1 // Copyright (c) 2020 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #include <AIS_XRTrackedDevice.hxx>
16 #include <Graphic3d_ArrayOfSegments.hxx>
17 #include <Graphic3d_ArrayOfTriangles.hxx>
18 #include <Graphic3d_Group.hxx>
19 #include <Graphic3d_Texture2Dmanual.hxx>
20 #include <Image_Texture.hxx>
21 #include <Prs3d_LineAspect.hxx>
22 #include <Prs3d_ShadingAspect.hxx>
23 #include <Select3D_SensitivePrimitiveArray.hxx>
24 #include <SelectMgr_EntityOwner.hxx>
27 class AIS_XRTrackedDevice::XRTexture : public Graphic3d_Texture2Dmanual
32 XRTexture (const Handle(Image_Texture)& theImageSource,
33 const Graphic3d_TextureUnit theUnit = Graphic3d_TextureUnit_BaseColor)
34 : Graphic3d_Texture2Dmanual (""), myImageSource (theImageSource)
36 if (!theImageSource->TextureId().IsEmpty())
38 myTexId = theImageSource->TextureId();
40 myParams->SetTextureUnit (theUnit);
41 myIsColorMap = theUnit == Graphic3d_TextureUnit_BaseColor
42 || theUnit == Graphic3d_TextureUnit_Emissive;
46 virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE
48 return myImageSource->ReadImage (theSupported);
52 Handle(Image_Texture) myImageSource;
55 IMPLEMENT_STANDARD_RTTIEXT(AIS_XRTrackedDevice, AIS_InteractiveObject)
57 //=======================================================================
58 //function : AIS_XRTrackedDevice
60 //=======================================================================
61 AIS_XRTrackedDevice::AIS_XRTrackedDevice (const Handle(Graphic3d_ArrayOfTriangles)& theTris,
62 const Handle(Image_Texture)& theTexture)
64 myLaserColor (Quantity_NOC_BLUE),
67 myRole (Aspect_XRTrackedDeviceRole_Other),
70 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
71 myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_DEFAULT);
72 myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
73 if (!theTexture.IsNull())
75 myDrawer->ShadingAspect()->Aspect()->SetTextureMap (new XRTexture (theTexture));
76 myDrawer->ShadingAspect()->Aspect()->SetTextureMapOn (true);
80 //=======================================================================
81 //function : AIS_XRTrackedDevice
83 //=======================================================================
84 AIS_XRTrackedDevice::AIS_XRTrackedDevice()
85 : myLaserColor (Quantity_NOC_BLUE),
88 myRole (Aspect_XRTrackedDeviceRole_Other),
94 //=======================================================================
95 //function : SetLaserColor
97 //=======================================================================
98 void AIS_XRTrackedDevice::SetLaserColor (const Quantity_Color& theColor)
100 if (!myLaserColor.IsEqual (theColor))
102 myLaserColor = theColor;
107 //=======================================================================
108 //function : SetLaserLength
110 //=======================================================================
111 void AIS_XRTrackedDevice::SetLaserLength (Standard_ShortReal theLength)
113 if (myLaserLength != theLength)
115 myLaserLength = theLength;
120 //=======================================================================
121 //function : computeLaserRay
123 //=======================================================================
124 void AIS_XRTrackedDevice::computeLaserRay()
126 if (myRayGroup.IsNull())
131 if (!myRayGroup->IsEmpty())
135 if (myLaserLength <= 0.0f)
140 Handle(Graphic3d_ArrayOfPrimitives) aLines = new Graphic3d_ArrayOfSegments (2, 0, Graphic3d_ArrayFlags_VertexColor);
141 aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), myLaserColor);
142 aLines->AddVertex (gp_Pnt (0.0, 0.0, -myLaserLength), myLaserColor);
143 myRayGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
144 myRayGroup->AddPrimitiveArray (aLines, false); // do not extend camera frustum by ray
147 //=======================================================================
150 //=======================================================================
151 void AIS_XRTrackedDevice::Compute (const Handle(PrsMgr_PresentationManager)& ,
152 const Handle(Prs3d_Presentation)& thePrs,
153 const Standard_Integer theMode)
160 thePrs->SetInfiniteState (myInfiniteState);
161 Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
162 if (!myTris.IsNull())
164 aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
165 aGroup->AddPrimitiveArray (myTris);
168 if (myToShowAxes || myTris.IsNull())
170 const float aSize = 0.1f * myUnitFactor;
171 aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
172 Handle(Graphic3d_ArrayOfPrimitives) aLines = new Graphic3d_ArrayOfSegments (6, 0, Graphic3d_ArrayFlags_VertexColor);
173 aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
174 aLines->AddVertex (gp_Pnt (aSize, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
175 aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_GREEN));
176 aLines->AddVertex (gp_Pnt (0.0, aSize, 0.0), Quantity_Color (Quantity_NOC_GREEN));
177 aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_BLUE));
178 aLines->AddVertex (gp_Pnt (0.0, 0.0, aSize), Quantity_Color (Quantity_NOC_BLUE));
179 aGroup->AddPrimitiveArray (aLines);
182 myRayGroup = thePrs->NewGroup();
186 //=======================================================================
187 //function : ComputeSelection
189 //=======================================================================
190 void AIS_XRTrackedDevice::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
191 const Standard_Integer theMode)
198 if (!myTris.IsNull())
200 Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
201 Handle(Select3D_SensitivePrimitiveArray) aSensitive = new Select3D_SensitivePrimitiveArray (anOwner);
202 aSensitive->InitTriangulation (myTris->Attributes(), myTris->Indices(), TopLoc_Location(), true);
203 theSel->Add (aSensitive);