1 // Copyright (c) 1999-2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #include <V3d_Viewer.jxx>
16 void V3d_Viewer::InitActiveViews() {
17 myActiveViewsIterator.Initialize(MyActiveViews);
19 Standard_Boolean V3d_Viewer::MoreActiveViews () const {
20 return myActiveViewsIterator.More();
22 void V3d_Viewer::NextActiveViews () {
23 if(!MyActiveViews.IsEmpty())myActiveViewsIterator.Next();
25 Handle(V3d_View) V3d_Viewer::ActiveView() const {
26 return (Handle(V3d_View)&)(myActiveViewsIterator.Value());}
28 Standard_Boolean V3d_Viewer::LastActiveView() const {
29 return MyActiveViews.Extent() == 1;}
31 Standard_Boolean V3d_Viewer::IsActive(const Handle(V3d_View)& aView) const {
32 return MyActiveViews.Contains(aView);
34 void V3d_Viewer::InitDefinedViews() {
35 myDefinedViewsIterator.Initialize(MyDefinedViews);
37 Standard_Boolean V3d_Viewer::MoreDefinedViews () const {
38 return myDefinedViewsIterator.More();
40 void V3d_Viewer::NextDefinedViews () {
41 if(!MyDefinedViews.IsEmpty())myDefinedViewsIterator.Next();
43 Handle(V3d_View) V3d_Viewer::DefinedView() const {
44 return (Handle(V3d_View)&)(myDefinedViewsIterator.Value());}
46 void V3d_Viewer::InitActiveLights() {
47 myActiveLightsIterator.Initialize(MyActiveLights);
49 Standard_Boolean V3d_Viewer::MoreActiveLights () const {
50 return myActiveLightsIterator.More();
52 void V3d_Viewer::NextActiveLights () {
53 myActiveLightsIterator.Next();
55 Handle(V3d_Light) V3d_Viewer::ActiveLight() const {
56 return (Handle(V3d_Light)&)(myActiveLightsIterator.Value());}
58 void V3d_Viewer::InitDefinedLights() {
59 myDefinedLightsIterator.Initialize(MyDefinedLights);
61 Standard_Boolean V3d_Viewer::MoreDefinedLights () const {
62 return myDefinedLightsIterator.More();
64 void V3d_Viewer::NextDefinedLights () {
65 if(!MyDefinedLights.IsEmpty())myDefinedLightsIterator.Next();
67 Handle(V3d_Light) V3d_Viewer::DefinedLight() const {
68 return (Handle(V3d_Light)&)(myDefinedLightsIterator.Value());}