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973c2be1 | 1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 2 | // |
973c2be1 | 3 | // This file is part of Open CASCADE Technology software library. |
b311480e | 4 | // |
d5f74e42 | 5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
9 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 10 | // |
973c2be1 | 11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. | |
b311480e | 13 | |
7fd59977 | 14 | /*********************************************************************** |
7fd59977 | 15 | FONCTION : |
16 | ---------- | |
17 | Classe V3d_View : | |
7fd59977 | 18 | HISTORIQUE DES MODIFICATIONS : |
19 | -------------------------------- | |
20 | 00-09-92 : GG ; Creation. | |
21 | 02-10-96 : FMN ; Suppression appel Redraw sans MustBeResized() | |
22 | 05-06-97 : FMN ; Correction FitAll() | |
23 | 30-06-97 : GG ; Correction + Optimisation de Panning(...) | |
24 | On fait la translation + le zoom en une seule | |
25 | operation au lieu de 2 precedemment qui etait buggee. | |
26 | 09-07-97 : FMN ; Correction FitAll() sur le Ratio | |
27 | 16-07-97 : FMN ; Correction FitAll() sur le calcul de la Box | |
28 | 22-07-97 : FMN ; Ajout mode RetainMode pour le Transient | |
29 | 15-12-97 : FMN ; Ajout texture mapping | |
30 | 17-12-97 : FMN ; CTS19129 Correction FitAll() multiple | |
31 | 18-12-97 : FMN ; Ajout mode Ajout | |
32 | 24-12-97 : FMN ; Remplacement de math par MathGra | |
33 | 24-12-97 : CQO ; BUC50037 Xw_Window -> Aspect_Window | |
34 | 31-12-97 : CAL ; Remplacement de MathGra par Array2OfReal | |
35 | 07-01-98 : CAL ; Ajout de la methode DoMapping. | |
36 | 07-01-98 : CAL ; Retrait de tous les "this->" inutiles | |
37 | 21-01-98 : CAL ; Remplacement des Window->Position () par Window->Size () | |
38 | 27-01-98 : FMN ; PERF: OPTIMISATION LOADER (LOPTIM) | |
39 | 12-02-98 : GG ; Reactivation du Redraw dans MustBeResized() | |
40 | 23-02-98 : FMN ; Remplacement PI par Standard_PI | |
41 | 25-02-98 : FMN ; PERF.27: Optimisation of view creation from existing view | |
42 | 11-03-98 : STT ; S3558 | |
43 | 19-03-98 : FMN ; Probleme dans FitAll car la methode WNT_Window::Size(Real,Real) | |
44 | ne marche pas. | |
45 | 08-04-98 : STT ; suppr. S3558 | |
46 | 10-04-98 : CAL ; Ajout des methodes RefToPix et PixToRef | |
47 | 13-06-98 : FMN ; Probleme dans FitAll car la methode WNT_Window::Size(Real,Real) | |
48 | ne marche pas. Contournement en appelant WNT_Window::Size(Int,Int). | |
49 | 16-08-98 : CAL ; S3892. Ajout grilles 3d. | |
50 | 09-09-98 : CAL ; S3892. Generalisation de TrsPoint. | |
7fd59977 | 51 | 06-10-98 : CAL ; Ajout d'un TIMER si CSF_GraphicTimer est definie. |
52 | 16-10-98 : CAL ; Retrait d'un TIMER si CSF_GraphicTimer est definie. | |
53 | 06-11-98 : CAL ; PRO ?????. Probleme dans ZFitAll si un point dans la vue. | |
7fd59977 | 54 | 29-OCT-98 : DCB : Adding ScreenCopy () method. |
7fd59977 | 55 | REMARQUES : |
56 | ----------- | |
57 | About FitAll() multiple. This probleme is caused by missing | |
58 | precision of transformation matrices. If it is supposed that | |
59 | projection is made in the plane (U,V), there is a difference | |
60 | after several Zoom - compared to the exact value (cf ZoomX). | |
61 | Don't forget that the matrices work in float and not in double. | |
62 | To solve the problem (for lack of a better solution) I make 2 passes. | |
7fd59977 | 63 | ************************************************************************/ |
7fd59977 | 64 | /*----------------------------------------------------------------------*/ |
65 | /* | |
66 | * Includes | |
67 | */ | |
68 | ||
42cf5bc1 | 69 | #include <Aspect_GradientBackground.hxx> |
70 | #include <Aspect_Grid.hxx> | |
71 | #include <Aspect_Window.hxx> | |
72 | #include <Bnd_Box.hxx> | |
73 | #include <gp_Ax3.hxx> | |
7fd59977 | 74 | #include <gp_Dir.hxx> |
b5ac8292 | 75 | #include <gp_Pln.hxx> |
42cf5bc1 | 76 | #include <Graphic3d_AspectMarker3d.hxx> |
77 | #include <Graphic3d_GraphicDriver.hxx> | |
78 | #include <Graphic3d_Group.hxx> | |
b5ac8292 | 79 | #include <Graphic3d_MapIteratorOfMapOfStructure.hxx> |
80 | #include <Graphic3d_MapOfStructure.hxx> | |
42cf5bc1 | 81 | #include <Graphic3d_Structure.hxx> |
b5ac8292 | 82 | #include <Graphic3d_TextureEnv.hxx> |
42cf5bc1 | 83 | #include <Graphic3d_Vector.hxx> |
84 | #include <Image_AlienPixMap.hxx> | |
85 | #include <NCollection_Array1.hxx> | |
86 | #include <Precision.hxx> | |
87 | #include <Quantity_Color.hxx> | |
88 | #include <Standard_Assert.hxx> | |
89 | #include <Standard_DivideByZero.hxx> | |
90 | #include <Standard_ErrorHandler.hxx> | |
91 | #include <Standard_MultiplyDefined.hxx> | |
92 | #include <Standard_ShortReal.hxx> | |
93 | #include <Standard_Type.hxx> | |
94 | #include <Standard_TypeMismatch.hxx> | |
c357e426 | 95 | #include <TColgp_Array1OfPnt.hxx> |
42cf5bc1 | 96 | #include <TColStd_Array2OfReal.hxx> |
97 | #include <TColStd_HSequenceOfInteger.hxx> | |
98 | #include <V3d.hxx> | |
99 | #include <V3d_BadValue.hxx> | |
42cf5bc1 | 100 | #include <V3d_Light.hxx> |
101 | #include <V3d_StereoDumpOptions.hxx> | |
102 | #include <V3d_UnMapped.hxx> | |
103 | #include <V3d_View.hxx> | |
104 | #include <V3d_Viewer.hxx> | |
7fd59977 | 105 | |
de75ed09 | 106 | #define V3d_FLAG_COMPUTATION 0x00000004 |
7fd59977 | 107 | |
108 | // Perspective | |
109 | #include <OSD_Environment.hxx> | |
110 | ||
111 | /*----------------------------------------------------------------------*/ | |
112 | /* | |
113 | * Constant | |
114 | */ | |
115 | ||
c6541a0c | 116 | #define DEUXPI (2. * M_PI) |
7fd59977 | 117 | |
4af098ba | 118 | namespace |
119 | { | |
120 | static const Standard_Integer THE_NB_BOUND_POINTS = 8; | |
121 | } | |
122 | ||
197ac94e | 123 | //============================================================================= |
124 | //function : Constructor | |
125 | //purpose : | |
126 | //============================================================================= | |
c357e426 | 127 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const V3d_TypeOfView theType) |
128 | : MyViewer (theViewer.operator->()), | |
b5ac8292 | 129 | MyActiveLights(), |
b5ac8292 | 130 | myActiveLightsIterator(), |
c357e426 | 131 | SwitchSetFront (Standard_False), |
6bc6a6fc | 132 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 133 | { |
c357e426 | 134 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 135 | |
c357e426 | 136 | myView->SetBackground (theViewer->GetBackgroundColor()); |
137 | myView->SetGradientBackground (theViewer->GetGradientBackground()); | |
7fd59977 | 138 | |
832ae82d | 139 | ChangeRenderingParams() = theViewer->DefaultRenderingParams(); |
140 | ||
b5ac8292 | 141 | // camera init |
142 | Handle(Graphic3d_Camera) aCamera = new Graphic3d_Camera(); | |
143 | aCamera->SetFOVy (45.0); | |
144 | aCamera->SetIOD (Graphic3d_Camera::IODType_Relative, 0.05); | |
145 | aCamera->SetZFocus (Graphic3d_Camera::FocusType_Relative, 1.0); | |
c357e426 | 146 | aCamera->SetProjectionType ((theType == V3d_ORTHOGRAPHIC) |
147 | ? Graphic3d_Camera::Projection_Orthographic | |
148 | : Graphic3d_Camera::Projection_Perspective); | |
b5ac8292 | 149 | |
c357e426 | 150 | myDefaultCamera = new Graphic3d_Camera(); |
151 | ||
152 | myImmediateUpdate = Standard_False; | |
153 | SetAntialiasingOff(); | |
154 | SetAutoZFitMode (Standard_True, 1.0); | |
155 | SetBackFacingModel (V3d_TOBM_AUTOMATIC); | |
156 | SetCamera (aCamera); | |
b5ac8292 | 157 | SetAxis (0.,0.,0.,1.,1.,1.); |
c357e426 | 158 | SetVisualization (theViewer->DefaultVisualization()); |
159 | SetShadingModel (theViewer->DefaultShadingModel()); | |
160 | SetSurfaceDetail (theViewer->DefaultSurfaceDetail()); | |
b5ac8292 | 161 | SetTwist (0.); |
162 | SetAt (0.,0.,0.); | |
c357e426 | 163 | SetProj (theViewer->DefaultViewProj()); |
164 | SetSize (theViewer->DefaultViewSize()); | |
165 | Standard_Real zsize = theViewer->DefaultViewSize(); | |
b5ac8292 | 166 | SetZSize (2.*zsize); |
c357e426 | 167 | SetZClippingType (V3d_OFF); |
b5ac8292 | 168 | SetZClippingDepth (0.); |
169 | SetZClippingWidth (zsize); | |
c357e426 | 170 | SetZCueingOff(); |
b5ac8292 | 171 | SetZCueingDepth (0.); |
172 | SetZCueingWidth (zsize); | |
c357e426 | 173 | SetDepth (theViewer->DefaultViewSize() / 2.0); |
7fd59977 | 174 | SetViewMappingDefault(); |
fc8eab5e | 175 | SetViewOrientationDefault(); |
c357e426 | 176 | theViewer->AddView (this); |
7fd59977 | 177 | Init(); |
178 | myImmediateUpdate = Standard_True; | |
7fd59977 | 179 | } |
180 | ||
197ac94e | 181 | //============================================================================= |
182 | //function : Constructor | |
183 | //purpose : | |
184 | //============================================================================= | |
c357e426 | 185 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const Handle(V3d_View)& theView) |
186 | : MyViewer (theViewer.operator->()), | |
197ac94e | 187 | MyActiveLights(), |
197ac94e | 188 | myActiveLightsIterator(), |
189 | SwitchSetFront(Standard_False), | |
190 | MyTrsf (1, 4, 1, 4) | |
7fd59977 | 191 | { |
c357e426 | 192 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 193 | |
c357e426 | 194 | myView->CopySettings (theView->View()); |
7fd59977 | 195 | |
c357e426 | 196 | myDefaultCamera = new Graphic3d_Camera(); |
b5ac8292 | 197 | |
c357e426 | 198 | myImmediateUpdate = Standard_False; |
199 | SetAutoZFitMode (theView->AutoZFitMode(), theView->AutoZFitScaleFactor()); | |
b5ac8292 | 200 | SetAxis (0.0, 0.0, 0.0, 1.0, 1.0, 1.0); |
fc8eab5e | 201 | SetViewMappingDefault(); |
202 | SetViewOrientationDefault(); | |
c357e426 | 203 | theViewer->AddView (this); |
7fd59977 | 204 | Init(); |
205 | myImmediateUpdate = Standard_True; | |
7fd59977 | 206 | } |
207 | ||
197ac94e | 208 | //============================================================================= |
c357e426 | 209 | //function : Destructor |
197ac94e | 210 | //purpose : |
211 | //============================================================================= | |
c357e426 | 212 | V3d_View::~V3d_View() |
213 | { | |
214 | if (!myView->IsRemoved()) | |
215 | { | |
216 | myView->Remove(); | |
7fd59977 | 217 | } |
7fd59977 | 218 | } |
219 | ||
197ac94e | 220 | //============================================================================= |
c357e426 | 221 | //function : SetMagnify |
197ac94e | 222 | //purpose : |
223 | //============================================================================= | |
c357e426 | 224 | void V3d_View::SetMagnify (const Handle(Aspect_Window)& theWindow, |
225 | const Handle(V3d_View)& thePreviousView, | |
226 | const Standard_Integer theX1, | |
227 | const Standard_Integer theY1, | |
228 | const Standard_Integer theX2, | |
229 | const Standard_Integer theY2) | |
7fd59977 | 230 | { |
c357e426 | 231 | if (!myView->IsRemoved() && !myView->IsDefined()) |
232 | { | |
233 | Standard_Real aU1, aV1, aU2, aV2; | |
234 | thePreviousView->Convert (theX1, theY1, aU1, aV1); | |
235 | thePreviousView->Convert (theX2, theY2, aU2, aV2); | |
236 | myView->SetWindow (theWindow); | |
237 | FitAll (theWindow, aU1, aV1, aU2, aV2); | |
238 | MyViewer->SetViewOn (this); | |
239 | MyWindow = theWindow; | |
240 | SetRatio(); | |
241 | Redraw(); | |
242 | SetViewMappingDefault(); | |
243 | } | |
7fd59977 | 244 | } |
245 | ||
197ac94e | 246 | //============================================================================= |
247 | //function : SetWindow | |
248 | //purpose : | |
249 | //============================================================================= | |
a521d90d | 250 | void V3d_View::SetWindow (const Handle(Aspect_Window)& theWindow, |
251 | const Aspect_RenderingContext theContext) | |
7fd59977 | 252 | { |
c357e426 | 253 | if (myView->IsRemoved()) |
254 | { | |
255 | return; | |
256 | } | |
257 | ||
05e2200b | 258 | // method V3d_View::SetWindow() should assign the field MyWindow before calling Redraw() |
c357e426 | 259 | MyWindow = theWindow; |
a521d90d | 260 | myView->SetWindow (theWindow, theContext); |
c357e426 | 261 | MyViewer->SetViewOn (this); |
262 | SetRatio(); | |
263 | Redraw(); | |
7fd59977 | 264 | } |
7fd59977 | 265 | |
197ac94e | 266 | //============================================================================= |
267 | //function : Remove | |
268 | //purpose : | |
269 | //============================================================================= | |
5e27df78 | 270 | void V3d_View::Remove() const |
271 | { | |
272 | MyViewer->DelView (this); | |
c357e426 | 273 | myView->Remove(); |
5e27df78 | 274 | Handle(Aspect_Window)& aWin = const_cast<Handle(Aspect_Window)&> (MyWindow); |
275 | aWin.Nullify(); | |
7fd59977 | 276 | } |
277 | ||
197ac94e | 278 | //============================================================================= |
279 | //function : Update | |
280 | //purpose : | |
281 | //============================================================================= | |
b8ddfc2f | 282 | void V3d_View::Update() const |
283 | { | |
c357e426 | 284 | if (!myView->IsDefined() |
285 | || !myView->IsActive()) | |
286 | { | |
287 | return; | |
288 | } | |
289 | ||
290 | myView->Update (Aspect_TOU_ASAP); | |
7fd59977 | 291 | } |
292 | ||
197ac94e | 293 | //============================================================================= |
294 | //function : Redraw | |
295 | //purpose : | |
296 | //============================================================================= | |
b8ddfc2f | 297 | void V3d_View::Redraw() const |
298 | { | |
c357e426 | 299 | if (!myView->IsDefined() |
300 | || !myView->IsActive()) | |
301 | { | |
302 | return; | |
303 | } | |
304 | ||
305 | Handle(Graphic3d_GraphicDriver) aGraphicDriver = MyViewer->Driver(); | |
306 | Handle(Graphic3d_StructureManager) aStructureMgr = MyViewer->StructureManager(); | |
307 | for (Standard_Integer aRetryIter = 0; aRetryIter < 2; ++aRetryIter) | |
308 | { | |
309 | if (aGraphicDriver->IsDeviceLost()) | |
310 | { | |
311 | aStructureMgr->RecomputeStructures(); | |
312 | aGraphicDriver->ResetDeviceLostFlag(); | |
313 | } | |
314 | ||
315 | AutoZFit(); | |
316 | ||
317 | myView->Redraw(); | |
318 | ||
319 | if (!aGraphicDriver->IsDeviceLost()) | |
320 | { | |
321 | return; | |
322 | } | |
323 | } | |
7fd59977 | 324 | } |
b8ddfc2f | 325 | |
679ecdee | 326 | //============================================================================= |
327 | //function : RedrawImmediate | |
328 | //purpose : | |
329 | //============================================================================= | |
330 | void V3d_View::RedrawImmediate() const | |
331 | { | |
c357e426 | 332 | if (!myView->IsDefined() |
333 | || !myView->IsActive()) | |
679ecdee | 334 | { |
c357e426 | 335 | return; |
679ecdee | 336 | } |
c357e426 | 337 | |
338 | myView->RedrawImmediate(); | |
679ecdee | 339 | } |
340 | ||
341 | //============================================================================= | |
342 | //function : Invalidate | |
343 | //purpose : | |
344 | //============================================================================= | |
345 | void V3d_View::Invalidate() const | |
346 | { | |
c357e426 | 347 | if (!myView->IsDefined()) |
679ecdee | 348 | { |
c357e426 | 349 | return; |
679ecdee | 350 | } |
c357e426 | 351 | |
352 | myView->Invalidate(); | |
679ecdee | 353 | } |
354 | ||
6bc6a6fc | 355 | //============================================================================= |
62e1beed | 356 | //function : IsInvalidated |
357 | //purpose : | |
358 | //============================================================================= | |
359 | Standard_Boolean V3d_View::IsInvalidated() const | |
360 | { | |
c357e426 | 361 | return !myView->IsDefined() |
362 | || myView->IsInvalidated(); | |
62e1beed | 363 | } |
364 | ||
c357e426 | 365 | // ======================================================================== |
366 | // function : SetAutoZFitMode | |
367 | // purpose : | |
368 | // ======================================================================== | |
369 | void V3d_View::SetAutoZFitMode (const Standard_Boolean theIsOn, | |
370 | const Standard_Real theScaleFactor) | |
371 | { | |
372 | Standard_ASSERT_RAISE (theScaleFactor > 0.0, "Zero or negative scale factor is not allowed."); | |
373 | myAutoZFitScaleFactor = theScaleFactor; | |
374 | myAutoZFitIsOn = theIsOn; | |
375 | } | |
376 | ||
377 | // ======================================================================== | |
378 | // function : AutoZFitMode | |
379 | // purpose : | |
380 | // ======================================================================== | |
381 | Standard_Boolean V3d_View::AutoZFitMode() const | |
382 | { | |
383 | return myAutoZFitIsOn; | |
384 | } | |
385 | ||
386 | // ======================================================================== | |
387 | // function : AutoZFitScaleFactor | |
388 | // purpose : | |
389 | // ======================================================================== | |
390 | Standard_Real V3d_View::AutoZFitScaleFactor() const | |
6bc6a6fc | 391 | { |
c357e426 | 392 | return myAutoZFitScaleFactor; |
6bc6a6fc | 393 | } |
394 | ||
395 | //============================================================================= | |
c357e426 | 396 | //function : AutoZFit |
6bc6a6fc | 397 | //purpose : |
398 | //============================================================================= | |
c357e426 | 399 | void V3d_View::AutoZFit() const |
6bc6a6fc | 400 | { |
c357e426 | 401 | if (!AutoZFitMode()) |
402 | { | |
403 | return; | |
404 | } | |
405 | ||
406 | ZFitAll (myAutoZFitScaleFactor); | |
6bc6a6fc | 407 | } |
408 | ||
197ac94e | 409 | //============================================================================= |
c357e426 | 410 | //function : ZFitAll |
197ac94e | 411 | //purpose : |
412 | //============================================================================= | |
c357e426 | 413 | void V3d_View::ZFitAll (const Standard_Real theScaleFactor) const |
7fd59977 | 414 | { |
c357e426 | 415 | Bnd_Box aMinMaxBox = myView->MinMaxValues (Standard_False); // applicative min max boundaries |
416 | Bnd_Box aGraphicBox = myView->MinMaxValues (Standard_True); // real graphical boundaries (not accounting infinite flag). | |
417 | ||
418 | myView->Camera()->ZFitAll (theScaleFactor, aMinMaxBox, aGraphicBox); | |
7fd59977 | 419 | } |
420 | ||
197ac94e | 421 | //============================================================================= |
422 | //function : IsEmpty | |
423 | //purpose : | |
424 | //============================================================================= | |
b8ddfc2f | 425 | Standard_Boolean V3d_View::IsEmpty() const |
426 | { | |
7fd59977 | 427 | Standard_Boolean TheStatus = Standard_True ; |
c357e426 | 428 | if( myView->IsDefined() ) { |
429 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; | |
7fd59977 | 430 | if( Nstruct > 0 ) TheStatus = Standard_False ; |
431 | } | |
432 | return (TheStatus) ; | |
7fd59977 | 433 | } |
434 | ||
197ac94e | 435 | //============================================================================= |
436 | //function : UpdateLights | |
437 | //purpose : | |
438 | //============================================================================= | |
b8ddfc2f | 439 | void V3d_View::UpdateLights() const |
440 | { | |
c357e426 | 441 | Graphic3d_ListOfCLight aLights; |
442 | ||
443 | for (TColStd_ListIteratorOfListOfTransient anIt (MyActiveLights); anIt.More(); anIt.Next()) | |
444 | { | |
445 | aLights.Append (Handle(V3d_Light)::DownCast (anIt.Value())->Light()); | |
446 | } | |
447 | ||
448 | myView->SetLights (aLights); | |
449 | ||
7fd59977 | 450 | Update(); |
451 | } | |
452 | ||
197ac94e | 453 | //============================================================================= |
454 | //function : DoMapping | |
455 | //purpose : | |
456 | //============================================================================= | |
b8ddfc2f | 457 | void V3d_View::DoMapping() |
458 | { | |
c357e426 | 459 | if (!myView->IsDefined()) |
460 | { | |
461 | return; | |
7fd59977 | 462 | } |
c357e426 | 463 | |
464 | myView->Window()->DoMapping(); | |
7fd59977 | 465 | } |
466 | ||
197ac94e | 467 | //============================================================================= |
468 | //function : MustBeResized | |
469 | //purpose : | |
470 | //============================================================================= | |
b8ddfc2f | 471 | void V3d_View::MustBeResized() |
472 | { | |
c357e426 | 473 | if (!myView->IsDefined()) |
474 | { | |
475 | return; | |
7fd59977 | 476 | } |
c357e426 | 477 | |
478 | myView->Resized(); | |
479 | ||
480 | SetRatio(); | |
481 | ||
482 | Redraw(); | |
7fd59977 | 483 | } |
484 | ||
197ac94e | 485 | //============================================================================= |
486 | //function : SetBackgroundColor | |
487 | //purpose : | |
488 | //============================================================================= | |
c357e426 | 489 | void V3d_View::SetBackgroundColor (const Quantity_TypeOfColor theType, |
490 | const Standard_Real theV1, | |
491 | const Standard_Real theV2, | |
492 | const Standard_Real theV3) | |
7fd59977 | 493 | { |
c357e426 | 494 | Standard_Real aV1 = Max (Min (theV1, 1.0), 0.0); |
495 | Standard_Real aV2 = Max (Min (theV2, 1.0), 0.0); | |
496 | Standard_Real aV3 = Max (Min (theV3, 1.0), 0.0); | |
7fd59977 | 497 | |
c357e426 | 498 | SetBackgroundColor (Quantity_Color (aV1, aV2, aV3, theType)); |
7fd59977 | 499 | } |
500 | ||
197ac94e | 501 | //============================================================================= |
502 | //function : SetBackgroundColor | |
503 | //purpose : | |
504 | //============================================================================= | |
c357e426 | 505 | void V3d_View::SetBackgroundColor (const Quantity_Color& theColor) |
7fd59977 | 506 | { |
c357e426 | 507 | myView->SetBackground (Aspect_Background (theColor)); |
508 | ||
509 | if (myImmediateUpdate) | |
510 | { | |
511 | Redraw(); | |
512 | } | |
7fd59977 | 513 | } |
7fd59977 | 514 | |
197ac94e | 515 | //============================================================================= |
516 | //function : SetBackgroundColor | |
517 | //purpose : | |
518 | //============================================================================= | |
c357e426 | 519 | void V3d_View::SetBackgroundColor (const Quantity_NameOfColor theName) |
7fd59977 | 520 | { |
c357e426 | 521 | SetBackgroundColor (Quantity_Color (theName)); |
7fd59977 | 522 | } |
523 | ||
197ac94e | 524 | //============================================================================= |
525 | //function : SetBgGradientColors | |
526 | //purpose : | |
527 | //============================================================================= | |
c357e426 | 528 | void V3d_View::SetBgGradientColors (const Quantity_Color& theColor1, |
529 | const Quantity_Color& theColor2, | |
530 | const Aspect_GradientFillMethod theFillStyle, | |
531 | const Standard_Boolean theToUpdate) | |
7fd59977 | 532 | { |
c357e426 | 533 | Aspect_GradientBackground aGradientBg (theColor1, theColor2, theFillStyle); |
534 | ||
535 | myView->SetGradientBackground (aGradientBg); | |
536 | ||
537 | if (myImmediateUpdate || theToUpdate) | |
538 | { | |
539 | Redraw(); | |
540 | } | |
7fd59977 | 541 | } |
542 | ||
197ac94e | 543 | //============================================================================= |
544 | //function : SetBgGradientColors | |
545 | //purpose : | |
546 | //============================================================================= | |
c357e426 | 547 | void V3d_View::SetBgGradientColors (const Quantity_NameOfColor theColor1, |
548 | const Quantity_NameOfColor theColor2, | |
549 | const Aspect_GradientFillMethod theFillStyle, | |
550 | const Standard_Boolean theToUpdate) | |
7fd59977 | 551 | { |
c357e426 | 552 | Quantity_Color aColor1 (theColor1); |
553 | Quantity_Color aColor2 (theColor2); | |
554 | ||
555 | SetBgGradientColors (aColor1, aColor2, theFillStyle, theToUpdate); | |
7fd59977 | 556 | } |
557 | ||
197ac94e | 558 | //============================================================================= |
559 | //function : SetBgGradientStyle | |
560 | //purpose : | |
561 | //============================================================================= | |
c357e426 | 562 | void V3d_View::SetBgGradientStyle (const Aspect_GradientFillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 563 | { |
c357e426 | 564 | Quantity_Color aColor1; |
565 | Quantity_Color aColor2; | |
566 | GradientBackground().Colors (aColor1, aColor2); | |
567 | ||
568 | SetBgGradientColors (aColor1, aColor2, theFillStyle, theToUpdate); | |
7fd59977 | 569 | } |
570 | ||
197ac94e | 571 | //============================================================================= |
572 | //function : SetBackgroundImage | |
573 | //purpose : | |
574 | //============================================================================= | |
c357e426 | 575 | void V3d_View::SetBackgroundImage (const Standard_CString theFileName, |
576 | const Aspect_FillMethod theFillStyle, | |
577 | const Standard_Boolean theToUpdate) | |
7fd59977 | 578 | { |
c357e426 | 579 | myView->SetBackgroundImage (theFileName); |
580 | myView->SetBackgroundImageStyle (theFillStyle); | |
581 | ||
582 | if (myImmediateUpdate || theToUpdate) | |
583 | { | |
584 | Redraw(); | |
585 | } | |
7fd59977 | 586 | } |
587 | ||
197ac94e | 588 | //============================================================================= |
589 | //function : SetBgImageStyle | |
590 | //purpose : | |
591 | //============================================================================= | |
c357e426 | 592 | void V3d_View::SetBgImageStyle (const Aspect_FillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 593 | { |
c357e426 | 594 | myView->SetBackgroundImageStyle (theFillStyle); |
595 | ||
596 | if (myImmediateUpdate || theToUpdate) | |
597 | { | |
598 | Redraw(); | |
599 | } | |
7fd59977 | 600 | } |
601 | ||
197ac94e | 602 | //============================================================================= |
603 | //function : SetAxis | |
604 | //purpose : | |
605 | //============================================================================= | |
b8ddfc2f | 606 | void V3d_View::SetAxis(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz) |
607 | { | |
7fd59977 | 608 | Standard_Real D,Nx = Vx,Ny = Vy,Nz = Vz ; |
609 | ||
610 | D = Sqrt( Vx*Vx + Vy*Vy + Vz*Vz ) ; | |
6942f04a | 611 | V3d_BadValue_Raise_if ( D <= 0. , "V3d_View::SetAxis, bad axis"); |
7fd59977 | 612 | Nx /= D ; Ny /= D ; Nz /= D ; |
613 | MyDefaultViewPoint.SetCoord(X,Y,Z) ; | |
614 | MyDefaultViewAxis.SetCoord(Nx,Ny,Nz) ; | |
7fd59977 | 615 | } |
616 | ||
197ac94e | 617 | //============================================================================= |
618 | //function : SetShadingModel | |
619 | //purpose : | |
620 | //============================================================================= | |
c357e426 | 621 | void V3d_View::SetShadingModel (const V3d_TypeOfShadingModel theShadingModel) |
b8ddfc2f | 622 | { |
c357e426 | 623 | myView->SetShadingModel (static_cast<Graphic3d_TypeOfShadingModel> (theShadingModel)); |
7fd59977 | 624 | } |
625 | ||
197ac94e | 626 | //============================================================================= |
627 | //function : SetSurfaceDetail | |
628 | //purpose : | |
629 | //============================================================================= | |
c357e426 | 630 | void V3d_View::SetSurfaceDetail (const V3d_TypeOfSurfaceDetail theSurfaceDetail) |
b8ddfc2f | 631 | { |
c357e426 | 632 | myView->SetSurfaceDetailType (static_cast<Graphic3d_TypeOfSurfaceDetail> (theSurfaceDetail)); |
7fd59977 | 633 | } |
634 | ||
197ac94e | 635 | //============================================================================= |
636 | //function : SetTextureEnv | |
637 | //purpose : | |
638 | //============================================================================= | |
c357e426 | 639 | void V3d_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture) |
b8ddfc2f | 640 | { |
c357e426 | 641 | myView->SetTextureEnv (theTexture); |
642 | ||
643 | if (myImmediateUpdate) | |
644 | { | |
645 | Redraw(); | |
646 | } | |
7fd59977 | 647 | } |
648 | ||
197ac94e | 649 | //============================================================================= |
650 | //function : SetVisualization | |
651 | //purpose : | |
652 | //============================================================================= | |
c357e426 | 653 | void V3d_View::SetVisualization (const V3d_TypeOfVisualization theType) |
b8ddfc2f | 654 | { |
c357e426 | 655 | myView->SetVisualizationType (static_cast <Graphic3d_TypeOfVisualization> (theType)); |
656 | ||
657 | if (myImmediateUpdate) | |
658 | { | |
659 | Redraw(); | |
660 | } | |
7fd59977 | 661 | } |
662 | ||
197ac94e | 663 | //============================================================================= |
664 | //function : SetFront | |
665 | //purpose : | |
666 | //============================================================================= | |
b8ddfc2f | 667 | void V3d_View::SetFront() |
668 | { | |
7fd59977 | 669 | gp_Ax3 a = MyViewer->PrivilegedPlane(); |
b5ac8292 | 670 | Standard_Real xo, yo, zo, vx, vy, vz, xu, yu, zu; |
7fd59977 | 671 | |
672 | a.Direction().Coord(vx,vy,vz); | |
673 | a.YDirection().Coord(xu,yu,zu); | |
674 | a.Location().Coord(xo,yo,zo); | |
675 | ||
c357e426 | 676 | Handle(Graphic3d_Camera) aCamera = Camera(); |
677 | ||
678 | aCamera->SetCenter (gp_Pnt (xo, yo, zo)); | |
679 | ||
7fd59977 | 680 | if(SwitchSetFront) |
c357e426 | 681 | { |
682 | aCamera->SetDirection (gp_Dir (vx, vy, vz)); | |
683 | } | |
7fd59977 | 684 | else |
c357e426 | 685 | { |
686 | aCamera->SetDirection (gp_Dir (vx, vy, vz).Reversed()); | |
687 | } | |
688 | ||
689 | aCamera->SetUp (gp_Dir (xu, yu, zu)); | |
7fd59977 | 690 | |
c357e426 | 691 | AutoZFit(); |
7fd59977 | 692 | |
b5ac8292 | 693 | SwitchSetFront = !SwitchSetFront; |
7fd59977 | 694 | |
695 | ImmediateUpdate(); | |
7fd59977 | 696 | } |
697 | ||
197ac94e | 698 | //============================================================================= |
699 | //function : Rotate | |
700 | //purpose : | |
701 | //============================================================================= | |
b5ac8292 | 702 | void V3d_View::Rotate (const Standard_Real ax, |
703 | const Standard_Real ay, | |
704 | const Standard_Real az, | |
705 | const Standard_Boolean Start) | |
b8ddfc2f | 706 | { |
b5ac8292 | 707 | Standard_Real Ax = ax; |
708 | Standard_Real Ay = ay; | |
709 | Standard_Real Az = az; | |
7fd59977 | 710 | |
b5ac8292 | 711 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI; |
712 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI; | |
713 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI; | |
714 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI; | |
715 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI; | |
716 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI; | |
717 | ||
c357e426 | 718 | Handle(Graphic3d_Camera) aCamera = Camera(); |
719 | ||
b5ac8292 | 720 | if (Start) |
721 | { | |
c357e426 | 722 | myCamStartOpUp = aCamera->Up(); |
723 | myCamStartOpEye = aCamera->Eye(); | |
724 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 725 | } |
726 | ||
c357e426 | 727 | aCamera->SetUp (myCamStartOpUp); |
728 | aCamera->SetEye (myCamStartOpEye); | |
729 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 730 | |
731 | // rotate camera around 3 initial axes | |
732 | gp_Dir aBackDir (gp_Vec (myCamStartOpCenter, myCamStartOpEye)); | |
733 | gp_Dir aXAxis (myCamStartOpUp.Crossed (aBackDir)); | |
734 | gp_Dir aYAxis (aBackDir.Crossed (aXAxis)); | |
735 | gp_Dir aZAxis (aXAxis.Crossed (aYAxis)); | |
736 | ||
737 | gp_Trsf aRot[3], aTrsf; | |
738 | aRot[0].SetRotation (gp_Ax1 (myCamStartOpCenter, aYAxis), -Ax); | |
739 | aRot[1].SetRotation (gp_Ax1 (myCamStartOpCenter, aXAxis), Ay); | |
740 | aRot[2].SetRotation (gp_Ax1 (myCamStartOpCenter, aZAxis), Az); | |
741 | aTrsf.Multiply (aRot[0]); | |
742 | aTrsf.Multiply (aRot[1]); | |
743 | aTrsf.Multiply (aRot[2]); | |
744 | ||
c357e426 | 745 | aCamera->Transform (aTrsf); |
b5ac8292 | 746 | |
c357e426 | 747 | AutoZFit(); |
7fd59977 | 748 | |
7fd59977 | 749 | ImmediateUpdate(); |
7fd59977 | 750 | } |
751 | ||
197ac94e | 752 | //============================================================================= |
753 | //function : Rotate | |
754 | //purpose : | |
755 | //============================================================================= | |
7fd59977 | 756 | void V3d_View::Rotate(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, |
757 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
758 | { | |
b5ac8292 | 759 | |
7fd59977 | 760 | Standard_Real Ax = ax ; |
761 | Standard_Real Ay = ay ; | |
762 | Standard_Real Az = az ; | |
7fd59977 | 763 | |
764 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
765 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
766 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
767 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
768 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
769 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
770 | ||
c357e426 | 771 | Handle(Graphic3d_Camera) aCamera = Camera(); |
772 | ||
b5ac8292 | 773 | if (Start) |
774 | { | |
775 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 776 | myCamStartOpUp = aCamera->Up(); |
777 | myCamStartOpEye = aCamera->Eye(); | |
778 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 779 | } |
780 | ||
781 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; | |
782 | ||
c357e426 | 783 | aCamera->SetUp (myCamStartOpUp); |
784 | aCamera->SetEye (myCamStartOpEye); | |
785 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 786 | |
787 | // rotate camera around 3 initial axes | |
788 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
789 | ||
c357e426 | 790 | gp_Dir aZAxis (aCamera->Direction().Reversed()); |
791 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 792 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
793 | ||
794 | gp_Trsf aRot[3], aTrsf; | |
795 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
796 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
797 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
798 | aTrsf.Multiply (aRot[0]); | |
799 | aTrsf.Multiply (aRot[1]); | |
800 | aTrsf.Multiply (aRot[2]); | |
801 | ||
c357e426 | 802 | aCamera->Transform (aTrsf); |
b5ac8292 | 803 | |
c357e426 | 804 | AutoZFit(); |
b5ac8292 | 805 | |
7fd59977 | 806 | ImmediateUpdate(); |
7fd59977 | 807 | } |
808 | ||
197ac94e | 809 | //============================================================================= |
810 | //function : Rotate | |
811 | //purpose : | |
812 | //============================================================================= | |
b8ddfc2f | 813 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
814 | { | |
7fd59977 | 815 | switch (Axe) { |
816 | case V3d_X : | |
817 | Rotate(angle,0.,0.,Start); | |
818 | break ; | |
819 | case V3d_Y : | |
820 | Rotate(0.,angle,0.,Start); | |
821 | break ; | |
822 | case V3d_Z : | |
823 | Rotate(0.,0.,angle,Start); | |
824 | break ; | |
825 | } | |
7fd59977 | 826 | } |
827 | ||
197ac94e | 828 | //============================================================================= |
829 | //function : Rotate | |
830 | //purpose : | |
831 | //============================================================================= | |
7fd59977 | 832 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, |
833 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
834 | { | |
7fd59977 | 835 | Standard_Real Angle = angle ; |
7fd59977 | 836 | |
837 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
838 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
839 | ||
c357e426 | 840 | Handle(Graphic3d_Camera) aCamera = Camera(); |
841 | ||
b5ac8292 | 842 | if (Start) |
843 | { | |
844 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 845 | myCamStartOpUp = aCamera->Up(); |
846 | myCamStartOpEye = aCamera->Eye(); | |
847 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 848 | |
7fd59977 | 849 | switch (Axe) { |
850 | case V3d_X : | |
b5ac8292 | 851 | myViewAxis.SetCoord(1.,0.,0.) ; |
7fd59977 | 852 | break ; |
853 | case V3d_Y : | |
b5ac8292 | 854 | myViewAxis.SetCoord(0.,1.,0.) ; |
7fd59977 | 855 | break ; |
856 | case V3d_Z : | |
b5ac8292 | 857 | myViewAxis.SetCoord(0.,0.,1.) ; |
7fd59977 | 858 | break ; |
859 | } | |
b5ac8292 | 860 | |
c357e426 | 861 | myCamStartOpUp = aCamera->Up(); |
862 | myCamStartOpEye = aCamera->Eye(); | |
863 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 864 | } |
865 | ||
b5ac8292 | 866 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; |
867 | ||
c357e426 | 868 | aCamera->SetUp (myCamStartOpUp); |
869 | aCamera->SetEye (myCamStartOpEye); | |
870 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 871 | |
872 | // rotate camera around passed axis | |
873 | gp_Trsf aRotation; | |
874 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
875 | gp_Dir aRAxis ((Axe == V3d_X) ? 1.0 : 0.0, | |
876 | (Axe == V3d_Y) ? 1.0 : 0.0, | |
877 | (Axe == V3d_Z) ? 1.0 : 0.0); | |
878 | ||
879 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 880 | |
c357e426 | 881 | aCamera->Transform (aRotation); |
882 | ||
883 | AutoZFit(); | |
b5ac8292 | 884 | |
7fd59977 | 885 | ImmediateUpdate(); |
7fd59977 | 886 | } |
887 | ||
197ac94e | 888 | //============================================================================= |
889 | //function : Rotate | |
890 | //purpose : | |
891 | //============================================================================= | |
b8ddfc2f | 892 | void V3d_View::Rotate(const Standard_Real angle, const Standard_Boolean Start) |
893 | { | |
b5ac8292 | 894 | Standard_Real Angle = angle; |
7fd59977 | 895 | |
896 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
897 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
898 | ||
c357e426 | 899 | Handle(Graphic3d_Camera) aCamera = Camera(); |
900 | ||
7fd59977 | 901 | if( Start ) { |
c357e426 | 902 | myCamStartOpUp = aCamera->Up(); |
903 | myCamStartOpEye = aCamera->Eye(); | |
904 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 905 | } |
906 | ||
b5ac8292 | 907 | const Graphic3d_Vertex& aPnt = MyDefaultViewPoint; |
908 | const Graphic3d_Vector& anAxis = MyDefaultViewAxis; | |
909 | ||
c357e426 | 910 | aCamera->SetUp (myCamStartOpUp); |
911 | aCamera->SetEye (myCamStartOpEye); | |
912 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 913 | |
914 | gp_Trsf aRotation; | |
915 | gp_Pnt aRCenter (aPnt.X(), aPnt.Y(), aPnt.Z()); | |
916 | gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z()); | |
917 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 918 | |
c357e426 | 919 | aCamera->Transform (aRotation); |
920 | ||
921 | AutoZFit(); | |
b5ac8292 | 922 | |
7fd59977 | 923 | ImmediateUpdate(); |
7fd59977 | 924 | } |
925 | ||
197ac94e | 926 | //============================================================================= |
927 | //function : Turn | |
928 | //purpose : | |
929 | //============================================================================= | |
7fd59977 | 930 | void V3d_View::Turn(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, const Standard_Boolean Start) |
931 | { | |
b5ac8292 | 932 | Standard_Real Ax = ax; |
933 | Standard_Real Ay = ay; | |
934 | Standard_Real Az = az; | |
7fd59977 | 935 | |
936 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
937 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
938 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
939 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
940 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
941 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
942 | ||
c357e426 | 943 | Handle(Graphic3d_Camera) aCamera = Camera(); |
944 | ||
7fd59977 | 945 | if( Start ) { |
c357e426 | 946 | myCamStartOpUp = aCamera->Up(); |
947 | myCamStartOpEye = aCamera->Eye(); | |
948 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 949 | } |
950 | ||
c357e426 | 951 | aCamera->SetUp (myCamStartOpUp); |
952 | aCamera->SetEye (myCamStartOpEye); | |
953 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 954 | |
955 | // rotate camera around 3 initial axes | |
c357e426 | 956 | gp_Pnt aRCenter = aCamera->Eye(); |
957 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
958 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 959 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
960 | ||
961 | gp_Trsf aRot[3], aTrsf; | |
962 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
963 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
964 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
965 | aTrsf.Multiply (aRot[0]); | |
966 | aTrsf.Multiply (aRot[1]); | |
967 | aTrsf.Multiply (aRot[2]); | |
968 | ||
c357e426 | 969 | aCamera->Transform (aTrsf); |
b5ac8292 | 970 | |
c357e426 | 971 | AutoZFit(); |
b5ac8292 | 972 | |
973 | ImmediateUpdate(); | |
7fd59977 | 974 | } |
975 | ||
197ac94e | 976 | //============================================================================= |
977 | //function : Turn | |
978 | //purpose : | |
979 | //============================================================================= | |
7fd59977 | 980 | void V3d_View::Turn(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
981 | { | |
7fd59977 | 982 | switch (Axe) { |
983 | case V3d_X : | |
984 | Turn(angle,0.,0.,Start); | |
985 | break ; | |
986 | case V3d_Y : | |
987 | Turn(0.,angle,0.,Start); | |
988 | break ; | |
989 | case V3d_Z : | |
990 | Turn(0.,0.,angle,Start); | |
991 | break ; | |
992 | } | |
993 | } | |
994 | ||
197ac94e | 995 | //============================================================================= |
996 | //function : Turn | |
997 | //purpose : | |
998 | //============================================================================= | |
b8ddfc2f | 999 | void V3d_View::Turn(const Standard_Real angle, const Standard_Boolean Start) |
1000 | { | |
7fd59977 | 1001 | Standard_Real Angle = angle ; |
7fd59977 | 1002 | |
1003 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
1004 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
1005 | ||
c357e426 | 1006 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1007 | ||
7fd59977 | 1008 | if( Start ) { |
c357e426 | 1009 | myCamStartOpUp = aCamera->Up(); |
1010 | myCamStartOpEye = aCamera->Eye(); | |
1011 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 1012 | } |
1013 | ||
c357e426 | 1014 | aCamera->SetUp (myCamStartOpUp); |
1015 | aCamera->SetEye (myCamStartOpEye); | |
1016 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 1017 | |
1018 | const Graphic3d_Vector& anAxis = MyDefaultViewAxis; | |
1019 | ||
1020 | gp_Trsf aRotation; | |
c357e426 | 1021 | gp_Pnt aRCenter = aCamera->Eye(); |
b5ac8292 | 1022 | gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z()); |
1023 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 1024 | |
c357e426 | 1025 | aCamera->Transform (aRotation); |
1026 | ||
1027 | AutoZFit(); | |
b5ac8292 | 1028 | |
1029 | ImmediateUpdate(); | |
7fd59977 | 1030 | } |
1031 | ||
197ac94e | 1032 | //============================================================================= |
1033 | //function : SetTwist | |
1034 | //purpose : | |
1035 | //============================================================================= | |
b8ddfc2f | 1036 | void V3d_View::SetTwist(const Standard_Real angle) |
1037 | { | |
7fd59977 | 1038 | Standard_Real Angle = angle ; |
b5ac8292 | 1039 | Standard_Boolean TheStatus; |
7fd59977 | 1040 | |
1041 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
1042 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
1043 | ||
c357e426 | 1044 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1045 | ||
1046 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1047 | gp_Dir anUp; |
1048 | ||
1049 | anUp = gp_Dir (0.0, 0.0, 1.0); | |
1050 | ||
1051 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
1052 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1053 | if( !TheStatus ) { |
b5ac8292 | 1054 | anUp = gp_Dir (0.0, 1.0, 0.0); |
1055 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
1056 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1057 | } |
1058 | if( !TheStatus ) { | |
b5ac8292 | 1059 | anUp = gp_Dir (1.0, 0.0, 0.0); |
1060 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
1061 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1062 | } |
1063 | ||
6942f04a | 1064 | V3d_BadValue_Raise_if( !TheStatus,"V3d_ViewSetTwist, alignment of Eye,At,Up,"); |
b5ac8292 | 1065 | |
c357e426 | 1066 | gp_Pnt aRCenter = aCamera->Center(); |
1067 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
b5ac8292 | 1068 | |
1069 | gp_Trsf aTrsf; | |
1070 | aTrsf.SetRotation (gp_Ax1 (aRCenter, aZAxis), Angle); | |
1071 | ||
1072 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; | |
1073 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
197ac94e | 1074 | |
c357e426 | 1075 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
1076 | aCamera->Transform (aTrsf); | |
b5ac8292 | 1077 | |
c357e426 | 1078 | AutoZFit(); |
7fd59977 | 1079 | |
7fd59977 | 1080 | ImmediateUpdate(); |
7fd59977 | 1081 | } |
1082 | ||
197ac94e | 1083 | //============================================================================= |
1084 | //function : SetEye | |
1085 | //purpose : | |
1086 | //============================================================================= | |
1087 | void V3d_View::SetEye(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) | |
1088 | { | |
1089 | Standard_Real aTwistBefore = Twist(); | |
7fd59977 | 1090 | |
197ac94e | 1091 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1092 | |
c357e426 | 1093 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1094 | ||
1095 | aCamera->SetEye (gp_Pnt (X, Y, Z)); | |
1096 | ||
197ac94e | 1097 | SetTwist (aTwistBefore); |
b5ac8292 | 1098 | |
c357e426 | 1099 | AutoZFit(); |
b5ac8292 | 1100 | |
197ac94e | 1101 | SetImmediateUpdate (wasUpdateEnabled); |
1102 | ||
b5ac8292 | 1103 | ImmediateUpdate(); |
7fd59977 | 1104 | } |
1105 | ||
197ac94e | 1106 | //============================================================================= |
1107 | //function : SetDepth | |
1108 | //purpose : | |
1109 | //============================================================================= | |
b8ddfc2f | 1110 | void V3d_View::SetDepth(const Standard_Real Depth) |
1111 | { | |
b5ac8292 | 1112 | V3d_BadValue_Raise_if (Depth == 0. ,"V3d_View::SetDepth, bad depth"); |
7fd59977 | 1113 | |
c357e426 | 1114 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1115 | ||
7fd59977 | 1116 | if( Depth > 0. ) |
7fd59977 | 1117 | { |
b5ac8292 | 1118 | // Move eye using center (target) as anchor. |
c357e426 | 1119 | aCamera->SetDistance (Depth); |
b5ac8292 | 1120 | } |
1121 | else | |
197ac94e | 1122 | { |
b5ac8292 | 1123 | // Move the view ref point instead of the eye. |
c357e426 | 1124 | gp_Vec aDir (aCamera->Direction()); |
1125 | gp_Pnt aCameraEye = aCamera->Eye(); | |
197ac94e | 1126 | gp_Pnt aCameraCenter = aCameraEye.Translated (aDir.Multiplied (Abs (Depth))); |
1127 | ||
c357e426 | 1128 | aCamera->SetCenter (aCameraCenter); |
7fd59977 | 1129 | } |
7fd59977 | 1130 | |
c357e426 | 1131 | AutoZFit(); |
b5ac8292 | 1132 | |
1133 | ImmediateUpdate(); | |
7fd59977 | 1134 | } |
1135 | ||
197ac94e | 1136 | //============================================================================= |
1137 | //function : SetProj | |
1138 | //purpose : | |
1139 | //============================================================================= | |
7fd59977 | 1140 | void V3d_View::SetProj( const Standard_Real Vx,const Standard_Real Vy, const Standard_Real Vz ) |
1141 | { | |
6942f04a | 1142 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0., |
7fd59977 | 1143 | "V3d_View::SetProj, null projection vector"); |
1144 | ||
197ac94e | 1145 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1146 | |
197ac94e | 1147 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1148 | |
c357e426 | 1149 | Camera()->SetDirection (gp_Dir (Vx, Vy, Vz).Reversed()); |
b5ac8292 | 1150 | |
1521659a | 1151 | SetTwist(aTwistBefore); |
b5ac8292 | 1152 | |
c357e426 | 1153 | AutoZFit(); |
b5ac8292 | 1154 | |
197ac94e | 1155 | SetImmediateUpdate (wasUpdateEnabled); |
1156 | ||
7fd59977 | 1157 | ImmediateUpdate(); |
7fd59977 | 1158 | } |
1159 | ||
197ac94e | 1160 | //============================================================================= |
1161 | //function : SetProj | |
1162 | //purpose : | |
1163 | //============================================================================= | |
b8ddfc2f | 1164 | void V3d_View::SetProj( const V3d_TypeOfOrientation Orientation ) |
1165 | { | |
7fd59977 | 1166 | Standard_Real Xpn=0; |
1167 | Standard_Real Ypn=0; | |
1168 | Standard_Real Zpn=0; | |
1169 | ||
1170 | switch (Orientation) { | |
1171 | case V3d_Zpos : | |
b5ac8292 | 1172 | Ypn = 1.; |
1173 | break; | |
7fd59977 | 1174 | case V3d_Zneg : |
b5ac8292 | 1175 | Ypn = -1.; |
1176 | break; | |
7fd59977 | 1177 | default: |
1178 | Zpn = 1.; | |
1179 | } | |
b5ac8292 | 1180 | |
1181 | const Graphic3d_Vector& aBck = V3d::GetProjAxis (Orientation); | |
197ac94e | 1182 | |
1183 | // retain camera panning from origin when switching projection | |
c357e426 | 1184 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1185 | ||
1186 | gp_Pnt anOriginVCS = aCamera->ConvertWorld2View (gp::Origin()); | |
197ac94e | 1187 | Standard_Real aPanX = anOriginVCS.X(); |
1188 | Standard_Real aPanY = anOriginVCS.Y(); | |
1189 | ||
c357e426 | 1190 | aCamera->SetCenter (gp_Pnt (0, 0, 0)); |
1191 | aCamera->SetDirection (gp_Dir (aBck.X(), aBck.Y(), aBck.Z()).Reversed()); | |
1192 | aCamera->SetUp (gp_Dir (Xpn, Ypn, Zpn)); | |
1193 | aCamera->OrthogonalizeUp(); | |
197ac94e | 1194 | |
1195 | Panning (aPanX, aPanY); | |
b5ac8292 | 1196 | |
c357e426 | 1197 | AutoZFit(); |
b5ac8292 | 1198 | |
7fd59977 | 1199 | ImmediateUpdate(); |
7fd59977 | 1200 | } |
1201 | ||
197ac94e | 1202 | //============================================================================= |
1203 | //function : SetAt | |
1204 | //purpose : | |
1205 | //============================================================================= | |
b8ddfc2f | 1206 | void V3d_View::SetAt(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) |
1207 | { | |
197ac94e | 1208 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1209 | |
197ac94e | 1210 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1211 | |
c357e426 | 1212 | Camera()->SetCenter (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1213 | |
197ac94e | 1214 | SetTwist (aTwistBefore); |
b5ac8292 | 1215 | |
c357e426 | 1216 | AutoZFit(); |
b5ac8292 | 1217 | |
197ac94e | 1218 | SetImmediateUpdate (wasUpdateEnabled); |
1219 | ||
7fd59977 | 1220 | ImmediateUpdate(); |
7fd59977 | 1221 | } |
1222 | ||
197ac94e | 1223 | //============================================================================= |
1224 | //function : SetUp | |
1225 | //purpose : | |
1226 | //============================================================================= | |
b8ddfc2f | 1227 | void V3d_View::SetUp(const Standard_Real Vx,const Standard_Real Vy,const Standard_Real Vz) |
1228 | { | |
7fd59977 | 1229 | Standard_Boolean TheStatus ; |
6942f04a | 1230 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0. , |
7fd59977 | 1231 | "V3d_View::SetUp, nullUp vector"); |
1232 | ||
c357e426 | 1233 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1234 | ||
1235 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1236 | gp_Dir anUp (Vx, Vy, Vz); |
1237 | ||
1238 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1239 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1240 | if( !TheStatus ) { |
b5ac8292 | 1241 | anUp = gp_Dir (0.0, 0.0, 1.0); |
1242 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1243 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1244 | } |
1245 | if( !TheStatus ) { | |
b5ac8292 | 1246 | anUp = gp_Dir (0.0, 1.0, 0.0); |
1247 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1248 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1249 | } |
1250 | if( !TheStatus ) { | |
b5ac8292 | 1251 | anUp = gp_Dir (1.0, 0.0, 0.0); |
1252 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1253 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1254 | } |
6942f04a | 1255 | V3d_BadValue_Raise_if( !TheStatus,"V3d_View::Setup, alignment of Eye,At,Up"); |
7fd59977 | 1256 | |
b5ac8292 | 1257 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; |
1258 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
1259 | ||
c357e426 | 1260 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
197ac94e | 1261 | |
c357e426 | 1262 | AutoZFit(); |
b5ac8292 | 1263 | |
7fd59977 | 1264 | ImmediateUpdate(); |
7fd59977 | 1265 | } |
1266 | ||
197ac94e | 1267 | //============================================================================= |
1268 | //function : SetUp | |
1269 | //purpose : | |
1270 | //============================================================================= | |
b8ddfc2f | 1271 | void V3d_View::SetUp( const V3d_TypeOfOrientation Orientation ) |
1272 | { | |
7fd59977 | 1273 | Standard_Boolean TheStatus ; |
1274 | ||
c357e426 | 1275 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1276 | ||
1277 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1278 | gp_Dir anUp; |
1279 | ||
1280 | const Graphic3d_Vector& aViewReferenceUp = V3d::GetProjAxis(Orientation) ; | |
1281 | anUp = gp_Dir (aViewReferenceUp.X(), aViewReferenceUp.Y(), aViewReferenceUp.Z()); | |
1282 | ||
1283 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1284 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1285 | if( !TheStatus ) { |
b5ac8292 | 1286 | anUp = gp_Dir (0.,0.,1.); |
1287 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1288 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1289 | } |
1290 | if( !TheStatus ) { | |
b5ac8292 | 1291 | anUp = gp_Dir (0.,1.,0.); |
1292 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1293 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1294 | } |
1295 | if( !TheStatus ) { | |
b5ac8292 | 1296 | anUp = gp_Dir (1.,0.,0.); |
1297 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1298 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1299 | } |
6942f04a | 1300 | V3d_BadValue_Raise_if( !TheStatus, "V3d_View::SetUp, alignment of Eye,At,Up"); |
7fd59977 | 1301 | |
b5ac8292 | 1302 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; |
1303 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
1304 | ||
c357e426 | 1305 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
197ac94e | 1306 | |
c357e426 | 1307 | AutoZFit(); |
7fd59977 | 1308 | |
7fd59977 | 1309 | ImmediateUpdate(); |
1310 | } | |
1311 | ||
197ac94e | 1312 | //============================================================================= |
1313 | //function : SetViewOrientationDefault | |
1314 | //purpose : | |
1315 | //============================================================================= | |
b8ddfc2f | 1316 | void V3d_View::SetViewOrientationDefault() |
1317 | { | |
c357e426 | 1318 | myDefaultCamera->CopyOrientationData (Camera()); |
1319 | } | |
b5ac8292 | 1320 | |
c357e426 | 1321 | //======================================================================= |
1322 | //function : SetViewMappingDefault | |
1323 | //purpose : | |
1324 | //======================================================================= | |
1325 | void V3d_View::SetViewMappingDefault() | |
1326 | { | |
1327 | myDefaultCamera->CopyMappingData (Camera()); | |
7fd59977 | 1328 | } |
1329 | ||
197ac94e | 1330 | //============================================================================= |
1331 | //function : ResetViewOrientation | |
1332 | //purpose : | |
1333 | //============================================================================= | |
b8ddfc2f | 1334 | void V3d_View::ResetViewOrientation() |
1335 | { | |
c357e426 | 1336 | Camera()->CopyOrientationData (myDefaultCamera); |
1337 | ||
1338 | AutoZFit(); | |
1339 | ||
1340 | ImmediateUpdate(); | |
1341 | } | |
1342 | ||
1343 | //======================================================================= | |
1344 | //function : ResetViewMapping | |
1345 | //purpose : | |
1346 | //======================================================================= | |
1347 | void V3d_View::ResetViewMapping() | |
1348 | { | |
1349 | Camera()->CopyMappingData (myDefaultCamera); | |
1350 | ||
1351 | AutoZFit(); | |
b5ac8292 | 1352 | |
7fd59977 | 1353 | ImmediateUpdate(); |
1354 | } | |
1355 | ||
197ac94e | 1356 | //============================================================================= |
1357 | //function : Reset | |
1358 | //purpose : | |
1359 | //============================================================================= | |
c357e426 | 1360 | void V3d_View::Reset (const Standard_Boolean theToUpdate) |
b8ddfc2f | 1361 | { |
c357e426 | 1362 | Camera()->Copy (myDefaultCamera); |
197ac94e | 1363 | |
c357e426 | 1364 | AutoZFit(); |
7fd59977 | 1365 | |
7fd59977 | 1366 | SwitchSetFront = Standard_False; |
b5ac8292 | 1367 | |
c357e426 | 1368 | if (myImmediateUpdate || theToUpdate) |
1369 | { | |
1370 | Update(); | |
1371 | } | |
7fd59977 | 1372 | } |
1373 | ||
197ac94e | 1374 | //======================================================================= |
1375 | //function : SetCenter | |
1376 | //purpose : | |
1377 | //======================================================================= | |
1378 | void V3d_View::SetCenter (const Standard_Integer theXp, | |
1379 | const Standard_Integer theYp) | |
b8ddfc2f | 1380 | { |
197ac94e | 1381 | Standard_Real aXv, aYv; |
1382 | Convert (theXp, theYp, aXv, aYv); | |
c357e426 | 1383 | Translate (Camera(), aXv, aYv); |
7fd59977 | 1384 | |
7fd59977 | 1385 | ImmediateUpdate(); |
7fd59977 | 1386 | } |
1387 | ||
197ac94e | 1388 | //============================================================================= |
1389 | //function : SetSize | |
1390 | //purpose : | |
1391 | //============================================================================= | |
3dfe95cd | 1392 | void V3d_View::SetSize (const Standard_Real theSize) |
7fd59977 | 1393 | { |
3dfe95cd | 1394 | V3d_BadValue_Raise_if (theSize <= 0.0, "V3d_View::SetSize, Window Size is NULL"); |
7fd59977 | 1395 | |
c357e426 | 1396 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1397 | ||
1398 | aCamera->SetScale (aCamera->Aspect() >= 1.0 ? theSize / aCamera->Aspect() : theSize); | |
197ac94e | 1399 | |
c357e426 | 1400 | AutoZFit(); |
7fd59977 | 1401 | |
7fd59977 | 1402 | ImmediateUpdate(); |
7fd59977 | 1403 | } |
1404 | ||
197ac94e | 1405 | //============================================================================= |
1406 | //function : SetZSize | |
1407 | //purpose : | |
1408 | //============================================================================= | |
c357e426 | 1409 | void V3d_View::SetZSize (const Standard_Real theSize) |
7fd59977 | 1410 | { |
c357e426 | 1411 | Handle(Graphic3d_Camera) aCamera = Camera(); |
7fd59977 | 1412 | |
c357e426 | 1413 | Standard_Real Zmax = theSize / 2.; |
b5ac8292 | 1414 | |
c357e426 | 1415 | Standard_Real aDistance = aCamera->Distance(); |
1416 | ||
1417 | if (theSize <= 0.) | |
1418 | { | |
b5ac8292 | 1419 | Zmax = aDistance; |
7fd59977 | 1420 | } |
7fd59977 | 1421 | |
197ac94e | 1422 | // ShortReal precision factor used to add meaningful tolerance to |
1423 | // ZNear, ZFar values in order to avoid equality after type conversion | |
1424 | // to ShortReal matrices type. | |
1425 | const Standard_Real aPrecision = 1.0 / Pow (10.0, ShortRealDigits() - 1); | |
1426 | ||
1427 | Standard_Real aZFar = Zmax + aDistance * 2.0; | |
1428 | Standard_Real aZNear = -Zmax + aDistance; | |
1429 | aZNear -= Abs (aZNear) * aPrecision; | |
1430 | aZFar += Abs (aZFar) * aPrecision; | |
1431 | ||
c357e426 | 1432 | if (!aCamera->IsOrthographic()) |
197ac94e | 1433 | { |
1434 | if (aZFar < aPrecision) | |
1435 | { | |
1436 | // Invalid case when both values are negative | |
1437 | aZNear = aPrecision; | |
1438 | aZFar = aPrecision * 2.0; | |
1439 | } | |
1440 | else if (aZNear < Abs (aZFar) * aPrecision) | |
1441 | { | |
1442 | // Z is less than 0.0, try to fix it using any appropriate z-scale | |
1443 | aZNear = Abs (aZFar) * aPrecision; | |
1444 | } | |
1445 | } | |
1446 | ||
1447 | // If range is too small | |
1448 | if (aZFar < (aZNear + Abs (aZFar) * aPrecision)) | |
1449 | { | |
1450 | aZFar = aZNear + Abs (aZFar) * aPrecision; | |
1451 | } | |
1452 | ||
c357e426 | 1453 | aCamera->SetZRange (aZNear, aZFar); |
7fd59977 | 1454 | |
c357e426 | 1455 | if (myImmediateUpdate) |
b8ddfc2f | 1456 | { |
c357e426 | 1457 | Redraw(); |
b8ddfc2f | 1458 | } |
7fd59977 | 1459 | } |
1460 | ||
197ac94e | 1461 | //============================================================================= |
1462 | //function : SetZoom | |
1463 | //purpose : | |
1464 | //============================================================================= | |
7fd59977 | 1465 | void V3d_View::SetZoom(const Standard_Real Coef,const Standard_Boolean Start) |
1466 | { | |
6942f04a | 1467 | V3d_BadValue_Raise_if( Coef <= 0.,"V3d_View::SetZoom, bad coefficient"); |
7fd59977 | 1468 | |
c357e426 | 1469 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1470 | ||
b5ac8292 | 1471 | if (Start) |
1472 | { | |
c357e426 | 1473 | myCamStartOpEye = aCamera->Eye(); |
1474 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 1475 | } |
1476 | ||
c357e426 | 1477 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); |
1478 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
b5ac8292 | 1479 | |
7fd59977 | 1480 | // ensure that zoom will not be too small or too big |
1481 | Standard_Real coef = Coef; | |
b5ac8292 | 1482 | if (aViewWidth < coef * Precision::Confusion()) |
1483 | { | |
1484 | coef = aViewWidth / Precision::Confusion(); | |
1485 | } | |
1486 | else if (aViewWidth > coef * 1e12) | |
1487 | { | |
1488 | coef = aViewWidth / 1e12; | |
1489 | } | |
1490 | if (aViewHeight < coef * Precision::Confusion()) | |
1491 | { | |
1492 | coef = aViewHeight / Precision::Confusion(); | |
1493 | } | |
1494 | else if (aViewHeight > coef * 1e12) | |
1495 | { | |
1496 | coef = aViewHeight / 1e12; | |
1497 | } | |
1498 | ||
c357e426 | 1499 | aCamera->SetEye (myCamStartOpEye); |
1500 | aCamera->SetCenter (myCamStartOpCenter); | |
1501 | aCamera->SetScale (aCamera->Scale() / Coef); | |
1502 | ||
1503 | AutoZFit(); | |
b5ac8292 | 1504 | |
7fd59977 | 1505 | ImmediateUpdate(); |
1506 | } | |
1507 | ||
197ac94e | 1508 | //============================================================================= |
1509 | //function : SetScale | |
1510 | //purpose : | |
1511 | //============================================================================= | |
b8ddfc2f | 1512 | void V3d_View::SetScale( const Standard_Real Coef ) |
1513 | { | |
6942f04a | 1514 | V3d_BadValue_Raise_if( Coef <= 0. ,"V3d_View::SetScale, bad coefficient"); |
7fd59977 | 1515 | |
c357e426 | 1516 | Handle(Graphic3d_Camera) aCamera = Camera(); |
b5ac8292 | 1517 | |
c357e426 | 1518 | Standard_Real aDefaultScale = myDefaultCamera->Scale(); |
1519 | aCamera->SetAspect (myDefaultCamera->Aspect()); | |
1520 | aCamera->SetScale (aDefaultScale / Coef); | |
b5ac8292 | 1521 | |
c357e426 | 1522 | AutoZFit(); |
b5ac8292 | 1523 | |
7fd59977 | 1524 | ImmediateUpdate(); |
7fd59977 | 1525 | } |
1526 | ||
197ac94e | 1527 | //============================================================================= |
1528 | //function : SetAxialScale | |
1529 | //purpose : | |
1530 | //============================================================================= | |
b8ddfc2f | 1531 | void V3d_View::SetAxialScale( const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz ) |
1532 | { | |
6942f04a | 1533 | V3d_BadValue_Raise_if( Sx <= 0. || Sy <= 0. || Sz <= 0.,"V3d_View::SetAxialScale, bad coefficient"); |
7fd59977 | 1534 | |
c357e426 | 1535 | Camera()->SetAxialScale (gp_XYZ (Sx, Sy, Sz)); |
1536 | ||
1537 | AutoZFit(); | |
1538 | } | |
1539 | ||
1540 | //============================================================================= | |
1541 | //function : SetRatio | |
1542 | //purpose : | |
1543 | //============================================================================= | |
1544 | void V3d_View::SetRatio() | |
1545 | { | |
1546 | if (MyWindow.IsNull()) | |
1547 | { | |
1548 | return; | |
1549 | } | |
1550 | ||
1551 | Standard_Integer aWidth = 0; | |
1552 | Standard_Integer aHeight = 0; | |
1553 | MyWindow->Size (aWidth, aHeight); | |
1554 | if (aWidth > 0 && aHeight > 0) | |
1555 | { | |
1556 | Standard_Real aRatio = static_cast<Standard_Real> (aWidth) / | |
1557 | static_cast<Standard_Real> (aHeight); | |
1558 | ||
1559 | Camera() ->SetAspect (aRatio); | |
1560 | myDefaultCamera->SetAspect (aRatio); | |
1561 | } | |
7fd59977 | 1562 | } |
1563 | ||
197ac94e | 1564 | //============================================================================= |
1565 | //function : FitAll | |
1566 | //purpose : | |
1567 | //============================================================================= | |
b586500b | 1568 | void V3d_View::FitAll (const Quantity_Coefficient theMargin, const Standard_Boolean theToUpdate) |
7fd59977 | 1569 | { |
c357e426 | 1570 | FitAll (myView->MinMaxValues(), theMargin, theToUpdate); |
b586500b | 1571 | } |
1572 | ||
1573 | //============================================================================= | |
1574 | //function : FitAll | |
1575 | //purpose : | |
1576 | //============================================================================= | |
1577 | void V3d_View::FitAll (const Bnd_Box& theBox, const Quantity_Coefficient theMargin, const Standard_Boolean theToUpdate) | |
1578 | { | |
1579 | Standard_ASSERT_RAISE(theMargin >= 0.0 && theMargin < 1.0, "Invalid margin coefficient"); | |
197ac94e | 1580 | |
c357e426 | 1581 | if (myView->NumberOfDisplayedStructures() == 0) |
197ac94e | 1582 | { |
1583 | return; | |
1584 | } | |
35617823 | 1585 | |
c357e426 | 1586 | if (!FitMinMax (Camera(), theBox, theMargin, 10.0 * Precision::Confusion())) |
35617823 | 1587 | { |
35617823 K |
1588 | return; |
1589 | } | |
7fd59977 | 1590 | |
c357e426 | 1591 | AutoZFit(); |
b5ac8292 | 1592 | |
197ac94e | 1593 | if (myImmediateUpdate || theToUpdate) |
35617823 | 1594 | { |
b5ac8292 | 1595 | Update(); |
35617823 | 1596 | } |
b5ac8292 | 1597 | } |
35617823 | 1598 | |
197ac94e | 1599 | //============================================================================= |
1600 | //function : DepthFitAll | |
1601 | //purpose : | |
1602 | //============================================================================= | |
7fd59977 | 1603 | void V3d_View::DepthFitAll(const Quantity_Coefficient Aspect, |
1604 | const Quantity_Coefficient Margin) | |
1605 | { | |
1606 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W,U1,V1,W1 ; | |
1607 | Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ; | |
b5ac8292 | 1608 | Standard_Real Dx,Dy,Dz,Size; |
7fd59977 | 1609 | |
c357e426 | 1610 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1611 | |
b5ac8292 | 1612 | if((Nstruct <= 0) || (Aspect < 0.) || (Margin < 0.) || (Margin > 1.)) { |
7fd59977 | 1613 | ImmediateUpdate(); |
1614 | return ; | |
1615 | } | |
1616 | ||
c357e426 | 1617 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1618 | if (aBox.IsVoid()) |
1619 | { | |
1620 | ImmediateUpdate(); | |
1621 | return ; | |
1622 | } | |
1623 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); | |
c357e426 | 1624 | Project (Xmin,Ymin,Zmin,U,V,W) ; |
1625 | Project (Xmax,Ymax,Zmax,U1,V1,W1) ; | |
7fd59977 | 1626 | Umin = Min(U,U1) ; Umax = Max(U,U1) ; |
1627 | Vmin = Min(V,V1) ; Vmax = Max(V,V1) ; | |
1628 | Wmin = Min(W,W1) ; Wmax = Max(W,W1) ; | |
c357e426 | 1629 | Project (Xmin,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1630 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1631 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1632 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1633 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1634 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1635 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1636 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1637 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 1638 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1639 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1640 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1641 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1642 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1643 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1644 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1645 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 1646 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1647 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1648 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1649 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1650 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1651 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1652 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
1653 | ||
1654 | // Adjust Z size | |
1655 | Wmax = Max(Abs(Wmin),Abs(Wmax)) ; | |
1656 | Dz = 2.*Wmax + Margin * Wmax; | |
1657 | ||
1658 | // Compute depth value | |
1659 | Dx = Abs(Umax - Umin) ; Dy = Abs(Vmax - Vmin) ; // Dz = Abs(Wmax - Wmin); | |
1660 | Dx += Margin * Dx; Dy += Margin * Dy; | |
1661 | Size = Sqrt(Dx*Dx + Dy*Dy + Dz*Dz); | |
1662 | if( Size > 0. ) { | |
1663 | SetZSize(Size) ; | |
1664 | SetDepth( Aspect * Size / 2.); | |
1665 | } | |
1666 | ||
1667 | ImmediateUpdate(); | |
1668 | } | |
1669 | ||
197ac94e | 1670 | //============================================================================= |
1671 | //function : FitAll | |
1672 | //purpose : | |
1673 | //============================================================================= | |
1674 | void V3d_View::FitAll(const Standard_Real theMinXv, | |
1675 | const Standard_Real theMinYv, | |
1676 | const Standard_Real theMaxXv, | |
1677 | const Standard_Real theMaxYv) | |
b8ddfc2f | 1678 | { |
197ac94e | 1679 | FitAll (MyWindow, theMinXv, theMinYv, theMaxXv, theMaxYv); |
7fd59977 | 1680 | } |
1681 | ||
197ac94e | 1682 | //============================================================================= |
1683 | //function : WindowFitAll | |
1684 | //purpose : | |
1685 | //============================================================================= | |
1686 | void V3d_View::WindowFitAll(const Standard_Integer Xmin, | |
1687 | const Standard_Integer Ymin, | |
1688 | const Standard_Integer Xmax, | |
1689 | const Standard_Integer Ymax) | |
b8ddfc2f | 1690 | { |
7fd59977 | 1691 | WindowFit(Xmin,Ymin,Xmax,Ymax); |
7fd59977 | 1692 | } |
b8ddfc2f | 1693 | |
197ac94e | 1694 | //======================================================================= |
1695 | //function : WindowFit | |
1696 | //purpose : | |
1697 | //======================================================================= | |
1698 | void V3d_View::WindowFit (const Standard_Integer theMinXp, | |
1699 | const Standard_Integer theMinYp, | |
1700 | const Standard_Integer theMaxXp, | |
1701 | const Standard_Integer theMaxYp) | |
b8ddfc2f | 1702 | { |
197ac94e | 1703 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
1704 | ||
c357e426 | 1705 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1706 | ||
1707 | if (!aCamera->IsOrthographic()) | |
b5ac8292 | 1708 | { |
ab1c121b | 1709 | // normalize view coordinates |
b5ac8292 | 1710 | Standard_Integer aWinWidth, aWinHeight; |
1711 | MyWindow->Size (aWinWidth, aWinHeight); | |
7fd59977 | 1712 | |
b5ac8292 | 1713 | // z coordinate of camera center |
c357e426 | 1714 | Standard_Real aDepth = aCamera->Project (aCamera->Center()).Z(); |
b5ac8292 | 1715 | |
1716 | // camera projection coordinate are in NDC which are normalized [-1, 1] | |
197ac94e | 1717 | Standard_Real aUMin = (2.0 / aWinWidth) * theMinXp - 1.0; |
1718 | Standard_Real aUMax = (2.0 / aWinWidth) * theMaxXp - 1.0; | |
1719 | Standard_Real aVMin = (2.0 / aWinHeight) * theMinYp - 1.0; | |
1720 | Standard_Real aVMax = (2.0 / aWinHeight) * theMaxYp - 1.0; | |
b5ac8292 | 1721 | |
1722 | // compute camera panning | |
1723 | gp_Pnt aScreenCenter (0.0, 0.0, aDepth); | |
1724 | gp_Pnt aFitCenter ((aUMin + aUMax) * 0.5, (aVMin + aVMax) * 0.5, aDepth); | |
c357e426 | 1725 | gp_Pnt aPanTo = aCamera->ConvertProj2View (aFitCenter); |
1726 | gp_Pnt aPanFrom = aCamera->ConvertProj2View (aScreenCenter); | |
b5ac8292 | 1727 | gp_Vec aPanVec (aPanFrom, aPanTo); |
1728 | ||
b5ac8292 | 1729 | // compute section size |
1730 | gp_Pnt aFitTopRight (aUMax, aVMax, aDepth); | |
1731 | gp_Pnt aFitBotLeft (aUMin, aVMin, aDepth); | |
c357e426 | 1732 | gp_Pnt aViewBotLeft = aCamera->ConvertProj2View (aFitBotLeft); |
1733 | gp_Pnt aViewTopRight = aCamera->ConvertProj2View (aFitTopRight); | |
b5ac8292 | 1734 | |
1735 | Standard_Real aUSize = aViewTopRight.X() - aViewBotLeft.X(); | |
1736 | Standard_Real aVSize = aViewTopRight.Y() - aViewBotLeft.Y(); | |
1737 | ||
c357e426 | 1738 | Translate (aCamera, aPanVec.X(), -aPanVec.Y()); |
1739 | Scale (aCamera, aUSize, aVSize); | |
1740 | AutoZFit(); | |
b5ac8292 | 1741 | } |
1742 | else | |
1743 | { | |
197ac94e | 1744 | Standard_Real aX1, aY1, aX2, aY2; |
1745 | Convert (theMinXp, theMinYp, aX1, aY1); | |
1746 | Convert (theMaxXp, theMaxYp, aX2, aY2); | |
1747 | FitAll (aX1, aY1, aX2, aY2); | |
b5ac8292 | 1748 | } |
197ac94e | 1749 | |
1750 | SetImmediateUpdate (wasUpdateEnabled); | |
1751 | ||
1752 | ImmediateUpdate(); | |
7fd59977 | 1753 | } |
1754 | ||
197ac94e | 1755 | //======================================================================= |
1756 | //function : ConvertToGrid | |
1757 | //purpose : | |
1758 | //======================================================================= | |
1759 | void V3d_View::ConvertToGrid(const Standard_Integer Xp, | |
1760 | const Standard_Integer Yp, | |
1761 | Standard_Real& Xg, | |
1762 | Standard_Real& Yg, | |
1763 | Standard_Real& Zg) const | |
b5ac8292 | 1764 | { |
1765 | Graphic3d_Vertex aVrp; | |
1766 | Standard_Real anX, anY, aZ; | |
1767 | Convert (Xp, Yp, anX, anY, aZ); | |
1768 | aVrp.SetCoord (anX, anY, aZ); | |
1769 | ||
1770 | if( MyViewer->Grid()->IsActive() ) { | |
1771 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1772 | aNewVrp.Coord (Xg,Yg,Zg) ; | |
1773 | } else | |
1774 | aVrp.Coord (Xg,Yg,Zg) ; | |
1775 | } | |
1776 | ||
197ac94e | 1777 | //======================================================================= |
1778 | //function : ConvertToGrid | |
1779 | //purpose : | |
1780 | //======================================================================= | |
1781 | void V3d_View::ConvertToGrid(const Standard_Real X, | |
1782 | const Standard_Real Y, | |
1783 | const Standard_Real Z, | |
1784 | Standard_Real& Xg, | |
1785 | Standard_Real& Yg, | |
1786 | Standard_Real& Zg) const | |
b5ac8292 | 1787 | { |
1788 | if( MyViewer->Grid()->IsActive() ) { | |
1789 | Graphic3d_Vertex aVrp (X,Y,Z) ; | |
1790 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1791 | aNewVrp.Coord(Xg,Yg,Zg) ; | |
1792 | } else { | |
1793 | Xg = X; Yg = Y; Zg = Z; | |
1794 | } | |
1795 | } | |
1796 | ||
197ac94e | 1797 | //======================================================================= |
1798 | //function : Convert | |
1799 | //purpose : | |
1800 | //======================================================================= | |
b8ddfc2f | 1801 | Standard_Real V3d_View::Convert(const Standard_Integer Vp) const |
1802 | { | |
b5ac8292 | 1803 | Standard_Integer aDxw, aDyw ; |
7fd59977 | 1804 | |
c357e426 | 1805 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1806 | |
b5ac8292 | 1807 | MyWindow->Size (aDxw, aDyw); |
1808 | Standard_Real aValue; | |
197ac94e | 1809 | |
c357e426 | 1810 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1811 | aValue = aViewDims.X() * (Standard_Real)Vp / (Standard_Real)aDxw; |
7fd59977 | 1812 | |
b5ac8292 | 1813 | return aValue; |
7fd59977 | 1814 | } |
1815 | ||
197ac94e | 1816 | //======================================================================= |
1817 | //function : Convert | |
1818 | //purpose : | |
1819 | //======================================================================= | |
1820 | void V3d_View::Convert(const Standard_Integer Xp, | |
1821 | const Standard_Integer Yp, | |
1822 | Standard_Real& Xv, | |
1823 | Standard_Real& Yv) const | |
b8ddfc2f | 1824 | { |
b5ac8292 | 1825 | Standard_Integer aDxw, aDyw; |
7fd59977 | 1826 | |
c357e426 | 1827 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1828 | |
1829 | MyWindow->Size (aDxw, aDyw); | |
1830 | ||
1831 | gp_Pnt aPoint (Xp * 2.0 / aDxw - 1.0, (aDyw - Yp) * 2.0 / aDyw - 1.0, 0.0); | |
c357e426 | 1832 | aPoint = Camera()->ConvertProj2View (aPoint); |
7fd59977 | 1833 | |
b5ac8292 | 1834 | Xv = aPoint.X(); |
1835 | Yv = aPoint.Y(); | |
7fd59977 | 1836 | } |
1837 | ||
197ac94e | 1838 | //======================================================================= |
1839 | //function : Convert | |
1840 | //purpose : | |
1841 | //======================================================================= | |
7fd59977 | 1842 | Standard_Integer V3d_View::Convert(const Standard_Real Vv) const |
1843 | { | |
c357e426 | 1844 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1845 | |
1846 | Standard_Integer aDxw, aDyw; | |
1847 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1848 | |
c357e426 | 1849 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1850 | Standard_Integer aValue = RealToInt (aDxw * Vv / (aViewDims.X())); |
7fd59977 | 1851 | |
b5ac8292 | 1852 | return aValue; |
7fd59977 | 1853 | } |
1854 | ||
197ac94e | 1855 | //======================================================================= |
1856 | //function : Convert | |
1857 | //purpose : | |
1858 | //======================================================================= | |
1859 | void V3d_View::Convert(const Standard_Real Xv, | |
1860 | const Standard_Real Yv, | |
1861 | Standard_Integer& Xp, | |
1862 | Standard_Integer& Yp) const | |
7fd59977 | 1863 | { |
c357e426 | 1864 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1865 | |
b5ac8292 | 1866 | Standard_Integer aDxw, aDyw; |
1867 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1868 | |
b5ac8292 | 1869 | gp_Pnt aPoint (Xv, Yv, 0.0); |
c357e426 | 1870 | aPoint = Camera()->ConvertView2Proj (aPoint); |
b5ac8292 | 1871 | aPoint = gp_Pnt ((aPoint.X() + 1.0) * aDxw / 2.0, aDyw - (aPoint.Y() + 1.0) * aDyw / 2.0, 0.0); |
7fd59977 | 1872 | |
b5ac8292 | 1873 | Xp = RealToInt (aPoint.X()); |
1874 | Yp = RealToInt (aPoint.Y()); | |
7fd59977 | 1875 | } |
1876 | ||
197ac94e | 1877 | //======================================================================= |
1878 | //function : Convert | |
1879 | //purpose : | |
1880 | //======================================================================= | |
1881 | void V3d_View::Convert(const Standard_Integer Xp, | |
1882 | const Standard_Integer Yp, | |
1883 | Standard_Real& X, | |
1884 | Standard_Real& Y, | |
1885 | Standard_Real& Z) const | |
b8ddfc2f | 1886 | { |
c357e426 | 1887 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1888 | Standard_Integer aHeight, aWidth; |
1889 | MyWindow->Size (aWidth, aHeight); | |
1890 | ||
1891 | Standard_Real anX = 2.0 * Xp / aWidth - 1.0; | |
1892 | Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0; | |
1893 | Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
1894 | ||
c357e426 | 1895 | gp_Pnt aResult = Camera()->UnProject (gp_Pnt (anX, anY, aZ)); |
b5ac8292 | 1896 | |
1897 | X = aResult.X(); | |
1898 | Y = aResult.Y(); | |
1899 | Z = aResult.Z(); | |
7fd59977 | 1900 | } |
1901 | ||
197ac94e | 1902 | //======================================================================= |
1903 | //function : ConvertWithProj | |
1904 | //purpose : | |
1905 | //======================================================================= | |
1906 | void V3d_View::ConvertWithProj(const Standard_Integer Xp, | |
1907 | const Standard_Integer Yp, | |
1908 | Standard_Real& X, | |
1909 | Standard_Real& Y, | |
1910 | Standard_Real& Z, | |
1911 | Standard_Real& Dx, | |
1912 | Standard_Real& Dy, | |
1913 | Standard_Real& Dz) const | |
7fd59977 | 1914 | { |
c357e426 | 1915 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1916 | Standard_Integer aHeight, aWidth; |
1917 | MyWindow->Size (aWidth, aHeight); | |
7fd59977 | 1918 | |
b5ac8292 | 1919 | Standard_Real anX = 2.0 * Xp / aWidth - 1.0; |
1920 | Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0; | |
1921 | Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
7fd59977 | 1922 | |
c357e426 | 1923 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1924 | ||
1925 | gp_Pnt aResult = aCamera->UnProject (gp_Pnt (anX, anY, aZ)); | |
b5ac8292 | 1926 | |
1927 | X = aResult.X(); | |
1928 | Y = aResult.Y(); | |
1929 | Z = aResult.Z(); | |
1930 | ||
1931 | Graphic3d_Vertex aVrp; | |
1932 | aVrp.SetCoord (X, Y, Z); | |
1933 | ||
c357e426 | 1934 | aResult = aCamera->UnProject (gp_Pnt (anX, anY, aZ - 10.0)); |
b5ac8292 | 1935 | |
3910bc65 | 1936 | Graphic3d_Vec3d aNormDir; |
1937 | aNormDir.x() = X - aResult.X(); | |
1938 | aNormDir.y() = Y - aResult.Y(); | |
1939 | aNormDir.z() = Z - aResult.Z(); | |
1940 | aNormDir.Normalize(); | |
1941 | ||
1942 | Dx = aNormDir.x(); | |
1943 | Dy = aNormDir.y(); | |
1944 | Dz = aNormDir.z(); | |
7fd59977 | 1945 | } |
7fd59977 | 1946 | |
197ac94e | 1947 | //======================================================================= |
1948 | //function : Convert | |
1949 | //purpose : | |
1950 | //======================================================================= | |
1951 | void V3d_View::Convert(const Standard_Real X, | |
1952 | const Standard_Real Y, | |
1953 | const Standard_Real Z, | |
1954 | Standard_Integer& Xp, | |
1955 | Standard_Integer& Yp) const | |
b8ddfc2f | 1956 | { |
c357e426 | 1957 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1958 | Standard_Integer aHeight, aWidth; |
1959 | MyWindow->Size (aWidth, aHeight); | |
1960 | ||
c357e426 | 1961 | gp_Pnt aPoint = Camera()->Project (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1962 | |
1963 | Xp = RealToInt ((aPoint.X() + 1) * 0.5 * aWidth); | |
72b11796 | 1964 | Yp = RealToInt (aHeight - 1 - (aPoint.Y() + 1) * 0.5 * aHeight); |
7fd59977 | 1965 | } |
1966 | ||
197ac94e | 1967 | //======================================================================= |
1968 | //function : Project | |
1969 | //purpose : | |
1970 | //======================================================================= | |
c357e426 | 1971 | void V3d_View::Project (const Standard_Real theX, |
1972 | const Standard_Real theY, | |
1973 | const Standard_Real theZ, | |
1974 | Standard_Real& theXp, | |
1975 | Standard_Real& theYp) const | |
7fd59977 | 1976 | { |
c357e426 | 1977 | Standard_Real aZp; |
1978 | Project (theX, theY, theZ, theXp, theYp, aZp); | |
1979 | } | |
1980 | ||
1981 | //======================================================================= | |
1982 | //function : Project | |
1983 | //purpose : | |
1984 | //======================================================================= | |
1985 | void V3d_View::Project (const Standard_Real theX, | |
1986 | const Standard_Real theY, | |
1987 | const Standard_Real theZ, | |
1988 | Standard_Real& theXp, | |
1989 | Standard_Real& theYp, | |
1990 | Standard_Real& theZp) const | |
1991 | { | |
1992 | Handle(Graphic3d_Camera) aCamera = Camera(); | |
1993 | ||
1994 | gp_XYZ aViewSpaceDimensions = aCamera->ViewDimensions(); | |
1995 | Standard_Real aXSize = aViewSpaceDimensions.X(); | |
1996 | Standard_Real aYSize = aViewSpaceDimensions.Y(); | |
1997 | Standard_Real aZSize = aViewSpaceDimensions.Z(); | |
1998 | ||
1999 | gp_Pnt aPoint = aCamera->Project (gp_Pnt (theX, theY, theZ)); | |
2000 | ||
2001 | // NDC [-1, 1] --> PROJ [ -size / 2, +size / 2 ] | |
2002 | theXp = aPoint.X() * aXSize * 0.5; | |
2003 | theYp = aPoint.Y() * aYSize * 0.5; | |
2004 | theZp = aPoint.Z() * aZSize * 0.5; | |
7fd59977 | 2005 | } |
2006 | ||
197ac94e | 2007 | //======================================================================= |
2008 | //function : BackgroundColor | |
2009 | //purpose : | |
2010 | //======================================================================= | |
2011 | void V3d_View::BackgroundColor(const Quantity_TypeOfColor Type, | |
2012 | Standard_Real& V1, | |
2013 | Standard_Real& V2, | |
2014 | Standard_Real& V3) const | |
b8ddfc2f | 2015 | { |
7fd59977 | 2016 | Quantity_Color C = BackgroundColor() ; |
7fd59977 | 2017 | C.Values(V1,V2,V3,Type) ; |
2018 | } | |
2019 | ||
197ac94e | 2020 | //======================================================================= |
2021 | //function : BackgroundColor | |
2022 | //purpose : | |
2023 | //======================================================================= | |
b8ddfc2f | 2024 | Quantity_Color V3d_View::BackgroundColor() const |
2025 | { | |
c357e426 | 2026 | return myView->Background().Color() ; |
7fd59977 | 2027 | } |
7fd59977 | 2028 | |
197ac94e | 2029 | //======================================================================= |
2030 | //function : GradientBackgroundColors | |
2031 | //purpose : | |
2032 | //======================================================================= | |
c357e426 | 2033 | void V3d_View::GradientBackgroundColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const |
b8ddfc2f | 2034 | { |
c357e426 | 2035 | myView->GradientBackground().Colors (theColor1, theColor2); |
7fd59977 | 2036 | } |
2037 | ||
197ac94e | 2038 | //======================================================================= |
2039 | //function : GradientBackground | |
2040 | //purpose : | |
2041 | //======================================================================= | |
b8ddfc2f | 2042 | Aspect_GradientBackground V3d_View::GradientBackground() const |
2043 | { | |
c357e426 | 2044 | return myView->GradientBackground(); |
7fd59977 | 2045 | } |
2046 | ||
197ac94e | 2047 | //======================================================================= |
2048 | //function : Scale | |
2049 | //purpose : | |
2050 | //======================================================================= | |
b8ddfc2f | 2051 | Standard_Real V3d_View::Scale() const |
2052 | { | |
c357e426 | 2053 | return myDefaultCamera->Scale() / Camera()->Scale(); |
7fd59977 | 2054 | } |
2055 | ||
197ac94e | 2056 | //======================================================================= |
2057 | //function : AxialScale | |
2058 | //purpose : | |
2059 | //======================================================================= | |
b8ddfc2f | 2060 | void V3d_View::AxialScale(Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const |
2061 | { | |
c357e426 | 2062 | gp_Pnt anAxialScale = Camera()->AxialScale(); |
b5ac8292 | 2063 | Sx = anAxialScale.X(); |
2064 | Sy = anAxialScale.Y(); | |
2065 | Sz = anAxialScale.Z(); | |
7fd59977 | 2066 | } |
2067 | ||
197ac94e | 2068 | //======================================================================= |
2069 | //function : Size | |
2070 | //purpose : | |
2071 | //======================================================================= | |
b8ddfc2f | 2072 | void V3d_View::Size(Standard_Real& Width, Standard_Real& Height) const |
2073 | { | |
c357e426 | 2074 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 2075 | |
b5ac8292 | 2076 | Width = aViewDims.X(); |
2077 | Height = aViewDims.Y(); | |
7fd59977 | 2078 | } |
2079 | ||
197ac94e | 2080 | //======================================================================= |
2081 | //function : ZSize | |
2082 | //purpose : | |
2083 | //======================================================================= | |
b8ddfc2f | 2084 | Standard_Real V3d_View::ZSize() const |
2085 | { | |
c357e426 | 2086 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 2087 | |
b5ac8292 | 2088 | return aViewDims.Z(); |
7fd59977 | 2089 | } |
2090 | ||
197ac94e | 2091 | //======================================================================= |
2092 | //function : MinMax | |
2093 | //purpose : | |
2094 | //======================================================================= | |
2095 | Standard_Integer V3d_View::MinMax(Standard_Real& Umin, | |
2096 | Standard_Real& Vmin, | |
2097 | Standard_Real& Umax, | |
2098 | Standard_Real& Vmax) const | |
b8ddfc2f | 2099 | { |
7fd59977 | 2100 | Standard_Real Wmin,Wmax,U,V,W ; |
2101 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax ; | |
2102 | // CAL 6/11/98 | |
c357e426 | 2103 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 2104 | |
2105 | if( Nstruct ) { | |
c357e426 | 2106 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 2107 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
c357e426 | 2108 | Project (Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ; |
2109 | Project (Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ; | |
2110 | Project (Xmin,Ymin,Zmax,U,V,W) ; | |
7fd59977 | 2111 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2112 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2113 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2114 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 2115 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2116 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2117 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2118 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 2119 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2120 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2121 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2122 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 2123 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2124 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2125 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2126 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 2127 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2128 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2129 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2130 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 2131 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2132 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2133 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
2134 | } | |
2135 | return Nstruct ; | |
2136 | } | |
2137 | ||
197ac94e | 2138 | //======================================================================= |
2139 | //function : MinMax | |
2140 | //purpose : | |
2141 | //======================================================================= | |
2142 | Standard_Integer V3d_View::MinMax(Standard_Real& Xmin, | |
2143 | Standard_Real& Ymin, | |
2144 | Standard_Real& Zmin, | |
2145 | Standard_Real& Xmax, | |
2146 | Standard_Real& Ymax, | |
2147 | Standard_Real& Zmax) const | |
b8ddfc2f | 2148 | { |
7fd59977 | 2149 | // CAL 6/11/98 |
2150 | // Standard_Integer Nstruct = (MyView->DisplayedStructures())->Extent() ; | |
c357e426 | 2151 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 2152 | |
2153 | if( Nstruct ) { | |
c357e426 | 2154 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 2155 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
7fd59977 | 2156 | } |
2157 | return Nstruct ; | |
2158 | } | |
2159 | ||
197ac94e | 2160 | //======================================================================= |
2161 | //function : Gravity | |
2162 | //purpose : | |
2163 | //======================================================================= | |
4af098ba | 2164 | void V3d_View::Gravity (Standard_Real& theX, |
2165 | Standard_Real& theY, | |
2166 | Standard_Real& theZ) const | |
b8ddfc2f | 2167 | { |
4af098ba | 2168 | Graphic3d_MapOfStructure aSetOfStructures; |
c357e426 | 2169 | myView->DisplayedStructures (aSetOfStructures); |
4af098ba | 2170 | |
2171 | Standard_Boolean hasSelection = Standard_False; | |
2172 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
2173 | aStructIter.More(); aStructIter.Next()) | |
2174 | { | |
2175 | if (aStructIter.Key()->IsHighlighted() | |
2176 | && aStructIter.Key()->IsVisible()) | |
2177 | { | |
2178 | hasSelection = Standard_True; | |
2179 | break; | |
2180 | } | |
2181 | } | |
7fd59977 | 2182 | |
4af098ba | 2183 | Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax; |
2184 | Standard_Integer aNbPoints = 0; | |
2185 | gp_XYZ aResult (0.0, 0.0, 0.0); | |
2186 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
2187 | aStructIter.More(); aStructIter.Next()) | |
2188 | { | |
2189 | const Handle(Graphic3d_Structure)& aStruct = aStructIter.Key(); | |
2190 | if (!aStruct->IsVisible() | |
2191 | || (hasSelection && !aStruct->IsHighlighted()) | |
2192 | || aStruct->IsEmpty()) | |
2193 | { | |
2194 | continue; | |
2195 | } | |
2196 | ||
2197 | Bnd_Box aBox = aStruct->MinMaxValues(); | |
40738f9a | 2198 | if (aBox.IsVoid() || aStruct->IsInfinite()) |
4af098ba | 2199 | { |
2200 | continue; | |
2201 | } | |
2202 | ||
2203 | // use camera projection to find gravity point | |
2204 | aBox.Get (Xmin, Ymin, Zmin, | |
2205 | Xmax, Ymax, Zmax); | |
2206 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = | |
2207 | { | |
2208 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), | |
2209 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2210 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
2211 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) | |
2212 | }; | |
7fd59977 | 2213 | |
4af098ba | 2214 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
2215 | { | |
2216 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
c357e426 | 2217 | const gp_Pnt aProjected = Camera()->Project (aBndPnt); |
4af098ba | 2218 | if (Abs (aProjected.X()) <= 1.0 |
2219 | && Abs (aProjected.Y()) <= 1.0) | |
2220 | { | |
2221 | aResult += aBndPnt.XYZ(); | |
2222 | ++aNbPoints; | |
2223 | } | |
2224 | } | |
2225 | } | |
7fd59977 | 2226 | |
4af098ba | 2227 | if (aNbPoints == 0) |
b5ac8292 | 2228 | { |
4af098ba | 2229 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); |
2230 | aStructIter.More(); aStructIter.Next()) | |
b5ac8292 | 2231 | { |
4af098ba | 2232 | const Handle(Graphic3d_Structure)& aStruct = aStructIter.Key(); |
2233 | if (aStruct->IsEmpty()) | |
2234 | { | |
2235 | continue; | |
2236 | } | |
b5ac8292 | 2237 | |
4af098ba | 2238 | Bnd_Box aBox = aStruct->MinMaxValues(); |
40738f9a | 2239 | if (aBox.IsVoid() || aStruct->IsInfinite()) |
197ac94e | 2240 | { |
2241 | continue; | |
2242 | } | |
2243 | ||
4af098ba | 2244 | aBox.Get (Xmin, Ymin, Zmin, |
2245 | Xmax, Ymax, Zmax); | |
2246 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = | |
2247 | { | |
b5ac8292 | 2248 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), |
2249 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2250 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
4af098ba | 2251 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) |
2252 | }; | |
b5ac8292 | 2253 | |
4af098ba | 2254 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
b5ac8292 | 2255 | { |
2256 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
4af098ba | 2257 | aResult += aBndPnt.XYZ(); |
2258 | ++aNbPoints; | |
b5ac8292 | 2259 | } |
7fd59977 | 2260 | } |
2261 | } | |
7fd59977 | 2262 | |
4af098ba | 2263 | if (aNbPoints > 0) |
2264 | { | |
2265 | aResult /= aNbPoints; | |
2266 | } | |
2267 | theX = aResult.X(); | |
2268 | theY = aResult.Y(); | |
2269 | theZ = aResult.Z(); | |
7fd59977 | 2270 | } |
2271 | ||
197ac94e | 2272 | //======================================================================= |
2273 | //function : Eye | |
2274 | //purpose : | |
2275 | //======================================================================= | |
b8ddfc2f | 2276 | void V3d_View::Eye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2277 | { | |
c357e426 | 2278 | gp_Pnt aCameraEye = Camera()->Eye(); |
b5ac8292 | 2279 | X = aCameraEye.X(); |
2280 | Y = aCameraEye.Y(); | |
2281 | Z = aCameraEye.Z(); | |
7fd59977 | 2282 | } |
2283 | ||
197ac94e | 2284 | //============================================================================= |
2285 | //function : FocalReferencePoint | |
2286 | //purpose : | |
2287 | //============================================================================= | |
b8ddfc2f | 2288 | void V3d_View::FocalReferencePoint(Standard_Real& X, Standard_Real& Y,Standard_Real& Z) const |
2289 | { | |
b5ac8292 | 2290 | Eye (X,Y,Z); |
7fd59977 | 2291 | } |
2292 | ||
197ac94e | 2293 | //============================================================================= |
2294 | //function : ProjReferenceAxe | |
2295 | //purpose : | |
2296 | //============================================================================= | |
2297 | void V3d_View::ProjReferenceAxe(const Standard_Integer Xpix, | |
2298 | const Standard_Integer Ypix, | |
2299 | Standard_Real& XP, | |
2300 | Standard_Real& YP, | |
2301 | Standard_Real& ZP, | |
2302 | Standard_Real& VX, | |
2303 | Standard_Real& VY, | |
2304 | Standard_Real& VZ) const | |
b8ddfc2f | 2305 | { |
7fd59977 | 2306 | Standard_Real Xo,Yo,Zo; |
2307 | ||
b5ac8292 | 2308 | Convert (Xpix, Ypix, XP, YP, ZP); |
2309 | if ( Type() == V3d_PERSPECTIVE ) | |
2310 | { | |
2311 | FocalReferencePoint (Xo,Yo,Zo); | |
7fd59977 | 2312 | VX = Xo - XP; |
2313 | VY = Yo - YP; | |
2314 | VZ = Zo - ZP; | |
2315 | } | |
b5ac8292 | 2316 | else |
2317 | { | |
2318 | Proj (VX,VY,VZ); | |
7fd59977 | 2319 | } |
2320 | } | |
2321 | ||
197ac94e | 2322 | //============================================================================= |
2323 | //function : Depth | |
2324 | //purpose : | |
2325 | //============================================================================= | |
b8ddfc2f | 2326 | Standard_Real V3d_View::Depth() const |
2327 | { | |
c357e426 | 2328 | return Camera()->Distance(); |
7fd59977 | 2329 | } |
2330 | ||
197ac94e | 2331 | //============================================================================= |
2332 | //function : Proj | |
2333 | //purpose : | |
2334 | //============================================================================= | |
b8ddfc2f | 2335 | void V3d_View::Proj(Standard_Real& Dx, Standard_Real& Dy, Standard_Real& Dz) const |
2336 | { | |
c357e426 | 2337 | gp_Dir aCameraDir = Camera()->Direction().Reversed(); |
b5ac8292 | 2338 | Dx = aCameraDir.X(); |
2339 | Dy = aCameraDir.Y(); | |
2340 | Dz = aCameraDir.Z(); | |
7fd59977 | 2341 | } |
2342 | ||
197ac94e | 2343 | //============================================================================= |
2344 | //function : At | |
2345 | //purpose : | |
2346 | //============================================================================= | |
b8ddfc2f | 2347 | void V3d_View::At(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2348 | { | |
c357e426 | 2349 | gp_Pnt aCameraCenter = Camera()->Center(); |
b5ac8292 | 2350 | X = aCameraCenter.X(); |
2351 | Y = aCameraCenter.Y(); | |
2352 | Z = aCameraCenter.Z(); | |
7fd59977 | 2353 | } |
2354 | ||
197ac94e | 2355 | //============================================================================= |
2356 | //function : Up | |
2357 | //purpose : | |
2358 | //============================================================================= | |
b8ddfc2f | 2359 | void V3d_View::Up(Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const |
2360 | { | |
c357e426 | 2361 | gp_Dir aCameraUp = Camera()->Up(); |
b5ac8292 | 2362 | Vx = aCameraUp.X(); |
2363 | Vy = aCameraUp.Y(); | |
2364 | Vz = aCameraUp.Z(); | |
7fd59977 | 2365 | } |
2366 | ||
197ac94e | 2367 | //============================================================================= |
2368 | //function : Twist | |
2369 | //purpose : | |
2370 | //============================================================================= | |
b8ddfc2f | 2371 | Standard_Real V3d_View::Twist() const |
2372 | { | |
7fd59977 | 2373 | Standard_Real Xup,Yup,Zup,Xpn,Ypn,Zpn,X0,Y0,Z0 ; |
2374 | Standard_Real pvx,pvy,pvz,pvn,sca,angle ; | |
b5ac8292 | 2375 | Graphic3d_Vector Xaxis,Yaxis,Zaxis ; |
7fd59977 | 2376 | Standard_Boolean TheStatus ; |
2377 | ||
c357e426 | 2378 | gp_Dir aReferencePlane (Camera()->Direction().Reversed()); |
b5ac8292 | 2379 | gp_Dir anUp; |
2380 | ||
2381 | Proj(Xpn,Ypn,Zpn); | |
2382 | anUp = gp_Dir (0.,0.,1.) ; | |
2383 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2384 | if( !TheStatus ) { |
b5ac8292 | 2385 | anUp = gp_Dir (0.,1.,0.) ; |
2386 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2387 | } |
2388 | if( !TheStatus ) { | |
b5ac8292 | 2389 | anUp = gp_Dir (1.,0.,0.) ; |
2390 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2391 | } |
2392 | Yaxis.Coord(X0,Y0,Z0) ; | |
b5ac8292 | 2393 | |
2394 | Up(Xup,Yup,Zup) ; | |
7fd59977 | 2395 | /* Compute Cross Vector From Up & Origin */ |
2396 | pvx = Y0*Zup - Z0*Yup ; | |
2397 | pvy = Z0*Xup - X0*Zup ; | |
2398 | pvz = X0*Yup - Y0*Xup ; | |
2399 | pvn = pvx*pvx + pvy*pvy + pvz*pvz ; | |
2400 | sca = X0*Xup + Y0*Yup + Z0*Zup ; | |
2401 | /* Compute Angle */ | |
2402 | angle = Sqrt(pvn) ; | |
2403 | if( angle > 1. ) angle = 1. ; | |
2404 | else if( angle < -1. ) angle = -1. ; | |
2405 | angle = asin(angle) ; | |
c6541a0c D |
2406 | if( sca < 0. ) angle = M_PI - angle ; |
2407 | if( angle > 0. && angle < M_PI ) { | |
7fd59977 | 2408 | sca = pvx*Xpn + pvy*Ypn + pvz*Zpn ; |
2409 | if( sca < 0. ) angle = DEUXPI - angle ; | |
2410 | } | |
2411 | return angle ; | |
2412 | } | |
2413 | ||
197ac94e | 2414 | //============================================================================= |
2415 | //function : ShadingModel | |
2416 | //purpose : | |
2417 | //============================================================================= | |
b8ddfc2f | 2418 | V3d_TypeOfShadingModel V3d_View::ShadingModel() const |
2419 | { | |
c357e426 | 2420 | return static_cast<V3d_TypeOfShadingModel> (myView->ShadingModel()); |
7fd59977 | 2421 | } |
2422 | ||
197ac94e | 2423 | //============================================================================= |
2424 | //function : SurfaceDetail | |
2425 | //purpose : | |
2426 | //============================================================================= | |
b8ddfc2f | 2427 | V3d_TypeOfSurfaceDetail V3d_View::SurfaceDetail() const |
2428 | { | |
c357e426 | 2429 | return static_cast<V3d_TypeOfSurfaceDetail> (myView->SurfaceDetailType()); |
7fd59977 | 2430 | } |
2431 | ||
197ac94e | 2432 | //============================================================================= |
2433 | //function : TextureEnv | |
2434 | //purpose : | |
2435 | //============================================================================= | |
857ffd5e | 2436 | Handle(Graphic3d_TextureEnv) V3d_View::TextureEnv() const |
b8ddfc2f | 2437 | { |
c357e426 | 2438 | return myView->TextureEnv(); |
7fd59977 | 2439 | } |
2440 | ||
197ac94e | 2441 | //============================================================================= |
2442 | //function : Visualization | |
2443 | //purpose : | |
2444 | //============================================================================= | |
b8ddfc2f | 2445 | V3d_TypeOfVisualization V3d_View::Visualization() const |
2446 | { | |
c357e426 | 2447 | return static_cast<V3d_TypeOfVisualization> (myView->VisualizationType()); |
7fd59977 | 2448 | } |
2449 | ||
197ac94e | 2450 | //============================================================================= |
2451 | //function : Antialiasing | |
2452 | //purpose : | |
2453 | //============================================================================= | |
b8ddfc2f | 2454 | Standard_Boolean V3d_View::Antialiasing() const |
2455 | { | |
c357e426 | 2456 | return myView->IsAntialiasingEnabled(); |
7fd59977 | 2457 | } |
2458 | ||
197ac94e | 2459 | //============================================================================= |
2460 | //function : Viewer | |
2461 | //purpose : | |
2462 | //============================================================================= | |
b8ddfc2f | 2463 | Handle(V3d_Viewer) V3d_View::Viewer() const |
2464 | { | |
c357e426 | 2465 | return MyViewer; |
7fd59977 | 2466 | } |
2467 | ||
197ac94e | 2468 | //============================================================================= |
2469 | //function : IfWindow | |
2470 | //purpose : | |
2471 | //============================================================================= | |
b8ddfc2f | 2472 | Standard_Boolean V3d_View::IfWindow() const |
2473 | { | |
c357e426 | 2474 | return myView->IsDefined(); |
7fd59977 | 2475 | } |
2476 | ||
197ac94e | 2477 | //============================================================================= |
2478 | //function : Window | |
2479 | //purpose : | |
2480 | //============================================================================= | |
b8ddfc2f | 2481 | Handle(Aspect_Window) V3d_View::Window() const |
2482 | { | |
7fd59977 | 2483 | return MyWindow; |
2484 | } | |
2485 | ||
197ac94e | 2486 | //============================================================================= |
2487 | //function : Type | |
2488 | //purpose : | |
2489 | //============================================================================= | |
b8ddfc2f | 2490 | V3d_TypeOfView V3d_View::Type() const |
2491 | { | |
c357e426 | 2492 | return Camera()->IsOrthographic() ? V3d_ORTHOGRAPHIC : V3d_PERSPECTIVE; |
7fd59977 | 2493 | } |
2494 | ||
197ac94e | 2495 | //============================================================================= |
2496 | //function : SetFocale | |
2497 | //purpose : | |
2498 | //============================================================================= | |
b8ddfc2f | 2499 | void V3d_View::SetFocale( const Standard_Real focale ) |
2500 | { | |
c357e426 | 2501 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2502 | ||
2503 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2504 | { |
2505 | return; | |
7fd59977 | 2506 | } |
b5ac8292 | 2507 | |
c357e426 | 2508 | Standard_Real aFOVyRad = ATan (focale / (aCamera->Distance() * 2.0)); |
b5ac8292 | 2509 | |
c357e426 | 2510 | aCamera->SetFOVy (aFOVyRad * (360 / M_PI)); |
7fd59977 | 2511 | |
2512 | ImmediateUpdate(); | |
2513 | } | |
2514 | ||
197ac94e | 2515 | //============================================================================= |
2516 | //function : Focale | |
2517 | //purpose : | |
2518 | //============================================================================= | |
b5ac8292 | 2519 | Standard_Real V3d_View::Focale() const |
b8ddfc2f | 2520 | { |
c357e426 | 2521 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2522 | ||
2523 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2524 | { |
2525 | return 0.0; | |
7fd59977 | 2526 | } |
b5ac8292 | 2527 | |
c357e426 | 2528 | return aCamera->Distance() * 2.0 * Tan (aCamera->FOVy() * M_PI / 360.0); |
7fd59977 | 2529 | } |
2530 | ||
197ac94e | 2531 | //============================================================================= |
2532 | //function : View | |
2533 | //purpose : | |
2534 | //============================================================================= | |
c357e426 | 2535 | Handle(Graphic3d_CView) V3d_View::View() const |
7fd59977 | 2536 | { |
c357e426 | 2537 | return myView; |
7fd59977 | 2538 | } |
2539 | ||
197ac94e | 2540 | //============================================================================= |
2541 | //function : ScreenAxis | |
2542 | //purpose : | |
2543 | //============================================================================= | |
b5ac8292 | 2544 | Standard_Boolean V3d_View::ScreenAxis( const gp_Dir &Vpn, const gp_Dir &Vup, Graphic3d_Vector &Xaxe, Graphic3d_Vector &Yaxe, Graphic3d_Vector &Zaxe) |
2545 | { | |
2546 | Standard_Real Xpn, Ypn, Zpn, Xup, Yup, Zup; | |
2547 | Standard_Real dx1, dy1, dz1, xx, yy, zz; | |
2548 | ||
2549 | Xpn = Vpn.X(); Ypn = Vpn.Y(); Zpn = Vpn.Z(); | |
2550 | Xup = Vup.X(); Yup = Vup.Y(); Zup = Vup.Z(); | |
2551 | xx = Yup*Zpn - Zup*Ypn; | |
2552 | yy = Zup*Xpn - Xup*Zpn; | |
2553 | zz = Xup*Ypn - Yup*Xpn; | |
2554 | Xaxe.SetCoord (xx, yy, zz); | |
2555 | if (Xaxe.LengthZero()) return Standard_False; | |
2556 | Xaxe.Normalize(); | |
2557 | Xaxe.Coord(dx1, dy1, dz1); | |
2558 | xx = Ypn*dz1 - Zpn*dy1; | |
2559 | yy = Zpn*dx1 - Xpn*dz1; | |
2560 | zz = Xpn*dy1 - Ypn*dx1; | |
2561 | Yaxe.SetCoord (xx, yy, zz) ; | |
2562 | if (Yaxe.LengthZero()) return Standard_False; | |
2563 | Yaxe.Normalize(); | |
2564 | ||
2565 | Zaxe.SetCoord (Xpn, Ypn, Zpn); | |
2566 | Zaxe.Normalize(); | |
7fd59977 | 2567 | return Standard_True; |
2568 | } | |
2569 | ||
197ac94e | 2570 | //============================================================================= |
2571 | //function : TrsPoint | |
2572 | //purpose : | |
2573 | //============================================================================= | |
b8ddfc2f | 2574 | Graphic3d_Vertex V3d_View::TrsPoint( const Graphic3d_Vertex &P, const TColStd_Array2OfReal &Matrix ) |
2575 | { | |
7fd59977 | 2576 | Graphic3d_Vertex PP ; |
2577 | Standard_Real X,Y,Z,XX,YY,ZZ ; | |
2578 | ||
2579 | // CAL. S3892 | |
2580 | Standard_Integer lr, ur, lc, uc; | |
2581 | lr = Matrix.LowerRow (); | |
2582 | ur = Matrix.UpperRow (); | |
2583 | lc = Matrix.LowerCol (); | |
2584 | uc = Matrix.UpperCol (); | |
b5ac8292 | 2585 | if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4) ) { |
7fd59977 | 2586 | P.Coord(X,Y,Z) ; |
2587 | PP.SetCoord(X,Y,Z) ; | |
2588 | return PP ; | |
2589 | } | |
2590 | P.Coord(X,Y,Z) ; | |
2591 | XX = (Matrix(lr,lc+3) + X*Matrix(lr,lc) + Y*Matrix(lr,lc+1)+ | |
2592 | Z*Matrix(lr,lc+2))/Matrix(lr+3,lc+3) ; | |
2593 | ||
2594 | YY = (Matrix(lr+1,lc+3) + X*Matrix(lr+1,lc) + Y*Matrix(lr+1,lc+1) + | |
2595 | Z*Matrix(lr+1,lc+2))/Matrix(lr+3,lc+3) ; | |
2596 | ||
2597 | ZZ = (Matrix(lr+2,lc+3) + X*Matrix(lr+2,lc) + Y*Matrix(lr+2,lc+1) + | |
2598 | Z*Matrix(lr+2,lc+2))/Matrix(lr+3,lc+3) ; | |
2599 | PP.SetCoord(XX,YY,ZZ) ; | |
2600 | return PP ; | |
2601 | } | |
2602 | ||
197ac94e | 2603 | //======================================================================= |
2604 | //function : Pan | |
2605 | //purpose : | |
2606 | //======================================================================= | |
2607 | void V3d_View::Pan (const Standard_Integer theDXp, | |
2608 | const Standard_Integer theDYp, | |
2609 | const Quantity_Factor theZoomFactor, | |
2610 | const Standard_Boolean theToStart) | |
b8ddfc2f | 2611 | { |
197ac94e | 2612 | Panning (Convert (theDXp), Convert (theDYp), theZoomFactor, theToStart); |
7fd59977 | 2613 | } |
2614 | ||
197ac94e | 2615 | //======================================================================= |
2616 | //function : Panning | |
2617 | //purpose : | |
2618 | //======================================================================= | |
2619 | void V3d_View::Panning (const Standard_Real theDXv, | |
2620 | const Standard_Real theDYv, | |
2621 | const Quantity_Factor theZoomFactor, | |
2622 | const Standard_Boolean theToStart) | |
7fd59977 | 2623 | { |
197ac94e | 2624 | Standard_ASSERT_RAISE (theZoomFactor > 0.0, "Bad zoom factor"); |
7fd59977 | 2625 | |
c357e426 | 2626 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2627 | ||
197ac94e | 2628 | if (theToStart) |
2629 | { | |
c357e426 | 2630 | myCamStartOpEye = aCamera->Eye(); |
2631 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 2632 | } |
197ac94e | 2633 | |
2634 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); | |
2635 | ||
c357e426 | 2636 | gp_Pnt aViewDims = aCamera->ViewDimensions(); |
197ac94e | 2637 | |
c357e426 | 2638 | aCamera->SetEye (myCamStartOpEye); |
2639 | aCamera->SetCenter (myCamStartOpCenter); | |
2640 | Translate (aCamera, -theDXv, -theDYv); | |
2641 | Scale (aCamera, aViewDims.X() / theZoomFactor, aViewDims.Y() / theZoomFactor); | |
197ac94e | 2642 | |
2643 | SetImmediateUpdate (wasUpdateEnabled); | |
2644 | ||
2645 | ImmediateUpdate(); | |
7fd59977 | 2646 | } |
2647 | ||
197ac94e | 2648 | //======================================================================= |
2649 | //function : Zoom | |
2650 | //purpose : | |
2651 | //======================================================================= | |
2652 | void V3d_View::Zoom (const Standard_Integer theXp1, | |
2653 | const Standard_Integer theYp1, | |
2654 | const Standard_Integer theXp2, | |
2655 | const Standard_Integer theYp2) | |
2656 | { | |
2657 | Standard_Integer aDx = theXp2 - theXp1; | |
2658 | Standard_Integer aDy = theYp2 - theYp1; | |
2659 | if (aDx != 0 || aDy != 0) | |
2660 | { | |
2661 | Standard_Real aCoeff = Sqrt( (Standard_Real)(aDx * aDx + aDy * aDy) ) / 100.0 + 1.0; | |
2662 | aCoeff = (aDx > 0) ? aCoeff : 1.0 / aCoeff; | |
2663 | SetZoom (aCoeff, Standard_True); | |
2664 | } | |
7fd59977 | 2665 | } |
2666 | ||
197ac94e | 2667 | //======================================================================= |
2668 | //function : StartZoomAtPoint | |
2669 | //purpose : | |
2670 | //======================================================================= | |
2671 | void V3d_View::StartZoomAtPoint (const Standard_Integer theXp, | |
2672 | const Standard_Integer theYp) | |
7fd59977 | 2673 | { |
197ac94e | 2674 | MyZoomAtPointX = theXp; |
2675 | MyZoomAtPointY = theYp; | |
7fd59977 | 2676 | } |
2677 | ||
197ac94e | 2678 | //======================================================================= |
2679 | //function : ZoomAtPoint | |
2680 | //purpose : | |
2681 | //======================================================================= | |
2682 | void V3d_View::ZoomAtPoint (const Standard_Integer theMouseStartX, | |
2683 | const Standard_Integer theMouseStartY, | |
2684 | const Standard_Integer theMouseEndX, | |
2685 | const Standard_Integer theMouseEndY) | |
7fd59977 | 2686 | { |
197ac94e | 2687 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
7fd59977 | 2688 | |
197ac94e | 2689 | // zoom |
2690 | Standard_Real aDxy = Standard_Real ((theMouseEndX + theMouseEndY) - (theMouseStartX + theMouseStartY)); | |
2691 | Standard_Real aDZoom = Abs (aDxy) / 100.0 + 1.0; | |
2692 | aDZoom = (aDxy > 0.0) ? aDZoom : 1.0 / aDZoom; | |
7fd59977 | 2693 | |
197ac94e | 2694 | V3d_BadValue_Raise_if (aDZoom <= 0.0, "V3d_View::ZoomAtPoint, bad coefficient"); |
7fd59977 | 2695 | |
c357e426 | 2696 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2697 | ||
2698 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); | |
2699 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
7fd59977 | 2700 | |
197ac94e | 2701 | // ensure that zoom will not be too small or too big. |
2702 | Standard_Real aCoef = aDZoom; | |
2703 | if (aViewWidth < aCoef * Precision::Confusion()) | |
2704 | { | |
2705 | aCoef = aViewWidth / Precision::Confusion(); | |
2706 | } | |
2707 | else if (aViewWidth > aCoef * 1e12) | |
2708 | { | |
2709 | aCoef = aViewWidth / 1e12; | |
2710 | } | |
2711 | if (aViewHeight < aCoef * Precision::Confusion()) | |
2712 | { | |
2713 | aCoef = aViewHeight / Precision::Confusion(); | |
2714 | } | |
2715 | else if (aViewHeight > aCoef * 1e12) | |
2716 | { | |
2717 | aCoef = aViewHeight / 1e12; | |
2718 | } | |
7fd59977 | 2719 | |
197ac94e | 2720 | Standard_Real aZoomAtPointXv = 0.0; |
2721 | Standard_Real aZoomAtPointYv = 0.0; | |
2722 | Convert (MyZoomAtPointX, MyZoomAtPointY, aZoomAtPointXv, aZoomAtPointYv); | |
7fd59977 | 2723 | |
197ac94e | 2724 | V3d_Coordinate aDxv = aZoomAtPointXv / aCoef; |
2725 | V3d_Coordinate aDyv = aZoomAtPointYv / aCoef; | |
7fd59977 | 2726 | |
c357e426 | 2727 | aCamera->SetScale (aCamera->Scale() / aCoef); |
2728 | Translate (aCamera, aZoomAtPointXv - aDxv, aZoomAtPointYv - aDyv); | |
b5ac8292 | 2729 | |
c357e426 | 2730 | AutoZFit(); |
b5ac8292 | 2731 | |
197ac94e | 2732 | SetImmediateUpdate (wasUpdateEnabled); |
7fd59977 | 2733 | |
197ac94e | 2734 | ImmediateUpdate(); |
7fd59977 | 2735 | } |
2736 | ||
197ac94e | 2737 | //============================================================================= |
2738 | //function : AxialScale | |
2739 | //purpose : | |
2740 | //============================================================================= | |
7fd59977 | 2741 | void V3d_View::AxialScale (const Standard_Integer Dx, |
2742 | const Standard_Integer Dy, | |
2743 | const V3d_TypeOfAxe Axis) | |
2744 | { | |
2745 | if( Dx != 0. || Dy != 0. ) { | |
2746 | Standard_Real Sx, Sy, Sz; | |
2747 | AxialScale( Sx, Sy, Sz ); | |
2748 | Standard_Real dscale = Sqrt(Dx*Dx + Dy*Dy) / 100. + 1; | |
2749 | dscale = (Dx > 0) ? dscale : 1./dscale; | |
2750 | if( Axis == V3d_X ) Sx = dscale; | |
2751 | if( Axis == V3d_Y ) Sy = dscale; | |
2752 | if( Axis == V3d_Z ) Sz = dscale; | |
2753 | SetAxialScale( Sx, Sy, Sz ); | |
2754 | } | |
2755 | } | |
2756 | ||
197ac94e | 2757 | //============================================================================= |
2758 | //function : FitAll | |
2759 | //purpose : | |
2760 | //============================================================================= | |
7fd59977 | 2761 | void V3d_View::FitAll(const Handle(Aspect_Window)& aWindow, |
2762 | const Standard_Real Xmin, | |
2763 | const Standard_Real Ymin, | |
2764 | const Standard_Real Xmax, | |
2765 | const Standard_Real Ymax) | |
2766 | { | |
b5ac8292 | 2767 | Standard_Integer aWinWidth, aWinHeight; |
2768 | aWindow->Size (aWinWidth, aWinHeight); | |
7fd59977 | 2769 | |
197ac94e | 2770 | Standard_Real aWinAspect = (Standard_Real)aWinWidth / aWinHeight; |
2771 | Standard_Real aFitSizeU = Abs (Xmax - Xmin); | |
2772 | Standard_Real aFitSizeV = Abs (Ymax - Ymin); | |
2773 | Standard_Real aFitAspect = aFitSizeU / aFitSizeV; | |
2774 | if (aFitAspect >= aWinAspect) | |
2775 | { | |
2776 | aFitSizeV = aFitSizeU / aWinAspect; | |
2777 | } | |
2778 | else | |
2779 | { | |
2780 | aFitSizeU = aFitSizeV * aWinAspect; | |
2781 | } | |
b5ac8292 | 2782 | |
c357e426 | 2783 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2784 | ||
2785 | aCamera->SetAspect (aWinAspect); | |
2786 | Translate (aCamera, (Xmin + Xmax) * 0.5, (Ymin + Ymax) * 0.5); | |
2787 | Scale (aCamera, aFitSizeU, aFitSizeV); | |
2788 | ||
2789 | AutoZFit(); | |
7fd59977 | 2790 | |
197ac94e | 2791 | ImmediateUpdate(); |
7fd59977 | 2792 | } |
2793 | ||
197ac94e | 2794 | //============================================================================= |
2795 | //function : StartRotation | |
2796 | //purpose : | |
2797 | //============================================================================= | |
7fd59977 | 2798 | static Standard_Boolean zRotation = Standard_False; |
7fd59977 | 2799 | void V3d_View::StartRotation(const Standard_Integer X, |
2800 | const Standard_Integer Y, | |
2801 | const Quantity_Ratio zRotationThreshold) | |
2802 | { | |
7fd59977 | 2803 | sx = X; sy = Y; |
2804 | Standard_Real x,y; | |
2805 | Size(x,y); | |
2806 | rx = Standard_Real(Convert(x)); | |
2807 | ry = Standard_Real(Convert(y)); | |
2808 | Gravity(gx,gy,gz); | |
2809 | Rotate(0.,0.,0.,gx,gy,gz,Standard_True); | |
7fd59977 | 2810 | zRotation = Standard_False; |
2811 | if( zRotationThreshold > 0. ) { | |
2812 | Standard_Real dx = Abs(sx - rx/2.); | |
2813 | Standard_Real dy = Abs(sy - ry/2.); | |
2814 | // if( dx > rx/3. || dy > ry/3. ) zRotation = Standard_True; | |
2815 | Standard_Real dd = zRotationThreshold * (rx + ry)/2.; | |
2816 | if( dx > dd || dy > dd ) zRotation = Standard_True; | |
2817 | } | |
7fd59977 | 2818 | |
2819 | } | |
2820 | ||
197ac94e | 2821 | //============================================================================= |
2822 | //function : Rotation | |
2823 | //purpose : | |
2824 | //============================================================================= | |
7fd59977 | 2825 | void V3d_View::Rotation(const Standard_Integer X, |
2826 | const Standard_Integer Y) | |
2827 | { | |
7fd59977 | 2828 | if( rx == 0. || ry == 0. ) { |
2829 | StartRotation(X,Y); | |
2830 | return; | |
2831 | } | |
7fd59977 | 2832 | Standard_Real dx=0.,dy=0.,dz=0.; |
2833 | if( zRotation ) { | |
2834 | dz = atan2(Standard_Real(X)-rx/2., ry/2.-Standard_Real(Y)) - | |
2835 | atan2(sx-rx/2.,ry/2.-sy); | |
2836 | } else { | |
c6541a0c D |
2837 | dx = (Standard_Real(X) - sx) * M_PI / rx; |
2838 | dy = (sy - Standard_Real(Y)) * M_PI / ry; | |
7fd59977 | 2839 | } |
b12a3e54 | 2840 | |
7fd59977 | 2841 | Rotate(dx, dy, dz, gx, gy, gz, Standard_False); |
7fd59977 | 2842 | } |
2843 | ||
197ac94e | 2844 | //============================================================================= |
2845 | //function : SetComputedMode | |
2846 | //purpose : | |
2847 | //============================================================================= | |
c357e426 | 2848 | void V3d_View::SetComputedMode (const Standard_Boolean theMode) |
7fd59977 | 2849 | { |
c357e426 | 2850 | if (theMode) |
197ac94e | 2851 | { |
2852 | if (myComputedMode) | |
2853 | { | |
c357e426 | 2854 | myView->SetComputedMode (Standard_True); |
197ac94e | 2855 | Update(); |
7fd59977 | 2856 | } |
c357e426 | 2857 | } |
2858 | else | |
197ac94e | 2859 | { |
c357e426 | 2860 | myView->SetComputedMode (Standard_False); |
197ac94e | 2861 | Update(); |
7fd59977 | 2862 | } |
b8ddfc2f | 2863 | } |
7fd59977 | 2864 | |
197ac94e | 2865 | //============================================================================= |
2866 | //function : ComputedMode | |
2867 | //purpose : | |
2868 | //============================================================================= | |
2869 | Standard_Boolean V3d_View::ComputedMode() const | |
7fd59977 | 2870 | { |
c357e426 | 2871 | return myView->ComputedMode(); |
b8ddfc2f | 2872 | } |
7fd59977 | 2873 | |
197ac94e | 2874 | //============================================================================= |
2875 | //function : SetBackFacingModel | |
2876 | //purpose : | |
2877 | //============================================================================= | |
c357e426 | 2878 | void V3d_View::SetBackFacingModel (const V3d_TypeOfBackfacingModel theModel) |
7fd59977 | 2879 | { |
c357e426 | 2880 | myView->SetBackfacingModel (static_cast<Graphic3d_TypeOfBackfacingModel> (theModel)); |
7fd59977 | 2881 | Redraw(); |
b8ddfc2f | 2882 | } |
7fd59977 | 2883 | |
197ac94e | 2884 | //============================================================================= |
2885 | //function : BackFacingModel | |
2886 | //purpose : | |
2887 | //============================================================================= | |
2888 | V3d_TypeOfBackfacingModel V3d_View::BackFacingModel() const | |
b8ddfc2f | 2889 | { |
c357e426 | 2890 | return static_cast<V3d_TypeOfBackfacingModel> (myView->BackfacingModel()); |
b8ddfc2f | 2891 | } |
7fd59977 | 2892 | |
c357e426 | 2893 | //============================================================================= |
2894 | //function : Init | |
2895 | //purpose : | |
2896 | //============================================================================= | |
b8ddfc2f | 2897 | void V3d_View::Init() |
2898 | { | |
7fd59977 | 2899 | myComputedMode = MyViewer->ComputedMode(); |
c357e426 | 2900 | if (!myComputedMode || !MyViewer->DefaultComputedMode()) |
2901 | { | |
2902 | SetComputedMode (Standard_False); | |
7fd59977 | 2903 | } |
7fd59977 | 2904 | } |
2905 | ||
c357e426 | 2906 | //============================================================================= |
2907 | //function : Export | |
2908 | //purpose : | |
2909 | //============================================================================= | |
2910 | Standard_Boolean V3d_View::Export (const Standard_CString theFileName, | |
2911 | const Graphic3d_ExportFormat theFormat, | |
2912 | const Graphic3d_SortType theSortType) | |
2913 | { | |
2914 | return myView->Export (theFileName, theFormat, theSortType); | |
2915 | } | |
2916 | ||
197ac94e | 2917 | //============================================================================= |
2918 | //function : Dump | |
2919 | //purpose : | |
2920 | //============================================================================= | |
692613e5 | 2921 | Standard_Boolean V3d_View::Dump (const Standard_CString theFile, |
2922 | const Graphic3d_BufferType& theBufferType) | |
7fd59977 | 2923 | { |
2924 | Standard_Integer aWinWidth, aWinHeight; | |
2925 | MyWindow->Size (aWinWidth, aWinHeight); | |
692613e5 | 2926 | Image_AlienPixMap anImage; |
b5ac8292 | 2927 | |
692613e5 | 2928 | return ToPixMap (anImage, aWinWidth, aWinHeight, theBufferType) && anImage.Save (theFile); |
7fd59977 | 2929 | } |
2930 | ||
197ac94e | 2931 | //============================================================================= |
2932 | //function : ToPixMap | |
2933 | //purpose : | |
2934 | //============================================================================= | |
692613e5 | 2935 | Standard_Boolean V3d_View::ToPixMap (Image_PixMap& theImage, |
2936 | const Standard_Integer theWidth, | |
2937 | const Standard_Integer theHeight, | |
2938 | const Graphic3d_BufferType& theBufferType, | |
197ac94e | 2939 | const Standard_Boolean theToKeepAspect, |
b5ac8292 | 2940 | const V3d_StereoDumpOptions theStereoOptions) |
7fd59977 | 2941 | { |
1981cb22 | 2942 | // always prefer hardware accelerated offscreen buffer |
7fd59977 | 2943 | Graphic3d_PtrFrameBuffer aFBOPtr = NULL; |
c357e426 | 2944 | Graphic3d_PtrFrameBuffer aPrevFBOPtr = myView->FBO(); |
85e096c3 | 2945 | Standard_Integer aFBOVPSizeX (theWidth), aFBOVPSizeY (theHeight), aFBOSizeXMax (0), aFBOSizeYMax (0); |
7fd59977 | 2946 | Standard_Integer aPrevFBOVPSizeX (0), aPrevFBOVPSizeY (0), aPrevFBOSizeXMax (0), aPrevFBOSizeYMax (0); |
2947 | if (aPrevFBOPtr != NULL) | |
2948 | { | |
c357e426 | 2949 | myView->FBOGetDimensions (aPrevFBOPtr, |
7fd59977 | 2950 | aPrevFBOVPSizeX, aPrevFBOVPSizeY, |
2951 | aPrevFBOSizeXMax, aPrevFBOSizeYMax); | |
85e096c3 | 2952 | if (aFBOVPSizeX <= aPrevFBOSizeXMax && aFBOVPSizeY <= aPrevFBOSizeYMax) |
7fd59977 | 2953 | { |
c357e426 | 2954 | myView->FBOChangeViewport (aPrevFBOPtr, aFBOVPSizeX, aFBOVPSizeY); |
7fd59977 | 2955 | aFBOPtr = aPrevFBOPtr; |
2956 | } | |
2957 | } | |
2958 | ||
2959 | if (aFBOPtr == NULL) | |
2960 | { | |
2961 | // Try to create hardware accelerated buffer | |
c357e426 | 2962 | aFBOPtr = myView->FBOCreate (aFBOVPSizeX, aFBOVPSizeY); |
85e096c3 | 2963 | if (aFBOPtr != NULL) |
2964 | { | |
c357e426 | 2965 | myView->FBOGetDimensions (aFBOPtr, |
85e096c3 | 2966 | aFBOVPSizeX, aFBOVPSizeY, |
2967 | aFBOSizeXMax, aFBOSizeYMax); | |
2968 | // reduce viewport in case of hardware limits | |
2969 | if (aFBOVPSizeX > aFBOSizeXMax) aFBOVPSizeX = aFBOSizeXMax; | |
2970 | if (aFBOVPSizeY > aFBOSizeYMax) aFBOVPSizeY = aFBOSizeYMax; | |
c357e426 | 2971 | myView->FBOChangeViewport (aFBOPtr, aFBOVPSizeX, aFBOVPSizeY); |
85e096c3 | 2972 | } |
7fd59977 | 2973 | } |
c357e426 | 2974 | myView->SetFBO (aFBOPtr); |
7fd59977 | 2975 | |
2976 | // If hardware accelerated buffer - try to use onscreen buffer | |
2977 | // Results may be bad! | |
2978 | if (aFBOPtr == NULL) | |
2979 | { | |
2980 | // retrieve window sizes | |
2981 | Standard_Integer aWinWidth, aWinHeight; | |
2982 | MyWindow->Size (aWinWidth, aWinHeight); | |
2983 | ||
2984 | // technically we can reduce existing viewport... | |
2985 | // but currently allow only dumping the window itself | |
85e096c3 | 2986 | if (aFBOVPSizeX != aWinWidth || aFBOVPSizeY != aWinHeight) |
7fd59977 | 2987 | { |
692613e5 | 2988 | return Standard_False; |
7fd59977 | 2989 | } |
2990 | } | |
2991 | ||
b5ac8292 | 2992 | Handle(Graphic3d_Camera) aStoreMapping = new Graphic3d_Camera(); |
2993 | ||
c357e426 | 2994 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2995 | ||
2996 | aStoreMapping->Copy (aCamera); | |
7fd59977 | 2997 | |
c357e426 | 2998 | if (aCamera->IsStereo()) |
b5ac8292 | 2999 | { |
3000 | switch (theStereoOptions) | |
3001 | { | |
f978241f | 3002 | case V3d_SDO_MONO: |
3003 | { | |
c357e426 | 3004 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective); |
b5ac8292 | 3005 | break; |
f978241f | 3006 | } |
3007 | case V3d_SDO_LEFT_EYE: | |
3008 | { | |
c357e426 | 3009 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoLeftEye); |
b5ac8292 | 3010 | break; |
f978241f | 3011 | } |
3012 | case V3d_SDO_RIGHT_EYE: | |
3013 | { | |
c357e426 | 3014 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoRightEye); |
b5ac8292 | 3015 | break; |
f978241f | 3016 | } |
3017 | case V3d_SDO_BLENDED: | |
3018 | { | |
3019 | break; // dump as is | |
3020 | } | |
b5ac8292 | 3021 | } |
3022 | } | |
3023 | ||
679ecdee | 3024 | // render immediate structures into back buffer rather than front |
c357e426 | 3025 | const Standard_Boolean aPrevImmediateMode = myView->SetImmediateModeDrawToFront (Standard_False); |
679ecdee | 3026 | |
3027 | const Standard_Boolean toAutoUpdate = myImmediateUpdate; | |
3028 | myImmediateUpdate = Standard_False; | |
c357e426 | 3029 | AutoZFit(); |
679ecdee | 3030 | myImmediateUpdate = toAutoUpdate; |
7fd59977 | 3031 | |
197ac94e | 3032 | if (theToKeepAspect) |
3033 | { | |
c357e426 | 3034 | aCamera->SetAspect ((Standard_Real) aFBOVPSizeX / aFBOVPSizeY); |
7fd59977 | 3035 | } |
3036 | ||
7fd59977 | 3037 | Redraw(); |
3038 | ||
c357e426 | 3039 | myView->SetImmediateModeDrawToFront (aPrevImmediateMode); |
1981cb22 | 3040 | |
c357e426 | 3041 | aCamera->Copy (aStoreMapping); |
7fd59977 | 3042 | |
692613e5 | 3043 | Standard_Boolean isSuccess = Standard_True; |
3044 | ||
7fd59977 | 3045 | // allocate image buffer for dumping |
692613e5 | 3046 | if (theImage.IsEmpty() |
3047 | || (Standard_Size )aFBOVPSizeX != theImage.SizeX() | |
3048 | || (Standard_Size )aFBOVPSizeY != theImage.SizeY()) | |
7fd59977 | 3049 | { |
692613e5 | 3050 | bool isBigEndian = Image_PixMap::IsBigEndianHost(); |
3051 | Image_PixMap::ImgFormat aFormat = Image_PixMap::ImgUNKNOWN; | |
3052 | switch (theBufferType) | |
3053 | { | |
3054 | case Graphic3d_BT_RGB: aFormat = isBigEndian ? Image_PixMap::ImgRGB : Image_PixMap::ImgBGR; break; | |
3055 | case Graphic3d_BT_RGBA: aFormat = isBigEndian ? Image_PixMap::ImgRGBA : Image_PixMap::ImgBGRA; break; | |
3056 | case Graphic3d_BT_Depth: aFormat = Image_PixMap::ImgGrayF; break; | |
3057 | } | |
3058 | ||
3059 | isSuccess = isSuccess && theImage.InitZero (aFormat, aFBOVPSizeX, aFBOVPSizeY); | |
7fd59977 | 3060 | } |
c357e426 | 3061 | isSuccess = isSuccess && myView->BufferDump (theImage, theBufferType); |
7fd59977 | 3062 | |
3063 | // FBO now useless, free resources | |
3064 | if (aFBOPtr != aPrevFBOPtr) | |
3065 | { | |
c357e426 | 3066 | myView->FBORelease (aFBOPtr); |
7fd59977 | 3067 | } |
3068 | else if (aPrevFBOPtr != NULL) | |
3069 | { | |
c357e426 | 3070 | myView->FBOChangeViewport (aPrevFBOPtr, aPrevFBOVPSizeX, aPrevFBOVPSizeY); |
7fd59977 | 3071 | } |
c357e426 | 3072 | myView->SetFBO (aPrevFBOPtr); |
3073 | ||
692613e5 | 3074 | return isSuccess; |
7fd59977 | 3075 | } |
6942f04a | 3076 | |
c357e426 | 3077 | //============================================================================= |
3078 | //function : ImmediateUpdate | |
3079 | //purpose : | |
3080 | //============================================================================= | |
6942f04a | 3081 | void V3d_View::ImmediateUpdate() const |
3082 | { | |
c357e426 | 3083 | if (myImmediateUpdate) |
3084 | { | |
3085 | Update(); | |
3086 | } | |
6942f04a | 3087 | } |
3088 | ||
c357e426 | 3089 | //============================================================================= |
3090 | //function : SetImmediateUpdate | |
3091 | //purpose : | |
3092 | //============================================================================= | |
6942f04a | 3093 | Standard_Boolean V3d_View::SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) |
3094 | { | |
3095 | Standard_Boolean aPreviousMode = myImmediateUpdate; | |
3096 | myImmediateUpdate = theImmediateUpdate; | |
3097 | return aPreviousMode; | |
3098 | } | |
b5ac8292 | 3099 | |
3100 | // ======================================================================= | |
3101 | // function : SetCamera | |
3102 | // purpose : | |
3103 | // ======================================================================= | |
3104 | void V3d_View::SetCamera (const Handle(Graphic3d_Camera)& theCamera) | |
3105 | { | |
c357e426 | 3106 | myView->SetCamera (theCamera); |
197ac94e | 3107 | |
c357e426 | 3108 | ImmediateUpdate(); |
b5ac8292 | 3109 | } |
3110 | ||
3111 | // ======================================================================= | |
3112 | // function : GetCamera | |
3113 | // purpose : | |
3114 | // ======================================================================= | |
197ac94e | 3115 | const Handle(Graphic3d_Camera)& V3d_View::Camera() const |
b5ac8292 | 3116 | { |
c357e426 | 3117 | return myView->Camera(); |
b5ac8292 | 3118 | } |
3119 | ||
3120 | // ======================================================================= | |
197ac94e | 3121 | // function : FitMinMax |
3122 | // purpose : Internal | |
b5ac8292 | 3123 | // ======================================================================= |
197ac94e | 3124 | Standard_Boolean V3d_View::FitMinMax (const Handle(Graphic3d_Camera)& theCamera, |
ed063270 | 3125 | const Bnd_Box& theBox, |
197ac94e | 3126 | const Standard_Real theMargin, |
3127 | const Standard_Real theResolution, | |
3128 | const Standard_Boolean theToEnlargeIfLine) const | |
3129 | { | |
3130 | // Check bounding box for validness | |
ed063270 | 3131 | if (theBox.IsVoid()) |
b5ac8292 | 3132 | { |
197ac94e | 3133 | return Standard_False; // bounding box is out of bounds... |
3134 | } | |
3135 | ||
3136 | // Apply "axial scaling" to the bounding points. | |
3137 | // It is not the best approach to make this scaling as a part of fit all operation, | |
3138 | // but the axial scale is integrated into camera orientation matrix and the other | |
3139 | // option is to perform frustum plane adjustment algorithm in view camera space, | |
3140 | // which will lead to a number of additional world-view space conversions and | |
3141 | // loosing precision as well. | |
ab1c121b | 3142 | gp_Pnt aBndMin = theBox.CornerMin().XYZ().Multiplied (theCamera->AxialScale()); |
3143 | gp_Pnt aBndMax = theBox.CornerMax().XYZ().Multiplied (theCamera->AxialScale()); | |
3144 | ||
3145 | if (aBndMax.IsEqual (aBndMin, RealEpsilon())) | |
b5ac8292 | 3146 | { |
197ac94e | 3147 | return Standard_False; // nothing to fit all |
3148 | } | |
3149 | ||
ab1c121b | 3150 | // Prepare camera frustum planes. |
3151 | NCollection_Array1<gp_Pln> aFrustumPlane (1, 6); | |
3152 | theCamera->Frustum (aFrustumPlane.ChangeValue (1), | |
3153 | aFrustumPlane.ChangeValue (2), | |
3154 | aFrustumPlane.ChangeValue (3), | |
3155 | aFrustumPlane.ChangeValue (4), | |
3156 | aFrustumPlane.ChangeValue (5), | |
3157 | aFrustumPlane.ChangeValue (6)); | |
197ac94e | 3158 | |
ab1c121b | 3159 | // Prepare camera up, side, direction vectors. |
197ac94e | 3160 | gp_Dir aCamUp = theCamera->OrthogonalizedUp(); |
3161 | gp_Dir aCamDir = theCamera->Direction(); | |
3162 | gp_Dir aCamSide = aCamDir ^ aCamUp; | |
3163 | ||
ab1c121b | 3164 | // Prepare scene bounding box parameters. |
3165 | gp_Pnt aBndCenter = (aBndMin.XYZ() + aBndMax.XYZ()) / 2.0; | |
3166 | ||
3167 | NCollection_Array1<gp_Pnt> aBndCorner (1, 8); | |
3168 | aBndCorner.ChangeValue (1) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMin.Z()); | |
3169 | aBndCorner.ChangeValue (2) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMax.Z()); | |
3170 | aBndCorner.ChangeValue (3) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMin.Z()); | |
3171 | aBndCorner.ChangeValue (4) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMax.Z()); | |
3172 | aBndCorner.ChangeValue (5) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMin.Z()); | |
3173 | aBndCorner.ChangeValue (6) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMax.Z()); | |
3174 | aBndCorner.ChangeValue (7) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMin.Z()); | |
3175 | aBndCorner.ChangeValue (8) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMax.Z()); | |
3176 | ||
197ac94e | 3177 | // Perspective-correct camera projection vector, matching the bounding box is determined geometrically. |
3178 | // Knowing the initial shape of a frustum it is possible to match it to a bounding box. | |
3179 | // Then, knowing the relation of camera projection vector to the frustum shape it is possible to | |
3180 | // set up perspective-correct camera projection matching the bounding box. | |
3181 | // These steps support non-asymmetric transformations of view-projection space provided by camera. | |
3182 | // The zooming can be done by calculating view plane size matching the bounding box at center of | |
3183 | // the bounding box. The only limitation here is that the scale of camera should define size of | |
3184 | // its view plane passing through the camera center, and the center of camera should be on the | |
3185 | // same line with the center of bounding box. | |
3186 | ||
3187 | // The following method is applied: | |
3188 | // 1) Determine normalized asymmetry of camera projection vector by frustum planes. | |
3189 | // 2) Determine new location of frustum planes, "matching" the bounding box. | |
3190 | // 3) Determine new camera projection vector using the normalized asymmetry. | |
3191 | // 4) Determine new zooming in view space. | |
3192 | ||
ab1c121b | 3193 | // 1. Determine normalized projection asymmetry (if any). |
bf02aa7d | 3194 | Standard_Real anAssymX = Tan (( aCamSide).Angle (aFrustumPlane (1).Axis().Direction())) |
3195 | - Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())); | |
3196 | Standard_Real anAssymY = Tan (( aCamUp) .Angle (aFrustumPlane (3).Axis().Direction())) | |
3197 | - Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())); | |
ab1c121b | 3198 | |
3199 | // 2. Determine how far should be the frustum planes placed from center | |
3200 | // of bounding box, in order to match the bounding box closely. | |
3201 | NCollection_Array1<Standard_Real> aFitDistance (1, 6); | |
3202 | aFitDistance.ChangeValue (1) = 0.0; | |
3203 | aFitDistance.ChangeValue (2) = 0.0; | |
3204 | aFitDistance.ChangeValue (3) = 0.0; | |
3205 | aFitDistance.ChangeValue (4) = 0.0; | |
3206 | aFitDistance.ChangeValue (5) = 0.0; | |
3207 | aFitDistance.ChangeValue (6) = 0.0; | |
3208 | ||
3209 | for (Standard_Integer anI = aFrustumPlane.Lower(); anI <= aFrustumPlane.Upper(); ++anI) | |
197ac94e | 3210 | { |
ab1c121b | 3211 | // Measure distances from center of bounding box to its corners towards the frustum plane. |
3212 | const gp_Dir& aPlaneN = aFrustumPlane.ChangeValue (anI).Axis().Direction(); | |
197ac94e | 3213 | |
ab1c121b | 3214 | Standard_Real& aFitDist = aFitDistance.ChangeValue (anI); |
197ac94e | 3215 | |
ab1c121b | 3216 | for (Standard_Integer aJ = aBndCorner.Lower(); aJ <= aBndCorner.Upper(); ++aJ) |
3217 | { | |
3218 | aFitDist = Max (aFitDist, gp_Vec (aBndCenter, aBndCorner (aJ)).Dot (aPlaneN)); | |
3219 | } | |
197ac94e | 3220 | } |
3221 | // The center of camera is placed on the same line with center of bounding box. | |
3222 | // The view plane section crosses the bounding box at its center. | |
3223 | // To compute view plane size, evaluate coefficients converting "point -> plane distance" | |
3224 | // into view section size between the point and the frustum plane. | |
3225 | // proj | |
3226 | // /|\ right half of frame // | |
3227 | // | // | |
3228 | // point o<-- distance * coeff -->//---- (view plane section) | |
3229 | // \ // | |
3230 | // (distance) // | |
3231 | // ~ // | |
3232 | // (distance) // | |
3233 | // \/\// | |
3234 | // \// | |
3235 | // // | |
3236 | // (frustum plane) | |
bf02aa7d | 3237 | aFitDistance.ChangeValue (1) *= Sqrt(1 + Pow (Tan ( aCamSide .Angle (aFrustumPlane (1).Axis().Direction())), 2.0)); |
3238 | aFitDistance.ChangeValue (2) *= Sqrt(1 + Pow (Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())), 2.0)); | |
3239 | aFitDistance.ChangeValue (3) *= Sqrt(1 + Pow (Tan ( aCamUp .Angle (aFrustumPlane (3).Axis().Direction())), 2.0)); | |
3240 | aFitDistance.ChangeValue (4) *= Sqrt(1 + Pow (Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())), 2.0)); | |
3241 | aFitDistance.ChangeValue (5) *= Sqrt(1 + Pow (Tan ( aCamDir .Angle (aFrustumPlane (5).Axis().Direction())), 2.0)); | |
3242 | aFitDistance.ChangeValue (6) *= Sqrt(1 + Pow (Tan ((-aCamDir) .Angle (aFrustumPlane (6).Axis().Direction())), 2.0)); | |
ab1c121b | 3243 | |
3244 | Standard_Real aViewSizeXv = aFitDistance (1) + aFitDistance (2); | |
3245 | Standard_Real aViewSizeYv = aFitDistance (3) + aFitDistance (4); | |
3246 | Standard_Real aViewSizeZv = aFitDistance (5) + aFitDistance (6); | |
3247 | ||
3248 | // 3. Place center of camera on the same line with center of bounding | |
3249 | // box applying corresponding projection asymmetry (if any). | |
197ac94e | 3250 | Standard_Real anAssymXv = anAssymX * aViewSizeXv * 0.5; |
3251 | Standard_Real anAssymYv = anAssymY * aViewSizeYv * 0.5; | |
ab1c121b | 3252 | Standard_Real anOffsetXv = (aFitDistance (2) - aFitDistance (1)) * 0.5 + anAssymXv; |
3253 | Standard_Real anOffsetYv = (aFitDistance (4) - aFitDistance (3)) * 0.5 + anAssymYv; | |
197ac94e | 3254 | gp_Vec aTranslateSide = gp_Vec (aCamSide) * anOffsetXv; |
3255 | gp_Vec aTranslateUp = gp_Vec (aCamUp) * anOffsetYv; | |
ab1c121b | 3256 | gp_Pnt aCamNewCenter = aBndCenter.Translated (aTranslateSide).Translated (aTranslateUp); |
197ac94e | 3257 | |
3258 | gp_Trsf aCenterTrsf; | |
ab1c121b | 3259 | aCenterTrsf.SetTranslation (theCamera->Center(), aCamNewCenter); |
197ac94e | 3260 | theCamera->Transform (aCenterTrsf); |
ab1c121b | 3261 | theCamera->SetDistance (aFitDistance (6) + aFitDistance (5)); |
197ac94e | 3262 | |
3263 | // Bounding box collapses to a point or thin line going in depth of the screen | |
3264 | if (aViewSizeXv < theResolution && aViewSizeYv < theResolution) | |
b5ac8292 | 3265 | { |
197ac94e | 3266 | if (aViewSizeXv < theResolution || !theToEnlargeIfLine) |
3267 | { | |
3268 | return Standard_True; // This is just one point or line and zooming has no effect. | |
3269 | } | |
3270 | ||
3271 | // Looking along line and "theToEnlargeIfLine" is requested. | |
3272 | // Fit view to see whole scene on rotation. | |
3273 | aViewSizeXv = aViewSizeZv; | |
3274 | aViewSizeYv = aViewSizeZv; | |
b5ac8292 | 3275 | } |
3276 | ||
197ac94e | 3277 | Scale (theCamera, aViewSizeXv * (1.0 + theMargin), aViewSizeYv * (1.0 + theMargin)); |
b5ac8292 | 3278 | |
197ac94e | 3279 | return Standard_True; |
b5ac8292 | 3280 | } |
3281 | ||
3282 | // ======================================================================= | |
197ac94e | 3283 | // function : Scale |
3284 | // purpose : Internal | |
b5ac8292 | 3285 | // ======================================================================= |
197ac94e | 3286 | void V3d_View::Scale (const Handle(Graphic3d_Camera)& theCamera, |
3287 | const Standard_Real theSizeXv, | |
3288 | const Standard_Real theSizeYv) const | |
b5ac8292 | 3289 | { |
197ac94e | 3290 | Standard_Real anAspect = theCamera->Aspect(); |
ab1c121b | 3291 | if (anAspect > 1.0) |
3292 | { | |
3293 | theCamera->SetScale (Max (theSizeXv / anAspect, theSizeYv)); | |
3294 | } | |
3295 | else | |
3296 | { | |
3297 | theCamera->SetScale (Max (theSizeXv, theSizeYv * anAspect)); | |
3298 | } | |
b5ac8292 | 3299 | } |
3300 | ||
3301 | // ======================================================================= | |
197ac94e | 3302 | // function : Translate |
3303 | // purpose : Internal | |
b5ac8292 | 3304 | // ======================================================================= |
197ac94e | 3305 | void V3d_View::Translate (const Handle(Graphic3d_Camera)& theCamera, |
3306 | const Standard_Real theDXv, | |
3307 | const Standard_Real theDYv) const | |
3308 | { | |
3309 | const gp_Pnt& aCenter = theCamera->Center(); | |
3310 | const gp_Dir& aDir = theCamera->Direction(); | |
3311 | const gp_Dir& anUp = theCamera->Up(); | |
3312 | gp_Ax3 aCameraCS (aCenter, aDir.Reversed(), aDir ^ anUp); | |
3313 | ||
3314 | gp_Vec aCameraPanXv = gp_Vec (aCameraCS.XDirection()) * theDXv; | |
3315 | gp_Vec aCameraPanYv = gp_Vec (aCameraCS.YDirection()) * theDYv; | |
3316 | gp_Vec aCameraPan = aCameraPanXv + aCameraPanYv; | |
3317 | gp_Trsf aPanTrsf; | |
3318 | aPanTrsf.SetTranslation (aCameraPan); | |
3319 | ||
3320 | theCamera->Transform (aPanTrsf); | |
b5ac8292 | 3321 | } |
b7cd4ba7 | 3322 | |
3323 | // ======================================================================= | |
3324 | // function : IsCullingEnabled | |
3325 | // purpose : | |
3326 | // ======================================================================= | |
3327 | Standard_Boolean V3d_View::IsCullingEnabled() const | |
3328 | { | |
c357e426 | 3329 | return myView->IsCullingEnabled(); |
b7cd4ba7 | 3330 | } |
3331 | ||
3332 | // ======================================================================= | |
3333 | // function : SetFrustumCulling | |
3334 | // purpose : | |
3335 | // ======================================================================= | |
3336 | void V3d_View::SetFrustumCulling (const Standard_Boolean theToClip) | |
3337 | { | |
c357e426 | 3338 | myView->SetCullingEnabled (theToClip); |
b7cd4ba7 | 3339 | } |