0025689: IGESCAFControl_Writer crash in constructor.
[occt.git] / src / OpenGl / OpenGl_PrimitiveArray.hxx
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1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef OpenGl_PrimitiveArray_Header
17#define OpenGl_PrimitiveArray_Header
18
19#include <OpenGl_IndexBuffer.hxx>
20
21#include <InterfaceGraphic_Graphic3d.hxx>
22#include <Aspect_InteriorStyle.hxx>
23#include <Aspect_TypeOfMarker.hxx>
24#include <Graphic3d_TypeOfPrimitiveArray.hxx>
25#include <Graphic3d_IndexBuffer.hxx>
26#include <Graphic3d_BoundBuffer.hxx>
27
28#include <OpenGl_Element.hxx>
29
30class OpenGl_GraphicDriver;
31class Handle(OpenGl_ShaderProgram);
32
33//! Class for rendering of arbitrary primitive array.
34class OpenGl_PrimitiveArray : public OpenGl_Element
35{
36public:
37 // OpenGL does not provide a constant for "none" draw mode.
38 // So we define our own one that does not conflict with GL constants
39 // and utilizes common GL invalid value
40 enum
41 {
42 DRAW_MODE_NONE = -1
43 };
44
45 //! Default constructor
46 OpenGl_PrimitiveArray (const OpenGl_GraphicDriver* theDriver,
47 const Graphic3d_TypeOfPrimitiveArray theType,
48 const Handle(Graphic3d_IndexBuffer)& theIndices,
49 const Handle(Graphic3d_Buffer)& theAttribs,
50 const Handle(Graphic3d_BoundBuffer)& theBounds);
51
52 //! Render primitives to the window
53 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
54
55 virtual void Release (OpenGl_Context* theContext);
56
57 //! @return primitive type (GL_LINES, GL_TRIANGLES and others)
58 GLint DrawMode() const { return myDrawMode; }
59
60 //! @return indices array
61 const Handle(Graphic3d_IndexBuffer)& Indices() const { return myIndices; }
62
63 //! @return attributes array
64 const Handle(Graphic3d_Buffer)& Attributes() const { return myAttribs; }
65
66 //! @return bounds array
67 const Handle(Graphic3d_BoundBuffer)& Bounds() const { return myBounds; }
68
69 //! Returns unique ID of primitive array.
70 const Standard_Size GetUID() const { return myUID; }
71
72private:
73
74 //! Initialize normal (OpenGL-provided) VBO
75 Standard_Boolean initNormalVbo (const Handle(OpenGl_Context)& theCtx) const;
76
77 //! VBO initialization procedures
78 //! @param theCtx bound GL context
79 //! @param theToKeepData when true, myAttribs will not be nullified after VBO creation
80 Standard_Boolean buildVBO (const Handle(OpenGl_Context)& theCtx,
81 const Standard_Boolean theToKeepData) const;
82 void clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const;
83
84 //! Main procedure to draw array
85 void drawArray (const Handle(OpenGl_Workspace)& theWorkspace,
86 const Graphic3d_Vec4* theFaceColors,
87 const Standard_Boolean theHasVertColor) const;
88
89 //! Auxiliary procedures
90 void drawEdges (const TEL_COLOUR* theEdgeColour,
91 const Handle(OpenGl_Workspace)& theWorkspace) const;
92
93 void drawMarkers (const Handle(OpenGl_Workspace)& theWorkspace) const;
94
95protected:
96
97 //! Destructor
98 virtual ~OpenGl_PrimitiveArray();
99
100protected:
101
102 mutable Handle(OpenGl_VertexBuffer) myVboIndices;
103 mutable Handle(OpenGl_VertexBuffer) myVboAttribs;
104
105 mutable Handle(Graphic3d_IndexBuffer) myIndices;
106 mutable Handle(Graphic3d_Buffer) myAttribs;
107 mutable Handle(Graphic3d_BoundBuffer) myBounds;
108 GLint myDrawMode;
109 mutable Standard_Boolean myIsVboInit;
110
111 Standard_Size myUID; //!< Unique ID of primitive array.
112
113public:
114
115 DEFINE_STANDARD_ALLOC
116
117};
118
119#endif //OpenGl_PrimitiveArray_Header