0024947: Redesign OCCT legacy type system -- automatic
[occt.git] / src / VrmlData / VrmlData_Coordinate.hxx
CommitLineData
b311480e 1// Created on: 2006-05-26
2// Created by: Alexander GRIGORIEV
973c2be1 3// Copyright (c) 2006-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
16#ifndef VrmlData_Coordinate_HeaderFile
17#define VrmlData_Coordinate_HeaderFile
18
19#include <VrmlData_ArrayVec3d.hxx>
20
21/**
22 * Implementation of the node Coordinate
23 */
24class VrmlData_Coordinate : public VrmlData_ArrayVec3d
25{
26 public:
27 // ---------- PUBLIC METHODS ----------
28
29 /**
30 * Empty Constructor
31 */
32 inline VrmlData_Coordinate () {}
33
34 /**
35 * Constructor
36 */
37 inline VrmlData_Coordinate (const VrmlData_Scene& theScene,
38 const char * theName,
39 const size_t nPoints = 0,
40 const gp_XYZ * arrPoints = 0L)
41 : VrmlData_ArrayVec3d (theScene, theName, nPoints, arrPoints)
42 {}
43
44 /**
45 * Query one point
46 * @param i
47 * index in the array of points [0 .. N-1]
48 * @return
49 * the coordinate for the index. If index irrelevant, returns (0., 0., 0.)
50 */
51 inline const gp_XYZ& Coordinate (const Standard_Integer i) const
52 { return Value(i); }
53
54 /**
55 * Create a copy of this node.
56 * If the parameter is null, a new copied node is created. Otherwise new node
57 * is not created, but rather the given one is modified.
58 */
59 Standard_EXPORT virtual Handle(VrmlData_Node)
60 Clone (const Handle(VrmlData_Node)& theOther)const;
61
62 /**
63 * Read the Node from input stream.
64 */
65 Standard_EXPORT virtual VrmlData_ErrorStatus
66 Read (VrmlData_InBuffer& theBuffer);
67
68 /**
69 * Write the Node to the Scene output.
70 */
71 Standard_EXPORT virtual VrmlData_ErrorStatus
72 Write (const char * thePrefix) const;
73
74 private:
75 // ---------- PRIVATE FIELDS ----------
76
77 public:
78// Declaration of CASCADE RTTI
ec357c5c 79DEFINE_STANDARD_RTTI (VrmlData_Coordinate, VrmlData_ArrayVec3d)
7fd59977 80};
81
82// Definition of HANDLE object using Standard_DefineHandle.hxx
83DEFINE_STANDARD_HANDLE (VrmlData_Coordinate, VrmlData_ArrayVec3d)
84
85
86#endif