0032137: Coding Rules - merge redundant .lxx files into header files within Package gp
[occt.git] / samples / glfw / GlfwOcctView.h
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1// Copyright (c) 2019 OPEN CASCADE SAS
2//
3// This file is part of the examples of the Open CASCADE Technology software library.
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
21
22#ifndef _GlfwOcctView_Header
23#define _GlfwOcctView_Header
24
25#include "GlfwOcctWindow.h"
26
27#include <AIS_InteractiveContext.hxx>
28#include <AIS_ViewController.hxx>
29#include <V3d_View.hxx>
30
31//! Sample class creating 3D Viewer within GLFW window.
32class GlfwOcctView : protected AIS_ViewController
33{
34public:
35 //! Default constructor.
36 GlfwOcctView();
37
38 //! Destructor.
39 ~GlfwOcctView();
40
41 //! Main application entry point.
42 void run();
43
44private:
45
46 //! Create GLFW window.
47 void initWindow (int theWidth, int theHeight, const char* theTitle);
48
49 //! Create 3D Viewer.
50 void initViewer();
51
52 //! Fill 3D Viewer with a DEMO items.
53 void initDemoScene();
54
55 //! Application event loop.
56 void mainloop();
57
58 //! Clean up before .
59 void cleanup();
60
61//! @name GLWF callbacks
62private:
63 //! Window resize event.
64 void onResize (int theWidth, int theHeight);
65
66 //! Mouse scroll event.
67 void onMouseScroll (double theOffsetX, double theOffsetY);
68
69 //! Mouse click event.
70 void onMouseButton (int theButton, int theAction, int theMods);
71
72 //! Mouse move event.
73 void onMouseMove (int thePosX, int thePosY);
74
75//! @name GLWF callbacks (static functions)
76private:
77
78 //! GLFW callback redirecting messages into Message::DefaultMessenger().
79 static void errorCallback (int theError, const char* theDescription);
80
81 //! Wrapper for glfwGetWindowUserPointer() returning this class instance.
82 static GlfwOcctView* toView (GLFWwindow* theWin);
83
84 //! Window resize callback.
85 static void onResizeCallback (GLFWwindow* theWin, int theWidth, int theHeight)
86 { toView(theWin)->onResize (theWidth, theHeight); }
87
88 //! Frame-buffer resize callback.
89 static void onFBResizeCallback (GLFWwindow* theWin, int theWidth, int theHeight)
90 { toView(theWin)->onResize (theWidth, theHeight); }
91
92 //! Mouse scroll callback.
93 static void onMouseScrollCallback (GLFWwindow* theWin, double theOffsetX, double theOffsetY)
94 { toView(theWin)->onMouseScroll (theOffsetX, theOffsetY); }
95
96 //! Mouse click callback.
97 static void onMouseButtonCallback (GLFWwindow* theWin, int theButton, int theAction, int theMods)
98 { toView(theWin)->onMouseButton (theButton, theAction, theMods); }
99
100 //! Mouse move callback.
101 static void onMouseMoveCallback (GLFWwindow* theWin, double thePosX, double thePosY)
102 { toView(theWin)->onMouseMove ((int )thePosX, (int )thePosY); }
103
104private:
105
106 Handle(GlfwOcctWindow) myOcctWindow;
107 Handle(V3d_View) myView;
108 Handle(AIS_InteractiveContext) myContext;
109
110};
111
112#endif // _GlfwOcctView_Header