0032121: Draw Harness, ViewerTest - implement -reset option for vlight command
[occt.git] / src / OpenGl / OpenGl_Workspace.cxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
c357e426 16#include <OpenGl_Workspace.hxx>
5f8b738e 17
bf5f0ca2 18#include <OpenGl_Aspects.hxx>
bf75be98 19#include <OpenGl_Context.hxx>
679ecdee 20#include <OpenGl_Element.hxx>
a174a3c5 21#include <OpenGl_FrameBuffer.hxx>
c357e426 22#include <OpenGl_GlCore15.hxx>
23#include <OpenGl_SceneGeometry.hxx>
679ecdee 24#include <OpenGl_Structure.hxx>
25ef750e 25#include <OpenGl_Sampler.hxx>
8613985b 26#include <OpenGl_ShaderManager.hxx>
bf75be98 27#include <OpenGl_Texture.hxx>
e276548b 28#include <OpenGl_View.hxx>
c357e426 29#include <OpenGl_Window.hxx>
2166f0fa 30
bf75be98 31#include <Graphic3d_TextureParams.hxx>
825aa485 32#include <Graphic3d_TransformUtils.hxx>
2166f0fa 33
92efcf78 34IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Workspace,Standard_Transient)
92efcf78 35
0adbd30f 36// =======================================================================
37// function : Init
38// purpose :
39// =======================================================================
ba00aab7 40void OpenGl_Material::Init (const OpenGl_Context& theCtx,
941f6cae 41 const Graphic3d_MaterialAspect& theFront,
42 const Quantity_Color& theFrontColor,
43 const Graphic3d_MaterialAspect& theBack,
44 const Quantity_Color& theBackColor)
0adbd30f 45{
941f6cae 46 init (theCtx, theFront, theFrontColor, 0);
47 if (&theFront != &theBack)
48 {
49 init (theCtx, theBack, theBackColor, 1);
50 }
51 else
52 {
53 Common[1] = Common[0];
54 Pbr[1] = Pbr[0];
55 }
56}
67312b79 57
941f6cae 58// =======================================================================
59// function : init
60// purpose :
61// =======================================================================
62void OpenGl_Material::init (const OpenGl_Context& theCtx,
63 const Graphic3d_MaterialAspect& theMat,
64 const Quantity_Color& theInteriorColor,
65 const Standard_Integer theIndex)
66{
67 OpenGl_MaterialCommon& aCommon = Common[theIndex];
68 OpenGl_MaterialPBR& aPbr = Pbr[theIndex];
69 aPbr.ChangeMetallic() = theMat.PBRMaterial().Metallic();
70 aPbr.ChangeRoughness() = theMat.PBRMaterial().NormalizedRoughness();
71 aPbr.EmissionIOR = Graphic3d_Vec4 (theMat.PBRMaterial().Emission(), theMat.PBRMaterial().IOR());
b6472664 72
61168418 73 const OpenGl_Vec3& aSrcAmb = theMat.AmbientColor();
74 const OpenGl_Vec3& aSrcDif = theMat.DiffuseColor();
75 const OpenGl_Vec3& aSrcSpe = theMat.SpecularColor();
76 const OpenGl_Vec3& aSrcEms = theMat.EmissiveColor();
941f6cae 77 aCommon.SpecularShininess.SetValues (aSrcSpe,128.0f * theMat.Shininess()); // interior color is ignored for Specular
61168418 78 switch (theMat.MaterialType())
0adbd30f 79 {
61168418 80 case Graphic3d_MATERIAL_ASPECT:
81 {
941f6cae 82 aCommon.Diffuse .SetValues (aSrcDif * theInteriorColor, theMat.Alpha());
83 aCommon.Ambient .SetValues (aSrcAmb * theInteriorColor, 1.0f);
84 aCommon.Emission.SetValues (aSrcEms * theInteriorColor, 1.0f);
85 aPbr .BaseColor.SetValues (theInteriorColor, theMat.Alpha());
61168418 86 break;
87 }
88 case Graphic3d_MATERIAL_PHYSIC:
89 {
941f6cae 90 aCommon.Diffuse .SetValues (aSrcDif, theMat.Alpha());
91 aCommon.Ambient .SetValues (aSrcAmb, 1.0f);
92 aCommon.Emission.SetValues (aSrcEms, 1.0f);
93 aPbr.BaseColor = theMat.PBRMaterial().Color();
61168418 94 break;
95 }
0adbd30f 96 }
ba00aab7 97
941f6cae 98 aCommon.Diffuse = theCtx.Vec4FromQuantityColor (aCommon.Diffuse);
99 aCommon.Ambient = theCtx.Vec4FromQuantityColor (aCommon.Ambient);
100 aCommon.SpecularShininess = theCtx.Vec4FromQuantityColor (aCommon.SpecularShininess);
101 aCommon.Emission = theCtx.Vec4FromQuantityColor (aCommon.Emission);
0adbd30f 102}
103
2166f0fa
SK
104// =======================================================================
105// function : OpenGl_Workspace
106// purpose :
107// =======================================================================
c357e426 108OpenGl_Workspace::OpenGl_Workspace (OpenGl_View* theView, const Handle(OpenGl_Window)& theWindow)
1a0dfc1b 109: myView (theView),
c357e426 110 myWindow (theWindow),
111 myGlContext (!theWindow.IsNull() ? theWindow->GetGlContext() : NULL),
eae454e3 112 myUseZBuffer (Standard_True),
113 myUseDepthWrite (Standard_True),
2166f0fa 114 //
1b661a81 115 myNbSkippedTranspElems (0),
116 myRenderFilter (OpenGl_RenderFilter_Empty),
117 //
bf5f0ca2 118 myAspectsSet (&myDefaultAspects),
f9ba5c4d 119 //
a2af24d1 120 myToAllowFaceCulling (false)
2166f0fa 121{
c357e426 122 if (!myGlContext.IsNull() && myGlContext->MakeCurrent())
73192b37 123 {
c357e426 124 myGlContext->core11fwd->glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2166f0fa 125
c357e426 126 // General initialization of the context
c357e426 127 #if !defined(GL_ES_VERSION_2_0)
43eddb47 128 if (myGlContext->core11ffp != NULL)
c357e426 129 {
dd1ae9df 130 // enable two-side lighting by default
43eddb47 131 myGlContext->core11ffp->glLightModeli ((GLenum )GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
132 myGlContext->core11fwd->glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST);
dd1ae9df 133 if (myGlContext->caps->ffpEnable)
134 {
43eddb47 135 myGlContext->core11fwd->glHint (GL_FOG_HINT, GL_FASTEST);
dd1ae9df 136 }
c357e426 137 }
2166f0fa 138
43eddb47 139 myGlContext->core11fwd->glHint (GL_LINE_SMOOTH_HINT, GL_FASTEST);
140 myGlContext->core11fwd->glHint (GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
1202160b 141 if (myGlContext->Vendor() == "microsoft corporation"
142 && !myGlContext->IsGlGreaterEqual (1, 2))
143 {
144 // this software implementation causes too slow rendering into GL_FRONT on modern Windows
145 theView->SetImmediateModeDrawToFront (false);
146 }
c357e426 147 #endif
73192b37 148 }
f8ae3605 149
7fd4958d 150 myNoneCulling .Aspect()->SetFaceCulling (Graphic3d_TypeOfBackfacingModel_DoubleSided);
b6472664 151 myNoneCulling .Aspect()->SetDrawEdges (false);
c40eb6b9 152 myNoneCulling .Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Opaque);
153
7fd4958d 154 myFrontCulling.Aspect()->SetFaceCulling (Graphic3d_TypeOfBackfacingModel_BackCulled);
b6472664 155 myFrontCulling.Aspect()->SetDrawEdges (false);
c40eb6b9 156 myFrontCulling.Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Opaque);
2166f0fa
SK
157}
158
2166f0fa
SK
159// =======================================================================
160// function : Activate
161// purpose :
162// =======================================================================
163Standard_Boolean OpenGl_Workspace::Activate()
164{
c357e426 165 if (myWindow.IsNull() || !myWindow->Activate())
166 {
2166f0fa 167 return Standard_False;
c357e426 168 }
2166f0fa 169
43eddb47 170 if (myGlContext->core11ffp == NULL)
92996979 171 {
172 if (myGlContext->caps->ffpEnable)
173 {
174 #if defined(GL_ES_VERSION_2_0)
175 Message::SendWarning ("Warning: FFP is unsupported by OpenGL ES");
176 #else
177 Message::SendWarning ("Warning: FFP is unsupported by OpenGL Core Profile");
178 #endif
179 myGlContext->caps->ffpEnable = false;
180 }
181 }
182
e70625d6 183 if (myGlContext->caps->useZeroToOneDepth
184 && !myGlContext->arbClipControl)
185 {
186 Message::SendWarning ("Warning: glClipControl() requires OpenGL 4.5 or GL_ARB_clip_control extension");
187 myGlContext->caps->useZeroToOneDepth = false;
188 }
189 myView->Camera()->SetZeroToOneDepth (myGlContext->caps->useZeroToOneDepth);
190#if !defined(GL_ES_VERSION_2_0)
191 if (myGlContext->arbClipControl)
192 {
193 myGlContext->Functions()->glClipControl (GL_LOWER_LEFT, myGlContext->caps->useZeroToOneDepth ? GL_ZERO_TO_ONE : GL_NEGATIVE_ONE_TO_ONE);
194 }
195#endif
196
26395493 197 ResetAppliedAspect();
198
8613985b 199 // reset state for safety
200 myGlContext->BindProgram (Handle(OpenGl_ShaderProgram)());
201 if (myGlContext->core20fwd != NULL)
202 {
203 myGlContext->core20fwd->glUseProgram (OpenGl_ShaderProgram::NO_PROGRAM);
204 }
dd1ae9df 205 if (myGlContext->caps->ffpEnable)
206 {
207 myGlContext->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
208 }
26395493 209 return Standard_True;
2166f0fa
SK
210}
211
26395493 212//=======================================================================
213//function : ResetAppliedAspect
214//purpose : Sets default values of GL parameters in accordance with default aspects
215//=======================================================================
216void OpenGl_Workspace::ResetAppliedAspect()
217{
4e1523ef 218 myGlContext->BindDefaultVao();
219
f838dac4 220 myHighlightStyle.Nullify();
b6472664 221 myToAllowFaceCulling = false;
bf5f0ca2 222 myAspectsSet = &myDefaultAspects;
223 myAspectsApplied.Nullify();
8d1a539c 224 myGlContext->SetPolygonOffset (Graphic3d_PolygonOffset());
26395493 225
bf5f0ca2 226 ApplyAspects();
3f1675c9 227 myGlContext->SetLineStipple(myDefaultAspects.Aspect()->LinePattern());
bf5f0ca2 228 myGlContext->SetLineWidth (myDefaultAspects.Aspect()->LineWidth());
0c33a0bf 229 if (myGlContext->core15fwd != NULL)
230 {
231 myGlContext->core15fwd->glActiveTexture (GL_TEXTURE0);
232 }
26395493 233}
bf75be98 234
a6df1715 235// =======================================================================
236// function : SetDefaultPolygonOffset
237// purpose :
238// =======================================================================
239Graphic3d_PolygonOffset OpenGl_Workspace::SetDefaultPolygonOffset (const Graphic3d_PolygonOffset& theOffset)
240{
bf5f0ca2 241 Graphic3d_PolygonOffset aPrev = myDefaultAspects.Aspect()->PolygonOffset();
242 myDefaultAspects.Aspect()->SetPolygonOffset (theOffset);
243 if (myAspectsApplied == myDefaultAspects.Aspect()
244 || myAspectsApplied.IsNull()
245 || (myAspectsApplied->PolygonOffset().Mode & Aspect_POM_None) == Aspect_POM_None)
a6df1715 246 {
247 myGlContext->SetPolygonOffset (theOffset);
248 }
249 return aPrev;
250}
251
38a0206f 252// =======================================================================
bf5f0ca2 253// function : SetAspects
c357e426 254// purpose :
255// =======================================================================
bf5f0ca2 256const OpenGl_Aspects* OpenGl_Workspace::SetAspects (const OpenGl_Aspects* theAspect)
c357e426 257{
bf5f0ca2 258 const OpenGl_Aspects* aPrevAspects = myAspectsSet;
259 myAspectsSet = theAspect;
260 return aPrevAspects;
c357e426 261}
f978241f 262
c357e426 263// =======================================================================
bf5f0ca2 264// function : ApplyAspects
c357e426 265// purpose :
266// =======================================================================
72f6dc61 267const OpenGl_Aspects* OpenGl_Workspace::ApplyAspects (bool theToBindTextures)
c357e426 268{
7fd4958d 269 bool toSuppressBackFaces = myView->BackfacingModel() == Graphic3d_TypeOfBackfacingModel_BackCulled;
270 if (myView->BackfacingModel() == Graphic3d_TypeOfBackfacingModel_Auto)
38a0206f 271 {
7fd4958d 272 toSuppressBackFaces = myAspectsSet->Aspect()->FaceCulling() == Graphic3d_TypeOfBackfacingModel_BackCulled;
273 if (myAspectsSet->Aspect()->FaceCulling() == Graphic3d_TypeOfBackfacingModel_Auto
274 && myToAllowFaceCulling)
f978241f 275 {
7fd4958d 276 toSuppressBackFaces = true;
bf5f0ca2 277 if (myAspectsSet->Aspect()->InteriorStyle() == Aspect_IS_HATCH
278 || myAspectsSet->Aspect()->AlphaMode() == Graphic3d_AlphaMode_Blend
279 || myAspectsSet->Aspect()->AlphaMode() == Graphic3d_AlphaMode_Mask
33425a46 280 || myAspectsSet->Aspect()->AlphaMode() == Graphic3d_AlphaMode_MaskBlend
bf5f0ca2 281 || (myAspectsSet->Aspect()->AlphaMode() == Graphic3d_AlphaMode_BlendAuto
282 && myAspectsSet->Aspect()->FrontMaterial().Transparency() != 0.0f))
c357e426 283 {
b6472664 284 // disable culling in case of translucent shading aspect
285 toSuppressBackFaces = false;
f978241f 286 }
f978241f 287 }
f978241f 288 }
7fd4958d 289 myGlContext->SetCullBackFaces (toSuppressBackFaces);
f978241f 290
bf5f0ca2 291 if (myAspectsSet->Aspect() == myAspectsApplied
8613985b 292 && myHighlightStyle == myAspectFaceAppliedWithHL)
a2e4f780 293 {
bf5f0ca2 294 return myAspectsSet;
a2e4f780 295 }
8613985b 296 myAspectFaceAppliedWithHL = myHighlightStyle;
a2e4f780 297
2a332745 298 // Aspect_POM_None means: do not change current settings
bf5f0ca2 299 if ((myAspectsSet->Aspect()->PolygonOffset().Mode & Aspect_POM_None) != Aspect_POM_None)
2a332745 300 {
bf5f0ca2 301 myGlContext->SetPolygonOffset (myAspectsSet->Aspect()->PolygonOffset());
2a332745 302 }
303
bf5f0ca2 304 const Aspect_InteriorStyle anIntstyle = myAspectsSet->Aspect()->InteriorStyle();
305 if (myAspectsApplied.IsNull()
306 || myAspectsApplied->InteriorStyle() != anIntstyle)
b86bb3df 307 {
2a332745 308 #if !defined(GL_ES_VERSION_2_0)
309 myGlContext->SetPolygonMode (anIntstyle == Aspect_IS_POINT ? GL_POINT : GL_FILL);
310 myGlContext->SetPolygonHatchEnabled (anIntstyle == Aspect_IS_HATCH);
311 #endif
91c60b57 312 }
e276548b 313
2a332745 314#if !defined(GL_ES_VERSION_2_0)
c357e426 315 if (anIntstyle == Aspect_IS_HATCH)
91c60b57 316 {
bf5f0ca2 317 myGlContext->SetPolygonHatchStyle (myAspectsSet->Aspect()->HatchStyle());
c357e426 318 }
319#endif
38a0206f 320
8613985b 321 // Case of hidden line
2a332745 322 if (anIntstyle == Aspect_IS_HIDDENLINE)
8613985b 323 {
324 // copy all values including line edge aspect
bf5f0ca2 325 *myAspectFaceHl.Aspect() = *myAspectsSet->Aspect();
dc89236f 326 myAspectFaceHl.Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
8613985b 327 myAspectFaceHl.Aspect()->SetInteriorColor (myView->BackgroundColor().GetRGB());
2a332745 328 myAspectFaceHl.Aspect()->SetDistinguish (false);
dc89236f 329 myAspectFaceHl.SetNoLighting();
bf5f0ca2 330 myAspectsSet = &myAspectFaceHl;
8613985b 331 }
332 else
a174a3c5 333 {
bf5f0ca2 334 myGlContext->SetShadingMaterial (myAspectsSet, myHighlightStyle);
c357e426 335 }
62e1beed 336
72f6dc61 337 if (theToBindTextures)
c357e426 338 {
72f6dc61 339 const Handle(OpenGl_TextureSet)& aTextureSet = TextureSet();
340 myGlContext->BindTextures (aTextureSet, Handle(OpenGl_ShaderProgram)());
a174a3c5 341 }
342
114db5a5 343 if ((myView->ShadingModel() == Graphic3d_TOSM_PBR
344 || myView->ShadingModel() == Graphic3d_TOSM_PBR_FACET)
67312b79 345 && !myView->myPBREnvironment.IsNull()
346 && myView->myPBREnvironment->IsNeededToBeBound())
347 {
348 myView->myPBREnvironment->Bind (myGlContext);
349 }
350
bf5f0ca2 351 myAspectsApplied = myAspectsSet->Aspect();
352 return myAspectsSet;
679ecdee 353}
354
355// =======================================================================
c357e426 356// function : Width
679ecdee 357// purpose :
358// =======================================================================
c357e426 359Standard_Integer OpenGl_Workspace::Width() const
679ecdee 360{
c357e426 361 return !myView->GlWindow().IsNull() ? myView->GlWindow()->Width() : 0;
362}
679ecdee 363
c357e426 364// =======================================================================
365// function : Height
366// purpose :
367// =======================================================================
368Standard_Integer OpenGl_Workspace::Height() const
369{
370 return !myView->GlWindow().IsNull() ? myView->GlWindow()->Height() : 0;
371}
679ecdee 372
679ecdee 373// =======================================================================
c357e426 374// function : FBOCreate
679ecdee 375// purpose :
376// =======================================================================
b128c892 377Handle(OpenGl_FrameBuffer) OpenGl_Workspace::FBOCreate (const Standard_Integer theWidth,
378 const Standard_Integer theHeight)
679ecdee 379{
c357e426 380 // activate OpenGL context
381 if (!Activate())
b128c892 382 return Handle(OpenGl_FrameBuffer)();
c357e426 383
384 // create the FBO
385 const Handle(OpenGl_Context)& aCtx = GetGlContext();
72f6dc61 386 aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
b128c892 387 Handle(OpenGl_FrameBuffer) aFrameBuffer = new OpenGl_FrameBuffer();
1220d98e 388 if (!aFrameBuffer->Init (aCtx, Graphic3d_Vec2i (theWidth, theHeight), GL_SRGB8_ALPHA8, GL_DEPTH24_STENCIL8, 0))
679ecdee 389 {
c357e426 390 aFrameBuffer->Release (aCtx.operator->());
b128c892 391 return Handle(OpenGl_FrameBuffer)();
679ecdee 392 }
b128c892 393 return aFrameBuffer;
679ecdee 394}
395
396// =======================================================================
c357e426 397// function : FBORelease
679ecdee 398// purpose :
399// =======================================================================
b128c892 400void OpenGl_Workspace::FBORelease (Handle(OpenGl_FrameBuffer)& theFbo)
679ecdee 401{
c357e426 402 // activate OpenGL context
403 if (!Activate()
b128c892 404 || theFbo.IsNull())
62e1beed 405 {
62e1beed 406 return;
407 }
c357e426 408
b128c892 409 theFbo->Release (GetGlContext().operator->());
410 theFbo.Nullify();
c357e426 411}
62e1beed 412
f9f740d6 413// =======================================================================
414// function : BufferDump
415// purpose :
416// =======================================================================
417Standard_Boolean OpenGl_Workspace::BufferDump (const Handle(OpenGl_FrameBuffer)& theFbo,
418 Image_PixMap& theImage,
419 const Graphic3d_BufferType& theBufferType)
c357e426 420{
6cde53c4 421 return !theImage.IsEmpty()
422 && Activate()
423 && OpenGl_FrameBuffer::BufferDump (GetGlContext(), theFbo, theImage, theBufferType);
679ecdee 424}
91c60b57 425
91c60b57 426// =======================================================================
a1073ae2 427// function : ShouldRender
91c60b57 428// purpose :
429// =======================================================================
4552cb85 430bool OpenGl_Workspace::ShouldRender (const OpenGl_Element* theElement,
431 const OpenGl_Group* theGroup)
91c60b57 432{
1b661a81 433 // render only non-raytracable elements when RayTracing is enabled
434 if ((myRenderFilter & OpenGl_RenderFilter_NonRaytraceableOnly) != 0)
435 {
4552cb85 436 if (!theGroup->HasPersistence() && OpenGl_Raytrace::IsRaytracedElement (theElement))
1b661a81 437 {
438 return false;
439 }
440 }
441 else if ((myRenderFilter & OpenGl_RenderFilter_FillModeOnly) != 0)
442 {
443 if (!theElement->IsFillDrawMode())
444 {
445 return false;
446 }
447 }
448
449 // handle opaque/transparency render passes
450 if ((myRenderFilter & OpenGl_RenderFilter_OpaqueOnly) != 0)
451 {
452 if (!theElement->IsFillDrawMode())
453 {
454 return true;
455 }
456
bf5f0ca2 457 if (OpenGl_Context::CheckIsTransparent (myAspectsSet, myHighlightStyle))
1b661a81 458 {
459 ++myNbSkippedTranspElems;
460 return false;
461 }
462 }
463 else if ((myRenderFilter & OpenGl_RenderFilter_TransparentOnly) != 0)
91c60b57 464 {
1b661a81 465 if (!theElement->IsFillDrawMode())
466 {
bf5f0ca2 467 if (dynamic_cast<const OpenGl_Aspects*> (theElement) == NULL)
1b661a81 468 {
469 return false;
470 }
471 }
bf5f0ca2 472 else if (!OpenGl_Context::CheckIsTransparent (myAspectsSet, myHighlightStyle))
1b661a81 473 {
474 return false;
475 }
91c60b57 476 }
1b661a81 477 return true;
91c60b57 478}
bc73b006 479
480// =======================================================================
481// function : DumpJson
482// purpose :
483// =======================================================================
484void OpenGl_Workspace::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
485{
486 OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
487
488 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myUseZBuffer)
489 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myUseDepthWrite)
490
491 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myNoneCulling)
492 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myFrontCulling)
493
494 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myNbSkippedTranspElems)
495 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRenderFilter)
496
497 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myDefaultAspects)
498
499 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, myAspectsSet)
500 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, myAspectsApplied.get())
501
502 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToAllowFaceCulling)
503
504 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myAspectFaceHl)
505}