3 export aSamplePath="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
5 if [ -e "${aSamplePath}/env.sh" ]; then source "${aSamplePath}/env.sh" $*; fi
9 if [ "$aSystem" == "Darwin" ] && [ "$MACOSX_USE_GLX" != "true" ]; then
10 if [ "${CASDEB}" == "d" ]; then
11 BIN_DIR="${aSamplePath}/build/Debug/Tutorial.app/Contents/MacOS"
13 BIN_DIR="${aSamplePath}/build/Release/Tutorial.app/Contents/MacOS"
16 BIN_DIR="${aSamplePath}/${STATION}/bin${CASDEB}"
19 CSF_ResourcesDefaults="${RES_DIR}"
20 CSF_TutorialResourcesDefaults="${RES_DIR}"
22 PATH="${BIN_DIR}:${PATH}"
24 export CSF_TutorialResourcesDefaults CSF_ResourcesDefaults
27 if test ! -r "${BIN_DIR}/Tutorial"; then
28 echo "Executable \"${BIN_DIR}/Tutorial\" not found."
29 if [ "$aSystem" == "Darwin" ] && [ "$MACOSX_USE_GLX" != "true" ]; then
30 echo "Probably you don't compile the application. Build it with Xcode."
32 echo "Probably you don't compile the application. Execute \"make\"."