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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and / or modify it |
6 | // under the terms of the GNU Lesser General Public version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | /*********************************************************************** |
15 | |
16 | FONCTION : |
17 | ---------- |
18 | Classe V3d_View_3.cxx : |
19 | |
20 | HISTORIQUE DES MODIFICATIONS : |
21 | -------------------------------- |
22 | 00-09-92 : GG ; Creation. |
23 | 24-12-97 : FMN ; Suppression de GEOMLITE |
24 | 13-06-98 : FMN ; PRO14896: Correction sur la gestion de la perspective (cf Programming Guide) |
25 | 22-12-98 : FMN ; Rename CSF_WALKTHROW en CSF_WALKTHROUGH |
26 | IMP240100: GG -> Activates WalkThrough model. |
27 | |
28 | ************************************************************************/ |
29 | |
30 | #define IMP020300 //GG Don't use ZFitAll in during Rotation |
31 | // for perf improvment |
32 | |
33 | /*----------------------------------------------------------------------*/ |
34 | /* |
35 | * Includes |
36 | */ |
37 | |
38 | #include <V3d_View.jxx> |
39 | #include <V3d_Static.hxx> |
40 | |
41 | #define Zmargin 1. |
42 | |
43 | /*----------------------------------------------------------------------*/ |
44 | |
45 | void V3d_View::Move(const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start) { |
46 | |
47 | Graphic3d_Vertex Prp ; |
48 | Graphic3d_Vector Vpn ; |
49 | Standard_Real XX,XY,XZ,YX,YY,YZ,ZX,ZY,ZZ ; |
50 | Standard_Real Xrp,Yrp,Zrp,Xpn,Ypn,Zpn,Xeye,Yeye,Zeye ; |
51 | |
52 | if( Start ) { |
53 | MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ; |
54 | MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ; |
55 | MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ; |
56 | MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ; |
57 | if (!ScreenAxis(MyViewReferencePlane,MyViewReferenceUp, |
58 | MyXscreenAxis,MyYscreenAxis,MyZscreenAxis)) |
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59 | V3d_BadValue::Raise ("V3d_View::Move, alignment of Eye,At,Up"); |
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60 | } |
61 | MyXscreenAxis.Coord(XX,XY,XZ) ; |
62 | MyYscreenAxis.Coord(YX,YY,YZ) ; |
63 | MyZscreenAxis.Coord(ZX,ZY,ZZ) ; |
64 | MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ; |
65 | MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ; |
66 | Xeye = Zrp*Xpn + Dx*XX + Dy*YX + Dz*ZX ; |
67 | Yeye = Zrp*Ypn + Dx*XY + Dy*YY + Dz*ZY ; |
68 | Zeye = Zrp*Zpn + Dx*XZ + Dy*YZ + Dz*ZZ ; |
69 | Zrp = sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) ; |
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70 | V3d_BadValue_Raise_if( Zrp <= 0. ,"V3d_View::Move:: Eye,At are Confused"); |
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71 | |
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72 | Prp.SetCoord(Xrp,Yrp,Zrp) ; |
73 | MyViewMapping.SetProjectionReferencePoint(Prp) ; |
74 | Xpn = Xeye / Zrp ; Ypn = Yeye / Zrp ; Zpn = Zeye / Zrp ; |
75 | Vpn.SetCoord(Xpn,Ypn,Zpn) ; |
76 | MyViewOrientation.SetViewReferencePlane(Vpn) ; |
77 | MyView->SetViewOrientation(MyViewOrientation) ; |
78 | |
79 | // Check ZClipping planes |
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80 | MyView->SetViewMapping(MyViewMapping) ; |
81 | SetZSize(0.); |
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82 | ImmediateUpdate(); |
83 | } |
84 | |
85 | void V3d_View::Move(const Standard_Real Length, const Standard_Boolean Start) { |
86 | Graphic3d_Vertex Prp ; |
87 | Graphic3d_Vector Vpn ; |
88 | Standard_Real Vx,Vy,Vz ; |
89 | Standard_Real Xrp,Yrp,Zrp,Xpn,Ypn,Zpn,Xeye,Yeye,Zeye ; |
90 | if( Start ) { |
91 | MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ; |
92 | MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ; |
93 | MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ; |
94 | } |
95 | MyDefaultViewAxis.Coord(Vx,Vy,Vz) ; |
96 | MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ; |
97 | MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ; |
98 | Xeye = Zrp*Xpn + Vx*Length ; |
99 | Yeye = Zrp*Ypn + Vy*Length ; |
100 | Zeye = Zrp*Zpn + Vz*Length ; |
101 | Zrp = sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) ; |
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102 | V3d_BadValue_Raise_if( Zrp <= 0. ,"V3d_View::Move:: Eye,At are Confused"); |
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103 | |
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104 | Prp.SetCoord(Xrp,Yrp,Zrp) ; |
105 | MyViewMapping.SetProjectionReferencePoint(Prp) ; |
106 | Xpn = Xeye / Zrp ; Ypn = Yeye / Zrp ; Zpn = Zeye / Zrp ; |
107 | Vpn.SetCoord(Xpn,Ypn,Zpn) ; |
108 | MyViewOrientation.SetViewReferencePlane(Vpn) ; |
109 | MyView->SetViewOrientation(MyViewOrientation) ; |
110 | |
111 | #ifdef IMP020300 |
112 | MyView->SetViewMapping(MyViewMapping) ; |
113 | SetZSize(0.); |
114 | #else |
115 | // Check ZClipping planes |
116 | Standard_Real Zmax,Xat,Yat,Zat ; |
117 | MyViewReferencePoint.Coord(Xat,Yat,Zat) ; |
118 | Xeye += Xat ; Yeye += Yat ; Zeye += Zat ; |
119 | Zmax = sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) ; |
120 | if( Zmax > MyViewMapping.FrontPlaneDistance() && |
121 | MyProjModel == V3d_TPM_SCREEN ) { |
122 | SetZSize(2.*Zmax+Zmax*Zmargin) ; |
123 | } else { |
124 | if( MyType == V3d_PERSPECTIVE ) { |
125 | SetFocale(focale) ; |
126 | } |
127 | MyView->SetViewMapping(MyViewMapping) ; |
128 | } |
129 | #endif |
130 | ImmediateUpdate(); |
131 | } |
132 | |
133 | void V3d_View::Move(const V3d_TypeOfAxe Axe , const Standard_Real Length, const Standard_Boolean Start) { |
134 | |
135 | |
136 | switch (Axe) { |
137 | case V3d_X : |
138 | Move(Length,0.,0.,Start); |
139 | break ; |
140 | case V3d_Y : |
141 | Move(0.,Length,0.,Start); |
142 | break ; |
143 | case V3d_Z : |
144 | Move(0.,0.,Length,Start); |
145 | break ; |
146 | } |
147 | } |
148 | |
149 | void V3d_View::Translate(const Standard_Real Dx, const Standard_Real Dy, const Standard_Real Dz, const Standard_Boolean Start) { |
150 | |
151 | Graphic3d_Vertex Vrp ; |
152 | Standard_Real XX,XY,XZ,YX,YY,YZ,ZX,ZY,ZZ ; |
153 | Standard_Real Xat,Yat,Zat ; |
154 | if( Start ) { |
155 | MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ; |
156 | MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ; |
157 | MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ; |
158 | MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint(); |
159 | if (!ScreenAxis(MyViewReferencePlane,MyViewReferenceUp, |
160 | MyXscreenAxis,MyYscreenAxis,MyZscreenAxis)) |
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161 | V3d_BadValue::Raise ("V3d_View::Translate, alignment of Eye,At,Up"); |
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162 | } |
163 | MyXscreenAxis.Coord(XX,XY,XZ) ; |
164 | MyYscreenAxis.Coord(YX,YY,YZ) ; |
165 | MyZscreenAxis.Coord(ZX,ZY,ZZ) ; |
166 | MyViewReferencePoint.Coord(Xat,Yat,Zat) ; |
167 | Xat -= Dx*XX + Dy*YX + Dz*ZX ; |
168 | Yat -= Dx*XY + Dy*YY + Dz*ZY ; |
169 | Zat -= Dx*XZ + Dy*YZ + Dz*ZZ ; |
170 | Vrp.SetCoord(Xat,Yat,Zat) ; |
171 | MyViewOrientation.SetViewReferencePoint(Vrp) ; |
172 | MyView->SetViewOrientation(MyViewOrientation) ; |
173 | #ifdef IMP020300 |
174 | SetZSize(0.); |
175 | #else |
176 | // Check ZClipping planes |
177 | Standard_Real Xpn,Ypn,Zpn,Xrp,Yrp,Zrp,Xeye,Yeye,Zeye,Zmax ; |
178 | MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ; |
179 | MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ; |
180 | Xeye = Zrp*Xpn + Xat ; Yeye = Zrp*Ypn + Yat ; Zeye = Zrp*Zpn + Zat ; |
181 | Zmax = Max(sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) , |
182 | sqrt( Xat*Xat + Yat*Yat + Zat*Zat )) ; |
183 | if( Zmax > MyViewMapping.FrontPlaneDistance() && |
184 | MyProjModel == V3d_TPM_SCREEN ) { |
185 | SetZSize(2.*Zmax+Zmax*Zmargin) ; |
186 | } |
187 | #endif |
188 | ImmediateUpdate(); |
189 | } |
190 | |
191 | void V3d_View::Translate(const V3d_TypeOfAxe Axe, const Standard_Real Length,const Standard_Boolean Start) { |
192 | |
193 | switch (Axe) { |
194 | case V3d_X : |
195 | Translate(Length,0.,0., Start); |
196 | break ; |
197 | case V3d_Y : |
198 | Translate(0.,Length,0., Start); |
199 | break ; |
200 | case V3d_Z : |
201 | Translate(0.,0.,Length, Start); |
202 | break ; |
203 | } |
204 | } |
205 | void V3d_View::Place (const Standard_Integer ix, const Standard_Integer iy, |
206 | const Quantity_Factor aZoomFactor) { |
207 | Standard_Real xpos,ypos; |
208 | Standard_Integer xc,yc; |
209 | Center(xpos,ypos); |
210 | Convert(xpos,ypos,xc,yc); |
211 | Pan(xc-ix,iy-yc,aZoomFactor/Scale()); |
212 | } |
213 | void V3d_View::Translate(const Standard_Real Length,const Standard_Boolean Start) { |
214 | Graphic3d_Vertex Vrp ; |
215 | Standard_Real Xat,Yat,Zat,Vx,Vy,Vz ; |
216 | if( Start ) { |
217 | MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ; |
218 | } |
219 | MyDefaultViewAxis.Coord(Vx,Vy,Vz) ; |
220 | MyViewReferencePoint.Coord(Xat,Yat,Zat) ; |
221 | Xat -= Vx*Length ; Yat -= Vy*Length ; Zat -= Vz*Length ; |
222 | Vrp.SetCoord(Xat,Yat,Zat) ; |
223 | MyViewOrientation.SetViewReferencePoint(Vrp) ; |
224 | MyView->SetViewOrientation(MyViewOrientation) ; |
225 | |
226 | #ifdef IMP020300 |
227 | SetZSize(0.); |
228 | #else |
229 | // Check ZClipping planes |
230 | Standard_Real Xpn,Ypn,Zpn,Xrp,Yrp,Zrp,Xeye,Yeye,Zeye,Zmax ; |
231 | MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ; |
232 | MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ; |
233 | Xeye = Zrp*Xpn + Xat ; Yeye = Zrp*Ypn + Yat ; Zeye = Zrp*Zpn + Zat ; |
234 | Zmax = Max(sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) , |
235 | sqrt( Xat*Xat + Yat*Yat + Zat*Zat )) ; |
236 | if( Zmax > MyViewMapping.FrontPlaneDistance() && |
237 | MyProjModel == V3d_TPM_SCREEN ) { |
238 | SetZSize(2.*Zmax+Zmax*Zmargin) ; |
239 | } |
240 | #endif |
241 | ImmediateUpdate(); |
242 | } |