1 // Created on: 1992-01-15
3 // Copyright (c) 1992-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _V3d_View_HeaderFile
18 #define _V3d_View_HeaderFile
20 #include <Aspect_Background.hxx>
21 #include <Aspect_FillMethod.hxx>
22 #include <Aspect_GradientBackground.hxx>
23 #include <Aspect_GradientFillMethod.hxx>
24 #include <Aspect_Handle.hxx>
25 #include <Aspect_RenderingContext.hxx>
26 #include <Aspect_TypeOfTriedronPosition.hxx>
28 #include <Bnd_Box.hxx>
34 #include <Graphic3d_BufferType.hxx>
35 #include <Graphic3d_Camera.hxx>
36 #include <Graphic3d_ClipPlane.hxx>
37 #include <Graphic3d_CView.hxx>
38 #include <Graphic3d_GraduatedTrihedron.hxx>
39 #include <Graphic3d_RenderingParams.hxx>
40 #include <Graphic3d_SequenceOfHClipPlane.hxx>
41 #include <Graphic3d_TypeOfShadingModel.hxx>
42 #include <Graphic3d_Vertex.hxx>
44 #include <Image_PixMap.hxx>
46 #include <Standard_Transient.hxx>
48 #include <Quantity_TypeOfColor.hxx>
50 #include <Standard.hxx>
51 #include <Standard_Address.hxx>
52 #include <Standard_Boolean.hxx>
53 #include <Standard_CString.hxx>
54 #include <Standard_Integer.hxx>
55 #include <Standard_Real.hxx>
56 #include <Standard_Type.hxx>
58 #include <TColStd_Array2OfReal.hxx>
59 #include <TColStd_ListIteratorOfListOfTransient.hxx>
61 #include <V3d_ImageDumpOptions.hxx>
62 #include <V3d_Trihedron.hxx>
63 #include <V3d_TypeOfAxe.hxx>
65 #include <V3d_TypeOfBackfacingModel.hxx>
66 #include <V3d_TypeOfOrientation.hxx>
67 #include <V3d_TypeOfView.hxx>
68 #include <V3d_TypeOfVisualization.hxx>
69 #include <V3d_Viewer.hxx>
70 #include <V3d_ViewerPointer.hxx>
74 class Graphic3d_Group;
75 class Graphic3d_Structure;
76 class Graphic3d_TextureEnv;
77 class Standard_MultiplyDefined;
78 class Standard_TypeMismatch;
83 DEFINE_STANDARD_HANDLE(V3d_View, Standard_Transient)
85 //! Defines the application object VIEW for the
86 //! VIEWER application.
87 //! The methods of this class allow the editing
88 //! and inquiring the parameters linked to the view.
89 //! Provides a set of services common to all types of view.
90 //! Warning: The default parameters are defined by the class
91 //! Viewer (Example : SetDefaultViewSize()).
92 //! Certain methods are mouse oriented, and it is
93 //! necessary to know the difference between the start and
94 //! the continuation of this gesture in putting the method
96 //! Example : Shifting the eye-view along the screen axes.
98 //! View->Move(10.,20.,0.,True) (Starting motion)
99 //! View->Move(15.,-5.,0.,False) (Next motion)
100 class V3d_View : public Standard_Transient
105 //! Initializes the view.
106 Standard_EXPORT V3d_View (const Handle(V3d_Viewer)& theViewer, const V3d_TypeOfView theType = V3d_ORTHOGRAPHIC);
108 //! Initializes the view by copying.
109 Standard_EXPORT V3d_View (const Handle(V3d_Viewer)& theViewer, const Handle(V3d_View)& theView);
111 //! Default destructor.
112 Standard_EXPORT virtual ~V3d_View();
114 //! Activates the view in the specified Window
115 //! If <aContext> is not NULL the graphic context is used
116 //! to draw something in this view.
117 //! Otherwise an internal graphic context is created.
118 //! Warning: The view is centered and resized to preserve
119 //! the height/width ratio of the window.
120 Standard_EXPORT void SetWindow (const Handle(Aspect_Window)& theWindow,
121 const Aspect_RenderingContext theContext = NULL);
123 Standard_EXPORT void SetMagnify (const Handle(Aspect_Window)& theWindow,
124 const Handle(V3d_View)& thePreviousView,
125 const Standard_Integer theX1,
126 const Standard_Integer theY1,
127 const Standard_Integer theX2,
128 const Standard_Integer theY2);
130 //! Destroys the view.
131 Standard_EXPORT void Remove() const;
133 //! Deprecated, Redraw() should be used instead.
134 Standard_EXPORT void Update() const;
136 //! Redisplays the view even if there has not
137 //! been any modification.
138 //! Must be called if the view is shown.
139 //! (Ex: DeIconification ) .
140 Standard_EXPORT virtual void Redraw() const;
142 //! Updates layer of immediate presentations.
143 Standard_EXPORT virtual void RedrawImmediate() const;
145 //! Invalidates view content but does not redraw it.
146 Standard_EXPORT void Invalidate() const;
148 //! Returns true if cached view content has been invalidated.
149 Standard_EXPORT Standard_Boolean IsInvalidated() const;
151 //! Must be called when the window supporting the
152 //! view changes size.
153 //! if the view is not mapped on a window.
154 //! Warning: The view is centered and resized to preserve
155 //! the height/width ratio of the window.
156 Standard_EXPORT void MustBeResized();
158 //! Must be called when the window supporting the
159 //! view is mapped or unmapped.
160 Standard_EXPORT void DoMapping();
162 //! Returns the status of the view regarding
163 //! the displayed structures inside
164 //! Returns True is The View is empty
165 Standard_EXPORT Standard_Boolean IsEmpty() const;
167 //! Updates the lights of the view.
168 Standard_EXPORT void UpdateLights() const;
170 //! Sets the automatic z-fit mode and its parameters.
171 //! The auto z-fit has extra parameters which can controlled from application level
172 //! to ensure that the size of viewing volume will be sufficiently large to cover
173 //! the depth of unmanaged objects, for example, transformation persistent ones.
174 //! @param theScaleFactor [in] the scale factor for Z-range.
175 //! The range between Z-min, Z-max projection volume planes
176 //! evaluated by z fitting method will be scaled using this coefficient.
177 //! Program error exception is thrown if negative or zero value
179 Standard_EXPORT void SetAutoZFitMode (const Standard_Boolean theIsOn, const Standard_Real theScaleFactor = 1.0);
181 //! returns TRUE if automatic z-fit mode is turned on.
182 Standard_Boolean AutoZFitMode() const { return myAutoZFitIsOn; }
184 //! returns scale factor parameter of automatic z-fit mode.
185 Standard_Real AutoZFitScaleFactor() const { return myAutoZFitScaleFactor; }
187 //! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
188 //! projection volume planes with call to ZFitAll.
189 Standard_EXPORT void AutoZFit() const;
191 //! Change Z-min and Z-max planes of projection volume to match the
192 //! displayed objects.
193 Standard_EXPORT void ZFitAll (const Standard_Real theScaleFactor = 1.0) const;
195 //! Defines the background color of the view by the color definition type and the three corresponding values.
196 Standard_EXPORT void SetBackgroundColor (const Quantity_TypeOfColor theType,
197 const Standard_Real theV1,
198 const Standard_Real theV2,
199 const Standard_Real theV3);
201 //! Defines the background color of the view.
202 Standard_EXPORT void SetBackgroundColor (const Quantity_Color& theColor);
204 //! Defines the gradient background colors of the view by supplying the colors
205 //! and the fill method (horizontal by default).
206 Standard_EXPORT void SetBgGradientColors (const Quantity_Color& theColor1,
207 const Quantity_Color& theColor2,
208 const Aspect_GradientFillMethod theFillStyle = Aspect_GFM_HOR,
209 const Standard_Boolean theToUpdate = Standard_False);
211 //! Defines the gradient background fill method of the view.
212 Standard_EXPORT void SetBgGradientStyle (const Aspect_GradientFillMethod theMethod = Aspect_GFM_HOR,
213 const Standard_Boolean theToUpdate = Standard_False);
215 //! Defines the background texture of the view by supplying the texture image file name
216 //! and fill method (centered by default).
217 Standard_EXPORT void SetBackgroundImage (const Standard_CString theFileName,
218 const Aspect_FillMethod theFillStyle = Aspect_FM_CENTERED,
219 const Standard_Boolean theToUpdate = Standard_False);
221 //! Defines the textured background fill method of the view.
222 Standard_EXPORT void SetBgImageStyle (const Aspect_FillMethod theFillStyle,
223 const Standard_Boolean theToUpdate = Standard_False);
225 //! Definition of an axis from its origin and
226 //! its orientation .
227 //! This will be the current axis for rotations and movements.
228 //! Warning! raises BadValue from V3d if the vector normal is NULL. .
229 Standard_EXPORT void SetAxis (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
230 const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
232 //! Defines the shading model for the visualization. Various models are available.
233 Standard_EXPORT void SetShadingModel (const Graphic3d_TypeOfShadingModel theShadingModel);
235 //! Sets the environment texture to use. No environment texture by default.
236 Standard_EXPORT void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture);
238 //! Defines the visualization type in the view.
239 Standard_EXPORT void SetVisualization (const V3d_TypeOfVisualization theType);
241 //! Activates theLight in the view.
242 Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& theLight);
244 //! Activates all the lights defined in this view.
245 Standard_EXPORT void SetLightOn();
247 //! Deactivate theLight in this view.
248 Standard_EXPORT void SetLightOff (const Handle(V3d_Light)& theLight);
250 //! Deactivate all the Lights defined in this view.
251 Standard_EXPORT void SetLightOff();
253 //! Returns TRUE when the light is active in this view.
254 Standard_EXPORT Standard_Boolean IsActiveLight (const Handle(V3d_Light)& theLight) const;
256 //! sets the immediate update mode and returns the previous one.
257 Standard_EXPORT Standard_Boolean SetImmediateUpdate (const Standard_Boolean theImmediateUpdate);
259 //! Customization of the ZBUFFER Triedron.
260 //! XColor,YColor,ZColor - colors of axis
261 //! SizeRatio - ratio of decreasing of the trihedron size when its physical
262 //! position comes out of the view
263 //! AxisDiametr - diameter relatively to axis length
264 //! NbFacettes - number of facets of cylinders and cones
265 Standard_EXPORT void ZBufferTriedronSetup (const Quantity_Color& theXColor = Quantity_NOC_RED,
266 const Quantity_Color& theYColor = Quantity_NOC_GREEN,
267 const Quantity_Color& theZColor = Quantity_NOC_BLUE1,
268 const Standard_Real theSizeRatio = 0.8,
269 const Standard_Real theAxisDiametr = 0.05,
270 const Standard_Integer theNbFacettes = 12);
272 //! Display of the Triedron.
273 //! Initialize position, color and length of Triedron axes.
274 //! The scale is a percent of the window width.
275 Standard_EXPORT void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER,
276 const Quantity_Color& theColor = Quantity_NOC_WHITE,
277 const Standard_Real theScale = 0.02,
278 const V3d_TypeOfVisualization theMode = V3d_WIREFRAME);
280 //! Erases the Triedron.
281 Standard_EXPORT void TriedronErase();
283 //! Returns data of a graduated trihedron.
284 Standard_EXPORT const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() const;
286 //! Displays a graduated trihedron.
287 Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData);
289 //! Erases a graduated trihedron from the view.
290 Standard_EXPORT void GraduatedTrihedronErase();
292 //! modify the Projection of the view perpendicularly to
293 //! the privileged plane of the viewer.
294 Standard_EXPORT void SetFront();
296 //! Rotates the eye about the coordinate system of
297 //! reference of the screen
298 //! for which the origin is the view point of the projection,
299 //! with a relative angular value in RADIANS with respect to
300 //! the initial position expressed by Start = Standard_True
301 //! Warning! raises BadValue from V3d
302 //! If the eye, the view point, or the high point are
303 //! aligned or confused.
304 Standard_EXPORT void Rotate (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az, const Standard_Boolean Start = Standard_True);
306 //! Rotates the eye about the coordinate system of
307 //! reference of the screen
308 //! for which the origin is Gravity point {X,Y,Z},
309 //! with a relative angular value in RADIANS with respect to
310 //! the initial position expressed by Start = Standard_True
311 //! If the eye, the view point, or the high point are
312 //! aligned or confused.
313 Standard_EXPORT void Rotate (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az,
314 const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
315 const Standard_Boolean Start = Standard_True);
317 //! Rotates the eye about one of the coordinate axes of
318 //! of the view for which the origin is the Gravity point{X,Y,Z}
319 //! with an relative angular value in RADIANS with
320 //! respect to the initial position expressed by
321 //! Start = Standard_True
322 Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe,
323 const Standard_Real Angle,
324 const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
325 const Standard_Boolean Start = Standard_True);
327 //! Rotates the eye about one of the coordinate axes of
328 //! of the view for which the origin is the view point of the
329 //! projection with an relative angular value in RADIANS with
330 //! respect to the initial position expressed by
331 //! Start = Standard_True
332 Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
334 //! Rotates the eye around the current axis a relative
335 //! angular value in RADIANS with respect to the initial
336 //! position expressed by Start = Standard_True
337 Standard_EXPORT void Rotate (const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
339 //! Movement of the eye parallel to the coordinate system
340 //! of reference of the screen a distance relative to the
341 //! initial position expressed by Start = Standard_True.
342 Standard_EXPORT void Move (const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start = Standard_True);
344 //! Movement of the eye parallel to one of the axes of the
345 //! coordinate system of reference of the view a distance
346 //! relative to the initial position expressed by
347 //! Start = Standard_True.
348 Standard_EXPORT void Move (const V3d_TypeOfAxe Axe, const Standard_Real Length, const Standard_Boolean Start = Standard_True);
350 //! Movement of the eye parllel to the current axis
351 //! a distance relative to the initial position
352 //! expressed by Start = Standard_True
353 Standard_EXPORT void Move (const Standard_Real Length, const Standard_Boolean Start = Standard_True);
355 //! Movement of the ye and the view point parallel to the
356 //! frame of reference of the screen a distance relative
357 //! to the initial position expressed by
358 //! Start = Standard_True
359 Standard_EXPORT void Translate (const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start = Standard_True);
361 //! Movement of the eye and the view point parallel to one
362 //! of the axes of the fame of reference of the view a
363 //! distance relative to the initial position
364 //! expressed by Start = Standard_True
365 Standard_EXPORT void Translate (const V3d_TypeOfAxe Axe, const Standard_Real Length, const Standard_Boolean Start = Standard_True);
367 //! Movement of the eye and view point parallel to
368 //! the current axis a distance relative to the initial
369 //! position expressed by Start = Standard_True
370 Standard_EXPORT void Translate (const Standard_Real Length, const Standard_Boolean Start = Standard_True);
372 //! places the point of the view corresponding
373 //! at the pixel position x,y at the center of the window
374 //! and updates the view.
375 Standard_EXPORT void Place (const Standard_Integer theXp, const Standard_Integer theYp, const Standard_Real theZoomFactor = 1);
377 //! Rotation of the view point around the frame of reference
378 //! of the screen for which the origin is the eye of the
379 //! projection with a relative angular value in RADIANS
380 //! with respect to the initial position expressed by
381 //! Start = Standard_True
382 Standard_EXPORT void Turn (const Standard_Real Ax, const Standard_Real Ay, const Standard_Real Az, const Standard_Boolean Start = Standard_True);
384 //! Rotation of the view point around one of the axes of the
385 //! frame of reference of the view for which the origin is
386 //! the eye of the projection with an angular value in
387 //! RADIANS relative to the initial position expressed by
388 //! Start = Standard_True
389 Standard_EXPORT void Turn (const V3d_TypeOfAxe Axe, const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
391 //! Rotation of the view point around the current axis an
392 //! angular value in RADIANS relative to the initial
393 //! position expressed by Start = Standard_True
394 Standard_EXPORT void Turn (const Standard_Real Angle, const Standard_Boolean Start = Standard_True);
396 //! Defines the angular position of the high point of
397 //! the reference frame of the view with respect to the
398 //! Y screen axis with an absolute angular value in
400 Standard_EXPORT void SetTwist (const Standard_Real Angle);
402 //! Defines the position of the eye..
403 Standard_EXPORT void SetEye (const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
405 //! Defines the Depth of the eye from the view point
406 //! without update the projection .
407 Standard_EXPORT void SetDepth (const Standard_Real Depth);
409 //! Defines the orientation of the projection.
410 Standard_EXPORT void SetProj (const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
412 //! Defines the orientation of the projection .
413 //! @param theOrientation camera direction
414 //! @param theIsYup flag indicating Y-up (TRUE) or Z-up (FALSE) convention
415 Standard_EXPORT void SetProj (const V3d_TypeOfOrientation theOrientation,
416 const Standard_Boolean theIsYup = Standard_False);
418 //! Defines the position of the view point.
419 Standard_EXPORT void SetAt (const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
421 //! Defines the orientation of the high point.
422 Standard_EXPORT void SetUp (const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz);
424 //! Defines the orientation(SO) of the high point.
425 Standard_EXPORT void SetUp (const V3d_TypeOfOrientation Orientation);
427 //! Saves the current state of the orientation of the view
428 //! which will be the return state at ResetViewOrientation.
429 Standard_EXPORT void SetViewOrientationDefault();
431 //! Resets the orientation of the view.
433 Standard_EXPORT void ResetViewOrientation();
435 //! Translates the center of the view along "x" and "y" axes of
436 //! view projection. Can be used to perform interactive panning operation.
437 //! In that case the DXv, DXy parameters specify panning relative to the
438 //! point where the operation is started.
439 //! @param theDXv [in] the relative panning on "x" axis of view projection, in view space coordinates.
440 //! @param theDYv [in] the relative panning on "y" axis of view projection, in view space coordinates.
441 //! @param theZoomFactor [in] the zooming factor.
442 //! @param theToStart [in] pass TRUE when starting panning to remember view
443 //! state prior to panning for relative arguments. If panning is started,
444 //! passing {0, 0} for {theDXv, theDYv} will return view to initial state.
445 //! Performs update of view.
446 Standard_EXPORT void Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Standard_Real theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
448 //! Relocates center of screen to the point, determined by
449 //! {Xp, Yp} pixel coordinates relative to the bottom-left corner of
450 //! screen. To calculate pixel coordinates for any point from world
451 //! coordinate space, it can be projected using "Project".
452 //! @param theXp [in] the x coordinate.
453 //! @param theYp [in] the y coordinate.
454 Standard_EXPORT void SetCenter (const Standard_Integer theXp, const Standard_Integer theYp);
456 //! Defines the view projection size in its maximum dimension,
457 //! keeping the inital height/width ratio unchanged.
458 Standard_EXPORT void SetSize (const Standard_Real theSize);
460 //! Defines the Depth size of the view
461 //! Front Plane will be set to Size/2.
462 //! Back Plane will be set to -Size/2.
463 //! Any Object located Above the Front Plane or
464 //! behind the Back Plane will be Clipped .
465 //! NOTE than the XY Size of the View is NOT modified .
466 Standard_EXPORT void SetZSize (const Standard_Real SetZSize);
468 //! Zooms the view by a factor relative to the initial
469 //! value expressed by Start = Standard_True
470 //! Updates the view.
471 Standard_EXPORT void SetZoom (const Standard_Real Coef, const Standard_Boolean Start = Standard_True);
473 //! Zooms the view by a factor relative to the value
474 //! initialised by SetViewMappingDefault().
475 //! Updates the view.
476 Standard_EXPORT void SetScale (const Standard_Real Coef);
478 //! Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>.
479 //! Anisotropic scaling operation is performed through multiplying
480 //! the current view orientation matrix by a scaling matrix:
485 //! Updates the view.
486 Standard_EXPORT void SetAxialScale (const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz);
488 //! Adjust view parameters to fit the displayed scene, respecting height / width ratio.
489 //! The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE.
490 //! Throws program error exception if margin coefficient is < 0 or >= 1.
491 //! Updates the view.
492 //! @param theMargin [in] the margin coefficient for view borders.
493 //! @param theToUpdate [in] flag to perform view update.
494 Standard_EXPORT void FitAll (const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
496 //! Adjust view parameters to fit the displayed scene, respecting height / width ratio
497 //! according to the custom bounding box given.
498 //! Throws program error exception if margin coefficient is < 0 or >= 1.
499 //! Updates the view.
500 //! @param theBox [in] the custom bounding box to fit.
501 //! @param theMargin [in] the margin coefficient for view borders.
502 //! @param theToUpdate [in] flag to perform view update.
503 Standard_EXPORT void FitAll (const Bnd_Box& theBox, const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
505 //! Adjusts the viewing volume so as not to clip the displayed objects by front and back
506 //! and back clipping planes. Also sets depth value automatically depending on the
507 //! calculated Z size and Aspect parameter.
508 //! NOTE than the original XY size of the view is NOT modified .
509 Standard_EXPORT void DepthFitAll (const Standard_Real Aspect = 0.01, const Standard_Real Margin = 0.01);
511 //! Centers the defined projection window so that it occupies
512 //! the maximum space while respecting the initial
513 //! height/width ratio.
514 //! NOTE than the original Z size of the view is NOT modified .
515 Standard_EXPORT void FitAll (const Standard_Real theMinXv, const Standard_Real theMinYv, const Standard_Real theMaxXv, const Standard_Real theMaxYv);
517 //! Centers the defined PIXEL window so that it occupies
518 //! the maximum space while respecting the initial height/width ratio.
519 //! NOTE than the original Z size of the view is NOT modified.
520 //! @param theMinXp [in] pixel coordinates of minimal corner on x screen axis.
521 //! @param theMinYp [in] pixel coordinates of minimal corner on y screen axis.
522 //! @param theMaxXp [in] pixel coordinates of maximal corner on x screen axis.
523 //! @param theMaxYp [in] pixel coordinates of maximal corner on y screen axis.
524 Standard_EXPORT void WindowFit (const Standard_Integer theMinXp, const Standard_Integer theMinYp, const Standard_Integer theMaxXp, const Standard_Integer theMaxYp);
526 //! Saves the current view mapping. This will be the
527 //! state returned from ResetViewmapping.
528 Standard_EXPORT void SetViewMappingDefault();
530 //! Resets the centering of the view.
532 Standard_EXPORT void ResetViewMapping();
534 //! Resets the centering and the orientation of the view.
535 Standard_EXPORT void Reset (const Standard_Boolean theToUpdate = Standard_True);
537 //! Converts the PIXEL value
538 //! to a value in the projection plane.
539 Standard_EXPORT Standard_Real Convert (const Standard_Integer Vp) const;
541 //! Converts the point PIXEL into a point projected
542 //! in the reference frame of the projection plane.
543 Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp,
544 Standard_Real& Xv, Standard_Real& Yv) const;
546 //! Converts tha value of the projection plane into
548 Standard_EXPORT Standard_Integer Convert (const Standard_Real Vv) const;
550 //! Converts the point defined in the reference frame
551 //! of the projection plane into a point PIXEL.
552 Standard_EXPORT void Convert (const Standard_Real Xv, const Standard_Real Yv,
553 Standard_Integer& Xp, Standard_Integer& Yp) const;
555 //! Converts the projected point into a point
556 //! in the reference frame of the view corresponding
557 //! to the intersection with the projection plane
558 //! of the eye/view point vector.
559 Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp,
560 Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
562 //! Converts the projected point into a point
563 //! in the reference frame of the view corresponding
564 //! to the intersection with the projection plane
565 //! of the eye/view point vector and returns the
566 //! projection ray for further computations.
567 Standard_EXPORT void ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp,
568 Standard_Real& X, Standard_Real& Y, Standard_Real& Z,
569 Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
571 //! Converts the projected point into the nearest grid point
572 //! in the reference frame of the view corresponding
573 //! to the intersection with the projection plane
574 //! of the eye/view point vector and display the grid marker.
575 //! Warning: When the grid is not active the result is identical to the above Convert() method.
577 //! 1) Enable the grid echo display
578 //! myViewer->SetGridEcho(Standard_True);
579 //! 2) When application receive a move event:
580 //! 2.1) Check if any object is detected
581 //! if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) {
582 //! 2.2) Check if the grid is active
583 //! if( myViewer->Grid()->IsActive() ) {
584 //! 2.3) Display the grid echo and gets the grid point
585 //! myView->ConvertToGrid(x,y,X,Y,Z);
586 //! myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z));
587 //! myView->RedrawImmediate();
588 //! 2.4) Else this is the standard case
589 //! } else myView->Convert(x,y,X,Y,Z);
590 Standard_EXPORT void ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp,
591 Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const;
593 //! Converts the point into the nearest grid point
594 //! and display the grid marker.
595 Standard_EXPORT void ConvertToGrid (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
596 Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const;
598 //! Projects the point defined in the reference frame of
599 //! the view into the projected point in the associated window.
600 Standard_EXPORT void Convert (const Standard_Real X, const Standard_Real Y, const Standard_Real Z,
601 Standard_Integer& Xp, Standard_Integer& Yp) const;
603 //! Converts the point defined in the user space of
604 //! the view to the projection plane at the depth
605 //! relative to theZ.
606 Standard_EXPORT void Project (const Standard_Real theX,
607 const Standard_Real theY,
608 const Standard_Real theZ,
609 Standard_Real& theXp,
610 Standard_Real& theYp) const;
612 //! Converts the point defined in the user space of
613 //! the view to the projection plane at the depth
614 //! relative to theZ.
615 Standard_EXPORT void Project (const Standard_Real theX,
616 const Standard_Real theY,
617 const Standard_Real theZ,
618 Standard_Real& theXp,
619 Standard_Real& theYp,
620 Standard_Real& theZp) const;
622 //! Returns the Background color values of the view
623 //! depending of the color Type.
624 Standard_EXPORT void BackgroundColor (const Quantity_TypeOfColor Type, Standard_Real& V1, Standard_Real& V2, Standard_Real& V3) const;
626 //! Returns the Background color object of the view.
627 Standard_EXPORT Quantity_Color BackgroundColor() const;
629 //! Returns the gradient background colors of the view.
630 Standard_EXPORT void GradientBackgroundColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const;
632 //! Returns the gradient background of the view.
633 Standard_EXPORT Aspect_GradientBackground GradientBackground() const;
635 //! Returns the current value of the zoom expressed with
636 //! respect to SetViewMappingDefault().
637 Standard_EXPORT Standard_Real Scale() const;
639 //! Returns the current values of the anisotropic (axial) scale factors.
640 Standard_EXPORT void AxialScale (Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const;
642 //! Returns the height and width of the view.
643 Standard_EXPORT void Size (Standard_Real& Width, Standard_Real& Height) const;
645 //! Returns the Depth of the view .
646 Standard_EXPORT Standard_Real ZSize() const;
648 //! Returns the position of the eye.
649 Standard_EXPORT void Eye (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
651 //! Returns the position of point which emanating the projections.
652 void FocalReferencePoint (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const { Eye (X,Y,Z); }
654 //! Returns the coordinate of the point (Xpix,Ypix)
655 //! in the view (XP,YP,ZP), and the projection vector of the
656 //! view passing by the point (for PerspectiveView).
657 Standard_EXPORT void ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix,
658 Standard_Real& XP, Standard_Real& YP, Standard_Real& ZP,
659 Standard_Real& VX, Standard_Real& VY, Standard_Real& VZ) const;
661 //! Returns the Distance between the Eye and View Point.
662 Standard_EXPORT Standard_Real Depth() const;
664 //! Returns the projection vector.
665 Standard_EXPORT void Proj (Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
667 //! Returns the position of the view point.
668 Standard_EXPORT void At (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
670 //! Returns the vector giving the position of the high point.
671 Standard_EXPORT void Up (Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const;
673 //! Returns in RADIANS the orientation of the view around
674 //! the visual axis measured from the Y axis of the screen.
675 Standard_EXPORT Standard_Real Twist() const;
677 //! Returns the current shading model.
678 Standard_EXPORT Graphic3d_TypeOfShadingModel ShadingModel() const;
680 Standard_EXPORT Handle(Graphic3d_TextureEnv) TextureEnv() const;
682 //! Returns the current visualisation mode.
683 Standard_EXPORT V3d_TypeOfVisualization Visualization() const;
685 //! Returns True if One light more can be
686 //! activated in this View.
687 Standard_EXPORT Standard_Boolean IfMoreLights() const;
689 //! Return iterator for defined lights.
690 V3d_ListOfLightIterator ActiveLightIterator() const { return V3d_ListOfLightIterator (myActiveLights); }
692 //! initializes an iteration on the active Lights.
693 void InitActiveLights() { myActiveLightsIterator.Initialize (myActiveLights); }
695 //! returns true if there are more active Light(s) to return.
696 Standard_Boolean MoreActiveLights() const { return myActiveLightsIterator.More(); }
698 //! Go to the next active Light (if there is not, ActiveLight will raise an exception)
699 void NextActiveLights() { myActiveLightsIterator.Next(); }
701 const Handle(V3d_Light)& ActiveLight() const { return myActiveLightsIterator.Value(); }
703 //! Returns the MAX number of light associated to the view.
704 Standard_EXPORT Standard_Integer LightLimit() const;
706 //! Returns the viewer in which the view has been created.
707 Handle(V3d_Viewer) Viewer() const { return MyViewer; }
709 //! Returns True if MyView is associated with a window .
710 Standard_EXPORT Standard_Boolean IfWindow() const;
712 //! Returns the Aspect Window associated with the view.
713 const Handle(Aspect_Window)& Window() const { return MyWindow; }
715 //! Returns the Type of the View
716 Standard_EXPORT V3d_TypeOfView Type() const;
718 //! Translates the center of the view along "x" and "y" axes of
719 //! view projection. Can be used to perform interactive panning operation.
720 //! In that case the DXp, DXp parameters specify panning relative to the
721 //! point where the operation is started.
722 //! @param theDXp [in] the relative panning on "x" axis of view projection, in pixels.
723 //! @param theDYp [in] the relative panning on "y" axis of view projection, in pixels.
724 //! @param theZoomFactor [in] the zooming factor.
725 //! @param theToStart [in] pass TRUE when starting panning to remember view
726 //! state prior to panning for relative arguments. Passing 0 for relative
727 //! panning parameter should return view panning to initial state.
728 //! Performs update of view.
729 Standard_EXPORT void Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Standard_Real theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True);
731 //! Zoom the view according to a zoom factor computed
732 //! from the distance between the 2 mouse position.
733 //! @param theXp1 [in] the x coordinate of first mouse position, in pixels.
734 //! @param theYp1 [in] the y coordinate of first mouse position, in pixels.
735 //! @param theXp2 [in] the x coordinate of second mouse position, in pixels.
736 //! @param theYp2 [in] the y coordinate of second mouse position, in pixels.
737 Standard_EXPORT void Zoom (const Standard_Integer theXp1, const Standard_Integer theYp1, const Standard_Integer theXp2, const Standard_Integer theYp2);
739 //! Defines starting point for ZoomAtPoint view operation.
740 //! @param theXp [in] the x mouse coordinate, in pixels.
741 //! @param theYp [in] the y mouse coordinate, in pixels.
742 Standard_EXPORT void StartZoomAtPoint (const Standard_Integer theXp, const Standard_Integer theYp);
744 //! Zooms the model at a pixel defined by the method StartZoomAtPoint().
745 Standard_EXPORT void ZoomAtPoint (const Standard_Integer theMouseStartX, const Standard_Integer theMouseStartY, const Standard_Integer theMouseEndX, const Standard_Integer theMouseEndY);
747 //! Performs anisotropic scaling of <me> view along the given <Axis>.
748 //! The scale factor is calculated on a basis of
749 //! the mouse pointer displacement <Dx,Dy>.
750 //! The calculated scale factor is then passed to SetAxialScale(Sx, Sy, Sz) method.
751 Standard_EXPORT void AxialScale (const Standard_Integer Dx, const Standard_Integer Dy, const V3d_TypeOfAxe Axis);
753 //! Begin the rotation of the view around the screen axis
754 //! according to the mouse position <X,Y>.
755 //! Warning: Enable rotation around the Z screen axis when <zRotationThreshold>
756 //! factor is > 0 soon the distance from the start point and the center
757 //! of the view is > (medium viewSize * <zRotationThreshold> ).
758 //! Generally a value of 0.4 is usable to rotate around XY screen axis
759 //! inside the circular threshold area and to rotate around Z screen axis
760 //! outside this area.
761 Standard_EXPORT void StartRotation (const Standard_Integer X, const Standard_Integer Y, const Standard_Real zRotationThreshold = 0.0);
763 //! Continues the rotation of the view
764 //! with an angle computed from the last and new mouse position <X,Y>.
765 Standard_EXPORT void Rotation (const Standard_Integer X, const Standard_Integer Y);
767 //! Change View Plane Distance for Perspective Views
768 //! Warning! raises TypeMismatch from Standard if the view
769 //! is not a perspective view.
770 Standard_EXPORT void SetFocale (const Standard_Real Focale);
772 //! Returns the View Plane Distance for Perspective Views
773 Standard_EXPORT Standard_Real Focale() const;
775 //! Returns the associated Graphic3d view.
776 const Handle(Graphic3d_CView)& View() const { return myView; }
778 //! Switches computed HLR mode in the view.
779 Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
781 //! Returns the computed HLR mode state.
782 Standard_EXPORT Standard_Boolean ComputedMode() const;
784 //! idem than WindowFit
785 void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax)
787 WindowFit (Xmin, Ymin, Xmax, Ymax);
790 //! Transform camera eye, center and scale to fit in the passed bounding box specified in WCS.
791 //! @param theCamera [in] the camera
792 //! @param theBox [in] the bounding box
793 //! @param theMargin [in] the margin coefficient for view borders
794 //! @param theResolution [in] the minimum size of projection of bounding box in Xv or Yv direction when it considered to be a thin plane or point (without a volume);
795 //! in this case only the center of camera is adjusted
796 //! @param theToEnlargeIfLine [in] when TRUE - in cases when the whole bounding box projected into thin line going along Z-axis of screen,
797 //! the view plane is enlarged such thatwe see the whole line on rotation, otherwise only the center of camera is adjusted.
798 //! @return TRUE if the fit all operation can be done
799 Standard_EXPORT Standard_Boolean FitMinMax (const Handle(Graphic3d_Camera)& theCamera,
800 const Bnd_Box& theBox,
801 const Standard_Real theMargin,
802 const Standard_Real theResolution = 0.0,
803 const Standard_Boolean theToEnlargeIfLine = Standard_True) const;
805 //! Defines or Updates the definition of the
807 Standard_EXPORT void SetGrid (const gp_Ax3& aPlane, const Handle(Aspect_Grid)& aGrid);
809 //! Defines or Updates the activity of the
811 Standard_EXPORT void SetGridActivity (const Standard_Boolean aFlag);
813 //! Dumps the full contents of the View into the image file. This is an alias for ToPixMap() with Image_AlienPixMap.
814 //! @param theFile destination image file (image format is determined by file extension like .png, .bmp, .jpg)
815 //! @param theBufferType buffer to dump
816 //! @return FALSE when the dump has failed
817 Standard_EXPORT Standard_Boolean Dump (const Standard_CString theFile, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB);
819 //! Dumps the full contents of the view to a pixmap with specified parameters.
820 //! Internally this method calls Redraw() with an offscreen render buffer of requested target size (theWidth x theHeight),
821 //! so that there is no need resizing a window control for making a dump of different size.
822 Standard_EXPORT Standard_Boolean ToPixMap (Image_PixMap& theImage,
823 const V3d_ImageDumpOptions& theParams);
825 //! Dumps the full contents of the view to a pixmap.
826 //! Internally this method calls Redraw() with an offscreen render buffer of requested target size (theWidth x theHeight),
827 //! so that there is no need resizing a window control for making a dump of different size.
828 //! @param theImage target image, will be re-allocated to match theWidth x theHeight
829 //! @param theWidth target image width
830 //! @param theHeight target image height
831 //! @param theBufferType type of the view buffer to dump (color / depth)
832 //! @param theToAdjustAspect when true, active view aspect ratio will be overridden by (theWidth / theHeight)
833 //! @param theStereoOptions how to dump stereographic camera
834 Standard_Boolean ToPixMap (Image_PixMap& theImage,
835 const Standard_Integer theWidth,
836 const Standard_Integer theHeight,
837 const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB,
838 const Standard_Boolean theToAdjustAspect = Standard_True,
839 const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO)
841 V3d_ImageDumpOptions aParams;
842 aParams.Width = theWidth;
843 aParams.Height = theHeight;
844 aParams.BufferType = theBufferType;
845 aParams.StereoOptions = theStereoOptions;
846 aParams.ToAdjustAspect = theToAdjustAspect;
847 return ToPixMap (theImage, aParams);
850 //! Manages display of the back faces
851 //! When <aModel> is TOBM_AUTOMATIC the object backfaces
852 //! are displayed only for surface objects and
853 //! never displayed for solid objects.
854 //! this was the previous mode.
855 //! <aModel> is TOBM_ALWAYS_DISPLAYED the object backfaces
856 //! are always displayed both for surfaces or solids.
857 //! <aModel> is TOBM_NEVER_DISPLAYED the object backfaces
858 //! are never displayed.
859 Standard_EXPORT void SetBackFacingModel (const V3d_TypeOfBackfacingModel theModel = V3d_TOBM_AUTOMATIC);
861 //! Returns current state of the back faces display
862 Standard_EXPORT V3d_TypeOfBackfacingModel BackFacingModel() const;
864 //! Adds clip plane to the view. The composition of clip planes truncates the
865 //! rendering space to convex volume. Number of supported clip planes can be consulted
866 //! by PlaneLimit method of associated Graphic3d_GraphicDriver.
867 //! Please be aware that the planes which exceed the limit are ignored during rendering.
868 //! @param thePlane [in] the clip plane to be added to view.
869 Standard_EXPORT virtual void AddClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane);
871 //! Removes clip plane from the view.
872 //! @param thePlane [in] the clip plane to be removed from view.
873 Standard_EXPORT virtual void RemoveClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane);
875 //! Sets sequence of clip planes to the view. The planes that have been set
876 //! before are removed from the view. The composition of clip planes
877 //! truncates the rendering space to convex volume. Number of supported
878 //! clip planes can be consulted by InquirePlaneLimit method of
879 //! Graphic3d_GraphicDriver. Please be aware that the planes that
880 //! exceed the limit are ignored during rendering.
881 //! @param thePlanes [in] the clip planes to set.
882 Standard_EXPORT void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes);
884 Standard_DEPRECATED("This method is deprecated - overload taking Handle should be used instead")
885 void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes)
887 Handle(Graphic3d_SequenceOfHClipPlane) aPlanes = new Graphic3d_SequenceOfHClipPlane (thePlanes);
888 SetClipPlanes (aPlanes);
892 //! @return sequence clip planes that have been set for the view
893 Standard_EXPORT const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const;
895 //! Returns the MAX number of clipping planes associated to the view.
896 Standard_EXPORT Standard_Integer PlaneLimit() const;
898 //! Change camera used by view.
899 Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
901 //! Returns camera object of the view.
902 //! @return: handle to camera object, or NULL if 3D view does not use
903 //! the camera approach.
904 Standard_EXPORT const Handle(Graphic3d_Camera)& Camera() const;
906 //! Return default camera.
907 const Handle(Graphic3d_Camera)& DefaultCamera() const { return myDefaultCamera; }
909 //! Returns current rendering parameters and effect settings.
910 //! By default it returns default parameters of current viewer.
911 //! To define view-specific settings use method V3d_View::ChangeRenderingParams().
912 //! @sa V3d_Viewer::DefaultRenderingParams()
913 Standard_EXPORT const Graphic3d_RenderingParams& RenderingParams() const;
915 //! Returns reference to current rendering parameters and effect settings.
916 Standard_EXPORT Graphic3d_RenderingParams& ChangeRenderingParams();
918 //! @return flag value of objects culling mechanism
919 Standard_Boolean IsCullingEnabled() const { return RenderingParams().FrustumCullingState == Graphic3d_RenderingParams::FrustumCulling_On; }
921 //! Turn on/off automatic culling of objects outside frustum (ON by default)
922 void SetFrustumCulling (Standard_Boolean theMode) { ChangeRenderingParams().FrustumCullingState = theMode ? Graphic3d_RenderingParams::FrustumCulling_On : Graphic3d_RenderingParams::FrustumCulling_Off; }
924 //! Fill in the dictionary with diagnostic info.
925 //! Should be called within rendering thread.
927 //! This API should be used only for user output or for creating automated reports.
928 //! The format of returned information (e.g. key-value layout)
929 //! is NOT part of this API and can be changed at any time.
930 //! Thus application should not parse returned information to weed out specific parameters.
931 //! @param theDict destination map for information
932 //! @param theFlags defines the information to be retrieved
933 Standard_EXPORT void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
934 Graphic3d_DiagnosticInfo theFlags) const;
936 //! Returns string with statistic performance info.
937 Standard_EXPORT TCollection_AsciiString StatisticInformation() const;
939 //! Fills in the dictionary with statistic performance info.
940 Standard_EXPORT void StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const;
942 DEFINE_STANDARD_RTTIEXT(V3d_View,Standard_Transient)
946 Standard_EXPORT void ImmediateUpdate() const;
948 //! Scales camera to fit the view frame of defined width and height
949 //! keeping the aspect. For orthogonal camera the method changes scale,
950 //! for perspective adjusts Eye location about the Center point.
951 //! @param theSizeXv [in] size of viewport frame on "x" axis.
952 //! @param theSizeYv [in] size of viewport frame on "y" axis.
953 Standard_EXPORT void Scale (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theSizeXv, const Standard_Real theSizeYv) const;
955 Standard_EXPORT void Translate (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theDXv, const Standard_Real theDYv) const;
959 //! Modifies the aspect ratio of the camera when
960 //! the associated window is defined or resized.
961 Standard_EXPORT void SetRatio();
963 //! Determines the screen axes in the reference
964 //! framework of the view.
965 Standard_EXPORT static Standard_Boolean screenAxis (const gp_Dir& theVpn, const gp_Dir& theVup,
966 gp_Vec& theXaxe, gp_Vec& theYaxe, gp_Vec& theZaxe);
968 //! Transforms the Vertex V according to the matrice Matrix .
969 Standard_EXPORT static gp_XYZ TrsPoint (const Graphic3d_Vertex& V, const TColStd_Array2OfReal& Matrix);
971 //! Returns the objects number and the projection window
972 //! of the objects contained in the view.
973 Standard_EXPORT Standard_Integer MinMax (Standard_Real& Umin, Standard_Real& Vmin, Standard_Real& Umax, Standard_Real& Vmax) const;
975 //! Returns the objects number and the box encompassing
976 //! the objects contained in the view
977 Standard_EXPORT Standard_Integer MinMax (Standard_Real& Xmin, Standard_Real& Ymin, Standard_Real& Zmin, Standard_Real& Xmax, Standard_Real& Ymax, Standard_Real& Zmax) const;
979 //! Returns the Objects number and the gravity center
980 //! of ALL viewable points in the view
981 Standard_EXPORT void Gravity (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
983 Standard_EXPORT void Init();
985 //! Returns a new vertex when the grid is activated.
986 Standard_EXPORT Graphic3d_Vertex Compute (const Graphic3d_Vertex& AVertex) const;
990 Standard_Real myOldMouseX;
991 Standard_Real myOldMouseY;
992 gp_Dir myCamStartOpUp;
993 gp_Pnt myCamStartOpEye;
994 Standard_Real myCamStartOpBnd[6];
995 gp_Pnt myCamStartOpCenter;
996 Handle(Graphic3d_Camera) myDefaultCamera;
997 Handle(Graphic3d_CView) myView;
998 Standard_Boolean myImmediateUpdate;
1002 V3d_ViewerPointer MyViewer;
1003 V3d_ListOfLight myActiveLights;
1004 gp_Dir myDefaultViewAxis;
1005 gp_Pnt myDefaultViewPoint;
1006 Handle(Aspect_Window) MyWindow;
1007 V3d_ListOfLight::Iterator myActiveLightsIterator;
1008 Standard_Integer sx;
1009 Standard_Integer sy;
1015 Standard_Boolean myComputedMode;
1016 Standard_Boolean SwitchSetFront;
1017 Standard_Boolean myZRotation;
1018 Standard_Integer MyZoomAtPointX;
1019 Standard_Integer MyZoomAtPointY;
1020 Handle(V3d_Trihedron) myTrihedron;
1021 Handle(Aspect_Grid) MyGrid;
1023 TColStd_Array2OfReal MyTrsf;
1024 Handle(Graphic3d_Structure) MyGridEchoStructure;
1025 Handle(Graphic3d_Group) MyGridEchoGroup;
1026 gp_Vec myXscreenAxis;
1027 gp_Vec myYscreenAxis;
1028 gp_Vec myZscreenAxis;
1030 Graphic3d_Vertex myGravityReferencePoint;
1031 Standard_Boolean myAutoZFitIsOn;
1032 Standard_Real myAutoZFitScaleFactor;
1036 #endif // _V3d_View_HeaderFile