0026912: CLang 3.6.2 compiler warning [-Winconsistent-missing-override]
[occt.git] / src / OpenGl / OpenGl_ShaderProgram.hxx
1 // Created on: 2013-09-19
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15
16 #ifndef _OpenGl_ShaderProgram_Header
17 #define _OpenGl_ShaderProgram_Header
18
19 #include <NCollection_DataMap.hxx>
20 #include <NCollection_Sequence.hxx>
21 #include <TCollection_AsciiString.hxx>
22
23 #include <Graphic3d_ShaderObject.hxx>
24 #include <Graphic3d_ShaderProgram.hxx>
25
26 #include <InterfaceGraphic_tgl_all.hxx>
27
28 #include <OpenGl_Vec.hxx>
29 #include <OpenGl_Matrix.hxx>
30 #include <OpenGl_ShaderObject.hxx>
31
32 class OpenGl_ShaderProgram;
33 DEFINE_STANDARD_HANDLE(OpenGl_ShaderProgram, OpenGl_Resource)
34
35 //! The enumeration of OCCT-specific OpenGL/GLSL variables.
36 enum OpenGl_StateVariable
37 {
38   // OpenGL matrix state
39   OpenGl_OCC_MODEL_WORLD_MATRIX,
40   OpenGl_OCC_WORLD_VIEW_MATRIX,
41   OpenGl_OCC_PROJECTION_MATRIX,
42   OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE,
43   OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE,
44   OpenGl_OCC_PROJECTION_MATRIX_INVERSE,
45   OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE,
46   OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE,
47   OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE,
48   OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE,
49   OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE,
50   OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE,
51
52   // OpenGL clip planes state
53   OpenGl_OCC_CLIP_PLANE_EQUATIONS,
54   OpenGl_OCC_CLIP_PLANE_SPACES,
55   OpenGl_OCC_CLIP_PLANE_COUNT,
56
57   // OpenGL light state
58   OpenGl_OCC_LIGHT_SOURCE_COUNT,
59   OpenGl_OCC_LIGHT_SOURCE_TYPES,
60   OpenGl_OCC_LIGHT_SOURCE_PARAMS,
61   OpenGl_OCC_LIGHT_AMBIENT,
62
63   // Material state
64   OpenGl_OCCT_ACTIVE_SAMPLER,
65   OpenGl_OCCT_TEXTURE_ENABLE,
66   OpenGl_OCCT_DISTINGUISH_MODE,
67   OpenGl_OCCT_FRONT_MATERIAL,
68   OpenGl_OCCT_BACK_MATERIAL,
69   OpenGl_OCCT_COLOR,
70
71   OpenGl_OCCT_TEXTURE_TRSF2D,
72   OpenGl_OCCT_POINT_SIZE,
73
74   // DON'T MODIFY THIS ITEM (insert new items before it)
75   OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES
76 };
77
78 class OpenGl_ShaderProgram;
79
80 //! Interface for generic setter of user-defined uniform variables.
81 struct OpenGl_SetterInterface
82 {
83   //! Sets user-defined uniform variable to specified program.
84   virtual void Set (const Handle(OpenGl_Context)&           theCtx,
85                     const Handle(Graphic3d_ShaderVariable)& theVariable,
86                     OpenGl_ShaderProgram*                   theProgram) = 0;
87
88   //! Destructor
89   virtual ~OpenGl_SetterInterface() {}
90 };
91
92 //! List of OpenGL shader objects.
93 typedef NCollection_Sequence<Handle(OpenGl_ShaderObject)>    OpenGl_ShaderList;
94
95 //! List of shader variable setters.
96 typedef NCollection_DataMap<size_t, OpenGl_SetterInterface*> OpenGl_SetterList;
97
98 //! Support tool for setting user-defined uniform variables.
99 class OpenGl_VariableSetterSelector
100 {
101 public:
102
103   //! Creates new setter selector.
104   OpenGl_VariableSetterSelector();
105
106   //! Releases memory resources of setter selector.
107   ~OpenGl_VariableSetterSelector();
108
109   //! Sets user-defined uniform variable to specified program.
110   void Set (const Handle(OpenGl_Context)&           theCtx,
111             const Handle(Graphic3d_ShaderVariable)& theVariable,
112             OpenGl_ShaderProgram*                   theProgram) const;
113
114 private:
115
116   //! List of variable setters.
117   OpenGl_SetterList mySetterList;
118 };
119
120 //! Defines types of uniform state variables.
121 enum OpenGl_UniformStateType
122 {
123   OpenGl_LIGHT_SOURCES_STATE,
124   OpenGl_CLIP_PLANES_STATE,
125   OpenGl_MODEL_WORLD_STATE,
126   OpenGl_WORLD_VIEW_STATE,
127   OpenGl_PROJECTION_STATE,
128   OpenGl_MATERIALS_STATE,
129   OpenGl_SURF_DETAIL_STATE
130 };
131
132 //! Total number of state types.
133 const int MaxStateTypes = 6;
134
135 //! Wrapper for OpenGL program object.
136 class OpenGl_ShaderProgram : public OpenGl_Resource
137 {
138   friend class OpenGl_View;
139
140 public:
141
142   //! Non-valid shader name.
143   static const GLuint NO_PROGRAM = 0;
144
145   //! Invalid location of uniform/attribute variable.
146   static const GLint INVALID_LOCATION = -1;
147
148   //! List of pre-defined OCCT state uniform variables.
149   static Standard_CString PredefinedKeywords[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES];
150
151   //! Creates uninitialized shader program.
152   //!
153   //! WARNING! This constructor is not intended to be called anywhere but from OpenGl_ShaderManager::Create().
154   //! Manager has been designed to synchronize camera position, lights definition and other aspects of the program implicitly,
155   //! as well as sharing same program across rendering groups.
156   //!
157   //! Program created outside the manager will be left detached from these routines,
158   //! and them should be performed manually by caller.
159   //!
160   //! This constructor has been made public to provide more flexibility to re-use OCCT OpenGL classes without OCCT Viewer itself.
161   //! If this is not the case - create the program using shared OpenGl_ShaderManager instance instead.
162   Standard_EXPORT OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy = NULL);
163
164 protected:
165
166   static OpenGl_VariableSetterSelector mySetterSelector;
167
168 public:
169
170   //! Releases resources of shader program.
171   Standard_EXPORT virtual ~OpenGl_ShaderProgram();
172
173   //! Creates new empty shader program of specified type.
174   Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
175
176   //! Destroys shader program.
177   Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
178
179   //! Attaches shader object to the program object.
180   Standard_EXPORT Standard_Boolean AttachShader (const Handle(OpenGl_Context)&      theCtx,
181                                                  const Handle(OpenGl_ShaderObject)& theShader);
182
183   //! Detaches shader object to the program object.
184   Standard_EXPORT Standard_Boolean DetachShader (const Handle(OpenGl_Context)&      theCtx,
185                                                  const Handle(OpenGl_ShaderObject)& theShader);
186
187   //! Initializes program object with the list of shader objects.
188   Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)&     theCtx,
189                                                const Graphic3d_ShaderObjectList& theShaders);
190
191   //! Links the program object.
192   Standard_EXPORT Standard_Boolean Link (const Handle(OpenGl_Context)& theCtx);
193
194   //! Fetches information log of the last link operation.
195   Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
196                                                  TCollection_AsciiString&      theLog);
197
198   //! Fetches uniform variables from proxy shader program.
199   Standard_EXPORT Standard_Boolean ApplyVariables (const Handle(OpenGl_Context)& theCtx);
200
201   //! @return true if current object was initialized
202   inline bool IsValid() const
203   {
204     return myProgramID != NO_PROGRAM;
205   }
206
207   //! @return program ID
208   inline GLuint ProgramId() const
209   {
210     return myProgramID;
211   }
212
213 private:
214
215   //! Returns index of last modification of variables of specified state type.
216   Standard_EXPORT Standard_Size ActiveState (const OpenGl_UniformStateType theType) const;
217
218   //! Updates index of last modification of variables of specified state type.
219   Standard_EXPORT void UpdateState (const OpenGl_UniformStateType theType,
220                                     const Standard_Size           theIndex);
221
222 public:
223
224   //! Returns location of the specific uniform variable.
225   Standard_EXPORT GLint GetUniformLocation (const Handle(OpenGl_Context)& theCtx,
226                                             const GLchar*                 theName) const;
227
228   //! Returns index of the generic vertex attribute by variable name.
229   Standard_EXPORT GLint GetAttributeLocation (const Handle(OpenGl_Context)& theCtx,
230                                               const GLchar*                 theName) const;
231
232   //! Returns location of the OCCT state uniform variable.
233   Standard_EXPORT GLint GetStateLocation (const GLuint theVariable) const;
234
235 public:
236
237   //! Returns the value of the integer uniform variable.
238   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
239                                                const GLchar*                 theName,
240                                                OpenGl_Vec4i&                 theValue) const;
241
242   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
243                                                GLint                         theLocation,
244                                                OpenGl_Vec4i&                 theValue) const;
245
246   //! Returns the value of the float uniform variable.
247   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
248                                                const GLchar*                 theName,
249                                                OpenGl_Vec4&                  theValue) const;
250
251   //! Returns the value of the float uniform variable.
252   Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
253                                                GLint                         theLocation,
254                                                OpenGl_Vec4&                  theValue) const;
255
256 public:
257
258   //! Returns the integer vertex attribute.
259   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
260                                                  const GLchar*                 theName,
261                                                  OpenGl_Vec4i&                 theValue) const;
262
263   //! Returns the integer vertex attribute.
264   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
265                                                  GLint                         theIndex,
266                                                  OpenGl_Vec4i&                 theValue) const;
267
268   //! Returns the float vertex attribute.
269   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
270                                                  const GLchar*                 theName,
271                                                  OpenGl_Vec4&                  theValue) const;
272
273   //! Returns the float vertex attribute.
274   Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
275                                                  GLint                         theIndex,
276                                                  OpenGl_Vec4&                  theValue) const;
277
278 public:
279
280   //! Wrapper for glBindAttribLocation()
281   Standard_EXPORT Standard_Boolean SetAttributeName (const Handle(OpenGl_Context)& theCtx,
282                                                      GLint                         theIndex,
283                                                      const GLchar*                 theName);
284
285   //! Wrapper for glVertexAttrib1f()
286   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
287                                                  const GLchar*                 theName,
288                                                  GLfloat                       theValue);
289
290   //! Wrapper for glVertexAttrib1f()
291   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
292                                                  GLint                         theIndex,
293                                                  GLfloat                       theValue);
294
295   //! Wrapper for glVertexAttrib2fv()
296   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
297                                                  const GLchar*                 theName,
298                                                  const OpenGl_Vec2&            theValue);
299
300   //! Wrapper for glVertexAttrib2fv()
301   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
302                                                  GLint                         theIndex,
303                                                  const OpenGl_Vec2&            theValue);
304
305   //! Wrapper for glVertexAttrib3fv()
306   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
307                                                  const GLchar*                 theName,
308                                                  const OpenGl_Vec3&            theValue);
309
310   //! Wrapper for glVertexAttrib3fv()
311   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
312                                                  GLint                         theIndex,
313                                                  const OpenGl_Vec3&            theValue);
314
315   //! Wrapper for glVertexAttrib4fv()
316   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
317                                                  const GLchar*                 theName,
318                                                  const OpenGl_Vec4&            theValue);
319
320   //! Wrapper for glVertexAttrib4fv()
321   Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx,
322                                                  GLint                         theIndex,
323                                                  const OpenGl_Vec4&            theValue);
324
325 public:
326
327   //! Specifies the value of the integer uniform variable.
328   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
329                                                const GLchar*                 theName,
330                                                GLint                         theValue);
331
332   //! Specifies the value of the integer uniform variable.
333   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
334                                                GLint                         theLocation,
335                                                GLint                         theValue);
336
337   //! Specifies the value of the integer uniform 2D vector.
338   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
339                                                const GLchar*                 theName,
340                                                const OpenGl_Vec2i&           theValue);
341
342   //! Specifies the value of the integer uniform 2D vector.
343   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
344                                                GLint                         theLocation,
345                                                const OpenGl_Vec2i&           theValue);
346
347   //! Specifies the value of the integer uniform 3D vector.
348   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
349                                                const GLchar*                 theName,
350                                                const OpenGl_Vec3i&           theValue);
351
352   //! Specifies the value of the integer uniform 3D vector.
353   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
354                                                GLint                         theLocation,
355                                                const OpenGl_Vec3i&           theValue);
356
357   //! Specifies the value of the integer uniform 4D vector.
358   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
359                                                const GLchar*                 theName,
360                                                const OpenGl_Vec4i&           theValue);
361
362   //! Specifies the value of the integer uniform 4D vector.
363   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
364                                                GLint                         theLocation,
365                                                const OpenGl_Vec4i&           theValue);
366
367 public:
368
369   //! Specifies the value of the unsigned integer uniform 2D vector (uvec2).
370   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
371                                                const GLchar*                 theName,
372                                                const OpenGl_Vec2u&           theValue);
373
374   //! Specifies the value of the unsigned integer uniform 2D vector (uvec2).
375   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
376                                                GLint                         theLocation,
377                                                const OpenGl_Vec2u&           theValue);
378
379   //! Specifies the value of the uvec2 uniform array
380   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
381                                                const GLchar*                 theName,
382                                                const GLsizei                 theCount,
383                                                const OpenGl_Vec2u*           theValue);
384
385   //! Specifies the value of the uvec2 uniform array
386   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
387                                                GLint                         theLocation,
388                                                const GLsizei                 theCount,
389                                                const OpenGl_Vec2u*           theValue);
390
391 public:
392
393   //! Specifies the value of the float uniform variable.
394   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
395                                                const GLchar*                 theName,
396                                                GLfloat                       theValue);
397
398   //! Specifies the value of the float uniform variable.
399   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
400                                                GLint                         theLocation,
401                                                GLfloat                       theValue);
402
403   //! Specifies the value of the float uniform 2D vector.
404   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
405                                                const GLchar*                 theName,
406                                                const OpenGl_Vec2&            theValue);
407
408   //! Specifies the value of the float uniform 2D vector.
409   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
410                                                GLint                         theLocation,
411                                                const OpenGl_Vec2&            theValue);
412
413   //! Specifies the value of the float uniform 3D vector.
414   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
415                                                const GLchar*                 theName,
416                                                const OpenGl_Vec3&            theValue);
417
418   //! Specifies the value of the float uniform 3D vector.
419   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
420                                                GLint                         theLocation,
421                                                const OpenGl_Vec3&            theValue);
422
423   //! Specifies the value of the float uniform 4D vector.
424   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
425                                                const GLchar*                 theName,
426                                                const OpenGl_Vec4&            theValue);
427
428   //! Specifies the value of the float uniform 4D vector.
429   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
430                                                GLint                         theLocation,
431                                                const OpenGl_Vec4&            theValue);
432
433 public:
434
435   //! Specifies the value of the float uniform 4x4 matrix.
436   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
437                                                const GLchar*                 theName,
438                                                const OpenGl_Mat4&            theValue,
439                                                GLboolean                     theTranspose = GL_FALSE);
440
441   //! Specifies the value of the float uniform 4x4 matrix.
442   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
443                                                GLint                         theLocation,
444                                                const OpenGl_Mat4&            theValue,
445                                                GLboolean                     theTranspose = GL_FALSE);
446
447   //! Specifies the value of the float uniform 4x4 matrix.
448   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
449                                                const GLchar*                 theName,
450                                                const OpenGl_Matrix&          theValue,
451                                                GLboolean                     theTranspose = GL_FALSE);
452
453   //! Specifies the value of the float uniform 4x4 matrix.
454   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
455                                                GLint                         theLocation,
456                                                const OpenGl_Matrix&          theValue,
457                                                GLboolean                     theTranspose = GL_FALSE);
458
459   //! Specifies the value of the float uniform array
460   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
461                                                GLint                         theLocation,
462                                                GLuint                        theCount,
463                                                const Standard_ShortReal*     theData);
464
465   //! Specifies the value of the float2 uniform array
466   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
467                                                GLint                         theLocation,
468                                                GLuint                        theCount,
469                                                const OpenGl_Vec2*            theData);
470
471   //! Specifies the value of the float3 uniform array
472   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
473                                                GLint                         theLocation,
474                                                GLuint                        theCount,
475                                                const OpenGl_Vec3*            theData);
476
477   //! Specifies the value of the float4 uniform array
478   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
479                                                GLint                         theLocation,
480                                                GLuint                        theCount,
481                                                const OpenGl_Vec4*            theData);
482
483   //! Specifies the value of the integer uniform array
484   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
485                                                GLint                         theLocation,
486                                                GLuint                        theCount,
487                                                const Standard_Integer*       theData);
488
489   //! Specifies the value of the int2 uniform array
490   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
491                                                GLint                         theLocation,
492                                                GLuint                        theCount,
493                                                const OpenGl_Vec2i*           theData);
494
495   //! Specifies the value of the int3 uniform array
496   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
497                                                GLint                         theLocation,
498                                                GLuint                        theCount,
499                                                const OpenGl_Vec3i*           theData);
500
501   //! Specifies the value of the int4 uniform array
502   Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
503                                                GLint                         theLocation,
504                                                GLuint                        theCount,
505                                                const OpenGl_Vec4i*           theData);
506
507 public:
508
509   //! Specifies the value of the sampler uniform variable.
510   Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx,
511                                                const GLchar*                 theName,
512                                                const GLenum                  theTextureUnit);
513
514   //! Specifies the value of the sampler uniform variable.
515   Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx,
516                                                GLint                         theLocation,
517                                                const GLenum                  theTextureUnit);
518
519 protected:
520
521   //! Increments counter of users.
522   //! Used by OpenGl_ShaderManager.
523   //! @return true when resource has been restored from delayed release queue
524   bool Share()
525   {
526     return ++myShareCount == 1;
527   }
528
529   //! Decrements counter of users.
530   //! Used by OpenGl_ShaderManager.
531   //! @return true when there are no more users of this program has been left
532   bool UnShare()
533   {
534     return --myShareCount == 0;
535   }
536
537 protected:
538
539   GLuint                          myProgramID;     //!< Handle of OpenGL shader program
540   OpenGl_ShaderList               myShaderObjects; //!< List of attached shader objects
541   Handle(Graphic3d_ShaderProgram) myProxy;         //!< Proxy shader program (from application layer)
542   Standard_Integer                myShareCount;    //!< program users count, initialized with 1 (already shared by one user)
543
544 protected:
545
546   Standard_Size myCurrentState[MaxStateTypes];  //!< defines last modification for variables of each state type
547
548   //! Stores locations of OCCT state uniform variables.
549   GLint myStateLocations[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES];
550
551 public:
552
553   DEFINE_STANDARD_RTTI (OpenGl_ShaderProgram, OpenGl_Resource)
554   friend class OpenGl_ShaderManager;
555
556 };
557
558 template<class T>
559 struct OpenGl_VariableSetter : public OpenGl_SetterInterface
560 {
561   virtual void Set (const Handle(OpenGl_Context)&           theCtx,
562                     const Handle(Graphic3d_ShaderVariable)& theVariable,
563                     OpenGl_ShaderProgram*                   theProgram)
564   {
565     theProgram->SetUniform (theCtx,
566                             theVariable->Name().ToCString(),
567                             theVariable->Value()->As<T>());
568   }
569 };
570
571 namespace OpenGl_HashMapInitializer
572 {
573   template<class K, class V>
574   struct MapListOfType
575   {
576     NCollection_DataMap<K, V> myDictionary;
577
578     MapListOfType (K theKey, V theValue)
579     {
580       myDictionary.Bind (theKey, theValue);
581     }
582
583     MapListOfType& operator() (K theKey, V theValue)
584     {
585       myDictionary.Bind (theKey, theValue);
586       return *this;
587     }
588
589     operator const NCollection_DataMap<K, V>& () const
590     {
591       return myDictionary;
592     }
593   };
594
595   template<class K, class V>
596   MapListOfType<K, V> CreateListOf (K theKey, V theValue)
597   {
598     return MapListOfType<K, V> (theKey, theValue);
599   }
600 }
601
602 #endif // _OpenGl_ShaderProgram_Header