0023791: Remove obsolete functionality - animation mode and degeneration presentation...
[occt.git] / src / OpenGl / OpenGl_Workspace_5.cxx
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b311480e 1// Created on: 2011-08-05
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
2166f0fa 20
5f8b738e 21#include <OpenGl_GlCore11.hxx>
22
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23#include <OpenGl_Workspace.hxx>
24
25#include <OpenGl_AspectLine.hxx>
26#include <OpenGl_AspectFace.hxx>
27#include <OpenGl_AspectMarker.hxx>
28#include <OpenGl_AspectText.hxx>
29
498ce577 30#ifdef HAVE_CONFIG_H
31# include <config.h>
32#endif
33
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34/* OCC22218 NOTE: project dependency on gl2ps is specified by macro */
35#ifdef HAVE_GL2PS
36 #include <gl2ps.h>
bf75be98 37 /* OCC22216 NOTE: linker dependency can be switched off by undefining macro.
38 Pragma comment for gl2ps.lib is defined only here. */
39 #ifdef _MSC_VER
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40 #pragma comment( lib, "gl2ps.lib" )
41 #endif
42#endif
43
2166f0fa 44#include <Aspect_PolygonOffsetMode.hxx>
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45#include <OpenGl_View.hxx>
46
47/*----------------------------------------------------------------------*/
48
49static void TelUpdatePolygonOffsets( const TEL_POFFSET_PARAM *pdata )
50{
51 if ( ( pdata->mode & Aspect_POM_Fill ) == Aspect_POM_Fill )
52 glEnable ( GL_POLYGON_OFFSET_FILL );
bf75be98 53 else
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54 glDisable ( GL_POLYGON_OFFSET_FILL );
55
56 if ( ( pdata->mode & Aspect_POM_Line ) == Aspect_POM_Line )
57 glEnable ( GL_POLYGON_OFFSET_LINE );
58 else
59 glDisable( GL_POLYGON_OFFSET_LINE );
60
61 if ( ( pdata->mode & Aspect_POM_Point ) == Aspect_POM_Point )
62 glEnable ( GL_POLYGON_OFFSET_POINT );
63 else
64 glDisable( GL_POLYGON_OFFSET_POINT );
65
66 glPolygonOffset( pdata->factor, pdata->units );
67}
68
69/*----------------------------------------------------------------------*/
70
71void OpenGl_Workspace::UpdateMaterial( const int flag )
72{
73 // Case of Hiddenline
bf75be98 74 if (AspectFace_set->InteriorStyle == Aspect_IS_HIDDENLINE)
2166f0fa 75 {
bf75be98 76 myAspectFaceHl = *AspectFace_set; // copy all values including line edge aspect
77 myAspectFaceHl.IntFront.matcol = BackgroundColor();
78 myAspectFaceHl.IntFront.color_mask = 0;
79 myAspectFaceHl.IntBack.color_mask = 0;
2166f0fa 80
bf75be98 81 AspectFace_set = &myAspectFaceHl;
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82 return;
83 }
84
85 const OPENGL_SURF_PROP *prop = NULL;
86 GLenum face = 0;
87 if ( flag == TEL_FRONT_MATERIAL )
88 {
bf75be98 89 prop = &AspectFace_set->IntFront;
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90 face = GL_FRONT_AND_BACK;
91 }
92 else
93 {
bf75be98 94 prop = &AspectFace_set->IntBack;
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95 face = GL_BACK;
96 }
97
98 const unsigned int rm = prop->color_mask;
99
100 if ( !rm ) return;
101
102 // Handling transparency
103 if ( (NamedStatus & OPENGL_NS_2NDPASSDO) == 0 )
104 {
105 if ( myUseTransparency && prop->trans != 1.0F )
106 {
107 // Render transparent
bf75be98 108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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109 glEnable (GL_BLEND);
110 glDepthMask (GL_FALSE);
111 }
bf75be98 112 else
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113 {
114 // Render opaque
115 if ( (NamedStatus & OPENGL_NS_ANTIALIASING) == 0 )
116 {
117 glBlendFunc (GL_ONE, GL_ZERO);
118 glDisable (GL_BLEND);
119 }
120 glDepthMask (GL_TRUE);
bf75be98 121 }
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122 }
123
124 static float mAmb[4];
125 static float mDiff[4];
126 static float mSpec[4];
127 static float mEmsv[4];
128 static float mShin;
129
130 static const float defspeccol[4] = { 1.F, 1.F, 1.F, 1.F };
131
132 // Reset material
133 if ( NamedStatus & OPENGL_NS_RESMAT )
bf75be98 134 {
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135 // Ambient component
136 if( rm & OPENGL_AMBIENT_MASK )
137 {
138 const float *c = prop->isphysic? prop->ambcol.rgb : prop->matcol.rgb;
139
140 mAmb[0] = prop->amb * c[0];
141 mAmb[1] = prop->amb * c[1];
142 mAmb[2] = prop->amb * c[2];
143 }
144 else
145 {
146 mAmb[0] = 0.F;
147 mAmb[1] = 0.F;
148 mAmb[2] = 0.F;
149 }
150 mAmb[3] = 1.F;
151
152 // Diffusion component
153 if( rm & OPENGL_DIFFUSE_MASK )
154 {
155 const float *c = prop->isphysic? prop->difcol.rgb : prop->matcol.rgb;
156
157 mDiff[0] = prop->diff * c[0];
158 mDiff[1] = prop->diff * c[1];
159 mDiff[2] = prop->diff * c[2];
160 }
161 else
162 {
163 mDiff[0] = 0.F;
164 mDiff[1] = 0.F;
165 mDiff[2] = 0.F;
166 }
167 mDiff[3] = 1.F;
168
169 if (NamedStatus & OPENGL_NS_2NDPASSDO)
170 {
bf75be98 171 mDiff[3] = prop->env_reflexion;
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172 }
173 else
174 {
175 if (myUseTransparency) mDiff[3] = prop->trans;
176 // If the material reflects the environment scene, the second pass is needed
177 if (prop->env_reflexion != 0.0) NamedStatus |= OPENGL_NS_2NDPASSNEED;
178 }
179
180 // Specular component
181 if( rm & OPENGL_SPECULAR_MASK )
182 {
183 const float *c = prop->isphysic? prop->speccol.rgb : defspeccol;
184
185 mSpec[0] = prop->spec * c[0];
186 mSpec[1] = prop->spec * c[1];
187 mSpec[2] = prop->spec * c[2];
bf75be98 188 }
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189 else {
190 mSpec[0] = 0.F;
191 mSpec[1] = 0.F;
192 mSpec[2] = 0.F;
193 }
194 mSpec[3] = 1.F;
195
196 // Emissive component
197 if( rm & OPENGL_EMISSIVE_MASK )
bf75be98 198 {
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199 const float *c = prop->isphysic? prop->emscol.rgb : prop->matcol.rgb;
200
201 mEmsv[0] = prop->emsv * c[0];
202 mEmsv[1] = prop->emsv * c[1];
203 mEmsv[2] = prop->emsv * c[2];
204 }
205 else {
206 mEmsv[0] = 0.F;
207 mEmsv[1] = 0.F;
208 mEmsv[2] = 0.F;
209 }
210 mEmsv[3] = 1.F;
211
212 /* Coeficient de brillance */
213 mShin = prop->shine;
214
215 glMaterialfv(face, GL_AMBIENT, mAmb );
216 glMaterialfv(face, GL_DIFFUSE, mDiff );
217 glMaterialfv(face, GL_SPECULAR, mSpec);
218 glMaterialfv(face, GL_EMISSION, mEmsv);
219 glMaterialf(face, GL_SHININESS, mShin);
220
221 NamedStatus &= ~OPENGL_NS_RESMAT;
bf75be98 222 }
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223
224 // Set Material Optimize
bf75be98 225 else
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226 {
227 // Ambient component
228 if( rm & OPENGL_AMBIENT_MASK )
229 {
230 const float *c = prop->isphysic? prop->ambcol.rgb : prop->matcol.rgb;
231
232 if (mAmb[0] != prop->amb * c[0] ||
233 mAmb[1] != prop->amb * c[1] ||
234 mAmb[2] != prop->amb * c[2] )
235 {
236 mAmb[0] = prop->amb * c[0];
237 mAmb[1] = prop->amb * c[1];
238 mAmb[2] = prop->amb * c[2];
239 mAmb[3] = 1.F;
240
241 glMaterialfv(face, GL_AMBIENT, mAmb);
242 }
243 }
244 else
245 {
246 if ( mAmb[0] != 0.F || mAmb[1] != 0.F || mAmb[2] != 0.F )
247 {
248 mAmb[0] = 0.F;
249 mAmb[1] = 0.F;
250 mAmb[2] = 0.F;
251 mAmb[3] = 1.F;
252
253 glMaterialfv(face, GL_AMBIENT, mAmb);
254 }
255 }
256
257 // Diffusion component
258 if( rm & OPENGL_DIFFUSE_MASK )
259 {
260 const float *c = prop->isphysic? prop->difcol.rgb : prop->matcol.rgb;
261
262 if (mDiff[0] != prop->diff * c[0] ||
263 mDiff[1] != prop->diff * c[1] ||
264 mDiff[2] != prop->diff * c[2] ||
265 mDiff[3] != ((NamedStatus & OPENGL_NS_2NDPASSDO)? prop->env_reflexion : (myUseTransparency? prop->trans : 1.0F)))
266 {
267 mDiff[0] = prop->diff * c[0];
268 mDiff[1] = prop->diff * c[1];
269 mDiff[2] = prop->diff * c[2];
270 mDiff[3] = 1.F;
271
272 if (NamedStatus & OPENGL_NS_2NDPASSDO)
273 {
bf75be98 274 mDiff[3] = prop->env_reflexion;
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275 }
276 else
277 {
278 if (myUseTransparency) mDiff[3] = prop->trans;
279 // If the material reflects the environment scene, the second pass is needed
280 if (prop->env_reflexion != 0.0) NamedStatus |= OPENGL_NS_2NDPASSNEED;
281 }
282
283 glMaterialfv(face, GL_DIFFUSE, mDiff );
284 }
285 }
286 else
287 {
288 Tfloat newDiff3 = 1.F;
289
290 if (NamedStatus & OPENGL_NS_2NDPASSDO)
291 {
bf75be98 292 newDiff3 = prop->env_reflexion;
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293 }
294 else
295 {
296 if (myUseTransparency) newDiff3 = prop->trans;
297 // If the material reflects the environment scene, the second pass is needed
298 if (prop->env_reflexion != 0.0) NamedStatus |= OPENGL_NS_2NDPASSNEED;
299 }
300
301 /* OCC19915: Even if diffuse reflectance is disabled,
302 still trying to update the current transparency if it
303 differs from the previous value */
304 if ( mDiff[0] != 0.F || mDiff[1] != 0.F || mDiff[2] != 0.F || fabs(mDiff[3] - newDiff3) > 0.01F )
305 {
306 mDiff[0] = 0.F;
307 mDiff[1] = 0.F;
308 mDiff[2] = 0.F;
309 mDiff[3] = newDiff3;
310
311 glMaterialfv(face, GL_DIFFUSE, mDiff);
312 }
313 }
314
315 // Specular component
316 if( rm & OPENGL_SPECULAR_MASK )
bf75be98 317 {
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318 const float *c = prop->isphysic? prop->speccol.rgb : defspeccol;
319
320 if (mSpec[0] != prop->spec * c[0] ||
321 mSpec[1] != prop->spec * c[1] ||
322 mSpec[2] != prop->spec * c[2])
323 {
324 mSpec[0] = prop->spec * c[0];
325 mSpec[1] = prop->spec * c[1];
326 mSpec[2] = prop->spec * c[2];
327 mSpec[3] = 1.F;
328
329 glMaterialfv(face, GL_SPECULAR, mSpec);
330 }
331 }
332 else
333 {
334 if ( mSpec[0] != 0.F || mSpec[1] != 0.F || mSpec[2] != 0.F )
335 {
336 mSpec[0] = 0.F;
337 mSpec[1] = 0.F;
338 mSpec[2] = 0.F;
339 mSpec[3] = 1.F;
340
341 glMaterialfv(face, GL_SPECULAR, mSpec);
342 }
343 }
344
345 // Emissive component
346 if( rm & OPENGL_EMISSIVE_MASK )
347 {
348 const float *c = prop->isphysic? prop->emscol.rgb : prop->matcol.rgb;
349
350 if (mEmsv[0] != prop->emsv * c[0] ||
351 mEmsv[1] != prop->emsv * c[1] ||
352 mEmsv[2] != prop->emsv * c[2])
353 {
354 mEmsv[0] = prop->emsv * c[0];
355 mEmsv[1] = prop->emsv * c[1];
356 mEmsv[2] = prop->emsv * c[2];
357 mEmsv[3] = 1.F;
358
359 glMaterialfv(face, GL_EMISSION, mEmsv);
360 }
361 }
bf75be98 362 else
363 {
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364 if ( mEmsv[0] != 0.F || mEmsv[1] != 0.F || mEmsv[2] != 0.F )
365 {
366 mEmsv[0] = 0.F;
367 mEmsv[1] = 0.F;
368 mEmsv[2] = 0.F;
369 mEmsv[3] = 1.F;
370
371 glMaterialfv(face, GL_EMISSION, mEmsv);
372 }
373 }
374
375 // Shining coefficient
376 if( mShin != prop->shine )
377 {
378 mShin = prop->shine;
379 glMaterialf(face, GL_SHININESS, mShin);
380 }
381 }
382}
383
384/*----------------------------------------------------------------------*/
385
386const OpenGl_AspectLine * OpenGl_Workspace::SetAspectLine(const OpenGl_AspectLine *AnAspect)
387{
388 const OpenGl_AspectLine *AspectLine_old = AspectLine_set;
389 AspectLine_set = AnAspect;
390 return AspectLine_old;
391}
392
393/*----------------------------------------------------------------------*/
394
395const OpenGl_AspectFace * OpenGl_Workspace::SetAspectFace(const OpenGl_AspectFace *AnAspect)
396{
397 const OpenGl_AspectFace *AspectFace_old = AspectFace_set;
398 AspectFace_set = AnAspect;
399 return AspectFace_old;
400}
401
402/*----------------------------------------------------------------------*/
403
404const OpenGl_AspectMarker * OpenGl_Workspace::SetAspectMarker(const OpenGl_AspectMarker *AnAspect)
405{
406 const OpenGl_AspectMarker *AspectMarker_old = AspectMarker_set;
407 AspectMarker_set = AnAspect;
408 return AspectMarker_old;
409}
410
411/*----------------------------------------------------------------------*/
412
413const OpenGl_AspectText * OpenGl_Workspace::SetAspectText(const OpenGl_AspectText *AnAspect)
414{
415 const OpenGl_AspectText *AspectText_old = AspectText_set;
416 AspectText_set = AnAspect;
417 return AspectText_old;
418}
419
420/*----------------------------------------------------------------------*/
421
422const OpenGl_Matrix * OpenGl_Workspace::SetViewMatrix(const OpenGl_Matrix *AMatrix)
423{
424 const OpenGl_Matrix *ViewMatrix_old = ViewMatrix_applied;
425 ViewMatrix_applied = AMatrix;
426
427 OpenGl_Matrix lmat;
428 OpenGl_Transposemat3( &lmat, StructureMatrix_applied );
429
430 glMatrixMode (GL_MODELVIEW);
de75ed09 431 OpenGl_Matrix rmat;
432 OpenGl_Multiplymat3 (&rmat, &lmat, ViewMatrix_applied);
433 glLoadMatrixf ((const GLfloat* )rmat.mat);
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434
435 return ViewMatrix_old;
436}
437
438/*----------------------------------------------------------------------*/
439
440const OpenGl_Matrix * OpenGl_Workspace::SetStructureMatrix(const OpenGl_Matrix *AMatrix)
441{
442 const OpenGl_Matrix *StructureMatrix_old = StructureMatrix_applied;
443 StructureMatrix_applied = AMatrix;
444
445 OpenGl_Matrix lmat;
446 OpenGl_Transposemat3( &lmat, AMatrix );
447
448 glMatrixMode (GL_MODELVIEW);
de75ed09 449 OpenGl_Matrix rmat;
450 OpenGl_Multiplymat3 (&rmat, &lmat, ViewMatrix_applied);
451 glLoadMatrixf ((const GLfloat* )rmat.mat);
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452
453 return StructureMatrix_old;
454}
455
456/*----------------------------------------------------------------------*/
457
458const OpenGl_AspectLine * OpenGl_Workspace::AspectLine(const Standard_Boolean WithApply)
459{
460 if ( WithApply && (AspectLine_set != AspectLine_applied) )
461 {
462 glColor3fv(AspectLine_set->Color().rgb);
463
464 if ( !AspectLine_applied || (AspectLine_set->Type() != AspectLine_applied->Type() ) )
465 {
466 myDisplay->SetTypeOfLine(AspectLine_set->Type());
467 }
468
469 if ( !AspectLine_applied || ( AspectLine_set->Width() != AspectLine_applied->Width() ) )
470 {
471 glLineWidth( (GLfloat)AspectLine_set->Width() );
472#ifdef HAVE_GL2PS
473 gl2psLineWidth( (GLfloat)AspectLine_set->Width() );
474#endif
475 }
476
477 AspectLine_applied = AspectLine_set;
478 }
479 return AspectLine_set;
480}
481
482/*----------------------------------------------------------------------*/
483
bf75be98 484const OpenGl_AspectFace* OpenGl_Workspace::AspectFace (const Standard_Boolean theToApply)
2166f0fa 485{
bf75be98 486 if (!theToApply || (AspectFace_set == AspectFace_applied))
487 {
488 return AspectFace_set;
489 }
490
491 const Aspect_InteriorStyle anIntstyle = AspectFace_set->InteriorStyle;
492 if (AspectFace_applied == NULL || AspectFace_applied->InteriorStyle != anIntstyle)
2166f0fa 493 {
bf75be98 494 switch (anIntstyle)
2166f0fa 495 {
bf75be98 496 case Aspect_IS_EMPTY:
497 case Aspect_IS_HOLLOW:
2166f0fa 498 {
bf75be98 499 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
500 break;
2166f0fa 501 }
bf75be98 502 case Aspect_IS_HATCH:
503 {
504 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
505 myDisplay->SetTypeOfHatch (AspectFace_applied != NULL ? AspectFace_applied->Hatch : TEL_HS_SOLID);
506 break;
507 }
508 case Aspect_IS_SOLID:
509 case Aspect_IS_HIDDENLINE:
510 {
511 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
512 glDisable (GL_POLYGON_STIPPLE);
513 break;
514 }
515 case 5: //szvgl - no corresponding enumeration item Aspect_IS_POINT
2166f0fa 516 {
bf75be98 517 glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
518 break;
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519 }
520 }
bf75be98 521 }
522
523 if (anIntstyle == Aspect_IS_HATCH)
524 {
525 const Tint hatchstyle = AspectFace_set->Hatch;
526 if (AspectFace_applied == NULL || AspectFace_applied->Hatch != hatchstyle)
527 {
528 myDisplay->SetTypeOfHatch(hatchstyle);
529 }
530 }
531
532 if (!ActiveView()->Backfacing())
533 {
534 const Tint aCullingMode = AspectFace_set->CullingMode;
535 if (AspectFace_applied == NULL || AspectFace_applied->CullingMode != aCullingMode)
2166f0fa 536 {
bf75be98 537 switch ((TelCullMode )aCullingMode)
2166f0fa 538 {
bf75be98 539 case TelCullNone:
2166f0fa 540 {
bf75be98 541 glDisable (GL_CULL_FACE);
542 break;
543 }
544 case TelCullFront:
545 {
546 glCullFace (GL_FRONT);
547 glEnable (GL_CULL_FACE);
548 break;
549 }
550 case TelCullBack:
551 {
552 glCullFace (GL_BACK);
553 glEnable (GL_CULL_FACE);
554 break;
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555 }
556 }
557 }
bf75be98 558 }
2166f0fa 559
bf75be98 560 // Aspect_POM_None means: do not change current settings
561 if ((AspectFace_set->PolygonOffset.mode & Aspect_POM_None) != Aspect_POM_None)
562 {
563 if (PolygonOffset_applied == NULL
564 || PolygonOffset_applied->mode != AspectFace_set->PolygonOffset.mode
565 || PolygonOffset_applied->factor != AspectFace_set->PolygonOffset.factor
566 || PolygonOffset_applied->units != AspectFace_set->PolygonOffset.units)
2166f0fa 567 {
bf75be98 568 PolygonOffset_applied = &AspectFace_set->PolygonOffset;
569 TelUpdatePolygonOffsets (PolygonOffset_applied);
2166f0fa 570 }
bf75be98 571 }
2166f0fa 572
bf75be98 573 UpdateMaterial (TEL_FRONT_MATERIAL);
574 if (AspectFace_set->DistinguishingMode == TOn)
575 {
576 UpdateMaterial (TEL_BACK_MATERIAL);
577 }
2166f0fa 578
bf75be98 579 if ((NamedStatus & OPENGL_NS_FORBIDSETTEX) == 0)
580 {
581 if (AspectFace_set->doTextureMap)
582 {
583 EnableTexture (AspectFace_set->TextureRes,
584 AspectFace_set->TextureParams);
585 }
586 else
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587 {
588 DisableTexture();
2166f0fa 589 }
2166f0fa 590 }
bf75be98 591
592 AspectFace_applied = AspectFace_set;
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593 return AspectFace_set;
594}
595
596/*----------------------------------------------------------------------*/
597
17f65eb2 598const OpenGl_AspectMarker* OpenGl_Workspace::AspectMarker (const Standard_Boolean theToApply)
2166f0fa 599{
17f65eb2 600 if (theToApply && (AspectMarker_set != AspectMarker_applied))
2166f0fa 601 {
17f65eb2 602 if (!AspectMarker_applied || (AspectMarker_set->Scale() != AspectMarker_applied->Scale()))
603 {
604 glPointSize (AspectMarker_set->Scale());
605 #ifdef HAVE_GL2PS
606 gl2psPointSize (AspectMarker_set->Scale());
607 #endif
608 }
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609 AspectMarker_applied = AspectMarker_set;
610 }
611 return AspectMarker_set;
612}
613
614/*----------------------------------------------------------------------*/
615
a174a3c5 616const OpenGl_AspectText* OpenGl_Workspace::AspectText (const Standard_Boolean theWithApply)
2166f0fa 617{
a174a3c5 618 if (theWithApply)
2166f0fa 619 {
a174a3c5 620 AspectText_applied = AspectText_set;
621 TextParam_applied = TextParam_set;
2166f0fa 622 }
a174a3c5 623
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624 return AspectText_set;
625}