2 // Created: Fri Jun 21 15:48:55 1996
7 #include <StlMesh_SequenceOfMeshTriangle.hxx>
8 #include <StlMesh_MeshTriangle.hxx>
9 #include <TColgp_SequenceOfXYZ.hxx>
11 //=======================================================================
14 //=======================================================================
16 Handle(StlMesh_Mesh) StlMesh::Merge(const Handle(StlMesh_Mesh)& mesh1, const Handle(StlMesh_Mesh)& mesh2)
18 Handle(StlMesh_Mesh) mergeMesh = new StlMesh_Mesh;
19 StlMesh_SequenceOfMeshTriangle aSeqOfTriangle;
20 TColgp_SequenceOfXYZ aSeqOfVertex;
21 Standard_Real xn,yn,zn;
22 Standard_Integer v1,v2,v3;
24 // Chargement de mesh1 dans mergeMesh
25 // Boucle sur les domaines puis sur les triangles
27 Standard_Integer idom;
28 for (idom = 1; idom <= mesh1->NbDomains(); idom++) {
29 aSeqOfTriangle = mesh1->Triangles(idom);
30 aSeqOfVertex = mesh1->Vertices(idom);
31 mergeMesh->AddDomain(mesh1->Deflection(idom));
33 for (Standard_Integer itri = 1; itri <= mesh1->NbTriangles(idom); itri++) {
34 const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
35 aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
36 mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
39 for (Standard_Integer iver = 1; iver <= mesh1->NbVertices(idom); iver++) {
40 mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
41 aSeqOfVertex.Value(iver).Y(),
42 aSeqOfVertex.Value(iver).Z());
48 for (idom = 1; idom <= mesh2->NbDomains(); idom++) {
49 aSeqOfTriangle = mesh2->Triangles(idom);
50 aSeqOfVertex = mesh2->Vertices(idom);
51 mergeMesh->AddDomain(mesh2->Deflection(idom));
53 for (Standard_Integer itri = 1; itri <= mesh2->NbTriangles(idom); itri++) {
54 const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
55 aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
56 mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
59 for (Standard_Integer iver = 1; iver <= mesh2->NbVertices(idom); iver++) {
60 mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
61 aSeqOfVertex.Value(iver).Y(),
62 aSeqOfVertex.Value(iver).Z());