1 // Created on: 2011-03-18
2 // Created by: Anton POLETAEV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #include <OpenGl_ResourceVBO.hxx>
22 #include <OpenGl_Context.hxx>
23 #include <OpenGl_ArbVBO.hxx>
25 //=======================================================================
26 //function : OpenGl_ResourceVBO
27 //purpose : Constructor
28 //=======================================================================
29 OpenGl_ResourceVBO::OpenGl_ResourceVBO (GLuint theId)
30 : OpenGl_Resource (theId)
35 //=======================================================================
36 //function : OpenGl_ResourceVBO
37 //purpose : Copy constructor
38 //=======================================================================
39 OpenGl_ResourceVBO::OpenGl_ResourceVBO (const OpenGl_ResourceVBO& theResource)
40 : OpenGl_Resource (theResource)
45 //=======================================================================
47 //purpose : free OpenGl memory allocated for vbo resource
48 //=======================================================================
49 void OpenGl_ResourceVBO::Clean (const Handle(OpenGl_Context)& theGlContext)
51 if (theGlContext->arbVBO == NULL)
53 std::cerr << "OpenGl_ResourceVBO::Clean(), active GL context doesn't support VBO!\n";
56 theGlContext->arbVBO->glDeleteBuffersARB (1 , &myId);