#!/bin/bash export aSamplePath="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" if [ -e "${aSamplePath}/env.sh" ]; then source "${aSamplePath}/env.sh" $*; fi cd $aSamplePath aSystem=`uname -s` if [ "$aSystem" == "Darwin" ] && [ "$MACOSX_USE_GLX" != "true" ]; then if [ "${CASDEB}" == "d" ]; then BIN_DIR="${aSamplePath}/build/Debug/Tutorial.app/Contents/MacOS" else BIN_DIR="${aSamplePath}/build/Release/Tutorial.app/Contents/MacOS" fi else BIN_DIR="${aSamplePath}/${STATION}/bin${CASDEB}" fi CSF_ResourcesDefaults="${RES_DIR}" CSF_TutorialResourcesDefaults="${RES_DIR}" PATH="${BIN_DIR}:${PATH}" export CSF_TutorialResourcesDefaults CSF_ResourcesDefaults export PATH if test ! -r "${BIN_DIR}/Tutorial"; then echo "Executable \"${BIN_DIR}/Tutorial\" not found." if [ "$aSystem" == "Darwin" ] && [ "$MACOSX_USE_GLX" != "true" ]; then echo "Probably you don't compile the application. Build it with Xcode." else echo "Probably you don't compile the application. Execute \"make\"." fi exit 1 fi ${BIN_DIR}/Tutorial