1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_GlCore41_Header
17 #define _OpenGl_GlCore41_Header
19 #include <OpenGl_GlCore40.hxx>
21 //! OpenGL 4.1 definition.
22 struct OpenGl_GlCore41 : public OpenGl_GlCore40
25 typedef OpenGl_GlCore40 theBaseClass_t;
27 #if !defined(GL_ES_VERSION_2_0)
29 public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
31 using theBaseClass_t::glReleaseShaderCompiler;
32 using theBaseClass_t::glShaderBinary;
33 using theBaseClass_t::glGetShaderPrecisionFormat;
34 using theBaseClass_t::glDepthRangef;
35 using theBaseClass_t::glClearDepthf;
37 public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core)
39 using theBaseClass_t::glGetProgramBinary;
40 using theBaseClass_t::glProgramBinary;
41 using theBaseClass_t::glProgramParameteri;
43 public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
45 using theBaseClass_t::glUseProgramStages;
46 using theBaseClass_t::glActiveShaderProgram;
47 using theBaseClass_t::glCreateShaderProgramv;
48 using theBaseClass_t::glBindProgramPipeline;
49 using theBaseClass_t::glDeleteProgramPipelines;
50 using theBaseClass_t::glGenProgramPipelines;
51 using theBaseClass_t::glIsProgramPipeline;
52 using theBaseClass_t::glGetProgramPipelineiv;
53 using theBaseClass_t::glProgramUniform1i;
54 using theBaseClass_t::glProgramUniform1iv;
55 using theBaseClass_t::glProgramUniform1f;
56 using theBaseClass_t::glProgramUniform1fv;
57 using theBaseClass_t::glProgramUniform1d;
58 using theBaseClass_t::glProgramUniform1dv;
59 using theBaseClass_t::glProgramUniform1ui;
60 using theBaseClass_t::glProgramUniform1uiv;
61 using theBaseClass_t::glProgramUniform2i;
62 using theBaseClass_t::glProgramUniform2iv;
63 using theBaseClass_t::glProgramUniform2f;
64 using theBaseClass_t::glProgramUniform2fv;
65 using theBaseClass_t::glProgramUniform2d;
66 using theBaseClass_t::glProgramUniform2dv;
67 using theBaseClass_t::glProgramUniform2ui;
68 using theBaseClass_t::glProgramUniform2uiv;
69 using theBaseClass_t::glProgramUniform3i;
70 using theBaseClass_t::glProgramUniform3iv;
71 using theBaseClass_t::glProgramUniform3f;
72 using theBaseClass_t::glProgramUniform3fv;
73 using theBaseClass_t::glProgramUniform3d;
74 using theBaseClass_t::glProgramUniform3dv;
75 using theBaseClass_t::glProgramUniform3ui;
76 using theBaseClass_t::glProgramUniform3uiv;
77 using theBaseClass_t::glProgramUniform4i;
78 using theBaseClass_t::glProgramUniform4iv;
79 using theBaseClass_t::glProgramUniform4f;
80 using theBaseClass_t::glProgramUniform4fv;
81 using theBaseClass_t::glProgramUniform4d;
82 using theBaseClass_t::glProgramUniform4dv;
83 using theBaseClass_t::glProgramUniform4ui;
84 using theBaseClass_t::glProgramUniform4uiv;
85 using theBaseClass_t::glProgramUniformMatrix2fv;
86 using theBaseClass_t::glProgramUniformMatrix3fv;
87 using theBaseClass_t::glProgramUniformMatrix4fv;
88 using theBaseClass_t::glProgramUniformMatrix2dv;
89 using theBaseClass_t::glProgramUniformMatrix3dv;
90 using theBaseClass_t::glProgramUniformMatrix4dv;
91 using theBaseClass_t::glProgramUniformMatrix2x3fv;
92 using theBaseClass_t::glProgramUniformMatrix3x2fv;
93 using theBaseClass_t::glProgramUniformMatrix2x4fv;
94 using theBaseClass_t::glProgramUniformMatrix4x2fv;
95 using theBaseClass_t::glProgramUniformMatrix3x4fv;
96 using theBaseClass_t::glProgramUniformMatrix4x3fv;
97 using theBaseClass_t::glProgramUniformMatrix2x3dv;
98 using theBaseClass_t::glProgramUniformMatrix3x2dv;
99 using theBaseClass_t::glProgramUniformMatrix2x4dv;
100 using theBaseClass_t::glProgramUniformMatrix4x2dv;
101 using theBaseClass_t::glProgramUniformMatrix3x4dv;
102 using theBaseClass_t::glProgramUniformMatrix4x3dv;
103 using theBaseClass_t::glValidateProgramPipeline;
104 using theBaseClass_t::glGetProgramPipelineInfoLog;
106 public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
108 using theBaseClass_t::glVertexAttribL1d;
109 using theBaseClass_t::glVertexAttribL2d;
110 using theBaseClass_t::glVertexAttribL3d;
111 using theBaseClass_t::glVertexAttribL4d;
112 using theBaseClass_t::glVertexAttribL1dv;
113 using theBaseClass_t::glVertexAttribL2dv;
114 using theBaseClass_t::glVertexAttribL3dv;
115 using theBaseClass_t::glVertexAttribL4dv;
116 using theBaseClass_t::glVertexAttribLPointer;
117 using theBaseClass_t::glGetVertexAttribLdv;
119 public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core)
121 using theBaseClass_t::glViewportArrayv;
122 using theBaseClass_t::glViewportIndexedf;
123 using theBaseClass_t::glViewportIndexedfv;
124 using theBaseClass_t::glScissorArrayv;
125 using theBaseClass_t::glScissorIndexed;
126 using theBaseClass_t::glScissorIndexedv;
127 using theBaseClass_t::glDepthRangeArrayv;
128 using theBaseClass_t::glDepthRangeIndexed;
129 using theBaseClass_t::glGetFloati_v;
130 using theBaseClass_t::glGetDoublei_v;
136 #endif // _OpenGl_GlCore41_Header