3 #include <User_Cylinder.hxx>
5 // Implementation of Handle and type mgt
7 IMPLEMENT_STANDARD_HANDLE(User_Cylinder,AIS_InteractiveObject)
8 IMPLEMENT_STANDARD_RTTIEXT(User_Cylinder,AIS_InteractiveObject)
10 #include "ColoredMeshDlg.h"
12 #include <Graphic3d_ArrayOfTriangles.hxx>
13 #include <Graphic3d_StructureManager.hxx>
14 #include <PrsMgr_PresentationManager3d.hxx>
15 #include <StdPrs_ToolShadedShape.hxx>
16 #include <Poly_Connect.hxx>
17 #include <TColgp_Array1OfPnt.hxx>
18 #include <Poly_Triangulation.hxx>
19 #include <TColgp_Array1OfDir.hxx>
20 #include <GProp_PGProps.hxx>
21 #include <Graphic3d_Array1OfVertex.hxx>
22 #include <Quantity_Color.hxx>
23 #include <BRepMesh_IncrementalMesh.hxx>
26 #include <AIS_GraphicTool.hxx>
28 // Constructors implementation
31 User_Cylinder::User_Cylinder(const Standard_Real R, const Standard_Real H) :
32 AIS_InteractiveObject(PrsMgr_TOP_ProjectorDependant)
34 BRepPrimAPI_MakeCylinder S(R,H);
37 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
38 myPlanarFaceColor = Quantity_NOC_FIREBRICK3;
39 myCylindricalFaceColor = Quantity_NOC_GRAY;
42 User_Cylinder::User_Cylinder(const gp_Ax2 CylAx2, const Standard_Real R, const Standard_Real H) :
43 AIS_InteractiveObject(PrsMgr_TOP_ProjectorDependant)
46 BRepPrimAPI_MakeCylinder S(CylAx2,R,H);
47 BRepBuilderAPI_NurbsConvert aNurbsConvert(S.Shape());
48 myShape = aNurbsConvert.Shape();
50 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
51 myPlanarFaceColor = Quantity_NOC_FIREBRICK3;
52 myCylindricalFaceColor = Quantity_NOC_KHAKI4;
55 void User_Cylinder::Compute(const Handle_PrsMgr_PresentationManager3d& /*aPresentationManager*/,
56 const Handle_Prs3d_Presentation& aPresentation,
57 const Standard_Integer aMode )
61 StdPrs_WFDeflectionShape::Add(aPresentation,myShape, myDrawer );
66 Standard_Real aTransparency = Transparency();
67 Graphic3d_NameOfMaterial aMaterial = Material();
68 myDrawer->SetShadingAspectGlobal(Standard_False);
70 Handle(Geom_Surface) Surface;
72 for (Ex.Init(myShape,TopAbs_FACE); Ex.More(); Ex.Next())
75 Surface = BRep_Tool::Surface(TopoDS::Face(Ex.Current()));
76 myDrawer->ShadingAspect()->SetMaterial(aMaterial);
77 if (Surface->IsKind(STANDARD_TYPE(Geom_Plane)))
78 myDrawer->ShadingAspect()->SetColor(myPlanarFaceColor);
80 myDrawer->ShadingAspect()->SetColor(myCylindricalFaceColor);
83 myDrawer->ShadingAspect()->SetTransparency (aTransparency);
84 StdPrs_ShadedShape::Add(aPresentation,Ex.Current(), myDrawer);
91 BRepTools::Clean(myShape);
92 BRepTools::Update(myShape);
94 Handle(Graphic3d_StructureManager) aStrucMana = GetContext()->MainPrsMgr()->StructureManager();
96 Handle(Graphic3d_Group) mygroup = Prs3d_Root::CurrentGroup(aPresentation);
97 myAspect = (new Prs3d_ShadingAspect())->Aspect();
98 Graphic3d_MaterialAspect material = myAspect->FrontMaterial();
99 material.SetReflectionModeOff(Graphic3d_TOR_AMBIENT);
100 material.SetReflectionModeOff(Graphic3d_TOR_DIFFUSE);
101 material.SetReflectionModeOff(Graphic3d_TOR_SPECULAR);
102 material.SetReflectionModeOff(Graphic3d_TOR_EMISSION);
103 myAspect->SetFrontMaterial(material);
105 mygroup->SetPrimitivesAspect(myAspect);
106 myAspect->SetEdgeOn();
108 myDeflection = Prs3d::GetDeflection(myShape,myDrawer);
109 BRepMesh_IncrementalMesh(myShape,myDeflection);
111 myX1OnOff = Standard_False;
112 myXBlueOnOff = Standard_False;
113 myXGreenOnOff =Standard_False;
114 myXRedOnOff = Standard_False;
115 myY1OnOff = Standard_False;
116 myYBlueOnOff = Standard_False;
117 myYGreenOnOff = Standard_False;
118 myYRedOnOff = Standard_False;
119 myZ1OnOff = Standard_False;
120 myZBlueOnOff =Standard_False;
121 myZGreenOnOff = Standard_False;
122 myZRedOnOff = Standard_False;
124 CColoredMeshDlg Dlg(NULL);
127 myX1OnOff = Dlg.X1OnOff;
129 myXBlueOnOff = Dlg.m_CheckXBlueOnOff;
130 myXGreenOnOff = Dlg.m_CheckXGreenOnOff;
131 myXRedOnOff = Dlg.m_CheckXRedOnOff;
133 myY1OnOff = Dlg.Y1OnOff;
135 myYBlueOnOff = Dlg.m_CheckYBlueOnOff;
136 myYGreenOnOff = Dlg.m_CheckYGreenOnOff;
137 myYRedOnOff = Dlg.m_CheckYRedOnOff;
139 myZ1OnOff = Dlg.Z1OnOff;
141 myZBlueOnOff = Dlg.m_CheckZBlueOnOff;
142 myZGreenOnOff = Dlg.m_CheckZGreenOnOff;
143 myZRedOnOff = Dlg.m_CheckZRedOnOff;
145 // Adds a triangulation of the shape myShape to its topological data structure.
146 // This triangulation is computed with the deflection myDeflection.
149 cout <<"Deflection = " << myDeflection << "\n" << endl;
152 Standard_Integer NumFace;
153 TopExp_Explorer ExpFace;
158 gp_Pnt B (0,0,1000000000);
159 for( NumFace=0,ExpFace.Init(myShape,TopAbs_FACE); ExpFace.More(); ExpFace.Next(),NumFace++ )
161 TopoDS_Face myFace = TopoDS::Face(ExpFace.Current());
162 TopLoc_Location myLocation = myFace.Location();
165 cout << "J\'explore actuellement la face " << NumFace << "\n" << endl;
167 Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, myLocation);
168 // Returns the Triangulation of the face. It is a null handle if there is no triangulation.
173 // cout << "Triangulation of the face "<< i <<" is null \n"<< endl;
178 const TColgp_Array1OfPnt& Nodes= myT->Nodes();
180 const Poly_Array1OfTriangle& triangles = myT->Triangles();
182 Standard_Integer nnn = myT->NbTriangles(); // nnn : nombre de triangles
183 Standard_Integer nt, n1, n2, n3 = 0;// nt : triangle courant
184 // ni : sommet i du triangle courant
185 //recherche du pt "haut" et du pt "bas
186 for (nt = 1; nt <= nnn; nt++)
188 // triangles(nt).Get(n1,n2,n3); // le triangle est n1,n2,n3
190 if (myFace.Orientation() == TopAbs_REVERSED) // si la face est "reversed"
191 triangles(nt).Get(n1,n3,n2); // le triangle est n1,n3,n2
193 triangles(nt).Get(n1,n2,n3); // le triangle est n1,n2,n3
195 if (TriangleIsValid (Nodes(n1),Nodes(n2),Nodes(n3)) )
196 { // Associates a vertexNT to each node
197 gp_Pnt p = Nodes(n1).Transformed(myLocation.Transformation());
198 gp_Pnt q = Nodes(n2).Transformed(myLocation.Transformation());
199 gp_Pnt r = Nodes(n3).Transformed(myLocation.Transformation());
201 if (p.Z() > H.Z()) H=p;
202 if (q.Z() > H.Z()) H=q;
203 if (r.Z() > H.Z()) H=r;
204 if (p.Z() < B.Z()) B=p;
205 if (q.Z() < B.Z()) B=q;
206 if (r.Z() < B.Z()) B=r;
214 for( NumFace=0,ExpFace.Init(myShape,TopAbs_FACE); ExpFace.More(); ExpFace.Next(),NumFace++ )
216 TopoDS_Face myFace = TopoDS::Face(ExpFace.Current());
217 TopLoc_Location myLocation = myFace.Location();
220 cout << "J\'explore actuellement la face " << NumFace << "\n" << endl;
222 Handle(Poly_Triangulation) myT = BRep_Tool::Triangulation(myFace, myLocation);
223 // Returns the Triangulation of the face. It is a null handle if there is no triangulation.
228 //cout << "Triangulation of the face "<< i <<" is null \n"<< endl;
232 Poly_Connect pc(myT);
233 const TColgp_Array1OfPnt& Nodes= myT->Nodes();
234 BAR = GProp_PGProps::Barycentre(Nodes);
237 //const TColgp_Array1OfPnt2d& UVNodes = myT->UVNodes();
238 const Poly_Array1OfTriangle& triangles = myT->Triangles();
239 TColgp_Array1OfDir myNormal(Nodes.Lower(), Nodes.Upper());
241 StdPrs_ToolShadedShape::Normal(myFace, pc, myNormal);
242 BRepTools::UVBounds(myFace,Umin, Umax, Vmin, Vmax);
243 dUmax = (Umax - Umin);
244 dVmax = (Vmax - Vmin);
246 Standard_Integer nnn = myT->NbTriangles(); // nnn : nombre de triangles
247 Standard_Integer nt, n1, n2, n3 = 0;// nt : triangle courant
248 // ni : sommet i du triangle courant
250 //recherche du pt "haut" et du pt "bas
252 // gp_Pnt B (0,0,1000000000);
254 for (nt = 1; nt <= nnn; nt++)
256 // triangles(nt).Get(n1,n2,n3); // le triangle est n1,n2,n3
257 if (myFace.Orientation() == TopAbs_REVERSED) // si la face est "reversed"
258 triangles(nt).Get(n1,n3,n2); // le triangle est n1,n3,n2
260 triangles(nt).Get(n1,n2,n3); // le triangle est n1,n2,n3
262 if (TriangleIsValid (Nodes(n1),Nodes(n2),Nodes(n3)) )
263 { // Associates a vertexNT to each node
264 gp_Pnt p = Nodes(n1).Transformed(myLocation.Transformation());
265 gp_Pnt q = Nodes(n2).Transformed(myLocation.Transformation());
266 gp_Pnt r = Nodes(n3).Transformed(myLocation.Transformation());
270 Handle(Graphic3d_ArrayOfTriangles) aOP = new Graphic3d_ArrayOfTriangles(3 * nnn, 0, Standard_True, Standard_True);
272 for (nt = 1; nt <= nnn; nt++)
275 cout << "On traite actuellement le triangle : "<< nt <<"\n";
277 if (myFace.Orientation() == TopAbs_REVERSED) // si la face est "reversed"
278 triangles(nt).Get(n1,n3,n2); // le triangle est n1,n3,n2
280 triangles(nt).Get(n1,n2,n3); // le triangle est n1,n2,n3
282 if (TriangleIsValid (Nodes(n1),Nodes(n2),Nodes(n3)) )
283 { // Associates a vertexNT to each node
285 TColgp_Array1OfPnt Points(1,3);
287 gp_Pnt p = Nodes(n1).Transformed(myLocation.Transformation());
288 gp_Pnt q = Nodes(n2).Transformed(myLocation.Transformation());
289 gp_Pnt r = Nodes(n3).Transformed(myLocation.Transformation());
291 Points(1).SetCoord(p.X(), p.Y(), p.Z());
292 Points(2).SetCoord(q.X(), q.Y(), q.Z());
293 Points(3).SetCoord(r.X(), r.Y(), r.Z());
295 aOP->AddVertex(Points(1), myNormal(n1), Color(p,B.Z(),H.Z(),Dlg.Colorization));
296 aOP->AddVertex(Points(2), myNormal(n2), Color(q,B.Z(),H.Z(),Dlg.Colorization));
297 aOP->AddVertex(Points(3), myNormal(n3), Color(r,B.Z(),H.Z(),Dlg.Colorization));
298 } // end of "if the triangle is valid
299 } // end of the "parcours" of the triangles
301 Prs3d_Root::CurrentGroup (aPresentation)->AddPrimitiveArray (aOP);
303 mygroup->SetGroupPrimitivesAspect(myAspect);
304 }// end of the exploration of the shape in faces
311 void User_Cylinder::Compute(const Handle_Prs3d_Projector& aProjector,
312 const Handle_Prs3d_Presentation& aPresentation)
314 myDrawer->EnableDrawHiddenLine();
315 StdPrs_HLRPolyShape::Add(aPresentation,myShape,myDrawer,aProjector);
318 void User_Cylinder::ComputeSelection(const Handle_SelectMgr_Selection& aSelection,
319 const Standard_Integer aMode)
324 StdSelect_BRepSelectionTool::Load(aSelection,this,myShape,TopAbs_SHAPE, 0.01, 0.1);
327 StdSelect_BRepSelectionTool::Load(aSelection,this,myShape,TopAbs_FACE, 0.01, 0.1);
332 Standard_Integer User_Cylinder::NbPossibleSelection() const
337 Standard_Boolean User_Cylinder::AcceptShapeDecomposition() const
339 return Standard_True;
342 void User_Cylinder::SetPlanarFaceColor(const Quantity_Color acolor)
344 myPlanarFaceColor = acolor;
347 void User_Cylinder::SetCylindricalFaceColor(const Quantity_Color acolor)
349 myCylindricalFaceColor = acolor;
352 Standard_Boolean User_Cylinder::TriangleIsValid(const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3) const
354 gp_Vec V1(P1,P2);// V1=(P1,P2)
355 gp_Vec V2(P2,P3);// V2=(P2,P3)
356 gp_Vec V3(P3,P1);// V3=(P3,P1)
358 if ((V1.SquareMagnitude() > 1.e-10) && (V2.SquareMagnitude() > 1.e-10) && (V3.SquareMagnitude() > 1.e-10))
360 V1.Cross(V2);// V1 = Normal
361 if (V1.SquareMagnitude() > 1.e-10)
362 return Standard_True;
364 return Standard_False;
367 return Standard_False;
370 Quantity_Color User_Cylinder::Color(gp_Pnt& thePoint,Standard_Real AltMin,Standard_Real AltMax,
371 const Standard_Integer ColorizationMode)
373 red =1; //initializing colors parameters
376 switch ( ColorizationMode)
378 case 0 : //normal, vert/maron
380 Standard_Real Alt= thePoint.Z();
382 Standard_Real AltDelta;
384 AltDelta = AltMax-AltMin;
386 red = 0.5- ((0.5*(AltMax-Alt))/(AltDelta));
387 //Standard_Real A = 7*Alt-7*AltMin;
388 green = (3*AltMax-AltMin)/(3*AltMax-AltMin+(7*Alt-7*AltMin));
391 Quantity_Color color;
392 color.SetValues(red,green,blue, Quantity_TOC_RGB);
399 Standard_Real Alt= thePoint.Z();
401 Standard_Real b =AltMax-AltMin;
402 Standard_Real a= AltMax-thePoint.Z();
407 if (0<a && a <= (b/5))
413 else if ((b/5)<a && a <= (2*b/5))
419 else if ((2*b/5)<a && a <= (18*b/20))
421 green =1/(((7/(3*AltMax-AltMin))*Alt)+(1-(7*AltMin/(3*AltMax-AltMin))));
422 red = 1/(((1000/(AltMax-AltMin))*Alt)+1000*(1-(AltMin/(AltMax-AltMin))));
425 else if ((18*b/20)<a && a <= (18.5*b/20))
432 else if ((18.5*b/20)<a && a <= b)
438 Quantity_Color color;
439 color.SetValues(red,green,blue, Quantity_TOC_RGB);
446 gp_Pnt P (85.,0.,-105.);
447 gp_Vec TheVect ( P, thePoint);
448 Standard_Real CoordX;
449 Standard_Real CoordY;
450 Standard_Real CoordZ;
452 CoordX = TheVect.X();
453 CoordY = TheVect.Y();
454 CoordZ = TheVect.Z();
456 Standard_Real Distance = BAR.Distance ( P);
458 Standard_Real a =fabs(CoordX);
459 Standard_Real b =fabs(CoordY);
460 Standard_Real c =fabs(CoordZ);
462 Standard_Real xx = a / Max(Distance,a); //(Max (Distance, Maxi));
463 Standard_Real yy = b / Max(Distance,b); //(Max (Distance, Maxi));
464 Standard_Real zz = c / Max(Distance,c); //(Max (Distance, Maxi));
469 else if (myXGreenOnOff)
471 else if (myXBlueOnOff)
476 else if (myYGreenOnOff)
478 else if (myYBlueOnOff)
483 else if (myZGreenOnOff)
485 else if (myZBlueOnOff)
487 Quantity_Color color;
488 color.SetValues(red,green,blue, Quantity_TOC_RGB);
498 void User_Cylinder::SetColor(const Quantity_Color &aColor)
500 AIS_InteractiveObject::SetColor(aColor);
501 SetPlanarFaceColor(aColor);
502 SetCylindricalFaceColor(aColor);