| 1 | // Created on: 2013-09-19 |
| 2 | // Created by: Denis BOGOLEPOV |
| 3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #include <OSD_File.hxx> |
| 17 | #include <OSD_Environment.hxx> |
| 18 | #include <OSD_Protection.hxx> |
| 19 | |
| 20 | #include <Graphic3d_Buffer.hxx> |
| 21 | #include <Standard_Assert.hxx> |
| 22 | #include <Standard_Atomic.hxx> |
| 23 | #include <TCollection_ExtendedString.hxx> |
| 24 | |
| 25 | #include <OpenGl_Context.hxx> |
| 26 | #include <OpenGl_ShaderProgram.hxx> |
| 27 | #include <OpenGl_ShaderManager.hxx> |
| 28 | #include <OpenGl_ArbTexBindless.hxx> |
| 29 | |
| 30 | #include <OpenGl_GlCore32.hxx> |
| 31 | |
| 32 | #include "../Shaders/Shaders_DeclarationsImpl_glsl.pxx" |
| 33 | #include "../Shaders/Shaders_Declarations_glsl.pxx" |
| 34 | |
| 35 | #ifdef _WIN32 |
| 36 | #include <malloc.h> // for alloca() |
| 37 | #endif |
| 38 | |
| 39 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ShaderProgram, OpenGl_NamedResource) |
| 40 | |
| 41 | OpenGl_VariableSetterSelector OpenGl_ShaderProgram::mySetterSelector = OpenGl_VariableSetterSelector(); |
| 42 | |
| 43 | // Declare OCCT-specific OpenGL/GLSL shader variables |
| 44 | Standard_CString OpenGl_ShaderProgram::PredefinedKeywords[] = |
| 45 | { |
| 46 | "occModelWorldMatrix", // OpenGl_OCC_MODEL_WORLD_MATRIX |
| 47 | "occWorldViewMatrix", // OpenGl_OCC_WORLD_VIEW_MATRIX |
| 48 | "occProjectionMatrix", // OpenGl_OCC_PROJECTION_MATRIX |
| 49 | "occModelWorldMatrixInverse", // OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE |
| 50 | "occWorldViewMatrixInverse", // OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE |
| 51 | "occProjectionMatrixInverse", // OpenGl_OCC_PROJECTION_MATRIX_INVERSE |
| 52 | "occModelWorldMatrixTranspose", // OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE |
| 53 | "occWorldViewMatrixTranspose", // OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE |
| 54 | "occProjectionMatrixTranspose", // OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE |
| 55 | "occModelWorldMatrixInverseTranspose", // OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE |
| 56 | "occWorldViewMatrixInverseTranspose", // OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE |
| 57 | "occProjectionMatrixInverseTranspose", // OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE |
| 58 | |
| 59 | "occClipPlaneEquations", // OpenGl_OCC_CLIP_PLANE_EQUATIONS |
| 60 | "occClipPlaneChains", // OpenGl_OCC_CLIP_PLANE_CHAINS |
| 61 | "occClipPlaneCount", // OpenGl_OCC_CLIP_PLANE_COUNT |
| 62 | |
| 63 | "occLightSourcesCount", // OpenGl_OCC_LIGHT_SOURCE_COUNT |
| 64 | "occLightSourcesTypes", // OpenGl_OCC_LIGHT_SOURCE_TYPES |
| 65 | "occLightSources", // OpenGl_OCC_LIGHT_SOURCE_PARAMS |
| 66 | "occLightAmbient", // OpenGl_OCC_LIGHT_AMBIENT |
| 67 | |
| 68 | "occTextureEnable", // OpenGl_OCCT_TEXTURE_ENABLE |
| 69 | "occDistinguishingMode", // OpenGl_OCCT_DISTINGUISH_MODE |
| 70 | "occFrontMaterial", // OpenGl_OCCT_FRONT_MATERIAL |
| 71 | "occBackMaterial", // OpenGl_OCCT_BACK_MATERIAL |
| 72 | "occAlphaCutoff", // OpenGl_OCCT_ALPHA_CUTOFF |
| 73 | "occColor", // OpenGl_OCCT_COLOR |
| 74 | |
| 75 | "occOitOutput", // OpenGl_OCCT_OIT_OUTPUT |
| 76 | "occOitDepthFactor", // OpenGl_OCCT_OIT_DEPTH_FACTOR |
| 77 | |
| 78 | "occTexTrsf2d", // OpenGl_OCCT_TEXTURE_TRSF2D |
| 79 | "occPointSize", // OpenGl_OCCT_POINT_SIZE |
| 80 | |
| 81 | "occViewport", // OpenGl_OCCT_VIEWPORT |
| 82 | "occLineWidth", // OpenGl_OCCT_LINE_WIDTH |
| 83 | "occLineFeather", // OpenGl_OCCT_LINE_FEATHER |
| 84 | "occWireframeColor", // OpenGl_OCCT_WIREFRAME_COLOR |
| 85 | "occIsQuadMode", // OpenGl_OCCT_QUAD_MODE_STATE |
| 86 | |
| 87 | "occOrthoScale", // OpenGl_OCCT_ORTHO_SCALE |
| 88 | "occSilhouetteThickness" // OpenGl_OCCT_SILHOUETTE_THICKNESS |
| 89 | }; |
| 90 | |
| 91 | namespace |
| 92 | { |
| 93 | //! Convert Graphic3d_TypeOfShaderObject enumeration into OpenGL enumeration. |
| 94 | static GLenum shaderTypeToGl (Graphic3d_TypeOfShaderObject theType) |
| 95 | { |
| 96 | switch (theType) |
| 97 | { |
| 98 | case Graphic3d_TOS_VERTEX: return GL_VERTEX_SHADER; |
| 99 | case Graphic3d_TOS_FRAGMENT: return GL_FRAGMENT_SHADER; |
| 100 | case Graphic3d_TOS_GEOMETRY: return GL_GEOMETRY_SHADER; |
| 101 | case Graphic3d_TOS_TESS_CONTROL: return GL_TESS_CONTROL_SHADER; |
| 102 | case Graphic3d_TOS_TESS_EVALUATION: return GL_TESS_EVALUATION_SHADER; |
| 103 | case Graphic3d_TOS_COMPUTE: return GL_COMPUTE_SHADER; |
| 104 | } |
| 105 | return 0; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | // ======================================================================= |
| 110 | // function : OpenGl_VariableSetterSelector |
| 111 | // purpose : Creates new variable setter selector |
| 112 | // ======================================================================= |
| 113 | OpenGl_VariableSetterSelector::OpenGl_VariableSetterSelector() |
| 114 | { |
| 115 | // Note: Add new variable setters here |
| 116 | mySetterList = OpenGl_HashMapInitializer::CreateListOf<size_t, OpenGl_SetterInterface*> |
| 117 | (Graphic3d_UniformValueTypeID<int>::ID, new OpenGl_VariableSetter<int>()) |
| 118 | (Graphic3d_UniformValueTypeID<float>::ID, new OpenGl_VariableSetter<float>()) |
| 119 | (Graphic3d_UniformValueTypeID<OpenGl_Vec2>::ID, new OpenGl_VariableSetter<OpenGl_Vec2>()) |
| 120 | (Graphic3d_UniformValueTypeID<OpenGl_Vec3>::ID, new OpenGl_VariableSetter<OpenGl_Vec3>()) |
| 121 | (Graphic3d_UniformValueTypeID<OpenGl_Vec4>::ID, new OpenGl_VariableSetter<OpenGl_Vec4>()) |
| 122 | (Graphic3d_UniformValueTypeID<OpenGl_Vec2i>::ID, new OpenGl_VariableSetter<OpenGl_Vec2i>()) |
| 123 | (Graphic3d_UniformValueTypeID<OpenGl_Vec3i>::ID, new OpenGl_VariableSetter<OpenGl_Vec3i>()) |
| 124 | (Graphic3d_UniformValueTypeID<OpenGl_Vec4i>::ID, new OpenGl_VariableSetter<OpenGl_Vec4i>()); |
| 125 | } |
| 126 | |
| 127 | // ======================================================================= |
| 128 | // function : ~OpenGl_VariableSetterSelector |
| 129 | // purpose : Releases memory resources of variable setter selector |
| 130 | // ======================================================================= |
| 131 | OpenGl_VariableSetterSelector::~OpenGl_VariableSetterSelector() |
| 132 | { |
| 133 | for (OpenGl_SetterList::Iterator anIt (mySetterList); anIt.More(); anIt.Next()) |
| 134 | { |
| 135 | delete anIt.Value(); |
| 136 | } |
| 137 | |
| 138 | mySetterList.Clear(); |
| 139 | } |
| 140 | |
| 141 | // ======================================================================= |
| 142 | // function : Set |
| 143 | // purpose : Sets generic variable to specified shader program |
| 144 | // ======================================================================= |
| 145 | void OpenGl_VariableSetterSelector::Set (const Handle(OpenGl_Context)& theCtx, |
| 146 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
| 147 | OpenGl_ShaderProgram* theProgram) const |
| 148 | { |
| 149 | Standard_ASSERT_RETURN (mySetterList.IsBound (theVariable->Value()->TypeID()), |
| 150 | "The type of user-defined uniform variable is not supported...", ); |
| 151 | |
| 152 | mySetterList.Find (theVariable->Value()->TypeID())->Set (theCtx, theVariable, theProgram); |
| 153 | } |
| 154 | |
| 155 | // ======================================================================= |
| 156 | // function : OpenGl_ShaderProgram |
| 157 | // purpose : Creates uninitialized shader program |
| 158 | // ======================================================================= |
| 159 | OpenGl_ShaderProgram::OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy, |
| 160 | const TCollection_AsciiString& theId) |
| 161 | : OpenGl_NamedResource (!theProxy.IsNull() ? theProxy->GetId() : theId), |
| 162 | myProgramID (NO_PROGRAM), |
| 163 | myProxy (theProxy), |
| 164 | myShareCount(1), |
| 165 | myNbLightsMax (0), |
| 166 | myNbClipPlanesMax (0), |
| 167 | myNbFragOutputs (1), |
| 168 | myHasAlphaTest (false), |
| 169 | myHasWeightOitOutput (false), |
| 170 | myHasTessShader (false) |
| 171 | { |
| 172 | memset (myCurrentState, 0, sizeof (myCurrentState)); |
| 173 | } |
| 174 | |
| 175 | // ======================================================================= |
| 176 | // function : Initialize |
| 177 | // purpose : Initializes program object with the list of shader objects |
| 178 | // ======================================================================= |
| 179 | Standard_Boolean OpenGl_ShaderProgram::Initialize (const Handle(OpenGl_Context)& theCtx, |
| 180 | const Graphic3d_ShaderObjectList& theShaders) |
| 181 | { |
| 182 | myHasTessShader = false; |
| 183 | if (theCtx.IsNull() || !Create (theCtx)) |
| 184 | { |
| 185 | return Standard_False; |
| 186 | } |
| 187 | |
| 188 | TCollection_AsciiString aHeaderVer = !myProxy.IsNull() ? myProxy->Header() : TCollection_AsciiString(); |
| 189 | int aShaderMask = 0; |
| 190 | for (Graphic3d_ShaderObjectList::Iterator anIter (theShaders); anIter.More(); anIter.Next()) |
| 191 | { |
| 192 | aShaderMask |= anIter.Value()->Type(); |
| 193 | } |
| 194 | myHasTessShader = (aShaderMask & (Graphic3d_TOS_TESS_CONTROL | Graphic3d_TOS_TESS_EVALUATION)) != 0; |
| 195 | myNbFragOutputs = !myProxy.IsNull() ? myProxy->NbFragmentOutputs() : 1; |
| 196 | myHasAlphaTest = !myProxy.IsNull() && myProxy->HasAlphaTest(); |
| 197 | myHasWeightOitOutput = !myProxy.IsNull() ? myProxy->HasWeightOitOutput() && myNbFragOutputs >= 2 : 1; |
| 198 | |
| 199 | // detect the minimum GLSL version required for defined Shader Objects |
| 200 | #if defined(GL_ES_VERSION_2_0) |
| 201 | if (myHasTessShader) |
| 202 | { |
| 203 | if (!theCtx->IsGlGreaterEqual (3, 2)) |
| 204 | { |
| 205 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 206 | "Error! Tessellation shader requires OpenGL ES 3.2+"); |
| 207 | return false; |
| 208 | } |
| 209 | else if (aHeaderVer.IsEmpty()) |
| 210 | { |
| 211 | aHeaderVer = "#version 320 es"; |
| 212 | } |
| 213 | } |
| 214 | else if ((aShaderMask & Graphic3d_TOS_GEOMETRY) != 0) |
| 215 | { |
| 216 | switch (theCtx->hasGeometryStage) |
| 217 | { |
| 218 | case OpenGl_FeatureNotAvailable: |
| 219 | { |
| 220 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 221 | "Error! Geometry shader requires OpenGL ES 3.2+ or GL_EXT_geometry_shader"); |
| 222 | return false; |
| 223 | } |
| 224 | case OpenGl_FeatureInExtensions: |
| 225 | { |
| 226 | if (aHeaderVer.IsEmpty()) |
| 227 | { |
| 228 | aHeaderVer = "#version 310 es"; |
| 229 | } |
| 230 | break; |
| 231 | } |
| 232 | case OpenGl_FeatureInCore: |
| 233 | { |
| 234 | if (aHeaderVer.IsEmpty()) |
| 235 | { |
| 236 | aHeaderVer = "#version 320 es"; |
| 237 | } |
| 238 | break; |
| 239 | } |
| 240 | } |
| 241 | } |
| 242 | else if ((aShaderMask & Graphic3d_TOS_COMPUTE) != 0) |
| 243 | { |
| 244 | if (!theCtx->IsGlGreaterEqual (3, 1)) |
| 245 | { |
| 246 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 247 | "Error! Compute shaders require OpenGL ES 3.1+"); |
| 248 | return false; |
| 249 | } |
| 250 | else if (aHeaderVer.IsEmpty()) |
| 251 | { |
| 252 | aHeaderVer = "#version 310 es"; |
| 253 | } |
| 254 | } |
| 255 | #else |
| 256 | if ((aShaderMask & Graphic3d_TOS_COMPUTE) != 0) |
| 257 | { |
| 258 | if (!theCtx->IsGlGreaterEqual (4, 3)) |
| 259 | { |
| 260 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 261 | "Error! Compute shaders require OpenGL 4.3+"); |
| 262 | return 0; |
| 263 | } |
| 264 | else if (aHeaderVer.IsEmpty()) |
| 265 | { |
| 266 | aHeaderVer = "#version 430"; |
| 267 | } |
| 268 | } |
| 269 | else if (myHasTessShader) |
| 270 | { |
| 271 | if (!theCtx->IsGlGreaterEqual (4, 0)) |
| 272 | { |
| 273 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 274 | "Error! Tessellation shaders require OpenGL 4.0+"); |
| 275 | return 0; |
| 276 | } |
| 277 | else if (aHeaderVer.IsEmpty()) |
| 278 | { |
| 279 | aHeaderVer = "#version 400"; |
| 280 | } |
| 281 | } |
| 282 | else if ((aShaderMask & Graphic3d_TOS_GEOMETRY) != 0) |
| 283 | { |
| 284 | if (!theCtx->IsGlGreaterEqual (3, 2)) |
| 285 | { |
| 286 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 287 | "Error! Geometry shaders require OpenGL 3.2+"); |
| 288 | return 0; |
| 289 | } |
| 290 | else if (aHeaderVer.IsEmpty()) |
| 291 | { |
| 292 | aHeaderVer = "#version 150"; |
| 293 | } |
| 294 | } |
| 295 | #endif |
| 296 | |
| 297 | for (Graphic3d_ShaderObjectList::Iterator anIter (theShaders); anIter.More(); anIter.Next()) |
| 298 | { |
| 299 | if (!anIter.Value()->IsDone()) |
| 300 | { |
| 301 | const TCollection_ExtendedString aMsg = "Error! Failed to get shader source"; |
| 302 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg); |
| 303 | return Standard_False; |
| 304 | } |
| 305 | |
| 306 | const GLenum aShaderType = shaderTypeToGl (anIter.Value()->Type()); |
| 307 | if (aShaderType == 0) |
| 308 | { |
| 309 | return Standard_False; |
| 310 | } |
| 311 | |
| 312 | Handle(OpenGl_ShaderObject) aShader = new OpenGl_ShaderObject (aShaderType); |
| 313 | if (!aShader->Create (theCtx)) |
| 314 | { |
| 315 | aShader->Release (theCtx.operator->()); |
| 316 | return Standard_False; |
| 317 | } |
| 318 | |
| 319 | TCollection_AsciiString anExtensions = "// Enable extensions used in OCCT GLSL programs\n"; |
| 320 | if (myNbFragOutputs > 1) |
| 321 | { |
| 322 | if (theCtx->hasDrawBuffers) |
| 323 | { |
| 324 | anExtensions += "#define OCC_ENABLE_draw_buffers\n"; |
| 325 | if (myHasWeightOitOutput) |
| 326 | { |
| 327 | anExtensions += "#define OCC_WRITE_WEIGHT_OIT_COVERAGE\n"; |
| 328 | } |
| 329 | } |
| 330 | else |
| 331 | { |
| 332 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 333 | "Error! Multiple draw buffers required by the program, but aren't supported by OpenGL"); |
| 334 | return Standard_False; |
| 335 | } |
| 336 | |
| 337 | if (theCtx->hasDrawBuffers == OpenGl_FeatureInExtensions) |
| 338 | { |
| 339 | if (theCtx->arbDrawBuffers) |
| 340 | { |
| 341 | anExtensions += "#extension GL_ARB_draw_buffers : enable\n"; |
| 342 | } |
| 343 | else if (theCtx->extDrawBuffers) |
| 344 | { |
| 345 | anExtensions += "#extension GL_EXT_draw_buffers : enable\n"; |
| 346 | } |
| 347 | } |
| 348 | } |
| 349 | if (myHasAlphaTest) |
| 350 | { |
| 351 | anExtensions += "#define OCC_ALPHA_TEST\n"; |
| 352 | } |
| 353 | |
| 354 | if (theCtx->hasSampleVariables == OpenGl_FeatureInExtensions) |
| 355 | { |
| 356 | #if defined(GL_ES_VERSION_2_0) |
| 357 | if (theCtx->oesSampleVariables) |
| 358 | { |
| 359 | anExtensions += "#extension GL_OES_sample_variables : enable\n"; |
| 360 | } |
| 361 | #else |
| 362 | if (theCtx->arbSampleShading) |
| 363 | { |
| 364 | anExtensions += "#extension GL_ARB_sample_shading : enable\n"; |
| 365 | } |
| 366 | #endif |
| 367 | } |
| 368 | #if defined(GL_ES_VERSION_2_0) |
| 369 | if (theCtx->hasGeometryStage == OpenGl_FeatureInExtensions) |
| 370 | { |
| 371 | anExtensions += "#extension GL_EXT_geometry_shader : enable\n" |
| 372 | "#extension GL_EXT_shader_io_blocks : enable\n"; |
| 373 | } |
| 374 | #endif |
| 375 | |
| 376 | TCollection_AsciiString aPrecisionHeader; |
| 377 | if (anIter.Value()->Type() == Graphic3d_TOS_FRAGMENT) |
| 378 | { |
| 379 | #if defined(GL_ES_VERSION_2_0) |
| 380 | aPrecisionHeader = theCtx->hasHighp |
| 381 | ? "precision highp float;\n" |
| 382 | "precision highp int;\n" |
| 383 | : "precision mediump float;\n" |
| 384 | "precision mediump int;\n"; |
| 385 | #endif |
| 386 | } |
| 387 | |
| 388 | TCollection_AsciiString aHeaderType; |
| 389 | switch (anIter.Value()->Type()) |
| 390 | { |
| 391 | case Graphic3d_TOS_COMPUTE: { aHeaderType = "#define COMPUTE_SHADER\n"; break; } |
| 392 | case Graphic3d_TOS_VERTEX: { aHeaderType = "#define VERTEX_SHADER\n"; break; } |
| 393 | case Graphic3d_TOS_TESS_CONTROL: { aHeaderType = "#define TESS_CONTROL_SHADER\n"; break; } |
| 394 | case Graphic3d_TOS_TESS_EVALUATION: { aHeaderType = "#define TESS_EVALUATION_SHADER\n"; break; } |
| 395 | case Graphic3d_TOS_GEOMETRY: { aHeaderType = "#define GEOMETRY_SHADER\n"; break; } |
| 396 | case Graphic3d_TOS_FRAGMENT: { aHeaderType = "#define FRAGMENT_SHADER\n"; break; } |
| 397 | } |
| 398 | |
| 399 | TCollection_AsciiString aHeaderConstants; |
| 400 | myNbLightsMax = !myProxy.IsNull() ? myProxy->NbLightsMax() : 0; |
| 401 | myNbClipPlanesMax = !myProxy.IsNull() ? myProxy->NbClipPlanesMax() : 0; |
| 402 | aHeaderConstants += TCollection_AsciiString("#define THE_MAX_LIGHTS ") + myNbLightsMax + "\n"; |
| 403 | aHeaderConstants += TCollection_AsciiString("#define THE_MAX_CLIP_PLANES ") + myNbClipPlanesMax + "\n"; |
| 404 | aHeaderConstants += TCollection_AsciiString("#define THE_NB_FRAG_OUTPUTS ") + myNbFragOutputs + "\n"; |
| 405 | |
| 406 | const TCollection_AsciiString aSource = aHeaderVer // #version - header defining GLSL version, should be first |
| 407 | + (!aHeaderVer.IsEmpty() ? "\n" : "") |
| 408 | + anExtensions // #extension - list of enabled extensions, should be second |
| 409 | + aPrecisionHeader // precision - default precision qualifiers, should be before any code |
| 410 | + aHeaderType // auxiliary macros defining a shader stage (type) |
| 411 | + aHeaderConstants |
| 412 | + Shaders_Declarations_glsl // common declarations (global constants and Vertex Shader inputs) |
| 413 | + Shaders_DeclarationsImpl_glsl |
| 414 | + anIter.Value()->Source(); // the source code itself (defining main() function) |
| 415 | if (!aShader->LoadAndCompile (theCtx, aSource)) |
| 416 | { |
| 417 | aShader->Release (theCtx.operator->()); |
| 418 | return Standard_False; |
| 419 | } |
| 420 | |
| 421 | if (theCtx->caps->glslDumpLevel) |
| 422 | { |
| 423 | TCollection_AsciiString aShaderTypeMsg; |
| 424 | switch (anIter.Value()->Type()) |
| 425 | { |
| 426 | case Graphic3d_TOS_COMPUTE: { aShaderTypeMsg = "Compute shader source code:\n"; break; } |
| 427 | case Graphic3d_TOS_VERTEX: { aShaderTypeMsg = "Vertex shader source code:\n"; break; } |
| 428 | case Graphic3d_TOS_TESS_CONTROL: { aShaderTypeMsg = "Tesselation control shader source code:\n"; break; } |
| 429 | case Graphic3d_TOS_TESS_EVALUATION: { aShaderTypeMsg = "Tesselation evaluation shader source code:\n"; break; } |
| 430 | case Graphic3d_TOS_GEOMETRY: { aShaderTypeMsg = "Geometry shader source code:\n"; break; } |
| 431 | case Graphic3d_TOS_FRAGMENT: { aShaderTypeMsg = "Fragment shader source code:\n"; break; } |
| 432 | } |
| 433 | TCollection_AsciiString anOutputSource = aSource; |
| 434 | if (theCtx->caps->glslDumpLevel == OpenGl_ShaderProgramDumpLevel_Short) |
| 435 | { |
| 436 | anOutputSource = aHeaderVer |
| 437 | + (!aHeaderVer.IsEmpty() ? "\n" : "") |
| 438 | + anExtensions |
| 439 | + aPrecisionHeader |
| 440 | + aHeaderType |
| 441 | + aHeaderConstants |
| 442 | + anIter.Value()->Source(); |
| 443 | } |
| 444 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_MEDIUM, |
| 445 | TCollection_ExtendedString (aShaderTypeMsg + anOutputSource)); |
| 446 | } |
| 447 | |
| 448 | if (!AttachShader (theCtx, aShader)) |
| 449 | { |
| 450 | aShader->Release (theCtx.operator->()); |
| 451 | return Standard_False; |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | // bind locations for pre-defined Vertex Attributes |
| 456 | SetAttributeName (theCtx, Graphic3d_TOA_POS, "occVertex"); |
| 457 | SetAttributeName (theCtx, Graphic3d_TOA_NORM, "occNormal"); |
| 458 | SetAttributeName (theCtx, Graphic3d_TOA_UV, "occTexCoord"); |
| 459 | SetAttributeName (theCtx, Graphic3d_TOA_COLOR, "occVertColor"); |
| 460 | |
| 461 | // bind custom Vertex Attributes |
| 462 | if (!myProxy.IsNull()) |
| 463 | { |
| 464 | for (Graphic3d_ShaderAttributeList::Iterator anAttribIter (myProxy->VertexAttributes()); |
| 465 | anAttribIter.More(); anAttribIter.Next()) |
| 466 | { |
| 467 | SetAttributeName (theCtx, anAttribIter.Value()->Location(), anAttribIter.Value()->Name().ToCString()); |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | if (!Link (theCtx)) |
| 472 | { |
| 473 | return Standard_False; |
| 474 | } |
| 475 | |
| 476 | // set uniform defaults |
| 477 | const Handle(OpenGl_ShaderProgram)& anOldProgram = theCtx->ActiveProgram(); |
| 478 | theCtx->core20fwd->glUseProgram (myProgramID); |
| 479 | if (const OpenGl_ShaderUniformLocation aLocTexEnable = GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE)) |
| 480 | { |
| 481 | SetUniform (theCtx, aLocTexEnable, 0); // Off |
| 482 | } |
| 483 | if (const OpenGl_ShaderUniformLocation aLocSampler = GetUniformLocation (theCtx, "occActiveSampler")) |
| 484 | { |
| 485 | SetUniform (theCtx, aLocSampler, GLint(Graphic3d_TextureUnit_0)); |
| 486 | } |
| 487 | |
| 488 | const TCollection_AsciiString aSamplerNamePrefix ("occSampler"); |
| 489 | const Standard_Integer aNbUnitsMax = Max (theCtx->MaxCombinedTextureUnits(), Graphic3d_TextureUnit_NB); |
| 490 | for (GLint aUnitIter = 0; aUnitIter < aNbUnitsMax; ++aUnitIter) |
| 491 | { |
| 492 | const TCollection_AsciiString aName = aSamplerNamePrefix + aUnitIter; |
| 493 | if (const OpenGl_ShaderUniformLocation aLocSampler = GetUniformLocation (theCtx, aName.ToCString())) |
| 494 | { |
| 495 | SetUniform (theCtx, aLocSampler, aUnitIter); |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | theCtx->core20fwd->glUseProgram (!anOldProgram.IsNull() ? anOldProgram->ProgramId() : OpenGl_ShaderProgram::NO_PROGRAM); |
| 500 | return Standard_True; |
| 501 | } |
| 502 | |
| 503 | // ======================================================================= |
| 504 | // function : ~OpenGl_ShaderProgram |
| 505 | // purpose : Releases resources of shader program |
| 506 | // ======================================================================= |
| 507 | OpenGl_ShaderProgram::~OpenGl_ShaderProgram() |
| 508 | { |
| 509 | Release (NULL); |
| 510 | } |
| 511 | |
| 512 | // ======================================================================= |
| 513 | // function : AttachShader |
| 514 | // purpose : Attaches shader object to the program object |
| 515 | // ======================================================================= |
| 516 | Standard_Boolean OpenGl_ShaderProgram::AttachShader (const Handle(OpenGl_Context)& theCtx, |
| 517 | const Handle(OpenGl_ShaderObject)& theShader) |
| 518 | { |
| 519 | if (myProgramID == NO_PROGRAM || theShader.IsNull()) |
| 520 | { |
| 521 | return Standard_False; |
| 522 | } |
| 523 | |
| 524 | for (OpenGl_ShaderList::Iterator anIter (myShaderObjects); anIter.More(); anIter.Next()) |
| 525 | { |
| 526 | if (theShader == anIter.Value()) |
| 527 | { |
| 528 | return Standard_False; |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | myShaderObjects.Append (theShader); |
| 533 | theCtx->core20fwd->glAttachShader (myProgramID, theShader->myShaderID); |
| 534 | return Standard_True; |
| 535 | } |
| 536 | |
| 537 | // ======================================================================= |
| 538 | // function : DetachShader |
| 539 | // purpose : Detaches shader object to the program object |
| 540 | // ======================================================================= |
| 541 | Standard_Boolean OpenGl_ShaderProgram::DetachShader (const Handle(OpenGl_Context)& theCtx, |
| 542 | const Handle(OpenGl_ShaderObject)& theShader) |
| 543 | { |
| 544 | if (myProgramID == NO_PROGRAM |
| 545 | || theShader.IsNull()) |
| 546 | { |
| 547 | return Standard_False; |
| 548 | } |
| 549 | |
| 550 | OpenGl_ShaderList::Iterator anIter (myShaderObjects); |
| 551 | while (anIter.More()) |
| 552 | { |
| 553 | if (theShader == anIter.Value()) |
| 554 | { |
| 555 | myShaderObjects.Remove (anIter); |
| 556 | break; |
| 557 | } |
| 558 | |
| 559 | anIter.Next(); |
| 560 | } |
| 561 | |
| 562 | if (!anIter.More()) |
| 563 | { |
| 564 | return Standard_False; |
| 565 | } |
| 566 | |
| 567 | theCtx->core20fwd->glDetachShader (myProgramID, theShader->myShaderID); |
| 568 | return Standard_True; |
| 569 | } |
| 570 | |
| 571 | // ======================================================================= |
| 572 | // function : Link |
| 573 | // purpose : Links the program object |
| 574 | // ======================================================================= |
| 575 | Standard_Boolean OpenGl_ShaderProgram::link (const Handle(OpenGl_Context)& theCtx) |
| 576 | { |
| 577 | if (myProgramID == NO_PROGRAM) |
| 578 | { |
| 579 | return Standard_False; |
| 580 | } |
| 581 | |
| 582 | GLint aStatus = GL_FALSE; |
| 583 | theCtx->core20fwd->glLinkProgram (myProgramID); |
| 584 | theCtx->core20fwd->glGetProgramiv (myProgramID, GL_LINK_STATUS, &aStatus); |
| 585 | if (aStatus == GL_FALSE) |
| 586 | { |
| 587 | return Standard_False; |
| 588 | } |
| 589 | |
| 590 | memset (myCurrentState, 0, sizeof (myCurrentState)); |
| 591 | for (GLint aVar = 0; aVar < OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES; ++aVar) |
| 592 | { |
| 593 | myStateLocations[aVar] = GetUniformLocation (theCtx, PredefinedKeywords[aVar]); |
| 594 | } |
| 595 | return Standard_True; |
| 596 | } |
| 597 | |
| 598 | // ======================================================================= |
| 599 | // function : Link |
| 600 | // purpose : |
| 601 | // ======================================================================= |
| 602 | Standard_Boolean OpenGl_ShaderProgram::Link (const Handle(OpenGl_Context)& theCtx, |
| 603 | bool theIsVerbose) |
| 604 | { |
| 605 | if (!theIsVerbose) |
| 606 | { |
| 607 | return link (theCtx); |
| 608 | } |
| 609 | |
| 610 | if (!link (theCtx)) |
| 611 | { |
| 612 | TCollection_AsciiString aLog; |
| 613 | FetchInfoLog (theCtx, aLog); |
| 614 | if (aLog.IsEmpty()) |
| 615 | { |
| 616 | aLog = "Linker log is empty."; |
| 617 | } |
| 618 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 619 | TCollection_AsciiString ("Failed to link program object! Linker log:\n") + aLog); |
| 620 | return false; |
| 621 | } |
| 622 | else if (theCtx->caps->glslWarnings) |
| 623 | { |
| 624 | TCollection_AsciiString aLog; |
| 625 | FetchInfoLog (theCtx, aLog); |
| 626 | if (!aLog.IsEmpty() |
| 627 | && !aLog.IsEqual ("No errors.\n")) |
| 628 | { |
| 629 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, |
| 630 | TCollection_AsciiString ("GLSL linker log:\n") + aLog); |
| 631 | } |
| 632 | } |
| 633 | return true; |
| 634 | } |
| 635 | |
| 636 | // ======================================================================= |
| 637 | // function : FetchInfoLog |
| 638 | // purpose : Fetches information log of the last link operation |
| 639 | // ======================================================================= |
| 640 | Standard_Boolean OpenGl_ShaderProgram::FetchInfoLog (const Handle(OpenGl_Context)& theCtx, |
| 641 | TCollection_AsciiString& theOutput) |
| 642 | { |
| 643 | if (myProgramID == NO_PROGRAM) |
| 644 | { |
| 645 | return Standard_False; |
| 646 | } |
| 647 | |
| 648 | GLint aLength = 0; |
| 649 | theCtx->core20fwd->glGetProgramiv (myProgramID, GL_INFO_LOG_LENGTH, &aLength); |
| 650 | if (aLength > 0) |
| 651 | { |
| 652 | GLchar* aLog = (GLchar*) alloca (aLength); |
| 653 | memset (aLog, 0, aLength); |
| 654 | theCtx->core20fwd->glGetProgramInfoLog (myProgramID, aLength, NULL, aLog); |
| 655 | theOutput = aLog; |
| 656 | } |
| 657 | return Standard_True; |
| 658 | } |
| 659 | |
| 660 | // ======================================================================= |
| 661 | // function : ApplyVariables |
| 662 | // purpose : Fetches uniform variables from proxy shader program |
| 663 | // ======================================================================= |
| 664 | Standard_Boolean OpenGl_ShaderProgram::ApplyVariables(const Handle(OpenGl_Context)& theCtx) |
| 665 | { |
| 666 | if (myProxy.IsNull() || myProxy->Variables().IsEmpty()) |
| 667 | { |
| 668 | return Standard_False; |
| 669 | } |
| 670 | |
| 671 | for (Graphic3d_ShaderVariableList::Iterator anIter (myProxy->Variables()); anIter.More(); anIter.Next()) |
| 672 | { |
| 673 | mySetterSelector.Set (theCtx, anIter.Value(), this); |
| 674 | } |
| 675 | |
| 676 | myProxy->ClearVariables(); |
| 677 | return Standard_True; |
| 678 | } |
| 679 | |
| 680 | // ======================================================================= |
| 681 | // function : GetUniformLocation |
| 682 | // purpose : Returns location (index) of the specific uniform variable |
| 683 | // ======================================================================= |
| 684 | OpenGl_ShaderUniformLocation OpenGl_ShaderProgram::GetUniformLocation (const Handle(OpenGl_Context)& theCtx, |
| 685 | const GLchar* theName) const |
| 686 | { |
| 687 | return OpenGl_ShaderUniformLocation (myProgramID != NO_PROGRAM |
| 688 | ? theCtx->core20fwd->glGetUniformLocation (myProgramID, theName) |
| 689 | : INVALID_LOCATION); |
| 690 | } |
| 691 | |
| 692 | // ======================================================================= |
| 693 | // function : GetAttributeLocation |
| 694 | // purpose : Returns location (index) of the generic vertex attribute |
| 695 | // ======================================================================= |
| 696 | GLint OpenGl_ShaderProgram::GetAttributeLocation (const Handle(OpenGl_Context)& theCtx, |
| 697 | const GLchar* theName) const |
| 698 | { |
| 699 | return myProgramID != NO_PROGRAM |
| 700 | ? theCtx->core20fwd->glGetAttribLocation (myProgramID, theName) |
| 701 | : INVALID_LOCATION; |
| 702 | } |
| 703 | |
| 704 | // ======================================================================= |
| 705 | // function : GetUniform |
| 706 | // purpose : Returns the value of the integer uniform variable |
| 707 | // ======================================================================= |
| 708 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, |
| 709 | const GLchar* theName, |
| 710 | OpenGl_Vec4i& theValue) const |
| 711 | { |
| 712 | return GetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 713 | } |
| 714 | |
| 715 | // ======================================================================= |
| 716 | // function : GetUniform |
| 717 | // purpose : Returns the value of the integer uniform variable |
| 718 | // ======================================================================= |
| 719 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, |
| 720 | GLint theLocation, |
| 721 | OpenGl_Vec4i& theValue) const |
| 722 | { |
| 723 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 724 | { |
| 725 | return Standard_False; |
| 726 | } |
| 727 | |
| 728 | theCtx->core20fwd->glGetUniformiv (myProgramID, theLocation, theValue); |
| 729 | return Standard_True; |
| 730 | } |
| 731 | |
| 732 | // ======================================================================= |
| 733 | // function : GetUniform |
| 734 | // purpose : Returns the value of the floating-point uniform variable |
| 735 | // ======================================================================= |
| 736 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, |
| 737 | const GLchar* theName, |
| 738 | OpenGl_Vec4& theValue) const |
| 739 | { |
| 740 | return GetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 741 | } |
| 742 | |
| 743 | // ======================================================================= |
| 744 | // function : GetUniform |
| 745 | // purpose : Returns the value of the floating-point uniform variable |
| 746 | // ======================================================================= |
| 747 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, |
| 748 | GLint theLocation, |
| 749 | OpenGl_Vec4& theValue) const |
| 750 | { |
| 751 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 752 | { |
| 753 | return Standard_False; |
| 754 | } |
| 755 | |
| 756 | theCtx->core20fwd->glGetUniformfv (myProgramID, theLocation, theValue); |
| 757 | return Standard_True; |
| 758 | } |
| 759 | |
| 760 | // ======================================================================= |
| 761 | // function : GetAttribute |
| 762 | // purpose : Returns the integer vertex attribute |
| 763 | // ======================================================================= |
| 764 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 765 | const GLchar* theName, |
| 766 | OpenGl_Vec4i& theValue) const |
| 767 | { |
| 768 | return GetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); |
| 769 | } |
| 770 | |
| 771 | // ======================================================================= |
| 772 | // function : GetAttribute |
| 773 | // purpose : Returns the integer vertex attribute |
| 774 | // ======================================================================= |
| 775 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 776 | GLint theIndex, |
| 777 | OpenGl_Vec4i& theValue) const |
| 778 | { |
| 779 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) |
| 780 | { |
| 781 | return Standard_False; |
| 782 | } |
| 783 | |
| 784 | theCtx->core20fwd->glGetVertexAttribiv (theIndex, GL_CURRENT_VERTEX_ATTRIB, theValue); |
| 785 | return Standard_True; |
| 786 | } |
| 787 | |
| 788 | // ======================================================================= |
| 789 | // function : GetAttribute |
| 790 | // purpose : Returns the floating-point vertex attribute |
| 791 | // ======================================================================= |
| 792 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 793 | const GLchar* theName, |
| 794 | OpenGl_Vec4& theValue) const |
| 795 | { |
| 796 | return GetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); |
| 797 | } |
| 798 | |
| 799 | // ======================================================================= |
| 800 | // function : GetAttribute |
| 801 | // purpose : Returns the floating-point vertex attribute |
| 802 | // ======================================================================= |
| 803 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 804 | GLint theIndex, |
| 805 | OpenGl_Vec4& theValue) const |
| 806 | { |
| 807 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) |
| 808 | { |
| 809 | return Standard_False; |
| 810 | } |
| 811 | |
| 812 | theCtx->core20fwd->glGetVertexAttribfv (theIndex, GL_CURRENT_VERTEX_ATTRIB, theValue); |
| 813 | return Standard_True; |
| 814 | } |
| 815 | |
| 816 | // ======================================================================= |
| 817 | // function : SetAttributeName |
| 818 | // purpose : |
| 819 | // ======================================================================= |
| 820 | Standard_Boolean OpenGl_ShaderProgram::SetAttributeName (const Handle(OpenGl_Context)& theCtx, |
| 821 | GLint theIndex, |
| 822 | const GLchar* theName) |
| 823 | { |
| 824 | theCtx->core20fwd->glBindAttribLocation (myProgramID, theIndex, theName); |
| 825 | return Standard_True; |
| 826 | } |
| 827 | |
| 828 | // ======================================================================= |
| 829 | // function : SetAttribute |
| 830 | // purpose : |
| 831 | // ======================================================================= |
| 832 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 833 | const GLchar* theName, |
| 834 | GLfloat theValue) |
| 835 | { |
| 836 | return SetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); |
| 837 | } |
| 838 | |
| 839 | // ======================================================================= |
| 840 | // function : SetAttribute |
| 841 | // purpose : |
| 842 | // ======================================================================= |
| 843 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 844 | GLint theIndex, |
| 845 | GLfloat theValue) |
| 846 | { |
| 847 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) |
| 848 | { |
| 849 | return Standard_False; |
| 850 | } |
| 851 | |
| 852 | theCtx->core20fwd->glVertexAttrib1f (theIndex, theValue); |
| 853 | return Standard_True; |
| 854 | } |
| 855 | |
| 856 | // ======================================================================= |
| 857 | // function : SetAttribute |
| 858 | // purpose : |
| 859 | // ======================================================================= |
| 860 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 861 | const GLchar* theName, |
| 862 | const OpenGl_Vec2& theValue) |
| 863 | { |
| 864 | return SetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); |
| 865 | } |
| 866 | |
| 867 | // ======================================================================= |
| 868 | // function : SetAttribute |
| 869 | // purpose : |
| 870 | // ======================================================================= |
| 871 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 872 | GLint theIndex, |
| 873 | const OpenGl_Vec2& theValue) |
| 874 | { |
| 875 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) |
| 876 | { |
| 877 | return Standard_False; |
| 878 | } |
| 879 | |
| 880 | theCtx->core20fwd->glVertexAttrib2fv (theIndex, theValue); |
| 881 | return Standard_True; |
| 882 | } |
| 883 | |
| 884 | // ======================================================================= |
| 885 | // function : SetAttribute |
| 886 | // purpose : |
| 887 | // ======================================================================= |
| 888 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 889 | const GLchar* theName, |
| 890 | const OpenGl_Vec3& theValue) |
| 891 | { |
| 892 | return SetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); |
| 893 | } |
| 894 | |
| 895 | // ======================================================================= |
| 896 | // function : SetAttribute |
| 897 | // purpose : |
| 898 | // ======================================================================= |
| 899 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 900 | GLint theIndex, |
| 901 | const OpenGl_Vec3& theValue) |
| 902 | { |
| 903 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) |
| 904 | { |
| 905 | return Standard_False; |
| 906 | } |
| 907 | |
| 908 | theCtx->core20fwd->glVertexAttrib3fv (theIndex, theValue); |
| 909 | return Standard_True; |
| 910 | } |
| 911 | |
| 912 | // ======================================================================= |
| 913 | // function : SetAttribute |
| 914 | // purpose : |
| 915 | // ======================================================================= |
| 916 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 917 | const GLchar* theName, |
| 918 | const OpenGl_Vec4& theValue) |
| 919 | { |
| 920 | return SetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); |
| 921 | } |
| 922 | |
| 923 | // ======================================================================= |
| 924 | // function : SetAttribute |
| 925 | // purpose : |
| 926 | // ======================================================================= |
| 927 | Standard_Boolean OpenGl_ShaderProgram::SetAttribute (const Handle(OpenGl_Context)& theCtx, |
| 928 | GLint theIndex, |
| 929 | const OpenGl_Vec4& theValue) |
| 930 | { |
| 931 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) |
| 932 | { |
| 933 | return Standard_False; |
| 934 | } |
| 935 | |
| 936 | theCtx->core20fwd->glVertexAttrib4fv (theIndex, theValue); |
| 937 | return Standard_True; |
| 938 | } |
| 939 | |
| 940 | // ======================================================================= |
| 941 | // function : SetUniform |
| 942 | // purpose : Specifies the value of the integer uniform variable |
| 943 | // ======================================================================= |
| 944 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 945 | const GLchar* theName, |
| 946 | GLint theValue) |
| 947 | { |
| 948 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 949 | } |
| 950 | |
| 951 | // ======================================================================= |
| 952 | // function : SetUniform |
| 953 | // purpose : Specifies the value of the integer uniform variable |
| 954 | // ======================================================================= |
| 955 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 956 | GLint theLocation, |
| 957 | GLint theValue) |
| 958 | { |
| 959 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 960 | { |
| 961 | return Standard_False; |
| 962 | } |
| 963 | |
| 964 | theCtx->core20fwd->glUniform1i (theLocation, theValue); |
| 965 | return Standard_True; |
| 966 | } |
| 967 | |
| 968 | // ======================================================================= |
| 969 | // function : SetUniform |
| 970 | // purpose : |
| 971 | // ======================================================================= |
| 972 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 973 | const GLchar* theName, |
| 974 | const OpenGl_Vec2u& theValue) |
| 975 | { |
| 976 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 977 | } |
| 978 | |
| 979 | // ======================================================================= |
| 980 | // function : SetUniform |
| 981 | // purpose : |
| 982 | // ======================================================================= |
| 983 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 984 | GLint theLocation, |
| 985 | const OpenGl_Vec2u& theValue) |
| 986 | { |
| 987 | if (theCtx->core32 == NULL || myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 988 | { |
| 989 | return Standard_False; |
| 990 | } |
| 991 | |
| 992 | #if !defined(GL_ES_VERSION_2_0) |
| 993 | theCtx->core32->glUniform2uiv (theLocation, 1, theValue.GetData()); |
| 994 | return Standard_True; |
| 995 | #else |
| 996 | (void )theValue; |
| 997 | return Standard_False; |
| 998 | #endif |
| 999 | } |
| 1000 | |
| 1001 | // ======================================================================= |
| 1002 | // function : SetUniform |
| 1003 | // purpose : |
| 1004 | // ======================================================================= |
| 1005 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1006 | const GLchar* theName, |
| 1007 | const GLsizei theCount, |
| 1008 | const OpenGl_Vec2u* theValue) |
| 1009 | { |
| 1010 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theCount, theValue); |
| 1011 | } |
| 1012 | |
| 1013 | // ======================================================================= |
| 1014 | // function : SetUniform |
| 1015 | // purpose : |
| 1016 | // ======================================================================= |
| 1017 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1018 | GLint theLocation, |
| 1019 | const GLsizei theCount, |
| 1020 | const OpenGl_Vec2u* theValue) |
| 1021 | { |
| 1022 | if (theCtx->core32 == NULL || myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1023 | { |
| 1024 | return Standard_False; |
| 1025 | } |
| 1026 | |
| 1027 | #if !defined(GL_ES_VERSION_2_0) |
| 1028 | theCtx->core32->glUniform2uiv (theLocation, theCount, theValue->GetData()); |
| 1029 | return Standard_True; |
| 1030 | #else |
| 1031 | (void )theCount; |
| 1032 | (void )theValue; |
| 1033 | return Standard_False; |
| 1034 | #endif |
| 1035 | } |
| 1036 | |
| 1037 | // ======================================================================= |
| 1038 | // function : SetUniform |
| 1039 | // purpose : Specifies the value of the floating-point uniform variable |
| 1040 | // ======================================================================= |
| 1041 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1042 | const GLchar* theName, |
| 1043 | GLfloat theValue) |
| 1044 | { |
| 1045 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1046 | } |
| 1047 | |
| 1048 | // ======================================================================= |
| 1049 | // function : SetUniform |
| 1050 | // purpose : Specifies the value of the floating-point uniform variable |
| 1051 | // ======================================================================= |
| 1052 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1053 | GLint theLocation, |
| 1054 | GLfloat theValue) |
| 1055 | { |
| 1056 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1057 | { |
| 1058 | return Standard_False; |
| 1059 | } |
| 1060 | |
| 1061 | theCtx->core20fwd->glUniform1f (theLocation, theValue); |
| 1062 | return Standard_True; |
| 1063 | } |
| 1064 | |
| 1065 | // ======================================================================= |
| 1066 | // function : SetUniform |
| 1067 | // purpose : Specifies the value of the integer uniform 2D vector |
| 1068 | // ======================================================================= |
| 1069 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1070 | const GLchar* theName, |
| 1071 | const OpenGl_Vec2i& theValue) |
| 1072 | { |
| 1073 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1074 | } |
| 1075 | |
| 1076 | // ======================================================================= |
| 1077 | // function : SetUniform |
| 1078 | // purpose : Specifies the value of the integer uniform 2D vector |
| 1079 | // ======================================================================= |
| 1080 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1081 | GLint theLocation, |
| 1082 | const OpenGl_Vec2i& theValue) |
| 1083 | { |
| 1084 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1085 | { |
| 1086 | return Standard_False; |
| 1087 | } |
| 1088 | |
| 1089 | theCtx->core20fwd->glUniform2iv (theLocation, 1, theValue); |
| 1090 | return Standard_True; |
| 1091 | } |
| 1092 | |
| 1093 | // ======================================================================= |
| 1094 | // function : SetUniform |
| 1095 | // purpose : Specifies the value of the integer uniform 3D vector |
| 1096 | // ======================================================================= |
| 1097 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1098 | const GLchar* theName, |
| 1099 | const OpenGl_Vec3i& theValue) |
| 1100 | { |
| 1101 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1102 | } |
| 1103 | |
| 1104 | // ======================================================================= |
| 1105 | // function : SetUniform |
| 1106 | // purpose : Specifies the value of the integer uniform 3D vector |
| 1107 | // ======================================================================= |
| 1108 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1109 | GLint theLocation, |
| 1110 | const OpenGl_Vec3i& theValue) |
| 1111 | { |
| 1112 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1113 | { |
| 1114 | return Standard_False; |
| 1115 | } |
| 1116 | |
| 1117 | theCtx->core20fwd->glUniform3iv (theLocation, 1, theValue); |
| 1118 | return Standard_True; |
| 1119 | } |
| 1120 | |
| 1121 | // ======================================================================= |
| 1122 | // function : SetUniform |
| 1123 | // purpose : Specifies the value of the integer uniform 4D vector |
| 1124 | // ======================================================================= |
| 1125 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1126 | const GLchar* theName, |
| 1127 | const OpenGl_Vec4i& theValue) |
| 1128 | { |
| 1129 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1130 | } |
| 1131 | |
| 1132 | // ======================================================================= |
| 1133 | // function : SetUniform |
| 1134 | // purpose : Specifies the value of the integer uniform 4D vector |
| 1135 | // ======================================================================= |
| 1136 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1137 | GLint theLocation, |
| 1138 | const OpenGl_Vec4i& theValue) |
| 1139 | { |
| 1140 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1141 | { |
| 1142 | return Standard_False; |
| 1143 | } |
| 1144 | |
| 1145 | theCtx->core20fwd->glUniform4iv (theLocation, 1, theValue); |
| 1146 | return Standard_True; |
| 1147 | } |
| 1148 | |
| 1149 | // ======================================================================= |
| 1150 | // function : SetUniform |
| 1151 | // purpose : Specifies the value of the floating-point uniform 2D vector |
| 1152 | // ======================================================================= |
| 1153 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1154 | const GLchar* theName, |
| 1155 | const OpenGl_Vec2& theValue) |
| 1156 | { |
| 1157 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1158 | } |
| 1159 | |
| 1160 | // ======================================================================= |
| 1161 | // function : SetUniform |
| 1162 | // purpose : Specifies the value of the floating-point uniform 2D vector |
| 1163 | // ======================================================================= |
| 1164 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1165 | GLint theLocation, |
| 1166 | const OpenGl_Vec2& theValue) |
| 1167 | { |
| 1168 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1169 | { |
| 1170 | return Standard_False; |
| 1171 | } |
| 1172 | |
| 1173 | theCtx->core20fwd->glUniform2fv (theLocation, 1, theValue); |
| 1174 | return Standard_True; |
| 1175 | } |
| 1176 | |
| 1177 | // ======================================================================= |
| 1178 | // function : SetUniform |
| 1179 | // purpose : Specifies the value of the floating-point uniform 3D vector |
| 1180 | // ======================================================================= |
| 1181 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1182 | const GLchar* theName, |
| 1183 | const OpenGl_Vec3& theValue) |
| 1184 | { |
| 1185 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1186 | } |
| 1187 | |
| 1188 | // ======================================================================= |
| 1189 | // function : SetUniform |
| 1190 | // purpose : Specifies the value of the floating-point uniform 3D vector |
| 1191 | // ======================================================================= |
| 1192 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1193 | GLint theLocation, |
| 1194 | const OpenGl_Vec3& theValue) |
| 1195 | { |
| 1196 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1197 | { |
| 1198 | return Standard_False; |
| 1199 | } |
| 1200 | |
| 1201 | theCtx->core20fwd->glUniform3fv (theLocation, 1, theValue); |
| 1202 | return Standard_True; |
| 1203 | } |
| 1204 | |
| 1205 | // ======================================================================= |
| 1206 | // function : SetUniform |
| 1207 | // purpose : Specifies the value of the floating-point uniform 4D vector |
| 1208 | // ======================================================================= |
| 1209 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1210 | const GLchar* theName, |
| 1211 | const OpenGl_Vec4& theValue) |
| 1212 | { |
| 1213 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); |
| 1214 | } |
| 1215 | |
| 1216 | // ======================================================================= |
| 1217 | // function : SetUniform |
| 1218 | // purpose : Specifies the value of the floating-point uniform 4D vector |
| 1219 | // ======================================================================= |
| 1220 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1221 | GLint theLocation, |
| 1222 | const OpenGl_Vec4& theValue) |
| 1223 | { |
| 1224 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1225 | { |
| 1226 | return Standard_False; |
| 1227 | } |
| 1228 | |
| 1229 | theCtx->core20fwd->glUniform4fv (theLocation, 1, theValue); |
| 1230 | return Standard_True; |
| 1231 | } |
| 1232 | |
| 1233 | // ======================================================================= |
| 1234 | // function : SetUniform |
| 1235 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix |
| 1236 | // ======================================================================= |
| 1237 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1238 | const GLchar* theName, |
| 1239 | const OpenGl_Mat4& theValue, |
| 1240 | GLboolean theTranspose) |
| 1241 | { |
| 1242 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue, theTranspose); |
| 1243 | } |
| 1244 | |
| 1245 | // ======================================================================= |
| 1246 | // function : SetUniform |
| 1247 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix |
| 1248 | // ======================================================================= |
| 1249 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1250 | GLint theLocation, |
| 1251 | const OpenGl_Mat4& theValue, |
| 1252 | GLboolean theTranspose) |
| 1253 | { |
| 1254 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1255 | { |
| 1256 | return Standard_False; |
| 1257 | } |
| 1258 | |
| 1259 | theCtx->core20fwd->glUniformMatrix4fv (theLocation, 1, GL_FALSE, theTranspose ? theValue.Transposed() : theValue); |
| 1260 | return Standard_True; |
| 1261 | } |
| 1262 | |
| 1263 | // ======================================================================= |
| 1264 | // function : SetUniform |
| 1265 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix |
| 1266 | // ======================================================================= |
| 1267 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1268 | const GLchar* theName, |
| 1269 | const OpenGl_Matrix& theValue, |
| 1270 | GLboolean theTranspose) |
| 1271 | { |
| 1272 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue, theTranspose); |
| 1273 | } |
| 1274 | |
| 1275 | // ======================================================================= |
| 1276 | // function : SetUniform |
| 1277 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix |
| 1278 | // ======================================================================= |
| 1279 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1280 | GLint theLocation, |
| 1281 | const OpenGl_Matrix& theValue, |
| 1282 | GLboolean theTranspose) |
| 1283 | { |
| 1284 | return SetUniform (theCtx, theLocation, OpenGl_Mat4::Map (*theValue.mat), theTranspose); |
| 1285 | } |
| 1286 | |
| 1287 | // ======================================================================= |
| 1288 | // function : SetUniform |
| 1289 | // purpose : Specifies the value of the float uniform array |
| 1290 | // ======================================================================= |
| 1291 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1292 | GLint theLocation, |
| 1293 | GLuint theCount, |
| 1294 | const Standard_ShortReal* theData) |
| 1295 | { |
| 1296 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1297 | { |
| 1298 | return Standard_False; |
| 1299 | } |
| 1300 | |
| 1301 | theCtx->core20fwd->glUniform1fv (theLocation, theCount, theData); |
| 1302 | return Standard_True; |
| 1303 | } |
| 1304 | |
| 1305 | // ======================================================================= |
| 1306 | // function : SetUniform |
| 1307 | // purpose : Specifies the value of the float2 uniform array |
| 1308 | // ======================================================================= |
| 1309 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1310 | GLint theLocation, |
| 1311 | GLuint theCount, |
| 1312 | const OpenGl_Vec2* theData) |
| 1313 | { |
| 1314 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1315 | { |
| 1316 | return Standard_False; |
| 1317 | } |
| 1318 | |
| 1319 | theCtx->core20fwd->glUniform2fv (theLocation, theCount, theData[0].GetData()); |
| 1320 | return Standard_True; |
| 1321 | } |
| 1322 | |
| 1323 | // ======================================================================= |
| 1324 | // function : SetUniform |
| 1325 | // purpose : Specifies the value of the float3 uniform array |
| 1326 | // ======================================================================= |
| 1327 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1328 | GLint theLocation, |
| 1329 | GLuint theCount, |
| 1330 | const OpenGl_Vec3* theData) |
| 1331 | { |
| 1332 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1333 | { |
| 1334 | return Standard_False; |
| 1335 | } |
| 1336 | |
| 1337 | theCtx->core20fwd->glUniform3fv (theLocation, theCount, theData[0].GetData()); |
| 1338 | return Standard_True; |
| 1339 | } |
| 1340 | |
| 1341 | // ======================================================================= |
| 1342 | // function : SetUniform |
| 1343 | // purpose : Specifies the value of the float4 uniform array |
| 1344 | // ======================================================================= |
| 1345 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1346 | GLint theLocation, |
| 1347 | GLuint theCount, |
| 1348 | const OpenGl_Vec4* theData) |
| 1349 | { |
| 1350 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1351 | { |
| 1352 | return Standard_False; |
| 1353 | } |
| 1354 | |
| 1355 | theCtx->core20fwd->glUniform4fv (theLocation, theCount, theData[0].GetData()); |
| 1356 | return Standard_True; |
| 1357 | } |
| 1358 | |
| 1359 | // ======================================================================= |
| 1360 | // function : SetUniform |
| 1361 | // purpose : Specifies the value of the integer uniform array |
| 1362 | // ======================================================================= |
| 1363 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1364 | GLint theLocation, |
| 1365 | GLuint theCount, |
| 1366 | const Standard_Integer* theData) |
| 1367 | { |
| 1368 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1369 | { |
| 1370 | return Standard_False; |
| 1371 | } |
| 1372 | |
| 1373 | theCtx->core20fwd->glUniform1iv (theLocation, theCount, theData); |
| 1374 | return Standard_True; |
| 1375 | } |
| 1376 | |
| 1377 | // ======================================================================= |
| 1378 | // function : SetUniform |
| 1379 | // purpose : Specifies the value of the int2 uniform array |
| 1380 | // ======================================================================= |
| 1381 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1382 | GLint theLocation, |
| 1383 | GLuint theCount, |
| 1384 | const OpenGl_Vec2i* theData) |
| 1385 | { |
| 1386 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1387 | { |
| 1388 | return Standard_False; |
| 1389 | } |
| 1390 | |
| 1391 | theCtx->core20fwd->glUniform2iv (theLocation, theCount, theData[0].GetData()); |
| 1392 | return Standard_True; |
| 1393 | } |
| 1394 | |
| 1395 | // ======================================================================= |
| 1396 | // function : SetUniform |
| 1397 | // purpose : Specifies the value of the int3 uniform array |
| 1398 | // ======================================================================= |
| 1399 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1400 | GLint theLocation, |
| 1401 | GLuint theCount, |
| 1402 | const OpenGl_Vec3i* theData) |
| 1403 | { |
| 1404 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1405 | { |
| 1406 | return Standard_False; |
| 1407 | } |
| 1408 | |
| 1409 | theCtx->core20fwd->glUniform3iv (theLocation, theCount, theData[0].GetData()); |
| 1410 | return Standard_True; |
| 1411 | } |
| 1412 | |
| 1413 | // ======================================================================= |
| 1414 | // function : SetUniform |
| 1415 | // purpose : Specifies the value of the int4 uniform array |
| 1416 | // ======================================================================= |
| 1417 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, |
| 1418 | GLint theLocation, |
| 1419 | GLuint theCount, |
| 1420 | const OpenGl_Vec4i* theData) |
| 1421 | { |
| 1422 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1423 | { |
| 1424 | return Standard_False; |
| 1425 | } |
| 1426 | |
| 1427 | theCtx->core20fwd->glUniform4iv (theLocation, theCount, theData[0].GetData()); |
| 1428 | return Standard_True; |
| 1429 | } |
| 1430 | |
| 1431 | // ======================================================================= |
| 1432 | // function : SetSampler |
| 1433 | // purpose : Specifies the value of the sampler uniform variable |
| 1434 | // ======================================================================= |
| 1435 | Standard_Boolean OpenGl_ShaderProgram::SetSampler (const Handle(OpenGl_Context)& theCtx, |
| 1436 | const GLchar* theName, |
| 1437 | const Graphic3d_TextureUnit theTextureUnit) |
| 1438 | { |
| 1439 | return SetSampler (theCtx, GetUniformLocation (theCtx, theName), theTextureUnit); |
| 1440 | } |
| 1441 | |
| 1442 | // ======================================================================= |
| 1443 | // function : SetSampler |
| 1444 | // purpose : Specifies the value of the sampler uniform variable |
| 1445 | // ======================================================================= |
| 1446 | Standard_Boolean OpenGl_ShaderProgram::SetSampler (const Handle(OpenGl_Context)& theCtx, |
| 1447 | GLint theLocation, |
| 1448 | const Graphic3d_TextureUnit theTextureUnit) |
| 1449 | { |
| 1450 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) |
| 1451 | { |
| 1452 | return Standard_False; |
| 1453 | } |
| 1454 | |
| 1455 | theCtx->core20fwd->glUniform1i (theLocation, theTextureUnit); |
| 1456 | return Standard_True; |
| 1457 | } |
| 1458 | |
| 1459 | // ======================================================================= |
| 1460 | // function : Create |
| 1461 | // purpose : Creates new empty shader program of specified type |
| 1462 | // ======================================================================= |
| 1463 | Standard_Boolean OpenGl_ShaderProgram::Create (const Handle(OpenGl_Context)& theCtx) |
| 1464 | { |
| 1465 | if (myProgramID == NO_PROGRAM |
| 1466 | && theCtx->core20fwd != NULL) |
| 1467 | { |
| 1468 | myProgramID = theCtx->core20fwd->glCreateProgram(); |
| 1469 | } |
| 1470 | |
| 1471 | return myProgramID != NO_PROGRAM; |
| 1472 | } |
| 1473 | |
| 1474 | // ======================================================================= |
| 1475 | // function : Release |
| 1476 | // purpose : Destroys shader program |
| 1477 | // ======================================================================= |
| 1478 | void OpenGl_ShaderProgram::Release (OpenGl_Context* theCtx) |
| 1479 | { |
| 1480 | if (myProgramID == NO_PROGRAM) |
| 1481 | { |
| 1482 | return; |
| 1483 | } |
| 1484 | |
| 1485 | Standard_ASSERT_RETURN (theCtx != NULL, |
| 1486 | "OpenGl_ShaderProgram destroyed without GL context! Possible GPU memory leakage...",); |
| 1487 | |
| 1488 | for (OpenGl_ShaderList::Iterator anIter (myShaderObjects); anIter.More(); anIter.Next()) |
| 1489 | { |
| 1490 | if (!anIter.Value().IsNull()) |
| 1491 | { |
| 1492 | anIter.ChangeValue()->Release (theCtx); |
| 1493 | anIter.ChangeValue().Nullify(); |
| 1494 | } |
| 1495 | } |
| 1496 | |
| 1497 | if (theCtx->core20fwd != NULL |
| 1498 | && theCtx->IsValid()) |
| 1499 | { |
| 1500 | theCtx->core20fwd->glDeleteProgram (myProgramID); |
| 1501 | } |
| 1502 | |
| 1503 | myProgramID = NO_PROGRAM; |
| 1504 | } |
| 1505 | |
| 1506 | // ======================================================================= |
| 1507 | // function : UpdateDebugDump |
| 1508 | // purpose : |
| 1509 | // ======================================================================= |
| 1510 | Standard_Boolean OpenGl_ShaderProgram::UpdateDebugDump (const Handle(OpenGl_Context)& theCtx, |
| 1511 | const TCollection_AsciiString& theFolder, |
| 1512 | Standard_Boolean theToBeautify, |
| 1513 | Standard_Boolean theToReset) |
| 1514 | { |
| 1515 | if (myProgramID == NO_PROGRAM) |
| 1516 | { |
| 1517 | return Standard_False; |
| 1518 | } |
| 1519 | |
| 1520 | TCollection_AsciiString aFolder = theFolder; |
| 1521 | if (aFolder.IsEmpty()) |
| 1522 | { |
| 1523 | OSD_Environment aShaderVar ("CSF_ShadersDirectoryDump"); |
| 1524 | aFolder = aShaderVar.Value(); |
| 1525 | if (aFolder.IsEmpty()) |
| 1526 | { |
| 1527 | aFolder = "."; |
| 1528 | } |
| 1529 | } |
| 1530 | |
| 1531 | bool hasUpdates = false; |
| 1532 | for (OpenGl_ShaderList::Iterator anIter (myShaderObjects); anIter.More(); anIter.Next()) |
| 1533 | { |
| 1534 | if (!anIter.Value().IsNull()) |
| 1535 | { |
| 1536 | // desktop OpenGL (but not OpenGL ES) allows multiple shaders of the same stage to be attached, |
| 1537 | // but here we expect only single source per stage |
| 1538 | hasUpdates = anIter.ChangeValue()->updateDebugDump (theCtx, myResourceId, aFolder, theToBeautify, theToReset) || hasUpdates; |
| 1539 | } |
| 1540 | } |
| 1541 | if (hasUpdates) |
| 1542 | { |
| 1543 | return Link (theCtx); |
| 1544 | } |
| 1545 | return Standard_False; |
| 1546 | } |