5 ###################################################################################
6 # Building of triangulation for distored surfaces can take very long using BRepMesh_IncrementalMesh
7 ###################################################################################
9 restore [locate_data_file bug25378_Blower_bad.brep] b
13 set t_1 [expr [lindex [time {incmesh b 0.1 -min 0.5}] 0]/1000000]
17 if { [regexp {Debug mode} [dversion]] } {
20 if { [regexp {Windows} [dversion]] } {
29 checktime ${t_1} ${max_t_1} ${tol_percent} "1. Time of building of triangulation "