1 // Created on: 2002-04-09
2 // Created by: QA Admin
3 // Copyright (c) 2002-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #include <QABugs_PresentableObject.ixx>
17 #include <QABugs_PresentableObject.hxx>
19 #include <Graphic3d_Group.hxx>
20 #include <Graphic3d_MaterialAspect.hxx>
21 #include <Prs3d_ShadingAspect.hxx>
22 #include <Graphic3d_AspectFillArea3d.hxx>
23 #include <Graphic3d_ArrayOfTriangles.hxx>
26 #include <AIS_Drawer.hxx>
28 QABugs_PresentableObject::QABugs_PresentableObject(const PrsMgr_TypeOfPresentation3d theTypeOfPresentation3d)
29 :AIS_InteractiveObject(theTypeOfPresentation3d)
33 void QABugs_PresentableObject::Compute(const Handle(PrsMgr_PresentationManager3d)& ,
34 const Handle(Prs3d_Presentation)& thePrs,
35 const Standard_Integer theMode)
37 Handle(Graphic3d_Structure) aStructure = Handle(Graphic3d_Structure)::DownCast (thePrs);
38 Handle(Graphic3d_Group) aGroup = aStructure->NewGroup();
39 Handle(Prs3d_ShadingAspect) anAspect = myDrawer->ShadingAspect();
40 Graphic3d_MaterialAspect aMat = anAspect->Aspect()->FrontMaterial();
41 aMat.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
42 aMat.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
43 aMat.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
44 aMat.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
45 anAspect->SetMaterial (aMat);
46 aGroup->SetPrimitivesAspect (anAspect->Aspect());
48 Handle(Graphic3d_ArrayOfTriangles) aPrims
49 = new Graphic3d_ArrayOfTriangles (6, 0,
50 theMode == 1, // normals
51 Standard_True); // color per vertex
56 aPrims->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
57 aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
58 aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
60 aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
61 aPrims->AddVertex (gp_Pnt (5.0, 5.0, -1.0), Quantity_Color (Quantity_NOC_GREEN));
62 aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
67 aPrims->AddVertex (gp_Pnt ( 5.0, 0.0, 0.0), gp_Dir (0.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_RED));
68 aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
69 aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
71 aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
72 aPrims->AddVertex (gp_Pnt (10.0, 5.0, -1.0), gp_Dir (0.0, 0.0, -1.0), Quantity_Color (Quantity_NOC_GREEN));
73 aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
78 aGroup->AddPrimitiveArray (aPrims);
81 void QABugs_PresentableObject::ComputeSelection(const Handle(SelectMgr_Selection)& ,
82 const Standard_Integer ) {