1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlCore43_Header
17 #define _OpenGl_GlCore43_Header
19 #include <OpenGl_GlCore42.hxx>
21 //! OpenGL 4.3 definition.
22 template<typename theBaseClass_t>
23 struct OpenGl_TmplCore43 : public theBaseClass_t
26 public: //! @name OpenGL 4.3 additives to 4.2
28 using theBaseClass_t::glClearBufferData;
29 using theBaseClass_t::glClearBufferSubData;
30 using theBaseClass_t::glDispatchCompute;
31 using theBaseClass_t::glDispatchComputeIndirect;
32 using theBaseClass_t::glCopyImageSubData;
33 using theBaseClass_t::glFramebufferParameteri;
34 using theBaseClass_t::glGetFramebufferParameteriv;
35 using theBaseClass_t::glGetInternalformati64v;
36 using theBaseClass_t::glInvalidateTexSubImage;
37 using theBaseClass_t::glInvalidateTexImage;
38 using theBaseClass_t::glInvalidateBufferSubData;
39 using theBaseClass_t::glInvalidateBufferData;
40 using theBaseClass_t::glInvalidateFramebuffer;
41 using theBaseClass_t::glInvalidateSubFramebuffer;
42 using theBaseClass_t::glMultiDrawArraysIndirect;
43 using theBaseClass_t::glMultiDrawElementsIndirect;
44 using theBaseClass_t::glGetProgramInterfaceiv;
45 using theBaseClass_t::glGetProgramResourceIndex;
46 using theBaseClass_t::glGetProgramResourceName;
47 using theBaseClass_t::glGetProgramResourceiv;
48 using theBaseClass_t::glGetProgramResourceLocation;
49 using theBaseClass_t::glGetProgramResourceLocationIndex;
50 using theBaseClass_t::glShaderStorageBlockBinding;
51 using theBaseClass_t::glTexBufferRange;
52 using theBaseClass_t::glTexStorage2DMultisample;
53 using theBaseClass_t::glTexStorage3DMultisample;
54 using theBaseClass_t::glTextureView;
55 using theBaseClass_t::glBindVertexBuffer;
56 using theBaseClass_t::glVertexAttribFormat;
57 using theBaseClass_t::glVertexAttribIFormat;
58 using theBaseClass_t::glVertexAttribLFormat;
59 using theBaseClass_t::glVertexAttribBinding;
60 using theBaseClass_t::glVertexBindingDivisor;
61 using theBaseClass_t::glDebugMessageControl;
62 using theBaseClass_t::glDebugMessageInsert;
63 using theBaseClass_t::glDebugMessageCallback;
64 using theBaseClass_t::glGetDebugMessageLog;
65 using theBaseClass_t::glPushDebugGroup;
66 using theBaseClass_t::glPopDebugGroup;
67 using theBaseClass_t::glObjectLabel;
68 using theBaseClass_t::glGetObjectLabel;
69 using theBaseClass_t::glObjectPtrLabel;
70 using theBaseClass_t::glGetObjectPtrLabel;
74 //! OpenGL 4.3 compatibility profile.
75 typedef OpenGl_TmplCore43<OpenGl_GlCore42Back> OpenGl_GlCore43Back;
77 //! OpenGL 4.3 core profile.
78 typedef OpenGl_TmplCore43<OpenGl_GlCore42> OpenGl_GlCore43;
80 #endif // _OpenGl_GlCore43_Header