// Viewer3dDoc.cpp : implementation of the CViewer3dDoc class // #include "stdafx.h" #include "Viewer3dApp.h" #include "BoxRadius.h" #include "DlgIsos.h" #include "Viewer3dDoc.h" #include "Viewer3dView.h" #include "OffsetDlg.h" #include "ResultDialog.h" #include "User_Cylinder.hxx" #include "AIS_Trihedron.hxx" #include "Geom_Axis2Placement.hxx" ///////////////////////////////////////////////////////////////////////////// // CViewer3dDoc IMPLEMENT_DYNCREATE(CViewer3dDoc, CDocument) BEGIN_MESSAGE_MAP(CViewer3dDoc, OCC_3dDoc) //{{AFX_MSG_MAP(CViewer3dDoc) ON_COMMAND(ID_BOX, OnBox) ON_COMMAND(ID_Cylinder, OnCylinder) ON_COMMAND(ID_SPHERE, OnSphere) ON_COMMAND(ID_ERASEALL, OnRemoveAll) ON_COMMAND(ID_NBISOS, OnNbisos) ON_COMMAND(ID_FACES, OnFaces) ON_COMMAND(ID_EDGES, OnEdges) ON_COMMAND(ID_VERTICES, OnVertices) ON_COMMAND(ID_NEUTRAL, OnNeutral) ON_COMMAND(ID_USERCYLINDER_CHANGEFACECOLOR, OnUsercylinderChangefacecolor) ON_COMMAND(ID_FILLET3D, OnFillet3d) ON_COMMAND(ID_CIRCLE, OnCircle) ON_COMMAND(ID_LINE, OnLine) ON_COMMAND(ID_OVERLAPPED_BOX, OnOverlappedBox) ON_COMMAND(ID_OVERLAPPED_CYLINDER, OnOverlappedCylinder) ON_COMMAND(ID_OVERLAPPED_SPHERE, OnOverlappedSphere) ON_COMMAND(ID_POLYGON_OFFSETS, OnPolygonOffsets) ON_UPDATE_COMMAND_UI(ID_POLYGON_OFFSETS, OnUpdatePolygonOffsets) ON_UPDATE_COMMAND_UI(ID_Cylinder, OnUpdateCylinder) ON_UPDATE_COMMAND_UI(ID_SPHERE, OnUpdateSphere) ON_UPDATE_COMMAND_UI(ID_BOX, OnUpdateBox) ON_UPDATE_COMMAND_UI(ID_OVERLAPPED_CYLINDER, OnUpdateOverlappedCylinder) ON_UPDATE_COMMAND_UI(ID_OVERLAPPED_SPHERE, OnUpdateOverlappedSphere) ON_UPDATE_COMMAND_UI(ID_OVERLAPPED_BOX, OnUpdateOverlappedBox) ON_COMMAND(ID_OBJECT_REMOVE, OnObjectRemove) ON_COMMAND(ID_OBJECT_ERASE, OnObjectErase) ON_COMMAND(ID_OBJECT_DISPLAYALL, OnObjectDisplayall) ON_COMMAND(ID_OBJECT_COLORED_MESH, OnObjectColoredMesh) ON_UPDATE_COMMAND_UI(ID_OBJECT_COLORED_MESH, OnUpdateObjectColoredMesh) ON_UPDATE_COMMAND_UI(ID_OBJECT_SHADING, OnUpdateObjectShading) ON_UPDATE_COMMAND_UI(ID_OBJECT_WIREFRAME, OnUpdateObjectWireframe) ON_COMMAND(ID_OPTIONS_TRIHEDRON_DYNAMIC_TRIHEDRON, OnOptionsTrihedronDynamicTrihedron) ON_UPDATE_COMMAND_UI(ID_OPTIONS_TRIHEDRON_DYNAMIC_TRIHEDRON, OnUpdateOptionsTrihedronDynamicTrihedron) ON_UPDATE_COMMAND_UI(ID_OPTIONS_TRIHEDRON_STATIC_TRIHEDRON, OnUpdateOptionsTrihedronStaticTrihedron) ON_COMMAND(ID_OBJECT_MATERIAL, OnObjectMaterial) ON_COMMAND(ID_TEXTURE_ON, OnTextureOn) ON_COMMAND(ID_BUTTONNext, OnBUTTONNext) ON_COMMAND(ID_BUTTONStart, OnBUTTONStart) ON_COMMAND(ID_BUTTONRepeat, OnBUTTONRepeat) ON_COMMAND(ID_BUTTONPrev, OnBUTTONPrev) ON_COMMAND(ID_BUTTONEnd, OnBUTTONEnd) ON_UPDATE_COMMAND_UI(ID_BUTTONNext, OnUpdateBUTTONNext) ON_UPDATE_COMMAND_UI(ID_BUTTONPrev, OnUpdateBUTTONPrev) ON_UPDATE_COMMAND_UI(ID_BUTTONStart, OnUpdateBUTTONStart) ON_UPDATE_COMMAND_UI(ID_BUTTONRepeat, OnUpdateBUTTONRepeat) ON_UPDATE_COMMAND_UI(ID_BUTTONEnd, OnUpdateBUTTONEnd) ON_COMMAND(ID_FILE_NEW, OnFileNew) ON_COMMAND(ID_DUMP_VIEW, OnDumpView) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CViewer3dDoc construction/destruction CViewer3dDoc::CViewer3dDoc() :OCC_3dDoc() { myCylinder.Nullify(); mySphere.Nullify(); myBox.Nullify(); myOverlappedCylinder.Nullify(); myOverlappedSphere.Nullify(); myOverlappedBox.Nullify(); myOffsetDlg = NULL; myStaticTrihedronAxisIsDisplayed = FALSE; myState = -1; isTextureSampleStarted = FALSE; myPresentation = OCCDemo_Presentation::Current; myPresentation->SetDocument(this); myAISContext->DefaultDrawer()->ShadingAspect()->SetColor(Quantity_NOC_CHARTREUSE1); myAISContext->DefaultDrawer()->ShadingAspect()->SetMaterial(Graphic3d_NOM_SILVER); strcpy_s(myDataDir, "Data"); strcpy_s(myLastPath, "."); /* Handle(AIS_Trihedron) myTrihedron; Handle(Geom_Axis2Placement) myTrihedronAxis=new Geom_Axis2Placement(gp::XOY()); myTrihedron=new AIS_Trihedron(myTrihedronAxis); myAISContext->Display(myTrihedron); */ } CViewer3dDoc::~CViewer3dDoc() { } ///////////////////////////////////////////////////////////////////////////// // CViewer3dDoc diagnostics #ifdef _DEBUG void CViewer3dDoc::AssertValid() const { CDocument::AssertValid(); } void CViewer3dDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CViewer3dDoc commands void CViewer3dDoc::UpdateResultMessageDlg (CString theTitle, const TCollection_AsciiString& theMessage) { CString aText (theMessage.ToCString()); myCResultDialog.SetText (aText); myCResultDialog.SetTitle(theTitle); } void CViewer3dDoc::UpdateResultMessageDlg(CString theTitle, CString theMessage) { myCResultDialog.SetText (theMessage); myCResultDialog.SetTitle(theTitle); } void CViewer3dDoc::OnBox() { if(myBox.IsNull()) { BRepPrimAPI_MakeBox B(gp_Pnt(0,-400,-100), 200.,150.,100.); myBox = new AIS_Shape(B.Shape()); myAISContext->SetMaterial (myBox, Graphic3d_NOM_PEWTER, Standard_False); myAISContext->SetDisplayMode (myBox, 1, Standard_False); myAISContext->Display (myBox, Standard_True); TCollection_AsciiString Message("\ BRepPrimAPI_MakeBox Box1(gp_Pnt(0,-400,-100), 200.,150.,100.);\n\ "); UpdateResultMessageDlg("Create Box",Message); } } void CViewer3dDoc::OnCylinder() { if(myCylinder.IsNull()) { gp_Ax2 CylAx2(gp_Pnt(0,0,-100), gp_Dir(gp_Vec(gp_Pnt(0,0,-100),gp_Pnt(0,0,100)))); myCylinder = new User_Cylinder(CylAx2, 80.,200.); myAISContext->SetDisplayMode (myCylinder, 1, Standard_False); myAISContext->Display (myCylinder, Standard_True); TCollection_AsciiString Message("\ gp_Ax2 CylAx2(gp_Pnt(0,0,-100), gp_Dir(gp_Vec(gp_Pnt(0,0,-100),gp_Pnt(0,0,100))));\n\ C = new User_Cylinder(CylAx2, 80.,200.);;\n\ "); UpdateResultMessageDlg("Create Cylinder",Message); } } void CViewer3dDoc::OnSphere() { if(mySphere.IsNull()) { BRepPrimAPI_MakeSphere S(gp_Pnt(0,300,0), 100.); mySphere = new AIS_Shape(S.Shape()); myAISContext->SetMaterial (mySphere, Graphic3d_NOM_BRONZE, Standard_False); myAISContext->SetDisplayMode (mySphere, 1, Standard_False); myAISContext->Display (mySphere, Standard_True); TCollection_AsciiString Message("\ BRepPrimAPI_MakeSphere S(gp_Pnt(0,300,0), 100.);\n\ "); UpdateResultMessageDlg("Create Sphere",Message); } } void CViewer3dDoc::OnRemoveAll() { AIS_ListOfInteractive aListOfObjects; myAISContext->ObjectsInside(aListOfObjects,AIS_KOI_Shape); AIS_ListIteratorOfListOfInteractive aListIterator; for(aListIterator.Initialize(aListOfObjects);aListIterator.More();aListIterator.Next()){ myAISContext->Remove (aListIterator.Value(), Standard_False); } myAISContext->Remove (myCylinder, Standard_True); myCylinder.Nullify(); mySphere.Nullify(); myBox.Nullify(); myOverlappedCylinder.Nullify(); myOverlappedSphere.Nullify(); myOverlappedBox.Nullify(); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } void CViewer3dDoc::OnOverlappedBox() { OnBox(); if(myOverlappedBox.IsNull()){ BRepPrimAPI_MakeBox B(gp_Pnt(0,-400,-100), 200.,150.,100.); BRepBuilderAPI_NurbsConvert aNurbsConvert(B.Shape()); TopoDS_Shape aBoxShape2 = aNurbsConvert.Shape(); myOverlappedBox = new AIS_Shape(aBoxShape2); myAISContext->SetMaterial (myOverlappedBox, Graphic3d_NOM_GOLD, Standard_False); myAISContext->SetDisplayMode (myOverlappedBox, 1, Standard_False); myAISContext->Display (myOverlappedBox, Standard_True); TCollection_AsciiString Message("\ BRepPrimAPI_MakeBox Box1(gp_Pnt(0,-400,-100), 200.,150.,100.);\n\ \n\ BRepPrimAPI_MakeBox Box2(gp_Pnt(0,-400,-100), 200.,150.,100.);\n\ BRepBuilderAPI_NurbsConvert aNurbsConvert(Box2.Shape());\n\ "); UpdateResultMessageDlg("Create overlapped boxes",Message); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } } void CViewer3dDoc::OnOverlappedCylinder() { OnCylinder(); if(myOverlappedCylinder.IsNull()){ gp_Ax2 CylAx2(gp_Pnt(0,0,-100), gp_Dir(gp_Vec(gp_Pnt(0,0,-100),gp_Pnt(0,0,100)))); BRepPrimAPI_MakeCylinder C(CylAx2, 80.,200.); BRepBuilderAPI_NurbsConvert aNurbsConvert(C.Shape()); TopoDS_Shape aCylShape2 = aNurbsConvert.Shape(); myOverlappedCylinder = new AIS_Shape(aCylShape2); myAISContext->SetMaterial (myOverlappedCylinder, Graphic3d_NOM_GOLD, Standard_False); myAISContext->SetDisplayMode (myOverlappedCylinder, 1, Standard_False); myAISContext->Display (myOverlappedCylinder, Standard_True); TCollection_AsciiString Message("\ gp_Ax2 CylAx2(gp_Pnt(0,0,-100), gp_Dir(gp_Vec(gp_Pnt(0,0,-100),gp_Pnt(0,0,100))));\n\ Cylinder1 = new User_Cylinder(CylAx2, 80.,200.);\n\ \n\ BRepPrimAPI_MakeCylinder Cylinder2(CylAx2, 80.,200.);\n\ BRepBuilderAPI_NurbsConvert aNurbsConvert(Cylinder2.Shape());\n\ "); UpdateResultMessageDlg("Create overlapped cylinders",Message); if (myOffsetDlg && myOffsetDlg->IsWindowVisible()) { myOffsetDlg->UpdateValues(); } } } void CViewer3dDoc::OnOverlappedSphere() { OnSphere(); if(myOverlappedSphere.IsNull()){ BRepPrimAPI_MakeSphere S(gp_Pnt(0,300,0), 100.); BRepBuilderAPI_NurbsConvert aNurbsConvert(S.Shape()); TopoDS_Shape aSphereShape2 = aNurbsConvert.Shape(); myOverlappedSphere = new AIS_Shape(aSphereShape2); myAISContext->SetMaterial (myOverlappedSphere, Graphic3d_NOM_GOLD, Standard_False); myAISContext->SetDisplayMode (myOverlappedSphere, 1, Standard_False); myAISContext->Display (myOverlappedSphere, Standard_True); TCollection_AsciiString Message("\ BRepPrimAPI_MakeSphere Sphere1(gp_Pnt(0,300,0), 100.);\n\ \n\ BRepPrimAPI_MakeSphere Sphere2(gp_Pnt(0,300,0), 100.);\n\ BRepBuilderAPI_NurbsConvert aNurbsConvert(Sphere2.Shape());\n\ "); UpdateResultMessageDlg("Create overlapped spheres",Message); if (myOffsetDlg && myOffsetDlg->IsWindowVisible()) { myOffsetDlg->UpdateValues(); } } } void CViewer3dDoc::OnPolygonOffsets() { myOffsetDlg = new COffsetDlg(this); myOffsetDlg->Create(COffsetDlg::IDD,NULL); myAISContext->UpdateCurrentViewer(); } void CViewer3dDoc::OnUpdatePolygonOffsets(CCmdUI* pCmdUI) { Standard_Integer aOffsetMode; Standard_ShortReal aFactor; Standard_ShortReal aCylUnits = 0; Standard_ShortReal aSphereUnits = 0; Standard_ShortReal aBoxUnits = 0; BOOL IsOverlappedCylinderDisplayed = myAISContext->IsDisplayed(myOverlappedCylinder); BOOL IsOverlappedSphereDisplayed = myAISContext->IsDisplayed(myOverlappedSphere); BOOL IsOverlappedBoxDisplayed = myAISContext->IsDisplayed(myOverlappedBox); BOOL IsAnyOverlappedObjectDisplayed = IsOverlappedCylinderDisplayed || IsOverlappedSphereDisplayed || IsOverlappedBoxDisplayed; if(!myOverlappedCylinder.IsNull() && IsOverlappedCylinderDisplayed){ myOverlappedCylinder->PolygonOffsets(aOffsetMode,aFactor,aCylUnits); } if(!myOverlappedSphere.IsNull() && IsOverlappedSphereDisplayed){ myOverlappedSphere->PolygonOffsets(aOffsetMode,aFactor,aSphereUnits); } if(!myOverlappedBox.IsNull() && IsOverlappedBoxDisplayed){ myOverlappedBox->PolygonOffsets(aOffsetMode,aFactor,aBoxUnits); } if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) pCmdUI->SetCheck(TRUE); else pCmdUI->SetCheck(FALSE); if (IsAnyOverlappedObjectDisplayed) if(myOffsetDlg) pCmdUI->Enable(!myOffsetDlg->IsWindowVisible()); else pCmdUI->Enable(TRUE); else pCmdUI->Enable(FALSE); } void CViewer3dDoc::OnUpdateCylinder(CCmdUI* pCmdUI) { pCmdUI->Enable(myCylinder.IsNull()); } void CViewer3dDoc::OnUpdateSphere(CCmdUI* pCmdUI) { pCmdUI->Enable(mySphere.IsNull()); } void CViewer3dDoc::OnUpdateBox(CCmdUI* pCmdUI) { pCmdUI->Enable(myBox.IsNull()); } void CViewer3dDoc::OnUpdateOverlappedCylinder(CCmdUI* pCmdUI) { pCmdUI->Enable (myOverlappedCylinder.IsNull() || myCylinder.IsNull()); } void CViewer3dDoc::OnUpdateOverlappedSphere(CCmdUI* pCmdUI) { pCmdUI->Enable (myOverlappedSphere.IsNull() || mySphere.IsNull()); } void CViewer3dDoc::OnUpdateOverlappedBox(CCmdUI* pCmdUI) { pCmdUI->Enable (myOverlappedBox.IsNull() || myBox.IsNull()); } void CViewer3dDoc::OnObjectRemove() { // A small trick to avoid compiler error (C2668). const Handle(AIS_InteractiveObject)& aBox = myBox; if(myAISContext->IsSelected (aBox)) myBox.Nullify(); const Handle(AIS_InteractiveObject)& aCylinder = myCylinder; if(myAISContext->IsSelected (aCylinder)) myCylinder.Nullify(); const Handle(AIS_InteractiveObject)& aSphere = mySphere; if(myAISContext->IsSelected (aSphere)) mySphere.Nullify(); const Handle(AIS_InteractiveObject)& anOverlappedBox = myOverlappedBox; if(myAISContext->IsSelected (anOverlappedBox)) myOverlappedBox.Nullify(); const Handle(AIS_InteractiveObject)& anOverlappedCylinder = myOverlappedCylinder; if(myAISContext->IsSelected (anOverlappedCylinder)) myOverlappedCylinder.Nullify(); const Handle(AIS_InteractiveObject)& anOverlappedSphere = myOverlappedSphere; if(myAISContext->IsSelected (anOverlappedSphere)) myOverlappedSphere.Nullify(); for(myAISContext->InitSelected();myAISContext->MoreSelected();myAISContext->InitSelected()) myAISContext->Remove(myAISContext->SelectedInteractive(),Standard_True); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } void CViewer3dDoc::OnObjectErase() { OCC_3dBaseDoc::OnObjectErase(); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } void CViewer3dDoc::OnObjectDisplayall() { OCC_3dBaseDoc::OnObjectDisplayall(); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } Handle(User_Cylinder) CViewer3dDoc::GetCylinder() { return myCylinder; } Handle(AIS_Shape) CViewer3dDoc::GetSphere() { return mySphere; } Handle(AIS_Shape) CViewer3dDoc::GetBox() { return myBox; } Handle(AIS_Shape) CViewer3dDoc::GetOverlappedCylinder() { return myOverlappedCylinder; } Handle(AIS_Shape) CViewer3dDoc::GetOverlappedSphere() { return myOverlappedSphere; } Handle(AIS_Shape) CViewer3dDoc::GetOverlappedBox() { return myOverlappedBox; } void CViewer3dDoc::DragEvent (const Standard_Integer theX, const Standard_Integer theY, const Standard_Integer theState, const Handle(V3d_View)& theView) { OCC_3dBaseDoc::DragEvent (theX, theY, theState, theView); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } //----------------------------------------------------------------------------------------- // //----------------------------------------------------------------------------------------- void CViewer3dDoc::InputEvent(const Standard_Integer /*x*/, const Standard_Integer /*y*/, const Handle(V3d_View)& /*aView*/ ) { if (myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); Quantity_Color CSFColor; COLORREF MSColor; myAISContext->Select (Standard_True); // Change the color of a selected face in a user cylinder if (myState == FACE_COLOR) { myAISContext->InitSelected(); if (myAISContext->MoreSelected()) { Handle(AIS_InteractiveObject) Current = myAISContext->SelectedInteractive(); if (Current->HasColor()) { myAISContext->Color (Current, CSFColor); MSColor = RGB (CSFColor.Red()*255.0, CSFColor.Green()*255.0, CSFColor.Blue()*255.0); } else { MSColor = RGB (255, 255, 255); } CColorDialog dlgColor(MSColor); if (dlgColor.DoModal() == IDOK) { MSColor = dlgColor.GetColor(); CSFColor = Quantity_Color (GetRValue (MSColor)/255.0, GetGValue (MSColor)/255.0, GetBValue (MSColor)/255.0, Quantity_TOC_RGB); Handle(AIS_InteractiveObject) aSelectedObject = myAISContext->SelectedInteractive(); Handle(User_Cylinder)::DownCast (aSelectedObject)->SetColor (CSFColor); myAISContext->Redisplay (aSelectedObject, Standard_True); myState = -1; } } myCResultDialog.SetTitle("Change face color"); myCResultDialog.SetText( " Handle(AIS_InteractiveObject) aSelectedObject = myAISContext->SelectedInteractive(); \n" " Handle(User_Cylinder)::DownCast(aSelectedObject)->SetColor (CSFColor); \n" " myAISContext->Redisplay (myAISContext->Current(), Standard_True); \n" " \n" " \n" " NOTE: a User_Cylinder is an object defined by the user. \n" " The User_Cylinder class inherit from the AIS_InteractiveObject \n" " Cascade class, it's use is the same as an AIS_InteractiveObject. \n" " \n"); SetTitle (L"Change face color"); } } //----------------------------------------------------------------------------------------- // //----------------------------------------------------------------------------------------- void CViewer3dDoc::ShiftDragEvent (const Standard_Integer theX, const Standard_Integer theY, const Standard_Integer theState, const Handle(V3d_View)& theView) { OCC_3dBaseDoc::ShiftDragEvent(theX, theY, theState, theView); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } //----------------------------------------------------------------------------------------- // //----------------------------------------------------------------------------------------- void CViewer3dDoc::ShiftInputEvent (const Standard_Integer theX, const Standard_Integer theY, const Handle(V3d_View)& theView) { OCC_3dBaseDoc::ShiftInputEvent (theX, theY, theView); if(myOffsetDlg && myOffsetDlg->IsWindowVisible()) myOffsetDlg->UpdateValues(); } void CViewer3dDoc::OnObjectColoredMesh() { for(myAISContext->InitSelected();myAISContext->MoreSelected();myAISContext->NextSelected()) if (myAISContext->SelectedInteractive()->IsKind(STANDARD_TYPE(User_Cylinder))) { myAISContext->ClearPrs(myAISContext->SelectedInteractive(),6,Standard_False); myAISContext->RecomputePrsOnly(myAISContext->SelectedInteractive(), Standard_False); myAISContext->SetDisplayMode(myAISContext->SelectedInteractive(), 6, Standard_False); } myAISContext->UpdateCurrentViewer(); } void CViewer3dDoc::OnUpdateObjectColoredMesh(CCmdUI* pCmdUI) { bool CylinderIsCurrentAndDisplayed = false; for (myAISContext->InitSelected();myAISContext->MoreSelected ();myAISContext->NextSelected ()) if(myAISContext->SelectedInteractive()->IsKind(STANDARD_TYPE(User_Cylinder))) CylinderIsCurrentAndDisplayed=true; pCmdUI->Enable (CylinderIsCurrentAndDisplayed); } void CViewer3dDoc::OnUpdateObjectWireframe(CCmdUI* pCmdUI) { bool OneOrMoreInShadingOrColoredMesh = false; for (myAISContext->InitSelected();myAISContext->MoreSelected ();myAISContext->NextSelected ()) if (myAISContext->IsDisplayed(myAISContext->SelectedInteractive(), 1) || myAISContext->IsDisplayed(myAISContext->SelectedInteractive(), 6)) OneOrMoreInShadingOrColoredMesh=true; pCmdUI->Enable (OneOrMoreInShadingOrColoredMesh); } void CViewer3dDoc::OnUpdateObjectShading(CCmdUI* pCmdUI) { bool OneOrMoreInWireframeOrColoredMesh = false; for (myAISContext->InitSelected();myAISContext->MoreSelected ();myAISContext->NextSelected ()) if (myAISContext->IsDisplayed(myAISContext->SelectedInteractive(),0) || myAISContext->IsDisplayed(myAISContext->SelectedInteractive(),6)) OneOrMoreInWireframeOrColoredMesh=true; pCmdUI->Enable (OneOrMoreInWireframeOrColoredMesh); } void CViewer3dDoc::OnOptionsTrihedronDynamicTrihedron() { if (myAISContext -> IsDisplayed(myTrihedron)) { myAISContext->Remove(myTrihedron, Standard_True); } else { Handle(Geom_Axis2Placement) myTrihedronAxis=new Geom_Axis2Placement(gp::XOY()); myTrihedron=new AIS_Trihedron(myTrihedronAxis); myAISContext->SetTrihedronSize(200, Standard_False); myAISContext->Display(myTrihedron, Standard_True); } } void CViewer3dDoc::OnUpdateOptionsTrihedronDynamicTrihedron(CCmdUI* pCmdUI) { if (myAISContext->IsDisplayed(myTrihedron)) pCmdUI->SetCheck(1); else pCmdUI->SetCheck(0); } void CViewer3dDoc::SetMyStaticTrihedronAxisIsDisplayed(BOOL IsDisplayed) { myStaticTrihedronAxisIsDisplayed = IsDisplayed; } void CViewer3dDoc::OnUpdateOptionsTrihedronStaticTrihedron(CCmdUI* pCmdUI) { if (myStaticTrihedronAxisIsDisplayed) pCmdUI->SetCheck(1); else pCmdUI->SetCheck(0); } void CViewer3dDoc::Popup (const Standard_Integer x, const Standard_Integer y , const Handle(V3d_View)& aView) { myPopupMenuNumber=0; // Specified check for context menu number to call myAISContext->InitSelected(); if (myAISContext->MoreSelected()) { if (myAISContext->SelectedInteractive()->IsKind(STANDARD_TYPE(User_Cylinder))) { myPopupMenuNumber = 2; //return; } } OCC_3dBaseDoc::Popup(x,y, aView); } //Set faces selection mode void CViewer3dDoc::OnFaces() { myAISContext->Deactivate(); myAISContext->Activate (AIS_Shape::SelectionMode (TopAbs_FACE)); myCResultDialog.SetTitle("Standard mode: TopAbs_FACE"); myCResultDialog.SetText(" myAISContext->Deactivate();\n" " myAISContext->Activate (AIS_Shape::SelectionMode (TopAbs_FACE));\n\n"); SetTitle (L"Standard mode: TopAbs_FACE"); } //Set edges selection mode void CViewer3dDoc::OnEdges() { myAISContext->Deactivate(); myAISContext->Activate (AIS_Shape::SelectionMode (TopAbs_EDGE)); myCResultDialog.SetTitle("Standard mode: TopAbs_EDGE"); myCResultDialog.SetText(" myAISContext->Deactivate();\n" " myAISContext->Activate (AIS_Shape::SelectionMode (TopAbs_EDGE));\n\n"); SetTitle (L"Standard mode: TopAbs_EDGE"); } // Set vertices selection mode void CViewer3dDoc::OnVertices() { myAISContext->Deactivate(); myAISContext->Activate (AIS_Shape::SelectionMode (TopAbs_VERTEX)); myCResultDialog.SetTitle("Standard mode: TopAbs_VERTEX"); myCResultDialog.SetText(" myAISContext->Deactivate();\n" " myAISContext->Activate (AIS_Shape::SelectionMode (TopAbs_VERTEX));\n\n"); SetTitle (L"Standard mode: TopAbs_VERTEX"); } //Neutral selection mode void CViewer3dDoc::OnNeutral() { myAISContext->Deactivate(); myAISContext->Activate (0); myCResultDialog.SetTitle("Standard mode: Neutral"); myCResultDialog.SetText(" myAISContext->Deactivate();\n" " myAISContext->Activate (0);\n\n"); SetTitle (L"Standard mode: Neutral"); } // Change the color of faces on a user cylinder void CViewer3dDoc::OnUsercylinderChangefacecolor() { myAISContext->Activate (myAISContext->SelectedInteractive(), AIS_Shape::SelectionMode (TopAbs_FACE)); myState = FACE_COLOR; // see the following of treatment in inputevent } // Make 3d fillets on solids // It is necessary to activate the edges selection mode and select edges on an object // before running this function void CViewer3dDoc::OnFillet3d() { myAISContext->InitSelected(); if (myAISContext->MoreSelected()) { Handle(AIS_Shape) aSelInteractive (Handle(AIS_Shape)::DownCast (myAISContext->SelectedInteractive())); if (aSelInteractive.IsNull()) { AfxMessageBox (L"It is necessary to activate the edges selection mode\n" L"and select edges on an object before \nrunning this function"); return; } BRepFilletAPI_MakeFillet aFillet (aSelInteractive->Shape()); for (myAISContext->InitSelected(); myAISContext->MoreSelected(); myAISContext->NextSelected()) { const TopoDS_Shape& aSelShape = myAISContext->SelectedShape(); if (aSelShape.ShapeType() != TopAbs_EDGE) { AfxMessageBox (L"It is necessary to activate the edges selection mode\n" L"and select edges on an object before \nrunning this function"); return; } } BoxRadius aDialog (NULL,10.); if (aDialog.DoModal() == IDOK) { for (myAISContext->InitSelected(); myAISContext->MoreSelected(); myAISContext->NextSelected()) { // Selected shape has its own location, and sub-shapes in the solid shape for fillet building // don't have own locations. Fillet builder needs to know that input edge is just the same one as // some sub-shape in our target solid shape, so no location is to be in input edge for fillet builder. TopoDS_Shape aSelShape = myAISContext->SelectedShape().Located (TopLoc_Location()); aFillet.Add (aDialog.m_radius, TopoDS::Edge (aSelShape) ); } } else { return; } TopoDS_Shape aNewShape; try { aNewShape = aFillet.Shape(); } catch (Standard_Failure) { AfxMessageBox (L"Error During Fillet computation"); return; } aSelInteractive ->Set (aNewShape); myAISContext->Redisplay (aSelInteractive, Standard_True); } myCResultDialog.SetTitle("Make a fillet"); myCResultDialog.SetText(" Handle(AIS_Shape) S = Handle(AIS_Shape)::DownCast(myAISContext->Interactive()); \n" " \n" " BRepAPI_MakeFillet aFillet(S->Shape()); \n" " \n" " TopoDS_Edge anEdge=TopoDS::Edge(myAISContext->SelectedShape()); \n" " \n" " aFillet.Add(dlg.m_radius,anEdge); \n" " \n" " TopoDS_Shape aNewShape = aFillet.Shape(); \n" " \n" " S->Set(aNewShape); \n" " \n" " myAISContext->Redisplay(S); \n" " \n"); SetTitle (L"Make a fillet"); } // Create and display a circle with standard tools void CViewer3dDoc::OnCircle() { gp_Ax2 anAx2 (gp_Pnt (0., 0., 0.), gp_Dir(0., 0., -1.)); Handle(Geom_Circle) aGeomCircle = new Geom_Circle (anAx2, 300); // the lines above substitute // GC_MakeCircle C(gp_Pnt(-100.,-300.,0.),gp_Pnt(-50.,-200.,0.),gp_Pnt(-10.,-250.,0.)); // Handle(AIS_Circle) anAISCirc = new AIS_Circle(C.Value()); Handle(AIS_Circle) anAISCirc = new AIS_Circle(aGeomCircle); myAISContext->Display (anAISCirc, Standard_True); myCResultDialog.SetTitle("Create a circle"); myCResultDialog.SetText(" GC_MakeCircle C(gp_Pnt(-100.,-300.,0.),gp_Pnt(-50.,-200.,0.),gp_Pnt(-10.,-250.,0.)); \n" " \n" " Handle(AIS_Circle) anAISCirc = new AIS_Circle(C.Value()); \n" " \n" " myAISContext->Display(anAISCirc); \n" " \n"); SetTitle (L"Create a circle"); } void CViewer3dDoc::OnLine() { // TODO: Add your command handler code here gp_Lin aGpLin (gp_Pnt (0., 0., 0.), gp_Dir(1., 0., 0.)); Handle(Geom_Line) aGeomLin = new Geom_Line (aGpLin); Handle(AIS_Line) anAISLine = new AIS_Line (aGeomLin); myAISContext->Display (anAISLine, Standard_True); myCResultDialog.SetTitle("Create a line"); myCResultDialog.SetText(" gp_Lin L(gp_Pnt(0.,0.,0.),gp_Dir(1.,0.,0.)); \n" " \n" " Handle(Geom_Line) aLine = new Geom_Line(L); \n" " \n" " Handle(AIS_Line) anAISLine = new AIS_Line(aLine); \n" " \n" " myAISContext->Display(anAISLine); \n" " \n"); SetTitle (L"Create a line"); } void CViewer3dDoc::OnNbisos() { int aNumU = myAISContext->DefaultDrawer()->UIsoAspect()->Number(); int aNumV = myAISContext->DefaultDrawer()->VIsoAspect()->Number(); DlgIsos aDlg (NULL, aNumU, aNumV); if (aDlg.DoModal() == IDOK) { myAISContext->DefaultDrawer()->UIsoAspect()->SetNumber (aDlg.m_isou); myAISContext->DefaultDrawer()->VIsoAspect()->SetNumber (aDlg.m_isov); myCResultDialog.SetTitle("Iso Aspect"); myCResultDialog.SetText(" myAISContext->DefaultDrawer()->UIsoAspect()->SetNumber(dlg.m_isou); \n" " \n" " myAISContext->DefaultDrawer()->VIsoAspect()->SetNumber(dlg.m_isov); \n" " \n"); SetTitle (L"Iso Aspect"); } } BOOL CViewer3dDoc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE; // TODO: add reinitialization code here // (SDI documents will reuse this document) SetTitle(myPresentation->GetName()); myAISContext->EraseAll (Standard_False); myAISContext->SetDisplayMode(AIS_Shaded, Standard_True); POSITION pos = GetFirstViewPosition(); while (pos != NULL) { CViewer3dView* pView = (CViewer3dView*) GetNextView(pos); pView->Reset(); } return TRUE; } void CViewer3dDoc::OnFileNew() { OnNewDocument(); } void CViewer3dDoc::InitViewButtons() { POSITION pos = GetFirstViewPosition(); while (pos != NULL) { CViewer3dView* pView = (CViewer3dView*) GetNextView(pos); pView->InitButtons(); } } void CViewer3dDoc::OnTextureOn() { isTextureSampleStarted = TRUE; Start(); } void CViewer3dDoc::DoSample() { InitViewButtons(); HCURSOR hOldCursor = ::GetCursor(); HCURSOR hNewCursor = AfxGetApp()->LoadStandardCursor(IDC_APPSTARTING); SetCursor(hNewCursor); { try { myPresentation->DoSample(); } catch (Standard_Failure const& anException) { Standard_SStream aSStream; aSStream << "An exception was caught: " << anException << std::ends; CString aMsg = aSStream.str().c_str(); AfxMessageBox (aMsg); } } SetCursor(hOldCursor); } void CViewer3dDoc::OnBUTTONStart() { myAISContext->EraseAll (Standard_True); myPresentation->FirstSample(); DoSample(); } void CViewer3dDoc::OnBUTTONEnd() { myAISContext->EraseAll (Standard_True); myPresentation->LastSample(); DoSample(); } void CViewer3dDoc::OnBUTTONRepeat() { DoSample(); } void CViewer3dDoc::OnBUTTONNext() { if (!myPresentation->AtLastSample()) { myPresentation->NextSample(); DoSample(); } } void CViewer3dDoc::OnBUTTONPrev() { if (!myPresentation->AtFirstSample()) { myPresentation->PrevSample(); DoSample(); } } void CViewer3dDoc::OnUpdateBUTTONNext(CCmdUI* pCmdUI) { if ( isTextureSampleStarted ) pCmdUI->Enable (!myPresentation->AtLastSample()); else pCmdUI->Enable (FALSE); } void CViewer3dDoc::OnUpdateBUTTONPrev(CCmdUI* pCmdUI) { if ( isTextureSampleStarted ) pCmdUI->Enable (!myPresentation->AtFirstSample()); else pCmdUI->Enable (FALSE); } void CViewer3dDoc::OnUpdateBUTTONStart(CCmdUI* pCmdUI) { pCmdUI->Enable (isTextureSampleStarted); } void CViewer3dDoc::OnUpdateBUTTONRepeat(CCmdUI* pCmdUI) { pCmdUI->Enable (isTextureSampleStarted); } void CViewer3dDoc::OnUpdateBUTTONEnd(CCmdUI* pCmdUI) { pCmdUI->Enable (isTextureSampleStarted); } void CViewer3dDoc::OnDumpView() { for (POSITION aPos = GetFirstViewPosition(); aPos != NULL;) { CViewer3dView* pView = (CViewer3dView* )GetNextView (aPos); pView->UpdateWindow(); } Handle(V3d_View) aView = myViewer->ActiveViews().First(); ExportView (aView); } void CViewer3dDoc::Start() { myPresentation->Init(); OnBUTTONStart(); } void CViewer3dDoc::Fit() { CMDIFrameWnd *pFrame = (CMDIFrameWnd*)AfxGetApp()->m_pMainWnd; CMDIChildWnd *pChild = (CMDIChildWnd *) pFrame->GetActiveFrame(); CViewer3dView *pView = (CViewer3dView *) pChild->GetActiveView(); pView->FitAll(); }