0030930: Draw Harness, ViewerTest - add commands vlistcolors and vlistmaterials listi...
[occt.git] / src / ViewerTest / ViewerTest_OpenGlCommands.cxx
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1// Created on: 2012-04-09
2// Created by: Sergey ANIKIN
3// Copyright (c) 2012-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <ViewerTest.hxx>
17
18#include <AIS_InteractiveContext.hxx>
19#include <AIS_InteractiveObject.hxx>
20#include <Draw.hxx>
21#include <Draw_Interpretor.hxx>
22#include <Graphic3d_Group.hxx>
23#include <Graphic3d_ShaderObject.hxx>
24#include <Graphic3d_ShaderProgram.hxx>
25#include <Image_AlienPixMap.hxx>
26#include <OpenGl_Aspects.hxx>
27#include <OpenGl_Context.hxx>
28#include <OpenGl_Element.hxx>
29#include <OpenGl_GlCore20.hxx>
30#include <OpenGl_GraphicDriver.hxx>
31#include <OpenGl_ShaderManager.hxx>
32#include <OpenGl_Workspace.hxx>
33#include <OSD_Environment.hxx>
34#include <OSD_File.hxx>
35#include <Prs3d_Drawer.hxx>
36#include <Prs3d_Presentation.hxx>
37#include <Prs3d_Root.hxx>
38#include <Prs3d_LineAspect.hxx>
39#include <Prs3d_ShadingAspect.hxx>
40#include <Select3D_SensitiveCurve.hxx>
41#include <SelectMgr_EntityOwner.hxx>
42#include <SelectMgr_Selection.hxx>
43#include <TCollection_AsciiString.hxx>
44#include <V3d_View.hxx>
45#include <V3d_Viewer.hxx>
46#include <ViewerTest_DoubleMapOfInteractiveAndName.hxx>
47#include <ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName.hxx>
48#include <OpenGl_Group.hxx>
49#include <OSD_OpenFile.hxx>
50
51extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
52 const Handle(AIS_InteractiveObject)& theAISObj,
53 Standard_Boolean theReplaceIfExists = Standard_True);
54extern ViewerTest_DoubleMapOfInteractiveAndName& GetMapOfAIS();
55
56namespace {
57
58//=======================================================================
59//function : VUserDraw
60//purpose : Checks availability and operation of UserDraw feature
61//=======================================================================
62
63class VUserDrawObj : public AIS_InteractiveObject
64{
65public:
66 // CASCADE RTTI
67 DEFINE_STANDARD_RTTI_INLINE(VUserDrawObj,AIS_InteractiveObject);
68
69 VUserDrawObj()
70 {
71 myCoords[0] = -10.;
72 myCoords[1] = -20.;
73 myCoords[2] = -30.;
74 myCoords[3] = 10.;
75 myCoords[4] = 20.;
76 myCoords[5] = 30.;
77 }
78
79public:
80 class Element : public OpenGl_Element
81 {
82 private:
83 Handle(VUserDrawObj) myIObj;
84
85 public:
86 Element (const Handle(VUserDrawObj)& theIObj) : myIObj (theIObj) {}
87
88 virtual ~Element() {}
89
90 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
91 {
92 if (!myIObj.IsNull())
93 myIObj->Render(theWorkspace);
94 }
95
96 virtual void Release (OpenGl_Context*)
97 {
98 //
99 }
100
101 public:
102 DEFINE_STANDARD_ALLOC
103 };
104
105private:
106 // Virtual methods implementation
107 void Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
108 const Handle(Prs3d_Presentation)& thePresentation,
109 const Standard_Integer theMode) Standard_OVERRIDE;
110
111 void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
112 const Standard_Integer theMode) Standard_OVERRIDE;
113
114 // Called by VUserDrawElement
115 void Render(const Handle(OpenGl_Workspace)& theWorkspace) const;
116
117private:
118 GLfloat myCoords[6];
119 friend class Element;
120};
121
122void VUserDrawObj::Compute(const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
123 const Handle(Prs3d_Presentation)& thePrs,
124 const Standard_Integer /*theMode*/)
125{
126 thePrs->Clear();
127
128 Graphic3d_Vec4 aBndMin (myCoords[0], myCoords[1], myCoords[2], 1.0f);
129 Graphic3d_Vec4 aBndMax (myCoords[3], myCoords[4], myCoords[5], 1.0f);
130 Handle(OpenGl_Group) aGroup = Handle(OpenGl_Group)::DownCast (thePrs->NewGroup());
131 aGroup->SetMinMaxValues (aBndMin.x(), aBndMin.y(), aBndMin.z(),
132 aBndMax.x(), aBndMax.y(), aBndMax.z());
133 aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
134 VUserDrawObj::Element* anElem = new VUserDrawObj::Element (this);
135 aGroup->AddElement(anElem);
136
137 // invalidate bounding box of the scene
138 thePrsMgr->StructureManager()->Update();
139}
140
141void VUserDrawObj::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
142 const Standard_Integer /*theMode*/)
143{
144 Handle(SelectMgr_EntityOwner) anEntityOwner = new SelectMgr_EntityOwner(this);
145 Handle(TColgp_HArray1OfPnt) aPnts = new TColgp_HArray1OfPnt(1, 5);
146 aPnts->SetValue(1, gp_Pnt(myCoords[0], myCoords[1], myCoords[2]));
147 aPnts->SetValue(2, gp_Pnt(myCoords[3], myCoords[4], myCoords[2]));
148 aPnts->SetValue(3, gp_Pnt(myCoords[3], myCoords[4], myCoords[5]));
149 aPnts->SetValue(4, gp_Pnt(myCoords[0], myCoords[1], myCoords[5]));
150 aPnts->SetValue(5, gp_Pnt(myCoords[0], myCoords[1], myCoords[2]));
151 Handle(Select3D_SensitiveCurve) aSensitive = new Select3D_SensitiveCurve(anEntityOwner, aPnts);
152 theSelection->Add(aSensitive);
153}
154
155void VUserDrawObj::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
156{
157 const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
158
159 // To test linking against OpenGl_Workspace and all aspect classes
160 const OpenGl_Aspects* aMA = theWorkspace->Aspects();
161 aMA->Aspect()->MarkerType();
162 OpenGl_Vec4 aColor = theWorkspace->InteriorColor();
163
164 aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID,
165 Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, false,
166 Handle(OpenGl_ShaderProgram)());
167 aCtx->SetColor4fv (aColor);
168
169 const OpenGl_Vec3 aVertArray[4] =
170 {
171 OpenGl_Vec3(myCoords[0], myCoords[1], myCoords[2]),
172 OpenGl_Vec3(myCoords[3], myCoords[4], myCoords[2]),
173 OpenGl_Vec3(myCoords[3], myCoords[4], myCoords[5]),
174 OpenGl_Vec3(myCoords[0], myCoords[1], myCoords[5]),
175 };
176 Handle(OpenGl_VertexBuffer) aVertBuffer = new OpenGl_VertexBuffer();
177 aVertBuffer->Init (aCtx, 3, 4, aVertArray[0].GetData());
178
179 // Finally draw something to make sure UserDraw really works
180 aVertBuffer->BindAttribute (aCtx, Graphic3d_TOA_POS);
181 glDrawArrays(GL_LINE_LOOP, 0, aVertBuffer->GetElemsNb());
182 aVertBuffer->UnbindAttribute(aCtx, Graphic3d_TOA_POS);
183 aVertBuffer->Release (aCtx.get());
184}
185
186} // end of anonymous namespace
187
188static Standard_Integer VUserDraw (Draw_Interpretor& di,
189 Standard_Integer argc,
190 const char ** argv)
191{
192 Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
193 if (aContext.IsNull())
194 {
195 di << argv[0] << "Call 'vinit' before!\n";
196 return 1;
197 }
198
199 Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast (aContext->CurrentViewer()->Driver());
200 if (aDriver.IsNull())
201 {
202 std::cerr << "Graphic driver not available.\n";
203 return 1;
204 }
205
206 if (argc > 2)
207 {
208 di << argv[0] << "Wrong number of arguments, only the object name expected\n";
209 return 1;
210 }
211
212 TCollection_AsciiString aName (argv[1]);
213 VDisplayAISObject(aName, Handle(AIS_InteractiveObject)());
214
215 Handle(VUserDrawObj) anIObj = new VUserDrawObj();
216 VDisplayAISObject(aName, anIObj);
217
218 return 0;
219}
220
221//==============================================================================
222//function : VFeedback
223//purpose :
224//==============================================================================
225
226static int VFeedback (Draw_Interpretor& theDI,
227 Standard_Integer /*theArgNb*/,
228 const char** /*theArgVec*/)
229{
230#if !defined(GL_ES_VERSION_2_0)
231 // get the active view
232 Handle(V3d_View) aView = ViewerTest::CurrentView();
233 if (aView.IsNull())
234 {
235 std::cerr << "No active view. Please call vinit.\n";
236 return 1;
237 }
238
239 unsigned int aBufferSize = 1024 * 1024;
240 for (;;)
241 {
242 size_t aBytes = (size_t )aBufferSize * sizeof(GLfloat);
243 if (aBytes / sizeof(GLfloat) != (size_t )aBufferSize)
244 {
245 // finito la commedia
246 std::cerr << "Can not allocate buffer - requested size ("
247 << (double(aBufferSize / (1024 * 1024)) * double(sizeof(GLfloat)))
248 << " MiB) is out of address space\n";
249 return 1;
250 }
251
252 GLfloat* aBuffer = (GLfloat* )Standard::Allocate (aBytes);
253 if (aBuffer == NULL)
254 {
255 // finito la commedia
256 std::cerr << "Can not allocate buffer with size ("
257 << (double(aBufferSize / (1024 * 1024)) * double(sizeof(GLfloat)))
258 << " MiB)\n";
259 return 1;
260 }
261
262 glFeedbackBuffer ((GLsizei )aBufferSize, GL_2D, aBuffer);
263 glRenderMode (GL_FEEDBACK);
264
265 aView->Redraw();
266
267 GLint aResult = glRenderMode (GL_RENDER);
268 if (aResult < 0)
269 {
270 aBufferSize *= 2;
271
272 void* aPtr = aBuffer;
273 Standard::Free (aPtr);
274 aBuffer = NULL;
275 continue;
276 }
277
278 std::cout << "FeedBack result= " << aResult << "\n";
279 GLint aPntNb = 0;
280 GLint aTriNb = 0;
281 GLint aQuadsNb = 0;
282 GLint aPolyNb = 0;
283 GLint aNodesNb = 0;
284 GLint aLinesNb = 0;
285 GLint aBitmapsNb = 0;
286 GLint aPassThrNb = 0;
287 GLint aUnknownNb = 0;
288 const GLint NODE_VALUES = 2; // GL_2D
289 for (GLint anIter = 0; anIter < aResult;)
290 {
291 const GLfloat aPos = aBuffer[anIter];
292 switch ((GLint )aPos)
293 {
294 case GL_POINT_TOKEN:
295 {
296 ++aPntNb;
297 ++aNodesNb;
298 anIter += 1 + NODE_VALUES;
299 break;
300 }
301 case GL_LINE_RESET_TOKEN:
302 case GL_LINE_TOKEN:
303 {
304 ++aLinesNb;
305 aNodesNb += 2;
306 anIter += 1 + 2 * NODE_VALUES;
307 break;
308 }
309 case GL_POLYGON_TOKEN:
310 {
311 const GLint aCount = (GLint )aBuffer[++anIter];
312 aNodesNb += aCount;
313 anIter += aCount * NODE_VALUES + 1;
314 if (aCount == 3)
315 {
316 ++aTriNb;
317 }
318 else if (aCount == 4)
319 {
320 ++aQuadsNb;
321 }
322 else
323 {
324 ++aPolyNb;
325 }
326 break;
327 }
328 case GL_BITMAP_TOKEN:
329 case GL_DRAW_PIXEL_TOKEN:
330 case GL_COPY_PIXEL_TOKEN:
331 {
332 ++aBitmapsNb;
333 anIter += 1 + NODE_VALUES;
334 break;
335 }
336 case GL_PASS_THROUGH_TOKEN:
337 {
338 ++aPassThrNb;
339 anIter += 2; // header + value
340 break;
341 }
342 default:
343 {
344 ++anIter;
345 ++aUnknownNb;
346 break;
347 }
348 }
349 }
350 void* aPtr = aBuffer;
351 Standard::Free (aPtr);
352
353 // return statistics
354 theDI << "Total nodes: " << aNodesNb << "\n"
355 << "Points: " << aPntNb << "\n"
356 << "Line segments: " << aLinesNb << "\n"
357 << "Triangles: " << aTriNb << "\n"
358 << "Quads: " << aQuadsNb << "\n"
359 << "Polygons: " << aPolyNb << "\n"
360 << "Bitmap tokens: " << aBitmapsNb << "\n"
361 << "Pass through: " << aPassThrNb << "\n"
362 << "UNKNOWN: " << aUnknownNb << "\n";
363
364 double aLen2D = double(aNodesNb * 2 + aPntNb + aLinesNb * 2 + (aTriNb + aQuadsNb + aPolyNb) * 2 + aBitmapsNb + aPassThrNb);
365 double aLen3D = double(aNodesNb * 3 + aPntNb + aLinesNb * 2 + (aTriNb + aQuadsNb + aPolyNb) * 2 + aBitmapsNb + aPassThrNb);
366 double aLen3D_rgba = double(aNodesNb * 7 + aPntNb + aLinesNb * 2 + (aTriNb + aQuadsNb + aPolyNb) * 2 + aBitmapsNb + aPassThrNb);
367 theDI << "Buffer size GL_2D: " << aLen2D * double(sizeof(GLfloat)) / double(1024 * 1024) << " MiB\n"
368 << "Buffer size GL_3D: " << aLen3D * double(sizeof(GLfloat)) / double(1024 * 1024) << " MiB\n"
369 << "Buffer size GL_3D_COLOR: " << aLen3D_rgba * double(sizeof(GLfloat)) / double(1024 * 1024) << " MiB\n";
370 return 0;
371 }
372#else
373 (void )theDI;
374 std::cout << "Command is unsupported on current platform.\n";
375 return 1;
376#endif
377}
378
379//==============================================================================
380//function : VImmediateFront
381//purpose :
382//==============================================================================
383
384static int VImmediateFront (Draw_Interpretor& /*theDI*/,
385 Standard_Integer theArgNb,
386 const char** theArgVec)
387{
388 // get the context
389 Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
390 if (aContextAIS.IsNull())
391 {
392 std::cerr << "No active view. Please call vinit.\n";
393 return 1;
394 }
395
396 Handle(Graphic3d_GraphicDriver) aDriver = aContextAIS->CurrentViewer()->Driver();
397
398 if (aDriver.IsNull())
399 {
400 std::cerr << "Graphic driver not available.\n";
401 return 1;
402 }
403
404 if (theArgNb < 2)
405 {
406 std::cerr << "Wrong number of arguments.\n";
407 return 1;
408 }
409
410 ViewerTest::CurrentView()->View()->SetImmediateModeDrawToFront (atoi(theArgVec[1]) != 0);
411
412 return 0;
413}
414
415//! Search the info from the key.
416inline TCollection_AsciiString searchInfo (const TColStd_IndexedDataMapOfStringString& theDict,
417 const TCollection_AsciiString& theKey)
418{
419 for (TColStd_IndexedDataMapOfStringString::Iterator anIter (theDict); anIter.More(); anIter.Next())
420 {
421 if (TCollection_AsciiString::IsSameString (anIter.Key(), theKey, Standard_False))
422 {
423 return anIter.Value();
424 }
425 }
426 return TCollection_AsciiString();
427}
428
429//==============================================================================
430//function : VGlInfo
431//purpose :
432//==============================================================================
433
434static int VGlInfo (Draw_Interpretor& theDI,
435 Standard_Integer theArgNb,
436 const char** theArgVec)
437{
438 // get the active view
439 Handle(V3d_View) aView = ViewerTest::CurrentView();
440 if (aView.IsNull())
441 {
442 std::cerr << "No active view. Please call vinit.\n";
443 return 1;
444 }
445
446 Standard_Integer anArgIter = 1;
447 Graphic3d_DiagnosticInfo anInfoLevel = Graphic3d_DiagnosticInfo_Basic;
448 if (theArgNb == 2)
449 {
450 TCollection_AsciiString aName (theArgVec[1]);
451 aName.LowerCase();
452 if (aName == "-short")
453 {
454 ++anArgIter;
455 anInfoLevel = Graphic3d_DiagnosticInfo_Short;
456 }
457 else if (aName == "-basic")
458 {
459 ++anArgIter;
460 anInfoLevel = Graphic3d_DiagnosticInfo_Basic;
461 }
462 else if (aName == "-complete"
463 || aName == "-full")
464 {
465 ++anArgIter;
466 anInfoLevel = Graphic3d_DiagnosticInfo_Complete;
467 }
468 }
469
470 TColStd_IndexedDataMapOfStringString aDict;
471 if (anArgIter >= theArgNb)
472 {
473 aView->DiagnosticInformation (aDict, anInfoLevel);
474 TCollection_AsciiString aText;
475 for (TColStd_IndexedDataMapOfStringString::Iterator aValueIter (aDict); aValueIter.More(); aValueIter.Next())
476 {
477 if (!aText.IsEmpty())
478 {
479 aText += "\n";
480 }
481 aText += TCollection_AsciiString(" ") + aValueIter.Key() + ": " + aValueIter.Value();
482 }
483
484 theDI << "OpenGL info:\n"
485 << aText;
486 return 0;
487 }
488
489 const Standard_Boolean isList = theArgNb >= 3;
490 aView->DiagnosticInformation (aDict, Graphic3d_DiagnosticInfo_Complete);
491 for (; anArgIter < theArgNb; ++anArgIter)
492 {
493 TCollection_AsciiString aName (theArgVec[anArgIter]);
494 aName.UpperCase();
495 TCollection_AsciiString aValue;
496 if (aName.Search ("VENDOR") != -1)
497 {
498 aValue = searchInfo (aDict, "GLvendor");
499 }
500 else if (aName.Search ("RENDERER") != -1)
501 {
502 aValue = searchInfo (aDict, "GLdevice");
503 }
504 else if (aName.Search ("SHADING_LANGUAGE_VERSION") != -1
505 || aName.Search ("GLSL") != -1)
506 {
507 aValue = searchInfo (aDict, "GLSLversion");
508 }
509 else if (aName.Search ("VERSION") != -1)
510 {
511 aValue = searchInfo (aDict, "GLversion");
512 }
513 else if (aName.Search ("EXTENSIONS") != -1)
514 {
515 aValue = searchInfo (aDict, "GLextensions");
516 }
517 else
518 {
519 std::cerr << "Unknown key '" << aName.ToCString() << "'\n";
520 return 1;
521 }
522
523 if (isList)
524 {
525 theDI << "{" << aValue << "} ";
526 }
527 else
528 {
529 theDI << aValue;
530 }
531 }
532
533 return 0;
534}
535
536//! Parse shader type argument.
537static bool parseShaderTypeArg (Graphic3d_TypeOfShaderObject& theType,
538 const TCollection_AsciiString& theArg)
539{
540 if (theArg == "-vertex"
541 || theArg == "-vert")
542 {
543 theType = Graphic3d_TOS_VERTEX;
544 }
545 else if (theArg == "-tessevaluation"
546 || theArg == "-tesseval"
547 || theArg == "-evaluation"
548 || theArg == "-eval")
549 {
550 theType = Graphic3d_TOS_TESS_EVALUATION;
551 }
552 else if (theArg == "-tesscontrol"
553 || theArg == "-tessctrl"
554 || theArg == "-control"
555 || theArg == "-ctrl")
556 {
557 theType = Graphic3d_TOS_TESS_CONTROL;
558 }
559 else if (theArg == "-geometry"
560 || theArg == "-geom")
561 {
562 theType = Graphic3d_TOS_GEOMETRY;
563 }
564 else if (theArg == "-fragment"
565 || theArg == "-frag")
566 {
567 theType = Graphic3d_TOS_FRAGMENT;
568 }
569 else if (theArg == "-compute"
570 || theArg == "-comp")
571 {
572 theType = Graphic3d_TOS_COMPUTE;
573 }
574 else
575 {
576 return false;
577 }
578 return true;
579}
580
581//==============================================================================
582//function : VShaderProg
583//purpose : Sets the pair of vertex and fragment shaders for the object
584//==============================================================================
585static Standard_Integer VShaderProg (Draw_Interpretor& theDI,
586 Standard_Integer theArgNb,
587 const char** theArgVec)
588{
589 Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
590 if (aCtx.IsNull())
591 {
592 std::cout << "Error: no active view.\n";
593 return 1;
594 }
595 else if (theArgNb < 2)
596 {
597 std::cout << "Syntax error: lack of arguments\n";
598 return 1;
599 }
600
601 bool isExplicitShaderType = false;
602 Handle(Graphic3d_ShaderProgram) aProgram = new Graphic3d_ShaderProgram();
603 NCollection_Sequence<Handle(AIS_InteractiveObject)> aPrsList;
604 Graphic3d_GroupAspect aGroupAspect = Graphic3d_ASPECT_FILL_AREA;
605 bool isSetGroupAspect = false;
606 for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
607 {
608 TCollection_AsciiString anArg (theArgVec[anArgIter]);
609 anArg.LowerCase();
610 Graphic3d_TypeOfShaderObject aShaderTypeArg = Graphic3d_TypeOfShaderObject(-1);
611 if (!aProgram.IsNull()
612 && anArg == "-uniform"
613 && anArgIter + 2 < theArgNb)
614 {
615 TCollection_AsciiString aName = theArgVec[++anArgIter];
616 aProgram->PushVariableFloat (aName, float (Draw::Atof (theArgVec[++anArgIter])));
617 }
618 else if (anArg == "-list"
619 || ((anArg == "-update"
620 || anArg == "-dump"
621 || anArg == "-debug"
622 || anArg == "-reload"
623 || anArg == "-load")
624 && anArgIter + 1 < theArgNb))
625 {
626 Handle(OpenGl_Context) aGlCtx;
627 if (Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast (aCtx->CurrentViewer()->Driver()))
628 {
629 aGlCtx = aDriver->GetSharedContext();
630 }
631 if (aGlCtx.IsNull())
632 {
633 std::cout << "Error: no OpenGl_Context\n";
634 return 1;
635 }
636
637 if (anArg == "-list")
638 {
639 for (OpenGl_Context::OpenGl_ResourcesMap::Iterator aResIter (aGlCtx->SharedResources()); aResIter.More(); aResIter.Next())
640 {
641 if (Handle(OpenGl_ShaderProgram) aResProg = Handle(OpenGl_ShaderProgram)::DownCast (aResIter.Value()))
642 {
643 theDI << aResProg->ResourceId() << " ";
644 }
645 }
646 }
647 else
648 {
649 TCollection_AsciiString aShaderName = theArgVec[++anArgIter];
650 Handle(OpenGl_ShaderProgram) aResProg;
651 if (!aGlCtx->GetResource (aShaderName, aResProg))
652 {
653 std::cout << "Syntax error: shader resource '" << aShaderName << "' is not found\n";
654 return 1;
655 }
656 if (aResProg->UpdateDebugDump (aGlCtx, "", false, anArg == "-dump"))
657 {
658 aCtx->UpdateCurrentViewer();
659 }
660 }
661 if (anArgIter + 1 < theArgNb)
662 {
663 std::cout << "Syntax error: wrong number of arguments\n";
664 return 1;
665 }
666 return 0;
667 }
668 else if (!aProgram.IsNull()
669 && aProgram->ShaderObjects().IsEmpty()
670 && (anArg == "-off"
671 || anArg == "off"))
672 {
673 aProgram.Nullify();
674 }
675 else if (!aProgram.IsNull()
676 && aProgram->ShaderObjects().IsEmpty()
677 && (anArg == "-phong"
678 || anArg == "phong"))
679 {
680 const TCollection_AsciiString& aShadersRoot = Graphic3d_ShaderProgram::ShadersFolder();
681 if (aShadersRoot.IsEmpty())
682 {
683 std::cout << "Error: both environment variables CSF_ShadersDirectory and CASROOT are undefined!\n"
684 "At least one should be defined to load Phong program.\n";
685 return 1;
686 }
687
688 const TCollection_AsciiString aSrcVert = aShadersRoot + "/PhongShading.vs";
689 const TCollection_AsciiString aSrcFrag = aShadersRoot + "/PhongShading.fs";
690 if (!aSrcVert.IsEmpty()
691 && !OSD_File (aSrcVert).Exists())
692 {
693 std::cout << "Error: PhongShading.vs is not found\n";
694 return 1;
695 }
696 if (!aSrcFrag.IsEmpty()
697 && !OSD_File (aSrcFrag).Exists())
698 {
699 std::cout << "Error: PhongShading.fs is not found\n";
700 return 1;
701 }
702
703 aProgram->AttachShader (Graphic3d_ShaderObject::CreateFromFile (Graphic3d_TOS_VERTEX, aSrcVert));
704 aProgram->AttachShader (Graphic3d_ShaderObject::CreateFromFile (Graphic3d_TOS_FRAGMENT, aSrcFrag));
705 }
706 else if (aPrsList.IsEmpty()
707 && anArg == "*")
708 {
709 //
710 }
711 else if (!isSetGroupAspect
712 && anArgIter + 1 < theArgNb
713 && (anArg == "-primtype"
714 || anArg == "-primitivetype"
715 || anArg == "-groupaspect"
716 || anArg == "-aspecttype"
717 || anArg == "-aspect"))
718 {
719 isSetGroupAspect = true;
720 TCollection_AsciiString aPrimTypeStr (theArgVec[++anArgIter]);
721 aPrimTypeStr.LowerCase();
722 if (aPrimTypeStr == "line")
723 {
724 aGroupAspect = Graphic3d_ASPECT_LINE;
725 }
726 else if (aPrimTypeStr == "tris"
727 || aPrimTypeStr == "triangles"
728 || aPrimTypeStr == "fill"
729 || aPrimTypeStr == "fillarea"
730 || aPrimTypeStr == "shading"
731 || aPrimTypeStr == "shade")
732 {
733 aGroupAspect = Graphic3d_ASPECT_FILL_AREA;
734 }
735 else if (aPrimTypeStr == "text")
736 {
737 aGroupAspect = Graphic3d_ASPECT_TEXT;
738 }
739 else if (aPrimTypeStr == "marker"
740 || aPrimTypeStr == "point"
741 || aPrimTypeStr == "pnt")
742 {
743 aGroupAspect = Graphic3d_ASPECT_MARKER;
744 }
745 else
746 {
747 std::cerr << "Syntax error at '" << aPrimTypeStr << "'\n";
748 return 1;
749 }
750 }
751 else if (anArgIter + 1 < theArgNb
752 && !aProgram.IsNull()
753 && aProgram->Header().IsEmpty()
754 && (anArg == "-version"
755 || anArg == "-glslversion"
756 || anArg == "-header"
757 || anArg == "-glslheader"))
758 {
759 TCollection_AsciiString aHeader (theArgVec[++anArgIter]);
760 if (aHeader.IsIntegerValue())
761 {
762 aHeader = TCollection_AsciiString ("#version ") + aHeader;
763 }
764 aProgram->SetHeader (aHeader);
765 }
766 else if (!anArg.StartsWith ("-")
767 && GetMapOfAIS().IsBound2 (theArgVec[anArgIter]))
768 {
769 Handle(AIS_InteractiveObject) anIO = GetMapOfAIS().Find2 (theArgVec[anArgIter]);
770 if (anIO.IsNull())
771 {
772 std::cerr << "Syntax error: " << theArgVec[anArgIter] << " is not an AIS object\n";
773 return 1;
774 }
775 aPrsList.Append (anIO);
776 }
777 else if (!aProgram.IsNull()
778 && ((anArgIter + 1 < theArgNb && parseShaderTypeArg (aShaderTypeArg, anArg))
779 || (!isExplicitShaderType && aProgram->ShaderObjects().Size() < 2)))
780 {
781 TCollection_AsciiString aShaderPath (theArgVec[anArgIter]);
782 if (aShaderTypeArg != Graphic3d_TypeOfShaderObject(-1))
783 {
784 aShaderPath = (theArgVec[++anArgIter]);
785 isExplicitShaderType = true;
786 }
787
788 const bool isSrcFile = OSD_File (aShaderPath).Exists();
789 Handle(Graphic3d_ShaderObject) aShader = isSrcFile
790 ? Graphic3d_ShaderObject::CreateFromFile (Graphic3d_TOS_VERTEX, aShaderPath)
791 : Graphic3d_ShaderObject::CreateFromSource(Graphic3d_TOS_VERTEX, aShaderPath);
792 const TCollection_AsciiString& aShaderSrc = aShader->Source();
793
794 const bool hasVertPos = aShaderSrc.Search ("gl_Position") != -1;
795 const bool hasFragColor = aShaderSrc.Search ("occSetFragColor") != -1
796 || aShaderSrc.Search ("occFragColor") != -1
797 || aShaderSrc.Search ("gl_FragColor") != -1
798 || aShaderSrc.Search ("gl_FragData") != -1;
799 Graphic3d_TypeOfShaderObject aShaderType = aShaderTypeArg;
800 if (aShaderType == Graphic3d_TypeOfShaderObject(-1))
801 {
802 if (hasVertPos
803 && !hasFragColor)
804 {
805 aShaderType = Graphic3d_TOS_VERTEX;
806 }
807 if (hasFragColor
808 && !hasVertPos)
809 {
810 aShaderType = Graphic3d_TOS_FRAGMENT;
811 }
812 }
813 if (aShaderType == Graphic3d_TypeOfShaderObject(-1))
814 {
815 std::cerr << "Error: non-existing or invalid shader source\n";
816 return 1;
817 }
818
819 aProgram->AttachShader (Graphic3d_ShaderObject::CreateFromSource (aShaderType, aShaderSrc));
820 }
821 else
822 {
823 std::cerr << "Syntax error at '" << anArg << "'\n";
824 return 1;
825 }
826 }
827
828 if (!aProgram.IsNull()
829 && ViewerTest::CurrentView()->RenderingParams().TransparencyMethod == Graphic3d_RTM_BLEND_OIT)
830 {
831 aProgram->SetNbFragmentOutputs (2);
832 aProgram->SetWeightOitOutput (true);
833 }
834
835 ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName aGlobalPrsIter (GetMapOfAIS());
836 NCollection_Sequence<Handle(AIS_InteractiveObject)>::Iterator aPrsIter (aPrsList);
837 const bool isGlobalList = aPrsList.IsEmpty();
838 for (;;)
839 {
840 Handle(AIS_InteractiveObject) anIO;
841 if (isGlobalList)
842 {
843 if (!aGlobalPrsIter.More())
844 {
845 break;
846 }
847 anIO = aGlobalPrsIter.Key1();
848 aGlobalPrsIter.Next();
849 if (anIO.IsNull())
850 {
851 continue;
852 }
853 }
854 else
855 {
856 if (!aPrsIter.More())
857 {
858 break;
859 }
860 anIO = aPrsIter.Value();
861 aPrsIter.Next();
862 }
863
864 if (anIO->Attributes()->SetShaderProgram (aProgram, aGroupAspect, true))
865 {
866 aCtx->Redisplay (anIO, Standard_False);
867 }
868 else
869 {
870 anIO->SynchronizeAspects();
871 }
872 }
873
874 aCtx->UpdateCurrentViewer();
875 return 0;
876}
877
878//! Print triplet of values.
879template<class S, class T> static S& operator<< (S& theStream, const NCollection_Vec3<T>& theVec)
880{
881 theStream << theVec[0] << " " << theVec[1] << " " << theVec[2];
882 return theStream;
883}
884
885//! Print 4 values.
886template<class S, class T> static S& operator<< (S& theStream, const NCollection_Vec4<T>& theVec)
887{
888 theStream << theVec[0] << " " << theVec[1] << " " << theVec[2] << " " << theVec[3];
889 return theStream;
890}
891
892//! Print fresnel model.
893static const char* fresnelModelString (const Graphic3d_FresnelModel theModel)
894{
895 switch (theModel)
896 {
897 case Graphic3d_FM_SCHLICK: return "SCHLICK";
898 case Graphic3d_FM_CONSTANT: return "CONSTANT";
899 case Graphic3d_FM_CONDUCTOR: return "CONDUCTOR";
900 case Graphic3d_FM_DIELECTRIC: return "DIELECTRIC";
901 }
902 return "N/A";
903}
904
905//! Create a colored rectangle SVG element.
906static TCollection_AsciiString formatSvgColoredRect (const Quantity_Color& theColor)
907{
908 return TCollection_AsciiString()
909 + "<svg width='20px' height='20px'><rect width='20px' height='20px' fill='" + Quantity_Color::ColorToHex (theColor) + "' /></svg>";
910}
911
912//==============================================================================
913//function : VListMaterials
914//purpose :
915//==============================================================================
916static Standard_Integer VListMaterials (Draw_Interpretor& theDI,
917 Standard_Integer theArgNb,
918 const char** theArgVec)
919{
920 TCollection_AsciiString aDumpFile;
921 NCollection_Sequence<Graphic3d_NameOfMaterial> aMatList;
922 for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
923 {
924 TCollection_AsciiString anArg (theArgVec[anArgIter]);
925 anArg.LowerCase();
926 Graphic3d_NameOfMaterial aMat = Graphic3d_MaterialAspect::MaterialFromName (theArgVec[anArgIter]);
927 if (aMat != Graphic3d_NOM_DEFAULT)
928 {
929 aMatList.Append (aMat);
930 }
931 else if (anArg == "*")
932 {
933 for (Standard_Integer aMatIter = 0; aMatIter < (Standard_Integer )Graphic3d_NOM_DEFAULT; ++aMatIter)
934 {
935 aMatList.Append ((Graphic3d_NameOfMaterial )aMatIter);
936 }
937 }
938 else if (aDumpFile.IsEmpty()
939 && (anArg.EndsWith (".obj")
940 || anArg.EndsWith (".mtl")
941 || anArg.EndsWith (".htm")
942 || anArg.EndsWith (".html")))
943 {
944 aDumpFile = theArgVec[anArgIter];
945 }
946 else
947 {
948 std::cout << "Syntax error: unknown argument '" << theArgVec[anArgIter] << "'\n";
949 return 1;
950 }
951 }
952 if (aMatList.IsEmpty())
953 {
954 if (aDumpFile.IsEmpty())
955 {
956 for (Standard_Integer aMatIter = 1; aMatIter <= Graphic3d_MaterialAspect::NumberOfMaterials(); ++aMatIter)
957 {
958 theDI << Graphic3d_MaterialAspect::MaterialName (aMatIter) << " ";
959 }
960 return 0;
961 }
962
963 for (Standard_Integer aMatIter = 0; aMatIter < (Standard_Integer )Graphic3d_NOM_DEFAULT; ++aMatIter)
964 {
965 aMatList.Append ((Graphic3d_NameOfMaterial )aMatIter);
966 }
967 }
968
969 // geometry for dumping
970 const Graphic3d_Vec3 aBoxVerts[8] =
971 {
972 Graphic3d_Vec3( 1, -1, -1),
973 Graphic3d_Vec3( 1, -1, 1),
974 Graphic3d_Vec3(-1, -1, 1),
975 Graphic3d_Vec3(-1, -1, -1),
976 Graphic3d_Vec3( 1, 1, -1),
977 Graphic3d_Vec3( 1, 1, 1),
978 Graphic3d_Vec3(-1, 1, 1),
979 Graphic3d_Vec3(-1, 1, -1)
980 };
981
982 const Graphic3d_Vec4i aBoxQuads[6] =
983 {
984 Graphic3d_Vec4i (1, 2, 3, 4),
985 Graphic3d_Vec4i (5, 8, 7, 6),
986 Graphic3d_Vec4i (1, 5, 6, 2),
987 Graphic3d_Vec4i (2, 6, 7, 3),
988 Graphic3d_Vec4i (3, 7, 8, 4),
989 Graphic3d_Vec4i (5, 1, 4, 8)
990 };
991
992 std::ofstream aMatFile, anObjFile, anHtmlFile;
993 if (aDumpFile.EndsWith (".obj")
994 || aDumpFile.EndsWith (".mtl"))
995 {
996 const TCollection_AsciiString aMatFilePath = aDumpFile.SubString (1, aDumpFile.Length() - 3) + "mtl";
997 const TCollection_AsciiString anObjFilePath = aDumpFile.SubString (1, aDumpFile.Length() - 3) + "obj";
998
999 OSD_OpenStream (aMatFile, aMatFilePath.ToCString(), std::ios::out | std::ios::binary);
1000 if (!aMatFile.is_open())
1001 {
1002 std::cout << "Error: unable creating material file\n";
1003 return 0;
1004 }
1005 if (!aDumpFile.EndsWith (".mtl"))
1006 {
1007 OSD_OpenStream (anObjFile, anObjFilePath.ToCString(), std::ios::out | std::ios::binary);
1008 if (!anObjFile.is_open())
1009 {
1010 std::cout << "Error: unable creating OBJ file\n";
1011 return 0;
1012 }
1013
1014 TCollection_AsciiString anMtlName, aFolder;
1015 OSD_Path::FolderAndFileFromPath (aMatFilePath, aFolder, anMtlName);
1016 anObjFile << "mtllib " << anMtlName << "\n";
1017 }
1018 }
1019 else if (aDumpFile.EndsWith (".htm")
1020 || aDumpFile.EndsWith (".html"))
1021 {
1022 OSD_OpenStream (anHtmlFile, aDumpFile.ToCString(), std::ios::out | std::ios::binary);
1023 if (!anHtmlFile.is_open())
1024 {
1025 std::cout << "Error: unable creating HTML file\n";
1026 return 0;
1027 }
1028 anHtmlFile << "<html>\n"
1029 "<head><title>OCCT Material table</title></head>\n"
1030 "<body>\n"
1031 "<table border='1'><tbody>\n"
1032 "<tr>\n"
1033 "<th rowspan='2'><div title='Material name.\n"
1034 "See also Graphic3d_NameOfMaterial enumeration'>"
1035 "Name</div></th>\n"
1036 "<th rowspan='2'><div title='Material type: PHYSIC or ASPECT.\n"
1037 "ASPECT material does not define final colors, it is taken from Internal Color instead.\n"
1038 "See also Graphic3d_TypeOfMaterial enumeration'>"
1039 "Type</div></th>\n"
1040 "<th colspan='5'><div title='Common material definition for Phong shading model'>"
1041 "Common</div></th>\n"
1042 "<th rowspan='2'>Transparency</th>\n"
1043 "<th rowspan='2'>Refraction Index</th>\n"
1044 "<th colspan='9'><div title='BSDF (Bidirectional Scattering Distribution Function).\n"
1045 "Used for physically-based rendering (in path tracing engine).\n"
1046 "BSDF is represented as weighted mixture of basic BRDFs/BTDFs (Bidirectional Reflectance (Transmittance) Distribution Functions).\n"
1047 "See also Graphic3d_BSDF structure.'>"
1048 "BSDF</div></th>\n"
1049 "</tr>\n"
1050 "<tr>\n"
1051 "<th>Ambient</th>\n"
1052 "<th>Diffuse</th>\n"
1053 "<th>Specular</th>\n"
1054 "<th>Emissive</th>\n"
1055 "<th>Shiness</th>\n"
1056 "<th><div title='Weight of coat specular/glossy BRDF'>"
1057 "Kc</div></th>\n"
1058 "<th><div title='Weight of base diffuse BRDF'>"
1059 "Kd</div></th>\n"
1060 "<th><div title='Weight of base specular/glossy BRDF'>"
1061 "Ks</div></th>\n"
1062 "<th><div title='Weight of base specular/glossy BTDF'>"
1063 "Kt</div></th>\n"
1064 "<th><div title='Radiance emitted by the surface'>"
1065 "Le</div></th>\n"
1066 "<th><div title='Volume scattering color/density'>"
1067 "Absorption</div></th>\n"
1068 "<th><div title='Parameters of Fresnel reflectance of coat layer'>"
1069 "FresnelCoat</div></th>\n"
1070 "<th><div title='Parameters of Fresnel reflectance of base layer'>"
1071 "FresnelBase</div></th>\n"
1072 "</tr>\n";
1073 }
1074 else if (!aDumpFile.IsEmpty())
1075 {
1076 std::cout << "Syntax error: unknown output file format\n";
1077 return 1;
1078 }
1079
1080 Standard_Integer aMatIndex = 0, anX = 0, anY = 0;
1081 for (NCollection_Sequence<Graphic3d_NameOfMaterial>::Iterator aMatIter (aMatList); aMatIter.More(); aMatIter.Next(), ++aMatIndex)
1082 {
1083 Graphic3d_MaterialAspect aMat (aMatIter.Value());
1084 const TCollection_AsciiString aMatName = aMat.StringName();
1085 const Graphic3d_Vec3 anAmbient = aMat.ReflectionMode (Graphic3d_TOR_AMBIENT)
1086 ? (Graphic3d_Vec3 )aMat.AmbientColor() * aMat.Ambient()
1087 : Graphic3d_Vec3 (0.0f);
1088 const Graphic3d_Vec3 aDiffuse = aMat.ReflectionMode (Graphic3d_TOR_DIFFUSE)
1089 ? (Graphic3d_Vec3 )aMat.DiffuseColor() * aMat.Diffuse()
1090 : Graphic3d_Vec3 (0.0f);
1091 const Graphic3d_Vec3 aSpecular = aMat.ReflectionMode (Graphic3d_TOR_SPECULAR)
1092 ? (Graphic3d_Vec3 )aMat.SpecularColor() * aMat.Specular()
1093 : Graphic3d_Vec3 (0.0f);
1094 const Graphic3d_Vec3 anEmission = aMat.ReflectionMode (Graphic3d_TOR_EMISSION)
1095 ? (Graphic3d_Vec3 )aMat.EmissiveColor() * aMat.Emissive()
1096 : Graphic3d_Vec3 (0.0f);
1097 const Standard_Real aShiness = aMat.Shininess() * 1000.0;
1098 if (aMatFile.is_open())
1099 {
1100 aMatFile << "newmtl " << aMatName << "\n";
1101 aMatFile << "Ka " << anAmbient << "\n";
1102 aMatFile << "Kd " << aDiffuse << "\n";
1103 aMatFile << "Ks " << aSpecular << "\n";
1104 aMatFile << "Ns " << aShiness << "\n";
1105 if (aMat.Transparency() >= 0.0001)
1106 {
1107 aMatFile << "Tr " << aMat.Transparency() << "\n";
1108 }
1109 aMatFile << "\n";
1110 }
1111 else if (anHtmlFile.is_open())
1112 {
1113 anHtmlFile << "<tr>\n";
1114 anHtmlFile << "<td>" << aMat.StringName() << "</td>\n";
1115 anHtmlFile << "<td>" << (aMat.MaterialType() == Graphic3d_MATERIAL_PHYSIC ? "PHYSIC" : "ASPECT") << "</td>\n";
1116 anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (anAmbient)) << anAmbient << "</td>\n";
1117 anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (aDiffuse)) << aDiffuse << "</td>\n";
1118 anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (aSpecular)) << aSpecular << "</td>\n";
1119 anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (anEmission)) << anEmission << "</td>\n";
1120 anHtmlFile << "<td>" << aMat.Shininess() << "</td>\n";
1121 anHtmlFile << "<td>" << aMat.Transparency() << "</td>\n";
1122 anHtmlFile << "<td>" << aMat.RefractionIndex() << "</td>\n";
1123 anHtmlFile << "<td>" << aMat.BSDF().Kc << "</td>\n";
1124 anHtmlFile << "<td>" << aMat.BSDF().Kd << "</td>\n";
1125 anHtmlFile << "<td>" << aMat.BSDF().Ks << "</td>\n";
1126 anHtmlFile << "<td>" << aMat.BSDF().Kt << "</td>\n";
1127 anHtmlFile << "<td>" << aMat.BSDF().Le << "</td>\n";
1128 anHtmlFile << "<td>" << aMat.BSDF().Absorption << "</td>\n";
1129 anHtmlFile << "<td>" << fresnelModelString (aMat.BSDF().FresnelCoat.FresnelType()) << "</td>\n";
1130 anHtmlFile << "<td>" << fresnelModelString (aMat.BSDF().FresnelBase.FresnelType()) << "</td>\n";
1131 anHtmlFile << "</tr>\n";
1132 }
1133 else
1134 {
1135 theDI << aMat.StringName() << "\n";
1136 theDI << " Common.Ambient: " << anAmbient << "\n";
1137 theDI << " Common.Diffuse: " << aDiffuse << "\n";
1138 theDI << " Common.Specular: " << aSpecular << "\n";
1139 theDI << " Common.Emissive: " << anEmission << "\n";
1140 theDI << " Common.Shiness: " << aMat.Shininess() << "\n";
1141 theDI << " Common.Transparency: " << aMat.Transparency() << "\n";
1142 theDI << " RefractionIndex: " << aMat.RefractionIndex() << "\n";
1143 theDI << " BSDF.Kc: " << aMat.BSDF().Kc << "\n";
1144 theDI << " BSDF.Kd: " << aMat.BSDF().Kd << "\n";
1145 theDI << " BSDF.Ks: " << aMat.BSDF().Ks << "\n";
1146 theDI << " BSDF.Kt: " << aMat.BSDF().Kt << "\n";
1147 theDI << " BSDF.Le: " << aMat.BSDF().Le << "\n";
1148 theDI << " BSDF.Absorption: " << aMat.BSDF().Absorption << "\n";
1149 theDI << " BSDF.FresnelCoat: " << fresnelModelString (aMat.BSDF().FresnelCoat.FresnelType()) << "\n";
1150 theDI << " BSDF.FresnelBase: " << fresnelModelString (aMat.BSDF().FresnelBase.FresnelType()) << "\n";
1151 }
1152
1153 if (anObjFile.is_open())
1154 {
1155 anObjFile << "g " << aMatName << "\n";
1156 anObjFile << "usemtl " << aMatName << "\n";
1157 for (Standard_Integer aVertIter = 0; aVertIter < 8; ++aVertIter)
1158 {
1159 anObjFile << "v " << (aBoxVerts[aVertIter] + Graphic3d_Vec3 (3.0f * anX, -3.0f * anY, 0.0f)) << "\n";
1160 }
1161 anObjFile << "s off\n";
1162 for (Standard_Integer aFaceIter = 0; aFaceIter < 6; ++aFaceIter)
1163 {
1164 anObjFile << "f " << (aBoxQuads[aFaceIter] + Graphic3d_Vec4i (8 * aMatIndex)) << "\n";
1165 }
1166 anObjFile << "\n";
1167 if (++anX > 5)
1168 {
1169 anX = 0;
1170 ++anY;
1171 }
1172 }
1173 }
1174
1175 if (anHtmlFile.is_open())
1176 {
1177 anHtmlFile << "</tbody></table>\n</body>\n</html>\n";
1178 }
1179 return 0;
1180}
1181
1182//==============================================================================
1183//function : VListColors
1184//purpose :
1185//==============================================================================
1186static Standard_Integer VListColors (Draw_Interpretor& theDI,
1187 Standard_Integer theArgNb,
1188 const char** theArgVec)
1189{
1190 TCollection_AsciiString aDumpFile;
1191 NCollection_Sequence<Quantity_NameOfColor> aColList;
1192 for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
1193 {
1194 TCollection_AsciiString anArg (theArgVec[anArgIter]);
1195 anArg.LowerCase();
1196 Quantity_NameOfColor aName;
1197 if (Quantity_Color::ColorFromName (theArgVec[anArgIter], aName))
1198 {
1199 aColList.Append (aName);
1200 }
1201 else if (anArg == "*")
1202 {
1203 for (Standard_Integer aColIter = 0; aColIter <= (Standard_Integer )Quantity_NOC_WHITE; ++aColIter)
1204 {
1205 aColList.Append ((Quantity_NameOfColor )aColIter);
1206 }
1207 }
1208 else if (aDumpFile.IsEmpty()
1209 && (anArg.EndsWith (".htm")
1210 || anArg.EndsWith (".html")))
1211 {
1212 aDumpFile = theArgVec[anArgIter];
1213 }
1214 else
1215 {
1216 std::cout << "Syntax error: unknown argument '" << theArgVec[anArgIter] << "'\n";
1217 return 1;
1218 }
1219 }
1220 if (aColList.IsEmpty())
1221 {
1222 if (aDumpFile.IsEmpty())
1223 {
1224 for (Standard_Integer aColIter = 0; aColIter <= (Standard_Integer )Quantity_NOC_WHITE; ++aColIter)
1225 {
1226 theDI << Quantity_Color::StringName (Quantity_NameOfColor (aColIter)) << " ";
1227 }
1228 return 0;
1229 }
1230
1231 for (Standard_Integer aColIter = 0; aColIter <= (Standard_Integer )Quantity_NOC_WHITE; ++aColIter)
1232 {
1233 aColList.Append ((Quantity_NameOfColor )aColIter);
1234 }
1235 }
1236
1237 std::ofstream anHtmlFile;
1238 TCollection_AsciiString aFileNameBase, aFolder;
1239 if (aDumpFile.EndsWith (".htm")
1240 || aDumpFile.EndsWith (".html"))
1241 {
1242 OSD_Path::FolderAndFileFromPath (aDumpFile, aFolder, aFileNameBase);
1243 aFileNameBase = aFileNameBase.SubString (1, aFileNameBase.Length() - (aDumpFile.EndsWith (".htm") ? 4 : 5));
1244 }
1245 else if (!aDumpFile.IsEmpty())
1246 {
1247 std::cout << "Syntax error: unknown output file format\n";
1248 return 1;
1249 }
1250
1251 Standard_Integer aMaxNameLen = 1;
1252 for (NCollection_Sequence<Quantity_NameOfColor>::Iterator aColIter (aColList); aColIter.More(); aColIter.Next())
1253 {
1254 aMaxNameLen = Max (aMaxNameLen, TCollection_AsciiString (Quantity_Color::StringName (aColIter.Value())).Length());
1255 }
1256
1257 V3d_ImageDumpOptions anImgParams;
1258 anImgParams.Width = 60;
1259 anImgParams.Height = 30;
1260 anImgParams.BufferType = Graphic3d_BT_RGB;
1261 anImgParams.StereoOptions = V3d_SDO_MONO;
1262 anImgParams.ToAdjustAspect = Standard_True;
1263 Handle(V3d_View) aView;
1264 if (!aDumpFile.IsEmpty())
1265 {
1266 ViewerTest::ViewerInit (0, 0, anImgParams.Width, anImgParams.Height, "TmpDriver/TmpViewer/TmpView");
1267 aView = ViewerTest::CurrentView();
1268 aView->SetImmediateUpdate (false);
1269 aView->SetBgGradientStyle (Aspect_GFM_NONE, false);
1270 }
1271
1272 if (!aDumpFile.IsEmpty())
1273 {
1274 OSD_OpenStream (anHtmlFile, aDumpFile.ToCString(), std::ios::out | std::ios::binary);
1275 if (!anHtmlFile.is_open())
1276 {
1277 std::cout << "Error: unable creating HTML file\n";
1278 return 0;
1279 }
1280 anHtmlFile << "<html>\n"
1281 << "<head><title>OCCT Color table</title></head>\n"
1282 << "<body>\n"
1283 << "<table border='1'><tbody>\n"
1284 << "<tr>\n"
1285 << "<th>HTML</th>\n"
1286 << "<th>OCCT</th>\n"
1287 << "<th>Color name</th>\n"
1288 << "<th>sRGB hex</th>\n"
1289 << "<th>sRGB dec</th>\n"
1290 << "<th>RGB linear</th>\n"
1291 << "</tr>\n";
1292 }
1293
1294 Image_AlienPixMap anImg;
1295 Standard_Integer aColIndex = 0;
1296 for (NCollection_Sequence<Quantity_NameOfColor>::Iterator aColIter (aColList); aColIter.More(); aColIter.Next(), ++aColIndex)
1297 {
1298 Quantity_Color aCol (aColIter.Value());
1299 const TCollection_AsciiString aColName = Quantity_Color::StringName (aColIter.Value());
1300 const TCollection_AsciiString anSRgbHex = Quantity_Color::ColorToHex (aCol);
1301 const Graphic3d_Vec3i anSRgbInt ((Graphic3d_Vec3 )aCol * 255.0f);
1302 if (anHtmlFile.is_open())
1303 {
1304 const TCollection_AsciiString anImgPath = aFileNameBase + "_" + aColName + ".png";
1305 if (!aView.IsNull())
1306 {
1307 aView->SetImmediateUpdate (false);
1308 aView->SetBackgroundColor (aCol);
1309 if (!aView->ToPixMap (anImg, anImgParams)
1310 || !anImg.Save (aFolder + anImgPath))
1311 {
1312 theDI << "Error: image dump failed\n";
1313 return 0;
1314 }
1315 }
1316
1317 anHtmlFile << "<tr>\n";
1318 anHtmlFile << "<td style='background-color:" << anSRgbHex << "'><pre> </pre></td>\n";
1319 anHtmlFile << "<td><img src='" << (!aView.IsNull() ? anImgPath : "") << "'></img></td>\n";
1320 anHtmlFile << "<td style='text-align:left'>" << aColName << "</td>\n";
1321 anHtmlFile << "<td style='text-align:left'><pre>" << anSRgbHex << "</pre></td>\n";
1322 anHtmlFile << "<td style='text-align:left'>(" << anSRgbInt.r() << " " << anSRgbInt.g() << " " << anSRgbInt.b() << ")</td>\n";
1323 anHtmlFile << "<td style='text-align:left'>(" << aCol.Red() << " " << aCol.Green() << " " << aCol.Blue() << ")</td>\n";
1324 anHtmlFile << "</tr>\n";
1325 }
1326 else
1327 {
1328 TCollection_AsciiString aColNameLong (aColName);
1329 aColNameLong.RightJustify (aMaxNameLen, ' ');
1330 theDI << aColNameLong << " [" << anSRgbHex << "]: " << aCol.Red() << " " << aCol.Green() << " " << aCol.Blue() << "\n";
1331 }
1332 }
1333
1334 if (!aView.IsNull())
1335 {
1336 ViewerTest::RemoveView (aView);
1337 }
1338
1339 if (anHtmlFile.is_open())
1340 {
1341 anHtmlFile << "</tbody></table>\n</body>\n</html>\n";
1342 }
1343 return 0;
1344}
1345
1346//=======================================================================
1347//function : OpenGlCommands
1348//purpose :
1349//=======================================================================
1350
1351void ViewerTest::OpenGlCommands(Draw_Interpretor& theCommands)
1352{
1353 const char* aGroup ="Commands for low-level TKOpenGl features";
1354
1355 theCommands.Add("vuserdraw",
1356 "vuserdraw : name - simulates drawing with help of UserDraw",
1357 __FILE__, VUserDraw, aGroup);
1358 theCommands.Add("vfeedback",
1359 "vfeedback : perform test GL feedback rendering",
1360 __FILE__, VFeedback, aGroup);
1361 theCommands.Add("vimmediatefront",
1362 "vimmediatefront : render immediate mode to front buffer or to back buffer",
1363 __FILE__, VImmediateFront, aGroup);
1364 theCommands.Add("vglinfo",
1365 "vglinfo [-short|-basic|-complete]"
1366 "\n\t\t: [GL_VENDOR] [GL_RENDERER] [GL_VERSION]"
1367 "\n\t\t: [GL_SHADING_LANGUAGE_VERSION] [GL_EXTENSIONS]"
1368 "\n\t\t: print OpenGL info",
1369 __FILE__, VGlInfo, aGroup);
1370 theCommands.Add("vshader",
1371 "vshader name -vert VertexShader -frag FragmentShader [-geom GeometryShader]"
1372 "\n\t\t: [-off] [-phong] [-aspect {shading|line|point|text}=shading]"
1373 "\n\t\t: [-header VersionHeader]"
1374 "\n\t\t: [-tessControl TessControlShader -tesseval TessEvaluationShader]"
1375 "\n\t\t: [-uniform Name FloatValue]"
1376 "\n\t\t: Assign custom GLSL program to presentation aspects."
1377 "\nvshader [-list] [-dump] [-reload] ShaderId"
1378 "\n\t\t: -list prints the list of registered GLSL programs"
1379 "\n\t\t: -dump dumps specified GLSL program (for debugging)"
1380 "\n\t\t: -reload restores dump of specified GLSL program",
1381 __FILE__, VShaderProg, aGroup);
1382 theCommands.Add("vshaderprog", "Alias for vshader", __FILE__, VShaderProg, aGroup);
1383 theCommands.Add("vlistmaterials",
1384 "vlistmaterials [*] [MaterialName1 [MaterialName2 [...]]] [dump.obj|dump.html]"
1385 "\n\t\t: Without arguments, command prints the list of standard materials."
1386 "\n\t\t: Otherwise, properties of specified materials will be printed"
1387 "\n\t\t: or dumped into specified file."
1388 "\n\t\t: * can be used to refer to complete list of standard materials.",
1389 __FILE__, VListMaterials, aGroup);
1390 theCommands.Add("vlistcolors",
1391 "vlistcolors [*] [ColorName1 [ColorName2 [...]]] [dump.html]"
1392 "\n\t\t: Without arguments, command prints the list of standard colors."
1393 "\n\t\t: Otherwise, properties of specified colors will be printed"
1394 "\n\t\t: or dumped into specified file."
1395 "\n\t\t: * can be used to refer to complete list of standard colors.",
1396 __FILE__, VListColors, aGroup);
1397}