1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #ifndef OpenGl_Mesh_Header
22 #define OpenGl_Mesh_Header
24 #include <InterfaceGraphic_telem.hxx>
25 #include <Graphic3d_Array1OfVertex.hxx>
26 #include <Graphic3d_Array1OfVertexN.hxx>
27 #include <Graphic3d_Array1OfVertexC.hxx>
28 #include <Graphic3d_Array1OfVertexNC.hxx>
29 #include <Graphic3d_Array1OfVertexNT.hxx>
30 #include <Aspect_Array1OfEdge.hxx>
31 #include <Aspect_InteriorStyle.hxx>
33 #include <OpenGl_Element.hxx>
34 #include <OpenGl_AspectFace.hxx>
36 struct TEL_INDEXPOLY_DATA
38 Tint num_vertices; /* Number of vertices */
39 Tint num_facets; /* Number of facets (triangles, quadrangles or polygons) */
40 Tint num_bounds; /* Number of bounds in a facet (3, 4 or more) */
41 Tint facet_flag; /* TEL_FA_NONE or TEL_FA_NORMAL */
42 Tint vertex_flag; /* TEL_VT_NONE or TEL_VT_NORMAL */
43 Tint *edge_vis; /* Edge visibility indicators for each edge */
44 Tint *indices; /* Connectivity array */
45 tel_point fnormals; /* Facet normals */
46 tel_colour fcolours; /* Facet colour values */
47 tel_point vertices; /* Vertices */
48 tel_colour vcolours; /* Vertex colour values */
49 tel_point vnormals; /* Vertex normals */
50 tel_texture_coord vtexturecoord; /* Texture Coordinates */
54 class OpenGl_Mesh : public OpenGl_Element
58 OpenGl_Mesh (const Graphic3d_Array1OfVertex& AListVertex, const Aspect_Array1OfEdge& AListEdge);
59 OpenGl_Mesh (const Graphic3d_Array1OfVertexN& AListVertex, const Aspect_Array1OfEdge& AListEdge);
60 OpenGl_Mesh (const Graphic3d_Array1OfVertexC& AListVertex, const Aspect_Array1OfEdge& AListEdge);
61 OpenGl_Mesh (const Graphic3d_Array1OfVertexNC& AListVertex, const Aspect_Array1OfEdge& AListEdge);
62 OpenGl_Mesh (const Graphic3d_Array1OfVertexNT& AListVertex, const Aspect_Array1OfEdge& AListEdge);
64 virtual ~OpenGl_Mesh ();
66 virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
70 void Init (const Tint ANbVertices, tel_point AVertices,
71 tel_point AVNormals, tel_colour AVColors, tel_texture_coord ATCoords,
72 const Aspect_Array1OfEdge& AListEdge, const Tint ANbBounds);
74 void draw_indexpoly (const Tint, /* front_lighting_model, */
75 const Aspect_InteriorStyle, /* interior_style, */
76 const TEL_COLOUR *, /* edge_colour, */
77 const OPENGL_SURF_PROP *,
78 const Handle(OpenGl_Workspace) &) const;
80 void draw_degenerates_as_points (const float) const;
82 void draw_degenerates_as_bboxs () const;
84 void draw_edges (const TEL_COLOUR *, const Aspect_InteriorStyle, Tint, const Handle(OpenGl_Workspace) &) const;
86 TEL_INDEXPOLY_DATA myData;
93 #endif //OpenGl_Mesh_Header