0025687: Visualization, XCAF - eliminate visual artifacts at the edges of faces
[occt.git] / src / StdPrs / StdPrs_ShadedShape.cxx
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973c2be1 1// Created on: 1993-09-23
2// Created by: Jean-Louis FRENKEL
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
2bd4c032 16
17#include <StdPrs_ShadedShape.hxx>
18
19#include <Bnd_Box.hxx>
20#include <BRep_Builder.hxx>
21#include <BRepBndLib.hxx>
22#include <BRepMesh_DiscretFactory.hxx>
23#include <BRepMesh_DiscretRoot.hxx>
24#include <BRepTools.hxx>
31c0e219 25#include <Graphic3d_ArrayOfSegments.hxx>
2bd4c032 26#include <Graphic3d_ArrayOfTriangles.hxx>
27#include <Graphic3d_AspectFillArea3d.hxx>
28#include <Graphic3d_Group.hxx>
29#include <gp_Dir.hxx>
30#include <gp_Vec.hxx>
31#include <gp_Pnt.hxx>
31c0e219 32#include <NCollection_List.hxx>
2bd4c032 33#include <Precision.hxx>
9dba391d 34#include <Prs3d.hxx>
2bd4c032 35#include <Prs3d_Drawer.hxx>
31c0e219 36#include <Prs3d_LineAspect.hxx>
2bd4c032 37#include <Prs3d_Presentation.hxx>
38#include <Prs3d_ShadingAspect.hxx>
39#include <Poly_Connect.hxx>
31c0e219 40#include <Poly_PolygonOnTriangulation.hxx>
2bd4c032 41#include <Poly_Triangulation.hxx>
42#include <StdPrs_ToolShadedShape.hxx>
43#include <StdPrs_WFShape.hxx>
31c0e219 44#include <TopExp.hxx>
fc9b36d6 45#include <TopExp_Explorer.hxx>
46#include <TopoDS.hxx>
31c0e219 47#include <TopoDS_Compound.hxx>
2bd4c032 48#include <TopoDS_Face.hxx>
31c0e219 49#include <TopoDS_Shape.hxx>
2bd4c032 50#include <TColgp_Array1OfDir.hxx>
51#include <TColgp_Array1OfPnt2d.hxx>
31c0e219 52#include <TColgp_HArray1OfPnt.hxx>
a2d5ab2e 53#include <TopTools_ListOfShape.hxx>
54#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
2bd4c032 55
56namespace
57{
31c0e219 58
59 //! Computes wireframe presentation for free wires and vertices
60 void wireframeFromShape (const Handle (Prs3d_Presentation)& thePrs,
61 const TopoDS_Shape& theShape,
62 const Handle (Prs3d_Drawer)& theDrawer)
63 {
53b15292 64 Standard_Boolean aDrawAllVerticesFlag = (theDrawer->VertexDrawMode() == Prs3d_VDM_All);
65
66 if (!aDrawAllVerticesFlag && theShape.ShapeType() != TopAbs_COMPOUND)
31c0e219 67 {
68 return;
69 }
70
71 TopExp_Explorer aShapeIter (theShape, TopAbs_FACE);
72 if (!aShapeIter.More())
73 {
74 // compound contains no shaded elements at all
75 StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
76 return;
77 }
78
53b15292 79 // We have to create a compound and collect all subshapes not drawn by the shading algo.
80 // This includes:
81 // - isolated edges
82 // - isolated vertices, if aDrawAllVerticesFlag == Standard_False
83 // - all shape's vertices, if aDrawAllVerticesFlag == Standard_True
31c0e219 84 TopoDS_Compound aCompoundWF;
85 BRep_Builder aBuilder;
86 aBuilder.MakeCompound (aCompoundWF);
87 Standard_Boolean hasElement = Standard_False;
88
89 // isolated edges
90 for (aShapeIter.Init (theShape, TopAbs_EDGE, TopAbs_FACE); aShapeIter.More(); aShapeIter.Next())
91 {
92 hasElement = Standard_True;
93 aBuilder.Add (aCompoundWF, aShapeIter.Current());
94 }
53b15292 95 // isolated or all vertices
96 aShapeIter.Init (theShape, TopAbs_VERTEX, aDrawAllVerticesFlag ? TopAbs_SHAPE : TopAbs_EDGE);
97 for (; aShapeIter.More(); aShapeIter.Next())
31c0e219 98 {
99 hasElement = Standard_True;
100 aBuilder.Add (aCompoundWF, aShapeIter.Current());
101 }
102 if (hasElement)
103 {
104 StdPrs_WFShape::Add (thePrs, aCompoundWF, theDrawer);
105 }
106 }
107
31c0e219 108 //! Gets triangulation of every face of shape and fills output array of triangles
109 static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
110 const Standard_Boolean theHasTexels,
111 const gp_Pnt2d& theUVOrigin,
112 const gp_Pnt2d& theUVRepeat,
113 const gp_Pnt2d& theUVScale)
2bd4c032 114 {
31c0e219 115 Handle(Poly_Triangulation) aT;
2bd4c032 116 TopLoc_Location aLoc;
31c0e219 117 gp_Pnt aPoint;
118 Standard_Integer aNbTriangles = 0;
119 Standard_Integer aNbVertices = 0;
2bd4c032 120
31c0e219 121 // Precision for compare square distances
3b1817a9 122 const Standard_Real aPreci = Precision::SquareConfusion();
2bd4c032 123
fc9b36d6 124 TopExp_Explorer aFaceIt(theShape, TopAbs_FACE);
125 for (; aFaceIt.More(); aFaceIt.Next())
2bd4c032 126 {
fc9b36d6 127 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
128 aT = StdPrs_ToolShadedShape::Triangulation (aFace, aLoc);
31c0e219 129 if (!aT.IsNull())
2bd4c032 130 {
31c0e219 131 aNbTriangles += aT->NbTriangles();
132 aNbVertices += aT->NbNodes();
2bd4c032 133 }
2bd4c032 134 }
31c0e219 135 if (aNbVertices < 3 || aNbTriangles <= 0)
2bd4c032 136 {
31c0e219 137 return Handle(Graphic3d_ArrayOfTriangles)();
3b1817a9 138 }
2bd4c032 139
31c0e219 140 Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (aNbVertices, 3 * aNbTriangles,
871fa103 141 Standard_True, Standard_False, theHasTexels);
31c0e219 142 Standard_Real aUmin (0.0), aUmax (0.0), aVmin (0.0), aVmax (0.0), dUmax (0.0), dVmax (0.0);
fc9b36d6 143 for (aFaceIt.Init (theShape, TopAbs_FACE); aFaceIt.More(); aFaceIt.Next())
2bd4c032 144 {
fc9b36d6 145 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
146 aT = StdPrs_ToolShadedShape::Triangulation (aFace, aLoc);
31c0e219 147 if (aT.IsNull())
3b1817a9 148 {
149 continue;
150 }
151 const gp_Trsf& aTrsf = aLoc.Transformation();
7d9e854b 152
153 // Determinant of transform matrix less then 0 means that mirror transform applied.
154 Standard_Boolean isMirrored = aTrsf.VectorialPart().Determinant() < 0;
155
31c0e219 156 Poly_Connect aPolyConnect (aT);
3b1817a9 157 // Extracts vertices & normals from nodes
31c0e219 158 const TColgp_Array1OfPnt& aNodes = aT->Nodes();
159 const TColgp_Array1OfPnt2d& aUVNodes = aT->UVNodes();
3b1817a9 160 TColgp_Array1OfDir aNormals (aNodes.Lower(), aNodes.Upper());
fc9b36d6 161 StdPrs_ToolShadedShape::Normal (aFace, aPolyConnect, aNormals);
3b1817a9 162
163 if (theHasTexels)
2bd4c032 164 {
3b1817a9 165 BRepTools::UVBounds (aFace, aUmin, aUmax, aVmin, aVmax);
166 dUmax = (aUmax - aUmin);
167 dVmax = (aVmax - aVmin);
168 }
169
31c0e219 170 const Standard_Integer aDecal = anArray->VertexNumber();
3b1817a9 171 for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
172 {
31c0e219 173 aPoint = aNodes (aNodeIter);
3b1817a9 174 if (!aLoc.IsIdentity())
2bd4c032 175 {
31c0e219 176 aPoint.Transform (aTrsf);
7d9e854b 177
178 aNormals (aNodeIter) = aNormals (aNodeIter).Transformed (aTrsf);
2bd4c032 179 }
3b1817a9 180
181 if (theHasTexels && aUVNodes.Upper() == aNodes.Upper())
2bd4c032 182 {
3b1817a9 183 const gp_Pnt2d aTexel = gp_Pnt2d ((-theUVOrigin.X() + (theUVRepeat.X() * (aUVNodes (aNodeIter).X() - aUmin)) / dUmax) / theUVScale.X(),
184 (-theUVOrigin.Y() + (theUVRepeat.Y() * (aUVNodes (aNodeIter).Y() - aVmin)) / dVmax) / theUVScale.Y());
31c0e219 185 anArray->AddVertex (aPoint, aNormals (aNodeIter), aTexel);
2bd4c032 186 }
3b1817a9 187 else
2bd4c032 188 {
31c0e219 189 anArray->AddVertex (aPoint, aNormals (aNodeIter));
2bd4c032 190 }
3b1817a9 191 }
2bd4c032 192
3b1817a9 193 // Fill array with vertex and edge visibility info
31c0e219 194 const Poly_Array1OfTriangle& aTriangles = aT->Triangles();
195 Standard_Integer anIndex[3];
196 for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
3b1817a9 197 {
7d9e854b 198 if ((aFace.Orientation() == TopAbs_REVERSED) ^ isMirrored)
31c0e219 199 {
200 aTriangles (aTriIter).Get (anIndex[0], anIndex[2], anIndex[1]);
201 }
3b1817a9 202 else
31c0e219 203 {
204 aTriangles (aTriIter).Get (anIndex[0], anIndex[1], anIndex[2]);
205 }
3b1817a9 206
31c0e219 207 gp_Pnt aP1 = aNodes (anIndex[0]);
208 gp_Pnt aP2 = aNodes (anIndex[1]);
209 gp_Pnt aP3 = aNodes (anIndex[2]);
3b1817a9 210
31c0e219 211 gp_Vec aV1 (aP1, aP2);
212 if (aV1.SquareMagnitude() <= aPreci)
3b1817a9 213 {
214 continue;
215 }
31c0e219 216 gp_Vec aV2 (aP2, aP3);
217 if (aV2.SquareMagnitude() <= aPreci)
3b1817a9 218 {
219 continue;
220 }
31c0e219 221 gp_Vec aV3 (aP3, aP1);
222 if (aV3.SquareMagnitude() <= aPreci)
3b1817a9 223 {
224 continue;
225 }
31c0e219 226 aV1.Normalize();
227 aV2.Normalize();
228 aV1.Cross (aV2);
229 if (aV1.SquareMagnitude() > aPreci)
2bd4c032 230 {
31c0e219 231 anArray->AddEdge (anIndex[0] + aDecal);
232 anArray->AddEdge (anIndex[1] + aDecal);
233 anArray->AddEdge (anIndex[2] + aDecal);
2bd4c032 234 }
235 }
2bd4c032 236 }
31c0e219 237 return anArray;
238 }
239
31c0e219 240 //! Prepare shaded presentation for specified shape
241 static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
242 const Handle(Prs3d_Presentation)& thePrs,
243 const Handle(Prs3d_Drawer)& theDrawer,
244 const Standard_Boolean theHasTexels,
245 const gp_Pnt2d& theUVOrigin,
246 const gp_Pnt2d& theUVRepeat,
247 const gp_Pnt2d& theUVScale,
248 const Standard_Boolean theIsClosed)
249 {
250 Handle(Graphic3d_ArrayOfTriangles) aPArray = fillTriangles (theShape, theHasTexels, theUVOrigin, theUVRepeat, theUVScale);
251 if (aPArray.IsNull())
252 {
253 return Standard_False;
254 }
3b1817a9 255
31c0e219 256 Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
257 aGroup->SetClosed (theIsClosed);
258 if (!theDrawer->ShadingAspectGlobal())
259 {
260 Handle(Graphic3d_AspectFillArea3d) anAsp = theDrawer->ShadingAspect()->Aspect();
261 theIsClosed ? anAsp->SuppressBackFace() : anAsp->AllowBackFace();
262 aGroup->SetGroupPrimitivesAspect (anAsp);
263 }
264 aGroup->AddPrimitiveArray (aPArray);
2bd4c032 265 return Standard_True;
266 }
a2d5ab2e 267
31c0e219 268 //! Compute boundary presentation for faces of the shape.
269 static void computeFaceBoundaries (const TopoDS_Shape& theShape,
270 const Handle(Prs3d_Presentation)& thePrs,
271 const Handle(Prs3d_Drawer)& theDrawer)
a2d5ab2e 272 {
273 // collection of all triangulation nodes on edges
274 // for computing boundaries presentation
275 NCollection_List<Handle(TColgp_HArray1OfPnt)> aNodeCollection;
276 Standard_Integer aNodeNumber = 0;
277
278 TopLoc_Location aTrsf;
279
280 // explore all boundary edges
281 TopTools_IndexedDataMapOfShapeListOfShape anEdgesMap;
282 TopExp::MapShapesAndAncestors (
283 theShape, TopAbs_EDGE, TopAbs_FACE, anEdgesMap);
284
285 Standard_Integer anEdgeIdx = 1;
286 for ( ; anEdgeIdx <= anEdgesMap.Extent (); anEdgeIdx++)
287 {
288 // reject free edges
289 const TopTools_ListOfShape& aFaceList = anEdgesMap.FindFromIndex (anEdgeIdx);
290 if (aFaceList.Extent() == 0)
291 continue;
292
293 // take one of the shared edges and get edge triangulation
294 const TopoDS_Face& aFace = TopoDS::Face (aFaceList.First ());
295 const TopoDS_Edge& anEdge = TopoDS::Edge (anEdgesMap.FindKey (anEdgeIdx));
296
297 Handle(Poly_Triangulation) aTriangulation =
298 BRep_Tool::Triangulation (aFace, aTrsf);
299
300 if (aTriangulation.IsNull ())
301 continue;
302
303 Handle(Poly_PolygonOnTriangulation) anEdgePoly =
304 BRep_Tool::PolygonOnTriangulation (anEdge, aTriangulation, aTrsf);
305
306 if (anEdgePoly.IsNull ())
307 continue;
308
309 // get edge nodes indexes from face triangulation
310 const TColgp_Array1OfPnt& aTriNodes = aTriangulation->Nodes ();
311 const TColStd_Array1OfInteger& anEdgeNodes = anEdgePoly->Nodes ();
312
313 if (anEdgeNodes.Length () < 2)
314 continue;
315
316 // collect the edge nodes
317 Handle(TColgp_HArray1OfPnt) aCollected =
318 new TColgp_HArray1OfPnt (anEdgeNodes.Lower (), anEdgeNodes.Upper ());
319
320 Standard_Integer aNodeIdx = anEdgeNodes.Lower ();
321 for ( ; aNodeIdx <= anEdgeNodes.Upper (); aNodeIdx++)
322 {
323 // node index in face triangulation
324 Standard_Integer aTriIndex = anEdgeNodes.Value (aNodeIdx);
325
326 // get node and apply location transformation to the node
327 gp_Pnt aTriNode = aTriNodes.Value (aTriIndex);
328 if (!aTrsf.IsIdentity ())
329 aTriNode.Transform (aTrsf);
330
331 // add node to the boundary array
332 aCollected->SetValue (aNodeIdx, aTriNode);
333 }
334
335 aNodeNumber += anEdgeNodes.Length ();
336 aNodeCollection.Append (aCollected);
337 }
338
339 // check if it possible to continue building the presentation
340 if (aNodeNumber == 0)
341 return;
342
343 // allocate polyline array for presentation
344 Standard_Integer aSegmentEdgeNb =
345 (aNodeNumber - aNodeCollection.Extent()) * 2;
346
347 Handle(Graphic3d_ArrayOfSegments) aSegments =
348 new Graphic3d_ArrayOfSegments (aNodeNumber, aSegmentEdgeNb);
349
350 // build presentation for edge bondaries
351 NCollection_List<Handle(TColgp_HArray1OfPnt)>::Iterator
352 aCollIt (aNodeCollection);
353
354 // the edge index is increased in each iteration step to
355 // avoid contiguous segments between different face edges.
356 for ( ; aCollIt.More(); aCollIt.Next () )
357 {
358 const Handle(TColgp_HArray1OfPnt)& aNodeArray = aCollIt.Value ();
359
360 Standard_Integer aNodeIdx = aNodeArray->Lower ();
361
362 // add first node (this node is not shared with previous segment).
363 // for each face edge, indices for sharing nodes
364 // between segments begin from the first added node.
365 Standard_Integer aSegmentEdge =
366 aSegments->AddVertex (aNodeArray->Value (aNodeIdx));
367
368 // add subsequent nodes and provide edge indexes for sharing
369 // the nodes between the sequential segments.
370 for ( aNodeIdx++; aNodeIdx <= aNodeArray->Upper (); aNodeIdx++ )
371 {
372 aSegments->AddVertex (aNodeArray->Value (aNodeIdx));
373 aSegments->AddEdge ( aSegmentEdge);
374 aSegments->AddEdge (++aSegmentEdge);
375 }
376 }
377
378 // set up aspect and add polyline data
379 Handle(Graphic3d_AspectLine3d) aBoundaryAspect =
380 theDrawer->FaceBoundaryAspect ()->Aspect ();
381
31c0e219 382 Handle(Graphic3d_Group) aPrsGrp = Prs3d_Root::CurrentGroup (thePrs);
a2d5ab2e 383 aPrsGrp->SetGroupPrimitivesAspect (aBoundaryAspect);
a2d5ab2e 384 aPrsGrp->AddPrimitiveArray (aSegments);
a2d5ab2e 385 }
2bd4c032 386};
387
5bffb882 388// =======================================================================
389// function : ExploreSolids
390// purpose :
391// =======================================================================
392void StdPrs_ShadedShape::ExploreSolids (const TopoDS_Shape& theShape,
393 const BRep_Builder& theBuilder,
394 TopoDS_Compound& theClosed,
395 TopoDS_Compound& theOpened,
396 const Standard_Boolean theIgnore1DSubShape)
397{
398 if (theShape.IsNull())
399 {
400 return;
401 }
402
403 switch (theShape.ShapeType())
404 {
405 case TopAbs_COMPOUND:
406 case TopAbs_COMPSOLID:
407 {
408 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
409 {
410 ExploreSolids (anIter.Value(), theBuilder, theClosed, theOpened, theIgnore1DSubShape);
411 }
412 return;
413 }
414 case TopAbs_SOLID:
415 {
416 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
417 {
418 const TopoDS_Shape& aSubShape = anIter.Value();
419 const Standard_Boolean isClosed = aSubShape.ShapeType() == TopAbs_SHELL &&
420 BRep_Tool::IsClosed (aSubShape) &&
421 StdPrs_ToolShadedShape::IsTriangulated (aSubShape);
422 theBuilder.Add (isClosed ? theClosed : theOpened, aSubShape);
423 }
424 return;
425 }
426 case TopAbs_SHELL:
427 case TopAbs_FACE:
428 {
429 theBuilder.Add (theOpened, theShape);
430 return;
431 }
432 case TopAbs_WIRE:
433 case TopAbs_EDGE:
434 case TopAbs_VERTEX:
435 {
436 if (!theIgnore1DSubShape)
437 {
438 theBuilder.Add (theOpened, theShape);
439 }
440 return;
441 }
442 case TopAbs_SHAPE:
443 default:
444 return;
445 }
446}
447
2bd4c032 448// =======================================================================
449// function : Add
450// purpose :
451// =======================================================================
31c0e219 452void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
453 const TopoDS_Shape& theShape,
454 const Handle(Prs3d_Drawer)& theDrawer,
5bffb882 455 const StdPrs_Volume theVolume)
2bd4c032 456{
457 gp_Pnt2d aDummy;
31c0e219 458 StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
5bffb882 459 Standard_False, aDummy, aDummy, aDummy, theVolume);
2bd4c032 460}
461
ad3217cd 462// =======================================================================
463// function : Tessellate
464// purpose :
465// =======================================================================
466void StdPrs_ShadedShape::Tessellate (const TopoDS_Shape& theShape,
467 const Handle (Prs3d_Drawer)& theDrawer)
468{
31c0e219 469 // Check if it is possible to avoid unnecessary recomputation of shape triangulation
9dba391d 470 Standard_Real aDeflection = Prs3d::GetDeflection (theShape, theDrawer);
ad3217cd 471 if (BRepTools::Triangulation (theShape, aDeflection))
472 {
473 return;
474 }
475
476 // retrieve meshing tool from Factory
ad3217cd 477 Handle(BRepMesh_DiscretRoot) aMeshAlgo = BRepMesh_DiscretFactory::Get().Discret (theShape,
478 aDeflection,
479 theDrawer->HLRAngle());
480 if (!aMeshAlgo.IsNull())
481 {
482 aMeshAlgo->Perform();
483 }
484}
485
2bd4c032 486// =======================================================================
487// function : Add
488// purpose :
489// =======================================================================
31c0e219 490void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
2bd4c032 491 const TopoDS_Shape& theShape,
492 const Handle (Prs3d_Drawer)& theDrawer,
493 const Standard_Boolean theHasTexels,
494 const gp_Pnt2d& theUVOrigin,
495 const gp_Pnt2d& theUVRepeat,
31c0e219 496 const gp_Pnt2d& theUVScale,
5bffb882 497 const StdPrs_Volume theVolume)
2bd4c032 498{
499 if (theShape.IsNull())
500 {
501 return;
502 }
503
31c0e219 504 // add wireframe presentation for isolated edges and vertices
505 wireframeFromShape (thePrs, theShape, theDrawer);
506
4769a395 507 // Triangulation completeness is important for "open-closed" analysis - perform tessellation beforehand
31c0e219 508 Tessellate (theShape, theDrawer);
4769a395 509
510 // The shape types listed below need advanced analysis as potentially containing
511 // both closed and open parts. Solids are also included, because they might
512 // contain non-manifold parts inside (internal open shells)
31c0e219 513 if ((theShape.ShapeType() == TopAbs_COMPOUND
4769a395 514 || theShape.ShapeType() == TopAbs_COMPSOLID
515 || theShape.ShapeType() == TopAbs_SOLID)
5bffb882 516 && theVolume == StdPrs_Volume_Autodetection)
2bd4c032 517 {
31c0e219 518 // collect two compounds: for opened and closed (solid) sub-shapes
519 TopoDS_Compound anOpened, aClosed;
520 BRep_Builder aBuilder;
521 aBuilder.MakeCompound (aClosed);
522 aBuilder.MakeCompound (anOpened);
5bffb882 523 ExploreSolids (theShape, aBuilder, aClosed, anOpened, Standard_True);
31c0e219 524
525 TopoDS_Iterator aShapeIter (aClosed);
526 if (aShapeIter.More())
2bd4c032 527 {
31c0e219 528 shadeFromShape (aClosed, thePrs, theDrawer,
529 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, Standard_True);
2bd4c032 530 }
31c0e219 531
532 aShapeIter.Initialize (anOpened);
533 if (aShapeIter.More())
2bd4c032 534 {
31c0e219 535 shadeFromShape (anOpened, thePrs, theDrawer,
536 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, Standard_False);
2bd4c032 537 }
538 }
31c0e219 539 else
540 {
5bffb882 541 // if the shape type is not compound, composolid or solid, use autodetection back-facing filled
31c0e219 542 shadeFromShape (theShape, thePrs, theDrawer,
4769a395 543 theHasTexels, theUVOrigin, theUVRepeat, theUVScale,
5bffb882 544 (theVolume == StdPrs_Volume_Closed ? Standard_True : Standard_False));
31c0e219 545 }
2bd4c032 546
31c0e219 547 if (theDrawer->IsFaceBoundaryDraw())
a2d5ab2e 548 {
31c0e219 549 computeFaceBoundaries (theShape, thePrs, theDrawer);
a2d5ab2e 550 }
551}