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1 | // Created on: 2013-09-26 |
2 | // Created by: Denis BOGOLEPOV |
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3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #include <typeinfo> |
17 | |
e135a155 |
18 | #include <Graphic3d_TextureParams.hxx> |
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19 | #include <OpenGl_AspectFace.hxx> |
20 | #include <OpenGl_AspectLine.hxx> |
21 | #include <OpenGl_AspectMarker.hxx> |
22 | #include <OpenGl_AspectText.hxx> |
23 | #include <OpenGl_Clipping.hxx> |
24 | #include <OpenGl_Context.hxx> |
25 | #include <OpenGl_ShaderManager.hxx> |
26 | #include <OpenGl_ShaderProgram.hxx> |
0adbd30f |
27 | #include <OpenGl_Workspace.hxx> |
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28 | |
ac116c22 |
29 | #include <TCollection_ExtendedString.hxx> |
30 | |
92efcf78 |
31 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ShaderManager,Standard_Transient) |
32 | |
8625ef7e |
33 | namespace |
34 | { |
35 | |
89a929ea |
36 | //! Clipping planes limit (see the same definition in Declarations.glsl). |
37 | static const Standard_Size THE_MAX_CLIP_PLANES = 8; |
38 | |
8625ef7e |
39 | #define EOL "\n" |
40 | |
79f4f036 |
41 | //! Definition of TexCoord varying. |
4e1523ef |
42 | const char THE_VARY_TexCoord_OUT[] = |
79f4f036 |
43 | EOL"THE_SHADER_OUT vec4 TexCoord;"; |
4e1523ef |
44 | const char THE_VARY_TexCoord_IN[] = |
79f4f036 |
45 | EOL"THE_SHADER_IN vec4 TexCoord;"; |
46 | //! Compute TexCoord value in Vertex Shader |
47 | const char THE_VARY_TexCoord_Trsf[] = |
48 | EOL" float aRotSin = occTextureTrsf_RotationSin();" |
49 | EOL" float aRotCos = occTextureTrsf_RotationCos();" |
50 | EOL" vec2 aTex2 = (occTexCoord.xy + occTextureTrsf_Translation()) * occTextureTrsf_Scale();" |
51 | EOL" vec2 aCopy = aTex2;" |
52 | EOL" aTex2.x = aCopy.x * aRotCos - aCopy.y * aRotSin;" |
53 | EOL" aTex2.y = aCopy.x * aRotSin + aCopy.y * aRotCos;" |
54 | EOL" TexCoord = vec4(aTex2, occTexCoord.zw);"; |
6c6aadb1 |
55 | |
fd59283a |
56 | //! Auxiliary function to flip gl_PointCoord vertically |
57 | #define THE_VEC2_glPointCoord "vec2 (gl_PointCoord.x, 1.0 - gl_PointCoord.y)" |
58 | |
8625ef7e |
59 | //! Auxiliary function to transform normal |
60 | const char THE_FUNC_transformNormal[] = |
61 | EOL"vec3 transformNormal (in vec3 theNormal)" |
62 | EOL"{" |
63 | EOL" vec4 aResult = occWorldViewMatrixInverseTranspose" |
64 | EOL" * occModelWorldMatrixInverseTranspose" |
65 | EOL" * vec4 (theNormal, 0.0);" |
66 | EOL" return normalize (aResult.xyz);" |
67 | EOL"}"; |
68 | |
69 | //! Global shader variable for color definition with lighting enabled. |
70 | const char THE_FUNC_lightDef[] = |
71 | EOL"vec3 Ambient;" //!< Ambient contribution of light sources |
72 | EOL"vec3 Diffuse;" //!< Diffuse contribution of light sources |
73 | EOL"vec3 Specular;"; //!< Specular contribution of light sources |
74 | |
8625ef7e |
75 | //! Function computes contribution of isotropic point light source |
76 | const char THE_FUNC_pointLight[] = |
77 | EOL"void pointLight (in int theId," |
78 | EOL" in vec3 theNormal," |
79 | EOL" in vec3 theView," |
80 | EOL" in vec3 thePoint," |
81 | EOL" in bool theIsFront)" |
82 | EOL"{" |
83 | EOL" vec3 aLight = occLight_Position (theId).xyz;" |
84 | EOL" if (occLight_IsHeadlight (theId) == 0)" |
85 | EOL" {" |
5f4bd4d4 |
86 | EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0));" |
8625ef7e |
87 | EOL" }" |
88 | EOL" aLight -= thePoint;" |
89 | EOL |
90 | EOL" float aDist = length (aLight);" |
91 | EOL" aLight = aLight * (1.0 / aDist);" |
92 | EOL |
93 | EOL" float anAtten = 1.0 / (occLight_ConstAttenuation (theId)" |
94 | EOL" + occLight_LinearAttenuation (theId) * aDist);" |
95 | EOL |
96 | EOL" vec3 aHalf = normalize (aLight + theView);" |
97 | EOL |
98 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
99 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
100 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
101 | EOL |
102 | EOL" float aSpecl = 0.0;" |
103 | EOL" if (aNdotL > 0.0)" |
104 | EOL" {" |
105 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
106 | EOL" }" |
107 | EOL |
108 | EOL"Diffuse += occLight_Diffuse (theId).rgb * aNdotL * anAtten;" |
109 | EOL"Specular += occLight_Specular (theId).rgb * aSpecl * anAtten;" |
110 | EOL"}"; |
111 | |
112 | //! Function computes contribution of spotlight source |
113 | const char THE_FUNC_spotLight[] = |
114 | EOL"void spotLight (in int theId," |
115 | EOL" in vec3 theNormal," |
116 | EOL" in vec3 theView," |
117 | EOL" in vec3 thePoint," |
118 | EOL" in bool theIsFront)" |
119 | EOL"{" |
120 | EOL" vec3 aLight = occLight_Position (theId).xyz;" |
121 | EOL" vec3 aSpotDir = occLight_SpotDirection (theId).xyz;" |
122 | EOL" if (occLight_IsHeadlight (theId) == 0)" |
123 | EOL" {" |
5f4bd4d4 |
124 | EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0));" |
125 | EOL" aSpotDir = vec3 (occWorldViewMatrix * vec4 (aSpotDir, 0.0));" |
8625ef7e |
126 | EOL" }" |
127 | EOL" aLight -= thePoint;" |
128 | EOL |
129 | EOL" float aDist = length (aLight);" |
130 | EOL" aLight = aLight * (1.0 / aDist);" |
131 | EOL |
132 | EOL" aSpotDir = normalize (aSpotDir);" |
133 | // light cone |
134 | EOL" float aCosA = dot (aSpotDir, -aLight);" |
135 | EOL" if (aCosA >= 1.0 || aCosA < cos (occLight_SpotCutOff (theId)))" |
136 | EOL" {" |
137 | EOL" return;" |
138 | EOL" }" |
139 | EOL |
140 | EOL" float anExponent = occLight_SpotExponent (theId);" |
141 | EOL" float anAtten = 1.0 / (occLight_ConstAttenuation (theId)" |
142 | EOL" + occLight_LinearAttenuation (theId) * aDist);" |
143 | EOL" if (anExponent > 0.0)" |
144 | EOL" {" |
145 | EOL" anAtten *= pow (aCosA, anExponent * 128.0);" |
146 | EOL" }" |
147 | EOL |
148 | EOL" vec3 aHalf = normalize (aLight + theView);" |
149 | EOL |
150 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
151 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
152 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
153 | EOL |
154 | EOL" float aSpecl = 0.0;" |
155 | EOL" if (aNdotL > 0.0)" |
156 | EOL" {" |
157 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
158 | EOL" }" |
159 | EOL |
160 | EOL" Diffuse += occLight_Diffuse (theId).rgb * aNdotL * anAtten;" |
161 | EOL" Specular += occLight_Specular (theId).rgb * aSpecl * anAtten;" |
162 | EOL"}"; |
163 | |
164 | //! Function computes contribution of directional light source |
165 | const char THE_FUNC_directionalLight[] = |
166 | EOL"void directionalLight (in int theId," |
167 | EOL" in vec3 theNormal," |
168 | EOL" in vec3 theView," |
169 | EOL" in bool theIsFront)" |
170 | EOL"{" |
171 | EOL" vec3 aLight = normalize (occLight_Position (theId).xyz);" |
172 | EOL" if (occLight_IsHeadlight (theId) == 0)" |
173 | EOL" {" |
5f4bd4d4 |
174 | EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 0.0));" |
8625ef7e |
175 | EOL" }" |
176 | EOL |
177 | EOL" vec3 aHalf = normalize (aLight + theView);" |
178 | EOL |
179 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
180 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
181 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
182 | EOL |
183 | EOL" float aSpecl = 0.0;" |
184 | EOL" if (aNdotL > 0.0)" |
185 | EOL" {" |
186 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
187 | EOL" }" |
188 | EOL |
189 | EOL" Diffuse += occLight_Diffuse (theId).rgb * aNdotL;" |
190 | EOL" Specular += occLight_Specular (theId).rgb * aSpecl;" |
191 | EOL"}"; |
192 | |
f68acbf4 |
193 | //! The same as THE_FUNC_directionalLight but for the light with zero index |
194 | //! (avoids limitations on some mobile devices). |
195 | const char THE_FUNC_directionalLightFirst[] = |
196 | EOL"void directionalLightFirst (in vec3 theNormal," |
197 | EOL" in vec3 theView," |
198 | EOL" in bool theIsFront)" |
199 | EOL"{" |
200 | EOL" vec3 aLight = normalize (occLightSources[1].xyz);" |
201 | EOL" if (occLight_IsHeadlight (0) == 0)" |
202 | EOL" {" |
5f4bd4d4 |
203 | EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 0.0));" |
f68acbf4 |
204 | EOL" }" |
205 | EOL |
206 | EOL" vec3 aHalf = normalize (aLight + theView);" |
207 | EOL |
208 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
209 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
210 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
211 | EOL |
212 | EOL" float aSpecl = 0.0;" |
213 | EOL" if (aNdotL > 0.0)" |
214 | EOL" {" |
215 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
216 | EOL" }" |
217 | EOL |
218 | EOL" Diffuse += occLightSources[0].rgb * aNdotL;" |
219 | EOL" Specular += occLightSources[0].rgb * aSpecl;" |
220 | EOL"}"; |
221 | |
8625ef7e |
222 | //! Process clipping planes in Fragment Shader. |
223 | //! Should be added at the beginning of the main() function. |
1a7ece8f |
224 | const char THE_FRAG_CLIP_PLANES_N[] = |
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225 | EOL" for (int aPlaneIter = 0; aPlaneIter < occClipPlaneCount; ++aPlaneIter)" |
226 | EOL" {" |
227 | EOL" vec4 aClipEquation = occClipPlaneEquations[aPlaneIter];" |
89a929ea |
228 | EOL" if (dot (aClipEquation.xyz, PositionWorld.xyz / PositionWorld.w) + aClipEquation.w < 0.0)" |
8625ef7e |
229 | EOL" {" |
89a929ea |
230 | EOL" discard;" |
8625ef7e |
231 | EOL" }" |
232 | EOL" }"; |
233 | |
1a7ece8f |
234 | //! Process 1 clipping plane in Fragment Shader. |
235 | const char THE_FRAG_CLIP_PLANES_1[] = |
236 | EOL" vec4 aClipEquation0 = occClipPlaneEquations[0];" |
237 | EOL" if (dot (aClipEquation0.xyz, PositionWorld.xyz / PositionWorld.w) + aClipEquation0.w < 0.0)" |
238 | EOL" {" |
239 | EOL" discard;" |
240 | EOL" }"; |
241 | |
242 | //! Process 2 clipping planes in Fragment Shader. |
243 | const char THE_FRAG_CLIP_PLANES_2[] = |
244 | EOL" vec4 aClipEquation0 = occClipPlaneEquations[0];" |
245 | EOL" vec4 aClipEquation1 = occClipPlaneEquations[1];" |
246 | EOL" if (dot (aClipEquation0.xyz, PositionWorld.xyz / PositionWorld.w) + aClipEquation0.w < 0.0" |
247 | EOL" || dot (aClipEquation1.xyz, PositionWorld.xyz / PositionWorld.w) + aClipEquation1.w < 0.0)" |
248 | EOL" {" |
249 | EOL" discard;" |
250 | EOL" }"; |
251 | |
8625ef7e |
252 | } |
253 | |
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254 | // ======================================================================= |
255 | // function : OpenGl_ShaderManager |
256 | // purpose : Creates new empty shader manager |
257 | // ======================================================================= |
258 | OpenGl_ShaderManager::OpenGl_ShaderManager (OpenGl_Context* theContext) |
c357e426 |
259 | : myShadingModel (Graphic3d_TOSM_VERTEX), |
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260 | myContext (theContext), |
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261 | myHasLocalOrigin (Standard_False), |
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262 | myLastView (NULL) |
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263 | { |
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264 | // |
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265 | } |
266 | |
267 | // ======================================================================= |
268 | // function : ~OpenGl_ShaderManager |
269 | // purpose : Releases resources of shader manager |
270 | // ======================================================================= |
271 | OpenGl_ShaderManager::~OpenGl_ShaderManager() |
272 | { |
273 | myProgramList.Clear(); |
274 | } |
275 | |
05e2200b |
276 | // ======================================================================= |
277 | // function : clear |
278 | // purpose : |
279 | // ======================================================================= |
280 | void OpenGl_ShaderManager::clear() |
281 | { |
282 | myProgramList.Clear(); |
283 | myLightPrograms.Nullify(); |
284 | myFlatPrograms = OpenGl_SetOfShaderPrograms(); |
285 | myMapOfLightPrograms.Clear(); |
286 | myFontProgram.Nullify(); |
b86bb3df |
287 | myBlitProgram.Nullify(); |
f978241f |
288 | for (Standard_Integer aModeIter = 0; aModeIter < Graphic3d_StereoMode_NB; ++aModeIter) |
289 | { |
290 | myStereoPrograms[aModeIter].Nullify(); |
291 | } |
05e2200b |
292 | switchLightPrograms(); |
293 | } |
294 | |
30f0ad28 |
295 | // ======================================================================= |
296 | // function : Create |
297 | // purpose : Creates new shader program |
298 | // ======================================================================= |
8625ef7e |
299 | Standard_Boolean OpenGl_ShaderManager::Create (const Handle(Graphic3d_ShaderProgram)& theProxy, |
300 | TCollection_AsciiString& theShareKey, |
301 | Handle(OpenGl_ShaderProgram)& theProgram) |
30f0ad28 |
302 | { |
392ac980 |
303 | theProgram.Nullify(); |
304 | if (theProxy.IsNull()) |
30f0ad28 |
305 | { |
8625ef7e |
306 | return Standard_False; |
30f0ad28 |
307 | } |
392ac980 |
308 | |
309 | theShareKey = theProxy->GetId(); |
310 | if (myContext->GetResource<Handle(OpenGl_ShaderProgram)> (theShareKey, theProgram)) |
311 | { |
05dd08ce |
312 | if (theProgram->Share()) |
313 | { |
314 | myProgramList.Append (theProgram); |
315 | } |
8625ef7e |
316 | return Standard_True; |
392ac980 |
317 | } |
318 | |
319 | theProgram = new OpenGl_ShaderProgram (theProxy); |
320 | if (!theProgram->Initialize (myContext, theProxy->ShaderObjects())) |
30f0ad28 |
321 | { |
392ac980 |
322 | theProgram->Release (myContext); |
323 | theShareKey.Clear(); |
324 | theProgram.Nullify(); |
8625ef7e |
325 | return Standard_False; |
30f0ad28 |
326 | } |
30f0ad28 |
327 | |
392ac980 |
328 | myProgramList.Append (theProgram); |
329 | myContext->ShareResource (theShareKey, theProgram); |
8625ef7e |
330 | return Standard_True; |
30f0ad28 |
331 | } |
332 | |
333 | // ======================================================================= |
334 | // function : Unregister |
335 | // purpose : Removes specified shader program from the manager |
336 | // ======================================================================= |
392ac980 |
337 | void OpenGl_ShaderManager::Unregister (TCollection_AsciiString& theShareKey, |
338 | Handle(OpenGl_ShaderProgram)& theProgram) |
30f0ad28 |
339 | { |
340 | for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next()) |
341 | { |
342 | if (anIt.Value() == theProgram) |
343 | { |
392ac980 |
344 | if (!theProgram->UnShare()) |
345 | { |
346 | theShareKey.Clear(); |
347 | theProgram.Nullify(); |
348 | return; |
349 | } |
350 | |
30f0ad28 |
351 | myProgramList.Remove (anIt); |
352 | break; |
353 | } |
354 | } |
355 | |
356 | const TCollection_AsciiString anID = theProgram->myProxy->GetId(); |
357 | if (anID.IsEmpty()) |
358 | { |
359 | myContext->DelayedRelease (theProgram); |
360 | theProgram.Nullify(); |
361 | } |
362 | else |
363 | { |
364 | theProgram.Nullify(); |
05dd08ce |
365 | myContext->ReleaseResource (anID, Standard_True); |
30f0ad28 |
366 | } |
367 | } |
368 | |
369 | // ======================================================================= |
370 | // function : ShaderPrograms |
371 | // purpose : Returns list of registered shader programs |
372 | // ======================================================================= |
373 | const OpenGl_ShaderProgramList& OpenGl_ShaderManager::ShaderPrograms() const |
374 | { |
375 | return myProgramList; |
376 | } |
377 | |
378 | // ======================================================================= |
379 | // function : Empty |
380 | // purpose : Returns true if no program objects are attached |
381 | // ======================================================================= |
382 | Standard_Boolean OpenGl_ShaderManager::IsEmpty() const |
383 | { |
384 | return myProgramList.IsEmpty(); |
385 | } |
386 | |
256f9ac0 |
387 | // ======================================================================= |
388 | // function : switchLightPrograms |
389 | // purpose : |
390 | // ======================================================================= |
391 | void OpenGl_ShaderManager::switchLightPrograms() |
392 | { |
c357e426 |
393 | TCollection_AsciiString aKey (myShadingModel == Graphic3d_TOSM_FRAGMENT ? "p_" : "g_"); |
256f9ac0 |
394 | const OpenGl_ListOfLight* aLights = myLightSourceState.LightSources(); |
395 | if (aLights != NULL) |
396 | { |
397 | for (OpenGl_ListOfLight::Iterator aLightIter (*aLights); aLightIter.More(); aLightIter.Next()) |
398 | { |
399 | switch (aLightIter.Value().Type) |
400 | { |
c357e426 |
401 | case Graphic3d_TOLS_AMBIENT: |
256f9ac0 |
402 | break; // skip ambient |
c357e426 |
403 | case Graphic3d_TOLS_DIRECTIONAL: |
256f9ac0 |
404 | aKey += "d"; |
405 | break; |
c357e426 |
406 | case Graphic3d_TOLS_POSITIONAL: |
256f9ac0 |
407 | aKey += "p"; |
408 | break; |
c357e426 |
409 | case Graphic3d_TOLS_SPOT: |
256f9ac0 |
410 | aKey += "s"; |
411 | break; |
412 | } |
413 | } |
414 | } |
415 | |
416 | if (!myMapOfLightPrograms.Find (aKey, myLightPrograms)) |
417 | { |
418 | myLightPrograms = new OpenGl_SetOfShaderPrograms(); |
419 | myMapOfLightPrograms.Bind (aKey, myLightPrograms); |
420 | } |
421 | } |
422 | |
30f0ad28 |
423 | // ======================================================================= |
424 | // function : UpdateLightSourceStateTo |
425 | // purpose : Updates state of OCCT light sources |
426 | // ======================================================================= |
427 | void OpenGl_ShaderManager::UpdateLightSourceStateTo (const OpenGl_ListOfLight* theLights) |
428 | { |
429 | myLightSourceState.Set (theLights); |
430 | myLightSourceState.Update(); |
256f9ac0 |
431 | switchLightPrograms(); |
432 | } |
433 | |
7c3ef2f7 |
434 | // ======================================================================= |
435 | // function : UpdateLightSourceState |
436 | // purpose : |
437 | // ======================================================================= |
438 | void OpenGl_ShaderManager::UpdateLightSourceState() |
439 | { |
440 | myLightSourceState.Update(); |
441 | } |
442 | |
256f9ac0 |
443 | // ======================================================================= |
444 | // function : SetShadingModel |
445 | // purpose : |
446 | // ======================================================================= |
c357e426 |
447 | void OpenGl_ShaderManager::SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) |
256f9ac0 |
448 | { |
449 | myShadingModel = theModel; |
450 | switchLightPrograms(); |
30f0ad28 |
451 | } |
452 | |
453 | // ======================================================================= |
454 | // function : SetProjectionState |
455 | // purpose : Sets new state of OCCT projection transform |
456 | // ======================================================================= |
c827ea3a |
457 | void OpenGl_ShaderManager::UpdateProjectionStateTo (const OpenGl_Mat4& theProjectionMatrix) |
30f0ad28 |
458 | { |
459 | myProjectionState.Set (theProjectionMatrix); |
460 | myProjectionState.Update(); |
461 | } |
462 | |
463 | // ======================================================================= |
464 | // function : SetModelWorldState |
465 | // purpose : Sets new state of OCCT model-world transform |
466 | // ======================================================================= |
c827ea3a |
467 | void OpenGl_ShaderManager::UpdateModelWorldStateTo (const OpenGl_Mat4& theModelWorldMatrix) |
30f0ad28 |
468 | { |
469 | myModelWorldState.Set (theModelWorldMatrix); |
470 | myModelWorldState.Update(); |
471 | } |
472 | |
473 | // ======================================================================= |
474 | // function : SetWorldViewState |
475 | // purpose : Sets new state of OCCT world-view transform |
476 | // ======================================================================= |
c827ea3a |
477 | void OpenGl_ShaderManager::UpdateWorldViewStateTo (const OpenGl_Mat4& theWorldViewMatrix) |
30f0ad28 |
478 | { |
479 | myWorldViewState.Set (theWorldViewMatrix); |
480 | myWorldViewState.Update(); |
481 | } |
482 | |
30f0ad28 |
483 | // ======================================================================= |
484 | // function : LightSourceState |
485 | // purpose : Returns current state of OCCT light sources |
486 | // ======================================================================= |
487 | const OpenGl_LightSourceState& OpenGl_ShaderManager::LightSourceState() const |
488 | { |
489 | return myLightSourceState; |
490 | } |
491 | |
492 | // ======================================================================= |
493 | // function : ProjectionState |
494 | // purpose : Returns current state of OCCT projection transform |
495 | // ======================================================================= |
496 | const OpenGl_ProjectionState& OpenGl_ShaderManager::ProjectionState() const |
497 | { |
498 | return myProjectionState; |
499 | } |
500 | |
501 | // ======================================================================= |
502 | // function : ModelWorldState |
503 | // purpose : Returns current state of OCCT model-world transform |
504 | // ======================================================================= |
505 | const OpenGl_ModelWorldState& OpenGl_ShaderManager::ModelWorldState() const |
506 | { |
507 | return myModelWorldState; |
508 | } |
509 | |
510 | // ======================================================================= |
511 | // function : WorldViewState |
512 | // purpose : Returns current state of OCCT world-view transform |
513 | // ======================================================================= |
514 | const OpenGl_WorldViewState& OpenGl_ShaderManager::WorldViewState() const |
515 | { |
516 | return myWorldViewState; |
517 | } |
518 | |
519 | // ======================================================================= |
520 | // function : PushLightSourceState |
521 | // purpose : Pushes state of OCCT light sources to the program |
522 | // ======================================================================= |
523 | void OpenGl_ShaderManager::PushLightSourceState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
524 | { |
12381341 |
525 | if (myLightSourceState.Index() == theProgram->ActiveState (OpenGl_LIGHT_SOURCES_STATE) |
526 | || !theProgram->IsValid()) |
30f0ad28 |
527 | { |
528 | return; |
529 | } |
30f0ad28 |
530 | |
01eaf654 |
531 | for (Standard_Integer aLightIt = 0; aLightIt < OpenGLMaxLights; ++aLightIt) |
532 | { |
7c3ef2f7 |
533 | myLightTypeArray[aLightIt].Type = -1; |
01eaf654 |
534 | } |
535 | |
12381341 |
536 | const Standard_Integer aLightsDefNb = Min (myLightSourceState.LightSources()->Size(), OpenGLMaxLights); |
537 | if (aLightsDefNb < 1) |
538 | { |
30f0ad28 |
539 | theProgram->SetUniform (myContext, |
12381341 |
540 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_COUNT), |
541 | 0); |
30f0ad28 |
542 | theProgram->SetUniform (myContext, |
12381341 |
543 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_AMBIENT), |
544 | OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
01eaf654 |
545 | theProgram->SetUniform (myContext, |
546 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_TYPES), |
547 | OpenGLMaxLights * OpenGl_ShaderLightType::NbOfVec2i(), |
7c3ef2f7 |
548 | myLightTypeArray[0].Packed()); |
12381341 |
549 | theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index()); |
550 | return; |
551 | } |
30f0ad28 |
552 | |
12381341 |
553 | OpenGl_Vec4 anAmbient (0.0f, 0.0f, 0.0f, 0.0f); |
554 | Standard_Integer aLightsNb = 0; |
555 | for (OpenGl_ListOfLight::Iterator anIter (*myLightSourceState.LightSources()); anIter.More(); anIter.Next()) |
556 | { |
557 | const OpenGl_Light& aLight = anIter.Value(); |
c357e426 |
558 | if (aLight.Type == Graphic3d_TOLS_AMBIENT) |
30f0ad28 |
559 | { |
12381341 |
560 | anAmbient += aLight.Color; |
561 | continue; |
562 | } |
563 | else if (aLightsNb >= OpenGLMaxLights) |
564 | { |
565 | continue; |
566 | } |
30f0ad28 |
567 | |
7c3ef2f7 |
568 | OpenGl_ShaderLightType& aLightType = myLightTypeArray[aLightsNb]; |
4fe9ad57 |
569 | aLightType.Type = aLight.Type; |
570 | aLightType.IsHeadlight = aLight.IsHeadlight; |
30f0ad28 |
571 | |
7c3ef2f7 |
572 | OpenGl_ShaderLightParameters& aLightParams = myLightParamsArray[aLightsNb]; |
573 | aLightParams.Color = aLight.Color; |
574 | if (aLight.Type == Graphic3d_TOLS_DIRECTIONAL) |
575 | { |
576 | aLightParams.Position = -aLight.Direction; |
577 | } |
578 | else if (!aLight.IsHeadlight) |
579 | { |
580 | aLightParams.Position.x() = static_cast<float>(aLight.Position.x() - myLocalOrigin.X()); |
581 | aLightParams.Position.y() = static_cast<float>(aLight.Position.y() - myLocalOrigin.Y()); |
582 | aLightParams.Position.z() = static_cast<float>(aLight.Position.z() - myLocalOrigin.Z()); |
583 | aLightParams.Position.w() = 1.0f; |
584 | } |
585 | else |
586 | { |
587 | aLightParams.Position.x() = static_cast<float>(aLight.Position.x()); |
588 | aLightParams.Position.y() = static_cast<float>(aLight.Position.y()); |
589 | aLightParams.Position.z() = static_cast<float>(aLight.Position.z()); |
590 | aLightParams.Position.w() = 1.0f; |
591 | } |
592 | |
c357e426 |
593 | if (aLight.Type == Graphic3d_TOLS_SPOT) |
12381341 |
594 | { |
4fe9ad57 |
595 | aLightParams.Direction = aLight.Direction; |
30f0ad28 |
596 | } |
4fe9ad57 |
597 | aLightParams.Parameters = aLight.Params; |
12381341 |
598 | ++aLightsNb; |
599 | } |
30f0ad28 |
600 | |
12381341 |
601 | theProgram->SetUniform (myContext, |
602 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_COUNT), |
603 | aLightsNb); |
604 | theProgram->SetUniform (myContext, |
605 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_AMBIENT), |
606 | anAmbient); |
01eaf654 |
607 | theProgram->SetUniform (myContext, |
608 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_TYPES), |
609 | OpenGLMaxLights * OpenGl_ShaderLightType::NbOfVec2i(), |
7c3ef2f7 |
610 | myLightTypeArray[0].Packed()); |
12381341 |
611 | if (aLightsNb > 0) |
612 | { |
4fe9ad57 |
613 | theProgram->SetUniform (myContext, |
614 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_PARAMS), |
615 | aLightsNb * OpenGl_ShaderLightParameters::NbOfVec4(), |
7c3ef2f7 |
616 | myLightParamsArray[0].Packed()); |
30f0ad28 |
617 | } |
618 | |
619 | theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index()); |
620 | } |
621 | |
622 | // ======================================================================= |
623 | // function : PushProjectionState |
624 | // purpose : Pushes state of OCCT projection transform to the program |
625 | // ======================================================================= |
626 | void OpenGl_ShaderManager::PushProjectionState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
627 | { |
628 | if (myProjectionState.Index() == theProgram->ActiveState (OpenGl_PROJECTION_STATE)) |
629 | { |
630 | return; |
631 | } |
632 | |
633 | theProgram->SetUniform (myContext, |
634 | theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX), |
635 | myProjectionState.ProjectionMatrix()); |
636 | |
637 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_INVERSE); |
638 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
639 | { |
640 | theProgram->SetUniform (myContext, aLocation, myProjectionState.ProjectionMatrixInverse()); |
641 | } |
642 | |
643 | theProgram->SetUniform (myContext, |
644 | theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE), |
645 | myProjectionState.ProjectionMatrix(), true); |
646 | |
647 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE); |
648 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
649 | { |
650 | theProgram->SetUniform (myContext, aLocation, myProjectionState.ProjectionMatrixInverse(), true); |
651 | } |
652 | |
653 | theProgram->UpdateState (OpenGl_PROJECTION_STATE, myProjectionState.Index()); |
654 | } |
655 | |
656 | // ======================================================================= |
657 | // function : PushModelWorldState |
658 | // purpose : Pushes state of OCCT model-world transform to the program |
659 | // ======================================================================= |
660 | void OpenGl_ShaderManager::PushModelWorldState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
661 | { |
662 | if (myModelWorldState.Index() == theProgram->ActiveState (OpenGl_MODEL_WORLD_STATE)) |
663 | { |
664 | return; |
665 | } |
666 | |
667 | theProgram->SetUniform (myContext, |
668 | theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX), |
669 | myModelWorldState.ModelWorldMatrix()); |
670 | |
671 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE); |
672 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
673 | { |
674 | theProgram->SetUniform (myContext, aLocation, myModelWorldState.ModelWorldMatrixInverse()); |
675 | } |
676 | |
677 | theProgram->SetUniform (myContext, |
678 | theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE), |
679 | myModelWorldState.ModelWorldMatrix(), true); |
680 | |
681 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE); |
682 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
683 | { |
684 | theProgram->SetUniform (myContext, aLocation, myModelWorldState.ModelWorldMatrixInverse(), true); |
685 | } |
686 | |
687 | theProgram->UpdateState (OpenGl_MODEL_WORLD_STATE, myModelWorldState.Index()); |
688 | } |
689 | |
690 | // ======================================================================= |
691 | // function : PushWorldViewState |
692 | // purpose : Pushes state of OCCT world-view transform to the program |
693 | // ======================================================================= |
694 | void OpenGl_ShaderManager::PushWorldViewState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
695 | { |
696 | if (myWorldViewState.Index() == theProgram->ActiveState (OpenGl_WORLD_VIEW_STATE)) |
697 | { |
698 | return; |
699 | } |
700 | |
701 | theProgram->SetUniform (myContext, |
702 | theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX), |
703 | myWorldViewState.WorldViewMatrix()); |
704 | |
705 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE); |
706 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
707 | { |
708 | theProgram->SetUniform (myContext, aLocation, myWorldViewState.WorldViewMatrixInverse()); |
709 | } |
710 | |
711 | theProgram->SetUniform (myContext, |
712 | theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE), |
713 | myWorldViewState.WorldViewMatrix(), true); |
714 | |
715 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE); |
716 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
717 | { |
718 | theProgram->SetUniform (myContext, aLocation, myWorldViewState.WorldViewMatrixInverse(), true); |
719 | } |
720 | |
721 | theProgram->UpdateState (OpenGl_WORLD_VIEW_STATE, myWorldViewState.Index()); |
722 | } |
723 | |
724 | // ======================================================================= |
725 | // function : UpdateClippingState |
726 | // purpose : Updates state of OCCT clipping planes |
727 | // ======================================================================= |
728 | void OpenGl_ShaderManager::UpdateClippingState() |
729 | { |
730 | myClippingState.Update(); |
731 | } |
732 | |
733 | // ======================================================================= |
734 | // function : RevertClippingState |
735 | // purpose : Reverts state of OCCT clipping planes |
736 | // ======================================================================= |
737 | void OpenGl_ShaderManager::RevertClippingState() |
738 | { |
739 | myClippingState.Revert(); |
740 | } |
741 | |
742 | // ======================================================================= |
743 | // function : PushClippingState |
744 | // purpose : Pushes state of OCCT clipping planes to the program |
745 | // ======================================================================= |
746 | void OpenGl_ShaderManager::PushClippingState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
747 | { |
748 | if (myClippingState.Index() == theProgram->ActiveState (OpenGl_CLIP_PLANES_STATE)) |
749 | { |
750 | return; |
751 | } |
752 | |
12381341 |
753 | theProgram->UpdateState (OpenGl_CLIP_PLANES_STATE, myClippingState.Index()); |
754 | const GLint aLocEquations = theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_EQUATIONS); |
89a929ea |
755 | if (aLocEquations == OpenGl_ShaderProgram::INVALID_LOCATION) |
12381341 |
756 | { |
757 | return; |
758 | } |
759 | |
3202bf1e |
760 | const GLint aNbPlanes = Min (myContext->Clipping().NbClippingOrCappingOn(), THE_MAX_CLIP_PLANES); |
761 | theProgram->SetUniform (myContext, |
762 | theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_COUNT), |
763 | aNbPlanes); |
764 | if (aNbPlanes < 1) |
12381341 |
765 | { |
766 | return; |
767 | } |
768 | |
89a929ea |
769 | OpenGl_Vec4 anEquations[THE_MAX_CLIP_PLANES]; |
12381341 |
770 | GLuint aPlaneId = 0; |
3202bf1e |
771 | for (OpenGl_ClippingIterator aPlaneIter (myContext->Clipping()); aPlaneIter.More(); aPlaneIter.Next()) |
12381341 |
772 | { |
3202bf1e |
773 | const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIter.Value(); |
774 | if (aPlaneIter.IsDisabled()) |
30f0ad28 |
775 | { |
12381341 |
776 | continue; |
30f0ad28 |
777 | } |
89a929ea |
778 | else if (aPlaneId >= THE_MAX_CLIP_PLANES) |
779 | { |
780 | myContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
781 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_MEDIUM, |
782 | "Warning: clipping planes limit (8) has been exceeded."); |
783 | break; |
784 | } |
30f0ad28 |
785 | |
12381341 |
786 | const Graphic3d_ClipPlane::Equation& anEquation = aPlane->GetEquation(); |
7c3ef2f7 |
787 | OpenGl_Vec4& aPlaneEq = anEquations[aPlaneId]; |
788 | aPlaneEq.x() = float(anEquation.x()); |
789 | aPlaneEq.y() = float(anEquation.y()); |
790 | aPlaneEq.z() = float(anEquation.z()); |
791 | aPlaneEq.w() = float(anEquation.w()); |
792 | if (myHasLocalOrigin) |
793 | { |
794 | const gp_XYZ aPos = aPlane->ToPlane().Position().Location().XYZ() - myLocalOrigin; |
795 | const Standard_Real aD = -(anEquation.x() * aPos.X() + anEquation.y() * aPos.Y() + anEquation.z() * aPos.Z()); |
796 | aPlaneEq.w() = float(aD); |
797 | } |
12381341 |
798 | ++aPlaneId; |
30f0ad28 |
799 | } |
5495fa7e |
800 | |
89a929ea |
801 | theProgram->SetUniform (myContext, aLocEquations, THE_MAX_CLIP_PLANES, anEquations); |
30f0ad28 |
802 | } |
803 | |
30f0ad28 |
804 | // ======================================================================= |
e135a155 |
805 | // function : PushState |
30f0ad28 |
806 | // purpose : Pushes state of OCCT graphics parameters to the program |
807 | // ======================================================================= |
808 | void OpenGl_ShaderManager::PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
809 | { |
810 | PushClippingState (theProgram); |
30f0ad28 |
811 | PushWorldViewState (theProgram); |
812 | PushModelWorldState (theProgram); |
05e2200b |
813 | PushProjectionState (theProgram); |
30f0ad28 |
814 | PushLightSourceState (theProgram); |
12381341 |
815 | } |
8625ef7e |
816 | |
817 | // ======================================================================= |
818 | // function : prepareStdProgramFont |
819 | // purpose : |
820 | // ======================================================================= |
821 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFont() |
822 | { |
823 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
b990e557 |
824 | TCollection_AsciiString aSrcVert = TCollection_AsciiString() |
79f4f036 |
825 | + EOL"THE_SHADER_OUT vec2 TexCoord;" |
826 | EOL"void main()" |
b990e557 |
827 | EOL"{" |
828 | EOL" TexCoord = occTexCoord.st;" |
829 | EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
830 | EOL"}"; |
831 | |
4e1523ef |
832 | TCollection_AsciiString |
833 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, TexCoord.st).a; }"; |
834 | #if !defined(GL_ES_VERSION_2_0) |
835 | if (myContext->core11 == NULL) |
836 | { |
837 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, TexCoord.st).r; }"; |
838 | } |
839 | #endif |
840 | |
b990e557 |
841 | TCollection_AsciiString aSrcFrag = TCollection_AsciiString() + |
79f4f036 |
842 | + EOL"THE_SHADER_IN vec2 TexCoord;" |
4e1523ef |
843 | + aSrcGetAlpha |
844 | + EOL"void main()" |
b990e557 |
845 | EOL"{" |
846 | EOL" vec4 aColor = occColor;" |
847 | EOL" aColor.a *= getAlpha();" |
848 | EOL" if (aColor.a <= 0.285) discard;" |
4e1523ef |
849 | EOL" occFragColor = aColor;" |
b990e557 |
850 | EOL"}"; |
8625ef7e |
851 | |
4e1523ef |
852 | #if !defined(GL_ES_VERSION_2_0) |
853 | if (myContext->core32 != NULL) |
854 | { |
855 | aProgramSrc->SetHeader ("#version 150"); |
856 | } |
857 | #endif |
8625ef7e |
858 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
859 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
860 | TCollection_AsciiString aKey; |
861 | if (!Create (aProgramSrc, aKey, myFontProgram)) |
862 | { |
863 | myFontProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
864 | return Standard_False; |
865 | } |
866 | return Standard_True; |
867 | } |
868 | |
869 | // ======================================================================= |
b86bb3df |
870 | // function : prepareStdProgramFboBlit |
871 | // purpose : |
872 | // ======================================================================= |
873 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFboBlit() |
874 | { |
875 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
876 | TCollection_AsciiString aSrcVert = |
877 | EOL"THE_SHADER_OUT vec2 TexCoord;" |
878 | EOL"void main()" |
879 | EOL"{" |
880 | EOL" TexCoord = occVertex.zw;" |
881 | EOL" gl_Position = vec4(occVertex.x, occVertex.y, 0.0, 1.0);" |
882 | EOL"}"; |
883 | |
884 | TCollection_AsciiString aSrcFrag = |
885 | EOL"uniform sampler2D uColorSampler;" |
886 | EOL"uniform sampler2D uDepthSampler;" |
887 | EOL |
888 | EOL"THE_SHADER_IN vec2 TexCoord;" |
889 | EOL |
890 | EOL"void main()" |
891 | EOL"{" |
892 | EOL" gl_FragDepth = occTexture2D (uDepthSampler, TexCoord).r;" |
893 | EOL" occFragColor = occTexture2D (uColorSampler, TexCoord);" |
894 | EOL"}"; |
895 | |
896 | #if defined(GL_ES_VERSION_2_0) |
897 | if (myContext->IsGlGreaterEqual (3, 0)) |
898 | { |
899 | aProgramSrc->SetHeader ("#version 300 es"); |
900 | } |
1ce0716b |
901 | else if (myContext->extFragDepth) |
902 | { |
903 | aProgramSrc->SetHeader ("#extension GL_EXT_frag_depth : enable" |
904 | EOL"#define gl_FragDepth gl_FragDepthEXT"); |
905 | } |
b86bb3df |
906 | else |
907 | { |
908 | // there is no way to draw into depth buffer |
909 | aSrcFrag = |
910 | EOL"uniform sampler2D uColorSampler;" |
911 | EOL |
912 | EOL"THE_SHADER_IN vec2 TexCoord;" |
913 | EOL |
914 | EOL"void main()" |
915 | EOL"{" |
916 | EOL" occFragColor = occTexture2D (uColorSampler, TexCoord);" |
917 | EOL"}"; |
918 | } |
4e1523ef |
919 | #else |
920 | if (myContext->core32 != NULL) |
921 | { |
922 | aProgramSrc->SetHeader ("#version 150"); |
923 | } |
b86bb3df |
924 | #endif |
b86bb3df |
925 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
926 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
927 | TCollection_AsciiString aKey; |
928 | if (!Create (aProgramSrc, aKey, myBlitProgram)) |
929 | { |
930 | myBlitProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
931 | return Standard_False; |
932 | } |
933 | |
934 | myContext->BindProgram (myBlitProgram); |
935 | myBlitProgram->SetSampler (myContext, "uColorSampler", 0); |
936 | myBlitProgram->SetSampler (myContext, "uDepthSampler", 1); |
937 | myContext->BindProgram (NULL); |
938 | return Standard_True; |
939 | } |
940 | |
299e0ab9 |
941 | // ======================================================================= |
942 | // function : pointSpriteAlphaSrc |
943 | // purpose : |
944 | // ======================================================================= |
fd59283a |
945 | TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc (const Standard_Integer theBits) |
299e0ab9 |
946 | { |
fd59283a |
947 | TCollection_AsciiString aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord ").a; }"; |
299e0ab9 |
948 | #if !defined(GL_ES_VERSION_2_0) |
fd59283a |
949 | if (myContext->core11 == NULL |
950 | && (theBits & OpenGl_PO_TextureA) != 0) |
299e0ab9 |
951 | { |
fd59283a |
952 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord ").r; }"; |
299e0ab9 |
953 | } |
fd59283a |
954 | #else |
955 | (void )theBits; |
299e0ab9 |
956 | #endif |
299e0ab9 |
957 | return aSrcGetAlpha; |
958 | } |
959 | |
960 | namespace |
961 | { |
962 | |
963 | // ======================================================================= |
964 | // function : textureUsed |
965 | // purpose : |
966 | // ======================================================================= |
967 | static bool textureUsed (const Standard_Integer theBits) |
968 | { |
969 | return (theBits & OpenGl_PO_TextureA) != 0 || (theBits & OpenGl_PO_TextureRGB) != 0; |
970 | } |
971 | |
972 | } |
973 | |
b86bb3df |
974 | // ======================================================================= |
8625ef7e |
975 | // function : prepareStdProgramFlat |
976 | // purpose : |
977 | // ======================================================================= |
978 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_ShaderProgram)& theProgram, |
979 | const Standard_Integer theBits) |
980 | { |
981 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
299e0ab9 |
982 | TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcGetAlpha, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain; |
8625ef7e |
983 | TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return occColor; }"; |
4e1523ef |
984 | TCollection_AsciiString aSrcFragMainGetColor = EOL" occFragColor = getColor();"; |
8625ef7e |
985 | if ((theBits & OpenGl_PO_Point) != 0) |
986 | { |
987 | #if defined(GL_ES_VERSION_2_0) |
988 | aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;"; |
989 | #endif |
8625ef7e |
990 | |
299e0ab9 |
991 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
8625ef7e |
992 | { |
993 | aSrcFragGetColor = |
fd59283a |
994 | EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord "); }"; |
8625ef7e |
995 | } |
299e0ab9 |
996 | |
fd59283a |
997 | if (textureUsed (theBits)) |
998 | { |
999 | aSrcGetAlpha = pointSpriteAlphaSrc (theBits); |
1000 | |
1001 | #if !defined(GL_ES_VERSION_2_0) |
1002 | if (myContext->core11 != NULL |
1003 | && myContext->IsGlGreaterEqual (2, 1)) |
1004 | { |
1005 | aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2 |
1006 | } |
1007 | #endif |
1008 | |
1009 | aSrcFragMainGetColor = |
1010 | EOL" vec4 aColor = getColor();" |
1011 | EOL" aColor.a = getAlpha();" |
1012 | EOL" if (aColor.a <= 0.1) discard;" |
1013 | EOL" occFragColor = aColor;"; |
1014 | } |
1015 | else |
1016 | { |
1017 | aSrcFragMainGetColor = |
1018 | EOL" vec4 aColor = getColor();" |
1019 | EOL" if (aColor.a <= 0.1) discard;" |
1020 | EOL" occFragColor = aColor;"; |
1021 | } |
8625ef7e |
1022 | } |
6c6aadb1 |
1023 | else |
1024 | { |
1025 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1026 | { |
4e1523ef |
1027 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1028 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
79f4f036 |
1029 | aSrcVertExtraMain += THE_VARY_TexCoord_Trsf; |
6c6aadb1 |
1030 | |
1031 | aSrcFragGetColor = |
79f4f036 |
1032 | EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, TexCoord.st / TexCoord.w); }"; |
6c6aadb1 |
1033 | } |
e135a155 |
1034 | else if ((theBits & OpenGl_PO_TextureEnv) != 0) |
1035 | { |
1036 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1037 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
1038 | |
1039 | aSrcVertExtraFunc = THE_FUNC_transformNormal; |
1040 | |
1041 | aSrcVertExtraMain += |
1042 | EOL" vec4 aPosition = occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1043 | EOL" vec3 aNormal = transformNormal (occNormal);" |
1044 | EOL" vec3 aReflect = reflect (normalize (aPosition.xyz), aNormal);" |
1045 | EOL" aReflect.z += 1.0;" |
b872ca56 |
1046 | EOL" TexCoord = vec4(aReflect.xy * inversesqrt (dot (aReflect, aReflect)) * 0.5 + vec2 (0.5), 0.0, 1.0);"; |
e135a155 |
1047 | |
1048 | aSrcFragGetColor = |
1049 | EOL"vec4 getColor(void) { return occTexture2D (occActiveSampler, TexCoord.st); }"; |
1050 | } |
6c6aadb1 |
1051 | } |
8625ef7e |
1052 | if ((theBits & OpenGl_PO_VertColor) != 0) |
1053 | { |
4e1523ef |
1054 | aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;"; |
8625ef7e |
1055 | aSrcVertExtraMain += EOL" VertColor = occVertColor;"; |
4e1523ef |
1056 | aSrcFragExtraOut += EOL"THE_SHADER_IN vec4 VertColor;"; |
8625ef7e |
1057 | aSrcFragGetColor = EOL"vec4 getColor(void) { return VertColor; }"; |
1058 | } |
1a7ece8f |
1059 | if ((theBits & OpenGl_PO_ClipPlanesN) != 0) |
8625ef7e |
1060 | { |
4e1523ef |
1061 | aSrcVertExtraOut += |
1062 | EOL"THE_SHADER_OUT vec4 PositionWorld;" |
1063 | EOL"THE_SHADER_OUT vec4 Position;"; |
1064 | aSrcFragExtraOut += |
1065 | EOL"THE_SHADER_IN vec4 PositionWorld;" |
1066 | EOL"THE_SHADER_IN vec4 Position;"; |
8625ef7e |
1067 | aSrcVertExtraMain += |
1068 | EOL" PositionWorld = occModelWorldMatrix * occVertex;" |
1069 | EOL" Position = occWorldViewMatrix * PositionWorld;"; |
1a7ece8f |
1070 | |
1071 | if ((theBits & OpenGl_PO_ClipPlanes1) != 0) |
1072 | { |
1073 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_1; |
1074 | } |
1075 | else if ((theBits & OpenGl_PO_ClipPlanes2) != 0) |
1076 | { |
1077 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_2; |
1078 | } |
1079 | else |
1080 | { |
1081 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_N; |
1082 | } |
8625ef7e |
1083 | } |
1084 | |
ac116c22 |
1085 | TCollection_AsciiString aSrcVertEndMain; |
1086 | if ((theBits & OpenGl_PO_StippleLine) != 0) |
1087 | { |
959a265a |
1088 | bool hasGlslBitOps = false; |
ac116c22 |
1089 | #if defined(GL_ES_VERSION_2_0) |
1090 | if (myContext->IsGlGreaterEqual (3, 0)) |
1091 | { |
1092 | aProgramSrc->SetHeader ("#version 300 es"); |
959a265a |
1093 | hasGlslBitOps = true; |
ac116c22 |
1094 | } |
1095 | #else |
959a265a |
1096 | if (myContext->IsGlGreaterEqual (3, 0)) |
1097 | { |
1098 | aProgramSrc->SetHeader ("#version 130"); |
1099 | hasGlslBitOps = true; |
1100 | } |
1101 | else if(myContext->CheckExtension("GL_EXT_gpu_shader4")) |
ac116c22 |
1102 | { |
959a265a |
1103 | aProgramSrc->SetHeader ("#extension GL_EXT_gpu_shader4 : enable"); |
1104 | hasGlslBitOps = true; |
ac116c22 |
1105 | } |
1106 | #endif |
1107 | |
959a265a |
1108 | if (hasGlslBitOps) |
ac116c22 |
1109 | { |
1110 | aSrcVertExtraOut += |
1111 | EOL"THE_SHADER_OUT vec2 ScreenSpaceCoord;"; |
1112 | aSrcFragExtraOut += |
1113 | EOL"THE_SHADER_IN vec2 ScreenSpaceCoord;" |
1114 | EOL"uniform int uPattern;" |
1115 | EOL"uniform float uFactor;"; |
1116 | aSrcVertEndMain = |
1117 | EOL" ScreenSpaceCoord = gl_Position.xy / gl_Position.w;"; |
1118 | aSrcFragMainGetColor = |
1119 | EOL" float anAngle = atan (dFdx (ScreenSpaceCoord.x), dFdy (ScreenSpaceCoord.y));" |
1120 | EOL" float aRotatePoint = gl_FragCoord.x * sin (anAngle) + gl_FragCoord.y * cos (anAngle);" |
1121 | EOL" uint aBit = uint (floor (aRotatePoint / uFactor + 0.5)) & 15U;" |
1122 | EOL" if ((uint (uPattern) & (1U << aBit)) == 0U) discard;" |
1123 | EOL" vec4 aColor = getColor();" |
1124 | EOL" if (aColor.a <= 0.1) discard;" |
1125 | EOL" occFragColor = aColor;"; |
1126 | } |
1127 | else |
1128 | { |
1129 | const TCollection_ExtendedString aWarnMessage = |
1130 | "Warning: stipple lines in GLSL will be ignored."; |
3b523c4c |
1131 | myContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1132 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aWarnMessage); |
ac116c22 |
1133 | } |
1134 | } |
1135 | |
8625ef7e |
1136 | aSrcVert = |
e135a155 |
1137 | aSrcVertExtraFunc |
1138 | + aSrcVertExtraOut |
8625ef7e |
1139 | + EOL"void main()" |
1140 | EOL"{" |
1141 | + aSrcVertExtraMain |
1142 | + EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
ac116c22 |
1143 | + aSrcVertEndMain |
1144 | + EOL"}"; |
8625ef7e |
1145 | |
1146 | aSrcFrag = |
1147 | aSrcFragExtraOut |
1148 | + aSrcFragGetColor |
299e0ab9 |
1149 | + aSrcGetAlpha |
8625ef7e |
1150 | + EOL"void main()" |
1151 | EOL"{" |
1152 | + aSrcFragExtraMain |
1153 | + aSrcFragMainGetColor |
1154 | + EOL"}"; |
1155 | |
4e1523ef |
1156 | #if !defined(GL_ES_VERSION_2_0) |
1157 | if (myContext->core32 != NULL) |
1158 | { |
1159 | aProgramSrc->SetHeader ("#version 150"); |
1160 | } |
1161 | #endif |
8625ef7e |
1162 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1163 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1164 | |
1165 | TCollection_AsciiString aKey; |
1166 | if (!Create (aProgramSrc, aKey, theProgram)) |
1167 | { |
1168 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1169 | return Standard_False; |
1170 | } |
1171 | return Standard_True; |
1172 | } |
1173 | |
299e0ab9 |
1174 | // ======================================================================= |
1175 | // function : pointSpriteShadingSrc |
1176 | // purpose : |
1177 | // ======================================================================= |
1178 | TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TCollection_AsciiString theBaseColorSrc, |
1179 | const Standard_Integer theBits) |
1180 | { |
1181 | TCollection_AsciiString aSrcFragGetColor; |
1182 | if ((theBits & OpenGl_PO_TextureA) != 0) |
1183 | { |
fd59283a |
1184 | aSrcFragGetColor = pointSpriteAlphaSrc (theBits) + |
299e0ab9 |
1185 | EOL"vec4 getColor(void)" |
1186 | EOL"{" |
1187 | EOL" vec4 aColor = " + theBaseColorSrc + ";" |
1188 | EOL" aColor.a = getAlpha();" |
1189 | EOL" if (aColor.a <= 0.1) discard;" |
1190 | EOL" return aColor;" |
1191 | EOL"}"; |
1192 | } |
1193 | else if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1194 | { |
1195 | aSrcFragGetColor = TCollection_AsciiString() + |
1196 | EOL"vec4 getColor(void)" |
1197 | EOL"{" |
1198 | EOL" vec4 aColor = " + theBaseColorSrc + ";" |
fd59283a |
1199 | EOL" aColor = occTexture2D(occActiveSampler, " THE_VEC2_glPointCoord ") * aColor;" |
299e0ab9 |
1200 | EOL" if (aColor.a <= 0.1) discard;" |
1201 | EOL" return aColor;" |
1202 | EOL"}"; |
1203 | } |
1204 | |
1205 | return aSrcFragGetColor; |
1206 | } |
1207 | |
256f9ac0 |
1208 | // ======================================================================= |
1209 | // function : stdComputeLighting |
1210 | // purpose : |
1211 | // ======================================================================= |
abdf0b10 |
1212 | TCollection_AsciiString OpenGl_ShaderManager::stdComputeLighting (const Standard_Boolean theHasVertColor) |
256f9ac0 |
1213 | { |
f68acbf4 |
1214 | Standard_Integer aLightsMap[Graphic3d_TOLS_SPOT + 1] = { 0, 0, 0, 0 }; |
256f9ac0 |
1215 | TCollection_AsciiString aLightsFunc, aLightsLoop; |
1216 | const OpenGl_ListOfLight* aLights = myLightSourceState.LightSources(); |
1217 | if (aLights != NULL) |
1218 | { |
1219 | Standard_Integer anIndex = 0; |
1220 | for (OpenGl_ListOfLight::Iterator aLightIter (*aLights); aLightIter.More(); aLightIter.Next(), ++anIndex) |
1221 | { |
1222 | switch (aLightIter.Value().Type) |
1223 | { |
c357e426 |
1224 | case Graphic3d_TOLS_AMBIENT: |
256f9ac0 |
1225 | --anIndex; |
1226 | break; // skip ambient |
c357e426 |
1227 | case Graphic3d_TOLS_DIRECTIONAL: |
256f9ac0 |
1228 | aLightsLoop = aLightsLoop + EOL" directionalLight (" + anIndex + ", theNormal, theView, theIsFront);"; |
1229 | break; |
c357e426 |
1230 | case Graphic3d_TOLS_POSITIONAL: |
256f9ac0 |
1231 | aLightsLoop = aLightsLoop + EOL" pointLight (" + anIndex + ", theNormal, theView, aPoint, theIsFront);"; |
1232 | break; |
c357e426 |
1233 | case Graphic3d_TOLS_SPOT: |
256f9ac0 |
1234 | aLightsLoop = aLightsLoop + EOL" spotLight (" + anIndex + ", theNormal, theView, aPoint, theIsFront);"; |
1235 | break; |
1236 | } |
f68acbf4 |
1237 | aLightsMap[aLightIter.Value().Type] += 1; |
1238 | } |
1239 | const Standard_Integer aNbLoopLights = aLightsMap[Graphic3d_TOLS_DIRECTIONAL] |
1240 | + aLightsMap[Graphic3d_TOLS_POSITIONAL] |
1241 | + aLightsMap[Graphic3d_TOLS_SPOT]; |
1242 | if (aLightsMap[Graphic3d_TOLS_DIRECTIONAL] == 1 |
1243 | && aNbLoopLights == 1) |
1244 | { |
1245 | // use the version with hard-coded first index |
1246 | aLightsLoop = EOL" directionalLightFirst(theNormal, theView, theIsFront);"; |
1247 | aLightsFunc += THE_FUNC_directionalLightFirst; |
1248 | } |
1249 | else if (aLightsMap[Graphic3d_TOLS_DIRECTIONAL] > 0) |
1250 | { |
1251 | aLightsFunc += THE_FUNC_directionalLight; |
1252 | } |
1253 | if (aLightsMap[Graphic3d_TOLS_POSITIONAL] > 0) |
1254 | { |
1255 | aLightsFunc += THE_FUNC_pointLight; |
1256 | } |
1257 | if (aLightsMap[Graphic3d_TOLS_SPOT] > 0) |
1258 | { |
1259 | aLightsFunc += THE_FUNC_spotLight; |
256f9ac0 |
1260 | } |
1261 | } |
1262 | |
abdf0b10 |
1263 | TCollection_AsciiString aGetMatAmbient = "theIsFront ? occFrontMaterial_Ambient() : occBackMaterial_Ambient();"; |
1264 | TCollection_AsciiString aGetMatDiffuse = "theIsFront ? occFrontMaterial_Diffuse() : occBackMaterial_Diffuse();"; |
1265 | if (theHasVertColor) |
1266 | { |
1267 | aGetMatAmbient = "getVertColor();"; |
1268 | aGetMatDiffuse = "getVertColor();"; |
1269 | } |
1270 | |
256f9ac0 |
1271 | return TCollection_AsciiString() |
1272 | + THE_FUNC_lightDef |
1273 | + aLightsFunc |
1274 | + EOL |
1275 | EOL"vec4 computeLighting (in vec3 theNormal," |
1276 | EOL" in vec3 theView," |
1277 | EOL" in vec4 thePoint," |
1278 | EOL" in bool theIsFront)" |
1279 | EOL"{" |
1280 | EOL" Ambient = occLightAmbient.rgb;" |
1281 | EOL" Diffuse = vec3 (0.0);" |
1282 | EOL" Specular = vec3 (0.0);" |
1283 | EOL" vec3 aPoint = thePoint.xyz / thePoint.w;" |
1284 | + aLightsLoop |
363bc51b |
1285 | + EOL" vec4 aMatAmbient = " + aGetMatAmbient |
1286 | + EOL" vec4 aMatDiffuse = " + aGetMatDiffuse |
1287 | + EOL" vec4 aMatSpecular = theIsFront ? occFrontMaterial_Specular() : occBackMaterial_Specular();" |
1288 | EOL" vec4 aMatEmission = theIsFront ? occFrontMaterial_Emission() : occBackMaterial_Emission();" |
1289 | EOL" vec3 aColor = Ambient * aMatAmbient.rgb" |
1290 | EOL" + Diffuse * aMatDiffuse.rgb" |
1291 | EOL" + Specular * aMatSpecular.rgb" |
1292 | EOL" + aMatEmission.rgb;" |
1293 | EOL" return vec4 (aColor, aMatDiffuse.a);" |
256f9ac0 |
1294 | EOL"}"; |
1295 | } |
1296 | |
8625ef7e |
1297 | // ======================================================================= |
1298 | // function : prepareStdProgramGouraud |
1299 | // purpose : |
1300 | // ======================================================================= |
1301 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_ShaderProgram)& theProgram, |
1302 | const Standard_Integer theBits) |
1303 | { |
1304 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
abdf0b10 |
1305 | TCollection_AsciiString aSrcVert, aSrcVertColor, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain; |
6c6aadb1 |
1306 | TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return gl_FrontFacing ? FrontColor : BackColor; }"; |
8625ef7e |
1307 | if ((theBits & OpenGl_PO_Point) != 0) |
1308 | { |
1309 | #if defined(GL_ES_VERSION_2_0) |
1310 | aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;"; |
1311 | #endif |
299e0ab9 |
1312 | |
1313 | if (textureUsed (theBits)) |
6c6aadb1 |
1314 | { |
299e0ab9 |
1315 | #if !defined(GL_ES_VERSION_2_0) |
1316 | if (myContext->core11 != NULL |
1317 | && myContext->IsGlGreaterEqual (2, 1)) |
1318 | { |
1319 | aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2 |
1320 | } |
1321 | #endif |
1322 | |
1323 | aSrcFragGetColor = pointSpriteShadingSrc ("gl_FrontFacing ? FrontColor : BackColor", theBits); |
6c6aadb1 |
1324 | } |
1325 | } |
1326 | else |
1327 | { |
1328 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1329 | { |
4e1523ef |
1330 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1331 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
79f4f036 |
1332 | aSrcVertExtraMain += THE_VARY_TexCoord_Trsf; |
6c6aadb1 |
1333 | |
1334 | aSrcFragGetColor = |
1335 | EOL"vec4 getColor(void)" |
1336 | EOL"{" |
1337 | EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;" |
79f4f036 |
1338 | EOL" return occTexture2D(occActiveSampler, TexCoord.st / TexCoord.w) * aColor;" |
6c6aadb1 |
1339 | EOL"}"; |
1340 | } |
1341 | } |
299e0ab9 |
1342 | |
1343 | if ((theBits & OpenGl_PO_VertColor) != 0) |
1344 | { |
1345 | aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }"; |
1346 | } |
1347 | |
1a7ece8f |
1348 | if ((theBits & OpenGl_PO_ClipPlanesN) != 0) |
8625ef7e |
1349 | { |
4e1523ef |
1350 | aSrcVertExtraOut += |
1351 | EOL"THE_SHADER_OUT vec4 PositionWorld;" |
1352 | EOL"THE_SHADER_OUT vec4 Position;"; |
1353 | aSrcFragExtraOut += |
1354 | EOL"THE_SHADER_IN vec4 PositionWorld;" |
1355 | EOL"THE_SHADER_IN vec4 Position;"; |
8625ef7e |
1356 | aSrcVertExtraMain += |
1357 | EOL" PositionWorld = aPositionWorld;" |
1358 | EOL" Position = aPosition;"; |
1a7ece8f |
1359 | |
1360 | if ((theBits & OpenGl_PO_ClipPlanes1) != 0) |
1361 | { |
1362 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_1; |
1363 | } |
1364 | else if ((theBits & OpenGl_PO_ClipPlanes2) != 0) |
1365 | { |
1366 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_2; |
1367 | } |
1368 | else |
1369 | { |
1370 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_N; |
1371 | } |
8625ef7e |
1372 | } |
1373 | |
abdf0b10 |
1374 | const TCollection_AsciiString aLights = stdComputeLighting ((theBits & OpenGl_PO_VertColor) != 0); |
8625ef7e |
1375 | aSrcVert = TCollection_AsciiString() |
1376 | + THE_FUNC_transformNormal |
1377 | + EOL |
abdf0b10 |
1378 | + aSrcVertColor |
256f9ac0 |
1379 | + aLights |
8625ef7e |
1380 | + EOL |
4e1523ef |
1381 | EOL"THE_SHADER_OUT vec4 FrontColor;" |
1382 | EOL"THE_SHADER_OUT vec4 BackColor;" |
8625ef7e |
1383 | EOL |
1384 | + aSrcVertExtraOut |
1385 | + EOL"void main()" |
1386 | EOL"{" |
1387 | EOL" vec4 aPositionWorld = occModelWorldMatrix * occVertex;" |
1388 | EOL" vec4 aPosition = occWorldViewMatrix * aPositionWorld;" |
1389 | EOL" vec3 aNormal = transformNormal (occNormal);" |
1390 | EOL" vec3 aView = vec3 (0.0, 0.0, 1.0);" |
1391 | EOL" FrontColor = computeLighting (normalize (aNormal), normalize (aView), aPosition, true);" |
1392 | EOL" BackColor = computeLighting (normalize (aNormal), normalize (aView), aPosition, false);" |
1393 | + aSrcVertExtraMain |
1394 | + EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1395 | EOL"}"; |
1396 | |
1397 | aSrcFrag = TCollection_AsciiString() |
4e1523ef |
1398 | + EOL"THE_SHADER_IN vec4 FrontColor;" |
1399 | EOL"THE_SHADER_IN vec4 BackColor;" |
8625ef7e |
1400 | + aSrcFragExtraOut |
6c6aadb1 |
1401 | + aSrcFragGetColor |
8625ef7e |
1402 | + EOL"void main()" |
1403 | EOL"{" |
1404 | + aSrcFragExtraMain |
4e1523ef |
1405 | + EOL" occFragColor = getColor();" |
8625ef7e |
1406 | EOL"}"; |
1407 | |
4e1523ef |
1408 | #if !defined(GL_ES_VERSION_2_0) |
1409 | if (myContext->core32 != NULL) |
1410 | { |
1411 | aProgramSrc->SetHeader ("#version 150"); |
1412 | } |
1413 | #endif |
8625ef7e |
1414 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1415 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1416 | TCollection_AsciiString aKey; |
1417 | if (!Create (aProgramSrc, aKey, theProgram)) |
1418 | { |
1419 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1420 | return Standard_False; |
1421 | } |
1422 | return Standard_True; |
1423 | } |
1424 | |
1425 | // ======================================================================= |
1426 | // function : prepareStdProgramPhong |
1427 | // purpose : |
1428 | // ======================================================================= |
1429 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_ShaderProgram)& theProgram, |
1430 | const Standard_Integer theBits) |
1431 | { |
6c6aadb1 |
1432 | #define thePhongCompLight "computeLighting (normalize (Normal), normalize (View), Position, gl_FrontFacing)" |
1433 | |
8625ef7e |
1434 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
6c6aadb1 |
1435 | TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragExtraOut, aSrcFragGetVertColor, aSrcFragExtraMain; |
1436 | TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return " thePhongCompLight "; }"; |
8625ef7e |
1437 | if ((theBits & OpenGl_PO_Point) != 0) |
1438 | { |
1439 | #if defined(GL_ES_VERSION_2_0) |
1440 | aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;"; |
1441 | #endif |
6c6aadb1 |
1442 | |
299e0ab9 |
1443 | if (textureUsed (theBits)) |
6c6aadb1 |
1444 | { |
299e0ab9 |
1445 | #if !defined(GL_ES_VERSION_2_0) |
1446 | if (myContext->core11 != NULL |
1447 | && myContext->IsGlGreaterEqual (2, 1)) |
1448 | { |
1449 | aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2 |
1450 | } |
1451 | #endif |
1452 | |
1453 | aSrcFragGetColor = pointSpriteShadingSrc (thePhongCompLight, theBits); |
6c6aadb1 |
1454 | } |
1455 | } |
1456 | else |
1457 | { |
1458 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1459 | { |
4e1523ef |
1460 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1461 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
79f4f036 |
1462 | aSrcVertExtraMain += THE_VARY_TexCoord_Trsf; |
6c6aadb1 |
1463 | |
1464 | aSrcFragGetColor = |
1465 | EOL"vec4 getColor(void)" |
1466 | EOL"{" |
1467 | EOL" vec4 aColor = " thePhongCompLight ";" |
79f4f036 |
1468 | EOL" return occTexture2D(occActiveSampler, TexCoord.st / TexCoord.w) * aColor;" |
6c6aadb1 |
1469 | EOL"}"; |
1470 | } |
1471 | } |
1472 | |
299e0ab9 |
1473 | if ((theBits & OpenGl_PO_VertColor) != 0) |
1474 | { |
1475 | aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;"; |
1476 | aSrcVertExtraMain += EOL" VertColor = occVertColor;"; |
1477 | aSrcFragGetVertColor = EOL"THE_SHADER_IN vec4 VertColor;" |
1478 | EOL"vec4 getVertColor(void) { return VertColor; }"; |
1479 | } |
1480 | |
1a7ece8f |
1481 | if ((theBits & OpenGl_PO_ClipPlanesN) != 0) |
8625ef7e |
1482 | { |
1a7ece8f |
1483 | if ((theBits & OpenGl_PO_ClipPlanes1) != 0) |
1484 | { |
1485 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_1; |
1486 | } |
1487 | else if ((theBits & OpenGl_PO_ClipPlanes2) != 0) |
1488 | { |
1489 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_2; |
1490 | } |
1491 | else |
1492 | { |
1493 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES_N; |
1494 | } |
8625ef7e |
1495 | } |
1496 | |
1497 | aSrcVert = TCollection_AsciiString() |
1498 | + THE_FUNC_transformNormal |
1499 | + EOL |
4e1523ef |
1500 | EOL"THE_SHADER_OUT vec4 PositionWorld;" |
1501 | EOL"THE_SHADER_OUT vec4 Position;" |
1502 | EOL"THE_SHADER_OUT vec3 Normal;" |
1503 | EOL"THE_SHADER_OUT vec3 View;" |
8625ef7e |
1504 | EOL |
1505 | + aSrcVertExtraOut |
1506 | + EOL"void main()" |
1507 | EOL"{" |
1508 | EOL" PositionWorld = occModelWorldMatrix * occVertex;" |
1509 | EOL" Position = occWorldViewMatrix * PositionWorld;" |
1510 | EOL" Normal = transformNormal (occNormal);" |
1511 | EOL" View = vec3 (0.0, 0.0, 1.0);" |
1512 | + aSrcVertExtraMain |
1513 | + EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1514 | EOL"}"; |
1515 | |
abdf0b10 |
1516 | const TCollection_AsciiString aLights = stdComputeLighting ((theBits & OpenGl_PO_VertColor) != 0); |
8625ef7e |
1517 | aSrcFrag = TCollection_AsciiString() |
4e1523ef |
1518 | + EOL"THE_SHADER_IN vec4 PositionWorld;" |
1519 | EOL"THE_SHADER_IN vec4 Position;" |
1520 | EOL"THE_SHADER_IN vec3 Normal;" |
1521 | EOL"THE_SHADER_IN vec3 View;" |
8625ef7e |
1522 | + EOL |
6c6aadb1 |
1523 | + aSrcFragExtraOut |
1524 | + aSrcFragGetVertColor |
256f9ac0 |
1525 | + aLights |
6c6aadb1 |
1526 | + aSrcFragGetColor |
8625ef7e |
1527 | + EOL |
1528 | EOL"void main()" |
1529 | EOL"{" |
1530 | + aSrcFragExtraMain |
4e1523ef |
1531 | + EOL" occFragColor = getColor();" |
8625ef7e |
1532 | EOL"}"; |
1533 | |
4e1523ef |
1534 | #if !defined(GL_ES_VERSION_2_0) |
1535 | if (myContext->core32 != NULL) |
1536 | { |
1537 | aProgramSrc->SetHeader ("#version 150"); |
1538 | } |
1539 | #endif |
8625ef7e |
1540 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1541 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1542 | TCollection_AsciiString aKey; |
1543 | if (!Create (aProgramSrc, aKey, theProgram)) |
1544 | { |
1545 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1546 | return Standard_False; |
1547 | } |
1548 | return Standard_True; |
1549 | } |
1550 | |
38a0206f |
1551 | // ======================================================================= |
f978241f |
1552 | // function : prepareStdProgramStereo |
38a0206f |
1553 | // purpose : |
1554 | // ======================================================================= |
f978241f |
1555 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramStereo (Handle(OpenGl_ShaderProgram)& theProgram, |
1556 | const Graphic3d_StereoMode theStereoMode) |
38a0206f |
1557 | { |
1558 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
1559 | TCollection_AsciiString aSrcVert = |
1560 | EOL"THE_SHADER_OUT vec2 TexCoord;" |
1561 | EOL"void main()" |
1562 | EOL"{" |
1563 | EOL" TexCoord = occVertex.zw;" |
1564 | EOL" gl_Position = vec4(occVertex.x, occVertex.y, 0.0, 1.0);" |
1565 | EOL"}"; |
1566 | |
f978241f |
1567 | TCollection_AsciiString aSrcFrag; |
1568 | switch (theStereoMode) |
1569 | { |
1570 | case Graphic3d_StereoMode_Anaglyph: |
1571 | { |
1572 | aSrcFrag = |
1573 | EOL"uniform sampler2D uLeftSampler;" |
1574 | EOL"uniform sampler2D uRightSampler;" |
1575 | EOL |
1576 | EOL"uniform mat4 uMultL;" |
1577 | EOL"uniform mat4 uMultR;" |
1578 | EOL |
0deb6f04 |
1579 | EOL"const vec4 THE_POW_UP = vec4 (2.2, 2.2, 2.2, 1.0);" |
1580 | EOL"const vec4 THE_POW_DOWN = 1.0 / vec4 (2.2, 2.2, 2.2, 1.0);" |
f978241f |
1581 | EOL |
1582 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1583 | EOL |
1584 | EOL"void main()" |
1585 | EOL"{" |
1586 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);" |
1587 | EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);" |
1588 | EOL" aColorL = pow (aColorL, THE_POW_UP);" // normalize |
1589 | EOL" aColorR = pow (aColorR, THE_POW_UP);" |
1590 | EOL" vec4 aColor = uMultR * aColorR + uMultL * aColorL;" |
1591 | EOL" occFragColor = pow (aColor, THE_POW_DOWN);" |
1592 | EOL"}"; |
1593 | break; |
1594 | } |
1595 | case Graphic3d_StereoMode_RowInterlaced: |
1596 | { |
1597 | aSrcFrag = |
1598 | EOL"uniform sampler2D uLeftSampler;" |
1599 | EOL"uniform sampler2D uRightSampler;" |
1600 | EOL |
1601 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1602 | EOL |
1603 | EOL"void main()" |
1604 | EOL"{" |
1605 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);" |
1606 | EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);" |
6e66a3fa |
1607 | EOL" if (int (mod (gl_FragCoord.y - 1023.5, 2.0)) != 1)" |
f978241f |
1608 | EOL" {" |
1609 | EOL" occFragColor = aColorL;" |
1610 | EOL" }" |
1611 | EOL" else" |
1612 | EOL" {" |
1613 | EOL" occFragColor = aColorR;" |
1614 | EOL" }" |
1615 | EOL"}"; |
1616 | break; |
1617 | } |
1618 | case Graphic3d_StereoMode_ColumnInterlaced: |
1619 | { |
1620 | aSrcFrag = |
1621 | EOL"uniform sampler2D uLeftSampler;" |
1622 | EOL"uniform sampler2D uRightSampler;" |
1623 | EOL |
1624 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1625 | EOL |
1626 | EOL"void main()" |
1627 | EOL"{" |
1628 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);" |
1629 | EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);" |
6e66a3fa |
1630 | EOL" if (int (mod (gl_FragCoord.x - 1023.5, 2.0)) == 1)" |
f978241f |
1631 | EOL" {" |
1632 | EOL" occFragColor = aColorL;" |
1633 | EOL" }" |
1634 | EOL" else" |
1635 | EOL" {" |
1636 | EOL" occFragColor = aColorR;" |
1637 | EOL" }" |
1638 | EOL"}"; |
1639 | break; |
1640 | } |
1641 | case Graphic3d_StereoMode_ChessBoard: |
1642 | { |
1643 | aSrcFrag = |
1644 | EOL"uniform sampler2D uLeftSampler;" |
1645 | EOL"uniform sampler2D uRightSampler;" |
1646 | EOL |
1647 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1648 | EOL |
1649 | EOL"void main()" |
1650 | EOL"{" |
1651 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);" |
1652 | EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);" |
6e66a3fa |
1653 | EOL" bool isEvenX = int(mod(floor(gl_FragCoord.x - 1023.5), 2.0)) != 1;" |
1654 | EOL" bool isEvenY = int(mod(floor(gl_FragCoord.y - 1023.5), 2.0)) == 1;" |
f978241f |
1655 | EOL" if ((isEvenX && isEvenY) || (!isEvenX && !isEvenY))" |
1656 | EOL" {" |
1657 | EOL" occFragColor = aColorL;" |
1658 | EOL" }" |
1659 | EOL" else" |
1660 | EOL" {" |
1661 | EOL" occFragColor = aColorR;" |
1662 | EOL" }" |
1663 | EOL"}"; |
1664 | break; |
1665 | } |
1666 | case Graphic3d_StereoMode_SideBySide: |
1667 | { |
1668 | aSrcFrag = |
1669 | EOL"uniform sampler2D uLeftSampler;" |
1670 | EOL"uniform sampler2D uRightSampler;" |
1671 | EOL |
1672 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1673 | EOL |
1674 | EOL"void main()" |
1675 | EOL"{" |
1676 | EOL" vec2 aTexCoord = vec2 (TexCoord.x * 2.0, TexCoord.y);" |
1677 | EOL" if (TexCoord.x > 0.5)" |
1678 | EOL" {" |
1679 | EOL" aTexCoord.x -= 1.0;" |
1680 | EOL" }" |
1681 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, aTexCoord);" |
1682 | EOL" vec4 aColorR = occTexture2D (uRightSampler, aTexCoord);" |
1683 | EOL" if (TexCoord.x <= 0.5)" |
1684 | EOL" {" |
1685 | EOL" occFragColor = aColorL;" |
1686 | EOL" }" |
1687 | EOL" else" |
1688 | EOL" {" |
1689 | EOL" occFragColor = aColorR;" |
1690 | EOL" }" |
1691 | EOL"}"; |
1692 | break; |
1693 | } |
1694 | case Graphic3d_StereoMode_OverUnder: |
1695 | { |
1696 | aSrcFrag = |
1697 | EOL"uniform sampler2D uLeftSampler;" |
1698 | EOL"uniform sampler2D uRightSampler;" |
1699 | EOL |
1700 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1701 | EOL |
1702 | EOL"void main()" |
1703 | EOL"{" |
1704 | EOL" vec2 aTexCoord = vec2 (TexCoord.x, TexCoord.y * 2.0);" |
1705 | EOL" if (TexCoord.y > 0.5)" |
1706 | EOL" {" |
1707 | EOL" aTexCoord.y -= 1.0;" |
1708 | EOL" }" |
1709 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, aTexCoord);" |
1710 | EOL" vec4 aColorR = occTexture2D (uRightSampler, aTexCoord);" |
1711 | EOL" if (TexCoord.y <= 0.5)" |
1712 | EOL" {" |
1713 | EOL" occFragColor = aColorL;" |
1714 | EOL" }" |
1715 | EOL" else" |
1716 | EOL" {" |
1717 | EOL" occFragColor = aColorR;" |
1718 | EOL" }" |
1719 | EOL"}"; |
1720 | break; |
1721 | } |
1722 | case Graphic3d_StereoMode_QuadBuffer: |
1723 | case Graphic3d_StereoMode_SoftPageFlip: |
1724 | default: |
1725 | { |
1726 | /*const Handle(OpenGl_ShaderProgram)& aProgram = myStereoPrograms[Graphic3d_StereoMode_QuadBuffer]; |
1727 | if (!aProgram.IsNull()) |
1728 | { |
1729 | return aProgram->IsValid(); |
1730 | }*/ |
1731 | aSrcFrag = |
1732 | EOL"uniform sampler2D uLeftSampler;" |
1733 | EOL"uniform sampler2D uRightSampler;" |
1734 | EOL |
1735 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1736 | EOL |
1737 | EOL"void main()" |
1738 | EOL"{" |
1739 | EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);" |
1740 | EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);" |
1741 | EOL" aColorL.b = 0.0;" |
1742 | EOL" aColorL.g = 0.0;" |
1743 | EOL" aColorR.r = 0.0;" |
1744 | EOL" occFragColor = aColorL + aColorR;" |
1745 | EOL"}"; |
1746 | break; |
1747 | } |
1748 | } |
38a0206f |
1749 | |
1750 | #if !defined(GL_ES_VERSION_2_0) |
1751 | if (myContext->core32 != NULL) |
1752 | { |
1753 | aProgramSrc->SetHeader ("#version 150"); |
1754 | } |
1755 | #endif |
1756 | |
1757 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1758 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1759 | TCollection_AsciiString aKey; |
f978241f |
1760 | if (!Create (aProgramSrc, aKey, theProgram)) |
38a0206f |
1761 | { |
f978241f |
1762 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
38a0206f |
1763 | return Standard_False; |
1764 | } |
1765 | |
f978241f |
1766 | myContext->BindProgram (theProgram); |
1767 | theProgram->SetSampler (myContext, "uLeftSampler", 0); |
1768 | theProgram->SetSampler (myContext, "uRightSampler", 1); |
38a0206f |
1769 | myContext->BindProgram (NULL); |
1770 | return Standard_True; |
1771 | } |
1772 | |
8625ef7e |
1773 | // ======================================================================= |
1774 | // function : bindProgramWithState |
1775 | // purpose : |
1776 | // ======================================================================= |
299e0ab9 |
1777 | Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram) |
8625ef7e |
1778 | { |
1779 | if (!myContext->BindProgram (theProgram)) |
1780 | { |
1781 | return Standard_False; |
1782 | } |
1783 | theProgram->ApplyVariables (myContext); |
1784 | |
8625ef7e |
1785 | PushState (theProgram); |
1786 | return Standard_True; |
1787 | } |