0027354: Visualization: TKOpenGl - OpenGl_TextureBufferArb API should be extended
[occt.git] / src / OpenGl / OpenGl_GlFunctions.hxx
1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
4 //
5 // This file is part of Open CASCADE Technology software library.
6 //
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
12 //
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
15
16 #ifndef _OpenGl_GlFunctions_Header
17 #define _OpenGl_GlFunctions_Header
18
19 // required for correct APIENTRY definition
20 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
21   #define WIN32_LEAN_AND_MEAN
22   #include <windows.h>
23 #endif
24
25 #ifndef APIENTRY
26   #define APIENTRY
27 #endif
28 #ifndef APIENTRYP
29   #define APIENTRYP APIENTRY *
30 #endif
31 #ifndef GLAPI
32   #define GLAPI extern
33 #endif
34
35 // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion
36 #define GL_GLEXT_LEGACY
37 #define GLX_GLXEXT_LEGACY
38
39 // include main OpenGL header provided with system
40 #if defined(__APPLE__)
41   #import <TargetConditionals.h>
42   #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
43     #include <OpenGLES/ES2/gl.h>
44   #else
45     #include <OpenGL/gl.h>
46   #endif
47   #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors
48 #elif defined(HAVE_GLES2) || defined(__ANDROID__) || defined(__QNX__)
49   #include <GLES2/gl2.h>
50   //#include <GLES3/gl3.h>
51 #else
52   #include <GL/gl.h>
53 #endif
54
55 #if defined(GL_ES_VERSION_2_0)
56   // define items to unify code paths with desktop OpenGL
57   typedef double GLdouble;
58   typedef double GLclampd;
59   typedef uint64_t GLuint64;
60   #define GL_NONE 0
61
62   // OpenGL ES 3.0+ or GL_OES_element_index_uint extension
63   #define GL_UNSIGNED_INT 0x1405
64
65   // OpenGL ES 3.1+
66   #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
67   #define GL_MAX_SAMPLES  0x8D57
68
69   // OpenGL ES 3.2+ or GL_EXT_texture_buffer for OpenGL ES 3.1+
70   #define GL_TEXTURE_BUFFER 0x8C2A
71
72   // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg
73   #define GL_RED   0x1903
74   #define GL_R8    0x8229
75   // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8
76   #define GL_RGB8  0x8051
77   #define GL_RGBA8 0x8058
78   #define GL_LUMINANCE8 0x8040
79   // GL_EXT_texture_format_BGRA8888
80   #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
81
82   #define GL_R16      0x822A
83   #define GL_R16F     0x822D
84   #define GL_R32F     0x822E
85   #define GL_RGB16F   0x881B
86   #define GL_RGBA32F  0x8814
87   #define GL_RGB32F   0x8815
88   #define GL_RGBA16F  0x881A
89   #define GL_RGB16F   0x881B
90   #define GL_RGB4     0x804F
91   #define GL_RGB5     0x8050
92   #define GL_RGB8     0x8051
93   #define GL_RGB10    0x8052
94   #define GL_RGB12    0x8053
95   #define GL_RGB16    0x8054
96   #define GL_RGBA8    0x8058
97   #define GL_RGB10_A2 0x8059
98   #define GL_RGBA12   0x805A
99   #define GL_RGBA16   0x805B
100   #define GL_ALPHA8   0x803C
101   #define GL_ALPHA16  0x803E
102
103   #define GL_RG       0x8227
104   #define GL_RG8      0x822B
105   #define GL_RG16     0x822C
106   #define GL_RG16F    0x822F
107   #define GL_RG32F    0x8230
108
109   #define GL_R8I      0x8231
110   #define GL_R8UI     0x8232
111   #define GL_R16I     0x8233
112   #define GL_R16UI    0x8234
113   #define GL_R32I     0x8235
114   #define GL_R32UI    0x8236
115   #define GL_RG8I     0x8237
116   #define GL_RG8UI    0x8238
117   #define GL_RG16I    0x8239
118   #define GL_RG16UI   0x823A
119   #define GL_RG32I    0x823B
120   #define GL_RG32UI   0x823C
121   #define GL_RGBA32UI 0x8D70
122   #define GL_RGB32UI  0x8D71
123   #define GL_RGBA16UI 0x8D76
124   #define GL_RGB16UI  0x8D77
125   #define GL_RGBA8UI  0x8D7C
126   #define GL_RGB8UI   0x8D7D
127   #define GL_RGBA32I  0x8D82
128   #define GL_RGB32I   0x8D83
129   #define GL_RGBA16I  0x8D88
130   #define GL_RGB16I   0x8D89
131   #define GL_RGBA8I   0x8D8E
132   #define GL_RGB8I    0x8D8F
133
134   // GL_OES_packed_depth_stencil
135   #define GL_DEPTH_STENCIL                  0x84F9
136   #define GL_UNSIGNED_INT_24_8              0x84FA
137   #define GL_DEPTH24_STENCIL8               0x88F0
138
139   // OpenGL ES 3.0+
140   #define GL_DEPTH_COMPONENT24              0x81A6
141   #define GL_DEPTH_COMPONENT32F             0x8CAC
142   #define GL_DEPTH32F_STENCIL8              0x8CAD
143   #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
144
145   #define GL_READ_FRAMEBUFFER               0x8CA8
146   #define GL_DRAW_FRAMEBUFFER               0x8CA9
147
148   #define GL_TEXTURE_3D                     0x806F
149   #define GL_TEXTURE_WRAP_R                 0x8072
150
151   // GL_EXT_texture_filter_anisotropic
152   #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
153   #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
154
155   // debug ARB extension
156   #define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
157   #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
158   #define GL_DEBUG_CALLBACK_FUNCTION    0x8244
159   #define GL_DEBUG_CALLBACK_USER_PARAM  0x8245
160   #define GL_DEBUG_SOURCE_API           0x8246
161   #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
162   #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
163   #define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
164   #define GL_DEBUG_SOURCE_APPLICATION   0x824A
165   #define GL_DEBUG_SOURCE_OTHER         0x824B
166   #define GL_DEBUG_TYPE_ERROR           0x824C
167   #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
168   #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E
169   #define GL_DEBUG_TYPE_PORTABILITY     0x824F
170   #define GL_DEBUG_TYPE_PERFORMANCE     0x8250
171   #define GL_DEBUG_TYPE_OTHER           0x8251
172   #define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
173   #define GL_MAX_DEBUG_LOGGED_MESSAGES  0x9144
174   #define GL_DEBUG_LOGGED_MESSAGES      0x9145
175   #define GL_DEBUG_SEVERITY_HIGH        0x9146
176   #define GL_DEBUG_SEVERITY_MEDIUM      0x9147
177   #define GL_DEBUG_SEVERITY_LOW         0x9148
178 #endif
179
180 #if defined(__ANDROID__) || defined(__QNX__)
181   #define HAVE_EGL
182 #endif
183
184 #include <InterfaceGraphic.hxx>
185 #include <InterfaceGraphic_tgl_all.hxx>
186 #include <InterfaceGraphic_telem.hxx>
187
188 // GL version can be defined by system gl.h header
189 #if !defined(GL_ES_VERSION_2_0)
190   #undef GL_VERSION_1_2
191   #undef GL_VERSION_1_3
192   #undef GL_VERSION_1_4
193   #undef GL_VERSION_1_5
194   #undef GL_VERSION_2_0
195   #undef GL_VERSION_2_1
196   #undef GL_VERSION_3_0
197   #undef GL_VERSION_3_1
198   #undef GL_VERSION_3_2
199   #undef GL_VERSION_3_3
200   #undef GL_VERSION_4_0
201   #undef GL_VERSION_4_1
202   #undef GL_VERSION_4_2
203   #undef GL_VERSION_4_3
204   #undef GL_VERSION_4_4
205   #undef GL_VERSION_4_5
206
207   // include glext.h provided by Khronos group
208   #include <glext.h>
209 #endif
210
211 //! Mega structure defines the complete list of OpenGL functions.
212 struct OpenGl_GlFunctions
213 {
214
215 public: //! @name OpenGL ES 1.1
216
217 #if defined(GL_ES_VERSION_2_0)
218
219   inline void glActiveTexture (GLenum texture)
220   {
221     ::glActiveTexture (texture);
222   }
223
224   inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
225   {
226     ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data);
227   }
228
229   inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
230   {
231     ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data);
232   }
233
234   inline void glBindBuffer (GLenum target, GLuint buffer)
235   {
236     ::glBindBuffer (target, buffer);
237   }
238
239   inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage)
240   {
241     ::glBufferData (target, size, data, usage);
242   }
243
244   inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
245   {
246     ::glBufferSubData (target, offset, size, data);
247   }
248
249   inline void glDeleteBuffers (GLsizei n, const GLuint *buffers)
250   {
251     ::glDeleteBuffers (n, buffers);
252   }
253
254   inline void glDeleteTextures (GLsizei n, const GLuint *textures)
255   {
256     ::glDeleteTextures (n, textures);
257   }
258
259   inline void glDepthFunc (GLenum func)
260   {
261     ::glDepthFunc (func);
262   }
263
264   inline void glDepthMask (GLboolean flag)
265   {
266     ::glDepthMask (flag);
267   }
268
269   inline void glDepthRangef (GLfloat n, GLfloat f)
270   {
271     ::glDepthRangef (n, f);
272   }
273
274   inline void glGenBuffers (GLsizei n, GLuint *buffers)
275   {
276     ::glGenBuffers (n, buffers);
277   }
278
279   inline void glGenTextures (GLsizei n, GLuint *textures)
280   {
281     ::glGenTextures (n, textures);
282   }
283
284   inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params)
285   {
286     ::glGetBufferParameteriv (target, pname, params);
287   }
288
289   inline GLboolean glIsBuffer (GLuint buffer)
290   {
291     return ::glIsBuffer (buffer);
292   }
293
294   inline void glSampleCoverage (GLfloat value, GLboolean invert)
295   {
296     ::glSampleCoverage (value, invert);
297   }
298
299   inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount)
300   {
301     if (theCount   == NULL
302      || theIndices == NULL)
303     {
304       return;
305     }
306
307     for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter)
308     {
309       ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]);
310     }
311   }
312
313 #endif
314
315 public: //! @name OpenGL ES 2.0
316
317 #if defined(GL_ES_VERSION_2_0)
318   inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
319   {
320     ::glBlendColor (red, green, blue, alpha);
321   }
322
323   inline void glBlendEquation (GLenum mode)
324   {
325     ::glBlendEquation (mode);
326   }
327
328   inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
329   {
330     ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
331   }
332
333   inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
334   {
335     ::glBlendEquationSeparate (modeRGB, modeAlpha);
336   }
337
338   inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
339   {
340     ::glStencilOpSeparate (face, sfail, dpfail, dppass);
341   }
342
343   inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
344   {
345     ::glStencilFuncSeparate (face, func, ref, mask);
346   }
347
348   inline void glStencilMaskSeparate (GLenum face, GLuint mask)
349   {
350     ::glStencilMaskSeparate (face, mask);
351   }
352
353   inline void glAttachShader (GLuint program, GLuint shader)
354   {
355     ::glAttachShader (program, shader);
356   }
357
358   inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
359   {
360     ::glBindAttribLocation (program, index, name);
361   }
362
363   inline void glBindFramebuffer (GLenum target, GLuint framebuffer)
364   {
365     ::glBindFramebuffer (target, framebuffer);
366   }
367
368   inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
369   {
370     ::glBindRenderbuffer (target, renderbuffer);
371   }
372
373   inline GLenum glCheckFramebufferStatus (GLenum target)
374   {
375     return ::glCheckFramebufferStatus (target);
376   }
377
378   inline void glCompileShader (GLuint shader)
379   {
380     ::glCompileShader (shader);
381   }
382
383   inline GLuint glCreateProgram()
384   {
385     return ::glCreateProgram();
386   }
387
388   inline GLuint glCreateShader (GLenum type)
389   {
390     return ::glCreateShader (type);
391   }
392
393   inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
394   {
395     ::glDeleteFramebuffers (n, framebuffers);
396   }
397
398   inline void glDeleteProgram (GLuint program)
399   {
400     ::glDeleteProgram (program);
401   }
402
403   inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
404   {
405     ::glDeleteRenderbuffers (n, renderbuffers);
406   }
407
408   inline void glDeleteShader (GLuint shader)
409   {
410     ::glDeleteShader (shader);
411   }
412
413   inline void glDetachShader (GLuint program, GLuint shader)
414   {
415     ::glDetachShader (program, shader);
416   }
417
418   inline void glDisableVertexAttribArray (GLuint index)
419   {
420     ::glDisableVertexAttribArray (index);
421   }
422
423   inline void glEnableVertexAttribArray (GLuint index)
424   {
425     ::glEnableVertexAttribArray (index);
426   }
427
428   inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
429   {
430     ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer);
431   }
432
433   inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
434   {
435     ::glFramebufferTexture2D (target, attachment, textarget, texture, level);
436   }
437
438   inline void glGenerateMipmap (GLenum target)
439   {
440     ::glGenerateMipmap (target);
441   }
442
443   inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers)
444   {
445     ::glGenFramebuffers (n, framebuffers);
446   }
447
448   inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
449   {
450     ::glGenRenderbuffers (n, renderbuffers);
451   }
452
453   inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
454   {
455     ::glGetActiveAttrib (program, index, bufSize, length, size, type, name);
456   }
457
458   inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
459   {
460     ::glGetActiveUniform (program, index, bufSize, length, size, type, name);
461   }
462
463   inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
464   {
465     ::glGetAttachedShaders (program, maxCount, count, shaders);
466   }
467
468   inline GLint glGetAttribLocation (GLuint program, const GLchar *name)
469   {
470     return ::glGetAttribLocation (program, name);
471   }
472
473   inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
474   {
475     ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params);
476   }
477
478   inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params)
479   {
480     ::glGetProgramiv (program, pname, params);
481   }
482
483   inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
484   {
485     ::glGetProgramInfoLog (program, bufSize, length, infoLog);
486   }
487
488   inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
489   {
490     ::glGetRenderbufferParameteriv (target, pname, params);
491   }
492
493   inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
494   {
495     ::glGetShaderiv (shader, pname, params);
496   }
497
498   inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
499   {
500     ::glGetShaderInfoLog (shader, bufSize, length, infoLog);
501   }
502
503   inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
504   {
505     ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision);
506   }
507
508   inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
509   {
510     ::glGetShaderSource (shader, bufSize, length, source);
511   }
512
513   inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
514   {
515     ::glGetUniformfv (program, location, params);
516   }
517
518   inline void glGetUniformiv (GLuint program, GLint location, GLint* params)
519   {
520     ::glGetUniformiv (program, location, params);
521   }
522
523   GLint glGetUniformLocation (GLuint program, const GLchar *name)
524   {
525     return ::glGetUniformLocation (program, name);
526   }
527
528   inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
529   {
530     ::glGetVertexAttribfv (index, pname, params);
531   }
532
533   inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
534   {
535     ::glGetVertexAttribiv (index, pname, params);
536   }
537
538   inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer)
539   {
540     ::glGetVertexAttribPointerv (index, pname, pointer);
541   }
542
543   inline GLboolean glIsFramebuffer (GLuint framebuffer)
544   {
545     return ::glIsFramebuffer (framebuffer);
546   }
547
548   inline GLboolean glIsProgram (GLuint program)
549   {
550     return ::glIsProgram (program);
551   }
552
553   inline GLboolean glIsRenderbuffer (GLuint renderbuffer)
554   {
555     return ::glIsRenderbuffer (renderbuffer);
556   }
557
558   inline GLboolean glIsShader (GLuint shader)
559   {
560     return ::glIsShader (shader);
561   }
562
563   inline void glLinkProgram (GLuint program)
564   {
565     ::glLinkProgram (program);
566   }
567
568   inline void glReleaseShaderCompiler()
569   {
570     ::glReleaseShaderCompiler();
571   }
572
573   inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
574   {
575     ::glRenderbufferStorage (target, internalformat, width, height);
576   }
577
578   inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
579   {
580     ::glShaderBinary (count, shaders, binaryformat, binary, length);
581   }
582
583   inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
584   {
585     ::glShaderSource (shader, count, string, length);
586   }
587
588   inline void glUniform1f (GLint location, GLfloat v0)
589   {
590     ::glUniform1f (location, v0);
591   }
592
593   inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
594   {
595     ::glUniform1fv (location, count, value);
596   }
597
598   inline void glUniform1i (GLint location, GLint v0)
599   {
600     ::glUniform1i (location, v0);
601   }
602
603   inline void glUniform1iv (GLint location, GLsizei count, const GLint* value)
604   {
605     ::glUniform1iv (location, count, value);
606   }
607
608   inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
609   {
610     ::glUniform2f (location, v0, v1);
611   }
612
613   inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
614   {
615     ::glUniform2fv (location, count, value);
616   }
617
618   inline void glUniform2i (GLint location, GLint v0, GLint v1)
619   {
620     ::glUniform2i (location, v0, v1);
621   }
622
623   inline void glUniform2iv (GLint location, GLsizei count, const GLint* value)
624   {
625     ::glUniform2iv (location, count, value);
626   }
627
628   inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
629   {
630     ::glUniform3f (location, v0, v1, v2);
631   }
632
633   inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
634   {
635     ::glUniform3fv (location, count, value);
636   }
637
638   inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
639   {
640     ::glUniform3i (location, v0, v1, v2);
641   }
642
643   inline void glUniform3iv (GLint location, GLsizei count, const GLint* value)
644   {
645     ::glUniform3iv (location, count, value);
646   }
647
648   inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
649   {
650     ::glUniform4f (location, v0, v1, v2, v3);
651   }
652
653   inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
654   {
655     ::glUniform4fv (location, count, value);
656   }
657
658   inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
659   {
660     ::glUniform4i (location, v0, v1, v2, v3);
661   }
662
663   inline void glUniform4iv (GLint location, GLsizei count, const GLint* value)
664   {
665     ::glUniform4iv (location, count, value);
666   }
667
668   inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
669   {
670     ::glUniformMatrix2fv (location, count, transpose, value);
671   }
672
673   inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
674   {
675     ::glUniformMatrix3fv (location, count, transpose, value);
676   }
677
678   inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
679   {
680     ::glUniformMatrix4fv (location, count, transpose, value);
681   }
682
683   inline void glUseProgram (GLuint program)
684   {
685     ::glUseProgram (program);
686   }
687
688   inline void glValidateProgram (GLuint program)
689   {
690     ::glValidateProgram (program);
691   }
692
693   inline void glVertexAttrib1f (GLuint index, GLfloat x)
694   {
695     ::glVertexAttrib1f (index, x);
696   }
697
698   inline void glVertexAttrib1fv (GLuint index, const GLfloat* v)
699   {
700     ::glVertexAttrib1fv (index, v);
701   }
702
703   inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
704   {
705     ::glVertexAttrib2f (index, x, y);
706   }
707
708   inline void glVertexAttrib2fv (GLuint index, const GLfloat* v)
709   {
710     ::glVertexAttrib2fv (index, v);
711   }
712
713   inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
714   {
715     ::glVertexAttrib3f (index, x, y, z);
716   }
717
718   inline void glVertexAttrib3fv (GLuint index, const GLfloat* v)
719   {
720     ::glVertexAttrib3fv (index, v);
721   }
722
723   inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
724   {
725     ::glVertexAttrib4f (index, x, y, z, w);
726   }
727
728   inline void glVertexAttrib4fv (GLuint index, const GLfloat* v)
729   {
730     ::glVertexAttrib4fv (index, v);
731   }
732
733   inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
734   {
735     ::glVertexAttribPointer (index, size, type, normalized, stride, pointer);
736   }
737
738 public: //! @name OpenGL ES 3.0
739
740   typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
741   glBlitFramebuffer_t glBlitFramebuffer;
742
743   typedef void (*glTexImage3D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
744   glTexImage3D_t glTexImage3D;
745
746 public: //! @name OpenGL ES 3.1
747
748   typedef void (*glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
749   glTexStorage2DMultisample_t glTexStorage2DMultisample;
750
751 public: //! @name OpenGL ES 3.2
752
753   typedef void (*glTexBuffer_t)(GLenum target, GLenum internalFormat, GLuint buffer);
754   glTexBuffer_t glTexBuffer;
755
756 #else // OpenGL ES vs. desktop
757
758 public: //! @name OpenGL 1.2
759
760   PFNGLBLENDCOLORPROC               glBlendColor;
761   PFNGLBLENDEQUATIONPROC            glBlendEquation;
762   PFNGLDRAWRANGEELEMENTSPROC        glDrawRangeElements;
763   PFNGLTEXIMAGE3DPROC               glTexImage3D;
764   PFNGLTEXSUBIMAGE3DPROC            glTexSubImage3D;
765   PFNGLCOPYTEXSUBIMAGE3DPROC        glCopyTexSubImage3D;
766
767 public: //! @name OpenGL 1.3
768
769   PFNGLACTIVETEXTUREPROC            glActiveTexture;
770   PFNGLSAMPLECOVERAGEPROC           glSampleCoverage;
771   PFNGLCOMPRESSEDTEXIMAGE3DPROC     glCompressedTexImage3D;
772   PFNGLCOMPRESSEDTEXIMAGE2DPROC     glCompressedTexImage2D;
773   PFNGLCOMPRESSEDTEXIMAGE1DPROC     glCompressedTexImage1D;
774   PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC  glCompressedTexSubImage3D;
775   PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC  glCompressedTexSubImage2D;
776   PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC  glCompressedTexSubImage1D;
777   PFNGLGETCOMPRESSEDTEXIMAGEPROC    glGetCompressedTexImage;
778
779   PFNGLCLIENTACTIVETEXTUREPROC      glClientActiveTexture;
780   PFNGLMULTITEXCOORD1DPROC          glMultiTexCoord1d;
781   PFNGLMULTITEXCOORD1DVPROC         glMultiTexCoord1dv;
782   PFNGLMULTITEXCOORD1FPROC          glMultiTexCoord1f;
783   PFNGLMULTITEXCOORD1FVPROC         glMultiTexCoord1fv;
784   PFNGLMULTITEXCOORD1IPROC          glMultiTexCoord1i;
785   PFNGLMULTITEXCOORD1IVPROC         glMultiTexCoord1iv;
786   PFNGLMULTITEXCOORD1SPROC          glMultiTexCoord1s;
787   PFNGLMULTITEXCOORD1SVPROC         glMultiTexCoord1sv;
788   PFNGLMULTITEXCOORD2DPROC          glMultiTexCoord2d;
789   PFNGLMULTITEXCOORD2DVPROC         glMultiTexCoord2dv;
790   PFNGLMULTITEXCOORD2FPROC          glMultiTexCoord2f;
791   PFNGLMULTITEXCOORD2FVPROC         glMultiTexCoord2fv;
792   PFNGLMULTITEXCOORD2IPROC          glMultiTexCoord2i;
793   PFNGLMULTITEXCOORD2IVPROC         glMultiTexCoord2iv;
794   PFNGLMULTITEXCOORD2SPROC          glMultiTexCoord2s;
795   PFNGLMULTITEXCOORD2SVPROC         glMultiTexCoord2sv;
796   PFNGLMULTITEXCOORD3DPROC          glMultiTexCoord3d;
797   PFNGLMULTITEXCOORD3DVPROC         glMultiTexCoord3dv;
798   PFNGLMULTITEXCOORD3FPROC          glMultiTexCoord3f;
799   PFNGLMULTITEXCOORD3FVPROC         glMultiTexCoord3fv;
800   PFNGLMULTITEXCOORD3IPROC          glMultiTexCoord3i;
801   PFNGLMULTITEXCOORD3IVPROC         glMultiTexCoord3iv;
802   PFNGLMULTITEXCOORD3SPROC          glMultiTexCoord3s;
803   PFNGLMULTITEXCOORD3SVPROC         glMultiTexCoord3sv;
804   PFNGLMULTITEXCOORD4DPROC          glMultiTexCoord4d;
805   PFNGLMULTITEXCOORD4DVPROC         glMultiTexCoord4dv;
806   PFNGLMULTITEXCOORD4FPROC          glMultiTexCoord4f;
807   PFNGLMULTITEXCOORD4FVPROC         glMultiTexCoord4fv;
808   PFNGLMULTITEXCOORD4IPROC          glMultiTexCoord4i;
809   PFNGLMULTITEXCOORD4IVPROC         glMultiTexCoord4iv;
810   PFNGLMULTITEXCOORD4SPROC          glMultiTexCoord4s;
811   PFNGLMULTITEXCOORD4SVPROC         glMultiTexCoord4sv;
812   PFNGLLOADTRANSPOSEMATRIXFPROC     glLoadTransposeMatrixf;
813   PFNGLLOADTRANSPOSEMATRIXDPROC     glLoadTransposeMatrixd;
814   PFNGLMULTTRANSPOSEMATRIXFPROC     glMultTransposeMatrixf;
815   PFNGLMULTTRANSPOSEMATRIXDPROC     glMultTransposeMatrixd;
816
817 public: //! @name OpenGL 1.4
818
819   PFNGLBLENDFUNCSEPARATEPROC        glBlendFuncSeparate;
820   PFNGLMULTIDRAWARRAYSPROC          glMultiDrawArrays;
821   PFNGLMULTIDRAWELEMENTSPROC        glMultiDrawElements;
822   PFNGLPOINTPARAMETERFPROC          glPointParameterf;
823   PFNGLPOINTPARAMETERFVPROC         glPointParameterfv;
824   PFNGLPOINTPARAMETERIPROC          glPointParameteri;
825   PFNGLPOINTPARAMETERIVPROC         glPointParameteriv;
826
827 public: //! @name OpenGL 1.5
828
829   PFNGLGENQUERIESPROC               glGenQueries;
830   PFNGLDELETEQUERIESPROC            glDeleteQueries;
831   PFNGLISQUERYPROC                  glIsQuery;
832   PFNGLBEGINQUERYPROC               glBeginQuery;
833   PFNGLENDQUERYPROC                 glEndQuery;
834   PFNGLGETQUERYIVPROC               glGetQueryiv;
835   PFNGLGETQUERYOBJECTIVPROC         glGetQueryObjectiv;
836   PFNGLGETQUERYOBJECTUIVPROC        glGetQueryObjectuiv;
837   PFNGLBINDBUFFERPROC               glBindBuffer;
838   PFNGLDELETEBUFFERSPROC            glDeleteBuffers;
839   PFNGLGENBUFFERSPROC               glGenBuffers;
840   PFNGLISBUFFERPROC                 glIsBuffer;
841   PFNGLBUFFERDATAPROC               glBufferData;
842   PFNGLBUFFERSUBDATAPROC            glBufferSubData;
843   PFNGLGETBUFFERSUBDATAPROC         glGetBufferSubData;
844   PFNGLMAPBUFFERPROC                glMapBuffer;
845   PFNGLUNMAPBUFFERPROC              glUnmapBuffer;
846   PFNGLGETBUFFERPARAMETERIVPROC     glGetBufferParameteriv;
847   PFNGLGETBUFFERPOINTERVPROC        glGetBufferPointerv;
848
849 public: //! @name OpenGL 2.0
850
851   PFNGLBLENDEQUATIONSEPARATEPROC    glBlendEquationSeparate;
852   PFNGLDRAWBUFFERSPROC              glDrawBuffers;
853   PFNGLSTENCILOPSEPARATEPROC        glStencilOpSeparate;
854   PFNGLSTENCILFUNCSEPARATEPROC      glStencilFuncSeparate;
855   PFNGLSTENCILMASKSEPARATEPROC      glStencilMaskSeparate;
856   PFNGLATTACHSHADERPROC             glAttachShader;
857   PFNGLBINDATTRIBLOCATIONPROC       glBindAttribLocation;
858   PFNGLCOMPILESHADERPROC            glCompileShader;
859   PFNGLCREATEPROGRAMPROC            glCreateProgram;
860   PFNGLCREATESHADERPROC             glCreateShader;
861   PFNGLDELETEPROGRAMPROC            glDeleteProgram;
862   PFNGLDELETESHADERPROC             glDeleteShader;
863   PFNGLDETACHSHADERPROC             glDetachShader;
864   PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
865   PFNGLENABLEVERTEXATTRIBARRAYPROC  glEnableVertexAttribArray;
866   PFNGLGETACTIVEATTRIBPROC          glGetActiveAttrib;
867   PFNGLGETACTIVEUNIFORMPROC         glGetActiveUniform;
868   PFNGLGETATTACHEDSHADERSPROC       glGetAttachedShaders;
869   PFNGLGETATTRIBLOCATIONPROC        glGetAttribLocation;
870   PFNGLGETPROGRAMIVPROC             glGetProgramiv;
871   PFNGLGETPROGRAMINFOLOGPROC        glGetProgramInfoLog;
872   PFNGLGETSHADERIVPROC              glGetShaderiv;
873   PFNGLGETSHADERINFOLOGPROC         glGetShaderInfoLog;
874   PFNGLGETSHADERSOURCEPROC          glGetShaderSource;
875   PFNGLGETUNIFORMLOCATIONPROC       glGetUniformLocation;
876   PFNGLGETUNIFORMFVPROC             glGetUniformfv;
877   PFNGLGETUNIFORMIVPROC             glGetUniformiv;
878   PFNGLGETVERTEXATTRIBDVPROC        glGetVertexAttribdv;
879   PFNGLGETVERTEXATTRIBFVPROC        glGetVertexAttribfv;
880   PFNGLGETVERTEXATTRIBIVPROC        glGetVertexAttribiv;
881   PFNGLGETVERTEXATTRIBPOINTERVPROC  glGetVertexAttribPointerv;
882   PFNGLISPROGRAMPROC                glIsProgram;
883   PFNGLISSHADERPROC                 glIsShader;
884   PFNGLLINKPROGRAMPROC              glLinkProgram;
885   PFNGLSHADERSOURCEPROC             glShaderSource;
886   PFNGLUSEPROGRAMPROC               glUseProgram;
887   PFNGLUNIFORM1FPROC                glUniform1f;
888   PFNGLUNIFORM2FPROC                glUniform2f;
889   PFNGLUNIFORM3FPROC                glUniform3f;
890   PFNGLUNIFORM4FPROC                glUniform4f;
891   PFNGLUNIFORM1IPROC                glUniform1i;
892   PFNGLUNIFORM2IPROC                glUniform2i;
893   PFNGLUNIFORM3IPROC                glUniform3i;
894   PFNGLUNIFORM4IPROC                glUniform4i;
895   PFNGLUNIFORM1FVPROC               glUniform1fv;
896   PFNGLUNIFORM2FVPROC               glUniform2fv;
897   PFNGLUNIFORM3FVPROC               glUniform3fv;
898   PFNGLUNIFORM4FVPROC               glUniform4fv;
899   PFNGLUNIFORM1IVPROC               glUniform1iv;
900   PFNGLUNIFORM2IVPROC               glUniform2iv;
901   PFNGLUNIFORM3IVPROC               glUniform3iv;
902   PFNGLUNIFORM4IVPROC               glUniform4iv;
903   PFNGLUNIFORMMATRIX2FVPROC         glUniformMatrix2fv;
904   PFNGLUNIFORMMATRIX3FVPROC         glUniformMatrix3fv;
905   PFNGLUNIFORMMATRIX4FVPROC         glUniformMatrix4fv;
906   PFNGLVALIDATEPROGRAMPROC          glValidateProgram;
907   PFNGLVERTEXATTRIB1DPROC           glVertexAttrib1d;
908   PFNGLVERTEXATTRIB1DVPROC          glVertexAttrib1dv;
909   PFNGLVERTEXATTRIB1FPROC           glVertexAttrib1f;
910   PFNGLVERTEXATTRIB1FVPROC          glVertexAttrib1fv;
911   PFNGLVERTEXATTRIB1SPROC           glVertexAttrib1s;
912   PFNGLVERTEXATTRIB1SVPROC          glVertexAttrib1sv;
913   PFNGLVERTEXATTRIB2DPROC           glVertexAttrib2d;
914   PFNGLVERTEXATTRIB2DVPROC          glVertexAttrib2dv;
915   PFNGLVERTEXATTRIB2FPROC           glVertexAttrib2f;
916   PFNGLVERTEXATTRIB2FVPROC          glVertexAttrib2fv;
917   PFNGLVERTEXATTRIB2SPROC           glVertexAttrib2s;
918   PFNGLVERTEXATTRIB2SVPROC          glVertexAttrib2sv;
919   PFNGLVERTEXATTRIB3DPROC           glVertexAttrib3d;
920   PFNGLVERTEXATTRIB3DVPROC          glVertexAttrib3dv;
921   PFNGLVERTEXATTRIB3FPROC           glVertexAttrib3f;
922   PFNGLVERTEXATTRIB3FVPROC          glVertexAttrib3fv;
923   PFNGLVERTEXATTRIB3SPROC           glVertexAttrib3s;
924   PFNGLVERTEXATTRIB3SVPROC          glVertexAttrib3sv;
925   PFNGLVERTEXATTRIB4NBVPROC         glVertexAttrib4Nbv;
926   PFNGLVERTEXATTRIB4NIVPROC         glVertexAttrib4Niv;
927   PFNGLVERTEXATTRIB4NSVPROC         glVertexAttrib4Nsv;
928   PFNGLVERTEXATTRIB4NUBPROC         glVertexAttrib4Nub;
929   PFNGLVERTEXATTRIB4NUBVPROC        glVertexAttrib4Nubv;
930   PFNGLVERTEXATTRIB4NUIVPROC        glVertexAttrib4Nuiv;
931   PFNGLVERTEXATTRIB4NUSVPROC        glVertexAttrib4Nusv;
932   PFNGLVERTEXATTRIB4BVPROC          glVertexAttrib4bv;
933   PFNGLVERTEXATTRIB4DPROC           glVertexAttrib4d;
934   PFNGLVERTEXATTRIB4DVPROC          glVertexAttrib4dv;
935   PFNGLVERTEXATTRIB4FPROC           glVertexAttrib4f;
936   PFNGLVERTEXATTRIB4FVPROC          glVertexAttrib4fv;
937   PFNGLVERTEXATTRIB4IVPROC          glVertexAttrib4iv;
938   PFNGLVERTEXATTRIB4SPROC           glVertexAttrib4s;
939   PFNGLVERTEXATTRIB4SVPROC          glVertexAttrib4sv;
940   PFNGLVERTEXATTRIB4UBVPROC         glVertexAttrib4ubv;
941   PFNGLVERTEXATTRIB4UIVPROC         glVertexAttrib4uiv;
942   PFNGLVERTEXATTRIB4USVPROC         glVertexAttrib4usv;
943   PFNGLVERTEXATTRIBPOINTERPROC      glVertexAttribPointer;
944
945 public: //! @name OpenGL 2.1
946
947   PFNGLUNIFORMMATRIX2X3FVPROC       glUniformMatrix2x3fv;
948   PFNGLUNIFORMMATRIX3X2FVPROC       glUniformMatrix3x2fv;
949   PFNGLUNIFORMMATRIX2X4FVPROC       glUniformMatrix2x4fv;
950   PFNGLUNIFORMMATRIX4X2FVPROC       glUniformMatrix4x2fv;
951   PFNGLUNIFORMMATRIX3X4FVPROC       glUniformMatrix3x4fv;
952   PFNGLUNIFORMMATRIX4X3FVPROC       glUniformMatrix4x3fv;
953
954 public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
955
956   PFNGLISRENDERBUFFERPROC                      glIsRenderbuffer;
957   PFNGLBINDRENDERBUFFERPROC                    glBindRenderbuffer;
958   PFNGLDELETERENDERBUFFERSPROC                 glDeleteRenderbuffers;
959   PFNGLGENRENDERBUFFERSPROC                    glGenRenderbuffers;
960   PFNGLRENDERBUFFERSTORAGEPROC                 glRenderbufferStorage;
961   PFNGLGETRENDERBUFFERPARAMETERIVPROC          glGetRenderbufferParameteriv;
962   PFNGLISFRAMEBUFFERPROC                       glIsFramebuffer;
963   PFNGLBINDFRAMEBUFFERPROC                     glBindFramebuffer;
964   PFNGLDELETEFRAMEBUFFERSPROC                  glDeleteFramebuffers;
965   PFNGLGENFRAMEBUFFERSPROC                     glGenFramebuffers;
966   PFNGLCHECKFRAMEBUFFERSTATUSPROC              glCheckFramebufferStatus;
967   PFNGLFRAMEBUFFERTEXTURE1DPROC                glFramebufferTexture1D;
968   PFNGLFRAMEBUFFERTEXTURE2DPROC                glFramebufferTexture2D;
969   PFNGLFRAMEBUFFERTEXTURE3DPROC                glFramebufferTexture3D;
970   PFNGLFRAMEBUFFERRENDERBUFFERPROC             glFramebufferRenderbuffer;
971   PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
972   PFNGLGENERATEMIPMAPPROC                      glGenerateMipmap;
973   PFNGLBLITFRAMEBUFFERPROC                     glBlitFramebuffer;
974   PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC      glRenderbufferStorageMultisample;
975   PFNGLFRAMEBUFFERTEXTURELAYERPROC             glFramebufferTextureLayer;
976
977 public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
978
979   PFNGLBINDVERTEXARRAYPROC             glBindVertexArray;
980   PFNGLDELETEVERTEXARRAYSPROC          glDeleteVertexArrays;
981   PFNGLGENVERTEXARRAYSPROC             glGenVertexArrays;
982   PFNGLISVERTEXARRAYPROC               glIsVertexArray;
983
984 public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
985
986   PFNGLMAPBUFFERRANGEPROC              glMapBufferRange;
987   PFNGLFLUSHMAPPEDBUFFERRANGEPROC      glFlushMappedBufferRange;
988
989 public: //! @name OpenGL 3.0
990
991   PFNGLCOLORMASKIPROC                  glColorMaski;
992   PFNGLGETBOOLEANI_VPROC               glGetBooleani_v;
993   PFNGLGETINTEGERI_VPROC               glGetIntegeri_v;
994   PFNGLENABLEIPROC                     glEnablei;
995   PFNGLDISABLEIPROC                    glDisablei;
996   PFNGLISENABLEDIPROC                  glIsEnabledi;
997   PFNGLBEGINTRANSFORMFEEDBACKPROC      glBeginTransformFeedback;
998   PFNGLENDTRANSFORMFEEDBACKPROC        glEndTransformFeedback;
999   PFNGLBINDBUFFERRANGEPROC             glBindBufferRange;
1000   PFNGLBINDBUFFERBASEPROC              glBindBufferBase;
1001   PFNGLTRANSFORMFEEDBACKVARYINGSPROC   glTransformFeedbackVaryings;
1002   PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
1003   PFNGLCLAMPCOLORPROC                  glClampColor;
1004   PFNGLBEGINCONDITIONALRENDERPROC      glBeginConditionalRender;
1005   PFNGLENDCONDITIONALRENDERPROC        glEndConditionalRender;
1006   PFNGLVERTEXATTRIBIPOINTERPROC        glVertexAttribIPointer;
1007   PFNGLGETVERTEXATTRIBIIVPROC          glGetVertexAttribIiv;
1008   PFNGLGETVERTEXATTRIBIUIVPROC         glGetVertexAttribIuiv;
1009   PFNGLVERTEXATTRIBI1IPROC             glVertexAttribI1i;
1010   PFNGLVERTEXATTRIBI2IPROC             glVertexAttribI2i;
1011   PFNGLVERTEXATTRIBI3IPROC             glVertexAttribI3i;
1012   PFNGLVERTEXATTRIBI4IPROC             glVertexAttribI4i;
1013   PFNGLVERTEXATTRIBI1UIPROC            glVertexAttribI1ui;
1014   PFNGLVERTEXATTRIBI2UIPROC            glVertexAttribI2ui;
1015   PFNGLVERTEXATTRIBI3UIPROC            glVertexAttribI3ui;
1016   PFNGLVERTEXATTRIBI4UIPROC            glVertexAttribI4ui;
1017   PFNGLVERTEXATTRIBI1IVPROC            glVertexAttribI1iv;
1018   PFNGLVERTEXATTRIBI2IVPROC            glVertexAttribI2iv;
1019   PFNGLVERTEXATTRIBI3IVPROC            glVertexAttribI3iv;
1020   PFNGLVERTEXATTRIBI4IVPROC            glVertexAttribI4iv;
1021   PFNGLVERTEXATTRIBI1UIVPROC           glVertexAttribI1uiv;
1022   PFNGLVERTEXATTRIBI2UIVPROC           glVertexAttribI2uiv;
1023   PFNGLVERTEXATTRIBI3UIVPROC           glVertexAttribI3uiv;
1024   PFNGLVERTEXATTRIBI4UIVPROC           glVertexAttribI4uiv;
1025   PFNGLVERTEXATTRIBI4BVPROC            glVertexAttribI4bv;
1026   PFNGLVERTEXATTRIBI4SVPROC            glVertexAttribI4sv;
1027   PFNGLVERTEXATTRIBI4UBVPROC           glVertexAttribI4ubv;
1028   PFNGLVERTEXATTRIBI4USVPROC           glVertexAttribI4usv;
1029   PFNGLGETUNIFORMUIVPROC               glGetUniformuiv;
1030   PFNGLBINDFRAGDATALOCATIONPROC        glBindFragDataLocation;
1031   PFNGLGETFRAGDATALOCATIONPROC         glGetFragDataLocation;
1032   PFNGLUNIFORM1UIPROC                  glUniform1ui;
1033   PFNGLUNIFORM2UIPROC                  glUniform2ui;
1034   PFNGLUNIFORM3UIPROC                  glUniform3ui;
1035   PFNGLUNIFORM4UIPROC                  glUniform4ui;
1036   PFNGLUNIFORM1UIVPROC                 glUniform1uiv;
1037   PFNGLUNIFORM2UIVPROC                 glUniform2uiv;
1038   PFNGLUNIFORM3UIVPROC                 glUniform3uiv;
1039   PFNGLUNIFORM4UIVPROC                 glUniform4uiv;
1040   PFNGLTEXPARAMETERIIVPROC             glTexParameterIiv;
1041   PFNGLTEXPARAMETERIUIVPROC            glTexParameterIuiv;
1042   PFNGLGETTEXPARAMETERIIVPROC          glGetTexParameterIiv;
1043   PFNGLGETTEXPARAMETERIUIVPROC         glGetTexParameterIuiv;
1044   PFNGLCLEARBUFFERIVPROC               glClearBufferiv;
1045   PFNGLCLEARBUFFERUIVPROC              glClearBufferuiv;
1046   PFNGLCLEARBUFFERFVPROC               glClearBufferfv;
1047   PFNGLCLEARBUFFERFIPROC               glClearBufferfi;
1048   PFNGLGETSTRINGIPROC                  glGetStringi;
1049
1050 public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
1051
1052   PFNGLGETUNIFORMINDICESPROC           glGetUniformIndices;
1053   PFNGLGETACTIVEUNIFORMSIVPROC         glGetActiveUniformsiv;
1054   PFNGLGETACTIVEUNIFORMNAMEPROC        glGetActiveUniformName;
1055   PFNGLGETUNIFORMBLOCKINDEXPROC        glGetUniformBlockIndex;
1056   PFNGLGETACTIVEUNIFORMBLOCKIVPROC     glGetActiveUniformBlockiv;
1057   PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC   glGetActiveUniformBlockName;
1058   PFNGLUNIFORMBLOCKBINDINGPROC         glUniformBlockBinding;
1059
1060 public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core)
1061
1062   PFNGLCOPYBUFFERSUBDATAPROC           glCopyBufferSubData;
1063
1064 public: //! @name OpenGL 3.1
1065
1066   PFNGLDRAWARRAYSINSTANCEDPROC         glDrawArraysInstanced;
1067   PFNGLDRAWELEMENTSINSTANCEDPROC       glDrawElementsInstanced;
1068   PFNGLTEXBUFFERPROC                   glTexBuffer;
1069   PFNGLPRIMITIVERESTARTINDEXPROC       glPrimitiveRestartIndex;
1070
1071 public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
1072
1073   PFNGLDRAWELEMENTSBASEVERTEXPROC      glDrawElementsBaseVertex;
1074   PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
1075   PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
1076   PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
1077
1078 public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
1079
1080   PFNGLPROVOKINGVERTEXPROC             glProvokingVertex;
1081
1082 public: //! @name GL_ARB_sync (added to OpenGL 3.2 core)
1083
1084   PFNGLFENCESYNCPROC                   glFenceSync;
1085   PFNGLISSYNCPROC                      glIsSync;
1086   PFNGLDELETESYNCPROC                  glDeleteSync;
1087   PFNGLCLIENTWAITSYNCPROC              glClientWaitSync;
1088   PFNGLWAITSYNCPROC                    glWaitSync;
1089   PFNGLGETINTEGER64VPROC               glGetInteger64v;
1090   PFNGLGETSYNCIVPROC                   glGetSynciv;
1091
1092 public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core)
1093
1094   PFNGLTEXIMAGE2DMULTISAMPLEPROC       glTexImage2DMultisample;
1095   PFNGLTEXIMAGE3DMULTISAMPLEPROC       glTexImage3DMultisample;
1096   PFNGLGETMULTISAMPLEFVPROC            glGetMultisamplefv;
1097   PFNGLSAMPLEMASKIPROC                 glSampleMaski;
1098
1099 public: //! @name OpenGL 3.2
1100
1101   PFNGLGETINTEGER64I_VPROC             glGetInteger64i_v;
1102   PFNGLGETBUFFERPARAMETERI64VPROC      glGetBufferParameteri64v;
1103   PFNGLFRAMEBUFFERTEXTUREPROC          glFramebufferTexture;
1104
1105 public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
1106
1107   PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
1108   PFNGLGETFRAGDATAINDEXPROC            glGetFragDataIndex;
1109
1110 public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core)
1111
1112   PFNGLGENSAMPLERSPROC                 glGenSamplers;
1113   PFNGLDELETESAMPLERSPROC              glDeleteSamplers;
1114   PFNGLISSAMPLERPROC                   glIsSampler;
1115   PFNGLBINDSAMPLERPROC                 glBindSampler;
1116   PFNGLSAMPLERPARAMETERIPROC           glSamplerParameteri;
1117   PFNGLSAMPLERPARAMETERIVPROC          glSamplerParameteriv;
1118   PFNGLSAMPLERPARAMETERFPROC           glSamplerParameterf;
1119   PFNGLSAMPLERPARAMETERFVPROC          glSamplerParameterfv;
1120   PFNGLSAMPLERPARAMETERIIVPROC         glSamplerParameterIiv;
1121   PFNGLSAMPLERPARAMETERIUIVPROC        glSamplerParameterIuiv;
1122   PFNGLGETSAMPLERPARAMETERIVPROC       glGetSamplerParameteriv;
1123   PFNGLGETSAMPLERPARAMETERIIVPROC      glGetSamplerParameterIiv;
1124   PFNGLGETSAMPLERPARAMETERFVPROC       glGetSamplerParameterfv;
1125   PFNGLGETSAMPLERPARAMETERIUIVPROC     glGetSamplerParameterIuiv;
1126
1127 public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core)
1128
1129   PFNGLQUERYCOUNTERPROC                glQueryCounter;
1130   PFNGLGETQUERYOBJECTI64VPROC          glGetQueryObjecti64v;
1131   PFNGLGETQUERYOBJECTUI64VPROC         glGetQueryObjectui64v;
1132
1133 public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
1134
1135   PFNGLVERTEXP2UIPROC                  glVertexP2ui;
1136   PFNGLVERTEXP2UIVPROC                 glVertexP2uiv;
1137   PFNGLVERTEXP3UIPROC                  glVertexP3ui;
1138   PFNGLVERTEXP3UIVPROC                 glVertexP3uiv;
1139   PFNGLVERTEXP4UIPROC                  glVertexP4ui;
1140   PFNGLVERTEXP4UIVPROC                 glVertexP4uiv;
1141   PFNGLTEXCOORDP1UIPROC                glTexCoordP1ui;
1142   PFNGLTEXCOORDP1UIVPROC               glTexCoordP1uiv;
1143   PFNGLTEXCOORDP2UIPROC                glTexCoordP2ui;
1144   PFNGLTEXCOORDP2UIVPROC               glTexCoordP2uiv;
1145   PFNGLTEXCOORDP3UIPROC                glTexCoordP3ui;
1146   PFNGLTEXCOORDP3UIVPROC               glTexCoordP3uiv;
1147   PFNGLTEXCOORDP4UIPROC                glTexCoordP4ui;
1148   PFNGLTEXCOORDP4UIVPROC               glTexCoordP4uiv;
1149   PFNGLMULTITEXCOORDP1UIPROC           glMultiTexCoordP1ui;
1150   PFNGLMULTITEXCOORDP1UIVPROC          glMultiTexCoordP1uiv;
1151   PFNGLMULTITEXCOORDP2UIPROC           glMultiTexCoordP2ui;
1152   PFNGLMULTITEXCOORDP2UIVPROC          glMultiTexCoordP2uiv;
1153   PFNGLMULTITEXCOORDP3UIPROC           glMultiTexCoordP3ui;
1154   PFNGLMULTITEXCOORDP3UIVPROC          glMultiTexCoordP3uiv;
1155   PFNGLMULTITEXCOORDP4UIPROC           glMultiTexCoordP4ui;
1156   PFNGLMULTITEXCOORDP4UIVPROC          glMultiTexCoordP4uiv;
1157   PFNGLNORMALP3UIPROC                  glNormalP3ui;
1158   PFNGLNORMALP3UIVPROC                 glNormalP3uiv;
1159   PFNGLCOLORP3UIPROC                   glColorP3ui;
1160   PFNGLCOLORP3UIVPROC                  glColorP3uiv;
1161   PFNGLCOLORP4UIPROC                   glColorP4ui;
1162   PFNGLCOLORP4UIVPROC                  glColorP4uiv;
1163   PFNGLSECONDARYCOLORP3UIPROC          glSecondaryColorP3ui;
1164   PFNGLSECONDARYCOLORP3UIVPROC         glSecondaryColorP3uiv;
1165   PFNGLVERTEXATTRIBP1UIPROC            glVertexAttribP1ui;
1166   PFNGLVERTEXATTRIBP1UIVPROC           glVertexAttribP1uiv;
1167   PFNGLVERTEXATTRIBP2UIPROC            glVertexAttribP2ui;
1168   PFNGLVERTEXATTRIBP2UIVPROC           glVertexAttribP2uiv;
1169   PFNGLVERTEXATTRIBP3UIPROC            glVertexAttribP3ui;
1170   PFNGLVERTEXATTRIBP3UIVPROC           glVertexAttribP3uiv;
1171   PFNGLVERTEXATTRIBP4UIPROC            glVertexAttribP4ui;
1172   PFNGLVERTEXATTRIBP4UIVPROC           glVertexAttribP4uiv;
1173
1174 public: //! @name OpenGL 3.3
1175
1176   PFNGLVERTEXATTRIBDIVISORPROC         glVertexAttribDivisor;
1177
1178 public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
1179
1180   PFNGLDRAWARRAYSINDIRECTPROC          glDrawArraysIndirect;
1181   PFNGLDRAWELEMENTSINDIRECTPROC        glDrawElementsIndirect;
1182
1183 public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
1184
1185   PFNGLUNIFORM1DPROC                   glUniform1d;
1186   PFNGLUNIFORM2DPROC                   glUniform2d;
1187   PFNGLUNIFORM3DPROC                   glUniform3d;
1188   PFNGLUNIFORM4DPROC                   glUniform4d;
1189   PFNGLUNIFORM1DVPROC                  glUniform1dv;
1190   PFNGLUNIFORM2DVPROC                  glUniform2dv;
1191   PFNGLUNIFORM3DVPROC                  glUniform3dv;
1192   PFNGLUNIFORM4DVPROC                  glUniform4dv;
1193   PFNGLUNIFORMMATRIX2DVPROC            glUniformMatrix2dv;
1194   PFNGLUNIFORMMATRIX3DVPROC            glUniformMatrix3dv;
1195   PFNGLUNIFORMMATRIX4DVPROC            glUniformMatrix4dv;
1196   PFNGLUNIFORMMATRIX2X3DVPROC          glUniformMatrix2x3dv;
1197   PFNGLUNIFORMMATRIX2X4DVPROC          glUniformMatrix2x4dv;
1198   PFNGLUNIFORMMATRIX3X2DVPROC          glUniformMatrix3x2dv;
1199   PFNGLUNIFORMMATRIX3X4DVPROC          glUniformMatrix3x4dv;
1200   PFNGLUNIFORMMATRIX4X2DVPROC          glUniformMatrix4x2dv;
1201   PFNGLUNIFORMMATRIX4X3DVPROC          glUniformMatrix4x3dv;
1202   PFNGLGETUNIFORMDVPROC                glGetUniformdv;
1203
1204 public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
1205
1206   PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC   glGetSubroutineUniformLocation;
1207   PFNGLGETSUBROUTINEINDEXPROC             glGetSubroutineIndex;
1208   PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC   glGetActiveSubroutineUniformiv;
1209   PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
1210   PFNGLGETACTIVESUBROUTINENAMEPROC        glGetActiveSubroutineName;
1211   PFNGLUNIFORMSUBROUTINESUIVPROC          glUniformSubroutinesuiv;
1212   PFNGLGETUNIFORMSUBROUTINEUIVPROC        glGetUniformSubroutineuiv;
1213   PFNGLGETPROGRAMSTAGEIVPROC              glGetProgramStageiv;
1214
1215 public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
1216
1217   PFNGLPATCHPARAMETERIPROC             glPatchParameteri;
1218   PFNGLPATCHPARAMETERFVPROC            glPatchParameterfv;
1219
1220 public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
1221
1222   PFNGLBINDTRANSFORMFEEDBACKPROC       glBindTransformFeedback;
1223   PFNGLDELETETRANSFORMFEEDBACKSPROC    glDeleteTransformFeedbacks;
1224   PFNGLGENTRANSFORMFEEDBACKSPROC       glGenTransformFeedbacks;
1225   PFNGLISTRANSFORMFEEDBACKPROC         glIsTransformFeedback;
1226   PFNGLPAUSETRANSFORMFEEDBACKPROC      glPauseTransformFeedback;
1227   PFNGLRESUMETRANSFORMFEEDBACKPROC     glResumeTransformFeedback;
1228   PFNGLDRAWTRANSFORMFEEDBACKPROC       glDrawTransformFeedback;
1229
1230 public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
1231
1232   PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
1233   PFNGLBEGINQUERYINDEXEDPROC           glBeginQueryIndexed;
1234   PFNGLENDQUERYINDEXEDPROC             glEndQueryIndexed;
1235   PFNGLGETQUERYINDEXEDIVPROC           glGetQueryIndexediv;
1236
1237 public: //! @name OpenGL 4.0
1238
1239   PFNGLMINSAMPLESHADINGPROC            glMinSampleShading;
1240   PFNGLBLENDEQUATIONIPROC              glBlendEquationi;
1241   PFNGLBLENDEQUATIONSEPARATEIPROC      glBlendEquationSeparatei;
1242   PFNGLBLENDFUNCIPROC                  glBlendFunci;
1243   PFNGLBLENDFUNCSEPARATEIPROC          glBlendFuncSeparatei;
1244
1245 public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
1246
1247   PFNGLRELEASESHADERCOMPILERPROC       glReleaseShaderCompiler;
1248   PFNGLSHADERBINARYPROC                glShaderBinary;
1249   PFNGLGETSHADERPRECISIONFORMATPROC    glGetShaderPrecisionFormat;
1250   PFNGLDEPTHRANGEFPROC                 glDepthRangef;
1251   PFNGLCLEARDEPTHFPROC                 glClearDepthf;
1252
1253 public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core)
1254
1255   PFNGLGETPROGRAMBINARYPROC            glGetProgramBinary;
1256   PFNGLPROGRAMBINARYPROC               glProgramBinary;
1257   PFNGLPROGRAMPARAMETERIPROC           glProgramParameteri;
1258
1259 public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
1260
1261   PFNGLUSEPROGRAMSTAGESPROC            glUseProgramStages;
1262   PFNGLACTIVESHADERPROGRAMPROC         glActiveShaderProgram;
1263   PFNGLCREATESHADERPROGRAMVPROC        glCreateShaderProgramv;
1264   PFNGLBINDPROGRAMPIPELINEPROC         glBindProgramPipeline;
1265   PFNGLDELETEPROGRAMPIPELINESPROC      glDeleteProgramPipelines;
1266   PFNGLGENPROGRAMPIPELINESPROC         glGenProgramPipelines;
1267   PFNGLISPROGRAMPIPELINEPROC           glIsProgramPipeline;
1268   PFNGLGETPROGRAMPIPELINEIVPROC        glGetProgramPipelineiv;
1269   PFNGLPROGRAMUNIFORM1IPROC            glProgramUniform1i;
1270   PFNGLPROGRAMUNIFORM1IVPROC           glProgramUniform1iv;
1271   PFNGLPROGRAMUNIFORM1FPROC            glProgramUniform1f;
1272   PFNGLPROGRAMUNIFORM1FVPROC           glProgramUniform1fv;
1273   PFNGLPROGRAMUNIFORM1DPROC            glProgramUniform1d;
1274   PFNGLPROGRAMUNIFORM1DVPROC           glProgramUniform1dv;
1275   PFNGLPROGRAMUNIFORM1UIPROC           glProgramUniform1ui;
1276   PFNGLPROGRAMUNIFORM1UIVPROC          glProgramUniform1uiv;
1277   PFNGLPROGRAMUNIFORM2IPROC            glProgramUniform2i;
1278   PFNGLPROGRAMUNIFORM2IVPROC           glProgramUniform2iv;
1279   PFNGLPROGRAMUNIFORM2FPROC            glProgramUniform2f;
1280   PFNGLPROGRAMUNIFORM2FVPROC           glProgramUniform2fv;
1281   PFNGLPROGRAMUNIFORM2DPROC            glProgramUniform2d;
1282   PFNGLPROGRAMUNIFORM2DVPROC           glProgramUniform2dv;
1283   PFNGLPROGRAMUNIFORM2UIPROC           glProgramUniform2ui;
1284   PFNGLPROGRAMUNIFORM2UIVPROC          glProgramUniform2uiv;
1285   PFNGLPROGRAMUNIFORM3IPROC            glProgramUniform3i;
1286   PFNGLPROGRAMUNIFORM3IVPROC           glProgramUniform3iv;
1287   PFNGLPROGRAMUNIFORM3FPROC            glProgramUniform3f;
1288   PFNGLPROGRAMUNIFORM3FVPROC           glProgramUniform3fv;
1289   PFNGLPROGRAMUNIFORM3DPROC            glProgramUniform3d;
1290   PFNGLPROGRAMUNIFORM3DVPROC           glProgramUniform3dv;
1291   PFNGLPROGRAMUNIFORM3UIPROC           glProgramUniform3ui;
1292   PFNGLPROGRAMUNIFORM3UIVPROC          glProgramUniform3uiv;
1293   PFNGLPROGRAMUNIFORM4IPROC            glProgramUniform4i;
1294   PFNGLPROGRAMUNIFORM4IVPROC           glProgramUniform4iv;
1295   PFNGLPROGRAMUNIFORM4FPROC            glProgramUniform4f;
1296   PFNGLPROGRAMUNIFORM4FVPROC           glProgramUniform4fv;
1297   PFNGLPROGRAMUNIFORM4DPROC            glProgramUniform4d;
1298   PFNGLPROGRAMUNIFORM4DVPROC           glProgramUniform4dv;
1299   PFNGLPROGRAMUNIFORM4UIPROC           glProgramUniform4ui;
1300   PFNGLPROGRAMUNIFORM4UIVPROC          glProgramUniform4uiv;
1301   PFNGLPROGRAMUNIFORMMATRIX2FVPROC     glProgramUniformMatrix2fv;
1302   PFNGLPROGRAMUNIFORMMATRIX3FVPROC     glProgramUniformMatrix3fv;
1303   PFNGLPROGRAMUNIFORMMATRIX4FVPROC     glProgramUniformMatrix4fv;
1304   PFNGLPROGRAMUNIFORMMATRIX2DVPROC     glProgramUniformMatrix2dv;
1305   PFNGLPROGRAMUNIFORMMATRIX3DVPROC     glProgramUniformMatrix3dv;
1306   PFNGLPROGRAMUNIFORMMATRIX4DVPROC     glProgramUniformMatrix4dv;
1307   PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC   glProgramUniformMatrix2x3fv;
1308   PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC   glProgramUniformMatrix3x2fv;
1309   PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC   glProgramUniformMatrix2x4fv;
1310   PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC   glProgramUniformMatrix4x2fv;
1311   PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC   glProgramUniformMatrix3x4fv;
1312   PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC   glProgramUniformMatrix4x3fv;
1313   PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC   glProgramUniformMatrix2x3dv;
1314   PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC   glProgramUniformMatrix3x2dv;
1315   PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC   glProgramUniformMatrix2x4dv;
1316   PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC   glProgramUniformMatrix4x2dv;
1317   PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC   glProgramUniformMatrix3x4dv;
1318   PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC   glProgramUniformMatrix4x3dv;
1319   PFNGLVALIDATEPROGRAMPIPELINEPROC     glValidateProgramPipeline;
1320   PFNGLGETPROGRAMPIPELINEINFOLOGPROC   glGetProgramPipelineInfoLog;
1321
1322 public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
1323
1324   PFNGLVERTEXATTRIBL1DPROC             glVertexAttribL1d;
1325   PFNGLVERTEXATTRIBL2DPROC             glVertexAttribL2d;
1326   PFNGLVERTEXATTRIBL3DPROC             glVertexAttribL3d;
1327   PFNGLVERTEXATTRIBL4DPROC             glVertexAttribL4d;
1328   PFNGLVERTEXATTRIBL1DVPROC            glVertexAttribL1dv;
1329   PFNGLVERTEXATTRIBL2DVPROC            glVertexAttribL2dv;
1330   PFNGLVERTEXATTRIBL3DVPROC            glVertexAttribL3dv;
1331   PFNGLVERTEXATTRIBL4DVPROC            glVertexAttribL4dv;
1332   PFNGLVERTEXATTRIBLPOINTERPROC        glVertexAttribLPointer;
1333   PFNGLGETVERTEXATTRIBLDVPROC          glGetVertexAttribLdv;
1334
1335 public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core)
1336
1337   PFNGLVIEWPORTARRAYVPROC              glViewportArrayv;
1338   PFNGLVIEWPORTINDEXEDFPROC            glViewportIndexedf;
1339   PFNGLVIEWPORTINDEXEDFVPROC           glViewportIndexedfv;
1340   PFNGLSCISSORARRAYVPROC               glScissorArrayv;
1341   PFNGLSCISSORINDEXEDPROC              glScissorIndexed;
1342   PFNGLSCISSORINDEXEDVPROC             glScissorIndexedv;
1343   PFNGLDEPTHRANGEARRAYVPROC            glDepthRangeArrayv;
1344   PFNGLDEPTHRANGEINDEXEDPROC           glDepthRangeIndexed;
1345   PFNGLGETFLOATI_VPROC                 glGetFloati_v;
1346   PFNGLGETDOUBLEI_VPROC                glGetDoublei_v;
1347
1348 public: //! @name OpenGL 4.1
1349
1350   //
1351
1352 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
1353
1354   PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC             glDrawArraysInstancedBaseInstance;
1355   PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC           glDrawElementsInstancedBaseInstance;
1356   PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
1357
1358 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
1359
1360   PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC              glDrawTransformFeedbackInstanced;
1361   PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC        glDrawTransformFeedbackStreamInstanced;
1362
1363 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
1364
1365   PFNGLGETINTERNALFORMATIVPROC                         glGetInternalformativ;
1366
1367 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
1368
1369   PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC              glGetActiveAtomicCounterBufferiv;
1370
1371 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
1372
1373   PFNGLBINDIMAGETEXTUREPROC                            glBindImageTexture;
1374   PFNGLMEMORYBARRIERPROC                               glMemoryBarrier;
1375
1376 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
1377
1378   PFNGLTEXSTORAGE1DPROC                                glTexStorage1D;
1379   PFNGLTEXSTORAGE2DPROC                                glTexStorage2D;
1380   PFNGLTEXSTORAGE3DPROC                                glTexStorage3D;
1381
1382 public: //! @name OpenGL 4.2
1383
1384 public: //! @name OpenGL 4.3
1385
1386   PFNGLCLEARBUFFERDATAPROC                 glClearBufferData;
1387   PFNGLCLEARBUFFERSUBDATAPROC              glClearBufferSubData;
1388   PFNGLDISPATCHCOMPUTEPROC                 glDispatchCompute;
1389   PFNGLDISPATCHCOMPUTEINDIRECTPROC         glDispatchComputeIndirect;
1390   PFNGLCOPYIMAGESUBDATAPROC                glCopyImageSubData;
1391   PFNGLFRAMEBUFFERPARAMETERIPROC           glFramebufferParameteri;
1392   PFNGLGETFRAMEBUFFERPARAMETERIVPROC       glGetFramebufferParameteriv;
1393   PFNGLGETINTERNALFORMATI64VPROC           glGetInternalformati64v;
1394   PFNGLINVALIDATETEXSUBIMAGEPROC           glInvalidateTexSubImage;
1395   PFNGLINVALIDATETEXIMAGEPROC              glInvalidateTexImage;
1396   PFNGLINVALIDATEBUFFERSUBDATAPROC         glInvalidateBufferSubData;
1397   PFNGLINVALIDATEBUFFERDATAPROC            glInvalidateBufferData;
1398   PFNGLINVALIDATEFRAMEBUFFERPROC           glInvalidateFramebuffer;
1399   PFNGLINVALIDATESUBFRAMEBUFFERPROC        glInvalidateSubFramebuffer;
1400   PFNGLMULTIDRAWARRAYSINDIRECTPROC         glMultiDrawArraysIndirect;
1401   PFNGLMULTIDRAWELEMENTSINDIRECTPROC       glMultiDrawElementsIndirect;
1402   PFNGLGETPROGRAMINTERFACEIVPROC           glGetProgramInterfaceiv;
1403   PFNGLGETPROGRAMRESOURCEINDEXPROC         glGetProgramResourceIndex;
1404   PFNGLGETPROGRAMRESOURCENAMEPROC          glGetProgramResourceName;
1405   PFNGLGETPROGRAMRESOURCEIVPROC            glGetProgramResourceiv;
1406   PFNGLGETPROGRAMRESOURCELOCATIONPROC      glGetProgramResourceLocation;
1407   PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
1408   PFNGLSHADERSTORAGEBLOCKBINDINGPROC       glShaderStorageBlockBinding;
1409   PFNGLTEXBUFFERRANGEPROC                  glTexBufferRange;
1410   PFNGLTEXSTORAGE2DMULTISAMPLEPROC         glTexStorage2DMultisample;
1411   PFNGLTEXSTORAGE3DMULTISAMPLEPROC         glTexStorage3DMultisample;
1412   PFNGLTEXTUREVIEWPROC                     glTextureView;
1413   PFNGLBINDVERTEXBUFFERPROC                glBindVertexBuffer;
1414   PFNGLVERTEXATTRIBFORMATPROC              glVertexAttribFormat;
1415   PFNGLVERTEXATTRIBIFORMATPROC             glVertexAttribIFormat;
1416   PFNGLVERTEXATTRIBLFORMATPROC             glVertexAttribLFormat;
1417   PFNGLVERTEXATTRIBBINDINGPROC             glVertexAttribBinding;
1418   PFNGLVERTEXBINDINGDIVISORPROC            glVertexBindingDivisor;
1419   PFNGLDEBUGMESSAGECONTROLPROC             glDebugMessageControl;
1420   PFNGLDEBUGMESSAGEINSERTPROC              glDebugMessageInsert;
1421   PFNGLDEBUGMESSAGECALLBACKPROC            glDebugMessageCallback;
1422   PFNGLGETDEBUGMESSAGELOGPROC              glGetDebugMessageLog;
1423   PFNGLPUSHDEBUGGROUPPROC                  glPushDebugGroup;
1424   PFNGLPOPDEBUGGROUPPROC                   glPopDebugGroup;
1425   PFNGLOBJECTLABELPROC                     glObjectLabel;
1426   PFNGLGETOBJECTLABELPROC                  glGetObjectLabel;
1427   PFNGLOBJECTPTRLABELPROC                  glObjectPtrLabel;
1428   PFNGLGETOBJECTPTRLABELPROC               glGetObjectPtrLabel;
1429
1430 public: //! @name OpenGL 4.4
1431
1432   PFNGLBUFFERSTORAGEPROC     glBufferStorage;
1433   PFNGLCLEARTEXIMAGEPROC     glClearTexImage;
1434   PFNGLCLEARTEXSUBIMAGEPROC  glClearTexSubImage;
1435   PFNGLBINDBUFFERSBASEPROC   glBindBuffersBase;
1436   PFNGLBINDBUFFERSRANGEPROC  glBindBuffersRange;
1437   PFNGLBINDTEXTURESPROC      glBindTextures;
1438   PFNGLBINDSAMPLERSPROC      glBindSamplers;
1439   PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
1440   PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
1441
1442 public: //! @name GL_ARB_debug_output (optional)
1443
1444   PFNGLDEBUGMESSAGECONTROLARBPROC  glDebugMessageControlARB;
1445   PFNGLDEBUGMESSAGEINSERTARBPROC   glDebugMessageInsertARB;
1446   PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
1447   PFNGLGETDEBUGMESSAGELOGARBPROC   glGetDebugMessageLogARB;
1448
1449 public: //! @name GL_EXT_geometry_shader4
1450
1451   PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
1452
1453 public: //! @name GL_ARB_bindless_texture
1454
1455   PFNGLGETTEXTUREHANDLEARBPROC             glGetTextureHandleARB;
1456   PFNGLGETTEXTURESAMPLERHANDLEARBPROC      glGetTextureSamplerHandleARB;
1457   PFNGLMAKETEXTUREHANDLERESIDENTARBPROC    glMakeTextureHandleResidentARB;
1458   PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
1459   PFNGLGETIMAGEHANDLEARBPROC               glGetImageHandleARB;
1460   PFNGLMAKEIMAGEHANDLERESIDENTARBPROC      glMakeImageHandleResidentARB;
1461   PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC   glMakeImageHandleNonResidentARB;
1462   PFNGLUNIFORMHANDLEUI64ARBPROC            glUniformHandleui64ARB;
1463   PFNGLUNIFORMHANDLEUI64VARBPROC           glUniformHandleui64vARB;
1464   PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC     glProgramUniformHandleui64ARB;
1465   PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC    glProgramUniformHandleui64vARB;
1466   PFNGLISTEXTUREHANDLERESIDENTARBPROC      glIsTextureHandleResidentARB;
1467   PFNGLISIMAGEHANDLERESIDENTARBPROC        glIsImageHandleResidentARB;
1468   PFNGLVERTEXATTRIBL1UI64ARBPROC           glVertexAttribL1ui64ARB;
1469   PFNGLVERTEXATTRIBL1UI64VARBPROC          glVertexAttribL1ui64vARB;
1470   PFNGLGETVERTEXATTRIBLUI64VARBPROC        glGetVertexAttribLui64vARB;
1471
1472 #if defined(_WIN32)
1473 public: //! @name wgl extensions
1474
1475   typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext);
1476   wglGetExtensionsStringARB_t wglGetExtensionsStringARB;
1477
1478   typedef BOOL        (WINAPI *wglSwapIntervalEXT_t)(int theInterval);
1479   wglSwapIntervalEXT_t wglSwapIntervalEXT;
1480
1481   // WGL_ARB_pixel_format
1482
1483 #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
1484   #define WGL_NUMBER_PIXEL_FORMATS_ARB            0x2000
1485   #define WGL_DRAW_TO_WINDOW_ARB                  0x2001
1486   #define WGL_DRAW_TO_BITMAP_ARB                  0x2002
1487   #define WGL_ACCELERATION_ARB                    0x2003
1488   #define WGL_NEED_PALETTE_ARB                    0x2004
1489   #define WGL_NEED_SYSTEM_PALETTE_ARB             0x2005
1490   #define WGL_SWAP_LAYER_BUFFERS_ARB              0x2006
1491   #define WGL_SWAP_METHOD_ARB                     0x2007
1492   #define WGL_NUMBER_OVERLAYS_ARB                 0x2008
1493   #define WGL_NUMBER_UNDERLAYS_ARB                0x2009
1494   #define WGL_TRANSPARENT_ARB                     0x200A
1495   #define WGL_TRANSPARENT_RED_VALUE_ARB           0x2037
1496   #define WGL_TRANSPARENT_GREEN_VALUE_ARB         0x2038
1497   #define WGL_TRANSPARENT_BLUE_VALUE_ARB          0x2039
1498   #define WGL_TRANSPARENT_ALPHA_VALUE_ARB         0x203A
1499   #define WGL_TRANSPARENT_INDEX_VALUE_ARB         0x203B
1500   #define WGL_SHARE_DEPTH_ARB                     0x200C
1501   #define WGL_SHARE_STENCIL_ARB                   0x200D
1502   #define WGL_SHARE_ACCUM_ARB                     0x200E
1503   #define WGL_SUPPORT_GDI_ARB                     0x200F
1504   #define WGL_SUPPORT_OPENGL_ARB                  0x2010
1505   #define WGL_DOUBLE_BUFFER_ARB                   0x2011
1506   #define WGL_STEREO_ARB                          0x2012
1507   #define WGL_PIXEL_TYPE_ARB                      0x2013
1508   #define WGL_COLOR_BITS_ARB                      0x2014
1509   #define WGL_RED_BITS_ARB                        0x2015
1510   #define WGL_RED_SHIFT_ARB                       0x2016
1511   #define WGL_GREEN_BITS_ARB                      0x2017
1512   #define WGL_GREEN_SHIFT_ARB                     0x2018
1513   #define WGL_BLUE_BITS_ARB                       0x2019
1514   #define WGL_BLUE_SHIFT_ARB                      0x201A
1515   #define WGL_ALPHA_BITS_ARB                      0x201B
1516   #define WGL_ALPHA_SHIFT_ARB                     0x201C
1517   #define WGL_ACCUM_BITS_ARB                      0x201D
1518   #define WGL_ACCUM_RED_BITS_ARB                  0x201E
1519   #define WGL_ACCUM_GREEN_BITS_ARB                0x201F
1520   #define WGL_ACCUM_BLUE_BITS_ARB                 0x2020
1521   #define WGL_ACCUM_ALPHA_BITS_ARB                0x2021
1522   #define WGL_DEPTH_BITS_ARB                      0x2022
1523   #define WGL_STENCIL_BITS_ARB                    0x2023
1524   #define WGL_AUX_BUFFERS_ARB                     0x2024
1525
1526   #define WGL_NO_ACCELERATION_ARB                 0x2025
1527   #define WGL_GENERIC_ACCELERATION_ARB            0x2026
1528   #define WGL_FULL_ACCELERATION_ARB               0x2027
1529
1530   #define WGL_SWAP_EXCHANGE_ARB                   0x2028
1531   #define WGL_SWAP_COPY_ARB                       0x2029
1532   #define WGL_SWAP_UNDEFINED_ARB                  0x202A
1533
1534   #define WGL_TYPE_RGBA_ARB                       0x202B
1535   #define WGL_TYPE_COLORINDEX_ARB                 0x202C
1536
1537 #endif // WGL_NUMBER_PIXEL_FORMATS_ARB
1538
1539       // WGL_ARB_multisample
1540 #ifndef WGL_SAMPLE_BUFFERS_ARB
1541   #define WGL_SAMPLE_BUFFERS_ARB               0x2041
1542   #define WGL_SAMPLES_ARB                      0x2042
1543 #endif
1544
1545       // WGL_ARB_create_context_robustness
1546 #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
1547   #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
1548   #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1549   #define WGL_NO_RESET_NOTIFICATION_ARB               0x8261
1550   #define WGL_LOSE_CONTEXT_ON_RESET_ARB               0x8252
1551 #endif
1552
1553   typedef BOOL (WINAPI *wglChoosePixelFormatARB_t)
1554       (HDC           theDevCtx,
1555        const int*    theIntAttribs,
1556        const float*  theFloatAttribs,
1557        unsigned int  theMaxFormats,
1558        int*          theFormatsOut,
1559        unsigned int* theNumFormatsOut);
1560   wglChoosePixelFormatARB_t wglChoosePixelFormatARB;
1561
1562   // WGL_ARB_create_context_profile
1563
1564 #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB
1565   #define WGL_CONTEXT_MAJOR_VERSION_ARB           0x2091
1566   #define WGL_CONTEXT_MINOR_VERSION_ARB           0x2092
1567   #define WGL_CONTEXT_LAYER_PLANE_ARB             0x2093
1568   #define WGL_CONTEXT_FLAGS_ARB                   0x2094
1569   #define WGL_CONTEXT_PROFILE_MASK_ARB            0x9126
1570
1571   // WGL_CONTEXT_FLAGS bits
1572   #define WGL_CONTEXT_DEBUG_BIT_ARB               0x0001
1573   #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB  0x0002
1574
1575   // WGL_CONTEXT_PROFILE_MASK_ARB bits
1576   #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB          0x00000001
1577   #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
1578 #endif // WGL_CONTEXT_MAJOR_VERSION_ARB
1579
1580   typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC        theDevCtx,
1581                                                        HGLRC      theShareContext,
1582                                                        const int* theAttribs);
1583   wglCreateContextAttribsARB_t wglCreateContextAttribsARB;
1584
1585   // WGL_NV_DX_interop
1586
1587   typedef BOOL   (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle);
1588   typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t      )(void*   theDeviceD3d);
1589   typedef BOOL   (WINAPI *wglDXCloseDeviceNV_t     )(HANDLE  theDeviceIOP);
1590   typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t  )(HANDLE  theDeviceIOP,
1591                                                      void*   theObjectD3d,
1592                                                      GLuint  theName,
1593                                                      GLenum  theType,
1594                                                      GLenum  theAccess);
1595   typedef BOOL   (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE  theDeviceIOP,
1596                                                      HANDLE  theObject);
1597   typedef BOOL   (WINAPI *wglDXObjectAccessNV_t    )(HANDLE  theObject,
1598                                                      GLenum  theAccess);
1599   typedef BOOL   (WINAPI *wglDXLockObjectsNV_t     )(HANDLE  theDeviceIOP,
1600                                                      GLint   theCount,
1601                                                      HANDLE* theObjects);
1602   typedef BOOL   (WINAPI *wglDXUnlockObjectsNV_t   )(HANDLE  theDeviceIOP,
1603                                                      GLint   theCount,
1604                                                      HANDLE* theObjects);
1605
1606   wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV;
1607   wglDXOpenDeviceNV_t       wglDXOpenDeviceNV;
1608   wglDXCloseDeviceNV_t      wglDXCloseDeviceNV;
1609   wglDXRegisterObjectNV_t   wglDXRegisterObjectNV;
1610   wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV;
1611   wglDXObjectAccessNV_t     wglDXObjectAccessNV;
1612   wglDXLockObjectsNV_t      wglDXLockObjectsNV;
1613   wglDXUnlockObjectsNV_t    wglDXUnlockObjectsNV;
1614
1615 #ifndef WGL_ACCESS_READ_WRITE_NV
1616   #define WGL_ACCESS_READ_ONLY_NV     0x0000
1617   #define WGL_ACCESS_READ_WRITE_NV    0x0001
1618   #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
1619 #endif
1620
1621 #elif defined(__APPLE__)
1622 public: //! @name CGL extensions
1623
1624 #else
1625 public: //! @name glX extensions
1626
1627   // GLX_EXT_swap_control
1628   //typedef int         (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
1629   typedef int         (*glXSwapIntervalEXT_t)();
1630   glXSwapIntervalEXT_t glXSwapIntervalEXT;
1631
1632   typedef int         (*glXSwapIntervalSGI_t)(int theInterval);
1633   glXSwapIntervalSGI_t glXSwapIntervalSGI;
1634 #endif
1635
1636 #endif // OpenGL ES vs. desktop
1637
1638 };
1639
1640 #endif // _OpenGl_GlFunctions_Header