2 // Microsoft Visual C++ generated include file.
3 // Used by Animation.rc
5 #define IDR_SAMPLE3DTYPE 131
8 #define IDD_ShadingBoxDialog 170
9 #define IDD_ThreadBoxDialog 171
10 #define ID_BUTTONFly 804
11 #define ID_BUTTONTurn 805
13 #define IDC_SPIN1 1003
15 #define IDC_SPIN2 1005
16 #define IDC_FOCDIST 1005
17 #define IDC_SPINANG 1006
18 #define IDC_APPERTURE 1007
19 #define IDC_SPINFOC 1008
26 #define IDC_TWIST 1015
27 #define ID_OBJECT_MATERIAL 1205
28 #define ID_OBJECT_TRANPARENCY 1214
29 #define IDC_SLIDER1 1500
30 #define IDC_Angle 1502
31 #define IDC_FSaveSTEP_Type 3002
32 #define ID_ANIMATION 32790
34 #define ID_RESTART 32793
35 #define ID_SHADING 32794
36 #define ID_Thread 32795
37 #define ID_DESTRUCT 32796
38 #define ID_FILE_LOADGRID 32798
39 #define ID_VIEW_DISPLAYSTATUS 32800
40 #define ID_WALK_WALKTHRU 32801
41 #define ID_WALK_SENSITIVITY 32802
42 #define ID_WALK_WALKTHROUGH 32803
43 #define ID_WALK_THROUGH 32804
44 #define ID_SENSITIVITY 32805
46 // Next default values for new objects
48 #ifdef APSTUDIO_INVOKED
49 #ifndef APSTUDIO_READONLY_SYMBOLS
50 #define _APS_3D_CONTROLS 1
51 #define _APS_NEXT_RESOURCE_VALUE 174
52 #define _APS_NEXT_COMMAND_VALUE 32806
53 #define _APS_NEXT_CONTROL_VALUE 1503
54 #define _APS_NEXT_SYMED_VALUE 170