5 #######################################################################
6 # Check that the selected wireframe representation uses exactly the same
7 # discretization of face boundaries as the face outlines shown in shading mode
8 #######################################################################
12 # Computing wireframe without triangulation, then checking face boundaries and selection
16 vaspects c -setFaceBoundaryDraw 1 -setFaceBoundaryColor 0.25 0.25 0
19 vdump $imagedir/${casename}_wf_no_triang.png
25 # Computing wireframe after triangulation, then checking face boundaries and selection
28 vaspects c -setFaceBoundaryDraw 1 -setFaceBoundaryColor 0.25 0.25 0
31 vdump $imagedir/${casename}_wf_with_triang.png