1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #include <OpenGl_AspectText.hxx>
23 static const TEL_COLOUR myDefaultColor = {{ 1.0F, 1.0F, 1.0F, 1.0F }};
25 /*----------------------------------------------------------------------*/
27 OpenGl_AspectText::OpenGl_AspectText ()
30 myFontAspect(OSD_FA_Regular),
34 myColor(myDefaultColor),
35 myStyleType(Aspect_TOST_NORMAL),
36 myDisplayType(Aspect_TODT_NORMAL),
37 mySubtitleColor(myDefaultColor)
39 SetFontName( (const char *) "Courier" );
42 /*----------------------------------------------------------------------*/
44 OpenGl_AspectText::~OpenGl_AspectText ()
50 /*----------------------------------------------------------------------*/
52 void OpenGl_AspectText::SetContext (const CALL_DEF_CONTEXTTEXT &AContext)
54 myZoomable = (int) AContext.TextZoomable;
55 myAngle = (float) AContext.TextAngle;
56 myFontAspect = (OSD_FontAspect) AContext.TextFontAspect;
57 //mySpace = (float) AContext.Space;
58 //myExpan = (float) AContext.Expan;
59 myColor.rgb[0] = (float) AContext.Color.r;
60 myColor.rgb[1] = (float) AContext.Color.g;
61 myColor.rgb[2] = (float) AContext.Color.b;
62 myColor.rgb[3] = 1.0f;
63 myStyleType = (Aspect_TypeOfStyleText) AContext.Style;
64 myDisplayType = (Aspect_TypeOfDisplayText) AContext.DisplayType;
65 mySubtitleColor.rgb[0] = (float) AContext.ColorSubTitle.r;
66 mySubtitleColor.rgb[1] = (float) AContext.ColorSubTitle.g;
67 mySubtitleColor.rgb[2] = (float) AContext.ColorSubTitle.b;
68 mySubtitleColor.rgb[3] = 1.0f;
70 SetFontName( (const char *) AContext.Font );
73 /*----------------------------------------------------------------------*/
75 void OpenGl_AspectText::Render (const Handle(OpenGl_Workspace) &AWorkspace) const
77 AWorkspace->SetAspectText(this);
80 /*----------------------------------------------------------------------*/
82 void OpenGl_AspectText::SetFontName (const char *AFont)
86 char *fontname = new char[ strlen( AFont ) + 1 ];
87 strcpy( fontname, AFont );
91 /*----------------------------------------------------------------------*/