1 Building with Code::Blocks on Mac OS X {#dev_guides__building__code_blocks}
2 ======================================
4 This file describes steps to build OCCT libraries from complete source package
5 on Mac OS X with Code::Blocks.
7 If you are building OCCT from bare sources (as in Git repository), or do some
8 changes affecting CDL files, you need to use WOK to re-generate header files
9 and build scripts / projects. See file \ref wok "WOK" for instructions.
11 Before building OCCT, you need to install required third-party libraries; see
12 OCCT_Build3rdParty_OSX.pdf for details.
14 1. Add paths to the mandatory 3rd-party products (Tcl/Tk and FreeType) in file
15 custom.sh located in \<OCCT_ROOT_DIR\>. For this:
17 1.1. Add paths to the includes in variable "CSF_OPT_INC";
19 1.2. Add paths to the binary libraries in variable "CSF_OPT_LIB64";
21 All paths should be separated by ":" symbol.
23 2. Add paths to the optional 3rd-party libraries (TBB, gl2ps and FreeImage)
24 in the aforementioned environment variables "CSF_OPT_INC" and
25 "CSF_OPT_LIB64" from file custom.sh.
27 If you want to build OCCT without the optional libraries perform the
30 2.1 Disable unnecessary library in custom.sh by setting the corresponding
31 variable HAVE_\<LIBRARY_NAME\> to "false".
33 export HAVE_GL2PS=false
35 2.2 Remove this library from Linker settings in Code::Blocks for each project
36 that uses it: right click on the required project, choose "Build options",
37 go to "Linker settings" tab in the opened window , select unnecessary
38 libraries and click "Delete" button.
40 3. Open Terminal application
42 4. Enter \<OCCT_ROOT_DIR\>:
46 5. To start Code::Blocks, run the command /codeblocks.sh
48 6. To build all toolkits, click "Build->Build workspace" in the menu bar.
51 To start DRAWEXE, which has been built with Code::Blocks on Mac OS X, perform
54 1. Open Terminal application
56 2. Enter \<OCCT_ROOT_DIR\>:
64 Option "d" is used if OCCT has been built in Debug mode.