0024819: TKOpenGl - extend the ray-tracing core by visualization of lines, text and...
[occt.git] / src / OpenGl / OpenGl_Workspace.hxx
CommitLineData
b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
1981cb22 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
2166f0fa
SK
16#ifndef _OpenGl_Workspace_Header
17#define _OpenGl_Workspace_Header
18
fc73a202 19#include <map>
20#include <set>
e276548b 21
2166f0fa
SK
22#include <Handle_OpenGl_Workspace.hxx>
23#include <OpenGl_Window.hxx>
24
25#include <TColStd_Array2OfReal.hxx>
26#include <Quantity_Color.hxx>
bf75be98 27#include <Graphic3d_CView.hxx>
2166f0fa 28#include <Graphic3d_TypeOfComposition.hxx>
bf75be98 29#include <Graphic3d_TypeOfTexture.hxx>
30#include <Graphic3d_PtrFrameBuffer.hxx>
31#include <Graphic3d_BufferType.hxx>
32#include <Handle_Graphic3d_TextureParams.hxx>
2166f0fa 33
2166f0fa
SK
34#include <Aspect_CLayer2d.hxx>
35#include <Aspect_Handle.hxx>
36#include <Aspect_PrintAlgo.hxx>
550f3b8b 37#include <Aspect_PolygonOffsetMode.hxx>
2166f0fa
SK
38
39#include <InterfaceGraphic_Graphic3d.hxx>
40#include <InterfaceGraphic_Visual3d.hxx>
41
1981cb22 42#include <NCollection_Sequence.hxx>
43
bf75be98 44#include <OpenGl_AspectFace.hxx>
fc73a202 45#include <OpenGl_FrameBuffer.hxx>
2166f0fa
SK
46#include <OpenGl_Matrix.hxx>
47#include <OpenGl_NamedStatus.hxx>
a174a3c5 48#include <OpenGl_PrinterContext.hxx>
fc73a202 49#include <OpenGl_SceneGeometry.hxx>
2166f0fa 50#include <OpenGl_TextParam.hxx>
4269bd1b 51#include <OpenGl_RenderFilter.hxx>
0adbd30f 52#include <OpenGl_Vec.hxx>
73192b37 53#include <OpenGl_LineAttributes.hxx>
2166f0fa
SK
54
55#include <Handle_OpenGl_View.hxx>
bf75be98 56#include <Handle_OpenGl_Texture.hxx>
2166f0fa 57
fc73a202 58#include <OpenGl_ShaderObject.hxx>
59#include <OpenGl_ShaderProgram.hxx>
60#include <OpenGl_TextureBufferArb.hxx>
61
2166f0fa 62class OpenGl_AspectLine;
2166f0fa
SK
63class OpenGl_AspectMarker;
64class OpenGl_AspectText;
65class OpenGl_FrameBuffer;
66class OpenGl_Structure;
b7cd4ba7 67class OpenGl_TriangleSet;
4269bd1b 68class OpenGl_Element;
692613e5 69class Image_PixMap;
2166f0fa 70
0adbd30f 71//! OpenGL material definition
72struct OpenGl_Material
73{
74
75 OpenGl_Vec4 Ambient; //!< ambient reflection coefficient
76 OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient
77 OpenGl_Vec4 Specular; //!< glossy reflection coefficient
78 OpenGl_Vec4 Emission; //!< material emission
79 OpenGl_Vec4 Params; //!< extra packed parameters
80
81 Standard_ShortReal Shine() const { return Params.x(); }
82 Standard_ShortReal& ChangeShine() { return Params.x(); }
83
84 Standard_ShortReal Transparency() const { return Params.y(); }
85 Standard_ShortReal& ChangeTransparency() { return Params.y(); }
86
87 //! Initialize material
88 void Init (const OPENGL_SURF_PROP& theProps);
89
90 //! Returns packed (serialized) representation of material properties
91 const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
92 static Standard_Integer NbOfVec4() { return 5; }
93
94};
95
a89742cf 96DEFINE_STANDARD_HANDLE (OpenGl_RaytraceFilter, OpenGl_RenderFilter)
97
98//! Graphical raytracing filter.
99//! Filters out all raytracable structures.
100class OpenGl_RaytraceFilter : public OpenGl_RenderFilter
101{
102public:
103
104 //! Default constructor.
105 OpenGl_RaytraceFilter() {}
106
107 //! Remembers the previously set filter.
108 inline void SetPrevRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
109 {
110 myPrevRenderFilter = theFilter;
111 }
112
113 //! Checks whether the element can be rendered or not.
114 //! @param theElement [in] the element to check.
115 //! @return True if element can be rendered.
116 virtual Standard_Boolean CanRender (const OpenGl_Element* theElement);
117
118private:
119
120 Handle(OpenGl_RenderFilter) myPrevRenderFilter;
121
122public:
123
124 DEFINE_STANDARD_RTTI(OpenGl_RaytraceFilter)
125};
126
e276548b 127//! Represents window with GL context.
128//! Provides methods to render primitives and maintain GL state.
2166f0fa
SK
129class OpenGl_Workspace : public OpenGl_Window
130{
131public:
132
133 //! Main constructor - prepare GL context for specified window.
73192b37 134 OpenGl_Workspace (const Handle(Aspect_DisplayConnection)& theDisplayConnection,
2166f0fa 135 const CALL_DEF_WINDOW& theCWindow,
5e27df78 136 Aspect_RenderingContext theGContext,
58655684 137 const Handle(OpenGl_Caps)& theCaps,
5e27df78 138 const Handle(OpenGl_Context)& theShareCtx);
2166f0fa
SK
139
140 //! Destructor
141 virtual ~OpenGl_Workspace();
142
143 void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
144 const Handle(OpenGl_View)& ActiveView () const { return myView; }
145
146 //! Redraw the window.
147 void Redraw (const Graphic3d_CView& theCView,
148 const Aspect_CLayer2d& theCUnderLayer,
149 const Aspect_CLayer2d& theCOverLayer);
150
679ecdee 151 Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
152 void RedrawImmediate (const Graphic3d_CView& theCView,
153 const Aspect_CLayer2d& theCUnderLayer,
154 const Aspect_CLayer2d& theCOverLayer,
155 const Standard_Boolean theToForce = Standard_False);
156
157 void Invalidate (const Graphic3d_CView& /*theCView*/)
2166f0fa 158 {
679ecdee 159 myBackBufferRestored = Standard_False;
2166f0fa
SK
160 }
161
162 //! Special method to perform printing.
163 //! System-specific and currently only Win platform implemented.
a174a3c5 164 Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
165 const Graphic3d_CView& theCView,
bf75be98 166 const Aspect_CLayer2d& theCUnderLayer,
2166f0fa
SK
167 const Aspect_CLayer2d& theCOverLayer,
168 const Aspect_Handle theHPrintDC,
169 const Standard_Boolean theToShowBackground,
170 const Standard_CString theFileName,
171 const Aspect_PrintAlgo thePrintAlgorithm,
172 const Standard_Real theScaleFactor);
173
a174a3c5 174 const Handle(OpenGl_PrinterContext)& PrinterContext() const
175 {
176 return myPrintContext;
177 }
178
2166f0fa
SK
179 void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
180
2166f0fa
SK
181 Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
182 void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
692613e5 183 Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
184 Image_PixMap& theImage,
185 const Graphic3d_BufferType& theBufferType);
2166f0fa 186
2166f0fa
SK
187 void UseTransparency (const Standard_Boolean theFlag);
188 Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
189 Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
190 Standard_Boolean& UseGLLight() { return myUseGLLight; }
191
73192b37 192 Standard_Integer AntiAliasingMode() const { return myAntiAliasingMode; }
193
2166f0fa
SK
194 //// RELATED TO STATUS ////
195
196 Standard_Integer NamedStatus;
197
2166f0fa
SK
198 const TEL_COLOUR* HighlightColor;
199
200 const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
30f0ad28 201 const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix*, bool aRevert = false);
2166f0fa 202
0f8c0fb8 203 //! Updates current model-view matrix
204 //! replacing it with StructureMatrixT*ViewMatrix from the workspace.
205 const void UpdateModelViewMatrix();
206
2166f0fa
SK
207 const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
208 const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
209 const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
210 const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
211
212 void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
213
3946774d 214 //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
215 Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
216 Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
217 Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
218 Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
a174a3c5 219 inline const OpenGl_TextParam* AspectTextParams() const
220 {
221 return TextParam_applied;
222 }
2166f0fa 223
34a44cbd 224 //! Clear the applied aspect state.
225 void ResetAppliedAspect();
226
bf75be98 227 Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
228 Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
229 const Handle(Graphic3d_TextureParams)& theParams = NULL);
230
4269bd1b 231 //! Set filter for restricting rendering of particular elements.
232 //! Filter can be applied for rendering passes used by recursive
233 //! rendering algorithms for rendering elements of groups.
234 //! @param theFilter [in] the filter instance.
235 inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
236 {
5322131b 237 myRenderFilter = theFilter;
4269bd1b 238 }
239
240 //! Get rendering filter.
241 //! @return filter instance.
5322131b 242 inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
243 {
244 return myRenderFilter;
4269bd1b 245 }
246
247 //! @return applied view matrix.
248 inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
249
250 //! @return applied model structure matrix.
251 inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
252
550f3b8b 253 //! Sets and applies current polygon offset.
254 void SetPolygonOffset (int theMode, Standard_ShortReal theFactor, Standard_ShortReal theUnits);
255
256 //! Returns currently applied polygon offset params.
257 const TEL_POFFSET_PARAM& AppliedPolygonOffset() { return PolygonOffset_applied; }
258
b7cd4ba7 259 //! @return true if clipping algorithm enabled
260 inline Standard_Boolean IsCullingEnabled() const { return myIsCullingEnabled; }
261
a89742cf 262 //! Returns a flag whether to redraw the scene using OpenGL rasterization
263 Standard_Boolean ToRedrawGL() const { return myToRedrawGL; }
264
2166f0fa
SK
265protected:
266
679ecdee 267 //! Copy content of Back buffer to the Front buffer
268 void copyBackToFront();
2166f0fa
SK
269
270 virtual Standard_Boolean Activate();
271
679ecdee 272 void redraw1 (const Graphic3d_CView& theCView,
bf75be98 273 const Aspect_CLayer2d& theCUnderLayer,
2166f0fa 274 const Aspect_CLayer2d& theCOverLayer,
679ecdee 275 const int theToSwap);
2166f0fa 276
0adbd30f 277 void updateMaterial (const int theFlag);
2166f0fa 278
bf75be98 279 void setTextureParams (Handle(OpenGl_Texture)& theTexture,
280 const Handle(Graphic3d_TextureParams)& theParams);
2166f0fa 281
fc73a202 282protected:
e276548b 283
fc73a202 284 //! Result of OpenGL shaders initialization.
285 enum RaytraceInitStatus
286 {
287 OpenGl_RT_NONE,
288 OpenGl_RT_INIT,
289 OpenGl_RT_FAIL
290 };
e276548b 291
84c71f29 292 //! Describes update mode (state).
293 enum GeomUpdateMode
294 {
295 OpenGl_GUM_CHECK, //!< check if geometry update is necessary
296 OpenGl_GUM_PREPARE, //!< collect unchanged objects
297 OpenGl_GUM_UPDATE //!< update raytracing data, rebuild changed objects
298 };
299
fc73a202 300 //! Defines frequently used shader variables.
301 enum ShaderVariableIndex
302 {
303 OpenGl_RT_aPosition,
304
305 OpenGl_RT_uOriginLT,
306 OpenGl_RT_uOriginLB,
307 OpenGl_RT_uOriginRT,
308 OpenGl_RT_uOriginRB,
309
310 OpenGl_RT_uDirectLT,
311 OpenGl_RT_uDirectLB,
312 OpenGl_RT_uDirectRT,
313 OpenGl_RT_uDirectRB,
a89742cf 314 OpenGl_RT_uInvModelProj,
fc73a202 315
316 OpenGl_RT_uSceneRad,
317 OpenGl_RT_uSceneEps,
318
319 OpenGl_RT_uLightAmbnt,
320 OpenGl_RT_uLightCount,
321
322 OpenGl_RT_uShadEnabled,
323 OpenGl_RT_uReflEnabled,
324
325 OpenGl_RT_uInputTexture,
326
327 OpenGl_RT_uOffsetX,
328 OpenGl_RT_uOffsetY,
329 OpenGl_RT_uSamples,
330
84c71f29 331 OpenGl_RT_uEnvironmentEnable,
332
fc73a202 333 OpenGl_RT_NbVariables // special field
334 };
e276548b 335
fc73a202 336 //! Defines texture samplers.
337 enum ShaderSamplerNames
338 {
339 OpenGl_RT_SceneNodeInfoTexture = 0,
340 OpenGl_RT_SceneMinPointTexture = 1,
341 OpenGl_RT_SceneMaxPointTexture = 2,
342
343 OpenGl_RT_ObjectNodeInfoTexture = 3,
344 OpenGl_RT_ObjectMinPointTexture = 4,
345 OpenGl_RT_ObjectMaxPointTexture = 5,
346
347 OpenGl_RT_GeometryVertexTexture = 6,
348 OpenGl_RT_GeometryNormalTexture = 7,
349 OpenGl_RT_GeometryTriangTexture = 8,
e276548b 350
fc73a202 351 OpenGl_RT_EnvironmentMapTexture = 9,
352
353 OpenGl_RT_RaytraceMaterialTexture = 10,
354 OpenGl_RT_RaytraceLightSrcTexture = 11,
355
84c71f29 356 OpenGl_RT_FSAAInputTexture = 12,
357
a89742cf 358 OpenGl_RT_SceneTransformTexture = 13,
359
360 OpenGl_RT_OpenGlColorTexture = 14,
361 OpenGl_RT_OpenGlDepthTexture = 15
fc73a202 362 };
363
364 //! Tool class for management of shader sources.
365 class ShaderSource
e276548b 366 {
fc73a202 367 public:
368
369 //! Creates new uninitialized shader source.
370 ShaderSource()
371 {
372 //
373 }
374
375 //! Creates new shader source from specified file.
376 ShaderSource (const TCollection_AsciiString& theFileName)
377 {
378 Load (&theFileName, 1);
379 }
380
381 public:
382
383 //! Returns prefix to insert before the source.
384 const TCollection_AsciiString& Prefix() const
385 {
386 return myPrefix;
387 }
388
389 //! Sets prefix to insert before the source.
390 void SetPrefix (const TCollection_AsciiString& thePrefix)
391 {
392 myPrefix = thePrefix;
393 }
394
395 //! Returns shader source combined with prefix.
396 TCollection_AsciiString Source() const;
397
398 //! Loads shader source from specified files.
399 void Load (const TCollection_AsciiString* theFileNames, const Standard_Integer theCount);
400
401 private:
402
403 TCollection_AsciiString mySource; //!< Source string of the shader object
404 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
405
e276548b 406 };
407
bc8c79bb 408 //! Default ray-tracing depth.
409 static const Standard_Integer THE_DEFAULT_RAY_DEPTH = 3;
410
fc73a202 411 //! Default size of traversal stack.
412 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 24;
413
bc8c79bb 414 //! Compile-time ray-tracing parameters.
415 struct RaytracingParams
416 {
417 //! Actual size of traversal stack in shader program.
418 Standard_Integer StackSize;
419
420 //! Actual ray-tracing depth (number of ray bounces).
421 Standard_Integer TraceDepth;
422
423 //! Sets light propagation through transparent media.
424 Standard_Boolean TransparentShadows;
425
426 //! Creates default compile-time ray-tracing parameters.
427 RaytracingParams()
428 : StackSize (THE_DEFAULT_STACK_SIZE),
429 TraceDepth (THE_DEFAULT_RAY_DEPTH),
430 TransparentShadows (Standard_False)
431 {
432 //
433 }
434 };
435
e276548b 436protected: //! @name methods related to ray-tracing
437
438 //! Updates 3D scene geometry for ray-tracing.
84c71f29 439 Standard_Boolean UpdateRaytraceGeometry (GeomUpdateMode theMode);
e276548b 440
441 //! Checks to see if the structure is modified.
442 Standard_Boolean CheckRaytraceStructure (const OpenGl_Structure* theStructure);
443
444 //! Updates 3D scene light sources for ray-tracing.
445 Standard_Boolean UpdateRaytraceLightSources (const GLdouble theInvModelView[16]);
446
447 //! Updates environment map for ray-tracing.
448 Standard_Boolean UpdateRaytraceEnvironmentMap();
5322131b 449
e276548b 450 //! Adds OpenGL structure to ray-traced scene geometry.
265d4508 451 Standard_Boolean AddRaytraceStructure (const OpenGl_Structure* theStructure,
452 const Standard_ShortReal* theTransform, std::set<const OpenGl_Structure*>& theElements);
e276548b 453
454 //! Adds OpenGL primitive array to ray-traced scene geometry.
265d4508 455 OpenGl_TriangleSet* AddRaytracePrimitiveArray (
84c71f29 456 const OpenGl_PrimitiveArray* theArray, int theMatID, const Standard_ShortReal* theTrans);
e276548b 457
458 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
871fa103 459 Standard_Boolean AddRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
460 const OpenGl_PrimitiveArray& theArray,
461 Standard_Integer theOffset,
462 Standard_Integer theCount,
463 Standard_Integer theMatID);
e276548b 464
465 //! Adds OpenGL triangle array to ray-traced scene geometry.
871fa103 466 Standard_Boolean AddRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
467 const Handle(Graphic3d_IndexBuffer)& theIndices,
468 Standard_Integer theOffset,
469 Standard_Integer theCount,
470 Standard_Integer theMatID);
e276548b 471
472 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
871fa103 473 Standard_Boolean AddRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
474 const Handle(Graphic3d_IndexBuffer)& theIndices,
475 Standard_Integer theOffset,
476 Standard_Integer theCount,
477 Standard_Integer theMatID);
e276548b 478
265d4508 479 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
871fa103 480 Standard_Boolean AddRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
481 const Handle(Graphic3d_IndexBuffer)& theIndices,
482 Standard_Integer theOffset,
483 Standard_Integer theCount,
484 Standard_Integer theMatID);
e276548b 485
486 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
871fa103 487 Standard_Boolean AddRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
488 const Handle(Graphic3d_IndexBuffer)& theIndices,
489 Standard_Integer theOffset,
490 Standard_Integer theCount,
491 Standard_Integer theMatID);
e276548b 492
493 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
871fa103 494 Standard_Boolean AddRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
495 const Handle(Graphic3d_IndexBuffer)& theIndices,
496 Standard_Integer theOffset,
497 Standard_Integer theCount,
498 Standard_Integer theMatID);
e276548b 499
500 //! Adds OpenGL polygon array to ray-traced scene geometry.
871fa103 501 Standard_Boolean AddRaytracePolygonArray (OpenGl_TriangleSet& theSet,
502 const Handle(Graphic3d_IndexBuffer)& theIndices,
503 Standard_Integer theOffset,
504 Standard_Integer theCount,
505 Standard_Integer theMatID);
e276548b 506
fc73a202 507 //! Loads and compiles shader object from specified source.
508 Handle(OpenGl_ShaderObject) LoadShader (const ShaderSource& theSource, GLenum theType);
509
510 //! Performs safe exit when shaders initialization fails.
511 Standard_Boolean SafeFailBack (const TCollection_ExtendedString& theMessage);
512
513 //! Initializes OpenGL/GLSL shader programs.
bc8c79bb 514 Standard_Boolean InitRaytraceResources (const Graphic3d_CView& theCView);
5322131b 515
fc73a202 516 //! Releases OpenGL/GLSL shader programs.
517 void ReleaseRaytraceResources();
e276548b 518
fc73a202 519 //! Uploads ray-trace data to the GPU.
520 Standard_Boolean UploadRaytraceData();
e276548b 521
fc73a202 522 //! Resizes OpenGL frame buffers.
523 Standard_Boolean ResizeRaytraceBuffers (const Standard_Integer theSizeX,
524 const Standard_Integer theSizeY);
e276548b 525
fc73a202 526 //! Generates viewing rays for corners of screen quad.
527 void UpdateCamera (const NCollection_Mat4<GLdouble>& theOrientation,
528 const NCollection_Mat4<GLdouble>& theViewMapping,
529 OpenGl_Vec3 theOrigins[4],
a89742cf 530 OpenGl_Vec3 theDirects[4],
531 NCollection_Mat4<GLdouble>& theInvModelProj);
e276548b 532
fc73a202 533 //! Runs ray-tracing shader programs.
534 Standard_Boolean RunRaytraceShaders (const Graphic3d_CView& theCView,
535 const Standard_Integer theSizeX,
536 const Standard_Integer theSizeY,
537 const OpenGl_Vec3 theOrigins[4],
538 const OpenGl_Vec3 theDirects[4],
a89742cf 539 const OpenGl_Matrix& theInvModelProj,
fc73a202 540 OpenGl_FrameBuffer* theFrameBuffer);
265d4508 541
fc73a202 542 //! Redraws the window using OpenGL/GLSL ray-tracing.
e276548b 543 Standard_Boolean Raytrace (const Graphic3d_CView& theCView,
fc73a202 544 const Standard_Integer theSizeX,
545 const Standard_Integer theSizeY,
546 const Standard_Boolean theToSwap,
a89742cf 547 const Aspect_CLayer2d& theCOverLayer,
548 const Aspect_CLayer2d& theCUnderLayer,
fc73a202 549 OpenGl_FrameBuffer* theFrameBuffer);
e276548b 550
551protected: //! @name fields related to ray-tracing
552
fc73a202 553 //! Result of shaders initialization.
554 RaytraceInitStatus myComputeInitStatus;
e276548b 555
556 //! Is geometry data valid?
557 Standard_Boolean myIsRaytraceDataValid;
5322131b 558
e276548b 559 //! 3D scene geometry data for ray-tracing.
265d4508 560 OpenGl_RaytraceGeometry myRaytraceGeometry;
e276548b 561
562 //! Radius of bounding sphere of the scene.
265d4508 563 Standard_ShortReal myRaytraceSceneRadius;
e276548b 564 //! Scene epsilon to prevent self-intersections.
265d4508 565 Standard_ShortReal myRaytraceSceneEpsilon;
e276548b 566
bc8c79bb 567 //! Compile-time ray-tracing parameters.
568 RaytracingParams myRaytraceParameters;
fc73a202 569
570 //! OpenGL/GLSL source of ray-tracing fragment shader.
571 ShaderSource myRaytraceShaderSource;
572 //! OpenGL/GLSL source of adaptive-AA fragment shader.
573 ShaderSource myPostFSAAShaderSource;
574
575 //! OpenGL/GLSL ray-tracing fragment shader.
576 Handle(OpenGl_ShaderObject) myRaytraceShader;
577 //! OpenGL/GLSL adaptive-AA fragment shader.
578 Handle(OpenGl_ShaderObject) myPostFSAAShader;
579
580 //! OpenGL/GLSL ray-tracing shader program.
581 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
582 //! OpenGL/GLSL adaptive-AA shader program.
583 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
584
585 //! Texture buffer of data records of high-level BVH nodes.
586 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
587 //! Texture buffer of minimum points of high-level BVH nodes.
588 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
589 //! Texture buffer of maximum points of high-level BVH nodes.
590 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
84c71f29 591 //! Texture buffer of transformations of high-level BVH nodes.
592 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
fc73a202 593
594 //! Texture buffer of data records of bottom-level BVH nodes.
595 Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
596 //! Texture buffer of minimum points of bottom-level BVH nodes.
597 Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
598 //! Texture buffer of maximum points of bottom-level BVH nodes.
599 Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;
600
601 //! Texture buffer of vertex coords.
602 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
603 //! Texture buffer of vertex normals.
604 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
605 //! Texture buffer of triangle indices.
606 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
607
608 //! Texture buffer of material properties.
609 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
610 //! Texture buffer of light source properties.
611 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
612
613 //! Vertex buffer (VBO) for drawing dummy quad.
614 OpenGl_VertexBuffer myRaytraceScreenQuad;
615
616 //! Framebuffer (FBO) to perform adaptive FSAA.
617 Handle(OpenGl_FrameBuffer) myRaytraceFBO1;
618 //! Framebuffer (FBO) to perform adaptive FSAA.
619 Handle(OpenGl_FrameBuffer) myRaytraceFBO2;
a89742cf 620 //! Framebuffer (FBO) for pre-raytrace rendering by OpenGL.
621 Handle(OpenGl_FrameBuffer) myOpenGlFBO;
265d4508 622
e276548b 623 //! State of OpenGL view.
624 Standard_Size myViewModificationStatus;
e276548b 625 //! State of OpenGL layer list.
626 Standard_Size myLayersModificationStatus;
627
265d4508 628 //! State of OpenGL structures reflected to ray-tracing.
e276548b 629 std::map<const OpenGl_Structure*, Standard_Size> myStructureStates;
630
84c71f29 631 //! PrimitiveArray to TriangleSet map for scene partial update.
632 std::map<const OpenGl_PrimitiveArray*, OpenGl_TriangleSet*> myArrayToTrianglesMap;
633
fc73a202 634 //! Cached locations of frequently used uniform variables.
635 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
e276548b 636
a89742cf 637 //! Graphical raytracing filter to filter out all raytracable structures.
638 Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
639
640 //! Redraw the scene using OpenGL rasterization or raytracing?
641 Standard_Boolean myToRedrawGL;
642
bf75be98 643protected: //! @name protected fields
2166f0fa 644
a174a3c5 645 Handle(OpenGl_PrinterContext) myPrintContext;
73192b37 646 Handle(OpenGl_View) myView;
647 Handle(OpenGl_LineAttributes) myLineAttribs;
648 Standard_Integer myAntiAliasingMode;
1981cb22 649 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
679ecdee 650 Standard_Boolean myBackBufferRestored;
651 Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
bf75be98 652 Standard_Boolean myUseTransparency;
653 Standard_Boolean myUseZBuffer;
654 Standard_Boolean myUseDepthTest;
655 Standard_Boolean myUseGLLight;
b7cd4ba7 656 Standard_Boolean myIsCullingEnabled; //!< frustum culling flag
2166f0fa 657
a89742cf 658 unsigned int myFrameCounter; //!< redraw counter, for debugging
659
bf75be98 660protected: //! @name fields related to status
661
4269bd1b 662 Handle(OpenGl_RenderFilter) myRenderFilter;
bf75be98 663 Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
2166f0fa
SK
664 const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
665 const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
666 const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
667 const OpenGl_AspectText *AspectText_set, *AspectText_applied;
668
669 const OpenGl_TextParam *TextParam_set, *TextParam_applied;
670
671 const OpenGl_Matrix* ViewMatrix_applied;
672 const OpenGl_Matrix* StructureMatrix_applied;
673
3b1817a9 674 OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
675 OpenGl_Material myMatBack; //!< current back material state
676 OpenGl_Material myMatTmp; //!< temporary variable
677 TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect
0adbd30f 678
550f3b8b 679 OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
0f8c0fb8 680
550f3b8b 681 TEL_POFFSET_PARAM PolygonOffset_applied; //!< Currently applied polygon offset.
2166f0fa 682
550f3b8b 683 OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
bf75be98 684
685public: //! @name type definition
2166f0fa 686
bf75be98 687 DEFINE_STANDARD_RTTI(OpenGl_Workspace)
1c35b92f 688 DEFINE_STANDARD_ALLOC
2166f0fa
SK
689
690};
691
bf75be98 692#endif // _OpenGl_Workspace_Header