1 // Created on: 2011-03-18
2 // Created by: Anton POLETAEV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #include <OpenGl_GlCore11.hxx>
22 #include <OpenGl_Context.hxx>
23 #include <OpenGl_ResourceTexture.hxx>
25 IMPLEMENT_STANDARD_HANDLE (OpenGl_ResourceTexture, OpenGl_Resource)
26 IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ResourceTexture, OpenGl_Resource)
28 //=======================================================================
29 //function : OpenGl_ResourceTexture
31 //=======================================================================
32 OpenGl_ResourceTexture::OpenGl_ResourceTexture (const GLuint theId)
38 //=======================================================================
39 //function : ~OpenGl_ResourceTexture
41 //=======================================================================
42 OpenGl_ResourceTexture::~OpenGl_ResourceTexture()
47 //=======================================================================
49 //purpose : free OpenGl memory allocated for texture resource
50 //=======================================================================
51 void OpenGl_ResourceTexture::Release (const OpenGl_Context* theGlCtx)
53 if (myTextureId != 0 && theGlCtx != NULL)
55 glDeleteTextures (1, &myTextureId);