| 1 | // Created on: 2013-08-27 |
| 2 | // Created by: Denis BOGOLEPOV |
| 3 | // Copyright (c) 2013 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #include <OpenGl_Workspace.hxx> |
| 17 | |
| 18 | #include <NCollection_Mat4.hxx> |
| 19 | #include <OpenGl_ArbFBO.hxx> |
| 20 | #include <OpenGl_FrameBuffer.hxx> |
| 21 | #include <OpenGl_PrimitiveArray.hxx> |
| 22 | #include <OpenGl_Texture.hxx> |
| 23 | #include <OpenGl_VertexBuffer.hxx> |
| 24 | #include <OpenGl_View.hxx> |
| 25 | #include <OSD_File.hxx> |
| 26 | #include <OSD_Protection.hxx> |
| 27 | #include <Standard_Assert.hxx> |
| 28 | |
| 29 | using namespace OpenGl_Raytrace; |
| 30 | |
| 31 | //! Use this macro to output ray-tracing debug info |
| 32 | // #define RAY_TRACE_PRINT_INFO |
| 33 | |
| 34 | #ifdef RAY_TRACE_PRINT_INFO |
| 35 | #include <OSD_Timer.hxx> |
| 36 | #endif |
| 37 | |
| 38 | // ======================================================================= |
| 39 | // function : MatVecMult |
| 40 | // purpose : Multiples 4x4 matrix by 4D vector |
| 41 | // ======================================================================= |
| 42 | template<typename T> |
| 43 | BVH_Vec4f MatVecMult (const T m[16], const BVH_Vec4f& v) |
| 44 | { |
| 45 | return BVH_Vec4f ( |
| 46 | static_cast<float> (m[ 0] * v.x() + m[ 4] * v.y() + |
| 47 | m[ 8] * v.z() + m[12] * v.w()), |
| 48 | static_cast<float> (m[ 1] * v.x() + m[ 5] * v.y() + |
| 49 | m[ 9] * v.z() + m[13] * v.w()), |
| 50 | static_cast<float> (m[ 2] * v.x() + m[ 6] * v.y() + |
| 51 | m[10] * v.z() + m[14] * v.w()), |
| 52 | static_cast<float> (m[ 3] * v.x() + m[ 7] * v.y() + |
| 53 | m[11] * v.z() + m[15] * v.w())); |
| 54 | } |
| 55 | |
| 56 | // ======================================================================= |
| 57 | // function : UpdateRaytraceGeometry |
| 58 | // purpose : Updates 3D scene geometry for ray tracing |
| 59 | // ======================================================================= |
| 60 | Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (GeomUpdateMode theMode) |
| 61 | { |
| 62 | if (myView.IsNull()) |
| 63 | return Standard_False; |
| 64 | |
| 65 | // Note: In 'check' mode (OpenGl_GUM_CHECK) the scene geometry is analyzed for modifications |
| 66 | // This is light-weight procedure performed for each frame |
| 67 | |
| 68 | if (theMode == OpenGl_GUM_CHECK) |
| 69 | { |
| 70 | if (myLayersModificationStatus != myView->LayerList().ModificationState()) |
| 71 | { |
| 72 | return UpdateRaytraceGeometry (OpenGl_GUM_PREPARE); |
| 73 | } |
| 74 | } |
| 75 | else if (theMode == OpenGl_GUM_PREPARE) |
| 76 | { |
| 77 | myRaytraceGeometry.ClearMaterials(); |
| 78 | myArrayToTrianglesMap.clear(); |
| 79 | |
| 80 | myIsRaytraceDataValid = Standard_False; |
| 81 | } |
| 82 | |
| 83 | // The set of processed structures (reflected to ray-tracing) |
| 84 | // This set is used to remove out-of-date records from the |
| 85 | // hash map of structures |
| 86 | std::set<const OpenGl_Structure*> anElements; |
| 87 | |
| 88 | // Set of all currently visible and "raytracable" primitive arrays. |
| 89 | std::set<const OpenGl_PrimitiveArray*> anArrays; |
| 90 | |
| 91 | const OpenGl_LayerList& aList = myView->LayerList(); |
| 92 | |
| 93 | for (OpenGl_SequenceOfLayers::Iterator anLayerIt (aList.Layers()); anLayerIt.More(); anLayerIt.Next()) |
| 94 | { |
| 95 | const OpenGl_PriorityList& aPriorityList = anLayerIt.Value().PriorityList(); |
| 96 | |
| 97 | if (aPriorityList.NbStructures() == 0) |
| 98 | continue; |
| 99 | |
| 100 | const OpenGl_ArrayOfStructure& aStructArray = aPriorityList.ArrayOfStructures(); |
| 101 | |
| 102 | for (Standard_Integer anIndex = 0; anIndex < aStructArray.Length(); ++anIndex) |
| 103 | { |
| 104 | OpenGl_SequenceOfStructure::Iterator aStructIt; |
| 105 | |
| 106 | for (aStructIt.Init (aStructArray (anIndex)); aStructIt.More(); aStructIt.Next()) |
| 107 | { |
| 108 | Standard_ShortReal* aTransform (NULL); |
| 109 | |
| 110 | const OpenGl_Structure* aStructure = aStructIt.Value(); |
| 111 | |
| 112 | if (theMode == OpenGl_GUM_CHECK) |
| 113 | { |
| 114 | if (CheckRaytraceStructure (aStructure)) |
| 115 | { |
| 116 | return UpdateRaytraceGeometry (OpenGl_GUM_PREPARE); |
| 117 | } |
| 118 | } |
| 119 | else if (theMode == OpenGl_GUM_PREPARE) |
| 120 | { |
| 121 | if (!aStructure->IsRaytracable() |
| 122 | || !aStructure->IsVisible()) |
| 123 | continue; |
| 124 | |
| 125 | for (OpenGl_Structure::GroupIterator aGroupIter (aStructure->DrawGroups()); aGroupIter.More(); aGroupIter.Next()) |
| 126 | { |
| 127 | // OpenGL elements from group (extract primitives arrays) |
| 128 | for (const OpenGl_ElementNode* aNode = aGroupIter.Value()->FirstNode(); aNode != NULL; aNode = aNode->next) |
| 129 | { |
| 130 | OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem); |
| 131 | |
| 132 | if (aPrimArray != NULL) |
| 133 | { |
| 134 | // Collect all primitive arrays in scene. |
| 135 | anArrays.insert (aPrimArray); |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | else if (theMode == OpenGl_GUM_UPDATE) |
| 141 | { |
| 142 | if (!aStructure->IsRaytracable()) |
| 143 | continue; |
| 144 | |
| 145 | if (aStructure->Transformation()->mat != NULL) |
| 146 | { |
| 147 | if (aTransform == NULL) |
| 148 | aTransform = new Standard_ShortReal[16]; |
| 149 | |
| 150 | for (Standard_Integer i = 0; i < 4; ++i) |
| 151 | for (Standard_Integer j = 0; j < 4; ++j) |
| 152 | { |
| 153 | aTransform[j * 4 + i] = aStructure->Transformation()->mat[i][j]; |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | AddRaytraceStructure (aStructure, aTransform, anElements); |
| 158 | } |
| 159 | |
| 160 | delete [] aTransform; |
| 161 | } |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | if (theMode == OpenGl_GUM_PREPARE) |
| 166 | { |
| 167 | BVH_ObjectSet<Standard_ShortReal, 4>::BVH_ObjectList anUnchangedObjects; |
| 168 | |
| 169 | // Leave only unchanged objects in myRaytraceGeometry so only their transforms and materials will be updated |
| 170 | // Objects which not in myArrayToTrianglesMap will be built from scratch. |
| 171 | for (Standard_Integer anObjectIdx = 0; anObjectIdx < myRaytraceGeometry.Objects().Size(); ++anObjectIdx) |
| 172 | { |
| 173 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 174 | myRaytraceGeometry.Objects().ChangeValue (anObjectIdx).operator->()); |
| 175 | |
| 176 | // If primitive array of object not in "anArrays" set then it was hided or deleted. |
| 177 | // If primitive array present in "anArrays" set but we don't have associated object yet, then |
| 178 | // the object is new and still has to be built. |
| 179 | if ((aTriangleSet != NULL) && ((anArrays.find (aTriangleSet->AssociatedPArray())) != anArrays.end())) |
| 180 | { |
| 181 | anUnchangedObjects.Append (myRaytraceGeometry.Objects().Value (anObjectIdx)); |
| 182 | |
| 183 | myArrayToTrianglesMap[aTriangleSet->AssociatedPArray()] = aTriangleSet; |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | myRaytraceGeometry.Objects() = anUnchangedObjects; |
| 188 | |
| 189 | return UpdateRaytraceGeometry (OpenGl_GUM_UPDATE); |
| 190 | } |
| 191 | |
| 192 | if (theMode == OpenGl_GUM_UPDATE) |
| 193 | { |
| 194 | // Actualize the hash map of structures -- remove out-of-date records |
| 195 | std::map<const OpenGl_Structure*, Standard_Size>::iterator anIter = myStructureStates.begin(); |
| 196 | |
| 197 | while (anIter != myStructureStates.end()) |
| 198 | { |
| 199 | if (anElements.find (anIter->first) == anElements.end()) |
| 200 | { |
| 201 | myStructureStates.erase (anIter++); |
| 202 | } |
| 203 | else |
| 204 | { |
| 205 | ++anIter; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | // Actualize OpenGL layer list state |
| 210 | myLayersModificationStatus = myView->LayerList().ModificationState(); |
| 211 | |
| 212 | // Rebuild bottom-level and high-level BVHs |
| 213 | myRaytraceGeometry.ProcessAcceleration(); |
| 214 | |
| 215 | const Standard_ShortReal aMinRadius = Max (fabs (myRaytraceGeometry.Box().CornerMin().x()), Max ( |
| 216 | fabs (myRaytraceGeometry.Box().CornerMin().y()), fabs (myRaytraceGeometry.Box().CornerMin().z()))); |
| 217 | const Standard_ShortReal aMaxRadius = Max (fabs (myRaytraceGeometry.Box().CornerMax().x()), Max ( |
| 218 | fabs (myRaytraceGeometry.Box().CornerMax().y()), fabs (myRaytraceGeometry.Box().CornerMax().z()))); |
| 219 | |
| 220 | myRaytraceSceneRadius = 2.f /* scale factor */ * Max (aMinRadius, aMaxRadius); |
| 221 | |
| 222 | const BVH_Vec4f aSize = myRaytraceGeometry.Box().Size(); |
| 223 | |
| 224 | myRaytraceSceneEpsilon = Max (1e-7f, 1e-4f * sqrtf ( |
| 225 | aSize.x() * aSize.x() + aSize.y() * aSize.y() + aSize.z() * aSize.z())); |
| 226 | |
| 227 | return UploadRaytraceData(); |
| 228 | } |
| 229 | |
| 230 | return Standard_True; |
| 231 | } |
| 232 | |
| 233 | // ======================================================================= |
| 234 | // function : CheckRaytraceStructure |
| 235 | // purpose : Checks to see if the structure is modified |
| 236 | // ======================================================================= |
| 237 | Standard_Boolean OpenGl_Workspace::CheckRaytraceStructure (const OpenGl_Structure* theStructure) |
| 238 | { |
| 239 | if (!theStructure->IsRaytracable()) |
| 240 | { |
| 241 | // Checks to see if all ray-tracable elements were |
| 242 | // removed from the structure |
| 243 | if (theStructure->ModificationState() > 0) |
| 244 | { |
| 245 | theStructure->ResetModificationState(); |
| 246 | return Standard_True; |
| 247 | } |
| 248 | |
| 249 | return Standard_False; |
| 250 | } |
| 251 | |
| 252 | std::map<const OpenGl_Structure*, Standard_Size>::iterator aStructState = myStructureStates.find (theStructure); |
| 253 | |
| 254 | if (aStructState != myStructureStates.end()) |
| 255 | return aStructState->second != theStructure->ModificationState(); |
| 256 | |
| 257 | return Standard_True; |
| 258 | } |
| 259 | |
| 260 | // ======================================================================= |
| 261 | // function : CreateMaterial |
| 262 | // purpose : Creates ray-tracing material properties |
| 263 | // ======================================================================= |
| 264 | void CreateMaterial (const OPENGL_SURF_PROP& theProp, OpenGl_RaytraceMaterial& theMaterial) |
| 265 | { |
| 266 | const float* aSrcAmb = theProp.isphysic ? theProp.ambcol.rgb : theProp.matcol.rgb; |
| 267 | theMaterial.Ambient = BVH_Vec4f (aSrcAmb[0] * theProp.amb, |
| 268 | aSrcAmb[1] * theProp.amb, |
| 269 | aSrcAmb[2] * theProp.amb, |
| 270 | 1.0f); |
| 271 | |
| 272 | const float* aSrcDif = theProp.isphysic ? theProp.difcol.rgb : theProp.matcol.rgb; |
| 273 | theMaterial.Diffuse = BVH_Vec4f (aSrcDif[0] * theProp.diff, |
| 274 | aSrcDif[1] * theProp.diff, |
| 275 | aSrcDif[2] * theProp.diff, |
| 276 | 1.0f); |
| 277 | |
| 278 | const float aDefSpecCol[4] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 279 | const float* aSrcSpe = theProp.isphysic ? theProp.speccol.rgb : aDefSpecCol; |
| 280 | theMaterial.Specular = BVH_Vec4f (aSrcSpe[0] * theProp.spec, |
| 281 | aSrcSpe[1] * theProp.spec, |
| 282 | aSrcSpe[2] * theProp.spec, |
| 283 | theProp.shine); |
| 284 | |
| 285 | const float* aSrcEms = theProp.isphysic ? theProp.emscol.rgb : theProp.matcol.rgb; |
| 286 | theMaterial.Emission = BVH_Vec4f (aSrcEms[0] * theProp.emsv, |
| 287 | aSrcEms[1] * theProp.emsv, |
| 288 | aSrcEms[2] * theProp.emsv, |
| 289 | 1.0f); |
| 290 | |
| 291 | // Note: Here we use sub-linear transparency function |
| 292 | // to produce realistic-looking transparency effect |
| 293 | theMaterial.Transparency = BVH_Vec4f (powf (theProp.trans, 0.75f), |
| 294 | 1.f - theProp.trans, |
| 295 | theProp.index == 0 ? 1.f : theProp.index, |
| 296 | theProp.index == 0 ? 1.f : 1.f / theProp.index); |
| 297 | |
| 298 | const float aMaxRefl = Max (theMaterial.Diffuse.x() + theMaterial.Specular.x(), |
| 299 | Max (theMaterial.Diffuse.y() + theMaterial.Specular.y(), |
| 300 | theMaterial.Diffuse.z() + theMaterial.Specular.z())); |
| 301 | |
| 302 | const float aReflectionScale = 0.75f / aMaxRefl; |
| 303 | |
| 304 | theMaterial.Reflection = BVH_Vec4f (theProp.speccol.rgb[0] * theProp.spec * aReflectionScale, |
| 305 | theProp.speccol.rgb[1] * theProp.spec * aReflectionScale, |
| 306 | theProp.speccol.rgb[2] * theProp.spec * aReflectionScale, |
| 307 | 0.f); |
| 308 | } |
| 309 | |
| 310 | // ======================================================================= |
| 311 | // function : AddRaytraceStructure |
| 312 | // purpose : Adds OpenGL structure to ray-traced scene geometry |
| 313 | // ======================================================================= |
| 314 | Standard_Boolean OpenGl_Workspace::AddRaytraceStructure (const OpenGl_Structure* theStructure, |
| 315 | const Standard_ShortReal* theTransform, std::set<const OpenGl_Structure*>& theElements) |
| 316 | { |
| 317 | theElements.insert (theStructure); |
| 318 | |
| 319 | if (!theStructure->IsVisible()) |
| 320 | { |
| 321 | myStructureStates[theStructure] = theStructure->ModificationState(); |
| 322 | return Standard_True; |
| 323 | } |
| 324 | |
| 325 | // Get structure material |
| 326 | Standard_Integer aStructMatID = -1; |
| 327 | |
| 328 | if (theStructure->AspectFace() != NULL) |
| 329 | { |
| 330 | aStructMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
| 331 | |
| 332 | OpenGl_RaytraceMaterial aStructMaterial; |
| 333 | CreateMaterial (theStructure->AspectFace()->IntFront(), aStructMaterial); |
| 334 | |
| 335 | myRaytraceGeometry.Materials.push_back (aStructMaterial); |
| 336 | } |
| 337 | |
| 338 | for (OpenGl_Structure::GroupIterator aGroupIter (theStructure->DrawGroups()); aGroupIter.More(); aGroupIter.Next()) |
| 339 | { |
| 340 | // Get group material |
| 341 | Standard_Integer aGroupMatID = -1; |
| 342 | if (aGroupIter.Value()->AspectFace() != NULL) |
| 343 | { |
| 344 | aGroupMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
| 345 | |
| 346 | OpenGl_RaytraceMaterial aGroupMaterial; |
| 347 | CreateMaterial (aGroupIter.Value()->AspectFace()->IntFront(), aGroupMaterial); |
| 348 | |
| 349 | myRaytraceGeometry.Materials.push_back (aGroupMaterial); |
| 350 | } |
| 351 | |
| 352 | Standard_Integer aMatID = aGroupMatID < 0 ? aStructMatID : aGroupMatID; |
| 353 | |
| 354 | if (aMatID < 0) |
| 355 | { |
| 356 | aMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
| 357 | |
| 358 | myRaytraceGeometry.Materials.push_back (OpenGl_RaytraceMaterial()); |
| 359 | } |
| 360 | |
| 361 | // Add OpenGL elements from group (extract primitives arrays and aspects) |
| 362 | for (const OpenGl_ElementNode* aNode = aGroupIter.Value()->FirstNode(); aNode != NULL; aNode = aNode->next) |
| 363 | { |
| 364 | OpenGl_AspectFace* anAspect = dynamic_cast<OpenGl_AspectFace*> (aNode->elem); |
| 365 | if (anAspect != NULL) |
| 366 | { |
| 367 | aMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
| 368 | |
| 369 | OpenGl_RaytraceMaterial aMaterial; |
| 370 | CreateMaterial (anAspect->IntFront(), aMaterial); |
| 371 | |
| 372 | myRaytraceGeometry.Materials.push_back (aMaterial); |
| 373 | } |
| 374 | else |
| 375 | { |
| 376 | OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem); |
| 377 | |
| 378 | std::map<const OpenGl_PrimitiveArray*, OpenGl_TriangleSet*>::iterator aSetIter = myArrayToTrianglesMap.find (aPrimArray); |
| 379 | |
| 380 | if (aPrimArray != NULL) |
| 381 | { |
| 382 | if (aSetIter != myArrayToTrianglesMap.end()) |
| 383 | { |
| 384 | OpenGl_TriangleSet* aSet = aSetIter->second; |
| 385 | |
| 386 | BVH_Transform<Standard_ShortReal, 4>* aTransform = new BVH_Transform<Standard_ShortReal, 4>(); |
| 387 | |
| 388 | if (theTransform != NULL) |
| 389 | { |
| 390 | aTransform->SetTransform (*(reinterpret_cast<const BVH_Mat4f*> (theTransform))); |
| 391 | } |
| 392 | |
| 393 | aSet->SetProperties (aTransform); |
| 394 | |
| 395 | if (aSet->MaterialIndex() != OpenGl_TriangleSet::INVALID_MATERIAL && aSet->MaterialIndex() != aMatID ) |
| 396 | { |
| 397 | aSet->SetMaterialIndex (aMatID); |
| 398 | } |
| 399 | } |
| 400 | else |
| 401 | { |
| 402 | NCollection_Handle<BVH_Object<Standard_ShortReal, 4> > aSet = |
| 403 | AddRaytracePrimitiveArray (aPrimArray, aMatID, 0); |
| 404 | |
| 405 | if (!aSet.IsNull()) |
| 406 | { |
| 407 | BVH_Transform<Standard_ShortReal, 4>* aTransform = new BVH_Transform<Standard_ShortReal, 4>; |
| 408 | |
| 409 | if (theTransform != NULL) |
| 410 | { |
| 411 | aTransform->SetTransform (*(reinterpret_cast<const BVH_Mat4f*> (theTransform))); |
| 412 | } |
| 413 | |
| 414 | aSet->SetProperties (aTransform); |
| 415 | |
| 416 | myRaytraceGeometry.Objects().Append (aSet); |
| 417 | } |
| 418 | } |
| 419 | } |
| 420 | } |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | Standard_ShortReal* aTransform = NULL; |
| 425 | |
| 426 | // Process all connected OpenGL structures |
| 427 | for (OpenGl_ListOfStructure::Iterator anIts (theStructure->ConnectedStructures()); anIts.More(); anIts.Next()) |
| 428 | { |
| 429 | if (anIts.Value()->Transformation()->mat != NULL) |
| 430 | { |
| 431 | if (aTransform == NULL) |
| 432 | aTransform = new Standard_ShortReal[16]; |
| 433 | |
| 434 | for (Standard_Integer i = 0; i < 4; ++i) |
| 435 | for (Standard_Integer j = 0; j < 4; ++j) |
| 436 | { |
| 437 | aTransform[j * 4 + i] = |
| 438 | anIts.Value()->Transformation()->mat[i][j]; |
| 439 | } |
| 440 | } |
| 441 | |
| 442 | if (anIts.Value()->IsRaytracable()) |
| 443 | AddRaytraceStructure (anIts.Value(), aTransform != NULL ? aTransform : theTransform, theElements); |
| 444 | } |
| 445 | |
| 446 | delete[] aTransform; |
| 447 | |
| 448 | myStructureStates[theStructure] = theStructure->ModificationState(); |
| 449 | |
| 450 | return Standard_True; |
| 451 | } |
| 452 | |
| 453 | // ======================================================================= |
| 454 | // function : AddRaytracePrimitiveArray |
| 455 | // purpose : Adds OpenGL primitive array to ray-traced scene geometry |
| 456 | // ======================================================================= |
| 457 | OpenGl_TriangleSet* OpenGl_Workspace::AddRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray, |
| 458 | Standard_Integer theMatID, |
| 459 | const Standard_ShortReal* theTransform) |
| 460 | { |
| 461 | const Handle(Graphic3d_IndexBuffer)& anIndices = theArray->Indices(); |
| 462 | const Handle(Graphic3d_Buffer)& anAttribs = theArray->Attributes(); |
| 463 | const Handle(Graphic3d_BoundBuffer)& aBounds = theArray->Bounds(); |
| 464 | if (theArray->DrawMode() < GL_TRIANGLES |
| 465 | || theArray->DrawMode() > GL_POLYGON |
| 466 | || anAttribs.IsNull()) |
| 467 | { |
| 468 | return NULL; |
| 469 | } |
| 470 | |
| 471 | #ifdef RAY_TRACE_PRINT_INFO |
| 472 | switch (theArray->DrawMode()) |
| 473 | { |
| 474 | case GL_POLYGON: std::cout << "\tAdding GL_POLYGON\n"; break; |
| 475 | case GL_TRIANGLES: std::cout << "\tAdding GL_TRIANGLES\n"; break; |
| 476 | case GL_QUADS: std::cout << "\tAdding GL_QUADS\n"; break; |
| 477 | case GL_TRIANGLE_FAN: std::cout << "\tAdding GL_TRIANGLE_FAN\n"; break; |
| 478 | case GL_TRIANGLE_STRIP: std::cout << "\tAdding GL_TRIANGLE_STRIP\n"; break; |
| 479 | case GL_QUAD_STRIP: std::cout << "\tAdding GL_QUAD_STRIP\n"; break; |
| 480 | } |
| 481 | #endif |
| 482 | |
| 483 | OpenGl_TriangleSet* aSet = new OpenGl_TriangleSet (theArray); |
| 484 | { |
| 485 | aSet->Vertices.reserve (anAttribs->NbElements); |
| 486 | aSet->Normals .reserve (anAttribs->NbElements); |
| 487 | const size_t aVertFrom = aSet->Vertices.size(); |
| 488 | for (Standard_Integer anAttribIter = 0; anAttribIter < anAttribs->NbAttributes; ++anAttribIter) |
| 489 | { |
| 490 | const Graphic3d_Attribute& anAttrib = anAttribs->Attribute (anAttribIter); |
| 491 | const size_t anOffset = anAttribs->AttributeOffset (anAttribIter); |
| 492 | if (anAttrib.Id == Graphic3d_TOA_POS) |
| 493 | { |
| 494 | if (anAttrib.DataType == Graphic3d_TOD_VEC3 |
| 495 | || anAttrib.DataType == Graphic3d_TOD_VEC4) |
| 496 | { |
| 497 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 498 | { |
| 499 | const Graphic3d_Vec3& aVert = *reinterpret_cast<const Graphic3d_Vec3* >(anAttribs->value (aVertIter) + anOffset); |
| 500 | aSet->Vertices.push_back (BVH_Vec4f (aVert.x(), aVert.y(), aVert.z(), 1.0f)); |
| 501 | } |
| 502 | } |
| 503 | else if (anAttrib.DataType == Graphic3d_TOD_VEC2) |
| 504 | { |
| 505 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 506 | { |
| 507 | const Graphic3d_Vec2& aVert = *reinterpret_cast<const Graphic3d_Vec2* >(anAttribs->value (aVertIter) + anOffset); |
| 508 | aSet->Vertices.push_back (BVH_Vec4f (aVert.x(), aVert.y(), 0.0f, 1.0f)); |
| 509 | } |
| 510 | } |
| 511 | } |
| 512 | else if (anAttrib.Id == Graphic3d_TOA_NORM) |
| 513 | { |
| 514 | if (anAttrib.DataType == Graphic3d_TOD_VEC3 |
| 515 | || anAttrib.DataType == Graphic3d_TOD_VEC4) |
| 516 | { |
| 517 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 518 | { |
| 519 | const Graphic3d_Vec3& aNorm = *reinterpret_cast<const Graphic3d_Vec3* >(anAttribs->value (aVertIter) + anOffset); |
| 520 | aSet->Normals.push_back (BVH_Vec4f (aNorm.x(), aNorm.y(), aNorm.z(), 0.0f)); |
| 521 | } |
| 522 | } |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | if (aSet->Normals.size() != aSet->Vertices.size()) |
| 527 | { |
| 528 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 529 | { |
| 530 | aSet->Normals.push_back (BVH_Vec4f()); |
| 531 | } |
| 532 | } |
| 533 | |
| 534 | if (theTransform) |
| 535 | { |
| 536 | for (size_t aVertIter = aVertFrom; aVertIter < aSet->Vertices.size(); ++aVertIter) |
| 537 | { |
| 538 | BVH_Vec4f& aVertex = aSet->Vertices[aVertIter]; |
| 539 | aVertex = MatVecMult (theTransform, aVertex); |
| 540 | } |
| 541 | for (size_t aVertIter = aVertFrom; aVertIter < aSet->Normals.size(); ++aVertIter) |
| 542 | { |
| 543 | BVH_Vec4f& aNorm = aSet->Normals[aVertIter]; |
| 544 | aNorm = MatVecMult (theTransform, aNorm); |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | if (!aBounds.IsNull()) |
| 549 | { |
| 550 | #ifdef RAY_TRACE_PRINT_INFO |
| 551 | std::cout << "\tNumber of bounds = " << aBounds->NbBounds << std::endl; |
| 552 | #endif |
| 553 | |
| 554 | Standard_Integer aBoundStart = 0; |
| 555 | for (Standard_Integer aBound = 0; aBound < aBounds->NbBounds; ++aBound) |
| 556 | { |
| 557 | const Standard_Integer aVertNum = aBounds->Bounds[aBound]; |
| 558 | |
| 559 | #ifdef RAY_TRACE_PRINT_INFO |
| 560 | std::cout << "\tAdding indices from bound " << aBound << ": " << |
| 561 | aBoundStart << " .. " << aVertNum << std::endl; |
| 562 | #endif |
| 563 | |
| 564 | if (!AddRaytraceVertexIndices (*aSet, *theArray, aBoundStart, aVertNum, theMatID)) |
| 565 | { |
| 566 | delete aSet; |
| 567 | return NULL; |
| 568 | } |
| 569 | |
| 570 | aBoundStart += aVertNum; |
| 571 | } |
| 572 | } |
| 573 | else |
| 574 | { |
| 575 | const Standard_Integer aVertNum = !anIndices.IsNull() ? anIndices->NbElements : anAttribs->NbElements; |
| 576 | |
| 577 | #ifdef RAY_TRACE_PRINT_INFO |
| 578 | std::cout << "\tAdding indices from array: " << aVertNum << std::endl; |
| 579 | #endif |
| 580 | |
| 581 | if (!AddRaytraceVertexIndices (*aSet, *theArray, 0, aVertNum, theMatID)) |
| 582 | { |
| 583 | delete aSet; |
| 584 | return NULL; |
| 585 | } |
| 586 | } |
| 587 | } |
| 588 | |
| 589 | if (aSet->Size() != 0) |
| 590 | aSet->MarkDirty(); |
| 591 | |
| 592 | return aSet; |
| 593 | } |
| 594 | |
| 595 | // ======================================================================= |
| 596 | // function : AddRaytraceVertexIndices |
| 597 | // purpose : Adds vertex indices to ray-traced scene geometry |
| 598 | // ======================================================================= |
| 599 | Standard_Boolean OpenGl_Workspace::AddRaytraceVertexIndices (OpenGl_TriangleSet& theSet, |
| 600 | const OpenGl_PrimitiveArray& theArray, |
| 601 | Standard_Integer theOffset, |
| 602 | Standard_Integer theCount, |
| 603 | Standard_Integer theMatID) |
| 604 | { |
| 605 | switch (theArray.DrawMode()) |
| 606 | { |
| 607 | case GL_TRIANGLES: return AddRaytraceTriangleArray (theSet, theArray.Indices(), theOffset, theCount, theMatID); |
| 608 | case GL_QUADS: return AddRaytraceQuadrangleArray (theSet, theArray.Indices(), theOffset, theCount, theMatID); |
| 609 | case GL_TRIANGLE_FAN: return AddRaytraceTriangleFanArray (theSet, theArray.Indices(), theOffset, theCount, theMatID); |
| 610 | case GL_TRIANGLE_STRIP: return AddRaytraceTriangleStripArray (theSet, theArray.Indices(), theOffset, theCount, theMatID); |
| 611 | case GL_QUAD_STRIP: return AddRaytraceQuadrangleStripArray (theSet, theArray.Indices(), theOffset, theCount, theMatID); |
| 612 | case GL_POLYGON: return AddRaytracePolygonArray (theSet, theArray.Indices(), theOffset, theCount, theMatID); |
| 613 | } |
| 614 | return Standard_False; |
| 615 | } |
| 616 | |
| 617 | // ======================================================================= |
| 618 | // function : AddRaytraceTriangleArray |
| 619 | // purpose : Adds OpenGL triangle array to ray-traced scene geometry |
| 620 | // ======================================================================= |
| 621 | Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleArray (OpenGl_TriangleSet& theSet, |
| 622 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
| 623 | Standard_Integer theOffset, |
| 624 | Standard_Integer theCount, |
| 625 | Standard_Integer theMatID) |
| 626 | { |
| 627 | if (theCount < 3) |
| 628 | return Standard_True; |
| 629 | |
| 630 | theSet.Elements.reserve (theSet.Elements.size() + theCount / 3); |
| 631 | |
| 632 | if (!theIndices.IsNull()) |
| 633 | { |
| 634 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; aVert += 3) |
| 635 | { |
| 636 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 637 | theIndices->Index (aVert + 1), |
| 638 | theIndices->Index (aVert + 2), |
| 639 | theMatID)); |
| 640 | } |
| 641 | } |
| 642 | else |
| 643 | { |
| 644 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; aVert += 3) |
| 645 | { |
| 646 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 1, aVert + 2, |
| 647 | theMatID)); |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | return Standard_True; |
| 652 | } |
| 653 | |
| 654 | // ======================================================================= |
| 655 | // function : AddRaytraceTriangleFanArray |
| 656 | // purpose : Adds OpenGL triangle fan array to ray-traced scene geometry |
| 657 | // ======================================================================= |
| 658 | Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet, |
| 659 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
| 660 | Standard_Integer theOffset, |
| 661 | Standard_Integer theCount, |
| 662 | Standard_Integer theMatID) |
| 663 | { |
| 664 | if (theCount < 3) |
| 665 | return Standard_True; |
| 666 | |
| 667 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
| 668 | |
| 669 | if (!theIndices.IsNull()) |
| 670 | { |
| 671 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 672 | { |
| 673 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (theOffset), |
| 674 | theIndices->Index (aVert + 1), |
| 675 | theIndices->Index (aVert + 2), |
| 676 | theMatID)); |
| 677 | } |
| 678 | } |
| 679 | else |
| 680 | { |
| 681 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 682 | { |
| 683 | theSet.Elements.push_back (BVH_Vec4i (theOffset, |
| 684 | aVert + 1, |
| 685 | aVert + 2, |
| 686 | theMatID)); |
| 687 | } |
| 688 | } |
| 689 | |
| 690 | return Standard_True; |
| 691 | } |
| 692 | |
| 693 | // ======================================================================= |
| 694 | // function : AddRaytraceTriangleStripArray |
| 695 | // purpose : Adds OpenGL triangle strip array to ray-traced scene geometry |
| 696 | // ======================================================================= |
| 697 | Standard_Boolean OpenGl_Workspace::AddRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet, |
| 698 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
| 699 | Standard_Integer theOffset, |
| 700 | Standard_Integer theCount, |
| 701 | Standard_Integer theMatID) |
| 702 | { |
| 703 | if (theCount < 3) |
| 704 | return Standard_True; |
| 705 | |
| 706 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
| 707 | |
| 708 | if (!theIndices.IsNull()) |
| 709 | { |
| 710 | for (Standard_Integer aVert = theOffset, aCW = 0; aVert < theOffset + theCount - 2; ++aVert, aCW = (aCW + 1) % 2) |
| 711 | { |
| 712 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + aCW ? 1 : 0), |
| 713 | theIndices->Index (aVert + aCW ? 0 : 1), |
| 714 | theIndices->Index (aVert + 2), |
| 715 | theMatID)); |
| 716 | } |
| 717 | } |
| 718 | else |
| 719 | { |
| 720 | for (Standard_Integer aVert = theOffset, aCW = 0; aVert < theOffset + theCount - 2; ++aVert, aCW = (aCW + 1) % 2) |
| 721 | { |
| 722 | theSet.Elements.push_back (BVH_Vec4i (aVert + aCW ? 1 : 0, |
| 723 | aVert + aCW ? 0 : 1, |
| 724 | aVert + 2, |
| 725 | theMatID)); |
| 726 | } |
| 727 | } |
| 728 | |
| 729 | return Standard_True; |
| 730 | } |
| 731 | |
| 732 | // ======================================================================= |
| 733 | // function : AddRaytraceQuadrangleArray |
| 734 | // purpose : Adds OpenGL quad array to ray-traced scene geometry |
| 735 | // ======================================================================= |
| 736 | Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet, |
| 737 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
| 738 | Standard_Integer theOffset, |
| 739 | Standard_Integer theCount, |
| 740 | Standard_Integer theMatID) |
| 741 | { |
| 742 | if (theCount < 4) |
| 743 | return Standard_True; |
| 744 | |
| 745 | theSet.Elements.reserve (theSet.Elements.size() + theCount / 2); |
| 746 | |
| 747 | if (!theIndices.IsNull()) |
| 748 | { |
| 749 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 4) |
| 750 | { |
| 751 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 752 | theIndices->Index (aVert + 1), |
| 753 | theIndices->Index (aVert + 2), |
| 754 | theMatID)); |
| 755 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 756 | theIndices->Index (aVert + 2), |
| 757 | theIndices->Index (aVert + 3), |
| 758 | theMatID)); |
| 759 | } |
| 760 | } |
| 761 | else |
| 762 | { |
| 763 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 4) |
| 764 | { |
| 765 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 1, aVert + 2, |
| 766 | theMatID)); |
| 767 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 2, aVert + 3, |
| 768 | theMatID)); |
| 769 | } |
| 770 | } |
| 771 | |
| 772 | return Standard_True; |
| 773 | } |
| 774 | |
| 775 | // ======================================================================= |
| 776 | // function : AddRaytraceQuadrangleStripArray |
| 777 | // purpose : Adds OpenGL quad strip array to ray-traced scene geometry |
| 778 | // ======================================================================= |
| 779 | Standard_Boolean OpenGl_Workspace::AddRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet, |
| 780 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
| 781 | Standard_Integer theOffset, |
| 782 | Standard_Integer theCount, |
| 783 | Standard_Integer theMatID) |
| 784 | { |
| 785 | if (theCount < 4) |
| 786 | return Standard_True; |
| 787 | |
| 788 | theSet.Elements.reserve (theSet.Elements.size() + 2 * theCount - 6); |
| 789 | |
| 790 | if (!theIndices.IsNull()) |
| 791 | { |
| 792 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 2) |
| 793 | { |
| 794 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 795 | theIndices->Index (aVert + 1), |
| 796 | theIndices->Index (aVert + 2), |
| 797 | theMatID)); |
| 798 | |
| 799 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 1), |
| 800 | theIndices->Index (aVert + 3), |
| 801 | theIndices->Index (aVert + 2), |
| 802 | theMatID)); |
| 803 | } |
| 804 | } |
| 805 | else |
| 806 | { |
| 807 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 2) |
| 808 | { |
| 809 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, |
| 810 | aVert + 1, |
| 811 | aVert + 2, |
| 812 | theMatID)); |
| 813 | |
| 814 | theSet.Elements.push_back (BVH_Vec4i (aVert + 1, |
| 815 | aVert + 3, |
| 816 | aVert + 2, |
| 817 | theMatID)); |
| 818 | } |
| 819 | } |
| 820 | |
| 821 | return Standard_True; |
| 822 | } |
| 823 | |
| 824 | // ======================================================================= |
| 825 | // function : AddRaytracePolygonArray |
| 826 | // purpose : Adds OpenGL polygon array to ray-traced scene geometry |
| 827 | // ======================================================================= |
| 828 | Standard_Boolean OpenGl_Workspace::AddRaytracePolygonArray (OpenGl_TriangleSet& theSet, |
| 829 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
| 830 | Standard_Integer theOffset, |
| 831 | Standard_Integer theCount, |
| 832 | Standard_Integer theMatID) |
| 833 | { |
| 834 | if (theCount < 3) |
| 835 | return Standard_True; |
| 836 | |
| 837 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
| 838 | |
| 839 | if (!theIndices.IsNull()) |
| 840 | { |
| 841 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 842 | { |
| 843 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (theOffset), |
| 844 | theIndices->Index (aVert + 1), |
| 845 | theIndices->Index (aVert + 2), |
| 846 | theMatID)); |
| 847 | } |
| 848 | } |
| 849 | else |
| 850 | { |
| 851 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 852 | { |
| 853 | theSet.Elements.push_back (BVH_Vec4i (theOffset, |
| 854 | aVert + 1, |
| 855 | aVert + 2, |
| 856 | theMatID)); |
| 857 | } |
| 858 | } |
| 859 | |
| 860 | return Standard_True; |
| 861 | } |
| 862 | |
| 863 | // ======================================================================= |
| 864 | // function : UpdateRaytraceLightSources |
| 865 | // purpose : Updates 3D scene light sources for ray-tracing |
| 866 | // ======================================================================= |
| 867 | Standard_Boolean OpenGl_Workspace::UpdateRaytraceLightSources (const GLdouble theInvModelView[16]) |
| 868 | { |
| 869 | myRaytraceGeometry.Sources.clear(); |
| 870 | |
| 871 | myRaytraceGeometry.Ambient = BVH_Vec4f (0.0f, 0.0f, 0.0f, 0.0f); |
| 872 | |
| 873 | for (OpenGl_ListOfLight::Iterator anItl (myView->LightList()); anItl.More(); anItl.Next()) |
| 874 | { |
| 875 | const OpenGl_Light& aLight = anItl.Value(); |
| 876 | |
| 877 | if (aLight.Type == Visual3d_TOLS_AMBIENT) |
| 878 | { |
| 879 | myRaytraceGeometry.Ambient += BVH_Vec4f (aLight.Color.r(), |
| 880 | aLight.Color.g(), |
| 881 | aLight.Color.b(), |
| 882 | 0.0f); |
| 883 | continue; |
| 884 | } |
| 885 | |
| 886 | BVH_Vec4f aDiffuse (aLight.Color.r(), |
| 887 | aLight.Color.g(), |
| 888 | aLight.Color.b(), |
| 889 | 1.0f); |
| 890 | |
| 891 | BVH_Vec4f aPosition (-aLight.Direction.x(), |
| 892 | -aLight.Direction.y(), |
| 893 | -aLight.Direction.z(), |
| 894 | 0.0f); |
| 895 | |
| 896 | if (aLight.Type != Visual3d_TOLS_DIRECTIONAL) |
| 897 | { |
| 898 | aPosition = BVH_Vec4f (aLight.Position.x(), |
| 899 | aLight.Position.y(), |
| 900 | aLight.Position.z(), |
| 901 | 1.0f); |
| 902 | } |
| 903 | |
| 904 | if (aLight.IsHeadlight) |
| 905 | aPosition = MatVecMult (theInvModelView, aPosition); |
| 906 | |
| 907 | |
| 908 | myRaytraceGeometry.Sources.push_back (OpenGl_RaytraceLight (aDiffuse, aPosition)); |
| 909 | } |
| 910 | |
| 911 | if (myRaytraceLightSrcTexture.IsNull()) // create light source buffer |
| 912 | { |
| 913 | myRaytraceLightSrcTexture = new OpenGl_TextureBufferArb; |
| 914 | |
| 915 | if (!myRaytraceLightSrcTexture->Create (myGlContext)) |
| 916 | { |
| 917 | #ifdef RAY_TRACE_PRINT_INFO |
| 918 | std::cout << "Error: Failed to create light source buffer" << std::endl; |
| 919 | #endif |
| 920 | return Standard_False; |
| 921 | } |
| 922 | } |
| 923 | |
| 924 | if (myRaytraceGeometry.Sources.size() != 0) |
| 925 | { |
| 926 | const GLfloat* aDataPtr = myRaytraceGeometry.Sources.front().Packed(); |
| 927 | if (!myRaytraceLightSrcTexture->Init (myGlContext, 4, GLsizei (myRaytraceGeometry.Sources.size() * 2), aDataPtr)) |
| 928 | { |
| 929 | #ifdef RAY_TRACE_PRINT_INFO |
| 930 | std::cout << "Error: Failed to upload light source buffer" << std::endl; |
| 931 | #endif |
| 932 | return Standard_False; |
| 933 | } |
| 934 | } |
| 935 | |
| 936 | return Standard_True; |
| 937 | } |
| 938 | |
| 939 | // ======================================================================= |
| 940 | // function : UpdateRaytraceEnvironmentMap |
| 941 | // purpose : Updates environment map for ray-tracing |
| 942 | // ======================================================================= |
| 943 | Standard_Boolean OpenGl_Workspace::UpdateRaytraceEnvironmentMap() |
| 944 | { |
| 945 | if (myView.IsNull()) |
| 946 | return Standard_False; |
| 947 | |
| 948 | if (myViewModificationStatus == myView->ModificationState()) |
| 949 | return Standard_True; |
| 950 | |
| 951 | for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx) |
| 952 | { |
| 953 | const Handle(OpenGl_ShaderProgram)& aProgram = |
| 954 | anIdx == 0 ? myRaytraceProgram : myPostFSAAProgram; |
| 955 | |
| 956 | if (!aProgram.IsNull()) |
| 957 | { |
| 958 | aProgram->Bind (myGlContext); |
| 959 | |
| 960 | if (!myView->TextureEnv().IsNull() && myView->SurfaceDetail() != Visual3d_TOD_NONE) |
| 961 | { |
| 962 | myView->TextureEnv()->Bind ( |
| 963 | myGlContext, GL_TEXTURE0 + OpenGl_RT_EnvironmentMapTexture); |
| 964 | |
| 965 | aProgram->SetUniform (myGlContext, |
| 966 | myUniformLocations[anIdx][OpenGl_RT_uEnvironmentEnable], 1); |
| 967 | } |
| 968 | else |
| 969 | { |
| 970 | aProgram->SetUniform (myGlContext, |
| 971 | myUniformLocations[anIdx][OpenGl_RT_uEnvironmentEnable], 0); |
| 972 | } |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | OpenGl_ShaderProgram::Unbind (myGlContext); |
| 977 | |
| 978 | myViewModificationStatus = myView->ModificationState(); |
| 979 | |
| 980 | return Standard_True; |
| 981 | } |
| 982 | |
| 983 | // ======================================================================= |
| 984 | // function : Source |
| 985 | // purpose : Returns shader source combined with prefix |
| 986 | // ======================================================================= |
| 987 | TCollection_AsciiString OpenGl_Workspace::ShaderSource::Source() const |
| 988 | { |
| 989 | static const TCollection_AsciiString aVersion = "#version 140"; |
| 990 | |
| 991 | if (myPrefix.IsEmpty()) |
| 992 | { |
| 993 | return aVersion + "\n" + mySource; |
| 994 | } |
| 995 | |
| 996 | return aVersion + "\n" + myPrefix + "\n" + mySource; |
| 997 | } |
| 998 | |
| 999 | // ======================================================================= |
| 1000 | // function : Load |
| 1001 | // purpose : Loads shader source from specified files |
| 1002 | // ======================================================================= |
| 1003 | void OpenGl_Workspace::ShaderSource::Load ( |
| 1004 | const TCollection_AsciiString* theFileNames, const Standard_Integer theCount) |
| 1005 | { |
| 1006 | mySource.Clear(); |
| 1007 | |
| 1008 | for (Standard_Integer anIndex = 0; anIndex < theCount; ++anIndex) |
| 1009 | { |
| 1010 | OSD_File aFile (theFileNames[anIndex]); |
| 1011 | |
| 1012 | Standard_ASSERT_RETURN (aFile.Exists(), |
| 1013 | "Error: Failed to find shader source file", /* none */); |
| 1014 | |
| 1015 | aFile.Open (OSD_ReadOnly, OSD_Protection()); |
| 1016 | |
| 1017 | TCollection_AsciiString aSource; |
| 1018 | |
| 1019 | Standard_ASSERT_RETURN (aFile.IsOpen(), |
| 1020 | "Error: Failed to open shader source file", /* none */); |
| 1021 | |
| 1022 | aFile.Read (aSource, (Standard_Integer) aFile.Size()); |
| 1023 | |
| 1024 | if (!aSource.IsEmpty()) |
| 1025 | { |
| 1026 | mySource += TCollection_AsciiString ("\n") + aSource; |
| 1027 | } |
| 1028 | |
| 1029 | aFile.Close(); |
| 1030 | } |
| 1031 | } |
| 1032 | |
| 1033 | // ======================================================================= |
| 1034 | // function : LoadShader |
| 1035 | // purpose : Creates new shader object with specified source |
| 1036 | // ======================================================================= |
| 1037 | Handle(OpenGl_ShaderObject) OpenGl_Workspace::LoadShader (const ShaderSource& theSource, GLenum theType) |
| 1038 | { |
| 1039 | Handle(OpenGl_ShaderObject) aShader = new OpenGl_ShaderObject (theType); |
| 1040 | |
| 1041 | if (!aShader->Create (myGlContext)) |
| 1042 | { |
| 1043 | const TCollection_ExtendedString aMessage = "Error: Failed to create shader object"; |
| 1044 | |
| 1045 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
| 1046 | GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMessage); |
| 1047 | |
| 1048 | aShader->Release (myGlContext.operator->()); |
| 1049 | |
| 1050 | return Handle(OpenGl_ShaderObject)(); |
| 1051 | } |
| 1052 | |
| 1053 | if (!aShader->LoadSource (myGlContext, theSource.Source())) |
| 1054 | { |
| 1055 | const TCollection_ExtendedString aMessage = "Error: Failed to set shader source"; |
| 1056 | |
| 1057 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
| 1058 | GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMessage); |
| 1059 | |
| 1060 | aShader->Release (myGlContext.operator->()); |
| 1061 | |
| 1062 | return Handle(OpenGl_ShaderObject)(); |
| 1063 | } |
| 1064 | |
| 1065 | TCollection_AsciiString aBuildLog; |
| 1066 | |
| 1067 | if (!aShader->Compile (myGlContext)) |
| 1068 | { |
| 1069 | if (aShader->FetchInfoLog (myGlContext, aBuildLog)) |
| 1070 | { |
| 1071 | const TCollection_ExtendedString aMessage = |
| 1072 | TCollection_ExtendedString ("Error: Failed to compile shader object:\n") + aBuildLog; |
| 1073 | |
| 1074 | #ifdef RAY_TRACE_PRINT_INFO |
| 1075 | std::cout << aBuildLog << std::endl; |
| 1076 | #endif |
| 1077 | |
| 1078 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
| 1079 | GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMessage); |
| 1080 | } |
| 1081 | |
| 1082 | aShader->Release (myGlContext.operator->()); |
| 1083 | |
| 1084 | return Handle(OpenGl_ShaderObject)(); |
| 1085 | } |
| 1086 | |
| 1087 | #ifdef RAY_TRACE_PRINT_INFO |
| 1088 | if (aShader->FetchInfoLog (myGlContext, aBuildLog)) |
| 1089 | { |
| 1090 | if (!aBuildLog.IsEmpty()) |
| 1091 | { |
| 1092 | std::cout << aBuildLog << std::endl; |
| 1093 | } |
| 1094 | else |
| 1095 | { |
| 1096 | std::cout << "Info: shader build log is empty" << std::endl; |
| 1097 | } |
| 1098 | } |
| 1099 | #endif |
| 1100 | |
| 1101 | return aShader; |
| 1102 | } |
| 1103 | |
| 1104 | // ======================================================================= |
| 1105 | // function : SafeFailBack |
| 1106 | // purpose : Performs safe exit when shaders initialization fails |
| 1107 | // ======================================================================= |
| 1108 | Standard_Boolean OpenGl_Workspace::SafeFailBack (const TCollection_ExtendedString& theMessage) |
| 1109 | { |
| 1110 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
| 1111 | GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, theMessage); |
| 1112 | |
| 1113 | myComputeInitStatus = OpenGl_RT_FAIL; |
| 1114 | |
| 1115 | ReleaseRaytraceResources(); |
| 1116 | |
| 1117 | return Standard_False; |
| 1118 | } |
| 1119 | |
| 1120 | // ======================================================================= |
| 1121 | // function : InitRaytraceResources |
| 1122 | // purpose : Initializes OpenGL/GLSL shader programs |
| 1123 | // ======================================================================= |
| 1124 | Standard_Boolean OpenGl_Workspace::InitRaytraceResources (const Graphic3d_CView& theCView) |
| 1125 | { |
| 1126 | Standard_Boolean aToRebuildShaders = Standard_False; |
| 1127 | |
| 1128 | if (myComputeInitStatus == OpenGl_RT_INIT) |
| 1129 | { |
| 1130 | if (!myIsRaytraceDataValid) |
| 1131 | return Standard_True; |
| 1132 | |
| 1133 | const Standard_Integer aRequiredStackSize = |
| 1134 | myRaytraceGeometry.HighLevelTreeDepth() + myRaytraceGeometry.BottomLevelTreeDepth(); |
| 1135 | |
| 1136 | if (myRaytraceParameters.StackSize < aRequiredStackSize) |
| 1137 | { |
| 1138 | myRaytraceParameters.StackSize = Max (aRequiredStackSize, THE_DEFAULT_STACK_SIZE); |
| 1139 | |
| 1140 | aToRebuildShaders = Standard_True; |
| 1141 | } |
| 1142 | else |
| 1143 | { |
| 1144 | if (aRequiredStackSize < myRaytraceParameters.StackSize) |
| 1145 | { |
| 1146 | if (myRaytraceParameters.StackSize > THE_DEFAULT_STACK_SIZE) |
| 1147 | { |
| 1148 | myRaytraceParameters.StackSize = Max (aRequiredStackSize, THE_DEFAULT_STACK_SIZE); |
| 1149 | aToRebuildShaders = Standard_True; |
| 1150 | } |
| 1151 | } |
| 1152 | } |
| 1153 | |
| 1154 | if (theCView.RenderParams.RaytracingDepth != myRaytraceParameters.TraceDepth) |
| 1155 | { |
| 1156 | myRaytraceParameters.TraceDepth = theCView.RenderParams.RaytracingDepth; |
| 1157 | aToRebuildShaders = Standard_True; |
| 1158 | } |
| 1159 | |
| 1160 | if (theCView.RenderParams.IsTransparentShadowEnabled != myRaytraceParameters.TransparentShadows) |
| 1161 | { |
| 1162 | myRaytraceParameters.TransparentShadows = theCView.RenderParams.IsTransparentShadowEnabled; |
| 1163 | aToRebuildShaders = Standard_True; |
| 1164 | } |
| 1165 | |
| 1166 | if (aToRebuildShaders) |
| 1167 | { |
| 1168 | #ifdef RAY_TRACE_PRINT_INFO |
| 1169 | std::cout << "Info: Rebuild shaders with stack size: " << myRaytraceParameters.StackSize << std::endl; |
| 1170 | #endif |
| 1171 | |
| 1172 | // Change state to force update all uniforms |
| 1173 | ++myViewModificationStatus; |
| 1174 | |
| 1175 | TCollection_AsciiString aPrefixString = |
| 1176 | TCollection_AsciiString ("#define STACK_SIZE ") + TCollection_AsciiString (myRaytraceParameters.StackSize) + "\n" + |
| 1177 | TCollection_AsciiString ("#define TRACE_DEPTH ") + TCollection_AsciiString (myRaytraceParameters.TraceDepth); |
| 1178 | |
| 1179 | if (myRaytraceParameters.TransparentShadows) |
| 1180 | { |
| 1181 | aPrefixString += TCollection_AsciiString ("\n#define TRANSPARENT_SHADOWS"); |
| 1182 | } |
| 1183 | |
| 1184 | #ifdef RAY_TRACE_PRINT_INFO |
| 1185 | std::cout << "GLSL prefix string:" << std::endl << aPrefixString << std::endl; |
| 1186 | #endif |
| 1187 | |
| 1188 | myRaytraceShaderSource.SetPrefix (aPrefixString); |
| 1189 | myPostFSAAShaderSource.SetPrefix (aPrefixString); |
| 1190 | |
| 1191 | if (!myRaytraceShader->LoadSource (myGlContext, myRaytraceShaderSource.Source()) |
| 1192 | || !myPostFSAAShader->LoadSource (myGlContext, myPostFSAAShaderSource.Source())) |
| 1193 | { |
| 1194 | return Standard_False; |
| 1195 | } |
| 1196 | |
| 1197 | if (!myRaytraceShader->Compile (myGlContext) |
| 1198 | || !myPostFSAAShader->Compile (myGlContext)) |
| 1199 | { |
| 1200 | return Standard_False; |
| 1201 | } |
| 1202 | |
| 1203 | if (!myRaytraceProgram->Link (myGlContext) |
| 1204 | || !myPostFSAAProgram->Link (myGlContext)) |
| 1205 | { |
| 1206 | return Standard_False; |
| 1207 | } |
| 1208 | } |
| 1209 | } |
| 1210 | |
| 1211 | if (myComputeInitStatus == OpenGl_RT_NONE) |
| 1212 | { |
| 1213 | if (!myGlContext->IsGlGreaterEqual (3, 1)) |
| 1214 | { |
| 1215 | const TCollection_ExtendedString aMessage = "Ray-tracing requires OpenGL 3.1 and higher"; |
| 1216 | |
| 1217 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
| 1218 | GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMessage); |
| 1219 | |
| 1220 | return Standard_False; |
| 1221 | } |
| 1222 | |
| 1223 | myRaytraceParameters.TraceDepth = theCView.RenderParams.RaytracingDepth; |
| 1224 | |
| 1225 | TCollection_AsciiString aFolder = Graphic3d_ShaderProgram::ShadersFolder(); |
| 1226 | |
| 1227 | if (aFolder.IsEmpty()) |
| 1228 | { |
| 1229 | const TCollection_ExtendedString aMessage = "Failed to locate shaders directory"; |
| 1230 | |
| 1231 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
| 1232 | GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMessage); |
| 1233 | |
| 1234 | return Standard_False; |
| 1235 | } |
| 1236 | |
| 1237 | if (myIsRaytraceDataValid) |
| 1238 | { |
| 1239 | myRaytraceParameters.StackSize = Max (THE_DEFAULT_STACK_SIZE, |
| 1240 | myRaytraceGeometry.HighLevelTreeDepth() + myRaytraceGeometry.BottomLevelTreeDepth()); |
| 1241 | } |
| 1242 | |
| 1243 | TCollection_AsciiString aPrefixString = |
| 1244 | TCollection_AsciiString ("#define STACK_SIZE ") + TCollection_AsciiString (myRaytraceParameters.StackSize) + "\n" + |
| 1245 | TCollection_AsciiString ("#define TRACE_DEPTH ") + TCollection_AsciiString (myRaytraceParameters.TraceDepth); |
| 1246 | |
| 1247 | if (myRaytraceParameters.TransparentShadows) |
| 1248 | { |
| 1249 | aPrefixString += TCollection_AsciiString ("\n#define TRANSPARENT_SHADOWS"); |
| 1250 | } |
| 1251 | |
| 1252 | #ifdef RAY_TRACE_PRINT_INFO |
| 1253 | std::cout << "GLSL prefix string:" << std::endl << aPrefixString << std::endl; |
| 1254 | #endif |
| 1255 | |
| 1256 | { |
| 1257 | Handle(OpenGl_ShaderObject) aBasicVertShader = LoadShader ( |
| 1258 | ShaderSource (aFolder + "/RaytraceBase.vs"), GL_VERTEX_SHADER); |
| 1259 | |
| 1260 | if (aBasicVertShader.IsNull()) |
| 1261 | { |
| 1262 | return SafeFailBack ("Failed to set vertex shader source"); |
| 1263 | } |
| 1264 | |
| 1265 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.fs", aFolder + "/RaytraceRender.fs" }; |
| 1266 | |
| 1267 | myRaytraceShaderSource.Load (aFiles, 2); |
| 1268 | |
| 1269 | myRaytraceShaderSource.SetPrefix (aPrefixString); |
| 1270 | |
| 1271 | myRaytraceShader = LoadShader (myRaytraceShaderSource, GL_FRAGMENT_SHADER); |
| 1272 | |
| 1273 | if (myRaytraceShader.IsNull()) |
| 1274 | { |
| 1275 | aBasicVertShader->Release (myGlContext.operator->()); |
| 1276 | |
| 1277 | return SafeFailBack ("Failed to set ray-trace fragment shader source"); |
| 1278 | } |
| 1279 | |
| 1280 | myRaytraceProgram = new OpenGl_ShaderProgram; |
| 1281 | |
| 1282 | if (!myRaytraceProgram->Create (myGlContext)) |
| 1283 | { |
| 1284 | aBasicVertShader->Release (myGlContext.operator->()); |
| 1285 | |
| 1286 | return SafeFailBack ("Failed to create ray-trace shader program"); |
| 1287 | } |
| 1288 | |
| 1289 | if (!myRaytraceProgram->AttachShader (myGlContext, aBasicVertShader) |
| 1290 | || !myRaytraceProgram->AttachShader (myGlContext, myRaytraceShader)) |
| 1291 | { |
| 1292 | aBasicVertShader->Release (myGlContext.operator->()); |
| 1293 | |
| 1294 | return SafeFailBack ("Failed to attach ray-trace shader objects"); |
| 1295 | } |
| 1296 | |
| 1297 | if (!myRaytraceProgram->Link (myGlContext)) |
| 1298 | { |
| 1299 | TCollection_AsciiString aLinkLog; |
| 1300 | |
| 1301 | if (myRaytraceProgram->FetchInfoLog (myGlContext, aLinkLog)) |
| 1302 | { |
| 1303 | #ifdef RAY_TRACE_PRINT_INFO |
| 1304 | std::cout << aLinkLog << std::endl; |
| 1305 | #endif |
| 1306 | } |
| 1307 | |
| 1308 | return SafeFailBack ("Failed to link ray-trace shader program"); |
| 1309 | } |
| 1310 | } |
| 1311 | |
| 1312 | { |
| 1313 | Handle(OpenGl_ShaderObject) aBasicVertShader = LoadShader ( |
| 1314 | ShaderSource (aFolder + "/RaytraceBase.vs"), GL_VERTEX_SHADER); |
| 1315 | |
| 1316 | if (aBasicVertShader.IsNull()) |
| 1317 | { |
| 1318 | return SafeFailBack ("Failed to set vertex shader source"); |
| 1319 | } |
| 1320 | |
| 1321 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.fs", aFolder + "/RaytraceSmooth.fs" }; |
| 1322 | |
| 1323 | myPostFSAAShaderSource.Load (aFiles, 2); |
| 1324 | |
| 1325 | myPostFSAAShaderSource.SetPrefix (aPrefixString); |
| 1326 | |
| 1327 | myPostFSAAShader = LoadShader (myPostFSAAShaderSource, GL_FRAGMENT_SHADER); |
| 1328 | |
| 1329 | if (myPostFSAAShader.IsNull()) |
| 1330 | { |
| 1331 | aBasicVertShader->Release (myGlContext.operator->()); |
| 1332 | |
| 1333 | return SafeFailBack ("Failed to set FSAA fragment shader source"); |
| 1334 | } |
| 1335 | |
| 1336 | myPostFSAAProgram = new OpenGl_ShaderProgram; |
| 1337 | |
| 1338 | if (!myPostFSAAProgram->Create (myGlContext)) |
| 1339 | { |
| 1340 | aBasicVertShader->Release (myGlContext.operator->()); |
| 1341 | |
| 1342 | return SafeFailBack ("Failed to create FSAA shader program"); |
| 1343 | } |
| 1344 | |
| 1345 | if (!myPostFSAAProgram->AttachShader (myGlContext, aBasicVertShader) |
| 1346 | || !myPostFSAAProgram->AttachShader (myGlContext, myPostFSAAShader)) |
| 1347 | { |
| 1348 | aBasicVertShader->Release (myGlContext.operator->()); |
| 1349 | |
| 1350 | return SafeFailBack ("Failed to attach FSAA shader objects"); |
| 1351 | } |
| 1352 | |
| 1353 | if (!myPostFSAAProgram->Link (myGlContext)) |
| 1354 | { |
| 1355 | TCollection_AsciiString aLinkLog; |
| 1356 | |
| 1357 | if (myPostFSAAProgram->FetchInfoLog (myGlContext, aLinkLog)) |
| 1358 | { |
| 1359 | #ifdef RAY_TRACE_PRINT_INFO |
| 1360 | std::cout << aLinkLog << std::endl; |
| 1361 | #endif |
| 1362 | } |
| 1363 | |
| 1364 | return SafeFailBack ("Failed to link FSAA shader program"); |
| 1365 | } |
| 1366 | } |
| 1367 | } |
| 1368 | |
| 1369 | if (myComputeInitStatus == OpenGl_RT_NONE || aToRebuildShaders) |
| 1370 | { |
| 1371 | for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex) |
| 1372 | { |
| 1373 | Handle(OpenGl_ShaderProgram)& aShaderProgram = |
| 1374 | (anIndex == 0) ? myRaytraceProgram : myPostFSAAProgram; |
| 1375 | |
| 1376 | aShaderProgram->Bind (myGlContext); |
| 1377 | |
| 1378 | aShaderProgram->SetSampler (myGlContext, |
| 1379 | "uSceneMinPointTexture", OpenGl_RT_SceneMinPointTexture); |
| 1380 | aShaderProgram->SetSampler (myGlContext, |
| 1381 | "uSceneMaxPointTexture", OpenGl_RT_SceneMaxPointTexture); |
| 1382 | aShaderProgram->SetSampler (myGlContext, |
| 1383 | "uSceneNodeInfoTexture", OpenGl_RT_SceneNodeInfoTexture); |
| 1384 | aShaderProgram->SetSampler (myGlContext, |
| 1385 | "uObjectMinPointTexture", OpenGl_RT_ObjectMinPointTexture); |
| 1386 | aShaderProgram->SetSampler (myGlContext, |
| 1387 | "uObjectMaxPointTexture", OpenGl_RT_ObjectMaxPointTexture); |
| 1388 | aShaderProgram->SetSampler (myGlContext, |
| 1389 | "uObjectNodeInfoTexture", OpenGl_RT_ObjectNodeInfoTexture); |
| 1390 | aShaderProgram->SetSampler (myGlContext, |
| 1391 | "uGeometryVertexTexture", OpenGl_RT_GeometryVertexTexture); |
| 1392 | aShaderProgram->SetSampler (myGlContext, |
| 1393 | "uGeometryNormalTexture", OpenGl_RT_GeometryNormalTexture); |
| 1394 | aShaderProgram->SetSampler (myGlContext, |
| 1395 | "uGeometryTriangTexture", OpenGl_RT_GeometryTriangTexture); |
| 1396 | aShaderProgram->SetSampler (myGlContext, |
| 1397 | "uRaytraceMaterialTexture", OpenGl_RT_RaytraceMaterialTexture); |
| 1398 | aShaderProgram->SetSampler (myGlContext, |
| 1399 | "uRaytraceLightSrcTexture", OpenGl_RT_RaytraceLightSrcTexture); |
| 1400 | aShaderProgram->SetSampler (myGlContext, |
| 1401 | "uSceneTransformTexture", OpenGl_RT_SceneTransformTexture); |
| 1402 | aShaderProgram->SetSampler (myGlContext, |
| 1403 | "uEnvironmentMapTexture", OpenGl_RT_EnvironmentMapTexture); |
| 1404 | |
| 1405 | if (anIndex == 1) |
| 1406 | { |
| 1407 | aShaderProgram->SetSampler (myGlContext, |
| 1408 | "uFSAAInputTexture", OpenGl_RT_FSAAInputTexture); |
| 1409 | } |
| 1410 | |
| 1411 | myUniformLocations[anIndex][OpenGl_RT_aPosition] = |
| 1412 | aShaderProgram->GetAttributeLocation (myGlContext, "aPosition"); |
| 1413 | |
| 1414 | myUniformLocations[anIndex][OpenGl_RT_uOriginLB] = |
| 1415 | aShaderProgram->GetUniformLocation (myGlContext, "uOriginLB"); |
| 1416 | myUniformLocations[anIndex][OpenGl_RT_uOriginRB] = |
| 1417 | aShaderProgram->GetUniformLocation (myGlContext, "uOriginRB"); |
| 1418 | myUniformLocations[anIndex][OpenGl_RT_uOriginLT] = |
| 1419 | aShaderProgram->GetUniformLocation (myGlContext, "uOriginLT"); |
| 1420 | myUniformLocations[anIndex][OpenGl_RT_uOriginRT] = |
| 1421 | aShaderProgram->GetUniformLocation (myGlContext, "uOriginRT"); |
| 1422 | myUniformLocations[anIndex][OpenGl_RT_uDirectLB] = |
| 1423 | aShaderProgram->GetUniformLocation (myGlContext, "uDirectLB"); |
| 1424 | myUniformLocations[anIndex][OpenGl_RT_uDirectRB] = |
| 1425 | aShaderProgram->GetUniformLocation (myGlContext, "uDirectRB"); |
| 1426 | myUniformLocations[anIndex][OpenGl_RT_uDirectLT] = |
| 1427 | aShaderProgram->GetUniformLocation (myGlContext, "uDirectLT"); |
| 1428 | myUniformLocations[anIndex][OpenGl_RT_uDirectRT] = |
| 1429 | aShaderProgram->GetUniformLocation (myGlContext, "uDirectRT"); |
| 1430 | |
| 1431 | myUniformLocations[anIndex][OpenGl_RT_uLightCount] = |
| 1432 | aShaderProgram->GetUniformLocation (myGlContext, "uLightCount"); |
| 1433 | myUniformLocations[anIndex][OpenGl_RT_uLightAmbnt] = |
| 1434 | aShaderProgram->GetUniformLocation (myGlContext, "uGlobalAmbient"); |
| 1435 | |
| 1436 | myUniformLocations[anIndex][OpenGl_RT_uSceneRad] = |
| 1437 | aShaderProgram->GetUniformLocation (myGlContext, "uSceneRadius"); |
| 1438 | myUniformLocations[anIndex][OpenGl_RT_uSceneEps] = |
| 1439 | aShaderProgram->GetUniformLocation (myGlContext, "uSceneEpsilon"); |
| 1440 | |
| 1441 | myUniformLocations[anIndex][OpenGl_RT_uShadEnabled] = |
| 1442 | aShaderProgram->GetUniformLocation (myGlContext, "uShadowsEnable"); |
| 1443 | myUniformLocations[anIndex][OpenGl_RT_uReflEnabled] = |
| 1444 | aShaderProgram->GetUniformLocation (myGlContext, "uReflectionsEnable"); |
| 1445 | |
| 1446 | myUniformLocations[anIndex][OpenGl_RT_uOffsetX] = |
| 1447 | aShaderProgram->GetUniformLocation (myGlContext, "uOffsetX"); |
| 1448 | myUniformLocations[anIndex][OpenGl_RT_uOffsetY] = |
| 1449 | aShaderProgram->GetUniformLocation (myGlContext, "uOffsetY"); |
| 1450 | myUniformLocations[anIndex][OpenGl_RT_uSamples] = |
| 1451 | aShaderProgram->GetUniformLocation (myGlContext, "uSamples"); |
| 1452 | |
| 1453 | myUniformLocations[anIndex][OpenGl_RT_uEnvironmentEnable] = |
| 1454 | aShaderProgram->GetUniformLocation (myGlContext, "uEnvironmentEnable"); |
| 1455 | } |
| 1456 | |
| 1457 | OpenGl_ShaderProgram::Unbind (myGlContext); |
| 1458 | } |
| 1459 | |
| 1460 | if (myComputeInitStatus != OpenGl_RT_NONE) |
| 1461 | { |
| 1462 | return myComputeInitStatus == OpenGl_RT_INIT; |
| 1463 | } |
| 1464 | |
| 1465 | if (myRaytraceFBO1.IsNull()) |
| 1466 | { |
| 1467 | myRaytraceFBO1 = new OpenGl_FrameBuffer; |
| 1468 | } |
| 1469 | |
| 1470 | if (myRaytraceFBO2.IsNull()) |
| 1471 | { |
| 1472 | myRaytraceFBO2 = new OpenGl_FrameBuffer; |
| 1473 | } |
| 1474 | |
| 1475 | const GLfloat aVertices[] = { -1.f, -1.f, 0.f, |
| 1476 | -1.f, 1.f, 0.f, |
| 1477 | 1.f, 1.f, 0.f, |
| 1478 | 1.f, 1.f, 0.f, |
| 1479 | 1.f, -1.f, 0.f, |
| 1480 | -1.f, -1.f, 0.f }; |
| 1481 | |
| 1482 | myRaytraceScreenQuad.Init (myGlContext, 3, 6, aVertices); |
| 1483 | |
| 1484 | myComputeInitStatus = OpenGl_RT_INIT; // initialized in normal way |
| 1485 | |
| 1486 | return Standard_True; |
| 1487 | } |
| 1488 | |
| 1489 | // ======================================================================= |
| 1490 | // function : NullifyResource |
| 1491 | // purpose : |
| 1492 | // ======================================================================= |
| 1493 | inline void NullifyResource (const Handle(OpenGl_Context)& theContext, |
| 1494 | Handle(OpenGl_Resource)& theResource) |
| 1495 | { |
| 1496 | if (!theResource.IsNull()) |
| 1497 | { |
| 1498 | theResource->Release (theContext.operator->()); |
| 1499 | theResource.Nullify(); |
| 1500 | } |
| 1501 | } |
| 1502 | |
| 1503 | // ======================================================================= |
| 1504 | // function : ReleaseRaytraceResources |
| 1505 | // purpose : Releases OpenGL/GLSL shader programs |
| 1506 | // ======================================================================= |
| 1507 | void OpenGl_Workspace::ReleaseRaytraceResources() |
| 1508 | { |
| 1509 | NullifyResource (myGlContext, myRaytraceFBO1); |
| 1510 | NullifyResource (myGlContext, myRaytraceFBO2); |
| 1511 | |
| 1512 | NullifyResource (myGlContext, myRaytraceShader); |
| 1513 | NullifyResource (myGlContext, myPostFSAAShader); |
| 1514 | |
| 1515 | NullifyResource (myGlContext, myRaytraceProgram); |
| 1516 | NullifyResource (myGlContext, myPostFSAAProgram); |
| 1517 | |
| 1518 | NullifyResource (myGlContext, mySceneNodeInfoTexture); |
| 1519 | NullifyResource (myGlContext, mySceneMinPointTexture); |
| 1520 | NullifyResource (myGlContext, mySceneMaxPointTexture); |
| 1521 | |
| 1522 | NullifyResource (myGlContext, myObjectNodeInfoTexture); |
| 1523 | NullifyResource (myGlContext, myObjectMinPointTexture); |
| 1524 | NullifyResource (myGlContext, myObjectMaxPointTexture); |
| 1525 | |
| 1526 | NullifyResource (myGlContext, myGeometryVertexTexture); |
| 1527 | NullifyResource (myGlContext, myGeometryNormalTexture); |
| 1528 | NullifyResource (myGlContext, myGeometryTriangTexture); |
| 1529 | NullifyResource (myGlContext, mySceneTransformTexture); |
| 1530 | |
| 1531 | NullifyResource (myGlContext, myRaytraceLightSrcTexture); |
| 1532 | NullifyResource (myGlContext, myRaytraceMaterialTexture); |
| 1533 | |
| 1534 | if (myRaytraceScreenQuad.IsValid()) |
| 1535 | myRaytraceScreenQuad.Release (myGlContext.operator->()); |
| 1536 | } |
| 1537 | |
| 1538 | // ======================================================================= |
| 1539 | // function : UploadRaytraceData |
| 1540 | // purpose : Uploads ray-trace data to the GPU |
| 1541 | // ======================================================================= |
| 1542 | Standard_Boolean OpenGl_Workspace::UploadRaytraceData() |
| 1543 | { |
| 1544 | if (!myGlContext->IsGlGreaterEqual (3, 1)) |
| 1545 | { |
| 1546 | #ifdef RAY_TRACE_PRINT_INFO |
| 1547 | std::cout << "Error: OpenGL version is less than 3.1" << std::endl; |
| 1548 | #endif |
| 1549 | return Standard_False; |
| 1550 | } |
| 1551 | |
| 1552 | ///////////////////////////////////////////////////////////////////////////// |
| 1553 | // Create OpenGL texture buffers |
| 1554 | |
| 1555 | if (mySceneNodeInfoTexture.IsNull()) // create hight-level BVH buffers |
| 1556 | { |
| 1557 | mySceneNodeInfoTexture = new OpenGl_TextureBufferArb; |
| 1558 | mySceneMinPointTexture = new OpenGl_TextureBufferArb; |
| 1559 | mySceneMaxPointTexture = new OpenGl_TextureBufferArb; |
| 1560 | mySceneTransformTexture = new OpenGl_TextureBufferArb; |
| 1561 | |
| 1562 | if (!mySceneNodeInfoTexture->Create (myGlContext) |
| 1563 | || !mySceneMinPointTexture->Create (myGlContext) |
| 1564 | || !mySceneMaxPointTexture->Create (myGlContext) |
| 1565 | || !mySceneTransformTexture->Create (myGlContext)) |
| 1566 | { |
| 1567 | #ifdef RAY_TRACE_PRINT_INFO |
| 1568 | std::cout << "Error: Failed to create buffers for high-level scene BVH" << std::endl; |
| 1569 | #endif |
| 1570 | return Standard_False; |
| 1571 | } |
| 1572 | } |
| 1573 | |
| 1574 | if (myObjectNodeInfoTexture.IsNull()) // create bottom-level BVH buffers |
| 1575 | { |
| 1576 | myObjectNodeInfoTexture = new OpenGl_TextureBufferArb; |
| 1577 | myObjectMinPointTexture = new OpenGl_TextureBufferArb; |
| 1578 | myObjectMaxPointTexture = new OpenGl_TextureBufferArb; |
| 1579 | |
| 1580 | if (!myObjectNodeInfoTexture->Create (myGlContext) |
| 1581 | || !myObjectMinPointTexture->Create (myGlContext) |
| 1582 | || !myObjectMaxPointTexture->Create (myGlContext)) |
| 1583 | { |
| 1584 | #ifdef RAY_TRACE_PRINT_INFO |
| 1585 | std::cout << "Error: Failed to create buffers for bottom-level scene BVH" << std::endl; |
| 1586 | #endif |
| 1587 | return Standard_False; |
| 1588 | } |
| 1589 | } |
| 1590 | |
| 1591 | if (myGeometryVertexTexture.IsNull()) // create geometry buffers |
| 1592 | { |
| 1593 | myGeometryVertexTexture = new OpenGl_TextureBufferArb; |
| 1594 | myGeometryNormalTexture = new OpenGl_TextureBufferArb; |
| 1595 | myGeometryTriangTexture = new OpenGl_TextureBufferArb; |
| 1596 | |
| 1597 | if (!myGeometryVertexTexture->Create (myGlContext) |
| 1598 | || !myGeometryNormalTexture->Create (myGlContext) |
| 1599 | || !myGeometryTriangTexture->Create (myGlContext)) |
| 1600 | { |
| 1601 | #ifdef RAY_TRACE_PRINT_INFO |
| 1602 | std::cout << "Error: Failed to create buffers for triangulation data" << std::endl; |
| 1603 | #endif |
| 1604 | return Standard_False; |
| 1605 | } |
| 1606 | } |
| 1607 | |
| 1608 | if (myRaytraceMaterialTexture.IsNull()) // create material buffer |
| 1609 | { |
| 1610 | myRaytraceMaterialTexture = new OpenGl_TextureBufferArb; |
| 1611 | |
| 1612 | if (!myRaytraceMaterialTexture->Create (myGlContext)) |
| 1613 | { |
| 1614 | #ifdef RAY_TRACE_PRINT_INFO |
| 1615 | std::cout << "Error: Failed to create buffers for material data" << std::endl; |
| 1616 | #endif |
| 1617 | return Standard_False; |
| 1618 | } |
| 1619 | } |
| 1620 | |
| 1621 | ///////////////////////////////////////////////////////////////////////////// |
| 1622 | // Write top-level BVH buffers |
| 1623 | |
| 1624 | const NCollection_Handle<BVH_Tree<Standard_ShortReal, 4> >& aBVH = myRaytraceGeometry.BVH(); |
| 1625 | |
| 1626 | bool aResult = true; |
| 1627 | if (!aBVH->NodeInfoBuffer().empty()) |
| 1628 | { |
| 1629 | aResult &= mySceneNodeInfoTexture->Init (myGlContext, 4, GLsizei (aBVH->NodeInfoBuffer().size()), |
| 1630 | reinterpret_cast<const GLuint*> (&aBVH->NodeInfoBuffer().front())); |
| 1631 | aResult &= mySceneMinPointTexture->Init (myGlContext, 4, GLsizei (aBVH->MinPointBuffer().size()), |
| 1632 | reinterpret_cast<const GLfloat*> (&aBVH->MinPointBuffer().front())); |
| 1633 | aResult &= mySceneMaxPointTexture->Init (myGlContext, 4, GLsizei (aBVH->MaxPointBuffer().size()), |
| 1634 | reinterpret_cast<const GLfloat*> (&aBVH->MaxPointBuffer().front())); |
| 1635 | } |
| 1636 | if (!aResult) |
| 1637 | { |
| 1638 | #ifdef RAY_TRACE_PRINT_INFO |
| 1639 | std::cout << "Error: Failed to upload buffers for high-level scene BVH" << std::endl; |
| 1640 | #endif |
| 1641 | return Standard_False; |
| 1642 | } |
| 1643 | |
| 1644 | ///////////////////////////////////////////////////////////////////////////// |
| 1645 | // Write transform buffer |
| 1646 | |
| 1647 | BVH_Mat4f* aNodeTransforms = new BVH_Mat4f[myRaytraceGeometry.Size()]; |
| 1648 | BVH_Mat4f anIdentity; |
| 1649 | |
| 1650 | for (Standard_Integer anElemIndex = 0; anElemIndex < myRaytraceGeometry.Size(); ++anElemIndex) |
| 1651 | { |
| 1652 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 1653 | myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->()); |
| 1654 | |
| 1655 | const BVH_Transform<Standard_ShortReal, 4>* aTransform = |
| 1656 | dynamic_cast<const BVH_Transform<Standard_ShortReal, 4>* > (aTriangleSet->Properties().operator->()); |
| 1657 | |
| 1658 | Standard_ASSERT_RETURN (aTransform != NULL, |
| 1659 | "OpenGl_TriangleSet does not contain transform", Standard_False); |
| 1660 | |
| 1661 | aNodeTransforms[anElemIndex] = aTransform->Inversed(); |
| 1662 | |
| 1663 | } |
| 1664 | |
| 1665 | aResult &= mySceneTransformTexture->Init (myGlContext, 4, |
| 1666 | myRaytraceGeometry.Size() * 4, reinterpret_cast<const GLfloat*> (aNodeTransforms)); |
| 1667 | |
| 1668 | delete[] aNodeTransforms; |
| 1669 | |
| 1670 | ///////////////////////////////////////////////////////////////////////////// |
| 1671 | // Write geometry and bottom-level BVH buffers |
| 1672 | |
| 1673 | Standard_Size aTotalVerticesNb = 0; |
| 1674 | Standard_Size aTotalElementsNb = 0; |
| 1675 | Standard_Size aTotalBVHNodesNb = 0; |
| 1676 | |
| 1677 | for (Standard_Integer anElemIndex = 0; anElemIndex < myRaytraceGeometry.Size(); ++anElemIndex) |
| 1678 | { |
| 1679 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 1680 | myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->()); |
| 1681 | |
| 1682 | Standard_ASSERT_RETURN (aTriangleSet != NULL, |
| 1683 | "Error: Failed to get triangulation of OpenGL element", Standard_False); |
| 1684 | |
| 1685 | aTotalVerticesNb += aTriangleSet->Vertices.size(); |
| 1686 | aTotalElementsNb += aTriangleSet->Elements.size(); |
| 1687 | |
| 1688 | Standard_ASSERT_RETURN (!aTriangleSet->BVH().IsNull(), |
| 1689 | "Error: Failed to get bottom-level BVH of OpenGL element", Standard_False); |
| 1690 | |
| 1691 | aTotalBVHNodesNb += aTriangleSet->BVH()->NodeInfoBuffer().size(); |
| 1692 | } |
| 1693 | |
| 1694 | if (aTotalBVHNodesNb != 0) |
| 1695 | { |
| 1696 | aResult &= myObjectNodeInfoTexture->Init (myGlContext, 4, GLsizei (aTotalBVHNodesNb), static_cast<const GLuint*> (NULL)); |
| 1697 | aResult &= myObjectMinPointTexture->Init (myGlContext, 4, GLsizei (aTotalBVHNodesNb), static_cast<const GLfloat*> (NULL)); |
| 1698 | aResult &= myObjectMaxPointTexture->Init (myGlContext, 4, GLsizei (aTotalBVHNodesNb), static_cast<const GLfloat*> (NULL)); |
| 1699 | } |
| 1700 | |
| 1701 | if (!aResult) |
| 1702 | { |
| 1703 | #ifdef RAY_TRACE_PRINT_INFO |
| 1704 | std::cout << "Error: Failed to upload buffers for bottom-level scene BVH" << std::endl; |
| 1705 | #endif |
| 1706 | return Standard_False; |
| 1707 | } |
| 1708 | |
| 1709 | if (aTotalElementsNb != 0) |
| 1710 | { |
| 1711 | aResult &= myGeometryTriangTexture->Init (myGlContext, 4, GLsizei (aTotalElementsNb), static_cast<const GLuint*> (NULL)); |
| 1712 | } |
| 1713 | |
| 1714 | if (aTotalVerticesNb != 0) |
| 1715 | { |
| 1716 | aResult &= myGeometryVertexTexture->Init (myGlContext, 4, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
| 1717 | aResult &= myGeometryNormalTexture->Init (myGlContext, 4, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
| 1718 | } |
| 1719 | |
| 1720 | if (!aResult) |
| 1721 | { |
| 1722 | #ifdef RAY_TRACE_PRINT_INFO |
| 1723 | std::cout << "Error: Failed to upload buffers for scene geometry" << std::endl; |
| 1724 | #endif |
| 1725 | return Standard_False; |
| 1726 | } |
| 1727 | |
| 1728 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < aBVH->Length(); ++aNodeIdx) |
| 1729 | { |
| 1730 | if (!aBVH->IsOuter (aNodeIdx)) |
| 1731 | continue; |
| 1732 | |
| 1733 | OpenGl_TriangleSet* aTriangleSet = myRaytraceGeometry.TriangleSet (aNodeIdx); |
| 1734 | |
| 1735 | Standard_ASSERT_RETURN (aTriangleSet != NULL, |
| 1736 | "Error: Failed to get triangulation of OpenGL element", Standard_False); |
| 1737 | |
| 1738 | const Standard_Integer aBVHOffset = myRaytraceGeometry.AccelerationOffset (aNodeIdx); |
| 1739 | |
| 1740 | Standard_ASSERT_RETURN (aBVHOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
| 1741 | "Error: Failed to get offset for bottom-level BVH", Standard_False); |
| 1742 | |
| 1743 | const size_t aBVHBuffserSize = aTriangleSet->BVH()->NodeInfoBuffer().size(); |
| 1744 | |
| 1745 | if (aBVHBuffserSize != 0) |
| 1746 | { |
| 1747 | aResult &= myObjectNodeInfoTexture->SubData (myGlContext, aBVHOffset, GLsizei (aBVHBuffserSize), |
| 1748 | reinterpret_cast<const GLuint*> (&aTriangleSet->BVH()->NodeInfoBuffer().front())); |
| 1749 | aResult &= myObjectMinPointTexture->SubData (myGlContext, aBVHOffset, GLsizei (aBVHBuffserSize), |
| 1750 | reinterpret_cast<const GLfloat*> (&aTriangleSet->BVH()->MinPointBuffer().front())); |
| 1751 | aResult &= myObjectMaxPointTexture->SubData (myGlContext, aBVHOffset, GLsizei (aBVHBuffserSize), |
| 1752 | reinterpret_cast<const GLfloat*> (&aTriangleSet->BVH()->MaxPointBuffer().front())); |
| 1753 | if (!aResult) |
| 1754 | { |
| 1755 | #ifdef RAY_TRACE_PRINT_INFO |
| 1756 | std::cout << "Error: Failed to upload buffers for bottom-level scene BVHs" << std::endl; |
| 1757 | #endif |
| 1758 | return Standard_False; |
| 1759 | } |
| 1760 | } |
| 1761 | |
| 1762 | const Standard_Integer aVerticesOffset = myRaytraceGeometry.VerticesOffset (aNodeIdx); |
| 1763 | |
| 1764 | Standard_ASSERT_RETURN (aVerticesOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
| 1765 | "Error: Failed to get offset for triangulation vertices of OpenGL element", Standard_False); |
| 1766 | |
| 1767 | if (!aTriangleSet->Vertices.empty()) |
| 1768 | { |
| 1769 | aResult &= myGeometryNormalTexture->SubData (myGlContext, aVerticesOffset, GLsizei (aTriangleSet->Normals.size()), |
| 1770 | reinterpret_cast<const GLfloat*> (&aTriangleSet->Normals.front())); |
| 1771 | aResult &= myGeometryVertexTexture->SubData (myGlContext, aVerticesOffset, GLsizei (aTriangleSet->Vertices.size()), |
| 1772 | reinterpret_cast<const GLfloat*> (&aTriangleSet->Vertices.front())); |
| 1773 | } |
| 1774 | |
| 1775 | const Standard_Integer anElementsOffset = myRaytraceGeometry.ElementsOffset (aNodeIdx); |
| 1776 | |
| 1777 | Standard_ASSERT_RETURN (anElementsOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
| 1778 | "Error: Failed to get offset for triangulation elements of OpenGL element", Standard_False); |
| 1779 | |
| 1780 | if (!aTriangleSet->Elements.empty()) |
| 1781 | { |
| 1782 | aResult &= myGeometryTriangTexture->SubData (myGlContext, anElementsOffset, GLsizei (aTriangleSet->Elements.size()), |
| 1783 | reinterpret_cast<const GLuint*> (&aTriangleSet->Elements.front())); |
| 1784 | } |
| 1785 | |
| 1786 | if (!aResult) |
| 1787 | { |
| 1788 | #ifdef RAY_TRACE_PRINT_INFO |
| 1789 | std::cout << "Error: Failed to upload triangulation buffers for OpenGL element" << std::endl; |
| 1790 | #endif |
| 1791 | return Standard_False; |
| 1792 | } |
| 1793 | } |
| 1794 | |
| 1795 | if (myRaytraceGeometry.Materials.size() != 0) |
| 1796 | { |
| 1797 | const GLfloat* aDataPtr = myRaytraceGeometry.Materials.front().Packed(); |
| 1798 | aResult &= myRaytraceMaterialTexture->Init (myGlContext, 4, GLsizei (myRaytraceGeometry.Materials.size() * 7), aDataPtr); |
| 1799 | if (!aResult) |
| 1800 | { |
| 1801 | #ifdef RAY_TRACE_PRINT_INFO |
| 1802 | std::cout << "Error: Failed to upload material buffer" << std::endl; |
| 1803 | #endif |
| 1804 | return Standard_False; |
| 1805 | } |
| 1806 | } |
| 1807 | |
| 1808 | myIsRaytraceDataValid = myRaytraceGeometry.Objects().Size() != 0; |
| 1809 | |
| 1810 | #ifdef RAY_TRACE_PRINT_INFO |
| 1811 | |
| 1812 | Standard_ShortReal aMemUsed = 0.f; |
| 1813 | |
| 1814 | for (Standard_Integer anElemIdx = 0; anElemIdx < myRaytraceGeometry.Size(); ++anElemIdx) |
| 1815 | { |
| 1816 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 1817 | myRaytraceGeometry.Objects().ChangeValue (anElemIdx).operator->()); |
| 1818 | |
| 1819 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1820 | aTriangleSet->Vertices.size() * sizeof (BVH_Vec4f)); |
| 1821 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1822 | aTriangleSet->Normals.size() * sizeof (BVH_Vec4f)); |
| 1823 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1824 | aTriangleSet->Elements.size() * sizeof (BVH_Vec4i)); |
| 1825 | |
| 1826 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1827 | aTriangleSet->BVH()->NodeInfoBuffer().size() * sizeof (BVH_Vec4i)); |
| 1828 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1829 | aTriangleSet->BVH()->MinPointBuffer().size() * sizeof (BVH_Vec4f)); |
| 1830 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1831 | aTriangleSet->BVH()->MaxPointBuffer().size() * sizeof (BVH_Vec4f)); |
| 1832 | } |
| 1833 | |
| 1834 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1835 | myRaytraceGeometry.BVH()->NodeInfoBuffer().size() * sizeof (BVH_Vec4i)); |
| 1836 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1837 | myRaytraceGeometry.BVH()->MinPointBuffer().size() * sizeof (BVH_Vec4f)); |
| 1838 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 1839 | myRaytraceGeometry.BVH()->MaxPointBuffer().size() * sizeof (BVH_Vec4f)); |
| 1840 | |
| 1841 | std::cout << "GPU Memory Used (MB): ~" << aMemUsed / 1048576 << std::endl; |
| 1842 | |
| 1843 | #endif |
| 1844 | |
| 1845 | return aResult; |
| 1846 | } |
| 1847 | |
| 1848 | // ======================================================================= |
| 1849 | // function : ResizeRaytraceBuffers |
| 1850 | // purpose : Resizes OpenGL frame buffers |
| 1851 | // ======================================================================= |
| 1852 | Standard_Boolean OpenGl_Workspace::ResizeRaytraceBuffers (const Standard_Integer theSizeX, |
| 1853 | const Standard_Integer theSizeY) |
| 1854 | { |
| 1855 | if (myRaytraceFBO1->GetVPSizeX() != theSizeX |
| 1856 | || myRaytraceFBO1->GetVPSizeY() != theSizeY) |
| 1857 | { |
| 1858 | myRaytraceFBO1->Init (myGlContext, theSizeX, theSizeY); |
| 1859 | myRaytraceFBO2->Init (myGlContext, theSizeX, theSizeY); |
| 1860 | } |
| 1861 | |
| 1862 | return Standard_True; |
| 1863 | } |
| 1864 | |
| 1865 | // ======================================================================= |
| 1866 | // function : UpdateCamera |
| 1867 | // purpose : Generates viewing rays for corners of screen quad |
| 1868 | // ======================================================================= |
| 1869 | void OpenGl_Workspace::UpdateCamera (const NCollection_Mat4<GLdouble>& theOrientation, |
| 1870 | const NCollection_Mat4<GLdouble>& theViewMapping, |
| 1871 | OpenGl_Vec3 theOrigins[4], |
| 1872 | OpenGl_Vec3 theDirects[4]) |
| 1873 | { |
| 1874 | NCollection_Mat4<GLdouble> aInvModelProj; |
| 1875 | |
| 1876 | // compute inverse model-view-projection matrix |
| 1877 | (theViewMapping * theOrientation).Inverted (aInvModelProj); |
| 1878 | |
| 1879 | Standard_Integer aOriginIndex = 0; |
| 1880 | Standard_Integer aDirectIndex = 0; |
| 1881 | |
| 1882 | for (Standard_Integer aY = -1; aY <= 1; aY += 2) |
| 1883 | { |
| 1884 | for (Standard_Integer aX = -1; aX <= 1; aX += 2) |
| 1885 | { |
| 1886 | OpenGl_Vec4d aOrigin (GLdouble(aX), |
| 1887 | GLdouble(aY), |
| 1888 | -1.0, |
| 1889 | 1.0); |
| 1890 | |
| 1891 | aOrigin = aInvModelProj * aOrigin; |
| 1892 | |
| 1893 | aOrigin.x() = aOrigin.x() / aOrigin.w(); |
| 1894 | aOrigin.y() = aOrigin.y() / aOrigin.w(); |
| 1895 | aOrigin.z() = aOrigin.z() / aOrigin.w(); |
| 1896 | |
| 1897 | OpenGl_Vec4d aDirect (GLdouble(aX), |
| 1898 | GLdouble(aY), |
| 1899 | 1.0, |
| 1900 | 1.0); |
| 1901 | |
| 1902 | aDirect = aInvModelProj * aDirect; |
| 1903 | |
| 1904 | aDirect.x() = aDirect.x() / aDirect.w(); |
| 1905 | aDirect.y() = aDirect.y() / aDirect.w(); |
| 1906 | aDirect.z() = aDirect.z() / aDirect.w(); |
| 1907 | |
| 1908 | aDirect = aDirect - aOrigin; |
| 1909 | |
| 1910 | GLdouble aInvLen = 1.0 / sqrt (aDirect.x() * aDirect.x() + |
| 1911 | aDirect.y() * aDirect.y() + |
| 1912 | aDirect.z() * aDirect.z()); |
| 1913 | |
| 1914 | theOrigins[aOriginIndex++] = OpenGl_Vec3 (static_cast<GLfloat> (aOrigin.x()), |
| 1915 | static_cast<GLfloat> (aOrigin.y()), |
| 1916 | static_cast<GLfloat> (aOrigin.z())); |
| 1917 | |
| 1918 | theDirects[aDirectIndex++] = OpenGl_Vec3 (static_cast<GLfloat> (aDirect.x() * aInvLen), |
| 1919 | static_cast<GLfloat> (aDirect.y() * aInvLen), |
| 1920 | static_cast<GLfloat> (aDirect.z() * aInvLen)); |
| 1921 | } |
| 1922 | } |
| 1923 | } |
| 1924 | |
| 1925 | // ======================================================================= |
| 1926 | // function : RunRaytraceShaders |
| 1927 | // purpose : Runs ray-tracing shader programs |
| 1928 | // ======================================================================= |
| 1929 | Standard_Boolean OpenGl_Workspace::RunRaytraceShaders (const Graphic3d_CView& theCView, |
| 1930 | const Standard_Integer theSizeX, |
| 1931 | const Standard_Integer theSizeY, |
| 1932 | const OpenGl_Vec3 theOrigins[4], |
| 1933 | const OpenGl_Vec3 theDirects[4], |
| 1934 | OpenGl_FrameBuffer* theFrameBuffer) |
| 1935 | { |
| 1936 | mySceneMinPointTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMinPointTexture); |
| 1937 | mySceneMaxPointTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMaxPointTexture); |
| 1938 | mySceneNodeInfoTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_SceneNodeInfoTexture); |
| 1939 | myObjectMinPointTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_ObjectMinPointTexture); |
| 1940 | myObjectMaxPointTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_ObjectMaxPointTexture); |
| 1941 | myObjectNodeInfoTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_ObjectNodeInfoTexture); |
| 1942 | myGeometryVertexTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryVertexTexture); |
| 1943 | myGeometryNormalTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryNormalTexture); |
| 1944 | myGeometryTriangTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTriangTexture); |
| 1945 | myRaytraceMaterialTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceMaterialTexture); |
| 1946 | myRaytraceLightSrcTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceLightSrcTexture); |
| 1947 | mySceneTransformTexture->BindTexture (myGlContext, GL_TEXTURE0 + OpenGl_RT_SceneTransformTexture); |
| 1948 | |
| 1949 | if (theCView.RenderParams.IsAntialiasingEnabled) // render source image to FBO |
| 1950 | { |
| 1951 | myRaytraceFBO1->BindBuffer (myGlContext); |
| 1952 | |
| 1953 | glDisable (GL_BLEND); |
| 1954 | } |
| 1955 | |
| 1956 | myRaytraceProgram->Bind (myGlContext); |
| 1957 | |
| 1958 | Standard_Integer aLightSourceBufferSize = |
| 1959 | static_cast<Standard_Integer> (myRaytraceGeometry.Sources.size()); |
| 1960 | |
| 1961 | myRaytraceProgram->SetUniform (myGlContext, |
| 1962 | myUniformLocations[0][OpenGl_RT_uOriginLB], theOrigins[0]); |
| 1963 | myRaytraceProgram->SetUniform (myGlContext, |
| 1964 | myUniformLocations[0][OpenGl_RT_uOriginRB], theOrigins[1]); |
| 1965 | myRaytraceProgram->SetUniform (myGlContext, |
| 1966 | myUniformLocations[0][OpenGl_RT_uOriginLT], theOrigins[2]); |
| 1967 | myRaytraceProgram->SetUniform (myGlContext, |
| 1968 | myUniformLocations[0][OpenGl_RT_uOriginRT], theOrigins[3]); |
| 1969 | myRaytraceProgram->SetUniform (myGlContext, |
| 1970 | myUniformLocations[0][OpenGl_RT_uDirectLB], theDirects[0]); |
| 1971 | myRaytraceProgram->SetUniform (myGlContext, |
| 1972 | myUniformLocations[0][OpenGl_RT_uDirectRB], theDirects[1]); |
| 1973 | myRaytraceProgram->SetUniform (myGlContext, |
| 1974 | myUniformLocations[0][OpenGl_RT_uDirectLT], theDirects[2]); |
| 1975 | myRaytraceProgram->SetUniform (myGlContext, |
| 1976 | myUniformLocations[0][OpenGl_RT_uDirectRT], theDirects[3]); |
| 1977 | myRaytraceProgram->SetUniform (myGlContext, |
| 1978 | myUniformLocations[0][OpenGl_RT_uSceneRad], myRaytraceSceneRadius); |
| 1979 | myRaytraceProgram->SetUniform (myGlContext, |
| 1980 | myUniformLocations[0][OpenGl_RT_uSceneEps], myRaytraceSceneEpsilon); |
| 1981 | myRaytraceProgram->SetUniform (myGlContext, |
| 1982 | myUniformLocations[0][OpenGl_RT_uLightCount], aLightSourceBufferSize); |
| 1983 | myRaytraceProgram->SetUniform (myGlContext, |
| 1984 | myUniformLocations[0][OpenGl_RT_uLightAmbnt], myRaytraceGeometry.Ambient); |
| 1985 | myRaytraceProgram->SetUniform (myGlContext, |
| 1986 | myUniformLocations[0][OpenGl_RT_uShadEnabled], theCView.RenderParams.IsShadowEnabled ? 1 : 0); |
| 1987 | myRaytraceProgram->SetUniform (myGlContext, |
| 1988 | myUniformLocations[0][OpenGl_RT_uReflEnabled], theCView.RenderParams.IsReflectionEnabled ? 1 : 0); |
| 1989 | |
| 1990 | myGlContext->core20fwd->glEnableVertexAttribArray ( |
| 1991 | myUniformLocations[0][OpenGl_RT_aPosition]); |
| 1992 | { |
| 1993 | myGlContext->core20fwd->glVertexAttribPointer ( |
| 1994 | myUniformLocations[0][OpenGl_RT_aPosition], 3, GL_FLOAT, GL_FALSE, 0, NULL); |
| 1995 | |
| 1996 | myGlContext->core15fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
| 1997 | } |
| 1998 | myGlContext->core20fwd->glDisableVertexAttribArray ( |
| 1999 | myUniformLocations[0][OpenGl_RT_aPosition]); |
| 2000 | |
| 2001 | if (!theCView.RenderParams.IsAntialiasingEnabled) |
| 2002 | { |
| 2003 | myRaytraceProgram->Unbind (myGlContext); |
| 2004 | |
| 2005 | return Standard_True; |
| 2006 | } |
| 2007 | |
| 2008 | myRaytraceFBO1->ColorTexture()->Bind (myGlContext, GL_TEXTURE0 + OpenGl_RT_FSAAInputTexture); |
| 2009 | |
| 2010 | myPostFSAAProgram->Bind (myGlContext); |
| 2011 | |
| 2012 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2013 | myUniformLocations[1][OpenGl_RT_uOriginLB], theOrigins[0]); |
| 2014 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2015 | myUniformLocations[1][OpenGl_RT_uOriginRB], theOrigins[1]); |
| 2016 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2017 | myUniformLocations[1][OpenGl_RT_uOriginLT], theOrigins[2]); |
| 2018 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2019 | myUniformLocations[1][OpenGl_RT_uOriginRT], theOrigins[3]); |
| 2020 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2021 | myUniformLocations[1][OpenGl_RT_uDirectLB], theDirects[0]); |
| 2022 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2023 | myUniformLocations[1][OpenGl_RT_uDirectRB], theDirects[1]); |
| 2024 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2025 | myUniformLocations[1][OpenGl_RT_uDirectLT], theDirects[2]); |
| 2026 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2027 | myUniformLocations[1][OpenGl_RT_uDirectRT], theDirects[3]); |
| 2028 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2029 | myUniformLocations[1][OpenGl_RT_uSceneRad], myRaytraceSceneRadius); |
| 2030 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2031 | myUniformLocations[1][OpenGl_RT_uSceneEps], myRaytraceSceneEpsilon); |
| 2032 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2033 | myUniformLocations[1][OpenGl_RT_uLightCount], aLightSourceBufferSize); |
| 2034 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2035 | myUniformLocations[1][OpenGl_RT_uLightAmbnt], myRaytraceGeometry.Ambient); |
| 2036 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2037 | myUniformLocations[1][OpenGl_RT_uShadEnabled], theCView.RenderParams.IsShadowEnabled ? 1 : 0); |
| 2038 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2039 | myUniformLocations[1][OpenGl_RT_uReflEnabled], theCView.RenderParams.IsReflectionEnabled ? 1 : 0); |
| 2040 | |
| 2041 | const Standard_ShortReal aMaxOffset = 0.559017f; |
| 2042 | const Standard_ShortReal aMinOffset = 0.186339f; |
| 2043 | |
| 2044 | myGlContext->core20fwd->glEnableVertexAttribArray ( |
| 2045 | myUniformLocations[1][OpenGl_RT_aPosition]); |
| 2046 | |
| 2047 | myGlContext->core20fwd->glVertexAttribPointer ( |
| 2048 | myUniformLocations[1][OpenGl_RT_aPosition], 3, GL_FLOAT, GL_FALSE, 0, NULL); |
| 2049 | |
| 2050 | // Perform multi-pass adaptive FSAA using ping-pong technique |
| 2051 | // rotated grid AA always uses 4 samples |
| 2052 | for (Standard_Integer anIt = 0; anIt < 4; ++anIt) |
| 2053 | { |
| 2054 | GLfloat aOffsetX = 1.f / theSizeX; |
| 2055 | GLfloat aOffsetY = 1.f / theSizeY; |
| 2056 | |
| 2057 | if (anIt < 2) |
| 2058 | { |
| 2059 | aOffsetX *= anIt < 1 ? aMinOffset : -aMaxOffset; |
| 2060 | aOffsetY *= anIt < 1 ? aMaxOffset : aMinOffset; |
| 2061 | } |
| 2062 | else |
| 2063 | { |
| 2064 | aOffsetX *= anIt > 2 ? aMaxOffset : -aMinOffset; |
| 2065 | aOffsetY *= anIt > 2 ? -aMinOffset : -aMaxOffset; |
| 2066 | } |
| 2067 | |
| 2068 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2069 | myUniformLocations[1][OpenGl_RT_uSamples], anIt + 2); |
| 2070 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2071 | myUniformLocations[1][OpenGl_RT_uOffsetX], aOffsetX); |
| 2072 | myPostFSAAProgram->SetUniform (myGlContext, |
| 2073 | myUniformLocations[1][OpenGl_RT_uOffsetY], aOffsetY); |
| 2074 | |
| 2075 | Handle(OpenGl_FrameBuffer)& aFramebuffer = anIt % 2 ? myRaytraceFBO1 : myRaytraceFBO2; |
| 2076 | |
| 2077 | if (anIt == 3) // disable FBO on last iteration |
| 2078 | { |
| 2079 | glEnable (GL_BLEND); |
| 2080 | |
| 2081 | if (theFrameBuffer != NULL) |
| 2082 | theFrameBuffer->BindBuffer (myGlContext); |
| 2083 | } |
| 2084 | else |
| 2085 | { |
| 2086 | aFramebuffer->BindBuffer (myGlContext); |
| 2087 | } |
| 2088 | |
| 2089 | myGlContext->core15fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
| 2090 | |
| 2091 | if (anIt != 3) // set input for the next pass |
| 2092 | { |
| 2093 | aFramebuffer->ColorTexture()->Bind (myGlContext, GL_TEXTURE0 + OpenGl_RT_FSAAInputTexture); |
| 2094 | aFramebuffer->UnbindBuffer (myGlContext); |
| 2095 | } |
| 2096 | } |
| 2097 | |
| 2098 | myGlContext->core20fwd->glDisableVertexAttribArray ( |
| 2099 | myUniformLocations[1][OpenGl_RT_aPosition]); |
| 2100 | |
| 2101 | myPostFSAAProgram->Unbind (myGlContext); |
| 2102 | |
| 2103 | return Standard_True; |
| 2104 | } |
| 2105 | |
| 2106 | // ======================================================================= |
| 2107 | // function : Raytrace |
| 2108 | // purpose : Redraws the window using OpenGL/GLSL ray-tracing |
| 2109 | // ======================================================================= |
| 2110 | Standard_Boolean OpenGl_Workspace::Raytrace (const Graphic3d_CView& theCView, |
| 2111 | const Standard_Integer theSizeX, |
| 2112 | const Standard_Integer theSizeY, |
| 2113 | const Standard_Boolean theToSwap, |
| 2114 | OpenGl_FrameBuffer* theFrameBuffer) |
| 2115 | { |
| 2116 | if (!UpdateRaytraceGeometry (OpenGl_GUM_CHECK)) |
| 2117 | return Standard_False; |
| 2118 | |
| 2119 | if (!InitRaytraceResources (theCView)) |
| 2120 | return Standard_False; |
| 2121 | |
| 2122 | if (!ResizeRaytraceBuffers (theSizeX, theSizeY)) |
| 2123 | return Standard_False; |
| 2124 | |
| 2125 | if (!UpdateRaytraceEnvironmentMap()) |
| 2126 | return Standard_False; |
| 2127 | |
| 2128 | // Get model-view and projection matrices |
| 2129 | TColStd_Array2OfReal theOrientation (0, 3, 0, 3); |
| 2130 | TColStd_Array2OfReal theViewMapping (0, 3, 0, 3); |
| 2131 | |
| 2132 | myView->GetMatrices (theOrientation, theViewMapping); |
| 2133 | |
| 2134 | NCollection_Mat4<GLdouble> aOrientationMatrix; |
| 2135 | NCollection_Mat4<GLdouble> aViewMappingMatrix; |
| 2136 | |
| 2137 | for (Standard_Integer j = 0; j < 4; ++j) |
| 2138 | { |
| 2139 | for (Standard_Integer i = 0; i < 4; ++i) |
| 2140 | { |
| 2141 | aOrientationMatrix [4 * j + i] = theOrientation (i, j); |
| 2142 | aViewMappingMatrix [4 * j + i] = theViewMapping (i, j); |
| 2143 | } |
| 2144 | } |
| 2145 | |
| 2146 | NCollection_Mat4<GLdouble> aInvOrientationMatrix; |
| 2147 | aOrientationMatrix.Inverted (aInvOrientationMatrix); |
| 2148 | |
| 2149 | if (!UpdateRaytraceLightSources (aInvOrientationMatrix)) |
| 2150 | return Standard_False; |
| 2151 | |
| 2152 | OpenGl_Vec3 aOrigins[4]; |
| 2153 | OpenGl_Vec3 aDirects[4]; |
| 2154 | |
| 2155 | UpdateCamera (aOrientationMatrix, |
| 2156 | aViewMappingMatrix, |
| 2157 | aOrigins, |
| 2158 | aDirects); |
| 2159 | |
| 2160 | Standard_Boolean wasBlendingEnabled = glIsEnabled (GL_BLEND); |
| 2161 | Standard_Boolean wasDepthTestEnabled = glIsEnabled (GL_DEPTH_TEST); |
| 2162 | |
| 2163 | glDisable (GL_DEPTH_TEST); |
| 2164 | |
| 2165 | if (NamedStatus & OPENGL_NS_WHITEBACK) |
| 2166 | { |
| 2167 | glClearColor (1.0f, 1.0f, 1.0f, 1.0f); |
| 2168 | } |
| 2169 | else |
| 2170 | { |
| 2171 | glClearColor (myBgColor.rgb[0], |
| 2172 | myBgColor.rgb[1], |
| 2173 | myBgColor.rgb[2], |
| 2174 | 1.0f); |
| 2175 | } |
| 2176 | |
| 2177 | glClear (GL_COLOR_BUFFER_BIT); |
| 2178 | |
| 2179 | if (theFrameBuffer != NULL) |
| 2180 | theFrameBuffer->BindBuffer (myGlContext); |
| 2181 | |
| 2182 | myView->DrawBackground (*this); |
| 2183 | |
| 2184 | // Generate ray-traced image |
| 2185 | glMatrixMode (GL_PROJECTION); |
| 2186 | glLoadIdentity(); |
| 2187 | |
| 2188 | glMatrixMode (GL_MODELVIEW); |
| 2189 | glLoadIdentity(); |
| 2190 | |
| 2191 | glEnable (GL_BLEND); |
| 2192 | glBlendFunc (GL_ONE, GL_SRC_ALPHA); |
| 2193 | |
| 2194 | if (myIsRaytraceDataValid) |
| 2195 | { |
| 2196 | myRaytraceScreenQuad.Bind (myGlContext); |
| 2197 | |
| 2198 | RunRaytraceShaders (theCView, |
| 2199 | theSizeX, |
| 2200 | theSizeY, |
| 2201 | aOrigins, |
| 2202 | aDirects, |
| 2203 | theFrameBuffer); |
| 2204 | |
| 2205 | myRaytraceScreenQuad.Unbind (myGlContext); |
| 2206 | } |
| 2207 | |
| 2208 | if (!wasBlendingEnabled) |
| 2209 | glDisable (GL_BLEND); |
| 2210 | |
| 2211 | if (wasDepthTestEnabled) |
| 2212 | glEnable (GL_DEPTH_TEST); |
| 2213 | |
| 2214 | // Swap the buffers |
| 2215 | if (theToSwap) |
| 2216 | { |
| 2217 | GetGlContext()->SwapBuffers(); |
| 2218 | myBackBufferRestored = Standard_False; |
| 2219 | } |
| 2220 | else |
| 2221 | { |
| 2222 | glFlush(); |
| 2223 | } |
| 2224 | |
| 2225 | return Standard_True; |
| 2226 | } |