0024310: TKOpenGl - GLSL compatibility issues
[occt.git] / src / OpenGl / OpenGl_ShaderProgram.hxx
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30f0ad28 1// Created on: 2013-09-19
2// Created by: Denis BOGOLEPOV
3// Copyright (c) 2013 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
20#ifndef _OpenGl_ShaderProgram_Header
21#define _OpenGl_ShaderProgram_Header
22
23#include <NCollection_DataMap.hxx>
24#include <NCollection_Sequence.hxx>
25#include <TCollection_AsciiString.hxx>
26
27#include <Graphic3d_ShaderObject.hxx>
28#include <Graphic3d_ShaderProgram.hxx>
29
30#include <InterfaceGraphic_tgl_all.hxx>
31
32#include <OpenGl_Vec.hxx>
33#include <OpenGl_Matrix.hxx>
34#include <OpenGl_ShaderObject.hxx>
35#include <Handle_OpenGl_ShaderProgram.hxx>
36
37//! The enumeration of OCCT-specific OpenGL/GLSL variables.
38enum OpenGl_StateVariable
39{
40 // OpenGL matrix state
41 OpenGl_OCC_MODEL_WORLD_MATRIX,
42 OpenGl_OCC_WORLD_VIEW_MATRIX,
43 OpenGl_OCC_PROJECTION_MATRIX,
44 OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE,
45 OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE,
46 OpenGl_OCC_PROJECTION_MATRIX_INVERSE,
47 OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE,
48 OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE,
49 OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE,
50 OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE,
51 OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE,
52 OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE,
53
54 // OpenGL clip planes state
12381341 55 OpenGl_OCC_CLIP_PLANE_EQUATIONS,
56 OpenGl_OCC_CLIP_PLANE_SPACES,
30f0ad28 57
58 // OpenGL light state
12381341 59 OpenGl_OCC_LIGHT_SOURCE_COUNT,
60 OpenGl_OCC_LIGHT_SOURCE_TYPES,
61 OpenGl_OCC_LIGHT_SOURCE_PARAMS,
62 OpenGl_OCC_LIGHT_AMBIENT,
30f0ad28 63
64 // Material state
65 OpenGl_OCCT_ACTIVE_SAMPLER,
66 OpenGl_OCCT_TEXTURE_ENABLE,
67 OpenGl_OCCT_DISTINGUISH_MODE,
12381341 68 OpenGl_OCCT_FRONT_MATERIAL,
69 OpenGl_OCCT_BACK_MATERIAL,
30f0ad28 70
71 // DON'T MODIFY THIS ITEM (insert new items before it)
72 OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES
73};
74
75class OpenGl_ShaderProgram;
76
77//! Interface for generic setter of user-defined uniform variables.
78struct OpenGl_SetterInterface
79{
80 //! Sets user-defined uniform variable to specified program.
81 virtual void Set (const Handle(OpenGl_Context)& theCtx,
82 const Handle(Graphic3d_ShaderVariable)& theVariable,
83 OpenGl_ShaderProgram* theProgram) = 0;
84
85 //! Destructor
86 virtual ~OpenGl_SetterInterface() {}
87};
88
89//! List of OpenGL shader objects.
90typedef NCollection_Sequence<Handle(OpenGl_ShaderObject)> OpenGl_ShaderList;
91
92//! List of shader variable setters.
93typedef NCollection_DataMap<size_t, OpenGl_SetterInterface*> OpenGl_SetterList;
94
95//! Support tool for setting user-defined uniform variables.
96class OpenGl_VariableSetterSelector
97{
98public:
99
100 //! Creates new setter selector.
101 OpenGl_VariableSetterSelector();
102
103 //! Releases memory resources of setter selector.
104 ~OpenGl_VariableSetterSelector();
105
106 //! Sets user-defined uniform variable to specified program.
107 void Set (const Handle(OpenGl_Context)& theCtx,
108 const Handle(Graphic3d_ShaderVariable)& theVariable,
109 OpenGl_ShaderProgram* theProgram) const;
110
111private:
112
113 //! List of variable setters.
114 OpenGl_SetterList mySetterList;
115};
116
117//! Defines types of uniform state variables.
118enum OpenGl_UniformStateType
119{
120 OpenGl_LIGHT_SOURCES_STATE,
121 OpenGl_CLIP_PLANES_STATE,
122 OpenGl_MODEL_WORLD_STATE,
123 OpenGl_WORLD_VIEW_STATE,
124 OpenGl_PROJECTION_STATE,
125 OpenGl_MATERIALS_STATE
126};
127
128//! Total number of state types.
129const int MaxStateTypes = 6;
130
131//! Wrapper for OpenGL program object.
132class OpenGl_ShaderProgram : public OpenGl_Resource
133{
134
135public:
136
137 //! Non-valid shader name.
138 static const GLuint NO_PROGRAM = 0;
139
140 //! Invalid location of uniform/attribute variable.
141 static const GLint INVALID_LOCATION = -1;
142
143 //! List of pre-defined OCCT state uniform variables.
144 static Standard_CString PredefinedKeywords[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES];
145
146protected:
147
148 //! Creates uninitialized shader program.
149 Standard_EXPORT OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy = NULL);
150
151 static OpenGl_VariableSetterSelector mySetterSelector;
152
153public:
154
155 //! Releases resources of shader program.
156 Standard_EXPORT virtual ~OpenGl_ShaderProgram();
157
158 //! Creates new empty shader program of specified type.
159 Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
160
161 //! Destroys shader program.
162 Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx);
163
164 //! Attaches shader object to the program object.
165 Standard_EXPORT Standard_Boolean AttachShader (const Handle(OpenGl_Context)& theCtx,
166 const Handle(OpenGl_ShaderObject)& theShader);
167
168 //! Detaches shader object to the program object.
169 Standard_EXPORT Standard_Boolean DetachShader (const Handle(OpenGl_Context)& theCtx,
170 const Handle(OpenGl_ShaderObject)& theShader);
171
172 //! Initializes program object with the list of shader objects.
173 Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx,
174 const Graphic3d_ShaderObjectList& theShaders);
175
176 //! Links the program object.
177 Standard_EXPORT Standard_Boolean Link (const Handle(OpenGl_Context)& theCtx);
178
179 //! Fetches information log of the last link operation.
180 Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
181 TCollection_AsciiString& theLog);
182
183 //! Fetches uniform variables from proxy shader program.
184 Standard_EXPORT Standard_Boolean ApplyVariables (const Handle(OpenGl_Context)& theCtx);
185
186 //! Sets the program object as part of current rendering state.
187 Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theCtx) const;
188
189 //! Binds the program object and applies variables from proxy shader program.
190 Standard_EXPORT Standard_Boolean BindWithVariables (const Handle(OpenGl_Context)& theCtx);
191
192 //! Reverts to fixed-function graphics pipeline (FFP).
193 Standard_EXPORT static void Unbind (const Handle(OpenGl_Context)& theCtx);
194
12381341 195 //! @return true if current object was initialized
196 inline bool IsValid() const
197 {
198 return myProgramID != NO_PROGRAM;
199 }
200
30f0ad28 201private:
202
203 //! Returns index of last modification of variables of specified state type.
204 Standard_EXPORT Standard_Size ActiveState (const OpenGl_UniformStateType theType) const;
205
206 //! Updates index of last modification of variables of specified state type.
207 Standard_EXPORT void UpdateState (const OpenGl_UniformStateType theType,
208 const Standard_Size theIndex);
209
210public:
211
212 //! Returns location of the specific uniform variable.
213 Standard_EXPORT GLint GetUniformLocation (const Handle(OpenGl_Context)& theCtx,
214 const GLchar* theName) const;
215
216 //! Returns index of the generic vertex attribute by variable name.
217 Standard_EXPORT GLint GetAttributeLocation (const Handle(OpenGl_Context)& theCtx,
218 const GLchar* theName) const;
219
220 //! Returns location of the OCCT state uniform variable.
221 Standard_EXPORT GLint GetStateLocation (const GLuint theVariable) const;
222
223public:
224
225 //! Returns the value of the integer uniform variable.
226 Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
227 const GLchar* theName,
228 OpenGl_Vec4i& theValue) const;
229
230 Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
231 GLint theLocation,
232 OpenGl_Vec4i& theValue) const;
233
234 //! Returns the value of the float uniform variable.
235 Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
236 const GLchar* theName,
237 OpenGl_Vec4& theValue) const;
238
239 //! Returns the value of the float uniform variable.
240 Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx,
241 GLint theLocation,
242 OpenGl_Vec4& theValue) const;
243
244public:
245
246 //! Returns the integer vertex attribute.
247 Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
248 const GLchar* theName,
249 OpenGl_Vec4i& theValue) const;
250
251 //! Returns the integer vertex attribute.
252 Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
253 GLint theIndex,
254 OpenGl_Vec4i& theValue) const;
255
256 //! Returns the float vertex attribute.
257 Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
258 const GLchar* theName,
259 OpenGl_Vec4& theValue) const;
260
261 //! Returns the float vertex attribute.
262 Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx,
263 GLint theIndex,
264 OpenGl_Vec4& theValue) const;
265
266public:
267
268 //! Specifies the value of the integer uniform variable.
269 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
270 const GLchar* theName,
271 GLint theValue);
272
273 //! Specifies the value of the integer uniform variable.
274 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
275 GLint theLocation,
276 GLint theValue);
277
278 //! Specifies the value of the integer uniform 2D vector.
279 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
280 const GLchar* theName,
281 const OpenGl_Vec2i& theValue);
282
283 //! Specifies the value of the integer uniform 2D vector.
284 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
285 GLint theLocation,
286 const OpenGl_Vec2i& theValue);
287
288 //! Specifies the value of the integer uniform 3D vector.
289 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
290 const GLchar* theName,
291 const OpenGl_Vec3i& theValue);
292
293 //! Specifies the value of the integer uniform 3D vector.
294 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
295 GLint theLocation,
296 const OpenGl_Vec3i& theValue);
297
298 //! Specifies the value of the integer uniform 4D vector.
299 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
300 const GLchar* theName,
301 const OpenGl_Vec4i& theValue);
302
303 //! Specifies the value of the integer uniform 4D vector.
304 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
305 GLint theLocation,
306 const OpenGl_Vec4i& theValue);
307
308public:
309
310 //! Specifies the value of the float uniform variable.
311 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
312 const GLchar* theName,
313 GLfloat theValue);
314
315 //! Specifies the value of the float uniform variable.
316 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
317 GLint theLocation,
318 GLfloat theValue);
319
320 //! Specifies the value of the float uniform 2D vector.
321 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
322 const GLchar* theName,
323 const OpenGl_Vec2& theValue);
324
325 //! Specifies the value of the float uniform 2D vector.
326 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
327 GLint theLocation,
328 const OpenGl_Vec2& theValue);
329
330 //! Specifies the value of the float uniform 3D vector.
331 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
332 const GLchar* theName,
333 const OpenGl_Vec3& theValue);
334
335 //! Specifies the value of the float uniform 3D vector.
336 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
337 GLint theLocation,
338 const OpenGl_Vec3& theValue);
339
340 //! Specifies the value of the float uniform 4D vector.
341 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
342 const GLchar* theName,
343 const OpenGl_Vec4& theValue);
344
345 //! Specifies the value of the float uniform 4D vector.
346 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
347 GLint theLocation,
348 const OpenGl_Vec4& theValue);
349
350public:
351
352 //! Specifies the value of the float uniform 4x4 matrix.
353 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
354 const GLchar* theName,
355 const OpenGl_Matrix& theValue,
356 GLboolean theTranspose = GL_FALSE);
357
358 //! Specifies the value of the float uniform 4x4 matrix.
359 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
360 GLint theLocation,
361 const OpenGl_Matrix& theValue,
362 GLboolean theTranspose = GL_FALSE);
363
364 //! Specifies the value of the float uniform 4x4 matrix.
365 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
366 const GLchar* theName,
367 const Tmatrix3& theValue,
368 GLboolean theTranspose = GL_FALSE);
369
370 //! Specifies the value of the float uniform 4x4 matrix.
371 Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx,
372 GLint theLocation,
373 const Tmatrix3& theValue,
374 GLboolean theTranspose = GL_FALSE);
375
376public:
377
378 //! Specifies the value of the sampler uniform variable.
379 Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx,
380 const GLchar* theName,
381 const GLenum theTextureUnit);
382
383 //! Specifies the value of the sampler uniform variable.
384 Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx,
385 GLint theLocation,
386 const GLenum theTextureUnit);
387
388protected:
389
392ac980 390 //! Increments counter of users.
391 //! Used by OpenGl_ShaderManager.
05dd08ce 392 //! @return true when resource has been restored from delayed release queue
393 bool Share()
392ac980 394 {
05dd08ce 395 return ++myShareCount == 1;
392ac980 396 }
397
398 //! Decrements counter of users.
399 //! Used by OpenGl_ShaderManager.
400 //! @return true when there are no more users of this program has been left
401 bool UnShare()
402 {
403 return --myShareCount == 0;
404 }
405
406protected:
407
408 GLuint myProgramID; //!< Handle of OpenGL shader program
409 OpenGl_ShaderList myShaderObjects; //!< List of attached shader objects
410 Handle(Graphic3d_ShaderProgram) myProxy; //!< Proxy shader program (from application layer)
411 Standard_Integer myShareCount; //!< program users count, initialized with 1 (already shared by one user)
30f0ad28 412
413protected:
414
415 //! Defines last modification for variables of each state type.
416 Standard_Size myCurrentState[MaxStateTypes];
417
418 //! Stores locations of OCCT state uniform variables.
419 GLint myStateLocations[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES];
420
421public:
422
423 DEFINE_STANDARD_RTTI (OpenGl_ShaderProgram)
424 friend class OpenGl_ShaderManager;
425
426};
427
428template<class T>
429struct OpenGl_VariableSetter : public OpenGl_SetterInterface
430{
431 virtual void Set (const Handle(OpenGl_Context)& theCtx,
432 const Handle(Graphic3d_ShaderVariable)& theVariable,
433 OpenGl_ShaderProgram* theProgram)
434 {
435 theProgram->SetUniform (theCtx,
436 theVariable->Name().ToCString(),
437 theVariable->Value()->As<T>());
438 }
439};
440
441namespace OpenGl_HashMapInitializer
442{
443 template<class K, class V>
444 struct MapListOfType
445 {
446 NCollection_DataMap<K, V> myDictionary;
447
448 MapListOfType (K theKey, V theValue)
449 {
450 myDictionary.Bind (theKey, theValue);
451 }
452
453 MapListOfType& operator() (K theKey, V theValue)
454 {
455 myDictionary.Bind (theKey, theValue);
456 return *this;
457 }
458
459 operator const NCollection_DataMap<K, V>& () const
460 {
461 return myDictionary;
462 }
463 };
464
465 template<class K, class V>
466 MapListOfType<K, V> CreateListOf (K theKey, V theValue)
467 {
468 return MapListOfType<K, V> (theKey, theValue);
469 }
470}
471
472#endif // _OpenGl_ShaderProgram_Header