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1 | // Created on: 2006-05-28 |
2 | // Created by: Alexander GRIGORIEV |
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3 | // Copyright (c) 2006-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #ifndef VrmlData_Color_HeaderFile |
17 | #define VrmlData_Color_HeaderFile |
18 | |
19 | #include <VrmlData_ArrayVec3d.hxx> |
20 | #include <Quantity_Color.hxx> |
21 | #include <gp_XYZ.hxx> |
22 | |
23 | /** |
24 | * Implementation of the node Color |
25 | */ |
26 | class VrmlData_Color : public VrmlData_ArrayVec3d |
27 | { |
28 | public: |
29 | // ---------- PUBLIC METHODS ---------- |
30 | |
31 | /** |
32 | * Empty constructor. |
33 | */ |
34 | inline VrmlData_Color () {} |
35 | |
36 | /** |
37 | * Constructor. |
38 | */ |
39 | inline VrmlData_Color (const VrmlData_Scene& theScene, |
40 | const char * theName, |
41 | const size_t nColors =0, |
42 | const gp_XYZ * arrColors=0L) |
43 | : VrmlData_ArrayVec3d (theScene, theName, nColors, arrColors) |
44 | {} |
45 | |
46 | /** |
47 | * Query one color |
48 | * @param i |
49 | * index in the array of colors [0 .. N-1] |
50 | * @return |
51 | * the color value for the index. If index irrelevant, returns (0., 0., 0.) |
52 | */ |
53 | inline const Quantity_Color Color (const Standard_Integer i) const |
54 | { return Quantity_Color (Value(i).X(), Value(i).Y(), Value(i).Z(), |
55 | Quantity_TOC_RGB); } |
56 | |
57 | /** |
58 | * Set the array data |
59 | */ |
60 | inline void SetColors (const size_t nColors, |
61 | const gp_XYZ * arrColors) |
62 | { myLength = nColors; myArray = arrColors; } |
63 | |
64 | /** |
65 | * Create a copy of this node. |
66 | * If the parameter is null, a new copied node is created. Otherwise new node |
67 | * is not created, but rather the given one is modified.<p> |
68 | */ |
69 | Standard_EXPORT virtual Handle(VrmlData_Node) |
70 | Clone (const Handle(VrmlData_Node)& theOther)const; |
71 | |
72 | /** |
73 | * Read the Node from input stream. |
74 | */ |
75 | Standard_EXPORT virtual VrmlData_ErrorStatus |
76 | Read (VrmlData_InBuffer& theBuffer); |
77 | |
78 | /** |
79 | * Write the Node to the Scene output. |
80 | */ |
81 | Standard_EXPORT virtual VrmlData_ErrorStatus |
82 | Write (const char * thePrefix) const; |
83 | |
84 | private: |
85 | // ---------- PRIVATE FIELDS ---------- |
86 | |
87 | |
88 | |
89 | |
90 | public: |
91 | // Declaration of CASCADE RTTI |
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92 | DEFINE_STANDARD_RTTI (VrmlData_Color, VrmlData_ArrayVec3d) |
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93 | }; |
94 | |
95 | // Definition of HANDLE object using Standard_DefineHandle.hxx |
96 | DEFINE_STANDARD_HANDLE (VrmlData_Color, VrmlData_ArrayVec3d) |
97 | |
98 | |
99 | #endif |