0025540: Visualization - discretization of the circle differs in shaded and wireframe...
[occt.git] / src / StdPrs / StdPrs_ShadedShape.cxx
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973c2be1 1// Created on: 1993-09-23
2// Created by: Jean-Louis FRENKEL
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
2bd4c032 16
17#include <StdPrs_ShadedShape.hxx>
18
19#include <Bnd_Box.hxx>
20#include <BRep_Builder.hxx>
21#include <BRepBndLib.hxx>
22#include <BRepMesh_DiscretFactory.hxx>
23#include <BRepMesh_DiscretRoot.hxx>
24#include <BRepTools.hxx>
31c0e219 25#include <Graphic3d_ArrayOfSegments.hxx>
2bd4c032 26#include <Graphic3d_ArrayOfTriangles.hxx>
27#include <Graphic3d_AspectFillArea3d.hxx>
28#include <Graphic3d_Group.hxx>
29#include <gp_Dir.hxx>
30#include <gp_Vec.hxx>
31#include <gp_Pnt.hxx>
31c0e219 32#include <NCollection_List.hxx>
2bd4c032 33#include <Precision.hxx>
9dba391d 34#include <Prs3d.hxx>
2bd4c032 35#include <Prs3d_Drawer.hxx>
4c513386 36#include <Prs3d_IsoAspect.hxx>
31c0e219 37#include <Prs3d_LineAspect.hxx>
2bd4c032 38#include <Prs3d_Presentation.hxx>
39#include <Prs3d_ShadingAspect.hxx>
40#include <Poly_Connect.hxx>
31c0e219 41#include <Poly_PolygonOnTriangulation.hxx>
2bd4c032 42#include <Poly_Triangulation.hxx>
43#include <StdPrs_ToolShadedShape.hxx>
4c513386 44#include <StdPrs_WFDeflectionShape.hxx>
2bd4c032 45#include <StdPrs_WFShape.hxx>
31c0e219 46#include <TopExp.hxx>
fc9b36d6 47#include <TopExp_Explorer.hxx>
48#include <TopoDS.hxx>
31c0e219 49#include <TopoDS_Compound.hxx>
2bd4c032 50#include <TopoDS_Face.hxx>
31c0e219 51#include <TopoDS_Shape.hxx>
2bd4c032 52#include <TColgp_Array1OfDir.hxx>
53#include <TColgp_Array1OfPnt2d.hxx>
31c0e219 54#include <TColgp_HArray1OfPnt.hxx>
a2d5ab2e 55#include <TopTools_ListOfShape.hxx>
56#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
2bd4c032 57
58namespace
59{
31c0e219 60
61 //! Computes wireframe presentation for free wires and vertices
62 void wireframeFromShape (const Handle (Prs3d_Presentation)& thePrs,
63 const TopoDS_Shape& theShape,
64 const Handle (Prs3d_Drawer)& theDrawer)
65 {
53b15292 66 Standard_Boolean aDrawAllVerticesFlag = (theDrawer->VertexDrawMode() == Prs3d_VDM_All);
67
68 if (!aDrawAllVerticesFlag && theShape.ShapeType() != TopAbs_COMPOUND)
31c0e219 69 {
70 return;
71 }
72
73 TopExp_Explorer aShapeIter (theShape, TopAbs_FACE);
74 if (!aShapeIter.More())
75 {
76 // compound contains no shaded elements at all
7f917335 77 StdPrs_WFDeflectionShape::Add (thePrs, theShape, theDrawer);
31c0e219 78 return;
79 }
80
53b15292 81 // We have to create a compound and collect all subshapes not drawn by the shading algo.
82 // This includes:
83 // - isolated edges
84 // - isolated vertices, if aDrawAllVerticesFlag == Standard_False
85 // - all shape's vertices, if aDrawAllVerticesFlag == Standard_True
31c0e219 86 TopoDS_Compound aCompoundWF;
87 BRep_Builder aBuilder;
88 aBuilder.MakeCompound (aCompoundWF);
89 Standard_Boolean hasElement = Standard_False;
90
91 // isolated edges
92 for (aShapeIter.Init (theShape, TopAbs_EDGE, TopAbs_FACE); aShapeIter.More(); aShapeIter.Next())
93 {
94 hasElement = Standard_True;
95 aBuilder.Add (aCompoundWF, aShapeIter.Current());
96 }
53b15292 97 // isolated or all vertices
98 aShapeIter.Init (theShape, TopAbs_VERTEX, aDrawAllVerticesFlag ? TopAbs_SHAPE : TopAbs_EDGE);
99 for (; aShapeIter.More(); aShapeIter.Next())
31c0e219 100 {
101 hasElement = Standard_True;
102 aBuilder.Add (aCompoundWF, aShapeIter.Current());
103 }
104 if (hasElement)
105 {
7f917335 106 StdPrs_WFDeflectionShape::Add (thePrs, aCompoundWF, theDrawer);
31c0e219 107 }
108 }
109
4c513386 110 //! Computes special wireframe presentation for faces without triangulation.
111 void wireframeNoTriangFacesFromShape (const Handle(Prs3d_Presentation)& thePrs,
112 const TopoDS_Shape& theShape,
113 const Handle(Prs3d_Drawer)& theDrawer)
114 {
115 TopoDS_Compound aCompoundWF;
116 BRep_Builder aBuilder;
117 aBuilder.MakeCompound (aCompoundWF);
118 TopLoc_Location aLoc;
119 Standard_Boolean hasElement = Standard_False;
120
121 for (TopExp_Explorer aShapeIter(theShape, TopAbs_FACE); aShapeIter.More(); aShapeIter.Next())
122 {
123 const TopoDS_Face& aFace = TopoDS::Face (aShapeIter.Current());
124 const Handle(Poly_Triangulation) aTriang = BRep_Tool::Triangulation (aFace, aLoc);
125 if (aTriang.IsNull())
126 {
127 hasElement = Standard_True;
128 aBuilder.Add (aCompoundWF, aFace);
129 }
130 }
131
132 if (hasElement)
133 {
134 Standard_Integer aPrevUIsoNb = theDrawer->UIsoAspect()->Number();
135 Standard_Integer aPrevVIsoNb = theDrawer->VIsoAspect()->Number();
136 theDrawer->UIsoAspect()->SetNumber (5);
137 theDrawer->VIsoAspect()->SetNumber (5);
138
139 StdPrs_WFDeflectionShape::Add (thePrs, aCompoundWF, theDrawer);
140
141 theDrawer->UIsoAspect()->SetNumber (aPrevUIsoNb);
142 theDrawer->VIsoAspect()->SetNumber (aPrevVIsoNb);
143 }
144 }
145
31c0e219 146 //! Gets triangulation of every face of shape and fills output array of triangles
147 static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
148 const Standard_Boolean theHasTexels,
149 const gp_Pnt2d& theUVOrigin,
150 const gp_Pnt2d& theUVRepeat,
151 const gp_Pnt2d& theUVScale)
2bd4c032 152 {
31c0e219 153 Handle(Poly_Triangulation) aT;
2bd4c032 154 TopLoc_Location aLoc;
31c0e219 155 gp_Pnt aPoint;
156 Standard_Integer aNbTriangles = 0;
157 Standard_Integer aNbVertices = 0;
2bd4c032 158
31c0e219 159 // Precision for compare square distances
3b1817a9 160 const Standard_Real aPreci = Precision::SquareConfusion();
2bd4c032 161
fc9b36d6 162 TopExp_Explorer aFaceIt(theShape, TopAbs_FACE);
163 for (; aFaceIt.More(); aFaceIt.Next())
2bd4c032 164 {
fc9b36d6 165 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
166 aT = StdPrs_ToolShadedShape::Triangulation (aFace, aLoc);
31c0e219 167 if (!aT.IsNull())
2bd4c032 168 {
31c0e219 169 aNbTriangles += aT->NbTriangles();
170 aNbVertices += aT->NbNodes();
2bd4c032 171 }
2bd4c032 172 }
31c0e219 173 if (aNbVertices < 3 || aNbTriangles <= 0)
2bd4c032 174 {
31c0e219 175 return Handle(Graphic3d_ArrayOfTriangles)();
3b1817a9 176 }
2bd4c032 177
31c0e219 178 Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (aNbVertices, 3 * aNbTriangles,
871fa103 179 Standard_True, Standard_False, theHasTexels);
31c0e219 180 Standard_Real aUmin (0.0), aUmax (0.0), aVmin (0.0), aVmax (0.0), dUmax (0.0), dVmax (0.0);
fc9b36d6 181 for (aFaceIt.Init (theShape, TopAbs_FACE); aFaceIt.More(); aFaceIt.Next())
2bd4c032 182 {
fc9b36d6 183 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
184 aT = StdPrs_ToolShadedShape::Triangulation (aFace, aLoc);
31c0e219 185 if (aT.IsNull())
3b1817a9 186 {
187 continue;
188 }
189 const gp_Trsf& aTrsf = aLoc.Transformation();
7d9e854b 190
191 // Determinant of transform matrix less then 0 means that mirror transform applied.
192 Standard_Boolean isMirrored = aTrsf.VectorialPart().Determinant() < 0;
193
31c0e219 194 Poly_Connect aPolyConnect (aT);
3b1817a9 195 // Extracts vertices & normals from nodes
31c0e219 196 const TColgp_Array1OfPnt& aNodes = aT->Nodes();
197 const TColgp_Array1OfPnt2d& aUVNodes = aT->UVNodes();
3b1817a9 198 TColgp_Array1OfDir aNormals (aNodes.Lower(), aNodes.Upper());
fc9b36d6 199 StdPrs_ToolShadedShape::Normal (aFace, aPolyConnect, aNormals);
3b1817a9 200
201 if (theHasTexels)
2bd4c032 202 {
3b1817a9 203 BRepTools::UVBounds (aFace, aUmin, aUmax, aVmin, aVmax);
204 dUmax = (aUmax - aUmin);
205 dVmax = (aVmax - aVmin);
206 }
207
31c0e219 208 const Standard_Integer aDecal = anArray->VertexNumber();
3b1817a9 209 for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
210 {
31c0e219 211 aPoint = aNodes (aNodeIter);
3b1817a9 212 if (!aLoc.IsIdentity())
2bd4c032 213 {
31c0e219 214 aPoint.Transform (aTrsf);
7d9e854b 215
216 aNormals (aNodeIter) = aNormals (aNodeIter).Transformed (aTrsf);
2bd4c032 217 }
3b1817a9 218
219 if (theHasTexels && aUVNodes.Upper() == aNodes.Upper())
2bd4c032 220 {
3b1817a9 221 const gp_Pnt2d aTexel = gp_Pnt2d ((-theUVOrigin.X() + (theUVRepeat.X() * (aUVNodes (aNodeIter).X() - aUmin)) / dUmax) / theUVScale.X(),
222 (-theUVOrigin.Y() + (theUVRepeat.Y() * (aUVNodes (aNodeIter).Y() - aVmin)) / dVmax) / theUVScale.Y());
31c0e219 223 anArray->AddVertex (aPoint, aNormals (aNodeIter), aTexel);
2bd4c032 224 }
3b1817a9 225 else
2bd4c032 226 {
31c0e219 227 anArray->AddVertex (aPoint, aNormals (aNodeIter));
2bd4c032 228 }
3b1817a9 229 }
2bd4c032 230
3b1817a9 231 // Fill array with vertex and edge visibility info
31c0e219 232 const Poly_Array1OfTriangle& aTriangles = aT->Triangles();
233 Standard_Integer anIndex[3];
234 for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
3b1817a9 235 {
7d9e854b 236 if ((aFace.Orientation() == TopAbs_REVERSED) ^ isMirrored)
31c0e219 237 {
238 aTriangles (aTriIter).Get (anIndex[0], anIndex[2], anIndex[1]);
239 }
3b1817a9 240 else
31c0e219 241 {
242 aTriangles (aTriIter).Get (anIndex[0], anIndex[1], anIndex[2]);
243 }
3b1817a9 244
31c0e219 245 gp_Pnt aP1 = aNodes (anIndex[0]);
246 gp_Pnt aP2 = aNodes (anIndex[1]);
247 gp_Pnt aP3 = aNodes (anIndex[2]);
3b1817a9 248
31c0e219 249 gp_Vec aV1 (aP1, aP2);
250 if (aV1.SquareMagnitude() <= aPreci)
3b1817a9 251 {
252 continue;
253 }
31c0e219 254 gp_Vec aV2 (aP2, aP3);
255 if (aV2.SquareMagnitude() <= aPreci)
3b1817a9 256 {
257 continue;
258 }
31c0e219 259 gp_Vec aV3 (aP3, aP1);
260 if (aV3.SquareMagnitude() <= aPreci)
3b1817a9 261 {
262 continue;
263 }
31c0e219 264 aV1.Normalize();
265 aV2.Normalize();
266 aV1.Cross (aV2);
267 if (aV1.SquareMagnitude() > aPreci)
2bd4c032 268 {
31c0e219 269 anArray->AddEdge (anIndex[0] + aDecal);
270 anArray->AddEdge (anIndex[1] + aDecal);
271 anArray->AddEdge (anIndex[2] + aDecal);
2bd4c032 272 }
273 }
2bd4c032 274 }
31c0e219 275 return anArray;
276 }
277
31c0e219 278 //! Prepare shaded presentation for specified shape
279 static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
280 const Handle(Prs3d_Presentation)& thePrs,
281 const Handle(Prs3d_Drawer)& theDrawer,
282 const Standard_Boolean theHasTexels,
283 const gp_Pnt2d& theUVOrigin,
284 const gp_Pnt2d& theUVRepeat,
285 const gp_Pnt2d& theUVScale,
286 const Standard_Boolean theIsClosed)
287 {
288 Handle(Graphic3d_ArrayOfTriangles) aPArray = fillTriangles (theShape, theHasTexels, theUVOrigin, theUVRepeat, theUVScale);
289 if (aPArray.IsNull())
290 {
291 return Standard_False;
292 }
3b1817a9 293
31c0e219 294 Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
295 aGroup->SetClosed (theIsClosed);
296 if (!theDrawer->ShadingAspectGlobal())
297 {
298 Handle(Graphic3d_AspectFillArea3d) anAsp = theDrawer->ShadingAspect()->Aspect();
299 theIsClosed ? anAsp->SuppressBackFace() : anAsp->AllowBackFace();
300 aGroup->SetGroupPrimitivesAspect (anAsp);
301 }
302 aGroup->AddPrimitiveArray (aPArray);
2bd4c032 303 return Standard_True;
304 }
a2d5ab2e 305
31c0e219 306 //! Compute boundary presentation for faces of the shape.
307 static void computeFaceBoundaries (const TopoDS_Shape& theShape,
308 const Handle(Prs3d_Presentation)& thePrs,
309 const Handle(Prs3d_Drawer)& theDrawer)
a2d5ab2e 310 {
311 // collection of all triangulation nodes on edges
312 // for computing boundaries presentation
313 NCollection_List<Handle(TColgp_HArray1OfPnt)> aNodeCollection;
314 Standard_Integer aNodeNumber = 0;
315
316 TopLoc_Location aTrsf;
317
318 // explore all boundary edges
319 TopTools_IndexedDataMapOfShapeListOfShape anEdgesMap;
320 TopExp::MapShapesAndAncestors (
321 theShape, TopAbs_EDGE, TopAbs_FACE, anEdgesMap);
322
323 Standard_Integer anEdgeIdx = 1;
324 for ( ; anEdgeIdx <= anEdgesMap.Extent (); anEdgeIdx++)
325 {
326 // reject free edges
327 const TopTools_ListOfShape& aFaceList = anEdgesMap.FindFromIndex (anEdgeIdx);
328 if (aFaceList.Extent() == 0)
329 continue;
330
331 // take one of the shared edges and get edge triangulation
332 const TopoDS_Face& aFace = TopoDS::Face (aFaceList.First ());
333 const TopoDS_Edge& anEdge = TopoDS::Edge (anEdgesMap.FindKey (anEdgeIdx));
334
335 Handle(Poly_Triangulation) aTriangulation =
336 BRep_Tool::Triangulation (aFace, aTrsf);
337
338 if (aTriangulation.IsNull ())
339 continue;
340
341 Handle(Poly_PolygonOnTriangulation) anEdgePoly =
342 BRep_Tool::PolygonOnTriangulation (anEdge, aTriangulation, aTrsf);
343
344 if (anEdgePoly.IsNull ())
345 continue;
346
347 // get edge nodes indexes from face triangulation
348 const TColgp_Array1OfPnt& aTriNodes = aTriangulation->Nodes ();
349 const TColStd_Array1OfInteger& anEdgeNodes = anEdgePoly->Nodes ();
350
351 if (anEdgeNodes.Length () < 2)
352 continue;
353
354 // collect the edge nodes
355 Handle(TColgp_HArray1OfPnt) aCollected =
356 new TColgp_HArray1OfPnt (anEdgeNodes.Lower (), anEdgeNodes.Upper ());
357
358 Standard_Integer aNodeIdx = anEdgeNodes.Lower ();
359 for ( ; aNodeIdx <= anEdgeNodes.Upper (); aNodeIdx++)
360 {
361 // node index in face triangulation
362 Standard_Integer aTriIndex = anEdgeNodes.Value (aNodeIdx);
363
364 // get node and apply location transformation to the node
365 gp_Pnt aTriNode = aTriNodes.Value (aTriIndex);
366 if (!aTrsf.IsIdentity ())
367 aTriNode.Transform (aTrsf);
368
369 // add node to the boundary array
370 aCollected->SetValue (aNodeIdx, aTriNode);
371 }
372
373 aNodeNumber += anEdgeNodes.Length ();
374 aNodeCollection.Append (aCollected);
375 }
376
377 // check if it possible to continue building the presentation
378 if (aNodeNumber == 0)
379 return;
380
381 // allocate polyline array for presentation
382 Standard_Integer aSegmentEdgeNb =
383 (aNodeNumber - aNodeCollection.Extent()) * 2;
384
385 Handle(Graphic3d_ArrayOfSegments) aSegments =
386 new Graphic3d_ArrayOfSegments (aNodeNumber, aSegmentEdgeNb);
387
388 // build presentation for edge bondaries
389 NCollection_List<Handle(TColgp_HArray1OfPnt)>::Iterator
390 aCollIt (aNodeCollection);
391
392 // the edge index is increased in each iteration step to
393 // avoid contiguous segments between different face edges.
394 for ( ; aCollIt.More(); aCollIt.Next () )
395 {
396 const Handle(TColgp_HArray1OfPnt)& aNodeArray = aCollIt.Value ();
397
398 Standard_Integer aNodeIdx = aNodeArray->Lower ();
399
400 // add first node (this node is not shared with previous segment).
401 // for each face edge, indices for sharing nodes
402 // between segments begin from the first added node.
403 Standard_Integer aSegmentEdge =
404 aSegments->AddVertex (aNodeArray->Value (aNodeIdx));
405
406 // add subsequent nodes and provide edge indexes for sharing
407 // the nodes between the sequential segments.
408 for ( aNodeIdx++; aNodeIdx <= aNodeArray->Upper (); aNodeIdx++ )
409 {
410 aSegments->AddVertex (aNodeArray->Value (aNodeIdx));
411 aSegments->AddEdge ( aSegmentEdge);
412 aSegments->AddEdge (++aSegmentEdge);
413 }
414 }
415
416 // set up aspect and add polyline data
417 Handle(Graphic3d_AspectLine3d) aBoundaryAspect =
418 theDrawer->FaceBoundaryAspect ()->Aspect ();
419
31c0e219 420 Handle(Graphic3d_Group) aPrsGrp = Prs3d_Root::CurrentGroup (thePrs);
a2d5ab2e 421 aPrsGrp->SetGroupPrimitivesAspect (aBoundaryAspect);
a2d5ab2e 422 aPrsGrp->AddPrimitiveArray (aSegments);
a2d5ab2e 423 }
2bd4c032 424};
425
5bffb882 426// =======================================================================
427// function : ExploreSolids
428// purpose :
429// =======================================================================
430void StdPrs_ShadedShape::ExploreSolids (const TopoDS_Shape& theShape,
431 const BRep_Builder& theBuilder,
432 TopoDS_Compound& theClosed,
433 TopoDS_Compound& theOpened,
434 const Standard_Boolean theIgnore1DSubShape)
435{
436 if (theShape.IsNull())
437 {
438 return;
439 }
440
441 switch (theShape.ShapeType())
442 {
443 case TopAbs_COMPOUND:
444 case TopAbs_COMPSOLID:
445 {
446 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
447 {
448 ExploreSolids (anIter.Value(), theBuilder, theClosed, theOpened, theIgnore1DSubShape);
449 }
450 return;
451 }
452 case TopAbs_SOLID:
453 {
454 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
455 {
456 const TopoDS_Shape& aSubShape = anIter.Value();
457 const Standard_Boolean isClosed = aSubShape.ShapeType() == TopAbs_SHELL &&
458 BRep_Tool::IsClosed (aSubShape) &&
459 StdPrs_ToolShadedShape::IsTriangulated (aSubShape);
460 theBuilder.Add (isClosed ? theClosed : theOpened, aSubShape);
461 }
462 return;
463 }
464 case TopAbs_SHELL:
465 case TopAbs_FACE:
466 {
467 theBuilder.Add (theOpened, theShape);
468 return;
469 }
470 case TopAbs_WIRE:
471 case TopAbs_EDGE:
472 case TopAbs_VERTEX:
473 {
474 if (!theIgnore1DSubShape)
475 {
476 theBuilder.Add (theOpened, theShape);
477 }
478 return;
479 }
480 case TopAbs_SHAPE:
481 default:
482 return;
483 }
484}
485
2bd4c032 486// =======================================================================
487// function : Add
488// purpose :
489// =======================================================================
31c0e219 490void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
491 const TopoDS_Shape& theShape,
492 const Handle(Prs3d_Drawer)& theDrawer,
5bffb882 493 const StdPrs_Volume theVolume)
2bd4c032 494{
495 gp_Pnt2d aDummy;
31c0e219 496 StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
5bffb882 497 Standard_False, aDummy, aDummy, aDummy, theVolume);
2bd4c032 498}
499
ad3217cd 500// =======================================================================
501// function : Tessellate
502// purpose :
503// =======================================================================
504void StdPrs_ShadedShape::Tessellate (const TopoDS_Shape& theShape,
505 const Handle (Prs3d_Drawer)& theDrawer)
506{
31c0e219 507 // Check if it is possible to avoid unnecessary recomputation of shape triangulation
9dba391d 508 Standard_Real aDeflection = Prs3d::GetDeflection (theShape, theDrawer);
ad3217cd 509 if (BRepTools::Triangulation (theShape, aDeflection))
510 {
511 return;
512 }
513
514 // retrieve meshing tool from Factory
ad3217cd 515 Handle(BRepMesh_DiscretRoot) aMeshAlgo = BRepMesh_DiscretFactory::Get().Discret (theShape,
516 aDeflection,
517 theDrawer->HLRAngle());
518 if (!aMeshAlgo.IsNull())
519 {
520 aMeshAlgo->Perform();
521 }
522}
523
2bd4c032 524// =======================================================================
525// function : Add
526// purpose :
527// =======================================================================
31c0e219 528void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
2bd4c032 529 const TopoDS_Shape& theShape,
530 const Handle (Prs3d_Drawer)& theDrawer,
531 const Standard_Boolean theHasTexels,
532 const gp_Pnt2d& theUVOrigin,
533 const gp_Pnt2d& theUVRepeat,
31c0e219 534 const gp_Pnt2d& theUVScale,
5bffb882 535 const StdPrs_Volume theVolume)
2bd4c032 536{
537 if (theShape.IsNull())
538 {
539 return;
540 }
541
31c0e219 542 // add wireframe presentation for isolated edges and vertices
543 wireframeFromShape (thePrs, theShape, theDrawer);
544
4c513386 545 // Use automatic re-triangulation with deflection-check logic only if this feature is enable
546 if (theDrawer->IsAutoTriangulation())
547 {
548 // Triangulation completeness is important for "open-closed" analysis - perform tessellation beforehand
549 Tessellate (theShape, theDrawer);
550 }
551
552 // add special wireframe presentation for faces without triangulation
553 wireframeNoTriangFacesFromShape (thePrs, theShape, theDrawer);
4769a395 554
555 // The shape types listed below need advanced analysis as potentially containing
556 // both closed and open parts. Solids are also included, because they might
557 // contain non-manifold parts inside (internal open shells)
31c0e219 558 if ((theShape.ShapeType() == TopAbs_COMPOUND
4769a395 559 || theShape.ShapeType() == TopAbs_COMPSOLID
560 || theShape.ShapeType() == TopAbs_SOLID)
5bffb882 561 && theVolume == StdPrs_Volume_Autodetection)
2bd4c032 562 {
31c0e219 563 // collect two compounds: for opened and closed (solid) sub-shapes
564 TopoDS_Compound anOpened, aClosed;
565 BRep_Builder aBuilder;
566 aBuilder.MakeCompound (aClosed);
567 aBuilder.MakeCompound (anOpened);
5bffb882 568 ExploreSolids (theShape, aBuilder, aClosed, anOpened, Standard_True);
31c0e219 569
570 TopoDS_Iterator aShapeIter (aClosed);
571 if (aShapeIter.More())
2bd4c032 572 {
31c0e219 573 shadeFromShape (aClosed, thePrs, theDrawer,
574 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, Standard_True);
2bd4c032 575 }
31c0e219 576
577 aShapeIter.Initialize (anOpened);
578 if (aShapeIter.More())
2bd4c032 579 {
31c0e219 580 shadeFromShape (anOpened, thePrs, theDrawer,
581 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, Standard_False);
2bd4c032 582 }
583 }
31c0e219 584 else
585 {
5bffb882 586 // if the shape type is not compound, composolid or solid, use autodetection back-facing filled
31c0e219 587 shadeFromShape (theShape, thePrs, theDrawer,
4769a395 588 theHasTexels, theUVOrigin, theUVRepeat, theUVScale,
5bffb882 589 (theVolume == StdPrs_Volume_Closed ? Standard_True : Standard_False));
31c0e219 590 }
2bd4c032 591
6262338c 592 if (theDrawer->FaceBoundaryDraw())
a2d5ab2e 593 {
31c0e219 594 computeFaceBoundaries (theShape, thePrs, theDrawer);
a2d5ab2e 595 }
596}