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1 | // Created on: 2014-10-15 |
2 | // Created by: Denis Bogolepov |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef OpenGl_Sphere_Header |
17 | #define OpenGl_Sphere_Header |
18 | |
19 | #include <OpenGl_Quadric.hxx> |
20 | |
21 | //! Tool class for generating sphere tessellation. |
22 | class OpenGl_Sphere : public OpenGl_Quadric |
23 | { |
24 | public: |
25 | |
26 | //! Creates undefined sphere primitive. |
27 | Standard_EXPORT OpenGl_Sphere(); |
28 | |
29 | //! Initialize sphere primitive. |
30 | Standard_EXPORT Standard_Boolean Init (const Standard_ShortReal theRadius, |
31 | const Standard_Integer theNbSlices = 10, |
32 | const Standard_Integer theNbStacks = 10); |
33 | |
34 | protected: |
35 | |
36 | //! Returns surface point for the given parameters. |
37 | Standard_EXPORT virtual OpenGl_Vec3 evalVertex (const Standard_ShortReal theU, |
38 | const Standard_ShortReal theV) const Standard_OVERRIDE; |
39 | |
40 | //! Returns surface normal for the given parameters. |
41 | Standard_EXPORT virtual OpenGl_Vec3 evalNormal (const Standard_ShortReal theU, |
42 | const Standard_ShortReal theV) const Standard_OVERRIDE; |
43 | |
44 | protected: |
45 | |
46 | Standard_ShortReal myRadius; //!< Sphere radius |
47 | |
48 | }; |
49 | |
50 | #endif // OpenGl_Sphere_Header |