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973c2be1 | 1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 2 | // |
973c2be1 | 3 | // This file is part of Open CASCADE Technology software library. |
b311480e | 4 | // |
d5f74e42 | 5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
9 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 10 | // |
973c2be1 | 11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. | |
b311480e | 13 | |
3bffef55 | 14 | #include <V3d_View.hxx> |
7fd59977 | 15 | |
42cf5bc1 | 16 | #include <Aspect_GradientBackground.hxx> |
17 | #include <Aspect_Grid.hxx> | |
18 | #include <Aspect_Window.hxx> | |
19 | #include <Bnd_Box.hxx> | |
20 | #include <gp_Ax3.hxx> | |
7fd59977 | 21 | #include <gp_Dir.hxx> |
b5ac8292 | 22 | #include <gp_Pln.hxx> |
42cf5bc1 | 23 | #include <Graphic3d_AspectMarker3d.hxx> |
24 | #include <Graphic3d_GraphicDriver.hxx> | |
25 | #include <Graphic3d_Group.hxx> | |
b5ac8292 | 26 | #include <Graphic3d_MapIteratorOfMapOfStructure.hxx> |
27 | #include <Graphic3d_MapOfStructure.hxx> | |
42cf5bc1 | 28 | #include <Graphic3d_Structure.hxx> |
b5ac8292 | 29 | #include <Graphic3d_TextureEnv.hxx> |
42cf5bc1 | 30 | #include <Graphic3d_Vector.hxx> |
31 | #include <Image_AlienPixMap.hxx> | |
3bffef55 | 32 | #include <Message.hxx> |
33 | #include <Message_Messenger.hxx> | |
42cf5bc1 | 34 | #include <NCollection_Array1.hxx> |
35 | #include <Precision.hxx> | |
36 | #include <Quantity_Color.hxx> | |
37 | #include <Standard_Assert.hxx> | |
38 | #include <Standard_DivideByZero.hxx> | |
39 | #include <Standard_ErrorHandler.hxx> | |
40 | #include <Standard_MultiplyDefined.hxx> | |
41 | #include <Standard_ShortReal.hxx> | |
42 | #include <Standard_Type.hxx> | |
43 | #include <Standard_TypeMismatch.hxx> | |
c357e426 | 44 | #include <TColgp_Array1OfPnt.hxx> |
42cf5bc1 | 45 | #include <TColStd_Array2OfReal.hxx> |
46 | #include <TColStd_HSequenceOfInteger.hxx> | |
47 | #include <V3d.hxx> | |
48 | #include <V3d_BadValue.hxx> | |
42cf5bc1 | 49 | #include <V3d_Light.hxx> |
50 | #include <V3d_StereoDumpOptions.hxx> | |
51 | #include <V3d_UnMapped.hxx> | |
42cf5bc1 | 52 | #include <V3d_Viewer.hxx> |
7fd59977 | 53 | |
25e59720 | 54 | IMPLEMENT_STANDARD_RTTIEXT(V3d_View,Standard_Transient) |
92efcf78 | 55 | |
c6541a0c | 56 | #define DEUXPI (2. * M_PI) |
7fd59977 | 57 | |
4af098ba | 58 | namespace |
59 | { | |
60 | static const Standard_Integer THE_NB_BOUND_POINTS = 8; | |
61 | } | |
62 | ||
197ac94e | 63 | //============================================================================= |
64 | //function : Constructor | |
65 | //purpose : | |
66 | //============================================================================= | |
c357e426 | 67 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const V3d_TypeOfView theType) |
68 | : MyViewer (theViewer.operator->()), | |
c357e426 | 69 | SwitchSetFront (Standard_False), |
016e5959 | 70 | myZRotation (Standard_False), |
caf231b0 | 71 | myTrihedron (new V3d_Trihedron()), |
6bc6a6fc | 72 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 73 | { |
c357e426 | 74 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 75 | |
c357e426 | 76 | myView->SetBackground (theViewer->GetBackgroundColor()); |
77 | myView->SetGradientBackground (theViewer->GetGradientBackground()); | |
7fd59977 | 78 | |
832ae82d | 79 | ChangeRenderingParams() = theViewer->DefaultRenderingParams(); |
80 | ||
b5ac8292 | 81 | // camera init |
82 | Handle(Graphic3d_Camera) aCamera = new Graphic3d_Camera(); | |
83 | aCamera->SetFOVy (45.0); | |
84 | aCamera->SetIOD (Graphic3d_Camera::IODType_Relative, 0.05); | |
85 | aCamera->SetZFocus (Graphic3d_Camera::FocusType_Relative, 1.0); | |
c357e426 | 86 | aCamera->SetProjectionType ((theType == V3d_ORTHOGRAPHIC) |
87 | ? Graphic3d_Camera::Projection_Orthographic | |
88 | : Graphic3d_Camera::Projection_Perspective); | |
b5ac8292 | 89 | |
c357e426 | 90 | myDefaultCamera = new Graphic3d_Camera(); |
91 | ||
92 | myImmediateUpdate = Standard_False; | |
c357e426 | 93 | SetAutoZFitMode (Standard_True, 1.0); |
94 | SetBackFacingModel (V3d_TOBM_AUTOMATIC); | |
95 | SetCamera (aCamera); | |
b5ac8292 | 96 | SetAxis (0.,0.,0.,1.,1.,1.); |
c357e426 | 97 | SetVisualization (theViewer->DefaultVisualization()); |
98 | SetShadingModel (theViewer->DefaultShadingModel()); | |
b5ac8292 | 99 | SetTwist (0.); |
100 | SetAt (0.,0.,0.); | |
c357e426 | 101 | SetProj (theViewer->DefaultViewProj()); |
102 | SetSize (theViewer->DefaultViewSize()); | |
103 | Standard_Real zsize = theViewer->DefaultViewSize(); | |
b5ac8292 | 104 | SetZSize (2.*zsize); |
c357e426 | 105 | SetDepth (theViewer->DefaultViewSize() / 2.0); |
7fd59977 | 106 | SetViewMappingDefault(); |
fc8eab5e | 107 | SetViewOrientationDefault(); |
c357e426 | 108 | theViewer->AddView (this); |
7fd59977 | 109 | Init(); |
110 | myImmediateUpdate = Standard_True; | |
7fd59977 | 111 | } |
112 | ||
197ac94e | 113 | //============================================================================= |
114 | //function : Constructor | |
115 | //purpose : | |
116 | //============================================================================= | |
c357e426 | 117 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const Handle(V3d_View)& theView) |
118 | : MyViewer (theViewer.operator->()), | |
197ac94e | 119 | SwitchSetFront(Standard_False), |
016e5959 | 120 | myZRotation (Standard_False), |
197ac94e | 121 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 122 | { |
c357e426 | 123 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 124 | |
c357e426 | 125 | myView->CopySettings (theView->View()); |
7fd59977 | 126 | |
c357e426 | 127 | myDefaultCamera = new Graphic3d_Camera(); |
b5ac8292 | 128 | |
c357e426 | 129 | myImmediateUpdate = Standard_False; |
130 | SetAutoZFitMode (theView->AutoZFitMode(), theView->AutoZFitScaleFactor()); | |
b5ac8292 | 131 | SetAxis (0.0, 0.0, 0.0, 1.0, 1.0, 1.0); |
fc8eab5e | 132 | SetViewMappingDefault(); |
133 | SetViewOrientationDefault(); | |
c357e426 | 134 | theViewer->AddView (this); |
7fd59977 | 135 | Init(); |
136 | myImmediateUpdate = Standard_True; | |
7fd59977 | 137 | } |
138 | ||
197ac94e | 139 | //============================================================================= |
c357e426 | 140 | //function : Destructor |
197ac94e | 141 | //purpose : |
142 | //============================================================================= | |
c357e426 | 143 | V3d_View::~V3d_View() |
144 | { | |
145 | if (!myView->IsRemoved()) | |
146 | { | |
147 | myView->Remove(); | |
7fd59977 | 148 | } |
7fd59977 | 149 | } |
150 | ||
197ac94e | 151 | //============================================================================= |
c357e426 | 152 | //function : SetMagnify |
197ac94e | 153 | //purpose : |
154 | //============================================================================= | |
c357e426 | 155 | void V3d_View::SetMagnify (const Handle(Aspect_Window)& theWindow, |
156 | const Handle(V3d_View)& thePreviousView, | |
157 | const Standard_Integer theX1, | |
158 | const Standard_Integer theY1, | |
159 | const Standard_Integer theX2, | |
160 | const Standard_Integer theY2) | |
7fd59977 | 161 | { |
c357e426 | 162 | if (!myView->IsRemoved() && !myView->IsDefined()) |
163 | { | |
164 | Standard_Real aU1, aV1, aU2, aV2; | |
165 | thePreviousView->Convert (theX1, theY1, aU1, aV1); | |
166 | thePreviousView->Convert (theX2, theY2, aU2, aV2); | |
167 | myView->SetWindow (theWindow); | |
434ffc09 | 168 | FitAll (aU1, aV1, aU2, aV2); |
c357e426 | 169 | MyViewer->SetViewOn (this); |
170 | MyWindow = theWindow; | |
171 | SetRatio(); | |
172 | Redraw(); | |
173 | SetViewMappingDefault(); | |
174 | } | |
7fd59977 | 175 | } |
176 | ||
197ac94e | 177 | //============================================================================= |
178 | //function : SetWindow | |
179 | //purpose : | |
180 | //============================================================================= | |
a521d90d | 181 | void V3d_View::SetWindow (const Handle(Aspect_Window)& theWindow, |
182 | const Aspect_RenderingContext theContext) | |
7fd59977 | 183 | { |
c357e426 | 184 | if (myView->IsRemoved()) |
185 | { | |
186 | return; | |
187 | } | |
188 | ||
05e2200b | 189 | // method V3d_View::SetWindow() should assign the field MyWindow before calling Redraw() |
c357e426 | 190 | MyWindow = theWindow; |
a521d90d | 191 | myView->SetWindow (theWindow, theContext); |
c357e426 | 192 | MyViewer->SetViewOn (this); |
193 | SetRatio(); | |
194 | Redraw(); | |
7fd59977 | 195 | } |
7fd59977 | 196 | |
197ac94e | 197 | //============================================================================= |
198 | //function : Remove | |
199 | //purpose : | |
200 | //============================================================================= | |
5e27df78 | 201 | void V3d_View::Remove() const |
202 | { | |
475c2302 | 203 | if (!MyGrid.IsNull()) |
204 | { | |
205 | MyGrid->Erase(); | |
206 | } | |
207 | if (!myTrihedron.IsNull()) | |
208 | { | |
209 | myTrihedron->Erase(); | |
210 | } | |
211 | ||
5e27df78 | 212 | MyViewer->DelView (this); |
c357e426 | 213 | myView->Remove(); |
5e27df78 | 214 | Handle(Aspect_Window)& aWin = const_cast<Handle(Aspect_Window)&> (MyWindow); |
215 | aWin.Nullify(); | |
7fd59977 | 216 | } |
217 | ||
197ac94e | 218 | //============================================================================= |
219 | //function : Update | |
220 | //purpose : | |
221 | //============================================================================= | |
b8ddfc2f | 222 | void V3d_View::Update() const |
223 | { | |
c357e426 | 224 | if (!myView->IsDefined() |
225 | || !myView->IsActive()) | |
226 | { | |
227 | return; | |
228 | } | |
229 | ||
cfece3ef | 230 | myView->Update(); |
231 | myView->Compute(); | |
232 | myView->Redraw(); | |
7fd59977 | 233 | } |
234 | ||
197ac94e | 235 | //============================================================================= |
236 | //function : Redraw | |
237 | //purpose : | |
238 | //============================================================================= | |
b8ddfc2f | 239 | void V3d_View::Redraw() const |
240 | { | |
c357e426 | 241 | if (!myView->IsDefined() |
242 | || !myView->IsActive()) | |
243 | { | |
244 | return; | |
245 | } | |
246 | ||
247 | Handle(Graphic3d_GraphicDriver) aGraphicDriver = MyViewer->Driver(); | |
248 | Handle(Graphic3d_StructureManager) aStructureMgr = MyViewer->StructureManager(); | |
249 | for (Standard_Integer aRetryIter = 0; aRetryIter < 2; ++aRetryIter) | |
250 | { | |
251 | if (aGraphicDriver->IsDeviceLost()) | |
252 | { | |
253 | aStructureMgr->RecomputeStructures(); | |
254 | aGraphicDriver->ResetDeviceLostFlag(); | |
255 | } | |
256 | ||
257 | AutoZFit(); | |
258 | ||
259 | myView->Redraw(); | |
260 | ||
261 | if (!aGraphicDriver->IsDeviceLost()) | |
262 | { | |
263 | return; | |
264 | } | |
265 | } | |
7fd59977 | 266 | } |
b8ddfc2f | 267 | |
679ecdee | 268 | //============================================================================= |
269 | //function : RedrawImmediate | |
270 | //purpose : | |
271 | //============================================================================= | |
272 | void V3d_View::RedrawImmediate() const | |
273 | { | |
c357e426 | 274 | if (!myView->IsDefined() |
275 | || !myView->IsActive()) | |
679ecdee | 276 | { |
c357e426 | 277 | return; |
679ecdee | 278 | } |
c357e426 | 279 | |
280 | myView->RedrawImmediate(); | |
679ecdee | 281 | } |
282 | ||
283 | //============================================================================= | |
284 | //function : Invalidate | |
285 | //purpose : | |
286 | //============================================================================= | |
287 | void V3d_View::Invalidate() const | |
288 | { | |
c357e426 | 289 | if (!myView->IsDefined()) |
679ecdee | 290 | { |
c357e426 | 291 | return; |
679ecdee | 292 | } |
c357e426 | 293 | |
294 | myView->Invalidate(); | |
679ecdee | 295 | } |
296 | ||
6bc6a6fc | 297 | //============================================================================= |
62e1beed | 298 | //function : IsInvalidated |
299 | //purpose : | |
300 | //============================================================================= | |
301 | Standard_Boolean V3d_View::IsInvalidated() const | |
302 | { | |
c357e426 | 303 | return !myView->IsDefined() |
304 | || myView->IsInvalidated(); | |
62e1beed | 305 | } |
306 | ||
c357e426 | 307 | // ======================================================================== |
308 | // function : SetAutoZFitMode | |
309 | // purpose : | |
310 | // ======================================================================== | |
311 | void V3d_View::SetAutoZFitMode (const Standard_Boolean theIsOn, | |
312 | const Standard_Real theScaleFactor) | |
313 | { | |
314 | Standard_ASSERT_RAISE (theScaleFactor > 0.0, "Zero or negative scale factor is not allowed."); | |
315 | myAutoZFitScaleFactor = theScaleFactor; | |
316 | myAutoZFitIsOn = theIsOn; | |
317 | } | |
318 | ||
319 | // ======================================================================== | |
320 | // function : AutoZFitMode | |
321 | // purpose : | |
322 | // ======================================================================== | |
323 | Standard_Boolean V3d_View::AutoZFitMode() const | |
324 | { | |
325 | return myAutoZFitIsOn; | |
326 | } | |
327 | ||
328 | // ======================================================================== | |
329 | // function : AutoZFitScaleFactor | |
330 | // purpose : | |
331 | // ======================================================================== | |
332 | Standard_Real V3d_View::AutoZFitScaleFactor() const | |
6bc6a6fc | 333 | { |
c357e426 | 334 | return myAutoZFitScaleFactor; |
6bc6a6fc | 335 | } |
336 | ||
337 | //============================================================================= | |
c357e426 | 338 | //function : AutoZFit |
6bc6a6fc | 339 | //purpose : |
340 | //============================================================================= | |
c357e426 | 341 | void V3d_View::AutoZFit() const |
6bc6a6fc | 342 | { |
c357e426 | 343 | if (!AutoZFitMode()) |
344 | { | |
345 | return; | |
346 | } | |
347 | ||
348 | ZFitAll (myAutoZFitScaleFactor); | |
6bc6a6fc | 349 | } |
350 | ||
197ac94e | 351 | //============================================================================= |
c357e426 | 352 | //function : ZFitAll |
197ac94e | 353 | //purpose : |
354 | //============================================================================= | |
c357e426 | 355 | void V3d_View::ZFitAll (const Standard_Real theScaleFactor) const |
7fd59977 | 356 | { |
c357e426 | 357 | Bnd_Box aMinMaxBox = myView->MinMaxValues (Standard_False); // applicative min max boundaries |
358 | Bnd_Box aGraphicBox = myView->MinMaxValues (Standard_True); // real graphical boundaries (not accounting infinite flag). | |
359 | ||
360 | myView->Camera()->ZFitAll (theScaleFactor, aMinMaxBox, aGraphicBox); | |
7fd59977 | 361 | } |
362 | ||
197ac94e | 363 | //============================================================================= |
364 | //function : IsEmpty | |
365 | //purpose : | |
366 | //============================================================================= | |
b8ddfc2f | 367 | Standard_Boolean V3d_View::IsEmpty() const |
368 | { | |
7fd59977 | 369 | Standard_Boolean TheStatus = Standard_True ; |
c357e426 | 370 | if( myView->IsDefined() ) { |
371 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; | |
7fd59977 | 372 | if( Nstruct > 0 ) TheStatus = Standard_False ; |
373 | } | |
374 | return (TheStatus) ; | |
7fd59977 | 375 | } |
376 | ||
197ac94e | 377 | //============================================================================= |
378 | //function : UpdateLights | |
379 | //purpose : | |
380 | //============================================================================= | |
b8ddfc2f | 381 | void V3d_View::UpdateLights() const |
382 | { | |
c357e426 | 383 | Graphic3d_ListOfCLight aLights; |
6a24c6de | 384 | for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next()) |
c357e426 | 385 | { |
6a24c6de | 386 | aLights.Append (anActiveLightIter.Value()->Light()); |
c357e426 | 387 | } |
c357e426 | 388 | myView->SetLights (aLights); |
7fd59977 | 389 | Update(); |
390 | } | |
391 | ||
197ac94e | 392 | //============================================================================= |
393 | //function : DoMapping | |
394 | //purpose : | |
395 | //============================================================================= | |
b8ddfc2f | 396 | void V3d_View::DoMapping() |
397 | { | |
c357e426 | 398 | if (!myView->IsDefined()) |
399 | { | |
400 | return; | |
7fd59977 | 401 | } |
c357e426 | 402 | |
403 | myView->Window()->DoMapping(); | |
7fd59977 | 404 | } |
405 | ||
197ac94e | 406 | //============================================================================= |
407 | //function : MustBeResized | |
408 | //purpose : | |
409 | //============================================================================= | |
b8ddfc2f | 410 | void V3d_View::MustBeResized() |
411 | { | |
c357e426 | 412 | if (!myView->IsDefined()) |
413 | { | |
414 | return; | |
7fd59977 | 415 | } |
c357e426 | 416 | |
417 | myView->Resized(); | |
418 | ||
419 | SetRatio(); | |
420 | ||
421 | Redraw(); | |
7fd59977 | 422 | } |
423 | ||
197ac94e | 424 | //============================================================================= |
425 | //function : SetBackgroundColor | |
426 | //purpose : | |
427 | //============================================================================= | |
c357e426 | 428 | void V3d_View::SetBackgroundColor (const Quantity_TypeOfColor theType, |
429 | const Standard_Real theV1, | |
430 | const Standard_Real theV2, | |
431 | const Standard_Real theV3) | |
7fd59977 | 432 | { |
c357e426 | 433 | Standard_Real aV1 = Max (Min (theV1, 1.0), 0.0); |
434 | Standard_Real aV2 = Max (Min (theV2, 1.0), 0.0); | |
435 | Standard_Real aV3 = Max (Min (theV3, 1.0), 0.0); | |
7fd59977 | 436 | |
c357e426 | 437 | SetBackgroundColor (Quantity_Color (aV1, aV2, aV3, theType)); |
7fd59977 | 438 | } |
439 | ||
197ac94e | 440 | //============================================================================= |
441 | //function : SetBackgroundColor | |
442 | //purpose : | |
443 | //============================================================================= | |
c357e426 | 444 | void V3d_View::SetBackgroundColor (const Quantity_Color& theColor) |
7fd59977 | 445 | { |
c357e426 | 446 | myView->SetBackground (Aspect_Background (theColor)); |
447 | ||
448 | if (myImmediateUpdate) | |
449 | { | |
450 | Redraw(); | |
451 | } | |
7fd59977 | 452 | } |
7fd59977 | 453 | |
197ac94e | 454 | //============================================================================= |
455 | //function : SetBgGradientColors | |
456 | //purpose : | |
457 | //============================================================================= | |
c357e426 | 458 | void V3d_View::SetBgGradientColors (const Quantity_Color& theColor1, |
459 | const Quantity_Color& theColor2, | |
460 | const Aspect_GradientFillMethod theFillStyle, | |
461 | const Standard_Boolean theToUpdate) | |
7fd59977 | 462 | { |
c357e426 | 463 | Aspect_GradientBackground aGradientBg (theColor1, theColor2, theFillStyle); |
464 | ||
465 | myView->SetGradientBackground (aGradientBg); | |
466 | ||
467 | if (myImmediateUpdate || theToUpdate) | |
468 | { | |
469 | Redraw(); | |
470 | } | |
7fd59977 | 471 | } |
472 | ||
197ac94e | 473 | //============================================================================= |
474 | //function : SetBgGradientStyle | |
475 | //purpose : | |
476 | //============================================================================= | |
c357e426 | 477 | void V3d_View::SetBgGradientStyle (const Aspect_GradientFillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 478 | { |
c357e426 | 479 | Quantity_Color aColor1; |
480 | Quantity_Color aColor2; | |
481 | GradientBackground().Colors (aColor1, aColor2); | |
482 | ||
483 | SetBgGradientColors (aColor1, aColor2, theFillStyle, theToUpdate); | |
7fd59977 | 484 | } |
485 | ||
197ac94e | 486 | //============================================================================= |
487 | //function : SetBackgroundImage | |
488 | //purpose : | |
489 | //============================================================================= | |
c357e426 | 490 | void V3d_View::SetBackgroundImage (const Standard_CString theFileName, |
491 | const Aspect_FillMethod theFillStyle, | |
492 | const Standard_Boolean theToUpdate) | |
7fd59977 | 493 | { |
c357e426 | 494 | myView->SetBackgroundImage (theFileName); |
495 | myView->SetBackgroundImageStyle (theFillStyle); | |
496 | ||
497 | if (myImmediateUpdate || theToUpdate) | |
498 | { | |
499 | Redraw(); | |
500 | } | |
7fd59977 | 501 | } |
502 | ||
197ac94e | 503 | //============================================================================= |
504 | //function : SetBgImageStyle | |
505 | //purpose : | |
506 | //============================================================================= | |
c357e426 | 507 | void V3d_View::SetBgImageStyle (const Aspect_FillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 508 | { |
c357e426 | 509 | myView->SetBackgroundImageStyle (theFillStyle); |
510 | ||
511 | if (myImmediateUpdate || theToUpdate) | |
512 | { | |
513 | Redraw(); | |
514 | } | |
7fd59977 | 515 | } |
516 | ||
197ac94e | 517 | //============================================================================= |
518 | //function : SetAxis | |
519 | //purpose : | |
520 | //============================================================================= | |
b8ddfc2f | 521 | void V3d_View::SetAxis(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz) |
522 | { | |
7fd59977 | 523 | Standard_Real D,Nx = Vx,Ny = Vy,Nz = Vz ; |
524 | ||
525 | D = Sqrt( Vx*Vx + Vy*Vy + Vz*Vz ) ; | |
6942f04a | 526 | V3d_BadValue_Raise_if ( D <= 0. , "V3d_View::SetAxis, bad axis"); |
7fd59977 | 527 | Nx /= D ; Ny /= D ; Nz /= D ; |
528 | MyDefaultViewPoint.SetCoord(X,Y,Z) ; | |
529 | MyDefaultViewAxis.SetCoord(Nx,Ny,Nz) ; | |
7fd59977 | 530 | } |
531 | ||
197ac94e | 532 | //============================================================================= |
533 | //function : SetShadingModel | |
534 | //purpose : | |
535 | //============================================================================= | |
c357e426 | 536 | void V3d_View::SetShadingModel (const V3d_TypeOfShadingModel theShadingModel) |
b8ddfc2f | 537 | { |
c357e426 | 538 | myView->SetShadingModel (static_cast<Graphic3d_TypeOfShadingModel> (theShadingModel)); |
7fd59977 | 539 | } |
540 | ||
197ac94e | 541 | //============================================================================= |
542 | //function : SetTextureEnv | |
543 | //purpose : | |
544 | //============================================================================= | |
c357e426 | 545 | void V3d_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture) |
b8ddfc2f | 546 | { |
c357e426 | 547 | myView->SetTextureEnv (theTexture); |
548 | ||
549 | if (myImmediateUpdate) | |
550 | { | |
551 | Redraw(); | |
552 | } | |
7fd59977 | 553 | } |
554 | ||
197ac94e | 555 | //============================================================================= |
556 | //function : SetVisualization | |
557 | //purpose : | |
558 | //============================================================================= | |
c357e426 | 559 | void V3d_View::SetVisualization (const V3d_TypeOfVisualization theType) |
b8ddfc2f | 560 | { |
c357e426 | 561 | myView->SetVisualizationType (static_cast <Graphic3d_TypeOfVisualization> (theType)); |
562 | ||
563 | if (myImmediateUpdate) | |
564 | { | |
565 | Redraw(); | |
566 | } | |
7fd59977 | 567 | } |
568 | ||
197ac94e | 569 | //============================================================================= |
570 | //function : SetFront | |
571 | //purpose : | |
572 | //============================================================================= | |
b8ddfc2f | 573 | void V3d_View::SetFront() |
574 | { | |
7fd59977 | 575 | gp_Ax3 a = MyViewer->PrivilegedPlane(); |
b5ac8292 | 576 | Standard_Real xo, yo, zo, vx, vy, vz, xu, yu, zu; |
7fd59977 | 577 | |
578 | a.Direction().Coord(vx,vy,vz); | |
579 | a.YDirection().Coord(xu,yu,zu); | |
580 | a.Location().Coord(xo,yo,zo); | |
581 | ||
c357e426 | 582 | Handle(Graphic3d_Camera) aCamera = Camera(); |
583 | ||
584 | aCamera->SetCenter (gp_Pnt (xo, yo, zo)); | |
585 | ||
7fd59977 | 586 | if(SwitchSetFront) |
c357e426 | 587 | { |
588 | aCamera->SetDirection (gp_Dir (vx, vy, vz)); | |
589 | } | |
7fd59977 | 590 | else |
c357e426 | 591 | { |
592 | aCamera->SetDirection (gp_Dir (vx, vy, vz).Reversed()); | |
593 | } | |
594 | ||
595 | aCamera->SetUp (gp_Dir (xu, yu, zu)); | |
7fd59977 | 596 | |
c357e426 | 597 | AutoZFit(); |
7fd59977 | 598 | |
b5ac8292 | 599 | SwitchSetFront = !SwitchSetFront; |
7fd59977 | 600 | |
601 | ImmediateUpdate(); | |
7fd59977 | 602 | } |
603 | ||
197ac94e | 604 | //============================================================================= |
605 | //function : Rotate | |
606 | //purpose : | |
607 | //============================================================================= | |
b5ac8292 | 608 | void V3d_View::Rotate (const Standard_Real ax, |
609 | const Standard_Real ay, | |
610 | const Standard_Real az, | |
611 | const Standard_Boolean Start) | |
b8ddfc2f | 612 | { |
b5ac8292 | 613 | Standard_Real Ax = ax; |
614 | Standard_Real Ay = ay; | |
615 | Standard_Real Az = az; | |
7fd59977 | 616 | |
b5ac8292 | 617 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI; |
618 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI; | |
619 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI; | |
620 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI; | |
621 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI; | |
622 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI; | |
623 | ||
c357e426 | 624 | Handle(Graphic3d_Camera) aCamera = Camera(); |
625 | ||
b5ac8292 | 626 | if (Start) |
627 | { | |
c357e426 | 628 | myCamStartOpUp = aCamera->Up(); |
629 | myCamStartOpEye = aCamera->Eye(); | |
630 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 631 | } |
632 | ||
c357e426 | 633 | aCamera->SetUp (myCamStartOpUp); |
634 | aCamera->SetEye (myCamStartOpEye); | |
635 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 636 | |
637 | // rotate camera around 3 initial axes | |
638 | gp_Dir aBackDir (gp_Vec (myCamStartOpCenter, myCamStartOpEye)); | |
639 | gp_Dir aXAxis (myCamStartOpUp.Crossed (aBackDir)); | |
640 | gp_Dir aYAxis (aBackDir.Crossed (aXAxis)); | |
641 | gp_Dir aZAxis (aXAxis.Crossed (aYAxis)); | |
642 | ||
643 | gp_Trsf aRot[3], aTrsf; | |
644 | aRot[0].SetRotation (gp_Ax1 (myCamStartOpCenter, aYAxis), -Ax); | |
645 | aRot[1].SetRotation (gp_Ax1 (myCamStartOpCenter, aXAxis), Ay); | |
646 | aRot[2].SetRotation (gp_Ax1 (myCamStartOpCenter, aZAxis), Az); | |
647 | aTrsf.Multiply (aRot[0]); | |
648 | aTrsf.Multiply (aRot[1]); | |
649 | aTrsf.Multiply (aRot[2]); | |
650 | ||
c357e426 | 651 | aCamera->Transform (aTrsf); |
b5ac8292 | 652 | |
c357e426 | 653 | AutoZFit(); |
7fd59977 | 654 | |
7fd59977 | 655 | ImmediateUpdate(); |
7fd59977 | 656 | } |
657 | ||
197ac94e | 658 | //============================================================================= |
659 | //function : Rotate | |
660 | //purpose : | |
661 | //============================================================================= | |
7fd59977 | 662 | void V3d_View::Rotate(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, |
663 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
664 | { | |
b5ac8292 | 665 | |
7fd59977 | 666 | Standard_Real Ax = ax ; |
667 | Standard_Real Ay = ay ; | |
668 | Standard_Real Az = az ; | |
7fd59977 | 669 | |
670 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
671 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
672 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
673 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
674 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
675 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
676 | ||
c357e426 | 677 | Handle(Graphic3d_Camera) aCamera = Camera(); |
678 | ||
b5ac8292 | 679 | if (Start) |
680 | { | |
681 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 682 | myCamStartOpUp = aCamera->Up(); |
683 | myCamStartOpEye = aCamera->Eye(); | |
684 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 685 | } |
686 | ||
687 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; | |
688 | ||
c357e426 | 689 | aCamera->SetUp (myCamStartOpUp); |
690 | aCamera->SetEye (myCamStartOpEye); | |
691 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 692 | |
693 | // rotate camera around 3 initial axes | |
694 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
695 | ||
c357e426 | 696 | gp_Dir aZAxis (aCamera->Direction().Reversed()); |
697 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 698 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
699 | ||
700 | gp_Trsf aRot[3], aTrsf; | |
701 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
702 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
703 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
704 | aTrsf.Multiply (aRot[0]); | |
705 | aTrsf.Multiply (aRot[1]); | |
706 | aTrsf.Multiply (aRot[2]); | |
707 | ||
c357e426 | 708 | aCamera->Transform (aTrsf); |
b5ac8292 | 709 | |
c357e426 | 710 | AutoZFit(); |
b5ac8292 | 711 | |
7fd59977 | 712 | ImmediateUpdate(); |
7fd59977 | 713 | } |
714 | ||
197ac94e | 715 | //============================================================================= |
716 | //function : Rotate | |
717 | //purpose : | |
718 | //============================================================================= | |
b8ddfc2f | 719 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
720 | { | |
7fd59977 | 721 | switch (Axe) { |
722 | case V3d_X : | |
723 | Rotate(angle,0.,0.,Start); | |
724 | break ; | |
725 | case V3d_Y : | |
726 | Rotate(0.,angle,0.,Start); | |
727 | break ; | |
728 | case V3d_Z : | |
729 | Rotate(0.,0.,angle,Start); | |
730 | break ; | |
731 | } | |
7fd59977 | 732 | } |
733 | ||
197ac94e | 734 | //============================================================================= |
735 | //function : Rotate | |
736 | //purpose : | |
737 | //============================================================================= | |
7fd59977 | 738 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, |
739 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
740 | { | |
7fd59977 | 741 | Standard_Real Angle = angle ; |
7fd59977 | 742 | |
743 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
744 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
745 | ||
c357e426 | 746 | Handle(Graphic3d_Camera) aCamera = Camera(); |
747 | ||
b5ac8292 | 748 | if (Start) |
749 | { | |
750 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 751 | myCamStartOpUp = aCamera->Up(); |
752 | myCamStartOpEye = aCamera->Eye(); | |
753 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 754 | |
7fd59977 | 755 | switch (Axe) { |
756 | case V3d_X : | |
b5ac8292 | 757 | myViewAxis.SetCoord(1.,0.,0.) ; |
7fd59977 | 758 | break ; |
759 | case V3d_Y : | |
b5ac8292 | 760 | myViewAxis.SetCoord(0.,1.,0.) ; |
7fd59977 | 761 | break ; |
762 | case V3d_Z : | |
b5ac8292 | 763 | myViewAxis.SetCoord(0.,0.,1.) ; |
7fd59977 | 764 | break ; |
765 | } | |
b5ac8292 | 766 | |
c357e426 | 767 | myCamStartOpUp = aCamera->Up(); |
768 | myCamStartOpEye = aCamera->Eye(); | |
769 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 770 | } |
771 | ||
b5ac8292 | 772 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; |
773 | ||
c357e426 | 774 | aCamera->SetUp (myCamStartOpUp); |
775 | aCamera->SetEye (myCamStartOpEye); | |
776 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 777 | |
778 | // rotate camera around passed axis | |
779 | gp_Trsf aRotation; | |
780 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
781 | gp_Dir aRAxis ((Axe == V3d_X) ? 1.0 : 0.0, | |
782 | (Axe == V3d_Y) ? 1.0 : 0.0, | |
783 | (Axe == V3d_Z) ? 1.0 : 0.0); | |
784 | ||
785 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 786 | |
c357e426 | 787 | aCamera->Transform (aRotation); |
788 | ||
789 | AutoZFit(); | |
b5ac8292 | 790 | |
7fd59977 | 791 | ImmediateUpdate(); |
7fd59977 | 792 | } |
793 | ||
197ac94e | 794 | //============================================================================= |
795 | //function : Rotate | |
796 | //purpose : | |
797 | //============================================================================= | |
b8ddfc2f | 798 | void V3d_View::Rotate(const Standard_Real angle, const Standard_Boolean Start) |
799 | { | |
b5ac8292 | 800 | Standard_Real Angle = angle; |
7fd59977 | 801 | |
802 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
803 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
804 | ||
c357e426 | 805 | Handle(Graphic3d_Camera) aCamera = Camera(); |
806 | ||
7fd59977 | 807 | if( Start ) { |
c357e426 | 808 | myCamStartOpUp = aCamera->Up(); |
809 | myCamStartOpEye = aCamera->Eye(); | |
810 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 811 | } |
812 | ||
b5ac8292 | 813 | const Graphic3d_Vertex& aPnt = MyDefaultViewPoint; |
814 | const Graphic3d_Vector& anAxis = MyDefaultViewAxis; | |
815 | ||
c357e426 | 816 | aCamera->SetUp (myCamStartOpUp); |
817 | aCamera->SetEye (myCamStartOpEye); | |
818 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 819 | |
820 | gp_Trsf aRotation; | |
821 | gp_Pnt aRCenter (aPnt.X(), aPnt.Y(), aPnt.Z()); | |
822 | gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z()); | |
823 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 824 | |
c357e426 | 825 | aCamera->Transform (aRotation); |
826 | ||
827 | AutoZFit(); | |
b5ac8292 | 828 | |
7fd59977 | 829 | ImmediateUpdate(); |
7fd59977 | 830 | } |
831 | ||
197ac94e | 832 | //============================================================================= |
833 | //function : Turn | |
834 | //purpose : | |
835 | //============================================================================= | |
7fd59977 | 836 | void V3d_View::Turn(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, const Standard_Boolean Start) |
837 | { | |
b5ac8292 | 838 | Standard_Real Ax = ax; |
839 | Standard_Real Ay = ay; | |
840 | Standard_Real Az = az; | |
7fd59977 | 841 | |
842 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
843 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
844 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
845 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
846 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
847 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
848 | ||
c357e426 | 849 | Handle(Graphic3d_Camera) aCamera = Camera(); |
850 | ||
7fd59977 | 851 | if( Start ) { |
c357e426 | 852 | myCamStartOpUp = aCamera->Up(); |
853 | myCamStartOpEye = aCamera->Eye(); | |
854 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 855 | } |
856 | ||
c357e426 | 857 | aCamera->SetUp (myCamStartOpUp); |
858 | aCamera->SetEye (myCamStartOpEye); | |
859 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 860 | |
861 | // rotate camera around 3 initial axes | |
c357e426 | 862 | gp_Pnt aRCenter = aCamera->Eye(); |
863 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
864 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 865 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
866 | ||
867 | gp_Trsf aRot[3], aTrsf; | |
868 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
869 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
870 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
871 | aTrsf.Multiply (aRot[0]); | |
872 | aTrsf.Multiply (aRot[1]); | |
873 | aTrsf.Multiply (aRot[2]); | |
874 | ||
c357e426 | 875 | aCamera->Transform (aTrsf); |
b5ac8292 | 876 | |
c357e426 | 877 | AutoZFit(); |
b5ac8292 | 878 | |
879 | ImmediateUpdate(); | |
7fd59977 | 880 | } |
881 | ||
197ac94e | 882 | //============================================================================= |
883 | //function : Turn | |
884 | //purpose : | |
885 | //============================================================================= | |
7fd59977 | 886 | void V3d_View::Turn(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
887 | { | |
7fd59977 | 888 | switch (Axe) { |
889 | case V3d_X : | |
890 | Turn(angle,0.,0.,Start); | |
891 | break ; | |
892 | case V3d_Y : | |
893 | Turn(0.,angle,0.,Start); | |
894 | break ; | |
895 | case V3d_Z : | |
896 | Turn(0.,0.,angle,Start); | |
897 | break ; | |
898 | } | |
899 | } | |
900 | ||
197ac94e | 901 | //============================================================================= |
902 | //function : Turn | |
903 | //purpose : | |
904 | //============================================================================= | |
b8ddfc2f | 905 | void V3d_View::Turn(const Standard_Real angle, const Standard_Boolean Start) |
906 | { | |
7fd59977 | 907 | Standard_Real Angle = angle ; |
7fd59977 | 908 | |
909 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
910 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
911 | ||
c357e426 | 912 | Handle(Graphic3d_Camera) aCamera = Camera(); |
913 | ||
7fd59977 | 914 | if( Start ) { |
c357e426 | 915 | myCamStartOpUp = aCamera->Up(); |
916 | myCamStartOpEye = aCamera->Eye(); | |
917 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 918 | } |
919 | ||
c357e426 | 920 | aCamera->SetUp (myCamStartOpUp); |
921 | aCamera->SetEye (myCamStartOpEye); | |
922 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 923 | |
924 | const Graphic3d_Vector& anAxis = MyDefaultViewAxis; | |
925 | ||
926 | gp_Trsf aRotation; | |
c357e426 | 927 | gp_Pnt aRCenter = aCamera->Eye(); |
b5ac8292 | 928 | gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z()); |
929 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 930 | |
c357e426 | 931 | aCamera->Transform (aRotation); |
932 | ||
933 | AutoZFit(); | |
b5ac8292 | 934 | |
935 | ImmediateUpdate(); | |
7fd59977 | 936 | } |
937 | ||
197ac94e | 938 | //============================================================================= |
939 | //function : SetTwist | |
940 | //purpose : | |
941 | //============================================================================= | |
b8ddfc2f | 942 | void V3d_View::SetTwist(const Standard_Real angle) |
943 | { | |
7fd59977 | 944 | Standard_Real Angle = angle ; |
b5ac8292 | 945 | Standard_Boolean TheStatus; |
7fd59977 | 946 | |
947 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
948 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
949 | ||
c357e426 | 950 | Handle(Graphic3d_Camera) aCamera = Camera(); |
951 | ||
952 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 953 | gp_Dir anUp; |
954 | ||
955 | anUp = gp_Dir (0.0, 0.0, 1.0); | |
956 | ||
957 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
958 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 959 | if( !TheStatus ) { |
b5ac8292 | 960 | anUp = gp_Dir (0.0, 1.0, 0.0); |
961 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
962 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 963 | } |
964 | if( !TheStatus ) { | |
b5ac8292 | 965 | anUp = gp_Dir (1.0, 0.0, 0.0); |
966 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
967 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 968 | } |
969 | ||
6942f04a | 970 | V3d_BadValue_Raise_if( !TheStatus,"V3d_ViewSetTwist, alignment of Eye,At,Up,"); |
b5ac8292 | 971 | |
c357e426 | 972 | gp_Pnt aRCenter = aCamera->Center(); |
973 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
b5ac8292 | 974 | |
975 | gp_Trsf aTrsf; | |
976 | aTrsf.SetRotation (gp_Ax1 (aRCenter, aZAxis), Angle); | |
977 | ||
978 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; | |
979 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
197ac94e | 980 | |
c357e426 | 981 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
982 | aCamera->Transform (aTrsf); | |
b5ac8292 | 983 | |
c357e426 | 984 | AutoZFit(); |
7fd59977 | 985 | |
7fd59977 | 986 | ImmediateUpdate(); |
7fd59977 | 987 | } |
988 | ||
197ac94e | 989 | //============================================================================= |
990 | //function : SetEye | |
991 | //purpose : | |
992 | //============================================================================= | |
993 | void V3d_View::SetEye(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) | |
994 | { | |
995 | Standard_Real aTwistBefore = Twist(); | |
7fd59977 | 996 | |
197ac94e | 997 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 998 | |
c357e426 | 999 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1000 | ||
1001 | aCamera->SetEye (gp_Pnt (X, Y, Z)); | |
1002 | ||
197ac94e | 1003 | SetTwist (aTwistBefore); |
b5ac8292 | 1004 | |
c357e426 | 1005 | AutoZFit(); |
b5ac8292 | 1006 | |
197ac94e | 1007 | SetImmediateUpdate (wasUpdateEnabled); |
1008 | ||
b5ac8292 | 1009 | ImmediateUpdate(); |
7fd59977 | 1010 | } |
1011 | ||
197ac94e | 1012 | //============================================================================= |
1013 | //function : SetDepth | |
1014 | //purpose : | |
1015 | //============================================================================= | |
b8ddfc2f | 1016 | void V3d_View::SetDepth(const Standard_Real Depth) |
1017 | { | |
b5ac8292 | 1018 | V3d_BadValue_Raise_if (Depth == 0. ,"V3d_View::SetDepth, bad depth"); |
7fd59977 | 1019 | |
c357e426 | 1020 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1021 | ||
7fd59977 | 1022 | if( Depth > 0. ) |
7fd59977 | 1023 | { |
b5ac8292 | 1024 | // Move eye using center (target) as anchor. |
c357e426 | 1025 | aCamera->SetDistance (Depth); |
b5ac8292 | 1026 | } |
1027 | else | |
197ac94e | 1028 | { |
b5ac8292 | 1029 | // Move the view ref point instead of the eye. |
c357e426 | 1030 | gp_Vec aDir (aCamera->Direction()); |
1031 | gp_Pnt aCameraEye = aCamera->Eye(); | |
197ac94e | 1032 | gp_Pnt aCameraCenter = aCameraEye.Translated (aDir.Multiplied (Abs (Depth))); |
1033 | ||
c357e426 | 1034 | aCamera->SetCenter (aCameraCenter); |
7fd59977 | 1035 | } |
7fd59977 | 1036 | |
c357e426 | 1037 | AutoZFit(); |
b5ac8292 | 1038 | |
1039 | ImmediateUpdate(); | |
7fd59977 | 1040 | } |
1041 | ||
197ac94e | 1042 | //============================================================================= |
1043 | //function : SetProj | |
1044 | //purpose : | |
1045 | //============================================================================= | |
7fd59977 | 1046 | void V3d_View::SetProj( const Standard_Real Vx,const Standard_Real Vy, const Standard_Real Vz ) |
1047 | { | |
6942f04a | 1048 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0., |
7fd59977 | 1049 | "V3d_View::SetProj, null projection vector"); |
1050 | ||
197ac94e | 1051 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1052 | |
197ac94e | 1053 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1054 | |
c357e426 | 1055 | Camera()->SetDirection (gp_Dir (Vx, Vy, Vz).Reversed()); |
b5ac8292 | 1056 | |
1521659a | 1057 | SetTwist(aTwistBefore); |
b5ac8292 | 1058 | |
c357e426 | 1059 | AutoZFit(); |
b5ac8292 | 1060 | |
197ac94e | 1061 | SetImmediateUpdate (wasUpdateEnabled); |
1062 | ||
7fd59977 | 1063 | ImmediateUpdate(); |
7fd59977 | 1064 | } |
1065 | ||
197ac94e | 1066 | //============================================================================= |
1067 | //function : SetProj | |
1068 | //purpose : | |
1069 | //============================================================================= | |
b8ddfc2f | 1070 | void V3d_View::SetProj( const V3d_TypeOfOrientation Orientation ) |
1071 | { | |
7fd59977 | 1072 | Standard_Real Xpn=0; |
1073 | Standard_Real Ypn=0; | |
1074 | Standard_Real Zpn=0; | |
1075 | ||
1076 | switch (Orientation) { | |
1077 | case V3d_Zpos : | |
b5ac8292 | 1078 | Ypn = 1.; |
1079 | break; | |
7fd59977 | 1080 | case V3d_Zneg : |
b5ac8292 | 1081 | Ypn = -1.; |
1082 | break; | |
7fd59977 | 1083 | default: |
1084 | Zpn = 1.; | |
1085 | } | |
b5ac8292 | 1086 | |
1087 | const Graphic3d_Vector& aBck = V3d::GetProjAxis (Orientation); | |
197ac94e | 1088 | |
1089 | // retain camera panning from origin when switching projection | |
c357e426 | 1090 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1091 | ||
1092 | gp_Pnt anOriginVCS = aCamera->ConvertWorld2View (gp::Origin()); | |
197ac94e | 1093 | Standard_Real aPanX = anOriginVCS.X(); |
1094 | Standard_Real aPanY = anOriginVCS.Y(); | |
1095 | ||
c357e426 | 1096 | aCamera->SetCenter (gp_Pnt (0, 0, 0)); |
1097 | aCamera->SetDirection (gp_Dir (aBck.X(), aBck.Y(), aBck.Z()).Reversed()); | |
1098 | aCamera->SetUp (gp_Dir (Xpn, Ypn, Zpn)); | |
1099 | aCamera->OrthogonalizeUp(); | |
197ac94e | 1100 | |
1101 | Panning (aPanX, aPanY); | |
b5ac8292 | 1102 | |
c357e426 | 1103 | AutoZFit(); |
b5ac8292 | 1104 | |
7fd59977 | 1105 | ImmediateUpdate(); |
7fd59977 | 1106 | } |
1107 | ||
197ac94e | 1108 | //============================================================================= |
1109 | //function : SetAt | |
1110 | //purpose : | |
1111 | //============================================================================= | |
b8ddfc2f | 1112 | void V3d_View::SetAt(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) |
1113 | { | |
197ac94e | 1114 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1115 | |
197ac94e | 1116 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1117 | |
c357e426 | 1118 | Camera()->SetCenter (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1119 | |
197ac94e | 1120 | SetTwist (aTwistBefore); |
b5ac8292 | 1121 | |
c357e426 | 1122 | AutoZFit(); |
b5ac8292 | 1123 | |
197ac94e | 1124 | SetImmediateUpdate (wasUpdateEnabled); |
1125 | ||
7fd59977 | 1126 | ImmediateUpdate(); |
7fd59977 | 1127 | } |
1128 | ||
197ac94e | 1129 | //============================================================================= |
1130 | //function : SetUp | |
1131 | //purpose : | |
1132 | //============================================================================= | |
b8ddfc2f | 1133 | void V3d_View::SetUp(const Standard_Real Vx,const Standard_Real Vy,const Standard_Real Vz) |
1134 | { | |
7fd59977 | 1135 | Standard_Boolean TheStatus ; |
6942f04a | 1136 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0. , |
7fd59977 | 1137 | "V3d_View::SetUp, nullUp vector"); |
1138 | ||
c357e426 | 1139 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1140 | ||
1141 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1142 | gp_Dir anUp (Vx, Vy, Vz); |
1143 | ||
1144 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1145 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1146 | if( !TheStatus ) { |
b5ac8292 | 1147 | anUp = gp_Dir (0.0, 0.0, 1.0); |
1148 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1149 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1150 | } |
1151 | if( !TheStatus ) { | |
b5ac8292 | 1152 | anUp = gp_Dir (0.0, 1.0, 0.0); |
1153 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1154 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1155 | } |
1156 | if( !TheStatus ) { | |
b5ac8292 | 1157 | anUp = gp_Dir (1.0, 0.0, 0.0); |
1158 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1159 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1160 | } |
6942f04a | 1161 | V3d_BadValue_Raise_if( !TheStatus,"V3d_View::Setup, alignment of Eye,At,Up"); |
7fd59977 | 1162 | |
b5ac8292 | 1163 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; |
1164 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
1165 | ||
c357e426 | 1166 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
197ac94e | 1167 | |
c357e426 | 1168 | AutoZFit(); |
b5ac8292 | 1169 | |
7fd59977 | 1170 | ImmediateUpdate(); |
7fd59977 | 1171 | } |
1172 | ||
197ac94e | 1173 | //============================================================================= |
1174 | //function : SetUp | |
1175 | //purpose : | |
1176 | //============================================================================= | |
b8ddfc2f | 1177 | void V3d_View::SetUp( const V3d_TypeOfOrientation Orientation ) |
1178 | { | |
7fd59977 | 1179 | Standard_Boolean TheStatus ; |
1180 | ||
c357e426 | 1181 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1182 | ||
1183 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1184 | gp_Dir anUp; |
1185 | ||
1186 | const Graphic3d_Vector& aViewReferenceUp = V3d::GetProjAxis(Orientation) ; | |
1187 | anUp = gp_Dir (aViewReferenceUp.X(), aViewReferenceUp.Y(), aViewReferenceUp.Z()); | |
1188 | ||
1189 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1190 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1191 | if( !TheStatus ) { |
b5ac8292 | 1192 | anUp = gp_Dir (0.,0.,1.); |
1193 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1194 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1195 | } |
1196 | if( !TheStatus ) { | |
b5ac8292 | 1197 | anUp = gp_Dir (0.,1.,0.); |
1198 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1199 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1200 | } |
1201 | if( !TheStatus ) { | |
b5ac8292 | 1202 | anUp = gp_Dir (1.,0.,0.); |
1203 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1204 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1205 | } |
6942f04a | 1206 | V3d_BadValue_Raise_if( !TheStatus, "V3d_View::SetUp, alignment of Eye,At,Up"); |
7fd59977 | 1207 | |
b5ac8292 | 1208 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; |
1209 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
1210 | ||
c357e426 | 1211 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
197ac94e | 1212 | |
c357e426 | 1213 | AutoZFit(); |
7fd59977 | 1214 | |
7fd59977 | 1215 | ImmediateUpdate(); |
1216 | } | |
1217 | ||
197ac94e | 1218 | //============================================================================= |
1219 | //function : SetViewOrientationDefault | |
1220 | //purpose : | |
1221 | //============================================================================= | |
b8ddfc2f | 1222 | void V3d_View::SetViewOrientationDefault() |
1223 | { | |
c357e426 | 1224 | myDefaultCamera->CopyOrientationData (Camera()); |
1225 | } | |
b5ac8292 | 1226 | |
c357e426 | 1227 | //======================================================================= |
1228 | //function : SetViewMappingDefault | |
1229 | //purpose : | |
1230 | //======================================================================= | |
1231 | void V3d_View::SetViewMappingDefault() | |
1232 | { | |
1233 | myDefaultCamera->CopyMappingData (Camera()); | |
7fd59977 | 1234 | } |
1235 | ||
197ac94e | 1236 | //============================================================================= |
1237 | //function : ResetViewOrientation | |
1238 | //purpose : | |
1239 | //============================================================================= | |
b8ddfc2f | 1240 | void V3d_View::ResetViewOrientation() |
1241 | { | |
c357e426 | 1242 | Camera()->CopyOrientationData (myDefaultCamera); |
1243 | ||
1244 | AutoZFit(); | |
1245 | ||
1246 | ImmediateUpdate(); | |
1247 | } | |
1248 | ||
1249 | //======================================================================= | |
1250 | //function : ResetViewMapping | |
1251 | //purpose : | |
1252 | //======================================================================= | |
1253 | void V3d_View::ResetViewMapping() | |
1254 | { | |
1255 | Camera()->CopyMappingData (myDefaultCamera); | |
1256 | ||
1257 | AutoZFit(); | |
b5ac8292 | 1258 | |
7fd59977 | 1259 | ImmediateUpdate(); |
1260 | } | |
1261 | ||
197ac94e | 1262 | //============================================================================= |
1263 | //function : Reset | |
1264 | //purpose : | |
1265 | //============================================================================= | |
c357e426 | 1266 | void V3d_View::Reset (const Standard_Boolean theToUpdate) |
b8ddfc2f | 1267 | { |
c357e426 | 1268 | Camera()->Copy (myDefaultCamera); |
197ac94e | 1269 | |
c357e426 | 1270 | AutoZFit(); |
7fd59977 | 1271 | |
7fd59977 | 1272 | SwitchSetFront = Standard_False; |
b5ac8292 | 1273 | |
c357e426 | 1274 | if (myImmediateUpdate || theToUpdate) |
1275 | { | |
1276 | Update(); | |
1277 | } | |
7fd59977 | 1278 | } |
1279 | ||
197ac94e | 1280 | //======================================================================= |
1281 | //function : SetCenter | |
1282 | //purpose : | |
1283 | //======================================================================= | |
1284 | void V3d_View::SetCenter (const Standard_Integer theXp, | |
1285 | const Standard_Integer theYp) | |
b8ddfc2f | 1286 | { |
197ac94e | 1287 | Standard_Real aXv, aYv; |
1288 | Convert (theXp, theYp, aXv, aYv); | |
c357e426 | 1289 | Translate (Camera(), aXv, aYv); |
7fd59977 | 1290 | |
7fd59977 | 1291 | ImmediateUpdate(); |
7fd59977 | 1292 | } |
1293 | ||
197ac94e | 1294 | //============================================================================= |
1295 | //function : SetSize | |
1296 | //purpose : | |
1297 | //============================================================================= | |
3dfe95cd | 1298 | void V3d_View::SetSize (const Standard_Real theSize) |
7fd59977 | 1299 | { |
3dfe95cd | 1300 | V3d_BadValue_Raise_if (theSize <= 0.0, "V3d_View::SetSize, Window Size is NULL"); |
7fd59977 | 1301 | |
c357e426 | 1302 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1303 | ||
1304 | aCamera->SetScale (aCamera->Aspect() >= 1.0 ? theSize / aCamera->Aspect() : theSize); | |
197ac94e | 1305 | |
c357e426 | 1306 | AutoZFit(); |
7fd59977 | 1307 | |
7fd59977 | 1308 | ImmediateUpdate(); |
7fd59977 | 1309 | } |
1310 | ||
197ac94e | 1311 | //============================================================================= |
1312 | //function : SetZSize | |
1313 | //purpose : | |
1314 | //============================================================================= | |
c357e426 | 1315 | void V3d_View::SetZSize (const Standard_Real theSize) |
7fd59977 | 1316 | { |
c357e426 | 1317 | Handle(Graphic3d_Camera) aCamera = Camera(); |
7fd59977 | 1318 | |
c357e426 | 1319 | Standard_Real Zmax = theSize / 2.; |
b5ac8292 | 1320 | |
c357e426 | 1321 | Standard_Real aDistance = aCamera->Distance(); |
1322 | ||
1323 | if (theSize <= 0.) | |
1324 | { | |
b5ac8292 | 1325 | Zmax = aDistance; |
7fd59977 | 1326 | } |
7fd59977 | 1327 | |
197ac94e | 1328 | // ShortReal precision factor used to add meaningful tolerance to |
1329 | // ZNear, ZFar values in order to avoid equality after type conversion | |
1330 | // to ShortReal matrices type. | |
1331 | const Standard_Real aPrecision = 1.0 / Pow (10.0, ShortRealDigits() - 1); | |
1332 | ||
1333 | Standard_Real aZFar = Zmax + aDistance * 2.0; | |
1334 | Standard_Real aZNear = -Zmax + aDistance; | |
1335 | aZNear -= Abs (aZNear) * aPrecision; | |
1336 | aZFar += Abs (aZFar) * aPrecision; | |
1337 | ||
c357e426 | 1338 | if (!aCamera->IsOrthographic()) |
197ac94e | 1339 | { |
1340 | if (aZFar < aPrecision) | |
1341 | { | |
1342 | // Invalid case when both values are negative | |
1343 | aZNear = aPrecision; | |
1344 | aZFar = aPrecision * 2.0; | |
1345 | } | |
1346 | else if (aZNear < Abs (aZFar) * aPrecision) | |
1347 | { | |
1348 | // Z is less than 0.0, try to fix it using any appropriate z-scale | |
1349 | aZNear = Abs (aZFar) * aPrecision; | |
1350 | } | |
1351 | } | |
1352 | ||
1353 | // If range is too small | |
1354 | if (aZFar < (aZNear + Abs (aZFar) * aPrecision)) | |
1355 | { | |
1356 | aZFar = aZNear + Abs (aZFar) * aPrecision; | |
1357 | } | |
1358 | ||
c357e426 | 1359 | aCamera->SetZRange (aZNear, aZFar); |
7fd59977 | 1360 | |
c357e426 | 1361 | if (myImmediateUpdate) |
b8ddfc2f | 1362 | { |
c357e426 | 1363 | Redraw(); |
b8ddfc2f | 1364 | } |
7fd59977 | 1365 | } |
1366 | ||
197ac94e | 1367 | //============================================================================= |
1368 | //function : SetZoom | |
1369 | //purpose : | |
1370 | //============================================================================= | |
e44b0af4 | 1371 | void V3d_View::SetZoom (const Standard_Real theCoef,const Standard_Boolean theToStart) |
7fd59977 | 1372 | { |
e44b0af4 | 1373 | V3d_BadValue_Raise_if (theCoef <= 0., "V3d_View::SetZoom, bad coefficient"); |
7fd59977 | 1374 | |
c357e426 | 1375 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1376 | ||
e44b0af4 | 1377 | if (theToStart) |
b5ac8292 | 1378 | { |
c357e426 | 1379 | myCamStartOpEye = aCamera->Eye(); |
1380 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 1381 | } |
1382 | ||
c357e426 | 1383 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); |
1384 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
b5ac8292 | 1385 | |
7fd59977 | 1386 | // ensure that zoom will not be too small or too big |
e44b0af4 | 1387 | Standard_Real aCoef = theCoef; |
1388 | if (aViewWidth < aCoef * Precision::Confusion()) | |
b5ac8292 | 1389 | { |
e44b0af4 | 1390 | aCoef = aViewWidth / Precision::Confusion(); |
b5ac8292 | 1391 | } |
e44b0af4 | 1392 | else if (aViewWidth > aCoef * 1e12) |
b5ac8292 | 1393 | { |
e44b0af4 | 1394 | aCoef = aViewWidth / 1e12; |
b5ac8292 | 1395 | } |
e44b0af4 | 1396 | if (aViewHeight < aCoef * Precision::Confusion()) |
b5ac8292 | 1397 | { |
e44b0af4 | 1398 | aCoef = aViewHeight / Precision::Confusion(); |
b5ac8292 | 1399 | } |
e44b0af4 | 1400 | else if (aViewHeight > aCoef * 1e12) |
b5ac8292 | 1401 | { |
e44b0af4 | 1402 | aCoef = aViewHeight / 1e12; |
b5ac8292 | 1403 | } |
1404 | ||
c357e426 | 1405 | aCamera->SetEye (myCamStartOpEye); |
1406 | aCamera->SetCenter (myCamStartOpCenter); | |
e44b0af4 | 1407 | aCamera->SetScale (aCamera->Scale() / aCoef); |
c357e426 | 1408 | |
1409 | AutoZFit(); | |
b5ac8292 | 1410 | |
7fd59977 | 1411 | ImmediateUpdate(); |
1412 | } | |
1413 | ||
197ac94e | 1414 | //============================================================================= |
1415 | //function : SetScale | |
1416 | //purpose : | |
1417 | //============================================================================= | |
b8ddfc2f | 1418 | void V3d_View::SetScale( const Standard_Real Coef ) |
1419 | { | |
6942f04a | 1420 | V3d_BadValue_Raise_if( Coef <= 0. ,"V3d_View::SetScale, bad coefficient"); |
7fd59977 | 1421 | |
c357e426 | 1422 | Handle(Graphic3d_Camera) aCamera = Camera(); |
b5ac8292 | 1423 | |
c357e426 | 1424 | Standard_Real aDefaultScale = myDefaultCamera->Scale(); |
1425 | aCamera->SetAspect (myDefaultCamera->Aspect()); | |
1426 | aCamera->SetScale (aDefaultScale / Coef); | |
b5ac8292 | 1427 | |
c357e426 | 1428 | AutoZFit(); |
b5ac8292 | 1429 | |
7fd59977 | 1430 | ImmediateUpdate(); |
7fd59977 | 1431 | } |
1432 | ||
197ac94e | 1433 | //============================================================================= |
1434 | //function : SetAxialScale | |
1435 | //purpose : | |
1436 | //============================================================================= | |
b8ddfc2f | 1437 | void V3d_View::SetAxialScale( const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz ) |
1438 | { | |
6942f04a | 1439 | V3d_BadValue_Raise_if( Sx <= 0. || Sy <= 0. || Sz <= 0.,"V3d_View::SetAxialScale, bad coefficient"); |
7fd59977 | 1440 | |
c357e426 | 1441 | Camera()->SetAxialScale (gp_XYZ (Sx, Sy, Sz)); |
1442 | ||
1443 | AutoZFit(); | |
1444 | } | |
1445 | ||
1446 | //============================================================================= | |
1447 | //function : SetRatio | |
1448 | //purpose : | |
1449 | //============================================================================= | |
1450 | void V3d_View::SetRatio() | |
1451 | { | |
1452 | if (MyWindow.IsNull()) | |
1453 | { | |
1454 | return; | |
1455 | } | |
1456 | ||
1457 | Standard_Integer aWidth = 0; | |
1458 | Standard_Integer aHeight = 0; | |
1459 | MyWindow->Size (aWidth, aHeight); | |
1460 | if (aWidth > 0 && aHeight > 0) | |
1461 | { | |
1462 | Standard_Real aRatio = static_cast<Standard_Real> (aWidth) / | |
1463 | static_cast<Standard_Real> (aHeight); | |
1464 | ||
1465 | Camera() ->SetAspect (aRatio); | |
1466 | myDefaultCamera->SetAspect (aRatio); | |
1467 | } | |
7fd59977 | 1468 | } |
1469 | ||
197ac94e | 1470 | //============================================================================= |
1471 | //function : FitAll | |
1472 | //purpose : | |
1473 | //============================================================================= | |
ee2be2a8 | 1474 | void V3d_View::FitAll (const Standard_Real theMargin, const Standard_Boolean theToUpdate) |
7fd59977 | 1475 | { |
c357e426 | 1476 | FitAll (myView->MinMaxValues(), theMargin, theToUpdate); |
b586500b | 1477 | } |
1478 | ||
1479 | //============================================================================= | |
1480 | //function : FitAll | |
1481 | //purpose : | |
1482 | //============================================================================= | |
ee2be2a8 | 1483 | void V3d_View::FitAll (const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Boolean theToUpdate) |
b586500b | 1484 | { |
1485 | Standard_ASSERT_RAISE(theMargin >= 0.0 && theMargin < 1.0, "Invalid margin coefficient"); | |
197ac94e | 1486 | |
c357e426 | 1487 | if (myView->NumberOfDisplayedStructures() == 0) |
197ac94e | 1488 | { |
1489 | return; | |
1490 | } | |
35617823 | 1491 | |
c357e426 | 1492 | if (!FitMinMax (Camera(), theBox, theMargin, 10.0 * Precision::Confusion())) |
35617823 | 1493 | { |
35617823 K |
1494 | return; |
1495 | } | |
7fd59977 | 1496 | |
c357e426 | 1497 | AutoZFit(); |
b5ac8292 | 1498 | |
197ac94e | 1499 | if (myImmediateUpdate || theToUpdate) |
35617823 | 1500 | { |
b5ac8292 | 1501 | Update(); |
35617823 | 1502 | } |
b5ac8292 | 1503 | } |
35617823 | 1504 | |
197ac94e | 1505 | //============================================================================= |
1506 | //function : DepthFitAll | |
1507 | //purpose : | |
1508 | //============================================================================= | |
ee2be2a8 | 1509 | void V3d_View::DepthFitAll(const Standard_Real Aspect, |
1510 | const Standard_Real Margin) | |
7fd59977 | 1511 | { |
1512 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W,U1,V1,W1 ; | |
1513 | Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ; | |
b5ac8292 | 1514 | Standard_Real Dx,Dy,Dz,Size; |
7fd59977 | 1515 | |
c357e426 | 1516 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1517 | |
b5ac8292 | 1518 | if((Nstruct <= 0) || (Aspect < 0.) || (Margin < 0.) || (Margin > 1.)) { |
7fd59977 | 1519 | ImmediateUpdate(); |
1520 | return ; | |
1521 | } | |
1522 | ||
c357e426 | 1523 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1524 | if (aBox.IsVoid()) |
1525 | { | |
1526 | ImmediateUpdate(); | |
1527 | return ; | |
1528 | } | |
1529 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); | |
c357e426 | 1530 | Project (Xmin,Ymin,Zmin,U,V,W) ; |
1531 | Project (Xmax,Ymax,Zmax,U1,V1,W1) ; | |
7fd59977 | 1532 | Umin = Min(U,U1) ; Umax = Max(U,U1) ; |
1533 | Vmin = Min(V,V1) ; Vmax = Max(V,V1) ; | |
1534 | Wmin = Min(W,W1) ; Wmax = Max(W,W1) ; | |
c357e426 | 1535 | Project (Xmin,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1536 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1537 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1538 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1539 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1540 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1541 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1542 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1543 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 1544 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1545 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1546 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1547 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1548 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1549 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1550 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1551 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 1552 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1553 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1554 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1555 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1556 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1557 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1558 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
1559 | ||
1560 | // Adjust Z size | |
1561 | Wmax = Max(Abs(Wmin),Abs(Wmax)) ; | |
1562 | Dz = 2.*Wmax + Margin * Wmax; | |
1563 | ||
1564 | // Compute depth value | |
1565 | Dx = Abs(Umax - Umin) ; Dy = Abs(Vmax - Vmin) ; // Dz = Abs(Wmax - Wmin); | |
1566 | Dx += Margin * Dx; Dy += Margin * Dy; | |
1567 | Size = Sqrt(Dx*Dx + Dy*Dy + Dz*Dz); | |
1568 | if( Size > 0. ) { | |
1569 | SetZSize(Size) ; | |
1570 | SetDepth( Aspect * Size / 2.); | |
1571 | } | |
1572 | ||
1573 | ImmediateUpdate(); | |
1574 | } | |
1575 | ||
197ac94e | 1576 | //============================================================================= |
1577 | //function : WindowFitAll | |
1578 | //purpose : | |
1579 | //============================================================================= | |
1580 | void V3d_View::WindowFitAll(const Standard_Integer Xmin, | |
1581 | const Standard_Integer Ymin, | |
1582 | const Standard_Integer Xmax, | |
1583 | const Standard_Integer Ymax) | |
b8ddfc2f | 1584 | { |
7fd59977 | 1585 | WindowFit(Xmin,Ymin,Xmax,Ymax); |
7fd59977 | 1586 | } |
b8ddfc2f | 1587 | |
197ac94e | 1588 | //======================================================================= |
1589 | //function : WindowFit | |
1590 | //purpose : | |
1591 | //======================================================================= | |
1592 | void V3d_View::WindowFit (const Standard_Integer theMinXp, | |
1593 | const Standard_Integer theMinYp, | |
1594 | const Standard_Integer theMaxXp, | |
1595 | const Standard_Integer theMaxYp) | |
b8ddfc2f | 1596 | { |
197ac94e | 1597 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
1598 | ||
c357e426 | 1599 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1600 | ||
1601 | if (!aCamera->IsOrthographic()) | |
b5ac8292 | 1602 | { |
ab1c121b | 1603 | // normalize view coordinates |
b5ac8292 | 1604 | Standard_Integer aWinWidth, aWinHeight; |
1605 | MyWindow->Size (aWinWidth, aWinHeight); | |
7fd59977 | 1606 | |
b5ac8292 | 1607 | // z coordinate of camera center |
c357e426 | 1608 | Standard_Real aDepth = aCamera->Project (aCamera->Center()).Z(); |
b5ac8292 | 1609 | |
1610 | // camera projection coordinate are in NDC which are normalized [-1, 1] | |
197ac94e | 1611 | Standard_Real aUMin = (2.0 / aWinWidth) * theMinXp - 1.0; |
1612 | Standard_Real aUMax = (2.0 / aWinWidth) * theMaxXp - 1.0; | |
1613 | Standard_Real aVMin = (2.0 / aWinHeight) * theMinYp - 1.0; | |
1614 | Standard_Real aVMax = (2.0 / aWinHeight) * theMaxYp - 1.0; | |
b5ac8292 | 1615 | |
1616 | // compute camera panning | |
1617 | gp_Pnt aScreenCenter (0.0, 0.0, aDepth); | |
1618 | gp_Pnt aFitCenter ((aUMin + aUMax) * 0.5, (aVMin + aVMax) * 0.5, aDepth); | |
c357e426 | 1619 | gp_Pnt aPanTo = aCamera->ConvertProj2View (aFitCenter); |
1620 | gp_Pnt aPanFrom = aCamera->ConvertProj2View (aScreenCenter); | |
b5ac8292 | 1621 | gp_Vec aPanVec (aPanFrom, aPanTo); |
1622 | ||
b5ac8292 | 1623 | // compute section size |
1624 | gp_Pnt aFitTopRight (aUMax, aVMax, aDepth); | |
1625 | gp_Pnt aFitBotLeft (aUMin, aVMin, aDepth); | |
c357e426 | 1626 | gp_Pnt aViewBotLeft = aCamera->ConvertProj2View (aFitBotLeft); |
1627 | gp_Pnt aViewTopRight = aCamera->ConvertProj2View (aFitTopRight); | |
b5ac8292 | 1628 | |
1629 | Standard_Real aUSize = aViewTopRight.X() - aViewBotLeft.X(); | |
1630 | Standard_Real aVSize = aViewTopRight.Y() - aViewBotLeft.Y(); | |
1631 | ||
c357e426 | 1632 | Translate (aCamera, aPanVec.X(), -aPanVec.Y()); |
1633 | Scale (aCamera, aUSize, aVSize); | |
1634 | AutoZFit(); | |
b5ac8292 | 1635 | } |
1636 | else | |
1637 | { | |
197ac94e | 1638 | Standard_Real aX1, aY1, aX2, aY2; |
1639 | Convert (theMinXp, theMinYp, aX1, aY1); | |
1640 | Convert (theMaxXp, theMaxYp, aX2, aY2); | |
1641 | FitAll (aX1, aY1, aX2, aY2); | |
b5ac8292 | 1642 | } |
197ac94e | 1643 | |
1644 | SetImmediateUpdate (wasUpdateEnabled); | |
1645 | ||
1646 | ImmediateUpdate(); | |
7fd59977 | 1647 | } |
1648 | ||
197ac94e | 1649 | //======================================================================= |
1650 | //function : ConvertToGrid | |
1651 | //purpose : | |
1652 | //======================================================================= | |
1653 | void V3d_View::ConvertToGrid(const Standard_Integer Xp, | |
1654 | const Standard_Integer Yp, | |
1655 | Standard_Real& Xg, | |
1656 | Standard_Real& Yg, | |
1657 | Standard_Real& Zg) const | |
b5ac8292 | 1658 | { |
1659 | Graphic3d_Vertex aVrp; | |
1660 | Standard_Real anX, anY, aZ; | |
1661 | Convert (Xp, Yp, anX, anY, aZ); | |
1662 | aVrp.SetCoord (anX, anY, aZ); | |
1663 | ||
1664 | if( MyViewer->Grid()->IsActive() ) { | |
1665 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1666 | aNewVrp.Coord (Xg,Yg,Zg) ; | |
1667 | } else | |
1668 | aVrp.Coord (Xg,Yg,Zg) ; | |
1669 | } | |
1670 | ||
197ac94e | 1671 | //======================================================================= |
1672 | //function : ConvertToGrid | |
1673 | //purpose : | |
1674 | //======================================================================= | |
1675 | void V3d_View::ConvertToGrid(const Standard_Real X, | |
1676 | const Standard_Real Y, | |
1677 | const Standard_Real Z, | |
1678 | Standard_Real& Xg, | |
1679 | Standard_Real& Yg, | |
1680 | Standard_Real& Zg) const | |
b5ac8292 | 1681 | { |
1682 | if( MyViewer->Grid()->IsActive() ) { | |
1683 | Graphic3d_Vertex aVrp (X,Y,Z) ; | |
1684 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1685 | aNewVrp.Coord(Xg,Yg,Zg) ; | |
1686 | } else { | |
1687 | Xg = X; Yg = Y; Zg = Z; | |
1688 | } | |
1689 | } | |
1690 | ||
197ac94e | 1691 | //======================================================================= |
1692 | //function : Convert | |
1693 | //purpose : | |
1694 | //======================================================================= | |
b8ddfc2f | 1695 | Standard_Real V3d_View::Convert(const Standard_Integer Vp) const |
1696 | { | |
b5ac8292 | 1697 | Standard_Integer aDxw, aDyw ; |
7fd59977 | 1698 | |
c357e426 | 1699 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1700 | |
b5ac8292 | 1701 | MyWindow->Size (aDxw, aDyw); |
1702 | Standard_Real aValue; | |
197ac94e | 1703 | |
c357e426 | 1704 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1705 | aValue = aViewDims.X() * (Standard_Real)Vp / (Standard_Real)aDxw; |
7fd59977 | 1706 | |
b5ac8292 | 1707 | return aValue; |
7fd59977 | 1708 | } |
1709 | ||
197ac94e | 1710 | //======================================================================= |
1711 | //function : Convert | |
1712 | //purpose : | |
1713 | //======================================================================= | |
1714 | void V3d_View::Convert(const Standard_Integer Xp, | |
1715 | const Standard_Integer Yp, | |
1716 | Standard_Real& Xv, | |
1717 | Standard_Real& Yv) const | |
b8ddfc2f | 1718 | { |
b5ac8292 | 1719 | Standard_Integer aDxw, aDyw; |
7fd59977 | 1720 | |
c357e426 | 1721 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1722 | |
1723 | MyWindow->Size (aDxw, aDyw); | |
1724 | ||
1725 | gp_Pnt aPoint (Xp * 2.0 / aDxw - 1.0, (aDyw - Yp) * 2.0 / aDyw - 1.0, 0.0); | |
c357e426 | 1726 | aPoint = Camera()->ConvertProj2View (aPoint); |
7fd59977 | 1727 | |
b5ac8292 | 1728 | Xv = aPoint.X(); |
1729 | Yv = aPoint.Y(); | |
7fd59977 | 1730 | } |
1731 | ||
197ac94e | 1732 | //======================================================================= |
1733 | //function : Convert | |
1734 | //purpose : | |
1735 | //======================================================================= | |
7fd59977 | 1736 | Standard_Integer V3d_View::Convert(const Standard_Real Vv) const |
1737 | { | |
c357e426 | 1738 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1739 | |
1740 | Standard_Integer aDxw, aDyw; | |
1741 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1742 | |
c357e426 | 1743 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1744 | Standard_Integer aValue = RealToInt (aDxw * Vv / (aViewDims.X())); |
7fd59977 | 1745 | |
b5ac8292 | 1746 | return aValue; |
7fd59977 | 1747 | } |
1748 | ||
197ac94e | 1749 | //======================================================================= |
1750 | //function : Convert | |
1751 | //purpose : | |
1752 | //======================================================================= | |
1753 | void V3d_View::Convert(const Standard_Real Xv, | |
1754 | const Standard_Real Yv, | |
1755 | Standard_Integer& Xp, | |
1756 | Standard_Integer& Yp) const | |
7fd59977 | 1757 | { |
c357e426 | 1758 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1759 | |
b5ac8292 | 1760 | Standard_Integer aDxw, aDyw; |
1761 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1762 | |
b5ac8292 | 1763 | gp_Pnt aPoint (Xv, Yv, 0.0); |
c357e426 | 1764 | aPoint = Camera()->ConvertView2Proj (aPoint); |
b5ac8292 | 1765 | aPoint = gp_Pnt ((aPoint.X() + 1.0) * aDxw / 2.0, aDyw - (aPoint.Y() + 1.0) * aDyw / 2.0, 0.0); |
7fd59977 | 1766 | |
b5ac8292 | 1767 | Xp = RealToInt (aPoint.X()); |
1768 | Yp = RealToInt (aPoint.Y()); | |
7fd59977 | 1769 | } |
1770 | ||
197ac94e | 1771 | //======================================================================= |
1772 | //function : Convert | |
1773 | //purpose : | |
1774 | //======================================================================= | |
1775 | void V3d_View::Convert(const Standard_Integer Xp, | |
1776 | const Standard_Integer Yp, | |
1777 | Standard_Real& X, | |
1778 | Standard_Real& Y, | |
1779 | Standard_Real& Z) const | |
b8ddfc2f | 1780 | { |
c357e426 | 1781 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1782 | Standard_Integer aHeight, aWidth; |
1783 | MyWindow->Size (aWidth, aHeight); | |
1784 | ||
1785 | Standard_Real anX = 2.0 * Xp / aWidth - 1.0; | |
1786 | Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0; | |
1787 | Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
1788 | ||
c357e426 | 1789 | gp_Pnt aResult = Camera()->UnProject (gp_Pnt (anX, anY, aZ)); |
b5ac8292 | 1790 | |
1791 | X = aResult.X(); | |
1792 | Y = aResult.Y(); | |
1793 | Z = aResult.Z(); | |
7fd59977 | 1794 | } |
1795 | ||
197ac94e | 1796 | //======================================================================= |
1797 | //function : ConvertWithProj | |
1798 | //purpose : | |
1799 | //======================================================================= | |
1800 | void V3d_View::ConvertWithProj(const Standard_Integer Xp, | |
1801 | const Standard_Integer Yp, | |
1802 | Standard_Real& X, | |
1803 | Standard_Real& Y, | |
1804 | Standard_Real& Z, | |
1805 | Standard_Real& Dx, | |
1806 | Standard_Real& Dy, | |
1807 | Standard_Real& Dz) const | |
7fd59977 | 1808 | { |
c357e426 | 1809 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1810 | Standard_Integer aHeight, aWidth; |
1811 | MyWindow->Size (aWidth, aHeight); | |
7fd59977 | 1812 | |
b5ac8292 | 1813 | Standard_Real anX = 2.0 * Xp / aWidth - 1.0; |
1814 | Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0; | |
1815 | Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
7fd59977 | 1816 | |
c357e426 | 1817 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1818 | ||
1819 | gp_Pnt aResult = aCamera->UnProject (gp_Pnt (anX, anY, aZ)); | |
b5ac8292 | 1820 | |
1821 | X = aResult.X(); | |
1822 | Y = aResult.Y(); | |
1823 | Z = aResult.Z(); | |
1824 | ||
1825 | Graphic3d_Vertex aVrp; | |
1826 | aVrp.SetCoord (X, Y, Z); | |
1827 | ||
c357e426 | 1828 | aResult = aCamera->UnProject (gp_Pnt (anX, anY, aZ - 10.0)); |
b5ac8292 | 1829 | |
3910bc65 | 1830 | Graphic3d_Vec3d aNormDir; |
1831 | aNormDir.x() = X - aResult.X(); | |
1832 | aNormDir.y() = Y - aResult.Y(); | |
1833 | aNormDir.z() = Z - aResult.Z(); | |
1834 | aNormDir.Normalize(); | |
1835 | ||
1836 | Dx = aNormDir.x(); | |
1837 | Dy = aNormDir.y(); | |
1838 | Dz = aNormDir.z(); | |
7fd59977 | 1839 | } |
7fd59977 | 1840 | |
197ac94e | 1841 | //======================================================================= |
1842 | //function : Convert | |
1843 | //purpose : | |
1844 | //======================================================================= | |
1845 | void V3d_View::Convert(const Standard_Real X, | |
1846 | const Standard_Real Y, | |
1847 | const Standard_Real Z, | |
1848 | Standard_Integer& Xp, | |
1849 | Standard_Integer& Yp) const | |
b8ddfc2f | 1850 | { |
c357e426 | 1851 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1852 | Standard_Integer aHeight, aWidth; |
1853 | MyWindow->Size (aWidth, aHeight); | |
1854 | ||
c357e426 | 1855 | gp_Pnt aPoint = Camera()->Project (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1856 | |
1857 | Xp = RealToInt ((aPoint.X() + 1) * 0.5 * aWidth); | |
72b11796 | 1858 | Yp = RealToInt (aHeight - 1 - (aPoint.Y() + 1) * 0.5 * aHeight); |
7fd59977 | 1859 | } |
1860 | ||
197ac94e | 1861 | //======================================================================= |
1862 | //function : Project | |
1863 | //purpose : | |
1864 | //======================================================================= | |
c357e426 | 1865 | void V3d_View::Project (const Standard_Real theX, |
1866 | const Standard_Real theY, | |
1867 | const Standard_Real theZ, | |
1868 | Standard_Real& theXp, | |
1869 | Standard_Real& theYp) const | |
7fd59977 | 1870 | { |
c357e426 | 1871 | Standard_Real aZp; |
1872 | Project (theX, theY, theZ, theXp, theYp, aZp); | |
1873 | } | |
1874 | ||
1875 | //======================================================================= | |
1876 | //function : Project | |
1877 | //purpose : | |
1878 | //======================================================================= | |
1879 | void V3d_View::Project (const Standard_Real theX, | |
1880 | const Standard_Real theY, | |
1881 | const Standard_Real theZ, | |
1882 | Standard_Real& theXp, | |
1883 | Standard_Real& theYp, | |
1884 | Standard_Real& theZp) const | |
1885 | { | |
1886 | Handle(Graphic3d_Camera) aCamera = Camera(); | |
1887 | ||
1888 | gp_XYZ aViewSpaceDimensions = aCamera->ViewDimensions(); | |
1889 | Standard_Real aXSize = aViewSpaceDimensions.X(); | |
1890 | Standard_Real aYSize = aViewSpaceDimensions.Y(); | |
1891 | Standard_Real aZSize = aViewSpaceDimensions.Z(); | |
1892 | ||
1893 | gp_Pnt aPoint = aCamera->Project (gp_Pnt (theX, theY, theZ)); | |
1894 | ||
1895 | // NDC [-1, 1] --> PROJ [ -size / 2, +size / 2 ] | |
1896 | theXp = aPoint.X() * aXSize * 0.5; | |
1897 | theYp = aPoint.Y() * aYSize * 0.5; | |
1898 | theZp = aPoint.Z() * aZSize * 0.5; | |
7fd59977 | 1899 | } |
1900 | ||
197ac94e | 1901 | //======================================================================= |
1902 | //function : BackgroundColor | |
1903 | //purpose : | |
1904 | //======================================================================= | |
1905 | void V3d_View::BackgroundColor(const Quantity_TypeOfColor Type, | |
1906 | Standard_Real& V1, | |
1907 | Standard_Real& V2, | |
1908 | Standard_Real& V3) const | |
b8ddfc2f | 1909 | { |
7fd59977 | 1910 | Quantity_Color C = BackgroundColor() ; |
7fd59977 | 1911 | C.Values(V1,V2,V3,Type) ; |
1912 | } | |
1913 | ||
197ac94e | 1914 | //======================================================================= |
1915 | //function : BackgroundColor | |
1916 | //purpose : | |
1917 | //======================================================================= | |
b8ddfc2f | 1918 | Quantity_Color V3d_View::BackgroundColor() const |
1919 | { | |
c357e426 | 1920 | return myView->Background().Color() ; |
7fd59977 | 1921 | } |
7fd59977 | 1922 | |
197ac94e | 1923 | //======================================================================= |
1924 | //function : GradientBackgroundColors | |
1925 | //purpose : | |
1926 | //======================================================================= | |
c357e426 | 1927 | void V3d_View::GradientBackgroundColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const |
b8ddfc2f | 1928 | { |
c357e426 | 1929 | myView->GradientBackground().Colors (theColor1, theColor2); |
7fd59977 | 1930 | } |
1931 | ||
197ac94e | 1932 | //======================================================================= |
1933 | //function : GradientBackground | |
1934 | //purpose : | |
1935 | //======================================================================= | |
b8ddfc2f | 1936 | Aspect_GradientBackground V3d_View::GradientBackground() const |
1937 | { | |
c357e426 | 1938 | return myView->GradientBackground(); |
7fd59977 | 1939 | } |
1940 | ||
197ac94e | 1941 | //======================================================================= |
1942 | //function : Scale | |
1943 | //purpose : | |
1944 | //======================================================================= | |
b8ddfc2f | 1945 | Standard_Real V3d_View::Scale() const |
1946 | { | |
c357e426 | 1947 | return myDefaultCamera->Scale() / Camera()->Scale(); |
7fd59977 | 1948 | } |
1949 | ||
197ac94e | 1950 | //======================================================================= |
1951 | //function : AxialScale | |
1952 | //purpose : | |
1953 | //======================================================================= | |
b8ddfc2f | 1954 | void V3d_View::AxialScale(Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const |
1955 | { | |
c357e426 | 1956 | gp_Pnt anAxialScale = Camera()->AxialScale(); |
b5ac8292 | 1957 | Sx = anAxialScale.X(); |
1958 | Sy = anAxialScale.Y(); | |
1959 | Sz = anAxialScale.Z(); | |
7fd59977 | 1960 | } |
1961 | ||
197ac94e | 1962 | //======================================================================= |
1963 | //function : Size | |
1964 | //purpose : | |
1965 | //======================================================================= | |
b8ddfc2f | 1966 | void V3d_View::Size(Standard_Real& Width, Standard_Real& Height) const |
1967 | { | |
c357e426 | 1968 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 1969 | |
b5ac8292 | 1970 | Width = aViewDims.X(); |
1971 | Height = aViewDims.Y(); | |
7fd59977 | 1972 | } |
1973 | ||
197ac94e | 1974 | //======================================================================= |
1975 | //function : ZSize | |
1976 | //purpose : | |
1977 | //======================================================================= | |
b8ddfc2f | 1978 | Standard_Real V3d_View::ZSize() const |
1979 | { | |
c357e426 | 1980 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 1981 | |
b5ac8292 | 1982 | return aViewDims.Z(); |
7fd59977 | 1983 | } |
1984 | ||
197ac94e | 1985 | //======================================================================= |
1986 | //function : MinMax | |
1987 | //purpose : | |
1988 | //======================================================================= | |
1989 | Standard_Integer V3d_View::MinMax(Standard_Real& Umin, | |
1990 | Standard_Real& Vmin, | |
1991 | Standard_Real& Umax, | |
1992 | Standard_Real& Vmax) const | |
b8ddfc2f | 1993 | { |
7fd59977 | 1994 | Standard_Real Wmin,Wmax,U,V,W ; |
1995 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax ; | |
1996 | // CAL 6/11/98 | |
c357e426 | 1997 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1998 | |
1999 | if( Nstruct ) { | |
c357e426 | 2000 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 2001 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
c357e426 | 2002 | Project (Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ; |
2003 | Project (Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ; | |
2004 | Project (Xmin,Ymin,Zmax,U,V,W) ; | |
7fd59977 | 2005 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2006 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2007 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2008 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 2009 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2010 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2011 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2012 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 2013 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2014 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2015 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2016 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 2017 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2018 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2019 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2020 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 2021 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2022 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2023 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2024 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 2025 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2026 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2027 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
2028 | } | |
2029 | return Nstruct ; | |
2030 | } | |
2031 | ||
197ac94e | 2032 | //======================================================================= |
2033 | //function : MinMax | |
2034 | //purpose : | |
2035 | //======================================================================= | |
2036 | Standard_Integer V3d_View::MinMax(Standard_Real& Xmin, | |
2037 | Standard_Real& Ymin, | |
2038 | Standard_Real& Zmin, | |
2039 | Standard_Real& Xmax, | |
2040 | Standard_Real& Ymax, | |
2041 | Standard_Real& Zmax) const | |
b8ddfc2f | 2042 | { |
7fd59977 | 2043 | // CAL 6/11/98 |
2044 | // Standard_Integer Nstruct = (MyView->DisplayedStructures())->Extent() ; | |
c357e426 | 2045 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 2046 | |
2047 | if( Nstruct ) { | |
c357e426 | 2048 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 2049 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
7fd59977 | 2050 | } |
2051 | return Nstruct ; | |
2052 | } | |
2053 | ||
197ac94e | 2054 | //======================================================================= |
2055 | //function : Gravity | |
2056 | //purpose : | |
2057 | //======================================================================= | |
4af098ba | 2058 | void V3d_View::Gravity (Standard_Real& theX, |
2059 | Standard_Real& theY, | |
2060 | Standard_Real& theZ) const | |
b8ddfc2f | 2061 | { |
4af098ba | 2062 | Graphic3d_MapOfStructure aSetOfStructures; |
c357e426 | 2063 | myView->DisplayedStructures (aSetOfStructures); |
4af098ba | 2064 | |
2065 | Standard_Boolean hasSelection = Standard_False; | |
2066 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
2067 | aStructIter.More(); aStructIter.Next()) | |
2068 | { | |
2069 | if (aStructIter.Key()->IsHighlighted() | |
2070 | && aStructIter.Key()->IsVisible()) | |
2071 | { | |
2072 | hasSelection = Standard_True; | |
2073 | break; | |
2074 | } | |
2075 | } | |
7fd59977 | 2076 | |
4af098ba | 2077 | Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax; |
2078 | Standard_Integer aNbPoints = 0; | |
2079 | gp_XYZ aResult (0.0, 0.0, 0.0); | |
2080 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
2081 | aStructIter.More(); aStructIter.Next()) | |
2082 | { | |
2083 | const Handle(Graphic3d_Structure)& aStruct = aStructIter.Key(); | |
2084 | if (!aStruct->IsVisible() | |
770fa4d4 | 2085 | || aStruct->IsInfinite() |
2086 | || (hasSelection && !aStruct->IsHighlighted())) | |
4af098ba | 2087 | { |
2088 | continue; | |
2089 | } | |
2090 | ||
7c3ef2f7 | 2091 | const Graphic3d_BndBox3d& aBox = aStruct->CStructure()->BoundingBox(); |
770fa4d4 | 2092 | if (!aBox.IsValid()) |
2093 | { | |
2094 | continue; | |
2095 | } | |
2096 | ||
2097 | // skip transformation-persistent objects | |
778cd667 | 2098 | if (!aStruct->TransformPersistence().IsNull()) |
4af098ba | 2099 | { |
2100 | continue; | |
2101 | } | |
2102 | ||
2103 | // use camera projection to find gravity point | |
7c3ef2f7 | 2104 | Xmin = aBox.CornerMin().x(); |
2105 | Ymin = aBox.CornerMin().y(); | |
2106 | Zmin = aBox.CornerMin().z(); | |
2107 | Xmax = aBox.CornerMax().x(); | |
2108 | Ymax = aBox.CornerMax().y(); | |
2109 | Zmax = aBox.CornerMax().z(); | |
4af098ba | 2110 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = |
2111 | { | |
2112 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), | |
2113 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2114 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
2115 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) | |
2116 | }; | |
7fd59977 | 2117 | |
4af098ba | 2118 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
2119 | { | |
2120 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
c357e426 | 2121 | const gp_Pnt aProjected = Camera()->Project (aBndPnt); |
4af098ba | 2122 | if (Abs (aProjected.X()) <= 1.0 |
2123 | && Abs (aProjected.Y()) <= 1.0) | |
2124 | { | |
2125 | aResult += aBndPnt.XYZ(); | |
2126 | ++aNbPoints; | |
2127 | } | |
2128 | } | |
2129 | } | |
7fd59977 | 2130 | |
4af098ba | 2131 | if (aNbPoints == 0) |
b5ac8292 | 2132 | { |
770fa4d4 | 2133 | // fallback - just use bounding box of entire scene |
3fe9ce0e | 2134 | Bnd_Box aBox = myView->MinMaxValues(); |
770fa4d4 | 2135 | if (!aBox.IsVoid()) |
b5ac8292 | 2136 | { |
4af098ba | 2137 | aBox.Get (Xmin, Ymin, Zmin, |
2138 | Xmax, Ymax, Zmax); | |
2139 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = | |
2140 | { | |
b5ac8292 | 2141 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), |
2142 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2143 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
4af098ba | 2144 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) |
2145 | }; | |
b5ac8292 | 2146 | |
4af098ba | 2147 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
b5ac8292 | 2148 | { |
2149 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
4af098ba | 2150 | aResult += aBndPnt.XYZ(); |
2151 | ++aNbPoints; | |
b5ac8292 | 2152 | } |
7fd59977 | 2153 | } |
2154 | } | |
7fd59977 | 2155 | |
4af098ba | 2156 | if (aNbPoints > 0) |
2157 | { | |
2158 | aResult /= aNbPoints; | |
2159 | } | |
2160 | theX = aResult.X(); | |
2161 | theY = aResult.Y(); | |
2162 | theZ = aResult.Z(); | |
7fd59977 | 2163 | } |
2164 | ||
197ac94e | 2165 | //======================================================================= |
2166 | //function : Eye | |
2167 | //purpose : | |
2168 | //======================================================================= | |
b8ddfc2f | 2169 | void V3d_View::Eye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2170 | { | |
c357e426 | 2171 | gp_Pnt aCameraEye = Camera()->Eye(); |
b5ac8292 | 2172 | X = aCameraEye.X(); |
2173 | Y = aCameraEye.Y(); | |
2174 | Z = aCameraEye.Z(); | |
7fd59977 | 2175 | } |
2176 | ||
197ac94e | 2177 | //============================================================================= |
2178 | //function : FocalReferencePoint | |
2179 | //purpose : | |
2180 | //============================================================================= | |
b8ddfc2f | 2181 | void V3d_View::FocalReferencePoint(Standard_Real& X, Standard_Real& Y,Standard_Real& Z) const |
2182 | { | |
b5ac8292 | 2183 | Eye (X,Y,Z); |
7fd59977 | 2184 | } |
2185 | ||
197ac94e | 2186 | //============================================================================= |
2187 | //function : ProjReferenceAxe | |
2188 | //purpose : | |
2189 | //============================================================================= | |
2190 | void V3d_View::ProjReferenceAxe(const Standard_Integer Xpix, | |
2191 | const Standard_Integer Ypix, | |
2192 | Standard_Real& XP, | |
2193 | Standard_Real& YP, | |
2194 | Standard_Real& ZP, | |
2195 | Standard_Real& VX, | |
2196 | Standard_Real& VY, | |
2197 | Standard_Real& VZ) const | |
b8ddfc2f | 2198 | { |
7fd59977 | 2199 | Standard_Real Xo,Yo,Zo; |
2200 | ||
b5ac8292 | 2201 | Convert (Xpix, Ypix, XP, YP, ZP); |
2202 | if ( Type() == V3d_PERSPECTIVE ) | |
2203 | { | |
2204 | FocalReferencePoint (Xo,Yo,Zo); | |
7fd59977 | 2205 | VX = Xo - XP; |
2206 | VY = Yo - YP; | |
2207 | VZ = Zo - ZP; | |
2208 | } | |
b5ac8292 | 2209 | else |
2210 | { | |
2211 | Proj (VX,VY,VZ); | |
7fd59977 | 2212 | } |
2213 | } | |
2214 | ||
197ac94e | 2215 | //============================================================================= |
2216 | //function : Depth | |
2217 | //purpose : | |
2218 | //============================================================================= | |
b8ddfc2f | 2219 | Standard_Real V3d_View::Depth() const |
2220 | { | |
c357e426 | 2221 | return Camera()->Distance(); |
7fd59977 | 2222 | } |
2223 | ||
197ac94e | 2224 | //============================================================================= |
2225 | //function : Proj | |
2226 | //purpose : | |
2227 | //============================================================================= | |
b8ddfc2f | 2228 | void V3d_View::Proj(Standard_Real& Dx, Standard_Real& Dy, Standard_Real& Dz) const |
2229 | { | |
c357e426 | 2230 | gp_Dir aCameraDir = Camera()->Direction().Reversed(); |
b5ac8292 | 2231 | Dx = aCameraDir.X(); |
2232 | Dy = aCameraDir.Y(); | |
2233 | Dz = aCameraDir.Z(); | |
7fd59977 | 2234 | } |
2235 | ||
197ac94e | 2236 | //============================================================================= |
2237 | //function : At | |
2238 | //purpose : | |
2239 | //============================================================================= | |
b8ddfc2f | 2240 | void V3d_View::At(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2241 | { | |
c357e426 | 2242 | gp_Pnt aCameraCenter = Camera()->Center(); |
b5ac8292 | 2243 | X = aCameraCenter.X(); |
2244 | Y = aCameraCenter.Y(); | |
2245 | Z = aCameraCenter.Z(); | |
7fd59977 | 2246 | } |
2247 | ||
197ac94e | 2248 | //============================================================================= |
2249 | //function : Up | |
2250 | //purpose : | |
2251 | //============================================================================= | |
b8ddfc2f | 2252 | void V3d_View::Up(Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const |
2253 | { | |
c357e426 | 2254 | gp_Dir aCameraUp = Camera()->Up(); |
b5ac8292 | 2255 | Vx = aCameraUp.X(); |
2256 | Vy = aCameraUp.Y(); | |
2257 | Vz = aCameraUp.Z(); | |
7fd59977 | 2258 | } |
2259 | ||
197ac94e | 2260 | //============================================================================= |
2261 | //function : Twist | |
2262 | //purpose : | |
2263 | //============================================================================= | |
b8ddfc2f | 2264 | Standard_Real V3d_View::Twist() const |
2265 | { | |
7fd59977 | 2266 | Standard_Real Xup,Yup,Zup,Xpn,Ypn,Zpn,X0,Y0,Z0 ; |
2267 | Standard_Real pvx,pvy,pvz,pvn,sca,angle ; | |
b5ac8292 | 2268 | Graphic3d_Vector Xaxis,Yaxis,Zaxis ; |
7fd59977 | 2269 | Standard_Boolean TheStatus ; |
2270 | ||
c357e426 | 2271 | gp_Dir aReferencePlane (Camera()->Direction().Reversed()); |
b5ac8292 | 2272 | gp_Dir anUp; |
2273 | ||
2274 | Proj(Xpn,Ypn,Zpn); | |
2275 | anUp = gp_Dir (0.,0.,1.) ; | |
2276 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2277 | if( !TheStatus ) { |
b5ac8292 | 2278 | anUp = gp_Dir (0.,1.,0.) ; |
2279 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2280 | } |
2281 | if( !TheStatus ) { | |
b5ac8292 | 2282 | anUp = gp_Dir (1.,0.,0.) ; |
2283 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2284 | } |
2285 | Yaxis.Coord(X0,Y0,Z0) ; | |
b5ac8292 | 2286 | |
2287 | Up(Xup,Yup,Zup) ; | |
7fd59977 | 2288 | /* Compute Cross Vector From Up & Origin */ |
2289 | pvx = Y0*Zup - Z0*Yup ; | |
2290 | pvy = Z0*Xup - X0*Zup ; | |
2291 | pvz = X0*Yup - Y0*Xup ; | |
2292 | pvn = pvx*pvx + pvy*pvy + pvz*pvz ; | |
2293 | sca = X0*Xup + Y0*Yup + Z0*Zup ; | |
2294 | /* Compute Angle */ | |
2295 | angle = Sqrt(pvn) ; | |
2296 | if( angle > 1. ) angle = 1. ; | |
2297 | else if( angle < -1. ) angle = -1. ; | |
2298 | angle = asin(angle) ; | |
c6541a0c D |
2299 | if( sca < 0. ) angle = M_PI - angle ; |
2300 | if( angle > 0. && angle < M_PI ) { | |
7fd59977 | 2301 | sca = pvx*Xpn + pvy*Ypn + pvz*Zpn ; |
2302 | if( sca < 0. ) angle = DEUXPI - angle ; | |
2303 | } | |
2304 | return angle ; | |
2305 | } | |
2306 | ||
197ac94e | 2307 | //============================================================================= |
2308 | //function : ShadingModel | |
2309 | //purpose : | |
2310 | //============================================================================= | |
b8ddfc2f | 2311 | V3d_TypeOfShadingModel V3d_View::ShadingModel() const |
2312 | { | |
c357e426 | 2313 | return static_cast<V3d_TypeOfShadingModel> (myView->ShadingModel()); |
7fd59977 | 2314 | } |
2315 | ||
197ac94e | 2316 | //============================================================================= |
2317 | //function : TextureEnv | |
2318 | //purpose : | |
2319 | //============================================================================= | |
857ffd5e | 2320 | Handle(Graphic3d_TextureEnv) V3d_View::TextureEnv() const |
b8ddfc2f | 2321 | { |
c357e426 | 2322 | return myView->TextureEnv(); |
7fd59977 | 2323 | } |
2324 | ||
197ac94e | 2325 | //============================================================================= |
2326 | //function : Visualization | |
2327 | //purpose : | |
2328 | //============================================================================= | |
b8ddfc2f | 2329 | V3d_TypeOfVisualization V3d_View::Visualization() const |
2330 | { | |
c357e426 | 2331 | return static_cast<V3d_TypeOfVisualization> (myView->VisualizationType()); |
7fd59977 | 2332 | } |
2333 | ||
197ac94e | 2334 | //============================================================================= |
2335 | //function : Viewer | |
2336 | //purpose : | |
2337 | //============================================================================= | |
b8ddfc2f | 2338 | Handle(V3d_Viewer) V3d_View::Viewer() const |
2339 | { | |
c357e426 | 2340 | return MyViewer; |
7fd59977 | 2341 | } |
2342 | ||
197ac94e | 2343 | //============================================================================= |
2344 | //function : IfWindow | |
2345 | //purpose : | |
2346 | //============================================================================= | |
b8ddfc2f | 2347 | Standard_Boolean V3d_View::IfWindow() const |
2348 | { | |
c357e426 | 2349 | return myView->IsDefined(); |
7fd59977 | 2350 | } |
2351 | ||
197ac94e | 2352 | //============================================================================= |
2353 | //function : Window | |
2354 | //purpose : | |
2355 | //============================================================================= | |
b8ddfc2f | 2356 | Handle(Aspect_Window) V3d_View::Window() const |
2357 | { | |
7fd59977 | 2358 | return MyWindow; |
2359 | } | |
2360 | ||
197ac94e | 2361 | //============================================================================= |
2362 | //function : Type | |
2363 | //purpose : | |
2364 | //============================================================================= | |
b8ddfc2f | 2365 | V3d_TypeOfView V3d_View::Type() const |
2366 | { | |
c357e426 | 2367 | return Camera()->IsOrthographic() ? V3d_ORTHOGRAPHIC : V3d_PERSPECTIVE; |
7fd59977 | 2368 | } |
2369 | ||
197ac94e | 2370 | //============================================================================= |
2371 | //function : SetFocale | |
2372 | //purpose : | |
2373 | //============================================================================= | |
b8ddfc2f | 2374 | void V3d_View::SetFocale( const Standard_Real focale ) |
2375 | { | |
c357e426 | 2376 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2377 | ||
2378 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2379 | { |
2380 | return; | |
7fd59977 | 2381 | } |
b5ac8292 | 2382 | |
c357e426 | 2383 | Standard_Real aFOVyRad = ATan (focale / (aCamera->Distance() * 2.0)); |
b5ac8292 | 2384 | |
c357e426 | 2385 | aCamera->SetFOVy (aFOVyRad * (360 / M_PI)); |
7fd59977 | 2386 | |
2387 | ImmediateUpdate(); | |
2388 | } | |
2389 | ||
197ac94e | 2390 | //============================================================================= |
2391 | //function : Focale | |
2392 | //purpose : | |
2393 | //============================================================================= | |
b5ac8292 | 2394 | Standard_Real V3d_View::Focale() const |
b8ddfc2f | 2395 | { |
c357e426 | 2396 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2397 | ||
2398 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2399 | { |
2400 | return 0.0; | |
7fd59977 | 2401 | } |
b5ac8292 | 2402 | |
c357e426 | 2403 | return aCamera->Distance() * 2.0 * Tan (aCamera->FOVy() * M_PI / 360.0); |
7fd59977 | 2404 | } |
2405 | ||
197ac94e | 2406 | //============================================================================= |
2407 | //function : View | |
2408 | //purpose : | |
2409 | //============================================================================= | |
c357e426 | 2410 | Handle(Graphic3d_CView) V3d_View::View() const |
7fd59977 | 2411 | { |
c357e426 | 2412 | return myView; |
7fd59977 | 2413 | } |
2414 | ||
197ac94e | 2415 | //============================================================================= |
2416 | //function : ScreenAxis | |
2417 | //purpose : | |
2418 | //============================================================================= | |
b5ac8292 | 2419 | Standard_Boolean V3d_View::ScreenAxis( const gp_Dir &Vpn, const gp_Dir &Vup, Graphic3d_Vector &Xaxe, Graphic3d_Vector &Yaxe, Graphic3d_Vector &Zaxe) |
2420 | { | |
2421 | Standard_Real Xpn, Ypn, Zpn, Xup, Yup, Zup; | |
2422 | Standard_Real dx1, dy1, dz1, xx, yy, zz; | |
2423 | ||
2424 | Xpn = Vpn.X(); Ypn = Vpn.Y(); Zpn = Vpn.Z(); | |
2425 | Xup = Vup.X(); Yup = Vup.Y(); Zup = Vup.Z(); | |
2426 | xx = Yup*Zpn - Zup*Ypn; | |
2427 | yy = Zup*Xpn - Xup*Zpn; | |
2428 | zz = Xup*Ypn - Yup*Xpn; | |
2429 | Xaxe.SetCoord (xx, yy, zz); | |
2430 | if (Xaxe.LengthZero()) return Standard_False; | |
2431 | Xaxe.Normalize(); | |
2432 | Xaxe.Coord(dx1, dy1, dz1); | |
2433 | xx = Ypn*dz1 - Zpn*dy1; | |
2434 | yy = Zpn*dx1 - Xpn*dz1; | |
2435 | zz = Xpn*dy1 - Ypn*dx1; | |
2436 | Yaxe.SetCoord (xx, yy, zz) ; | |
2437 | if (Yaxe.LengthZero()) return Standard_False; | |
2438 | Yaxe.Normalize(); | |
2439 | ||
2440 | Zaxe.SetCoord (Xpn, Ypn, Zpn); | |
2441 | Zaxe.Normalize(); | |
7fd59977 | 2442 | return Standard_True; |
2443 | } | |
2444 | ||
197ac94e | 2445 | //============================================================================= |
2446 | //function : TrsPoint | |
2447 | //purpose : | |
2448 | //============================================================================= | |
475c2302 | 2449 | gp_XYZ V3d_View::TrsPoint (const Graphic3d_Vertex& thePnt, const TColStd_Array2OfReal& theMat) |
b8ddfc2f | 2450 | { |
7fd59977 | 2451 | // CAL. S3892 |
475c2302 | 2452 | const Standard_Integer lr = theMat.LowerRow(); |
2453 | const Standard_Integer ur = theMat.UpperRow(); | |
2454 | const Standard_Integer lc = theMat.LowerCol(); | |
2455 | const Standard_Integer uc = theMat.UpperCol(); | |
2456 | if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4)) | |
2457 | { | |
2458 | return gp_XYZ (thePnt.X(), thePnt.Y(), thePnt.Z()); | |
2459 | } | |
2460 | ||
2461 | Standard_Real X, Y, Z; | |
2462 | thePnt.Coord (X,Y,Z); | |
2463 | const Standard_Real XX = (theMat(lr,lc+3) + X*theMat(lr,lc) + Y*theMat(lr,lc+1) + Z*theMat(lr,lc+2)) / theMat(lr+3,lc+3); | |
2464 | const Standard_Real YY = (theMat(lr+1,lc+3) + X*theMat(lr+1,lc) + Y*theMat(lr+1,lc+1) + Z*theMat(lr+1,lc+2))/theMat(lr+3,lc+3); | |
2465 | const Standard_Real ZZ = (theMat(lr+2,lc+3) + X*theMat(lr+2,lc) + Y*theMat(lr+2,lc+1) + Z*theMat(lr+2,lc+2))/theMat(lr+3,lc+3); | |
2466 | return gp_XYZ (XX, YY, ZZ); | |
7fd59977 | 2467 | } |
2468 | ||
197ac94e | 2469 | //======================================================================= |
2470 | //function : Pan | |
2471 | //purpose : | |
2472 | //======================================================================= | |
2473 | void V3d_View::Pan (const Standard_Integer theDXp, | |
2474 | const Standard_Integer theDYp, | |
ee2be2a8 | 2475 | const Standard_Real theZoomFactor, |
197ac94e | 2476 | const Standard_Boolean theToStart) |
b8ddfc2f | 2477 | { |
197ac94e | 2478 | Panning (Convert (theDXp), Convert (theDYp), theZoomFactor, theToStart); |
7fd59977 | 2479 | } |
2480 | ||
197ac94e | 2481 | //======================================================================= |
2482 | //function : Panning | |
2483 | //purpose : | |
2484 | //======================================================================= | |
2485 | void V3d_View::Panning (const Standard_Real theDXv, | |
2486 | const Standard_Real theDYv, | |
ee2be2a8 | 2487 | const Standard_Real theZoomFactor, |
197ac94e | 2488 | const Standard_Boolean theToStart) |
7fd59977 | 2489 | { |
197ac94e | 2490 | Standard_ASSERT_RAISE (theZoomFactor > 0.0, "Bad zoom factor"); |
7fd59977 | 2491 | |
c357e426 | 2492 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2493 | ||
197ac94e | 2494 | if (theToStart) |
2495 | { | |
c357e426 | 2496 | myCamStartOpEye = aCamera->Eye(); |
2497 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 2498 | } |
197ac94e | 2499 | |
2500 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); | |
2501 | ||
c357e426 | 2502 | gp_Pnt aViewDims = aCamera->ViewDimensions(); |
197ac94e | 2503 | |
c357e426 | 2504 | aCamera->SetEye (myCamStartOpEye); |
2505 | aCamera->SetCenter (myCamStartOpCenter); | |
2506 | Translate (aCamera, -theDXv, -theDYv); | |
2507 | Scale (aCamera, aViewDims.X() / theZoomFactor, aViewDims.Y() / theZoomFactor); | |
197ac94e | 2508 | |
2509 | SetImmediateUpdate (wasUpdateEnabled); | |
2510 | ||
2511 | ImmediateUpdate(); | |
7fd59977 | 2512 | } |
2513 | ||
197ac94e | 2514 | //======================================================================= |
2515 | //function : Zoom | |
2516 | //purpose : | |
2517 | //======================================================================= | |
2518 | void V3d_View::Zoom (const Standard_Integer theXp1, | |
2519 | const Standard_Integer theYp1, | |
2520 | const Standard_Integer theXp2, | |
2521 | const Standard_Integer theYp2) | |
2522 | { | |
2523 | Standard_Integer aDx = theXp2 - theXp1; | |
2524 | Standard_Integer aDy = theYp2 - theYp1; | |
2525 | if (aDx != 0 || aDy != 0) | |
2526 | { | |
2527 | Standard_Real aCoeff = Sqrt( (Standard_Real)(aDx * aDx + aDy * aDy) ) / 100.0 + 1.0; | |
2528 | aCoeff = (aDx > 0) ? aCoeff : 1.0 / aCoeff; | |
2529 | SetZoom (aCoeff, Standard_True); | |
2530 | } | |
7fd59977 | 2531 | } |
2532 | ||
197ac94e | 2533 | //======================================================================= |
2534 | //function : StartZoomAtPoint | |
2535 | //purpose : | |
2536 | //======================================================================= | |
2537 | void V3d_View::StartZoomAtPoint (const Standard_Integer theXp, | |
2538 | const Standard_Integer theYp) | |
7fd59977 | 2539 | { |
197ac94e | 2540 | MyZoomAtPointX = theXp; |
2541 | MyZoomAtPointY = theYp; | |
7fd59977 | 2542 | } |
2543 | ||
197ac94e | 2544 | //======================================================================= |
2545 | //function : ZoomAtPoint | |
2546 | //purpose : | |
2547 | //======================================================================= | |
2548 | void V3d_View::ZoomAtPoint (const Standard_Integer theMouseStartX, | |
2549 | const Standard_Integer theMouseStartY, | |
2550 | const Standard_Integer theMouseEndX, | |
2551 | const Standard_Integer theMouseEndY) | |
7fd59977 | 2552 | { |
197ac94e | 2553 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
7fd59977 | 2554 | |
197ac94e | 2555 | // zoom |
2556 | Standard_Real aDxy = Standard_Real ((theMouseEndX + theMouseEndY) - (theMouseStartX + theMouseStartY)); | |
2557 | Standard_Real aDZoom = Abs (aDxy) / 100.0 + 1.0; | |
2558 | aDZoom = (aDxy > 0.0) ? aDZoom : 1.0 / aDZoom; | |
7fd59977 | 2559 | |
197ac94e | 2560 | V3d_BadValue_Raise_if (aDZoom <= 0.0, "V3d_View::ZoomAtPoint, bad coefficient"); |
7fd59977 | 2561 | |
c357e426 | 2562 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2563 | ||
2564 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); | |
2565 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
7fd59977 | 2566 | |
197ac94e | 2567 | // ensure that zoom will not be too small or too big. |
2568 | Standard_Real aCoef = aDZoom; | |
2569 | if (aViewWidth < aCoef * Precision::Confusion()) | |
2570 | { | |
2571 | aCoef = aViewWidth / Precision::Confusion(); | |
2572 | } | |
2573 | else if (aViewWidth > aCoef * 1e12) | |
2574 | { | |
2575 | aCoef = aViewWidth / 1e12; | |
2576 | } | |
2577 | if (aViewHeight < aCoef * Precision::Confusion()) | |
2578 | { | |
2579 | aCoef = aViewHeight / Precision::Confusion(); | |
2580 | } | |
2581 | else if (aViewHeight > aCoef * 1e12) | |
2582 | { | |
2583 | aCoef = aViewHeight / 1e12; | |
2584 | } | |
7fd59977 | 2585 | |
197ac94e | 2586 | Standard_Real aZoomAtPointXv = 0.0; |
2587 | Standard_Real aZoomAtPointYv = 0.0; | |
2588 | Convert (MyZoomAtPointX, MyZoomAtPointY, aZoomAtPointXv, aZoomAtPointYv); | |
7fd59977 | 2589 | |
ee2be2a8 | 2590 | Standard_Real aDxv = aZoomAtPointXv / aCoef; |
2591 | Standard_Real aDyv = aZoomAtPointYv / aCoef; | |
7fd59977 | 2592 | |
c357e426 | 2593 | aCamera->SetScale (aCamera->Scale() / aCoef); |
2594 | Translate (aCamera, aZoomAtPointXv - aDxv, aZoomAtPointYv - aDyv); | |
b5ac8292 | 2595 | |
c357e426 | 2596 | AutoZFit(); |
b5ac8292 | 2597 | |
197ac94e | 2598 | SetImmediateUpdate (wasUpdateEnabled); |
7fd59977 | 2599 | |
197ac94e | 2600 | ImmediateUpdate(); |
7fd59977 | 2601 | } |
2602 | ||
197ac94e | 2603 | //============================================================================= |
2604 | //function : AxialScale | |
2605 | //purpose : | |
2606 | //============================================================================= | |
7fd59977 | 2607 | void V3d_View::AxialScale (const Standard_Integer Dx, |
2608 | const Standard_Integer Dy, | |
2609 | const V3d_TypeOfAxe Axis) | |
2610 | { | |
2611 | if( Dx != 0. || Dy != 0. ) { | |
2612 | Standard_Real Sx, Sy, Sz; | |
2613 | AxialScale( Sx, Sy, Sz ); | |
2614 | Standard_Real dscale = Sqrt(Dx*Dx + Dy*Dy) / 100. + 1; | |
2615 | dscale = (Dx > 0) ? dscale : 1./dscale; | |
2616 | if( Axis == V3d_X ) Sx = dscale; | |
2617 | if( Axis == V3d_Y ) Sy = dscale; | |
2618 | if( Axis == V3d_Z ) Sz = dscale; | |
2619 | SetAxialScale( Sx, Sy, Sz ); | |
2620 | } | |
2621 | } | |
2622 | ||
197ac94e | 2623 | //============================================================================= |
2624 | //function : FitAll | |
2625 | //purpose : | |
2626 | //============================================================================= | |
434ffc09 | 2627 | void V3d_View::FitAll(const Standard_Real theXmin, |
2628 | const Standard_Real theYmin, | |
2629 | const Standard_Real theXmax, | |
2630 | const Standard_Real theYmax) | |
7fd59977 | 2631 | { |
434ffc09 | 2632 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2633 | Standard_Real anAspect = aCamera->Aspect(); | |
7fd59977 | 2634 | |
434ffc09 | 2635 | Standard_Real aFitSizeU = Abs (theXmax - theXmin); |
2636 | Standard_Real aFitSizeV = Abs (theYmax - theYmin); | |
197ac94e | 2637 | Standard_Real aFitAspect = aFitSizeU / aFitSizeV; |
434ffc09 | 2638 | if (aFitAspect >= anAspect) |
197ac94e | 2639 | { |
434ffc09 | 2640 | aFitSizeV = aFitSizeU / anAspect; |
197ac94e | 2641 | } |
2642 | else | |
2643 | { | |
434ffc09 | 2644 | aFitSizeU = aFitSizeV * anAspect; |
197ac94e | 2645 | } |
b5ac8292 | 2646 | |
434ffc09 | 2647 | Translate (aCamera, (theXmin + theXmax) * 0.5, (theYmin + theYmax) * 0.5); |
c357e426 | 2648 | Scale (aCamera, aFitSizeU, aFitSizeV); |
2649 | ||
2650 | AutoZFit(); | |
7fd59977 | 2651 | |
197ac94e | 2652 | ImmediateUpdate(); |
7fd59977 | 2653 | } |
2654 | ||
197ac94e | 2655 | //============================================================================= |
2656 | //function : StartRotation | |
2657 | //purpose : | |
2658 | //============================================================================= | |
7fd59977 | 2659 | void V3d_View::StartRotation(const Standard_Integer X, |
2660 | const Standard_Integer Y, | |
ee2be2a8 | 2661 | const Standard_Real zRotationThreshold) |
7fd59977 | 2662 | { |
7fd59977 | 2663 | sx = X; sy = Y; |
2664 | Standard_Real x,y; | |
2665 | Size(x,y); | |
2666 | rx = Standard_Real(Convert(x)); | |
2667 | ry = Standard_Real(Convert(y)); | |
2668 | Gravity(gx,gy,gz); | |
2669 | Rotate(0.,0.,0.,gx,gy,gz,Standard_True); | |
016e5959 | 2670 | myZRotation = Standard_False; |
7fd59977 | 2671 | if( zRotationThreshold > 0. ) { |
2672 | Standard_Real dx = Abs(sx - rx/2.); | |
2673 | Standard_Real dy = Abs(sy - ry/2.); | |
016e5959 | 2674 | // if( dx > rx/3. || dy > ry/3. ) myZRotation = Standard_True; |
7fd59977 | 2675 | Standard_Real dd = zRotationThreshold * (rx + ry)/2.; |
016e5959 | 2676 | if( dx > dd || dy > dd ) myZRotation = Standard_True; |
7fd59977 | 2677 | } |
7fd59977 | 2678 | |
2679 | } | |
2680 | ||
197ac94e | 2681 | //============================================================================= |
2682 | //function : Rotation | |
2683 | //purpose : | |
2684 | //============================================================================= | |
7fd59977 | 2685 | void V3d_View::Rotation(const Standard_Integer X, |
2686 | const Standard_Integer Y) | |
2687 | { | |
7fd59977 | 2688 | if( rx == 0. || ry == 0. ) { |
2689 | StartRotation(X,Y); | |
2690 | return; | |
2691 | } | |
7fd59977 | 2692 | Standard_Real dx=0.,dy=0.,dz=0.; |
016e5959 | 2693 | if( myZRotation ) { |
7fd59977 | 2694 | dz = atan2(Standard_Real(X)-rx/2., ry/2.-Standard_Real(Y)) - |
2695 | atan2(sx-rx/2.,ry/2.-sy); | |
2696 | } else { | |
c6541a0c D |
2697 | dx = (Standard_Real(X) - sx) * M_PI / rx; |
2698 | dy = (sy - Standard_Real(Y)) * M_PI / ry; | |
7fd59977 | 2699 | } |
b12a3e54 | 2700 | |
7fd59977 | 2701 | Rotate(dx, dy, dz, gx, gy, gz, Standard_False); |
7fd59977 | 2702 | } |
2703 | ||
197ac94e | 2704 | //============================================================================= |
2705 | //function : SetComputedMode | |
2706 | //purpose : | |
2707 | //============================================================================= | |
c357e426 | 2708 | void V3d_View::SetComputedMode (const Standard_Boolean theMode) |
7fd59977 | 2709 | { |
c357e426 | 2710 | if (theMode) |
197ac94e | 2711 | { |
2712 | if (myComputedMode) | |
2713 | { | |
c357e426 | 2714 | myView->SetComputedMode (Standard_True); |
197ac94e | 2715 | Update(); |
7fd59977 | 2716 | } |
c357e426 | 2717 | } |
2718 | else | |
197ac94e | 2719 | { |
c357e426 | 2720 | myView->SetComputedMode (Standard_False); |
197ac94e | 2721 | Update(); |
7fd59977 | 2722 | } |
b8ddfc2f | 2723 | } |
7fd59977 | 2724 | |
197ac94e | 2725 | //============================================================================= |
2726 | //function : ComputedMode | |
2727 | //purpose : | |
2728 | //============================================================================= | |
2729 | Standard_Boolean V3d_View::ComputedMode() const | |
7fd59977 | 2730 | { |
c357e426 | 2731 | return myView->ComputedMode(); |
b8ddfc2f | 2732 | } |
7fd59977 | 2733 | |
197ac94e | 2734 | //============================================================================= |
2735 | //function : SetBackFacingModel | |
2736 | //purpose : | |
2737 | //============================================================================= | |
c357e426 | 2738 | void V3d_View::SetBackFacingModel (const V3d_TypeOfBackfacingModel theModel) |
7fd59977 | 2739 | { |
c357e426 | 2740 | myView->SetBackfacingModel (static_cast<Graphic3d_TypeOfBackfacingModel> (theModel)); |
7fd59977 | 2741 | Redraw(); |
b8ddfc2f | 2742 | } |
7fd59977 | 2743 | |
197ac94e | 2744 | //============================================================================= |
2745 | //function : BackFacingModel | |
2746 | //purpose : | |
2747 | //============================================================================= | |
2748 | V3d_TypeOfBackfacingModel V3d_View::BackFacingModel() const | |
b8ddfc2f | 2749 | { |
c357e426 | 2750 | return static_cast<V3d_TypeOfBackfacingModel> (myView->BackfacingModel()); |
b8ddfc2f | 2751 | } |
7fd59977 | 2752 | |
c357e426 | 2753 | //============================================================================= |
2754 | //function : Init | |
2755 | //purpose : | |
2756 | //============================================================================= | |
b8ddfc2f | 2757 | void V3d_View::Init() |
2758 | { | |
7fd59977 | 2759 | myComputedMode = MyViewer->ComputedMode(); |
c357e426 | 2760 | if (!myComputedMode || !MyViewer->DefaultComputedMode()) |
2761 | { | |
2762 | SetComputedMode (Standard_False); | |
7fd59977 | 2763 | } |
7fd59977 | 2764 | } |
2765 | ||
c357e426 | 2766 | //============================================================================= |
2767 | //function : Export | |
2768 | //purpose : | |
2769 | //============================================================================= | |
2770 | Standard_Boolean V3d_View::Export (const Standard_CString theFileName, | |
2771 | const Graphic3d_ExportFormat theFormat, | |
2772 | const Graphic3d_SortType theSortType) | |
2773 | { | |
2774 | return myView->Export (theFileName, theFormat, theSortType); | |
2775 | } | |
2776 | ||
197ac94e | 2777 | //============================================================================= |
2778 | //function : Dump | |
2779 | //purpose : | |
2780 | //============================================================================= | |
692613e5 | 2781 | Standard_Boolean V3d_View::Dump (const Standard_CString theFile, |
2782 | const Graphic3d_BufferType& theBufferType) | |
7fd59977 | 2783 | { |
2784 | Standard_Integer aWinWidth, aWinHeight; | |
2785 | MyWindow->Size (aWinWidth, aWinHeight); | |
692613e5 | 2786 | Image_AlienPixMap anImage; |
b5ac8292 | 2787 | |
692613e5 | 2788 | return ToPixMap (anImage, aWinWidth, aWinHeight, theBufferType) && anImage.Save (theFile); |
7fd59977 | 2789 | } |
2790 | ||
197ac94e | 2791 | //============================================================================= |
2792 | //function : ToPixMap | |
2793 | //purpose : | |
2794 | //============================================================================= | |
692613e5 | 2795 | Standard_Boolean V3d_View::ToPixMap (Image_PixMap& theImage, |
3bffef55 | 2796 | const V3d_ImageDumpOptions& theParams) |
7fd59977 | 2797 | { |
3bffef55 | 2798 | Graphic3d_Vec2i aTargetSize (theParams.Width, theParams.Height); |
2799 | if (aTargetSize.x() != 0 | |
2800 | && aTargetSize.y() != 0) | |
2801 | { | |
2802 | // allocate image buffer for dumping | |
2803 | if (theImage.IsEmpty() | |
2804 | || theImage.SizeX() != Standard_Size(aTargetSize.x()) | |
2805 | || theImage.SizeY() != Standard_Size(aTargetSize.y())) | |
2806 | { | |
dc858f4c | 2807 | Image_Format aFormat = Image_Format_UNKNOWN; |
3bffef55 | 2808 | switch (theParams.BufferType) |
2809 | { | |
38d90bb3 | 2810 | case Graphic3d_BT_RGB: aFormat = Image_Format_RGB; break; |
2811 | case Graphic3d_BT_RGBA: aFormat = Image_Format_RGBA; break; | |
2812 | case Graphic3d_BT_Depth: aFormat = Image_Format_GrayF; break; | |
2813 | case Graphic3d_BT_RGB_RayTraceHdrLeft: aFormat = Image_Format_RGBF; break; | |
3bffef55 | 2814 | } |
2815 | ||
2816 | if (!theImage.InitZero (aFormat, Standard_Size(aTargetSize.x()), Standard_Size(aTargetSize.y()))) | |
2817 | { | |
2818 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Fail to allocate an image ") + aTargetSize.x() + "x" + aTargetSize.y() | |
2819 | + " for view dump", Message_Fail); | |
2820 | return Standard_False; | |
2821 | } | |
2822 | } | |
2823 | } | |
2824 | if (theImage.IsEmpty()) | |
2825 | { | |
2826 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("V3d_View::ToPixMap() has been called without image dimensions"), Message_Fail); | |
2827 | return Standard_False; | |
2828 | } | |
2829 | aTargetSize.x() = (Standard_Integer )theImage.SizeX(); | |
2830 | aTargetSize.y() = (Standard_Integer )theImage.SizeY(); | |
2831 | ||
b128c892 | 2832 | Handle(Standard_Transient) aFBOPtr; |
2833 | Handle(Standard_Transient) aPrevFBOPtr = myView->FBO(); | |
3bffef55 | 2834 | Graphic3d_Vec2i aFBOVPSize = aTargetSize; |
2835 | ||
2836 | bool isTiling = false; | |
2837 | if (theParams.TileSize > 0) | |
2838 | { | |
2839 | if (aFBOVPSize.x() > theParams.TileSize | |
2840 | || aFBOVPSize.y() > theParams.TileSize) | |
2841 | { | |
2842 | aFBOVPSize.x() = Min (aFBOVPSize.x(), theParams.TileSize); | |
2843 | aFBOVPSize.y() = Min (aFBOVPSize.y(), theParams.TileSize); | |
2844 | isTiling = true; | |
2845 | } | |
2846 | } | |
2847 | ||
2848 | Graphic3d_Vec2i aPrevFBOVPSize; | |
b128c892 | 2849 | if (!aPrevFBOPtr.IsNull()) |
7fd59977 | 2850 | { |
3bffef55 | 2851 | Graphic3d_Vec2i aPrevFBOSizeMax; |
c357e426 | 2852 | myView->FBOGetDimensions (aPrevFBOPtr, |
3bffef55 | 2853 | aPrevFBOVPSize.x(), aPrevFBOVPSize.y(), |
2854 | aPrevFBOSizeMax.x(), aPrevFBOSizeMax.y()); | |
2855 | if (aFBOVPSize.x() <= aPrevFBOSizeMax.x() | |
2856 | && aFBOVPSize.y() <= aPrevFBOSizeMax.y()) | |
7fd59977 | 2857 | { |
7fd59977 | 2858 | aFBOPtr = aPrevFBOPtr; |
2859 | } | |
2860 | } | |
2861 | ||
b128c892 | 2862 | if (aFBOPtr.IsNull()) |
7fd59977 | 2863 | { |
3bffef55 | 2864 | Standard_Integer aMaxTexSize = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxTextureSize); |
2865 | if (theParams.TileSize > aMaxTexSize) | |
85e096c3 | 2866 | { |
3bffef55 | 2867 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Image dump can not be performed - specified tile size (") |
2868 | + theParams.TileSize + ") exceeds hardware limits (" + aMaxTexSize + ")", Message_Fail); | |
2869 | return Standard_False; | |
85e096c3 | 2870 | } |
3bffef55 | 2871 | |
2872 | if (aFBOVPSize.x() > aMaxTexSize | |
2873 | || aFBOVPSize.y() > aMaxTexSize) | |
2874 | { | |
2875 | aFBOVPSize.x() = Min (aFBOVPSize.x(), aMaxTexSize); | |
2876 | aFBOVPSize.y() = Min (aFBOVPSize.y(), aMaxTexSize); | |
2877 | isTiling = true; | |
2878 | } | |
2879 | ||
2880 | // Try to create hardware accelerated buffer | |
2881 | aFBOPtr = myView->FBOCreate (aFBOVPSize.x(), aFBOVPSize.y()); | |
7fd59977 | 2882 | } |
c357e426 | 2883 | myView->SetFBO (aFBOPtr); |
7fd59977 | 2884 | |
b128c892 | 2885 | if (aFBOPtr.IsNull()) |
7fd59977 | 2886 | { |
3bffef55 | 2887 | // try to use on-screen buffer |
2888 | Graphic3d_Vec2i aWinSize; | |
2889 | MyWindow->Size (aWinSize.x(), aWinSize.y()); | |
2890 | if (aFBOVPSize.x() != aWinSize.x() | |
2891 | || aFBOVPSize.y() != aWinSize.y()) | |
7fd59977 | 2892 | { |
3bffef55 | 2893 | isTiling = true; |
7fd59977 | 2894 | } |
3bffef55 | 2895 | aFBOVPSize = aWinSize; |
2896 | ||
2897 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Warning, on screen buffer is used for image dump - content might be invalid"), Message_Warning); | |
7fd59977 | 2898 | } |
2899 | ||
3bffef55 | 2900 | // backup camera parameters |
b5ac8292 | 2901 | Handle(Graphic3d_Camera) aStoreMapping = new Graphic3d_Camera(); |
c357e426 | 2902 | Handle(Graphic3d_Camera) aCamera = Camera(); |
c357e426 | 2903 | aStoreMapping->Copy (aCamera); |
c357e426 | 2904 | if (aCamera->IsStereo()) |
b5ac8292 | 2905 | { |
3bffef55 | 2906 | switch (theParams.StereoOptions) |
b5ac8292 | 2907 | { |
f978241f | 2908 | case V3d_SDO_MONO: |
2909 | { | |
c357e426 | 2910 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective); |
b5ac8292 | 2911 | break; |
f978241f | 2912 | } |
2913 | case V3d_SDO_LEFT_EYE: | |
2914 | { | |
c357e426 | 2915 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoLeftEye); |
b5ac8292 | 2916 | break; |
f978241f | 2917 | } |
2918 | case V3d_SDO_RIGHT_EYE: | |
2919 | { | |
c357e426 | 2920 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoRightEye); |
b5ac8292 | 2921 | break; |
f978241f | 2922 | } |
2923 | case V3d_SDO_BLENDED: | |
2924 | { | |
2925 | break; // dump as is | |
2926 | } | |
b5ac8292 | 2927 | } |
2928 | } | |
3bffef55 | 2929 | if (theParams.ToAdjustAspect) |
197ac94e | 2930 | { |
3bffef55 | 2931 | aCamera->SetAspect (Standard_Real(aTargetSize.x()) / Standard_Real(aTargetSize.y())); |
7fd59977 | 2932 | } |
3bffef55 | 2933 | AutoZFit(); |
7fd59977 | 2934 | |
3bffef55 | 2935 | // render immediate structures into back buffer rather than front |
2936 | const Standard_Boolean aPrevImmediateMode = myView->SetImmediateModeDrawToFront (Standard_False); | |
7fd59977 | 2937 | |
692613e5 | 2938 | Standard_Boolean isSuccess = Standard_True; |
3bffef55 | 2939 | if (!isTiling) |
7fd59977 | 2940 | { |
3bffef55 | 2941 | if (!aFBOPtr.IsNull()) |
692613e5 | 2942 | { |
3bffef55 | 2943 | myView->FBOChangeViewport (aFBOPtr, aTargetSize.x(), aTargetSize.y()); |
692613e5 | 2944 | } |
3bffef55 | 2945 | Redraw(); |
2946 | isSuccess = isSuccess && myView->BufferDump (theImage, theParams.BufferType); | |
2947 | } | |
2948 | else | |
2949 | { | |
2950 | Image_PixMap aTilePixMap; | |
2951 | aTilePixMap.SetTopDown (theImage.IsTopDown()); | |
692613e5 | 2952 | |
3bffef55 | 2953 | Graphic3d_Vec2i anOffset (0, 0); |
2954 | for (; anOffset.y() < aTargetSize.y(); anOffset.y() += aFBOVPSize.y()) | |
2955 | { | |
2956 | anOffset.x() = 0; | |
2957 | for (; anOffset.x() < aTargetSize.x(); anOffset.x() += aFBOVPSize.x()) | |
2958 | { | |
2959 | Graphic3d_CameraTile aTile; | |
2960 | aTile.Offset = anOffset; | |
2961 | aTile.TotalSize = aTargetSize; | |
2962 | aTile.TileSize = aFBOVPSize; | |
2963 | if (!aFBOPtr.IsNull()) | |
2964 | { | |
2965 | // crop corners in case of FBO | |
2966 | // (no API to resize viewport of on-screen buffer - keep uncropped in this case) | |
2967 | aTile = aTile.Cropped(); | |
2968 | } | |
2969 | if (aTile.TileSize.x() < 1 | |
2970 | || aTile.TileSize.y() < 1) | |
2971 | { | |
2972 | continue; | |
2973 | } | |
2974 | ||
2975 | const Standard_Integer aLeft = aTile.Offset.x(); | |
2976 | Standard_Integer aBottom = aTile.Offset.y(); | |
2977 | if (theImage.IsTopDown()) | |
2978 | { | |
2979 | const Standard_Integer aTop = aTile.Offset.y() + aTile.TileSize.y(); | |
2980 | aBottom = aTargetSize.y() - aTop; | |
2981 | } | |
2982 | aTilePixMap.InitWrapper (theImage.Format(), theImage.ChangeData() | |
2983 | + theImage.SizeRowBytes() * aBottom + theImage.SizePixelBytes() * aLeft, | |
2984 | aTile.TileSize.x(), aTile.TileSize.y(), | |
2985 | theImage.SizeRowBytes()); | |
2986 | ||
2987 | aCamera->SetTile (aTile); | |
2988 | if (!aFBOPtr.IsNull()) | |
2989 | { | |
2990 | myView->FBOChangeViewport (aFBOPtr, aTile.TileSize.x(), aTile.TileSize.y()); | |
2991 | } | |
2992 | Redraw(); | |
2993 | isSuccess = isSuccess && myView->BufferDump (aTilePixMap, theParams.BufferType); | |
2994 | if (!isSuccess) | |
2995 | { | |
2996 | break; | |
2997 | } | |
2998 | } | |
2999 | if (!isSuccess) | |
3000 | { | |
3001 | break; | |
3002 | } | |
3003 | } | |
7fd59977 | 3004 | } |
3005 | ||
3bffef55 | 3006 | // restore state |
3007 | myView->SetImmediateModeDrawToFront (aPrevImmediateMode); | |
3008 | aCamera->Copy (aStoreMapping); | |
7fd59977 | 3009 | if (aFBOPtr != aPrevFBOPtr) |
3010 | { | |
c357e426 | 3011 | myView->FBORelease (aFBOPtr); |
7fd59977 | 3012 | } |
b128c892 | 3013 | else if (!aPrevFBOPtr.IsNull()) |
7fd59977 | 3014 | { |
3bffef55 | 3015 | myView->FBOChangeViewport (aPrevFBOPtr, aPrevFBOVPSize.x(), aPrevFBOVPSize.y()); |
7fd59977 | 3016 | } |
c357e426 | 3017 | myView->SetFBO (aPrevFBOPtr); |
692613e5 | 3018 | return isSuccess; |
7fd59977 | 3019 | } |
6942f04a | 3020 | |
c357e426 | 3021 | //============================================================================= |
3022 | //function : ImmediateUpdate | |
3023 | //purpose : | |
3024 | //============================================================================= | |
6942f04a | 3025 | void V3d_View::ImmediateUpdate() const |
3026 | { | |
c357e426 | 3027 | if (myImmediateUpdate) |
3028 | { | |
3029 | Update(); | |
3030 | } | |
6942f04a | 3031 | } |
3032 | ||
c357e426 | 3033 | //============================================================================= |
3034 | //function : SetImmediateUpdate | |
3035 | //purpose : | |
3036 | //============================================================================= | |
6942f04a | 3037 | Standard_Boolean V3d_View::SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) |
3038 | { | |
3039 | Standard_Boolean aPreviousMode = myImmediateUpdate; | |
3040 | myImmediateUpdate = theImmediateUpdate; | |
3041 | return aPreviousMode; | |
3042 | } | |
b5ac8292 | 3043 | |
3044 | // ======================================================================= | |
3045 | // function : SetCamera | |
3046 | // purpose : | |
3047 | // ======================================================================= | |
3048 | void V3d_View::SetCamera (const Handle(Graphic3d_Camera)& theCamera) | |
3049 | { | |
c357e426 | 3050 | myView->SetCamera (theCamera); |
197ac94e | 3051 | |
c357e426 | 3052 | ImmediateUpdate(); |
b5ac8292 | 3053 | } |
3054 | ||
3055 | // ======================================================================= | |
3056 | // function : GetCamera | |
3057 | // purpose : | |
3058 | // ======================================================================= | |
197ac94e | 3059 | const Handle(Graphic3d_Camera)& V3d_View::Camera() const |
b5ac8292 | 3060 | { |
c357e426 | 3061 | return myView->Camera(); |
b5ac8292 | 3062 | } |
3063 | ||
3064 | // ======================================================================= | |
197ac94e | 3065 | // function : FitMinMax |
3066 | // purpose : Internal | |
b5ac8292 | 3067 | // ======================================================================= |
197ac94e | 3068 | Standard_Boolean V3d_View::FitMinMax (const Handle(Graphic3d_Camera)& theCamera, |
ed063270 | 3069 | const Bnd_Box& theBox, |
197ac94e | 3070 | const Standard_Real theMargin, |
3071 | const Standard_Real theResolution, | |
3072 | const Standard_Boolean theToEnlargeIfLine) const | |
3073 | { | |
3074 | // Check bounding box for validness | |
ed063270 | 3075 | if (theBox.IsVoid()) |
b5ac8292 | 3076 | { |
197ac94e | 3077 | return Standard_False; // bounding box is out of bounds... |
3078 | } | |
3079 | ||
3080 | // Apply "axial scaling" to the bounding points. | |
3081 | // It is not the best approach to make this scaling as a part of fit all operation, | |
3082 | // but the axial scale is integrated into camera orientation matrix and the other | |
3083 | // option is to perform frustum plane adjustment algorithm in view camera space, | |
3084 | // which will lead to a number of additional world-view space conversions and | |
3085 | // loosing precision as well. | |
ab1c121b | 3086 | gp_Pnt aBndMin = theBox.CornerMin().XYZ().Multiplied (theCamera->AxialScale()); |
3087 | gp_Pnt aBndMax = theBox.CornerMax().XYZ().Multiplied (theCamera->AxialScale()); | |
3088 | ||
3089 | if (aBndMax.IsEqual (aBndMin, RealEpsilon())) | |
b5ac8292 | 3090 | { |
197ac94e | 3091 | return Standard_False; // nothing to fit all |
3092 | } | |
3093 | ||
ab1c121b | 3094 | // Prepare camera frustum planes. |
3095 | NCollection_Array1<gp_Pln> aFrustumPlane (1, 6); | |
3096 | theCamera->Frustum (aFrustumPlane.ChangeValue (1), | |
3097 | aFrustumPlane.ChangeValue (2), | |
3098 | aFrustumPlane.ChangeValue (3), | |
3099 | aFrustumPlane.ChangeValue (4), | |
3100 | aFrustumPlane.ChangeValue (5), | |
3101 | aFrustumPlane.ChangeValue (6)); | |
197ac94e | 3102 | |
ab1c121b | 3103 | // Prepare camera up, side, direction vectors. |
197ac94e | 3104 | gp_Dir aCamUp = theCamera->OrthogonalizedUp(); |
3105 | gp_Dir aCamDir = theCamera->Direction(); | |
3106 | gp_Dir aCamSide = aCamDir ^ aCamUp; | |
3107 | ||
ab1c121b | 3108 | // Prepare scene bounding box parameters. |
3109 | gp_Pnt aBndCenter = (aBndMin.XYZ() + aBndMax.XYZ()) / 2.0; | |
3110 | ||
3111 | NCollection_Array1<gp_Pnt> aBndCorner (1, 8); | |
3112 | aBndCorner.ChangeValue (1) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMin.Z()); | |
3113 | aBndCorner.ChangeValue (2) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMax.Z()); | |
3114 | aBndCorner.ChangeValue (3) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMin.Z()); | |
3115 | aBndCorner.ChangeValue (4) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMax.Z()); | |
3116 | aBndCorner.ChangeValue (5) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMin.Z()); | |
3117 | aBndCorner.ChangeValue (6) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMax.Z()); | |
3118 | aBndCorner.ChangeValue (7) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMin.Z()); | |
3119 | aBndCorner.ChangeValue (8) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMax.Z()); | |
3120 | ||
197ac94e | 3121 | // Perspective-correct camera projection vector, matching the bounding box is determined geometrically. |
3122 | // Knowing the initial shape of a frustum it is possible to match it to a bounding box. | |
3123 | // Then, knowing the relation of camera projection vector to the frustum shape it is possible to | |
3124 | // set up perspective-correct camera projection matching the bounding box. | |
3125 | // These steps support non-asymmetric transformations of view-projection space provided by camera. | |
3126 | // The zooming can be done by calculating view plane size matching the bounding box at center of | |
3127 | // the bounding box. The only limitation here is that the scale of camera should define size of | |
3128 | // its view plane passing through the camera center, and the center of camera should be on the | |
3129 | // same line with the center of bounding box. | |
3130 | ||
3131 | // The following method is applied: | |
3132 | // 1) Determine normalized asymmetry of camera projection vector by frustum planes. | |
3133 | // 2) Determine new location of frustum planes, "matching" the bounding box. | |
3134 | // 3) Determine new camera projection vector using the normalized asymmetry. | |
3135 | // 4) Determine new zooming in view space. | |
3136 | ||
ab1c121b | 3137 | // 1. Determine normalized projection asymmetry (if any). |
bf02aa7d | 3138 | Standard_Real anAssymX = Tan (( aCamSide).Angle (aFrustumPlane (1).Axis().Direction())) |
3139 | - Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())); | |
3140 | Standard_Real anAssymY = Tan (( aCamUp) .Angle (aFrustumPlane (3).Axis().Direction())) | |
3141 | - Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())); | |
ab1c121b | 3142 | |
3143 | // 2. Determine how far should be the frustum planes placed from center | |
3144 | // of bounding box, in order to match the bounding box closely. | |
3145 | NCollection_Array1<Standard_Real> aFitDistance (1, 6); | |
3146 | aFitDistance.ChangeValue (1) = 0.0; | |
3147 | aFitDistance.ChangeValue (2) = 0.0; | |
3148 | aFitDistance.ChangeValue (3) = 0.0; | |
3149 | aFitDistance.ChangeValue (4) = 0.0; | |
3150 | aFitDistance.ChangeValue (5) = 0.0; | |
3151 | aFitDistance.ChangeValue (6) = 0.0; | |
3152 | ||
3153 | for (Standard_Integer anI = aFrustumPlane.Lower(); anI <= aFrustumPlane.Upper(); ++anI) | |
197ac94e | 3154 | { |
ab1c121b | 3155 | // Measure distances from center of bounding box to its corners towards the frustum plane. |
3156 | const gp_Dir& aPlaneN = aFrustumPlane.ChangeValue (anI).Axis().Direction(); | |
197ac94e | 3157 | |
ab1c121b | 3158 | Standard_Real& aFitDist = aFitDistance.ChangeValue (anI); |
197ac94e | 3159 | |
ab1c121b | 3160 | for (Standard_Integer aJ = aBndCorner.Lower(); aJ <= aBndCorner.Upper(); ++aJ) |
3161 | { | |
3162 | aFitDist = Max (aFitDist, gp_Vec (aBndCenter, aBndCorner (aJ)).Dot (aPlaneN)); | |
3163 | } | |
197ac94e | 3164 | } |
3165 | // The center of camera is placed on the same line with center of bounding box. | |
3166 | // The view plane section crosses the bounding box at its center. | |
3167 | // To compute view plane size, evaluate coefficients converting "point -> plane distance" | |
3168 | // into view section size between the point and the frustum plane. | |
3169 | // proj | |
3170 | // /|\ right half of frame // | |
3171 | // | // | |
3172 | // point o<-- distance * coeff -->//---- (view plane section) | |
3173 | // \ // | |
3174 | // (distance) // | |
3175 | // ~ // | |
3176 | // (distance) // | |
3177 | // \/\// | |
3178 | // \// | |
3179 | // // | |
3180 | // (frustum plane) | |
bf02aa7d | 3181 | aFitDistance.ChangeValue (1) *= Sqrt(1 + Pow (Tan ( aCamSide .Angle (aFrustumPlane (1).Axis().Direction())), 2.0)); |
3182 | aFitDistance.ChangeValue (2) *= Sqrt(1 + Pow (Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())), 2.0)); | |
3183 | aFitDistance.ChangeValue (3) *= Sqrt(1 + Pow (Tan ( aCamUp .Angle (aFrustumPlane (3).Axis().Direction())), 2.0)); | |
3184 | aFitDistance.ChangeValue (4) *= Sqrt(1 + Pow (Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())), 2.0)); | |
3185 | aFitDistance.ChangeValue (5) *= Sqrt(1 + Pow (Tan ( aCamDir .Angle (aFrustumPlane (5).Axis().Direction())), 2.0)); | |
3186 | aFitDistance.ChangeValue (6) *= Sqrt(1 + Pow (Tan ((-aCamDir) .Angle (aFrustumPlane (6).Axis().Direction())), 2.0)); | |
ab1c121b | 3187 | |
3188 | Standard_Real aViewSizeXv = aFitDistance (1) + aFitDistance (2); | |
3189 | Standard_Real aViewSizeYv = aFitDistance (3) + aFitDistance (4); | |
3190 | Standard_Real aViewSizeZv = aFitDistance (5) + aFitDistance (6); | |
3191 | ||
3192 | // 3. Place center of camera on the same line with center of bounding | |
3193 | // box applying corresponding projection asymmetry (if any). | |
197ac94e | 3194 | Standard_Real anAssymXv = anAssymX * aViewSizeXv * 0.5; |
3195 | Standard_Real anAssymYv = anAssymY * aViewSizeYv * 0.5; | |
ab1c121b | 3196 | Standard_Real anOffsetXv = (aFitDistance (2) - aFitDistance (1)) * 0.5 + anAssymXv; |
3197 | Standard_Real anOffsetYv = (aFitDistance (4) - aFitDistance (3)) * 0.5 + anAssymYv; | |
197ac94e | 3198 | gp_Vec aTranslateSide = gp_Vec (aCamSide) * anOffsetXv; |
3199 | gp_Vec aTranslateUp = gp_Vec (aCamUp) * anOffsetYv; | |
ab1c121b | 3200 | gp_Pnt aCamNewCenter = aBndCenter.Translated (aTranslateSide).Translated (aTranslateUp); |
197ac94e | 3201 | |
3202 | gp_Trsf aCenterTrsf; | |
ab1c121b | 3203 | aCenterTrsf.SetTranslation (theCamera->Center(), aCamNewCenter); |
197ac94e | 3204 | theCamera->Transform (aCenterTrsf); |
ab1c121b | 3205 | theCamera->SetDistance (aFitDistance (6) + aFitDistance (5)); |
197ac94e | 3206 | |
3207 | // Bounding box collapses to a point or thin line going in depth of the screen | |
3208 | if (aViewSizeXv < theResolution && aViewSizeYv < theResolution) | |
b5ac8292 | 3209 | { |
197ac94e | 3210 | if (aViewSizeXv < theResolution || !theToEnlargeIfLine) |
3211 | { | |
3212 | return Standard_True; // This is just one point or line and zooming has no effect. | |
3213 | } | |
3214 | ||
3215 | // Looking along line and "theToEnlargeIfLine" is requested. | |
3216 | // Fit view to see whole scene on rotation. | |
3217 | aViewSizeXv = aViewSizeZv; | |
3218 | aViewSizeYv = aViewSizeZv; | |
b5ac8292 | 3219 | } |
3220 | ||
50d06d8f | 3221 | Scale (theCamera, aViewSizeXv, aViewSizeYv); |
3222 | ||
3223 | const Standard_Real aZoomCoef = myView->ConsiderZoomPersistenceObjects(); | |
3224 | ||
3225 | Scale (theCamera, theCamera->ViewDimensions().X() * (aZoomCoef + theMargin), theCamera->ViewDimensions().Y() * (aZoomCoef + theMargin)); | |
b5ac8292 | 3226 | |
197ac94e | 3227 | return Standard_True; |
b5ac8292 | 3228 | } |
3229 | ||
3230 | // ======================================================================= | |
197ac94e | 3231 | // function : Scale |
3232 | // purpose : Internal | |
b5ac8292 | 3233 | // ======================================================================= |
197ac94e | 3234 | void V3d_View::Scale (const Handle(Graphic3d_Camera)& theCamera, |
3235 | const Standard_Real theSizeXv, | |
3236 | const Standard_Real theSizeYv) const | |
b5ac8292 | 3237 | { |
197ac94e | 3238 | Standard_Real anAspect = theCamera->Aspect(); |
ab1c121b | 3239 | if (anAspect > 1.0) |
3240 | { | |
3241 | theCamera->SetScale (Max (theSizeXv / anAspect, theSizeYv)); | |
3242 | } | |
3243 | else | |
3244 | { | |
3245 | theCamera->SetScale (Max (theSizeXv, theSizeYv * anAspect)); | |
3246 | } | |
b5ac8292 | 3247 | } |
3248 | ||
3249 | // ======================================================================= | |
197ac94e | 3250 | // function : Translate |
3251 | // purpose : Internal | |
b5ac8292 | 3252 | // ======================================================================= |
197ac94e | 3253 | void V3d_View::Translate (const Handle(Graphic3d_Camera)& theCamera, |
3254 | const Standard_Real theDXv, | |
3255 | const Standard_Real theDYv) const | |
3256 | { | |
3257 | const gp_Pnt& aCenter = theCamera->Center(); | |
3258 | const gp_Dir& aDir = theCamera->Direction(); | |
3259 | const gp_Dir& anUp = theCamera->Up(); | |
3260 | gp_Ax3 aCameraCS (aCenter, aDir.Reversed(), aDir ^ anUp); | |
3261 | ||
3262 | gp_Vec aCameraPanXv = gp_Vec (aCameraCS.XDirection()) * theDXv; | |
3263 | gp_Vec aCameraPanYv = gp_Vec (aCameraCS.YDirection()) * theDYv; | |
3264 | gp_Vec aCameraPan = aCameraPanXv + aCameraPanYv; | |
3265 | gp_Trsf aPanTrsf; | |
3266 | aPanTrsf.SetTranslation (aCameraPan); | |
3267 | ||
3268 | theCamera->Transform (aPanTrsf); | |
b5ac8292 | 3269 | } |
b7cd4ba7 | 3270 | |
3271 | // ======================================================================= | |
3272 | // function : IsCullingEnabled | |
3273 | // purpose : | |
3274 | // ======================================================================= | |
3275 | Standard_Boolean V3d_View::IsCullingEnabled() const | |
3276 | { | |
c357e426 | 3277 | return myView->IsCullingEnabled(); |
b7cd4ba7 | 3278 | } |
3279 | ||
3280 | // ======================================================================= | |
3281 | // function : SetFrustumCulling | |
3282 | // purpose : | |
3283 | // ======================================================================= | |
3284 | void V3d_View::SetFrustumCulling (const Standard_Boolean theToClip) | |
3285 | { | |
c357e426 | 3286 | myView->SetCullingEnabled (theToClip); |
b7cd4ba7 | 3287 | } |
26d9c835 | 3288 | |
3289 | // ======================================================================= | |
3290 | // function : DiagnosticInformation | |
3291 | // purpose : | |
3292 | // ======================================================================= | |
3293 | void V3d_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict, | |
3294 | Graphic3d_DiagnosticInfo theFlags) const | |
3295 | { | |
3296 | myView->DiagnosticInformation (theDict, theFlags); | |
3297 | } | |
ebc369da | 3298 | |
3299 | //============================================================================= | |
3300 | //function : RenderingParams | |
3301 | //purpose : | |
3302 | //============================================================================= | |
3303 | const Graphic3d_RenderingParams& V3d_View::RenderingParams() const | |
3304 | { | |
3305 | return myView->RenderingParams(); | |
3306 | } | |
3307 | ||
3308 | //============================================================================= | |
3309 | //function : ChangeRenderingParams | |
3310 | //purpose : | |
3311 | //============================================================================= | |
3312 | Graphic3d_RenderingParams& V3d_View::ChangeRenderingParams() | |
3313 | { | |
3314 | return myView->ChangeRenderingParams(); | |
3315 | } |