0024307: TKOpenGl - efficient culling of large number of presentations
[occt.git] / src / OpenGl / OpenGl_Workspace.hxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
1981cb22 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef _OpenGl_Workspace_Header
17#define _OpenGl_Workspace_Header
18
fc73a202 19#include <map>
20#include <set>
e276548b 21
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22#include <Handle_OpenGl_Workspace.hxx>
23#include <OpenGl_Window.hxx>
24
25#include <TColStd_Array2OfReal.hxx>
26#include <Quantity_Color.hxx>
bf75be98 27#include <Graphic3d_CView.hxx>
2166f0fa 28#include <Graphic3d_TypeOfComposition.hxx>
bf75be98 29#include <Graphic3d_TypeOfTexture.hxx>
30#include <Graphic3d_PtrFrameBuffer.hxx>
31#include <Graphic3d_BufferType.hxx>
32#include <Handle_Graphic3d_TextureParams.hxx>
2166f0fa 33
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34#include <Aspect_CLayer2d.hxx>
35#include <Aspect_Handle.hxx>
36#include <Aspect_PrintAlgo.hxx>
550f3b8b 37#include <Aspect_PolygonOffsetMode.hxx>
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38
39#include <InterfaceGraphic_Graphic3d.hxx>
40#include <InterfaceGraphic_Visual3d.hxx>
41
1981cb22 42#include <NCollection_Sequence.hxx>
43
bf75be98 44#include <OpenGl_AspectFace.hxx>
fc73a202 45#include <OpenGl_FrameBuffer.hxx>
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46#include <OpenGl_Matrix.hxx>
47#include <OpenGl_NamedStatus.hxx>
a174a3c5 48#include <OpenGl_PrinterContext.hxx>
fc73a202 49#include <OpenGl_SceneGeometry.hxx>
2166f0fa 50#include <OpenGl_TextParam.hxx>
4269bd1b 51#include <OpenGl_RenderFilter.hxx>
0adbd30f 52#include <OpenGl_Vec.hxx>
73192b37 53#include <OpenGl_LineAttributes.hxx>
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54
55#include <Handle_OpenGl_View.hxx>
bf75be98 56#include <Handle_OpenGl_Texture.hxx>
2166f0fa 57
fc73a202 58#include <OpenGl_ShaderObject.hxx>
59#include <OpenGl_ShaderProgram.hxx>
60#include <OpenGl_TextureBufferArb.hxx>
61
2166f0fa 62class OpenGl_AspectLine;
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63class OpenGl_AspectMarker;
64class OpenGl_AspectText;
65class OpenGl_FrameBuffer;
66class OpenGl_Structure;
b7cd4ba7 67class OpenGl_TriangleSet;
4269bd1b 68class OpenGl_Element;
692613e5 69class Image_PixMap;
2166f0fa 70
0adbd30f 71//! OpenGL material definition
72struct OpenGl_Material
73{
74
75 OpenGl_Vec4 Ambient; //!< ambient reflection coefficient
76 OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient
77 OpenGl_Vec4 Specular; //!< glossy reflection coefficient
78 OpenGl_Vec4 Emission; //!< material emission
79 OpenGl_Vec4 Params; //!< extra packed parameters
80
81 Standard_ShortReal Shine() const { return Params.x(); }
82 Standard_ShortReal& ChangeShine() { return Params.x(); }
83
84 Standard_ShortReal Transparency() const { return Params.y(); }
85 Standard_ShortReal& ChangeTransparency() { return Params.y(); }
86
87 //! Initialize material
88 void Init (const OPENGL_SURF_PROP& theProps);
89
90 //! Returns packed (serialized) representation of material properties
91 const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
92 static Standard_Integer NbOfVec4() { return 5; }
93
94};
95
e276548b 96//! Represents window with GL context.
97//! Provides methods to render primitives and maintain GL state.
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98class OpenGl_Workspace : public OpenGl_Window
99{
100public:
101
102 //! Main constructor - prepare GL context for specified window.
73192b37 103 OpenGl_Workspace (const Handle(Aspect_DisplayConnection)& theDisplayConnection,
2166f0fa 104 const CALL_DEF_WINDOW& theCWindow,
5e27df78 105 Aspect_RenderingContext theGContext,
58655684 106 const Handle(OpenGl_Caps)& theCaps,
5e27df78 107 const Handle(OpenGl_Context)& theShareCtx);
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108
109 //! Destructor
110 virtual ~OpenGl_Workspace();
111
112 void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
113 const Handle(OpenGl_View)& ActiveView () const { return myView; }
114
115 //! Redraw the window.
116 void Redraw (const Graphic3d_CView& theCView,
117 const Aspect_CLayer2d& theCUnderLayer,
118 const Aspect_CLayer2d& theCOverLayer);
119
679ecdee 120 Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
121 void RedrawImmediate (const Graphic3d_CView& theCView,
122 const Aspect_CLayer2d& theCUnderLayer,
123 const Aspect_CLayer2d& theCOverLayer,
124 const Standard_Boolean theToForce = Standard_False);
125
126 void Invalidate (const Graphic3d_CView& /*theCView*/)
2166f0fa 127 {
679ecdee 128 myBackBufferRestored = Standard_False;
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129 }
130
131 //! Special method to perform printing.
132 //! System-specific and currently only Win platform implemented.
a174a3c5 133 Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
134 const Graphic3d_CView& theCView,
bf75be98 135 const Aspect_CLayer2d& theCUnderLayer,
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136 const Aspect_CLayer2d& theCOverLayer,
137 const Aspect_Handle theHPrintDC,
138 const Standard_Boolean theToShowBackground,
139 const Standard_CString theFileName,
140 const Aspect_PrintAlgo thePrintAlgorithm,
141 const Standard_Real theScaleFactor);
142
a174a3c5 143 const Handle(OpenGl_PrinterContext)& PrinterContext() const
144 {
145 return myPrintContext;
146 }
147
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148 void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
149
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150 Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
151 void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
692613e5 152 Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
153 Image_PixMap& theImage,
154 const Graphic3d_BufferType& theBufferType);
2166f0fa 155
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156 void UseTransparency (const Standard_Boolean theFlag);
157 Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
158 Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
159 Standard_Boolean& UseGLLight() { return myUseGLLight; }
160
73192b37 161 Standard_Integer AntiAliasingMode() const { return myAntiAliasingMode; }
162
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163 //// RELATED TO STATUS ////
164
165 Standard_Integer NamedStatus;
166
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167 const TEL_COLOUR* HighlightColor;
168
169 const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
30f0ad28 170 const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix*, bool aRevert = false);
2166f0fa 171
0f8c0fb8 172 //! Updates current model-view matrix
173 //! replacing it with StructureMatrixT*ViewMatrix from the workspace.
174 const void UpdateModelViewMatrix();
175
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176 const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
177 const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
178 const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
179 const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
180
181 void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
182
3946774d 183 //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
184 Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
185 Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
186 Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
187 Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
a174a3c5 188 inline const OpenGl_TextParam* AspectTextParams() const
189 {
190 return TextParam_applied;
191 }
2166f0fa 192
34a44cbd 193 //! Clear the applied aspect state.
194 void ResetAppliedAspect();
195
bf75be98 196 Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
197 Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
198 const Handle(Graphic3d_TextureParams)& theParams = NULL);
199
4269bd1b 200 //! Set filter for restricting rendering of particular elements.
201 //! Filter can be applied for rendering passes used by recursive
202 //! rendering algorithms for rendering elements of groups.
203 //! @param theFilter [in] the filter instance.
204 inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
205 {
5322131b 206 myRenderFilter = theFilter;
4269bd1b 207 }
208
209 //! Get rendering filter.
210 //! @return filter instance.
5322131b 211 inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
212 {
213 return myRenderFilter;
4269bd1b 214 }
215
216 //! @return applied view matrix.
217 inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
218
219 //! @return applied model structure matrix.
220 inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
221
550f3b8b 222 //! Sets and applies current polygon offset.
223 void SetPolygonOffset (int theMode, Standard_ShortReal theFactor, Standard_ShortReal theUnits);
224
225 //! Returns currently applied polygon offset params.
226 const TEL_POFFSET_PARAM& AppliedPolygonOffset() { return PolygonOffset_applied; }
227
b7cd4ba7 228 //! @return true if clipping algorithm enabled
229 inline Standard_Boolean IsCullingEnabled() const { return myIsCullingEnabled; }
230
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231protected:
232
679ecdee 233 //! Copy content of Back buffer to the Front buffer
234 void copyBackToFront();
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235
236 virtual Standard_Boolean Activate();
237
679ecdee 238 void redraw1 (const Graphic3d_CView& theCView,
bf75be98 239 const Aspect_CLayer2d& theCUnderLayer,
2166f0fa 240 const Aspect_CLayer2d& theCOverLayer,
679ecdee 241 const int theToSwap);
2166f0fa 242
0adbd30f 243 void updateMaterial (const int theFlag);
2166f0fa 244
bf75be98 245 void setTextureParams (Handle(OpenGl_Texture)& theTexture,
246 const Handle(Graphic3d_TextureParams)& theParams);
2166f0fa 247
fc73a202 248protected:
e276548b 249
fc73a202 250 //! Result of OpenGL shaders initialization.
251 enum RaytraceInitStatus
252 {
253 OpenGl_RT_NONE,
254 OpenGl_RT_INIT,
255 OpenGl_RT_FAIL
256 };
e276548b 257
84c71f29 258 //! Describes update mode (state).
259 enum GeomUpdateMode
260 {
261 OpenGl_GUM_CHECK, //!< check if geometry update is necessary
262 OpenGl_GUM_PREPARE, //!< collect unchanged objects
263 OpenGl_GUM_UPDATE //!< update raytracing data, rebuild changed objects
264 };
265
fc73a202 266 //! Defines frequently used shader variables.
267 enum ShaderVariableIndex
268 {
269 OpenGl_RT_aPosition,
270
271 OpenGl_RT_uOriginLT,
272 OpenGl_RT_uOriginLB,
273 OpenGl_RT_uOriginRT,
274 OpenGl_RT_uOriginRB,
275
276 OpenGl_RT_uDirectLT,
277 OpenGl_RT_uDirectLB,
278 OpenGl_RT_uDirectRT,
279 OpenGl_RT_uDirectRB,
280
281 OpenGl_RT_uSceneRad,
282 OpenGl_RT_uSceneEps,
283
284 OpenGl_RT_uLightAmbnt,
285 OpenGl_RT_uLightCount,
286
287 OpenGl_RT_uShadEnabled,
288 OpenGl_RT_uReflEnabled,
289
290 OpenGl_RT_uInputTexture,
291
292 OpenGl_RT_uOffsetX,
293 OpenGl_RT_uOffsetY,
294 OpenGl_RT_uSamples,
295
84c71f29 296 OpenGl_RT_uEnvironmentEnable,
297
fc73a202 298 OpenGl_RT_NbVariables // special field
299 };
e276548b 300
fc73a202 301 //! Defines texture samplers.
302 enum ShaderSamplerNames
303 {
304 OpenGl_RT_SceneNodeInfoTexture = 0,
305 OpenGl_RT_SceneMinPointTexture = 1,
306 OpenGl_RT_SceneMaxPointTexture = 2,
307
308 OpenGl_RT_ObjectNodeInfoTexture = 3,
309 OpenGl_RT_ObjectMinPointTexture = 4,
310 OpenGl_RT_ObjectMaxPointTexture = 5,
311
312 OpenGl_RT_GeometryVertexTexture = 6,
313 OpenGl_RT_GeometryNormalTexture = 7,
314 OpenGl_RT_GeometryTriangTexture = 8,
e276548b 315
fc73a202 316 OpenGl_RT_EnvironmentMapTexture = 9,
317
318 OpenGl_RT_RaytraceMaterialTexture = 10,
319 OpenGl_RT_RaytraceLightSrcTexture = 11,
320
84c71f29 321 OpenGl_RT_FSAAInputTexture = 12,
322
323 OpenGl_RT_SceneTransformTexture = 13
fc73a202 324 };
325
326 //! Tool class for management of shader sources.
327 class ShaderSource
e276548b 328 {
fc73a202 329 public:
330
331 //! Creates new uninitialized shader source.
332 ShaderSource()
333 {
334 //
335 }
336
337 //! Creates new shader source from specified file.
338 ShaderSource (const TCollection_AsciiString& theFileName)
339 {
340 Load (&theFileName, 1);
341 }
342
343 public:
344
345 //! Returns prefix to insert before the source.
346 const TCollection_AsciiString& Prefix() const
347 {
348 return myPrefix;
349 }
350
351 //! Sets prefix to insert before the source.
352 void SetPrefix (const TCollection_AsciiString& thePrefix)
353 {
354 myPrefix = thePrefix;
355 }
356
357 //! Returns shader source combined with prefix.
358 TCollection_AsciiString Source() const;
359
360 //! Loads shader source from specified files.
361 void Load (const TCollection_AsciiString* theFileNames, const Standard_Integer theCount);
362
363 private:
364
365 TCollection_AsciiString mySource; //!< Source string of the shader object
366 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
367
e276548b 368 };
369
bc8c79bb 370 //! Default ray-tracing depth.
371 static const Standard_Integer THE_DEFAULT_RAY_DEPTH = 3;
372
fc73a202 373 //! Default size of traversal stack.
374 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 24;
375
bc8c79bb 376 //! Compile-time ray-tracing parameters.
377 struct RaytracingParams
378 {
379 //! Actual size of traversal stack in shader program.
380 Standard_Integer StackSize;
381
382 //! Actual ray-tracing depth (number of ray bounces).
383 Standard_Integer TraceDepth;
384
385 //! Sets light propagation through transparent media.
386 Standard_Boolean TransparentShadows;
387
388 //! Creates default compile-time ray-tracing parameters.
389 RaytracingParams()
390 : StackSize (THE_DEFAULT_STACK_SIZE),
391 TraceDepth (THE_DEFAULT_RAY_DEPTH),
392 TransparentShadows (Standard_False)
393 {
394 //
395 }
396 };
397
e276548b 398protected: //! @name methods related to ray-tracing
399
400 //! Updates 3D scene geometry for ray-tracing.
84c71f29 401 Standard_Boolean UpdateRaytraceGeometry (GeomUpdateMode theMode);
e276548b 402
403 //! Checks to see if the structure is modified.
404 Standard_Boolean CheckRaytraceStructure (const OpenGl_Structure* theStructure);
405
406 //! Updates 3D scene light sources for ray-tracing.
407 Standard_Boolean UpdateRaytraceLightSources (const GLdouble theInvModelView[16]);
408
409 //! Updates environment map for ray-tracing.
410 Standard_Boolean UpdateRaytraceEnvironmentMap();
5322131b 411
e276548b 412 //! Adds OpenGL structure to ray-traced scene geometry.
265d4508 413 Standard_Boolean AddRaytraceStructure (const OpenGl_Structure* theStructure,
414 const Standard_ShortReal* theTransform, std::set<const OpenGl_Structure*>& theElements);
e276548b 415
416 //! Adds OpenGL primitive array to ray-traced scene geometry.
265d4508 417 OpenGl_TriangleSet* AddRaytracePrimitiveArray (
84c71f29 418 const OpenGl_PrimitiveArray* theArray, int theMatID, const Standard_ShortReal* theTrans);
e276548b 419
420 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
871fa103 421 Standard_Boolean AddRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
422 const OpenGl_PrimitiveArray& theArray,
423 Standard_Integer theOffset,
424 Standard_Integer theCount,
425 Standard_Integer theMatID);
e276548b 426
427 //! Adds OpenGL triangle array to ray-traced scene geometry.
871fa103 428 Standard_Boolean AddRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
429 const Handle(Graphic3d_IndexBuffer)& theIndices,
430 Standard_Integer theOffset,
431 Standard_Integer theCount,
432 Standard_Integer theMatID);
e276548b 433
434 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
871fa103 435 Standard_Boolean AddRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
436 const Handle(Graphic3d_IndexBuffer)& theIndices,
437 Standard_Integer theOffset,
438 Standard_Integer theCount,
439 Standard_Integer theMatID);
e276548b 440
265d4508 441 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
871fa103 442 Standard_Boolean AddRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
443 const Handle(Graphic3d_IndexBuffer)& theIndices,
444 Standard_Integer theOffset,
445 Standard_Integer theCount,
446 Standard_Integer theMatID);
e276548b 447
448 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
871fa103 449 Standard_Boolean AddRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
450 const Handle(Graphic3d_IndexBuffer)& theIndices,
451 Standard_Integer theOffset,
452 Standard_Integer theCount,
453 Standard_Integer theMatID);
e276548b 454
455 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
871fa103 456 Standard_Boolean AddRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
457 const Handle(Graphic3d_IndexBuffer)& theIndices,
458 Standard_Integer theOffset,
459 Standard_Integer theCount,
460 Standard_Integer theMatID);
e276548b 461
462 //! Adds OpenGL polygon array to ray-traced scene geometry.
871fa103 463 Standard_Boolean AddRaytracePolygonArray (OpenGl_TriangleSet& theSet,
464 const Handle(Graphic3d_IndexBuffer)& theIndices,
465 Standard_Integer theOffset,
466 Standard_Integer theCount,
467 Standard_Integer theMatID);
e276548b 468
fc73a202 469 //! Loads and compiles shader object from specified source.
470 Handle(OpenGl_ShaderObject) LoadShader (const ShaderSource& theSource, GLenum theType);
471
472 //! Performs safe exit when shaders initialization fails.
473 Standard_Boolean SafeFailBack (const TCollection_ExtendedString& theMessage);
474
475 //! Initializes OpenGL/GLSL shader programs.
bc8c79bb 476 Standard_Boolean InitRaytraceResources (const Graphic3d_CView& theCView);
5322131b 477
fc73a202 478 //! Releases OpenGL/GLSL shader programs.
479 void ReleaseRaytraceResources();
e276548b 480
fc73a202 481 //! Uploads ray-trace data to the GPU.
482 Standard_Boolean UploadRaytraceData();
e276548b 483
fc73a202 484 //! Resizes OpenGL frame buffers.
485 Standard_Boolean ResizeRaytraceBuffers (const Standard_Integer theSizeX,
486 const Standard_Integer theSizeY);
e276548b 487
fc73a202 488 //! Generates viewing rays for corners of screen quad.
489 void UpdateCamera (const NCollection_Mat4<GLdouble>& theOrientation,
490 const NCollection_Mat4<GLdouble>& theViewMapping,
491 OpenGl_Vec3 theOrigins[4],
492 OpenGl_Vec3 theDirects[4]);
e276548b 493
fc73a202 494 //! Runs ray-tracing shader programs.
495 Standard_Boolean RunRaytraceShaders (const Graphic3d_CView& theCView,
496 const Standard_Integer theSizeX,
497 const Standard_Integer theSizeY,
498 const OpenGl_Vec3 theOrigins[4],
499 const OpenGl_Vec3 theDirects[4],
500 OpenGl_FrameBuffer* theFrameBuffer);
265d4508 501
fc73a202 502 //! Redraws the window using OpenGL/GLSL ray-tracing.
e276548b 503 Standard_Boolean Raytrace (const Graphic3d_CView& theCView,
fc73a202 504 const Standard_Integer theSizeX,
505 const Standard_Integer theSizeY,
506 const Standard_Boolean theToSwap,
507 OpenGl_FrameBuffer* theFrameBuffer);
e276548b 508
509protected: //! @name fields related to ray-tracing
510
fc73a202 511 //! Result of shaders initialization.
512 RaytraceInitStatus myComputeInitStatus;
e276548b 513
514 //! Is geometry data valid?
515 Standard_Boolean myIsRaytraceDataValid;
5322131b 516
e276548b 517 //! 3D scene geometry data for ray-tracing.
265d4508 518 OpenGl_RaytraceGeometry myRaytraceGeometry;
e276548b 519
520 //! Radius of bounding sphere of the scene.
265d4508 521 Standard_ShortReal myRaytraceSceneRadius;
e276548b 522 //! Scene epsilon to prevent self-intersections.
265d4508 523 Standard_ShortReal myRaytraceSceneEpsilon;
e276548b 524
bc8c79bb 525 //! Compile-time ray-tracing parameters.
526 RaytracingParams myRaytraceParameters;
fc73a202 527
528 //! OpenGL/GLSL source of ray-tracing fragment shader.
529 ShaderSource myRaytraceShaderSource;
530 //! OpenGL/GLSL source of adaptive-AA fragment shader.
531 ShaderSource myPostFSAAShaderSource;
532
533 //! OpenGL/GLSL ray-tracing fragment shader.
534 Handle(OpenGl_ShaderObject) myRaytraceShader;
535 //! OpenGL/GLSL adaptive-AA fragment shader.
536 Handle(OpenGl_ShaderObject) myPostFSAAShader;
537
538 //! OpenGL/GLSL ray-tracing shader program.
539 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
540 //! OpenGL/GLSL adaptive-AA shader program.
541 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
542
543 //! Texture buffer of data records of high-level BVH nodes.
544 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
545 //! Texture buffer of minimum points of high-level BVH nodes.
546 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
547 //! Texture buffer of maximum points of high-level BVH nodes.
548 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
84c71f29 549 //! Texture buffer of transformations of high-level BVH nodes.
550 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
fc73a202 551
552 //! Texture buffer of data records of bottom-level BVH nodes.
553 Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
554 //! Texture buffer of minimum points of bottom-level BVH nodes.
555 Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
556 //! Texture buffer of maximum points of bottom-level BVH nodes.
557 Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;
558
559 //! Texture buffer of vertex coords.
560 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
561 //! Texture buffer of vertex normals.
562 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
563 //! Texture buffer of triangle indices.
564 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
565
566 //! Texture buffer of material properties.
567 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
568 //! Texture buffer of light source properties.
569 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
570
571 //! Vertex buffer (VBO) for drawing dummy quad.
572 OpenGl_VertexBuffer myRaytraceScreenQuad;
573
574 //! Framebuffer (FBO) to perform adaptive FSAA.
575 Handle(OpenGl_FrameBuffer) myRaytraceFBO1;
576 //! Framebuffer (FBO) to perform adaptive FSAA.
577 Handle(OpenGl_FrameBuffer) myRaytraceFBO2;
265d4508 578
e276548b 579 //! State of OpenGL view.
580 Standard_Size myViewModificationStatus;
e276548b 581 //! State of OpenGL layer list.
582 Standard_Size myLayersModificationStatus;
583
265d4508 584 //! State of OpenGL structures reflected to ray-tracing.
e276548b 585 std::map<const OpenGl_Structure*, Standard_Size> myStructureStates;
586
84c71f29 587 //! PrimitiveArray to TriangleSet map for scene partial update.
588 std::map<const OpenGl_PrimitiveArray*, OpenGl_TriangleSet*> myArrayToTrianglesMap;
589
fc73a202 590 //! Cached locations of frequently used uniform variables.
591 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
e276548b 592
bf75be98 593protected: //! @name protected fields
2166f0fa 594
a174a3c5 595 Handle(OpenGl_PrinterContext) myPrintContext;
73192b37 596 Handle(OpenGl_View) myView;
597 Handle(OpenGl_LineAttributes) myLineAttribs;
598 Standard_Integer myAntiAliasingMode;
1981cb22 599 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
679ecdee 600 Standard_Boolean myBackBufferRestored;
601 Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
bf75be98 602 Standard_Boolean myUseTransparency;
603 Standard_Boolean myUseZBuffer;
604 Standard_Boolean myUseDepthTest;
605 Standard_Boolean myUseGLLight;
b7cd4ba7 606 Standard_Boolean myIsCullingEnabled; //!< frustum culling flag
2166f0fa 607
bf75be98 608protected: //! @name fields related to status
609
4269bd1b 610 Handle(OpenGl_RenderFilter) myRenderFilter;
bf75be98 611 Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
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612 const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
613 const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
614 const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
615 const OpenGl_AspectText *AspectText_set, *AspectText_applied;
616
617 const OpenGl_TextParam *TextParam_set, *TextParam_applied;
618
619 const OpenGl_Matrix* ViewMatrix_applied;
620 const OpenGl_Matrix* StructureMatrix_applied;
621
3b1817a9 622 OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
623 OpenGl_Material myMatBack; //!< current back material state
624 OpenGl_Material myMatTmp; //!< temporary variable
625 TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect
0adbd30f 626
550f3b8b 627 OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
0f8c0fb8 628
550f3b8b 629 TEL_POFFSET_PARAM PolygonOffset_applied; //!< Currently applied polygon offset.
2166f0fa 630
550f3b8b 631 OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
bf75be98 632
633public: //! @name type definition
2166f0fa 634
bf75be98 635 DEFINE_STANDARD_RTTI(OpenGl_Workspace)
1c35b92f 636 DEFINE_STANDARD_ALLOC
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637
638};
639
bf75be98 640#endif // _OpenGl_Workspace_Header