1 // Created on: 2004-11-23
2 // Created by: Pavel TELKOV
3 // Copyright (c) 2004-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 // The original implementation Copyright: (C) RINA S.p.A
18 #include <TObj_ModelIterator.hxx>
20 #include <TObj_Model.hxx>
23 IMPLEMENT_STANDARD_RTTIEXT(TObj_ModelIterator,TObj_ObjectIterator)
25 //=======================================================================
26 //function : Constructor
28 //=======================================================================
30 TObj_ModelIterator::TObj_ModelIterator(const Handle(TObj_Model)& theModel)
32 myObject = theModel->GetRoot();
33 if ( ! myObject.IsNull() )
34 addIterator(myObject);
37 //=======================================================================
38 //function : addIterator
40 //=======================================================================
42 void TObj_ModelIterator::addIterator(const Handle(TObj_Object)& theObj)
44 Handle(TObj_ObjectIterator) anIter = theObj->GetChildren();
46 return; // object has no children.
47 myIterSeq.Append(anIter);
50 //=======================================================================
53 //=======================================================================
55 Standard_Boolean TObj_ModelIterator::More() const
57 return ! myObject.IsNull();
60 //=======================================================================
63 //=======================================================================
65 Handle(TObj_Object) TObj_ModelIterator::Value() const
70 //=======================================================================
73 //=======================================================================
75 void TObj_ModelIterator::Next()
78 while ( myIterSeq.Length() >0 )
80 if ( myIterSeq.Last()->More() )
82 myObject = myIterSeq.Last()->Value();
83 myIterSeq.Last()->Next();
84 addIterator ( myObject );
87 else myIterSeq.Remove(myIterSeq.Length());