025306: Visualization, TKOpenGl - support texturing within RayTracing
[occt.git] / src / OpenGl / OpenGl_Workspace.hxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
1981cb22 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef _OpenGl_Workspace_Header
17#define _OpenGl_Workspace_Header
18
fc73a202 19#include <map>
20#include <set>
e276548b 21
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22#include <Handle_OpenGl_Workspace.hxx>
23#include <OpenGl_Window.hxx>
24
25#include <TColStd_Array2OfReal.hxx>
26#include <Quantity_Color.hxx>
bf75be98 27#include <Graphic3d_CView.hxx>
2166f0fa 28#include <Graphic3d_TypeOfComposition.hxx>
bf75be98 29#include <Graphic3d_TypeOfTexture.hxx>
30#include <Graphic3d_PtrFrameBuffer.hxx>
31#include <Graphic3d_BufferType.hxx>
32#include <Handle_Graphic3d_TextureParams.hxx>
2166f0fa 33
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34#include <Aspect_CLayer2d.hxx>
35#include <Aspect_Handle.hxx>
36#include <Aspect_PrintAlgo.hxx>
550f3b8b 37#include <Aspect_PolygonOffsetMode.hxx>
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38
39#include <InterfaceGraphic_Graphic3d.hxx>
40#include <InterfaceGraphic_Visual3d.hxx>
41
1981cb22 42#include <NCollection_Sequence.hxx>
43
bf75be98 44#include <OpenGl_AspectFace.hxx>
fc73a202 45#include <OpenGl_FrameBuffer.hxx>
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46#include <OpenGl_Matrix.hxx>
47#include <OpenGl_NamedStatus.hxx>
a174a3c5 48#include <OpenGl_PrinterContext.hxx>
fc73a202 49#include <OpenGl_SceneGeometry.hxx>
2166f0fa 50#include <OpenGl_TextParam.hxx>
4269bd1b 51#include <OpenGl_RenderFilter.hxx>
0adbd30f 52#include <OpenGl_Vec.hxx>
73192b37 53#include <OpenGl_LineAttributes.hxx>
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54
55#include <Handle_OpenGl_View.hxx>
bf75be98 56#include <Handle_OpenGl_Texture.hxx>
2166f0fa 57
fc73a202 58#include <OpenGl_ShaderObject.hxx>
59#include <OpenGl_ShaderProgram.hxx>
60#include <OpenGl_TextureBufferArb.hxx>
61
2166f0fa 62class OpenGl_AspectLine;
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63class OpenGl_AspectMarker;
64class OpenGl_AspectText;
65class OpenGl_FrameBuffer;
66class OpenGl_Structure;
b7cd4ba7 67class OpenGl_TriangleSet;
4269bd1b 68class OpenGl_Element;
692613e5 69class Image_PixMap;
2166f0fa 70
0adbd30f 71//! OpenGL material definition
72struct OpenGl_Material
73{
74
75 OpenGl_Vec4 Ambient; //!< ambient reflection coefficient
76 OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient
77 OpenGl_Vec4 Specular; //!< glossy reflection coefficient
78 OpenGl_Vec4 Emission; //!< material emission
79 OpenGl_Vec4 Params; //!< extra packed parameters
80
81 Standard_ShortReal Shine() const { return Params.x(); }
82 Standard_ShortReal& ChangeShine() { return Params.x(); }
83
84 Standard_ShortReal Transparency() const { return Params.y(); }
85 Standard_ShortReal& ChangeTransparency() { return Params.y(); }
86
87 //! Initialize material
88 void Init (const OPENGL_SURF_PROP& theProps);
89
90 //! Returns packed (serialized) representation of material properties
91 const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
92 static Standard_Integer NbOfVec4() { return 5; }
93
94};
95
a89742cf 96DEFINE_STANDARD_HANDLE (OpenGl_RaytraceFilter, OpenGl_RenderFilter)
97
25ef750e 98//! Graphical ray-tracing filter.
a89742cf 99//! Filters out all raytracable structures.
100class OpenGl_RaytraceFilter : public OpenGl_RenderFilter
101{
102public:
103
104 //! Default constructor.
105 OpenGl_RaytraceFilter() {}
106
107 //! Remembers the previously set filter.
108 inline void SetPrevRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
109 {
110 myPrevRenderFilter = theFilter;
111 }
112
113 //! Checks whether the element can be rendered or not.
114 //! @param theElement [in] the element to check.
115 //! @return True if element can be rendered.
116 virtual Standard_Boolean CanRender (const OpenGl_Element* theElement);
117
118private:
119
120 Handle(OpenGl_RenderFilter) myPrevRenderFilter;
121
122public:
123
124 DEFINE_STANDARD_RTTI(OpenGl_RaytraceFilter)
125};
126
e276548b 127//! Represents window with GL context.
128//! Provides methods to render primitives and maintain GL state.
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129class OpenGl_Workspace : public OpenGl_Window
130{
131public:
132
133 //! Main constructor - prepare GL context for specified window.
25b97fac 134 OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
2166f0fa 135 const CALL_DEF_WINDOW& theCWindow,
5e27df78 136 Aspect_RenderingContext theGContext,
58655684 137 const Handle(OpenGl_Caps)& theCaps,
5e27df78 138 const Handle(OpenGl_Context)& theShareCtx);
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139
140 //! Destructor
141 virtual ~OpenGl_Workspace();
142
143 void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
144 const Handle(OpenGl_View)& ActiveView () const { return myView; }
145
146 //! Redraw the window.
147 void Redraw (const Graphic3d_CView& theCView,
148 const Aspect_CLayer2d& theCUnderLayer,
149 const Aspect_CLayer2d& theCOverLayer);
150
679ecdee 151 Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
152 void RedrawImmediate (const Graphic3d_CView& theCView,
153 const Aspect_CLayer2d& theCUnderLayer,
154 const Aspect_CLayer2d& theCOverLayer,
155 const Standard_Boolean theToForce = Standard_False);
156
157 void Invalidate (const Graphic3d_CView& /*theCView*/)
2166f0fa 158 {
679ecdee 159 myBackBufferRestored = Standard_False;
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160 }
161
162 //! Special method to perform printing.
163 //! System-specific and currently only Win platform implemented.
a174a3c5 164 Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
165 const Graphic3d_CView& theCView,
bf75be98 166 const Aspect_CLayer2d& theCUnderLayer,
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167 const Aspect_CLayer2d& theCOverLayer,
168 const Aspect_Handle theHPrintDC,
169 const Standard_Boolean theToShowBackground,
170 const Standard_CString theFileName,
171 const Aspect_PrintAlgo thePrintAlgorithm,
172 const Standard_Real theScaleFactor);
173
a174a3c5 174 const Handle(OpenGl_PrinterContext)& PrinterContext() const
175 {
176 return myPrintContext;
177 }
178
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179 void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
180
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181 Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
182 void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
692613e5 183 Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
184 Image_PixMap& theImage,
185 const Graphic3d_BufferType& theBufferType);
2166f0fa 186
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187 void UseTransparency (const Standard_Boolean theFlag);
188 Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
189 Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
190 Standard_Boolean& UseGLLight() { return myUseGLLight; }
191
73192b37 192 Standard_Integer AntiAliasingMode() const { return myAntiAliasingMode; }
193
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194 //// RELATED TO STATUS ////
195
196 Standard_Integer NamedStatus;
197
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198 const TEL_COLOUR* HighlightColor;
199
200 const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
30f0ad28 201 const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix*, bool aRevert = false);
2166f0fa 202
0f8c0fb8 203 //! Updates current model-view matrix
204 //! replacing it with StructureMatrixT*ViewMatrix from the workspace.
205 const void UpdateModelViewMatrix();
206
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207 const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
208 const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
209 const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
210 const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
211
212 void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
213
3946774d 214 //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
215 Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
216 Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
217 Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
218 Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
a174a3c5 219 inline const OpenGl_TextParam* AspectTextParams() const
220 {
221 return TextParam_applied;
222 }
2166f0fa 223
34a44cbd 224 //! Clear the applied aspect state.
225 void ResetAppliedAspect();
226
bf75be98 227 Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
228 Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
229 const Handle(Graphic3d_TextureParams)& theParams = NULL);
8625ef7e 230 const Handle(OpenGl_Texture)& ActiveTexture() const { return myTextureBound; }
bf75be98 231
4269bd1b 232 //! Set filter for restricting rendering of particular elements.
233 //! Filter can be applied for rendering passes used by recursive
234 //! rendering algorithms for rendering elements of groups.
235 //! @param theFilter [in] the filter instance.
236 inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
237 {
5322131b 238 myRenderFilter = theFilter;
4269bd1b 239 }
240
241 //! Get rendering filter.
242 //! @return filter instance.
5322131b 243 inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
244 {
245 return myRenderFilter;
4269bd1b 246 }
247
248 //! @return applied view matrix.
249 inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
250
251 //! @return applied model structure matrix.
252 inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
253
550f3b8b 254 //! Sets and applies current polygon offset.
255 void SetPolygonOffset (int theMode, Standard_ShortReal theFactor, Standard_ShortReal theUnits);
256
257 //! Returns currently applied polygon offset params.
258 const TEL_POFFSET_PARAM& AppliedPolygonOffset() { return PolygonOffset_applied; }
259
b7cd4ba7 260 //! @return true if clipping algorithm enabled
261 inline Standard_Boolean IsCullingEnabled() const { return myIsCullingEnabled; }
262
a89742cf 263 //! Returns a flag whether to redraw the scene using OpenGL rasterization
264 Standard_Boolean ToRedrawGL() const { return myToRedrawGL; }
265
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266protected:
267
679ecdee 268 //! Copy content of Back buffer to the Front buffer
269 void copyBackToFront();
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270
271 virtual Standard_Boolean Activate();
272
679ecdee 273 void redraw1 (const Graphic3d_CView& theCView,
bf75be98 274 const Aspect_CLayer2d& theCUnderLayer,
2166f0fa 275 const Aspect_CLayer2d& theCOverLayer,
679ecdee 276 const int theToSwap);
2166f0fa 277
0adbd30f 278 void updateMaterial (const int theFlag);
2166f0fa 279
bf75be98 280 void setTextureParams (Handle(OpenGl_Texture)& theTexture,
281 const Handle(Graphic3d_TextureParams)& theParams);
2166f0fa 282
fc73a202 283protected:
e276548b 284
fc73a202 285 //! Result of OpenGL shaders initialization.
286 enum RaytraceInitStatus
287 {
288 OpenGl_RT_NONE,
289 OpenGl_RT_INIT,
290 OpenGl_RT_FAIL
291 };
e276548b 292
84c71f29 293 //! Describes update mode (state).
294 enum GeomUpdateMode
295 {
296 OpenGl_GUM_CHECK, //!< check if geometry update is necessary
297 OpenGl_GUM_PREPARE, //!< collect unchanged objects
298 OpenGl_GUM_UPDATE //!< update raytracing data, rebuild changed objects
299 };
300
fc73a202 301 //! Defines frequently used shader variables.
302 enum ShaderVariableIndex
303 {
304 OpenGl_RT_aPosition,
305
306 OpenGl_RT_uOriginLT,
307 OpenGl_RT_uOriginLB,
308 OpenGl_RT_uOriginRT,
309 OpenGl_RT_uOriginRB,
fc73a202 310 OpenGl_RT_uDirectLT,
311 OpenGl_RT_uDirectLB,
312 OpenGl_RT_uDirectRT,
313 OpenGl_RT_uDirectRB,
25ef750e 314 OpenGl_RT_uUnviewMat,
315
fc73a202 316 OpenGl_RT_uSceneRad,
317 OpenGl_RT_uSceneEps,
fc73a202 318 OpenGl_RT_uLightAmbnt,
319 OpenGl_RT_uLightCount,
320
321 OpenGl_RT_uShadEnabled,
322 OpenGl_RT_uReflEnabled,
25ef750e 323 OpenGl_RT_uEnvMapEnable,
fc73a202 324
325 OpenGl_RT_uOffsetX,
326 OpenGl_RT_uOffsetY,
327 OpenGl_RT_uSamples,
328
25ef750e 329 OpenGl_RT_uTextures,
84c71f29 330
fc73a202 331 OpenGl_RT_NbVariables // special field
332 };
e276548b 333
fc73a202 334 //! Defines texture samplers.
335 enum ShaderSamplerNames
336 {
337 OpenGl_RT_SceneNodeInfoTexture = 0,
338 OpenGl_RT_SceneMinPointTexture = 1,
339 OpenGl_RT_SceneMaxPointTexture = 2,
340
341 OpenGl_RT_ObjectNodeInfoTexture = 3,
342 OpenGl_RT_ObjectMinPointTexture = 4,
343 OpenGl_RT_ObjectMaxPointTexture = 5,
344
345 OpenGl_RT_GeometryVertexTexture = 6,
346 OpenGl_RT_GeometryNormalTexture = 7,
25ef750e 347 OpenGl_RT_GeometryTexCrdTexture = 8,
348 OpenGl_RT_GeometryTriangTexture = 9,
e276548b 349
25ef750e 350 OpenGl_RT_EnvironmentMapTexture = 10,
fc73a202 351
25ef750e 352 OpenGl_RT_RaytraceMaterialTexture = 11,
353 OpenGl_RT_RaytraceLightSrcTexture = 12,
fc73a202 354
25ef750e 355 OpenGl_RT_FSAAInputTexture = 13,
84c71f29 356
25ef750e 357 OpenGl_RT_SceneTransformTexture = 14,
a89742cf 358
25ef750e 359 OpenGl_RT_OpenGlColorTexture = 15,
360 OpenGl_RT_OpenGlDepthTexture = 16
fc73a202 361 };
362
363 //! Tool class for management of shader sources.
364 class ShaderSource
e276548b 365 {
fc73a202 366 public:
367
368 //! Creates new uninitialized shader source.
369 ShaderSource()
370 {
371 //
372 }
373
374 //! Creates new shader source from specified file.
375 ShaderSource (const TCollection_AsciiString& theFileName)
376 {
377 Load (&theFileName, 1);
378 }
379
380 public:
381
382 //! Returns prefix to insert before the source.
383 const TCollection_AsciiString& Prefix() const
384 {
385 return myPrefix;
386 }
387
388 //! Sets prefix to insert before the source.
389 void SetPrefix (const TCollection_AsciiString& thePrefix)
390 {
391 myPrefix = thePrefix;
392 }
393
394 //! Returns shader source combined with prefix.
395 TCollection_AsciiString Source() const;
396
397 //! Loads shader source from specified files.
398 void Load (const TCollection_AsciiString* theFileNames, const Standard_Integer theCount);
399
400 private:
401
402 TCollection_AsciiString mySource; //!< Source string of the shader object
403 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
404
e276548b 405 };
406
bc8c79bb 407 //! Default ray-tracing depth.
25ef750e 408 static const Standard_Integer THE_DEFAULT_NB_BOUNCES = 3;
bc8c79bb 409
fc73a202 410 //! Default size of traversal stack.
411 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 24;
412
bc8c79bb 413 //! Compile-time ray-tracing parameters.
414 struct RaytracingParams
415 {
416 //! Actual size of traversal stack in shader program.
417 Standard_Integer StackSize;
418
419 //! Actual ray-tracing depth (number of ray bounces).
25ef750e 420 Standard_Integer NbBounces;
bc8c79bb 421
422 //! Sets light propagation through transparent media.
423 Standard_Boolean TransparentShadows;
424
425 //! Creates default compile-time ray-tracing parameters.
426 RaytracingParams()
427 : StackSize (THE_DEFAULT_STACK_SIZE),
25ef750e 428 NbBounces (THE_DEFAULT_NB_BOUNCES),
bc8c79bb 429 TransparentShadows (Standard_False)
430 {
431 //
432 }
433 };
434
e276548b 435protected: //! @name methods related to ray-tracing
436
437 //! Updates 3D scene geometry for ray-tracing.
84c71f29 438 Standard_Boolean UpdateRaytraceGeometry (GeomUpdateMode theMode);
e276548b 439
440 //! Checks to see if the structure is modified.
441 Standard_Boolean CheckRaytraceStructure (const OpenGl_Structure* theStructure);
442
25ef750e 443 //! Creates ray-tracing material properties.
444 Standard_Boolean CreateMaterial (const OpenGl_AspectFace* theAspect, OpenGl_RaytraceMaterial& theMaterial);
445
e276548b 446 //! Updates 3D scene light sources for ray-tracing.
25ef750e 447 Standard_Boolean UpdateRaytraceLightSources (const OpenGl_Mat4& theInvModelView);
e276548b 448
449 //! Updates environment map for ray-tracing.
450 Standard_Boolean UpdateRaytraceEnvironmentMap();
5322131b 451
e276548b 452 //! Adds OpenGL structure to ray-traced scene geometry.
0717ddc1 453 Standard_Boolean AddRaytraceStructure (const OpenGl_Structure* theStructure, std::set<const OpenGl_Structure*>& theElements);
454
455 //! Adds OpenGL groups to ray-traced scene geometry.
456 Standard_Boolean AddRaytraceGroups (const OpenGl_Structure* theStructure,
457 const Standard_Integer theStructMatId,
458 const Standard_ShortReal* theTransform);
e276548b 459
460 //! Adds OpenGL primitive array to ray-traced scene geometry.
265d4508 461 OpenGl_TriangleSet* AddRaytracePrimitiveArray (
25ef750e 462 const OpenGl_PrimitiveArray* theArray, int theMatID, const OpenGl_Mat4* theTrans);
e276548b 463
464 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
871fa103 465 Standard_Boolean AddRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
466 const OpenGl_PrimitiveArray& theArray,
467 Standard_Integer theOffset,
468 Standard_Integer theCount,
469 Standard_Integer theMatID);
e276548b 470
471 //! Adds OpenGL triangle array to ray-traced scene geometry.
871fa103 472 Standard_Boolean AddRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
473 const Handle(Graphic3d_IndexBuffer)& theIndices,
474 Standard_Integer theOffset,
475 Standard_Integer theCount,
476 Standard_Integer theMatID);
e276548b 477
478 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
871fa103 479 Standard_Boolean AddRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
480 const Handle(Graphic3d_IndexBuffer)& theIndices,
481 Standard_Integer theOffset,
482 Standard_Integer theCount,
483 Standard_Integer theMatID);
e276548b 484
265d4508 485 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
871fa103 486 Standard_Boolean AddRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
487 const Handle(Graphic3d_IndexBuffer)& theIndices,
488 Standard_Integer theOffset,
489 Standard_Integer theCount,
490 Standard_Integer theMatID);
e276548b 491
492 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
871fa103 493 Standard_Boolean AddRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
494 const Handle(Graphic3d_IndexBuffer)& theIndices,
495 Standard_Integer theOffset,
496 Standard_Integer theCount,
497 Standard_Integer theMatID);
e276548b 498
499 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
871fa103 500 Standard_Boolean AddRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
501 const Handle(Graphic3d_IndexBuffer)& theIndices,
502 Standard_Integer theOffset,
503 Standard_Integer theCount,
504 Standard_Integer theMatID);
e276548b 505
506 //! Adds OpenGL polygon array to ray-traced scene geometry.
871fa103 507 Standard_Boolean AddRaytracePolygonArray (OpenGl_TriangleSet& theSet,
508 const Handle(Graphic3d_IndexBuffer)& theIndices,
509 Standard_Integer theOffset,
510 Standard_Integer theCount,
511 Standard_Integer theMatID);
e276548b 512
fc73a202 513 //! Loads and compiles shader object from specified source.
514 Handle(OpenGl_ShaderObject) LoadShader (const ShaderSource& theSource, GLenum theType);
515
516 //! Performs safe exit when shaders initialization fails.
517 Standard_Boolean SafeFailBack (const TCollection_ExtendedString& theMessage);
518
25ef750e 519 //! Generates shader prefix based on current ray-tracing options.
520 TCollection_AsciiString GenerateShaderPrefix();
521
fc73a202 522 //! Initializes OpenGL/GLSL shader programs.
bc8c79bb 523 Standard_Boolean InitRaytraceResources (const Graphic3d_CView& theCView);
5322131b 524
fc73a202 525 //! Releases OpenGL/GLSL shader programs.
526 void ReleaseRaytraceResources();
e276548b 527
fc73a202 528 //! Uploads ray-trace data to the GPU.
529 Standard_Boolean UploadRaytraceData();
e276548b 530
fc73a202 531 //! Resizes OpenGL frame buffers.
532 Standard_Boolean ResizeRaytraceBuffers (const Standard_Integer theSizeX,
533 const Standard_Integer theSizeY);
e276548b 534
fc73a202 535 //! Generates viewing rays for corners of screen quad.
25ef750e 536 void UpdateCamera (const OpenGl_Mat4& theOrientation,
537 const OpenGl_Mat4& theViewMapping,
538 OpenGl_Vec3 theOrigins[4],
539 OpenGl_Vec3 theDirects[4],
540 OpenGl_Mat4& theInvModelProj);
541
542 //! Sets uniform state for the given ray-tracing shader program.
543 Standard_Boolean SetUniformState (const Graphic3d_CView& theCView,
544 const OpenGl_Vec3* theOrigins,
545 const OpenGl_Vec3* theDirects,
546 const OpenGl_Mat4& theUnviewMat,
547 const Standard_Integer theProgramIndex,
548 Handle(OpenGl_ShaderProgram)& theRaytraceProgram);
e276548b 549
fc73a202 550 //! Runs ray-tracing shader programs.
551 Standard_Boolean RunRaytraceShaders (const Graphic3d_CView& theCView,
552 const Standard_Integer theSizeX,
553 const Standard_Integer theSizeY,
554 const OpenGl_Vec3 theOrigins[4],
555 const OpenGl_Vec3 theDirects[4],
25ef750e 556 const OpenGl_Mat4& theUnviewMat,
fc73a202 557 OpenGl_FrameBuffer* theFrameBuffer);
265d4508 558
fc73a202 559 //! Redraws the window using OpenGL/GLSL ray-tracing.
e276548b 560 Standard_Boolean Raytrace (const Graphic3d_CView& theCView,
fc73a202 561 const Standard_Integer theSizeX,
562 const Standard_Integer theSizeY,
563 const Standard_Boolean theToSwap,
a89742cf 564 const Aspect_CLayer2d& theCOverLayer,
565 const Aspect_CLayer2d& theCUnderLayer,
fc73a202 566 OpenGl_FrameBuffer* theFrameBuffer);
e276548b 567
568protected: //! @name fields related to ray-tracing
569
fc73a202 570 //! Result of shaders initialization.
571 RaytraceInitStatus myComputeInitStatus;
e276548b 572
573 //! Is geometry data valid?
574 Standard_Boolean myIsRaytraceDataValid;
5322131b 575
25ef750e 576 //! Warning about missing extension GL_ARB_bindless_texture has been displayed?
577 Standard_Boolean myIsRaytraceWarnTextures;
578
e276548b 579 //! 3D scene geometry data for ray-tracing.
265d4508 580 OpenGl_RaytraceGeometry myRaytraceGeometry;
e276548b 581
582 //! Radius of bounding sphere of the scene.
265d4508 583 Standard_ShortReal myRaytraceSceneRadius;
e276548b 584 //! Scene epsilon to prevent self-intersections.
265d4508 585 Standard_ShortReal myRaytraceSceneEpsilon;
e276548b 586
bc8c79bb 587 //! Compile-time ray-tracing parameters.
588 RaytracingParams myRaytraceParameters;
fc73a202 589
590 //! OpenGL/GLSL source of ray-tracing fragment shader.
591 ShaderSource myRaytraceShaderSource;
592 //! OpenGL/GLSL source of adaptive-AA fragment shader.
593 ShaderSource myPostFSAAShaderSource;
594
595 //! OpenGL/GLSL ray-tracing fragment shader.
596 Handle(OpenGl_ShaderObject) myRaytraceShader;
597 //! OpenGL/GLSL adaptive-AA fragment shader.
598 Handle(OpenGl_ShaderObject) myPostFSAAShader;
599
600 //! OpenGL/GLSL ray-tracing shader program.
601 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
602 //! OpenGL/GLSL adaptive-AA shader program.
603 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
604
605 //! Texture buffer of data records of high-level BVH nodes.
606 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
607 //! Texture buffer of minimum points of high-level BVH nodes.
608 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
609 //! Texture buffer of maximum points of high-level BVH nodes.
610 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
84c71f29 611 //! Texture buffer of transformations of high-level BVH nodes.
612 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
fc73a202 613
614 //! Texture buffer of data records of bottom-level BVH nodes.
615 Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
616 //! Texture buffer of minimum points of bottom-level BVH nodes.
617 Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
618 //! Texture buffer of maximum points of bottom-level BVH nodes.
619 Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;
620
621 //! Texture buffer of vertex coords.
622 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
623 //! Texture buffer of vertex normals.
624 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
25ef750e 625 //! Texture buffer of vertex UV coords.
626 Handle(OpenGl_TextureBufferArb) myGeometryTexCrdTexture;
fc73a202 627 //! Texture buffer of triangle indices.
628 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
25ef750e 629
fc73a202 630 //! Texture buffer of material properties.
631 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
632 //! Texture buffer of light source properties.
633 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
634
635 //! Vertex buffer (VBO) for drawing dummy quad.
636 OpenGl_VertexBuffer myRaytraceScreenQuad;
637
638 //! Framebuffer (FBO) to perform adaptive FSAA.
639 Handle(OpenGl_FrameBuffer) myRaytraceFBO1;
640 //! Framebuffer (FBO) to perform adaptive FSAA.
641 Handle(OpenGl_FrameBuffer) myRaytraceFBO2;
a89742cf 642 //! Framebuffer (FBO) for pre-raytrace rendering by OpenGL.
643 Handle(OpenGl_FrameBuffer) myOpenGlFBO;
265d4508 644
e276548b 645 //! State of OpenGL view.
646 Standard_Size myViewModificationStatus;
e276548b 647 //! State of OpenGL layer list.
648 Standard_Size myLayersModificationStatus;
649
265d4508 650 //! State of OpenGL structures reflected to ray-tracing.
e276548b 651 std::map<const OpenGl_Structure*, Standard_Size> myStructureStates;
652
84c71f29 653 //! PrimitiveArray to TriangleSet map for scene partial update.
8d3f219f 654 std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
84c71f29 655
fc73a202 656 //! Cached locations of frequently used uniform variables.
657 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
e276548b 658
25ef750e 659 //! Graphical ray-tracing filter to filter out all raytracable structures.
a89742cf 660 Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
661
25ef750e 662 //! Redraw the scene using OpenGL rasterization or ray-tracing?
a89742cf 663 Standard_Boolean myToRedrawGL;
664
bf75be98 665protected: //! @name protected fields
2166f0fa 666
a174a3c5 667 Handle(OpenGl_PrinterContext) myPrintContext;
73192b37 668 Handle(OpenGl_View) myView;
669 Handle(OpenGl_LineAttributes) myLineAttribs;
670 Standard_Integer myAntiAliasingMode;
1981cb22 671 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
679ecdee 672 Standard_Boolean myBackBufferRestored;
673 Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
bf75be98 674 Standard_Boolean myUseTransparency;
675 Standard_Boolean myUseZBuffer;
676 Standard_Boolean myUseDepthTest;
677 Standard_Boolean myUseGLLight;
b7cd4ba7 678 Standard_Boolean myIsCullingEnabled; //!< frustum culling flag
2166f0fa 679
a89742cf 680 unsigned int myFrameCounter; //!< redraw counter, for debugging
681
bf75be98 682protected: //! @name fields related to status
683
4269bd1b 684 Handle(OpenGl_RenderFilter) myRenderFilter;
bf75be98 685 Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
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686 const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
687 const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
688 const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
689 const OpenGl_AspectText *AspectText_set, *AspectText_applied;
690
691 const OpenGl_TextParam *TextParam_set, *TextParam_applied;
692
693 const OpenGl_Matrix* ViewMatrix_applied;
694 const OpenGl_Matrix* StructureMatrix_applied;
695
3b1817a9 696 OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
697 OpenGl_Material myMatBack; //!< current back material state
698 OpenGl_Material myMatTmp; //!< temporary variable
699 TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect
0adbd30f 700
550f3b8b 701 OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
0f8c0fb8 702
550f3b8b 703 TEL_POFFSET_PARAM PolygonOffset_applied; //!< Currently applied polygon offset.
2166f0fa 704
550f3b8b 705 OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
bf75be98 706
707public: //! @name type definition
2166f0fa 708
bf75be98 709 DEFINE_STANDARD_RTTI(OpenGl_Workspace)
1c35b92f 710 DEFINE_STANDARD_ALLOC
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711
712};
713
bf75be98 714#endif // _OpenGl_Workspace_Header