0032121: Draw Harness, ViewerTest - implement -reset option for vlight command
[occt.git] / src / Graphic3d / Graphic3d_TypeOfLightSource.hxx
1 // Created on: 1991-10-07
2 // Created by: NW,JPB,CAL
3 // Copyright (c) 1991-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
5 //
6 // This file is part of Open CASCADE Technology software library.
7 //
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
13 //
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
16
17 #ifndef _Graphic3d_TypeOfLightSource_HeaderFile
18 #define _Graphic3d_TypeOfLightSource_HeaderFile
19
20 //! Definition of all the type of light source.
21 enum Graphic3d_TypeOfLightSource
22 {
23   Graphic3d_TypeOfLightSource_Ambient,     //!< ambient light
24   Graphic3d_TypeOfLightSource_Directional, //!< directional light
25   Graphic3d_TypeOfLightSource_Positional,  //!< positional light
26   Graphic3d_TypeOfLightSource_Spot,        //!< spot light
27
28   // obsolete aliases
29   Graphic3d_TOLS_AMBIENT     = Graphic3d_TypeOfLightSource_Ambient,
30   Graphic3d_TOLS_DIRECTIONAL = Graphic3d_TypeOfLightSource_Directional,
31   Graphic3d_TOLS_POSITIONAL  = Graphic3d_TypeOfLightSource_Positional,
32   Graphic3d_TOLS_SPOT        = Graphic3d_TypeOfLightSource_Spot,
33   //
34   V3d_AMBIENT     = Graphic3d_TypeOfLightSource_Ambient,
35   V3d_DIRECTIONAL = Graphic3d_TypeOfLightSource_Directional,
36   V3d_POSITIONAL  = Graphic3d_TypeOfLightSource_Positional,
37   V3d_SPOT        = Graphic3d_TypeOfLightSource_Spot
38 };
39
40 enum
41 {
42   //! Auxiliary value defining the overall number of values in enumeration Graphic3d_TypeOfLightSource
43   Graphic3d_TypeOfLightSource_NB = Graphic3d_TypeOfLightSource_Spot + 1
44 };
45
46 #endif // _Graphic3d_TypeOfLightSource_HeaderFile