0022751: Issues around Prs3d_TextAspect::Print()
[occt.git] / src / V3d / V3d_PositionLight.cxx
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7fd59977 1/***********************************************************************
2
3 V3d_PositionLight.cxx
4 Created: 30-03-98 ZOV (ZELENKOV Oleg)
5
6************************************************************************/
7
8#include <V3d.hxx>
9#include <V3d_PositionLight.ixx>
10#include <Graphic3d_Vector.hxx>
11#include <Graphic3d_Vertex.hxx>
12#include <Graphic3d_Structure.hxx>
13#include <Graphic3d_Group.hxx>
14#include <Graphic3d_Array1OfVertex.hxx>
15#include <Graphic3d_AspectMarker3d.hxx>
16#include <Graphic3d_AspectLine3d.hxx>
17#include <Graphic3d_AspectText3d.hxx>
18#include <V3d_SpotLight.hxx>
19#include <Visual3d_Light.hxx>
20#include <Visual3d_ViewManager.hxx>
21#include <Visual3d_ContextPick.hxx>
22#include <Visual3d_PickDescriptor.hxx>
23#include <Visual3d_HSequenceOfPickPath.hxx>
24#include <Visual3d_PickPath.hxx>
25#include <Viewer_BadValue.hxx>
26#include <gp_Dir.hxx>
27#include <gp_Ax1.hxx>
28#include <gp_Vec.hxx>
29#include <gp_Pnt.hxx>
30#include <gp_Trsf.hxx>
31#include <TCollection_AsciiString.hxx>
32#ifdef WNT
33# include <WNT_Window.hxx>
34#else
35# include <Xw_Window.hxx>
36#endif
37
38V3d_PositionLight::V3d_PositionLight(const Handle(V3d_Viewer)& VM) : V3d_Light(VM) {
39}
40
41void V3d_PositionLight::SetTarget(const Standard_Real X, const Standard_Real Y, const Standard_Real Z) {
42
43 Standard_Real Xc,Yc,Zc, Xp,Yp,Zp;
44
81bba717 45 // Recalculation of the position
7fd59977 46 MyTarget.Coord(Xc,Yc,Zc);
47 Position (Xp,Yp,Zp) ;
48
49 Xp = Xp + (X - Xc);
50 Yp = Yp + (Y - Yc);
51 Zp = Zp + (Z - Zc);
52
53 // Affectation
54 MyTarget.SetCoord(X,Y,Z);
55 SetPosition(Xp,Yp,Zp) ;
56}
57
58void V3d_PositionLight::SetRadius(const Standard_Real Radius) {
59
60 Viewer_BadValue_Raise_if( Radius <= 0. , "V3d_PositionLight::SetRadius, bad radius");
61 Viewer_BadValue_Raise_if( MyType == V3d_DIRECTIONAL , "V3d_PositionLight::SetRadius, bad light type");
62
63 Standard_Real X0,Y0,Z0, Xn,Yn,Zn, Xp,Yp,Zp;
64
81bba717 65 // The target point remains unchanged, only the position of the light is modified
66 // by preserving the direction.
7fd59977 67 Position (Xp,Yp,Zp);
68 Graphic3d_Vector D(MyTarget, Graphic3d_Vertex(Xp, Yp, Zp));
69 D.Normalize();
70 D.Coord(Xn,Yn,Zn);
71 MyTarget.Coord(X0,Y0,Z0);
72 Xn = X0 + Radius*Xn;
73 Yn = Y0 + Radius*Yn;
74 Zn = Z0 + Radius*Zn;
75
76 SetPosition(Xn,Yn,Zn) ;
77}
78
79void V3d_PositionLight::OnHideFace(const Handle(V3d_View)& aView) {
80
81 Standard_Real Xp,Yp,Zp, X,Y,Z, VX,VY,VZ;
82
83 Position (Xp,Yp,Zp);
84 V3d_Light::SymetricPointOnSphere (aView,
85 MyTarget, Graphic3d_Vertex(Xp,Yp,Yp), Radius(), X,Y,Z, VX,VY,VZ);
86
81bba717 87 // This is a visible point
7fd59977 88 if ((VX*(X-Xp) < 0.) && (VY*(Y-Yp) < 0.) && (VZ*(Z-Zp) < 0.))
89 SetPosition (X,Y,Z);
90}
91
92void V3d_PositionLight::OnSeeFace(const Handle(V3d_View)& aView) {
93
94 Standard_Real Xp,Yp,Zp, X,Y,Z, VX,VY,VZ;
95
96 Position (Xp,Yp,Zp);
97 V3d_Light::SymetricPointOnSphere (aView,
98 MyTarget, Graphic3d_Vertex(Xp,Yp,Yp), Radius(), X,Y,Z, VX,VY,VZ);
99
81bba717 100 // This is a hidden point
7fd59977 101 if ((VX*(X-Xp) > 0.) && (VY*(Y-Yp) > 0.) && (VZ*(Z-Zp) > 0.))
102 SetPosition (X,Y,Z);
103}
104
105Standard_Boolean V3d_PositionLight::SeeOrHide(const Handle(V3d_View)& aView) const {
106
107 Standard_Real Xp,Yp,Zp, X,Y,Z, VX,VY,VZ;
108
109 Position (Xp,Yp,Zp);
110 V3d_Light::SymetricPointOnSphere (aView,
111 MyTarget, Graphic3d_Vertex(Xp,Yp,Yp), Radius(), X,Y,Z, VX,VY,VZ);
112
81bba717 113 // Is it a visible or a hidden point
7fd59977 114 return ( (VX*(X-Xp) > 0.) || (VY*(Y-Yp) > 0.) || (VZ*(Z-Zp) > 0.) )?
81bba717 115 // the source is on the hidden face
7fd59977 116 Standard_False:
81bba717 117 // the source is on the visible face.
7fd59977 118 Standard_True;
119}
120
121void V3d_PositionLight::Target(Standard_Real& Xp, Standard_Real& Yp, Standard_Real& Zp)const {
122
123 MyTarget.Coord(Xp,Yp,Zp) ;
124}
125
126void V3d_PositionLight::Display( const Handle(V3d_View)& aView,
127 const V3d_TypeOfRepresentation TPres ) {
128
129 Graphic3d_Array1OfVertex PRadius(0,1);
130 Graphic3d_Vertex PText ;
131 Standard_Real X,Y,Z,Rayon;
132 Standard_Real X0,Y0,Z0,VX,VY,VZ;
133 Standard_Real X1,Y1,Z1;
134 Standard_Real DXRef,DYRef,DZRef,DXini,DYini,DZini;
135 Standard_Real R1,G1,B1;
136 V3d_TypeOfRepresentation Pres;
137 V3d_TypeOfUpdate UpdSov;
138
81bba717 139// Creation of a structure of markable elements (position of the
140// light, and the domain of lighting represented by a circle)
141// Creation of a structure snopick of non-markable elements (target, meridian and
142// parallel).
143
7fd59977 144
145 Pres = TPres;
146 Handle(V3d_Viewer) TheViewer = aView->Viewer();
147 UpdSov = TheViewer->UpdateMode();
148 TheViewer->SetUpdateMode(V3d_WAIT);
149 if (!MyGraphicStructure.IsNull()) {
150 MyGraphicStructure->Disconnect(MyGraphicStructure1);
151 MyGraphicStructure->Clear();
152 MyGraphicStructure1->Clear();
153 if (Pres == V3d_SAMELAST) Pres = MyTypeOfRepresentation;
154 }
155 else {
156 if (Pres == V3d_SAMELAST) Pres = V3d_SIMPLE;
157 Handle(Graphic3d_Structure) slight = new Graphic3d_Structure(TheViewer->Viewer());
158 MyGraphicStructure = slight;
159 Handle(Graphic3d_Structure) snopick = new Graphic3d_Structure(TheViewer->Viewer());
160 MyGraphicStructure1 = snopick;
161 }
162
163
164 Handle(Graphic3d_Group) gradius;
165 Handle(Graphic3d_Group) gExtArrow;
166 Handle(Graphic3d_Group) gIntArrow;
167
168 if (MyType != V3d_DIRECTIONAL) {
169 if (Pres == V3d_COMPLETE) {
170 gradius = new Graphic3d_Group(MyGraphicStructure);
171 gExtArrow = new Graphic3d_Group(MyGraphicStructure);
172 gIntArrow = new Graphic3d_Group(MyGraphicStructure);
173 }
174 }
175 Handle(Graphic3d_Group) glight = new Graphic3d_Group(MyGraphicStructure);
176 Handle(Graphic3d_Group) gsphere;
177 if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) gsphere = new Graphic3d_Group(MyGraphicStructure);
178
179 Handle(Graphic3d_Group) gnopick = new Graphic3d_Group(MyGraphicStructure1);
180 MyGraphicStructure1->SetPick(Standard_False);
181
182 X0 = MyTarget.X();
183 Y0 = MyTarget.Y();
184 Z0 = MyTarget.Z();
185
81bba717 186// Display of the light position.
7fd59977 187
7fd59977 188 this->Color(Quantity_TOC_RGB,R1,G1,B1);
189 Quantity_Color Col1(R1,G1,B1,Quantity_TOC_RGB);
190 Handle(Graphic3d_AspectLine3d) Asp1 = new Graphic3d_AspectLine3d();
191 Asp1->SetColor(Col1);
192 glight->SetPrimitivesAspect(Asp1);
193 this->Symbol(glight,aView);
194
81bba717 195// Display of the marking sphere (limit at the circle).
7fd59977 196
197 if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) {
198
199 Rayon = this->Radius();
200 aView->Proj(VX,VY,VZ);
7fd59977 201 V3d::CircleInPlane(gsphere,X0,Y0,Z0,VX,VY,VZ,Rayon);
202
203
204 if (MyType != V3d_DIRECTIONAL) {
205
81bba717 206 //Display of the radius of the sphere (line + text)
7fd59977 207
208 if (Pres == V3d_COMPLETE) {
7fd59977 209 PRadius(0).SetCoord(X0,Y0,Z0);
210 this->Position(X,Y,Z);
211 PRadius(1).SetCoord(X,Y,Z);
212 gnopick->Polyline(PRadius);
213 V3d::ArrowOfRadius(gExtArrow,X-(X-X0)/10.,
214 Y-(Y-Y0)/10.,
c6541a0c
D
215 Z-(Z-Z0)/10.,X-X0,Y-Y0,Z-Z0,M_PI/15.,Rayon/20.);
216 V3d::ArrowOfRadius(gIntArrow,X0,Y0,Z0,X0-X,Y0-Y,Z0-Z,M_PI/15.,Rayon/20.);
7fd59977 217 TCollection_AsciiString ValOfRadius(Rayon);
218 PText.SetCoord( (X0+X)/2., (Y0+Y)/2. , (Z0+Z)/2. );
219 gradius->Text(ValOfRadius.ToCString(),PText,0.01);
220 }
221 }
222
223
81bba717 224 // Display of the meridian
7fd59977 225
226 Quantity_Color Col2(Quantity_NOC_GREEN);
227 Handle(Graphic3d_AspectLine3d) Asp2 = new Graphic3d_AspectLine3d
228 (Col2,Aspect_TOL_SOLID,1.);
229 gnopick->SetPrimitivesAspect(Asp2);
230
81bba717 231 // Definition of the axis of circle
7fd59977 232 aView->Up(DXRef,DYRef,DZRef);
233 this->Position(X,Y,Z);
234 DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0;
235 VX = DYRef*DZini - DZRef*DYini;
236 VY = DZRef*DXini - DXRef*DZini;
237 VZ = DXRef*DYini - DYRef*DXini;
238
239 V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon);
240
81bba717 241 // Display of the parallel
7fd59977 242
81bba717 243 // Definition of the axis of circle
7fd59977 244 aView->Proj(VX,VY,VZ);
245 aView->Up(X1,Y1,Z1);
246 DXRef = VY * Z1 - VZ * Y1;
247 DYRef = VZ * X1 - VX * Z1;
248 DZRef = VX * Y1 - VY * X1;
249 this->Position(X,Y,Z);
250 DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0;
251 VX = DYRef*DZini - DZRef*DYini;
252 VY = DZRef*DXini - DXRef*DZini;
253 VZ = DXRef*DYini - DYRef*DXini;
254
255 V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon);
256 }
257
258 MyGraphicStructure->Connect(MyGraphicStructure1,Graphic3d_TOC_DESCENDANT);
259 MyTypeOfRepresentation = Pres;
260 MyGraphicStructure->Display();
261 TheViewer->SetUpdateMode(UpdSov);
262}
263
7fd59977 264
265void V3d_PositionLight::Tracking( const Handle(V3d_View)& aView,
266 const V3d_TypeOfPickLight WhatPick,
267 const Standard_Integer Xpix,
268 const Standard_Integer Ypix) {
269
270// Quantity_Color Col ;
271 Standard_Real xPos, yPos, zPos;
272 Standard_Real XPp,YPp,PXT,PYT,X,Y,Z,Rayon,Ylim;
273 Standard_Real XMinTrack,XMaxTrack,YMinTrack,YMaxTrack;
274 Standard_Real XT,YT,ZT,X0,Y0,Z0,XP,YP,ZP,VX,VY,VZ,A,B,C,Delta;
275 Standard_Real DX,DY,PXP,PYP,Xproj,Yproj;
276 Standard_Real A1,A2,B1,B2,Rap,OldRprj,NewRprj;
277 Standard_Real Xi,Yi,Zi,DeltaX,DeltaY,DeltaZ,Lambda;
278 Standard_Integer IPX,IPY;
279
280 aView->Convert(Xpix,Ypix,XPp,YPp);
281 X0 = MyTarget.X();
282 Y0 = MyTarget.Y();
283 Z0 = MyTarget.Z();
284 aView->Project(X0,Y0,Z0,PXT,PYT);
285 aView->Convert(PXT,PYT,IPX,IPY);
81bba717 286// Coord 3d in the plane of projection of the target.
7fd59977 287 aView->Convert(IPX,IPY,XT,YT,ZT);
288 switch (WhatPick) {
289 case V3d_POSITIONLIGHT :
81bba717 290 // The Coordinates should remain inside of the sphere
7fd59977 291 Rayon = Radius();
292 XMinTrack = PXT - Rayon;
293 XMaxTrack = PXT + Rayon;
294 Ylim = Sqrt( Square(Rayon) - Square(XPp - PXT) );
295 YMinTrack = PYT - Ylim;
296 YMaxTrack = PYT + Ylim;
297 if (XPp >= XMinTrack && XPp <= XMaxTrack) {
298 if (YPp >= YMinTrack && YPp <= YMaxTrack) {
299 aView->ProjReferenceAxe(Xpix,Ypix,XP,YP,ZP,VX,VY,VZ);
300 DeltaX = X0 - XP;
301 DeltaY = Y0 - YP;
302 DeltaZ = Z0 - ZP;
303
81bba717 304// The point of intersection of straight lines defined by :
305// - Straight line passing by the point of projection and the eye
306// if this is a perspective, parralel to the normal of the view
307// if this is an axonometric view.
308// position in the view is parallel to the normal of the view
309// - The distance position of the target camera is equal to the radius.
7fd59977 310
311 A = VX*VX + VY*VY + VZ*VZ ;
312 B = -2. * (VX*DeltaX + VY*DeltaY + VZ*DeltaZ);
313 C = DeltaX*DeltaX + DeltaY*DeltaY + DeltaZ*DeltaZ
314 - Rayon*Rayon ;
315 Delta = B*B - 4.*A*C;
316 if ( Delta >= 0 ) {
317 Lambda = (-B + Sqrt(Delta))/(2.*A);
318 X = XP + Lambda*VX;
319 Y = YP + Lambda*VY;
320 Z = ZP + Lambda*VZ;
321 SetPosition(X,Y,Z);
322
323 if (MyType == V3d_SPOT)
324 ((V3d_SpotLight*)this)->SetDirection(X0-X,Y0-Y,Z0-Z);
325
326 Display(aView,MyTypeOfRepresentation);
327 (aView->Viewer())->UpdateLights();
328 }
329 }
330 }
331 break;
332
333 case V3d_SPACELIGHT :
334 aView->Convert(PXT,PYT,IPX,IPY);
81bba717 335// In this case Xpix,Ypix correspond to a distance, relative
336// to the translation that is planned to be performed on the sphere.
7fd59977 337 aView->Convert(IPX+Xpix,IPY+Ypix,X,Y,Z);
338 X = X+X0-XT;
339 Y = Y+Y0-YT;
340 Z = Z+Z0-ZT;
341 SetTarget(X,Y,Z);
342 Display(aView,MyTypeOfRepresentation);
343 (aView->Viewer())->UpdateLights();
344 break;
345
346 case V3d_ExtRADIUSLIGHT :
347 if (MyType == V3d_DIRECTIONAL)
348 break;
81bba717 349// it is attempted to preserve the target direction position of the
350// source ==> the point is projected on the target source direction.
7fd59977 351 this->Position(Xi,Yi,Zi);
352 aView->Project(Xi,Yi,Zi,PXP,PYP);
353 DX = PXP - PXT;
354 DY = PYP - PYT;
355 A1 = DY/DX ; B1 = PYT - A1*PXT;
356 A2 = -DX/DY; B2 = YPp - A2*XPp;
357 Xproj = (B2 - B1) / (A1 - A2);
358 Yproj = A1*Xproj + B1;
359 if ( (DX*(Xproj-PXT) > 0.) && (DY*(Yproj-PYT) > 0.) ) {
360 OldRprj = Sqrt ( Square (PXP-PXT) + Square (PYP-PYT) );
361 NewRprj = Sqrt ( Square (Xproj-PXT) + Square (Yproj-PYT) );
362 Rap = NewRprj/OldRprj;
363 Rayon = Radius();
364 Rayon = Rayon * Rap;
365 SetRadius(Rayon);
366 Display(aView,MyTypeOfRepresentation);
367 (aView->Viewer())->UpdateLights();
368 }
369 break;
370
371 case V3d_IntRADIUSLIGHT :
372 if (MyType == V3d_DIRECTIONAL)
373 break;
81bba717 374// it is attempted to preserve the target direction position of the
375// source ==> the point is projected on the target source direction.
7fd59977 376 Position(Xi,Yi,Zi);
377 aView->Project(Xi,Yi,Zi,PXP,PYP);
378 DX = PXP - PXT;
379 DY = PYP - PYT;
380 A1 = DY/DX ; B1 = PYT - A1*PXT;
381 A2 = -DX/DY; B2 = YPp - A2*XPp;
382 Xproj = (B2 - B1) / (A1 - A2);
383 Yproj = A1*Xproj + B1;
384 if ( (DX*(Xproj-PXP) < 0.) && (DY*(Yproj-PYP) < 0.) ) {
385 OldRprj = Sqrt ( Square (PXP-PXT) + Square (PYP-PYT) );
386 NewRprj = Sqrt ( Square (Xproj-PXP) + Square (Yproj-PYP) );
387 Rap = NewRprj/OldRprj;
388 Rayon = Radius();
389 Rayon = Rayon * Rap;
81bba717 390// the source should remain at a fixed position,
391// only the target is modified.
7fd59977 392 Position (xPos, yPos, zPos);
393 Graphic3d_Vector Dir(Graphic3d_Vertex(xPos,yPos,zPos), MyTarget);
394 Dir.Normalize();
395 Dir.Coord(X,Y,Z);
396 X = Xi + Rayon*X;
397 Y = Yi + Rayon*Y;
398 Z = Zi + Rayon*Z;
81bba717 399// the source should remain at a fixed position,
400// only the target is modified.
7fd59977 401 MyTarget.SetCoord(X,Y,Z);
402 Display(aView,MyTypeOfRepresentation);
403 (aView->Viewer())->UpdateLights();
404 }
405 break;
406
407 case V3d_RADIUSTEXTLIGHT :
408 break;
409
410 case V3d_NOTHING :
411 break;
412 }
413}
414
415Standard_Real V3d_PositionLight::Radius() const {
416
417 Standard_Real Xp,Yp,Zp, Xc,Yc,Zc;
418
419 Position (Xp,Yp,Zp);
420 MyTarget.Coord(Xc,Yc,Zc);
421
422 return Sqrt (Square(Xc - Xp) + Square(Yc - Yp) + Square(Zc - Zp));
423}
424
425void V3d_PositionLight::Erase() {
426
427 if (!MyGraphicStructure.IsNull()) MyGraphicStructure->Erase();
428 if (!MyGraphicStructure1.IsNull()) MyGraphicStructure1->Erase();
429}
430