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1 | // Created on: 2013-09-26 |
2 | // Created by: Denis BOGOLEPOV |
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3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #include <typeinfo> |
17 | |
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18 | #include <Graphic3d_TextureParams.hxx> |
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19 | #include <OpenGl_AspectFace.hxx> |
20 | #include <OpenGl_AspectLine.hxx> |
21 | #include <OpenGl_AspectMarker.hxx> |
22 | #include <OpenGl_AspectText.hxx> |
23 | #include <OpenGl_Clipping.hxx> |
24 | #include <OpenGl_Context.hxx> |
25 | #include <OpenGl_ShaderManager.hxx> |
26 | #include <OpenGl_ShaderProgram.hxx> |
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27 | #include <OpenGl_Workspace.hxx> |
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28 | |
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29 | IMPLEMENT_STANDARD_HANDLE (OpenGl_SetOfShaderPrograms, Standard_Transient) |
30 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_SetOfShaderPrograms, Standard_Transient) |
31 | |
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32 | IMPLEMENT_STANDARD_HANDLE (OpenGl_ShaderManager, Standard_Transient) |
33 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ShaderManager, Standard_Transient) |
34 | |
8625ef7e |
35 | namespace |
36 | { |
37 | |
38 | #define EOL "\n" |
39 | |
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40 | //! Definition of VertColor varying. |
4e1523ef |
41 | const char THE_VARY_TexCoord_OUT[] = |
42 | EOL"THE_SHADER_OUT vec2 TexCoord;"; |
43 | const char THE_VARY_TexCoord_IN[] = |
44 | EOL"THE_SHADER_IN vec2 TexCoord;"; |
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45 | |
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46 | //! Auxiliary function to transform normal |
47 | const char THE_FUNC_transformNormal[] = |
48 | EOL"vec3 transformNormal (in vec3 theNormal)" |
49 | EOL"{" |
50 | EOL" vec4 aResult = occWorldViewMatrixInverseTranspose" |
51 | EOL" * occModelWorldMatrixInverseTranspose" |
52 | EOL" * vec4 (theNormal, 0.0);" |
53 | EOL" return normalize (aResult.xyz);" |
54 | EOL"}"; |
55 | |
56 | //! Global shader variable for color definition with lighting enabled. |
57 | const char THE_FUNC_lightDef[] = |
58 | EOL"vec3 Ambient;" //!< Ambient contribution of light sources |
59 | EOL"vec3 Diffuse;" //!< Diffuse contribution of light sources |
60 | EOL"vec3 Specular;"; //!< Specular contribution of light sources |
61 | |
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62 | //! Function computes contribution of isotropic point light source |
63 | const char THE_FUNC_pointLight[] = |
64 | EOL"void pointLight (in int theId," |
65 | EOL" in vec3 theNormal," |
66 | EOL" in vec3 theView," |
67 | EOL" in vec3 thePoint," |
68 | EOL" in bool theIsFront)" |
69 | EOL"{" |
70 | EOL" vec3 aLight = occLight_Position (theId).xyz;" |
71 | EOL" if (occLight_IsHeadlight (theId) == 0)" |
72 | EOL" {" |
73 | EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 1.0));" |
74 | EOL" }" |
75 | EOL" aLight -= thePoint;" |
76 | EOL |
77 | EOL" float aDist = length (aLight);" |
78 | EOL" aLight = aLight * (1.0 / aDist);" |
79 | EOL |
80 | EOL" float anAtten = 1.0 / (occLight_ConstAttenuation (theId)" |
81 | EOL" + occLight_LinearAttenuation (theId) * aDist);" |
82 | EOL |
83 | EOL" vec3 aHalf = normalize (aLight + theView);" |
84 | EOL |
85 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
86 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
87 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
88 | EOL |
89 | EOL" float aSpecl = 0.0;" |
90 | EOL" if (aNdotL > 0.0)" |
91 | EOL" {" |
92 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
93 | EOL" }" |
94 | EOL |
95 | EOL"Diffuse += occLight_Diffuse (theId).rgb * aNdotL * anAtten;" |
96 | EOL"Specular += occLight_Specular (theId).rgb * aSpecl * anAtten;" |
97 | EOL"}"; |
98 | |
99 | //! Function computes contribution of spotlight source |
100 | const char THE_FUNC_spotLight[] = |
101 | EOL"void spotLight (in int theId," |
102 | EOL" in vec3 theNormal," |
103 | EOL" in vec3 theView," |
104 | EOL" in vec3 thePoint," |
105 | EOL" in bool theIsFront)" |
106 | EOL"{" |
107 | EOL" vec3 aLight = occLight_Position (theId).xyz;" |
108 | EOL" vec3 aSpotDir = occLight_SpotDirection (theId).xyz;" |
109 | EOL" if (occLight_IsHeadlight (theId) == 0)" |
110 | EOL" {" |
111 | EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 1.0));" |
112 | EOL" aSpotDir = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aSpotDir, 0.0));" |
113 | EOL" }" |
114 | EOL" aLight -= thePoint;" |
115 | EOL |
116 | EOL" float aDist = length (aLight);" |
117 | EOL" aLight = aLight * (1.0 / aDist);" |
118 | EOL |
119 | EOL" aSpotDir = normalize (aSpotDir);" |
120 | // light cone |
121 | EOL" float aCosA = dot (aSpotDir, -aLight);" |
122 | EOL" if (aCosA >= 1.0 || aCosA < cos (occLight_SpotCutOff (theId)))" |
123 | EOL" {" |
124 | EOL" return;" |
125 | EOL" }" |
126 | EOL |
127 | EOL" float anExponent = occLight_SpotExponent (theId);" |
128 | EOL" float anAtten = 1.0 / (occLight_ConstAttenuation (theId)" |
129 | EOL" + occLight_LinearAttenuation (theId) * aDist);" |
130 | EOL" if (anExponent > 0.0)" |
131 | EOL" {" |
132 | EOL" anAtten *= pow (aCosA, anExponent * 128.0);" |
133 | EOL" }" |
134 | EOL |
135 | EOL" vec3 aHalf = normalize (aLight + theView);" |
136 | EOL |
137 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
138 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
139 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
140 | EOL |
141 | EOL" float aSpecl = 0.0;" |
142 | EOL" if (aNdotL > 0.0)" |
143 | EOL" {" |
144 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
145 | EOL" }" |
146 | EOL |
147 | EOL" Diffuse += occLight_Diffuse (theId).rgb * aNdotL * anAtten;" |
148 | EOL" Specular += occLight_Specular (theId).rgb * aSpecl * anAtten;" |
149 | EOL"}"; |
150 | |
151 | //! Function computes contribution of directional light source |
152 | const char THE_FUNC_directionalLight[] = |
153 | EOL"void directionalLight (in int theId," |
154 | EOL" in vec3 theNormal," |
155 | EOL" in vec3 theView," |
156 | EOL" in bool theIsFront)" |
157 | EOL"{" |
158 | EOL" vec3 aLight = normalize (occLight_Position (theId).xyz);" |
159 | EOL" if (occLight_IsHeadlight (theId) == 0)" |
160 | EOL" {" |
161 | EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 0.0));" |
162 | EOL" }" |
163 | EOL |
164 | EOL" vec3 aHalf = normalize (aLight + theView);" |
165 | EOL |
166 | EOL" vec3 aFaceSideNormal = theIsFront ? theNormal : -theNormal;" |
167 | EOL" float aNdotL = max (0.0, dot (aFaceSideNormal, aLight));" |
168 | EOL" float aNdotH = max (0.0, dot (aFaceSideNormal, aHalf ));" |
169 | EOL |
170 | EOL" float aSpecl = 0.0;" |
171 | EOL" if (aNdotL > 0.0)" |
172 | EOL" {" |
173 | EOL" aSpecl = pow (aNdotH, theIsFront ? occFrontMaterial_Shininess() : occBackMaterial_Shininess());" |
174 | EOL" }" |
175 | EOL |
176 | EOL" Diffuse += occLight_Diffuse (theId).rgb * aNdotL;" |
177 | EOL" Specular += occLight_Specular (theId).rgb * aSpecl;" |
178 | EOL"}"; |
179 | |
180 | //! Process clipping planes in Fragment Shader. |
181 | //! Should be added at the beginning of the main() function. |
182 | const char THE_FRAG_CLIP_PLANES[] = |
183 | EOL" for (int aPlaneIter = 0; aPlaneIter < occClipPlaneCount; ++aPlaneIter)" |
184 | EOL" {" |
185 | EOL" vec4 aClipEquation = occClipPlaneEquations[aPlaneIter];" |
186 | EOL" int aClipSpace = occClipPlaneSpaces[aPlaneIter];" |
187 | EOL" if (aClipSpace == OccEquationCoords_World)" |
188 | EOL" {" |
189 | EOL" if (dot (aClipEquation.xyz, PositionWorld.xyz) + aClipEquation.w < 0.0)" |
190 | EOL" {" |
191 | EOL" discard;" |
192 | EOL" }" |
193 | EOL" }" |
194 | EOL" else if (aClipSpace == OccEquationCoords_View)" |
195 | EOL" {" |
196 | EOL" if (dot (aClipEquation.xyz, Position.xyz) + aClipEquation.w < 0.0)" |
197 | EOL" {" |
198 | EOL" discard;" |
199 | EOL" }" |
200 | EOL" }" |
201 | EOL" }"; |
202 | |
203 | } |
204 | |
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205 | // ======================================================================= |
206 | // function : OpenGl_ShaderManager |
207 | // purpose : Creates new empty shader manager |
208 | // ======================================================================= |
209 | OpenGl_ShaderManager::OpenGl_ShaderManager (OpenGl_Context* theContext) |
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210 | : myShadingModel (Visual3d_TOM_VERTEX), |
211 | myContext (theContext), |
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212 | myLastView (NULL) |
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213 | { |
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214 | // |
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215 | } |
216 | |
217 | // ======================================================================= |
218 | // function : ~OpenGl_ShaderManager |
219 | // purpose : Releases resources of shader manager |
220 | // ======================================================================= |
221 | OpenGl_ShaderManager::~OpenGl_ShaderManager() |
222 | { |
223 | myProgramList.Clear(); |
224 | } |
225 | |
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226 | // ======================================================================= |
227 | // function : clear |
228 | // purpose : |
229 | // ======================================================================= |
230 | void OpenGl_ShaderManager::clear() |
231 | { |
232 | myProgramList.Clear(); |
233 | myLightPrograms.Nullify(); |
234 | myFlatPrograms = OpenGl_SetOfShaderPrograms(); |
235 | myMapOfLightPrograms.Clear(); |
236 | myFontProgram.Nullify(); |
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237 | myBlitProgram.Nullify(); |
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238 | switchLightPrograms(); |
239 | } |
240 | |
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241 | // ======================================================================= |
242 | // function : Create |
243 | // purpose : Creates new shader program |
244 | // ======================================================================= |
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245 | Standard_Boolean OpenGl_ShaderManager::Create (const Handle(Graphic3d_ShaderProgram)& theProxy, |
246 | TCollection_AsciiString& theShareKey, |
247 | Handle(OpenGl_ShaderProgram)& theProgram) |
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248 | { |
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249 | theProgram.Nullify(); |
250 | if (theProxy.IsNull()) |
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251 | { |
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252 | return Standard_False; |
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253 | } |
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254 | |
255 | theShareKey = theProxy->GetId(); |
256 | if (myContext->GetResource<Handle(OpenGl_ShaderProgram)> (theShareKey, theProgram)) |
257 | { |
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258 | if (theProgram->Share()) |
259 | { |
260 | myProgramList.Append (theProgram); |
261 | } |
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262 | return Standard_True; |
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263 | } |
264 | |
265 | theProgram = new OpenGl_ShaderProgram (theProxy); |
266 | if (!theProgram->Initialize (myContext, theProxy->ShaderObjects())) |
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267 | { |
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268 | theProgram->Release (myContext); |
269 | theShareKey.Clear(); |
270 | theProgram.Nullify(); |
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271 | return Standard_False; |
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272 | } |
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273 | |
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274 | myProgramList.Append (theProgram); |
275 | myContext->ShareResource (theShareKey, theProgram); |
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276 | return Standard_True; |
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277 | } |
278 | |
279 | // ======================================================================= |
280 | // function : Unregister |
281 | // purpose : Removes specified shader program from the manager |
282 | // ======================================================================= |
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283 | void OpenGl_ShaderManager::Unregister (TCollection_AsciiString& theShareKey, |
284 | Handle(OpenGl_ShaderProgram)& theProgram) |
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285 | { |
286 | for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next()) |
287 | { |
288 | if (anIt.Value() == theProgram) |
289 | { |
392ac980 |
290 | if (!theProgram->UnShare()) |
291 | { |
292 | theShareKey.Clear(); |
293 | theProgram.Nullify(); |
294 | return; |
295 | } |
296 | |
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297 | myProgramList.Remove (anIt); |
392ac980 |
298 | myMaterialStates.UnBind (theProgram); |
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299 | break; |
300 | } |
301 | } |
302 | |
303 | const TCollection_AsciiString anID = theProgram->myProxy->GetId(); |
304 | if (anID.IsEmpty()) |
305 | { |
306 | myContext->DelayedRelease (theProgram); |
307 | theProgram.Nullify(); |
308 | } |
309 | else |
310 | { |
311 | theProgram.Nullify(); |
05dd08ce |
312 | myContext->ReleaseResource (anID, Standard_True); |
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313 | } |
314 | } |
315 | |
316 | // ======================================================================= |
317 | // function : ShaderPrograms |
318 | // purpose : Returns list of registered shader programs |
319 | // ======================================================================= |
320 | const OpenGl_ShaderProgramList& OpenGl_ShaderManager::ShaderPrograms() const |
321 | { |
322 | return myProgramList; |
323 | } |
324 | |
325 | // ======================================================================= |
326 | // function : Empty |
327 | // purpose : Returns true if no program objects are attached |
328 | // ======================================================================= |
329 | Standard_Boolean OpenGl_ShaderManager::IsEmpty() const |
330 | { |
331 | return myProgramList.IsEmpty(); |
332 | } |
333 | |
256f9ac0 |
334 | // ======================================================================= |
335 | // function : switchLightPrograms |
336 | // purpose : |
337 | // ======================================================================= |
338 | void OpenGl_ShaderManager::switchLightPrograms() |
339 | { |
340 | TCollection_AsciiString aKey (myShadingModel == Visual3d_TOM_FRAGMENT ? "p_" : "g_"); |
341 | const OpenGl_ListOfLight* aLights = myLightSourceState.LightSources(); |
342 | if (aLights != NULL) |
343 | { |
344 | for (OpenGl_ListOfLight::Iterator aLightIter (*aLights); aLightIter.More(); aLightIter.Next()) |
345 | { |
346 | switch (aLightIter.Value().Type) |
347 | { |
348 | case Visual3d_TOLS_AMBIENT: |
349 | break; // skip ambient |
350 | case Visual3d_TOLS_DIRECTIONAL: |
351 | aKey += "d"; |
352 | break; |
353 | case Visual3d_TOLS_POSITIONAL: |
354 | aKey += "p"; |
355 | break; |
356 | case Visual3d_TOLS_SPOT: |
357 | aKey += "s"; |
358 | break; |
359 | } |
360 | } |
361 | } |
362 | |
363 | if (!myMapOfLightPrograms.Find (aKey, myLightPrograms)) |
364 | { |
365 | myLightPrograms = new OpenGl_SetOfShaderPrograms(); |
366 | myMapOfLightPrograms.Bind (aKey, myLightPrograms); |
367 | } |
368 | } |
369 | |
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370 | // ======================================================================= |
371 | // function : UpdateLightSourceStateTo |
372 | // purpose : Updates state of OCCT light sources |
373 | // ======================================================================= |
374 | void OpenGl_ShaderManager::UpdateLightSourceStateTo (const OpenGl_ListOfLight* theLights) |
375 | { |
376 | myLightSourceState.Set (theLights); |
377 | myLightSourceState.Update(); |
256f9ac0 |
378 | switchLightPrograms(); |
379 | } |
380 | |
381 | // ======================================================================= |
382 | // function : SetShadingModel |
383 | // purpose : |
384 | // ======================================================================= |
385 | void OpenGl_ShaderManager::SetShadingModel (const Visual3d_TypeOfModel theModel) |
386 | { |
387 | myShadingModel = theModel; |
388 | switchLightPrograms(); |
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389 | } |
390 | |
391 | // ======================================================================= |
392 | // function : SetProjectionState |
393 | // purpose : Sets new state of OCCT projection transform |
394 | // ======================================================================= |
c827ea3a |
395 | void OpenGl_ShaderManager::UpdateProjectionStateTo (const OpenGl_Mat4& theProjectionMatrix) |
30f0ad28 |
396 | { |
397 | myProjectionState.Set (theProjectionMatrix); |
398 | myProjectionState.Update(); |
399 | } |
400 | |
401 | // ======================================================================= |
402 | // function : SetModelWorldState |
403 | // purpose : Sets new state of OCCT model-world transform |
404 | // ======================================================================= |
c827ea3a |
405 | void OpenGl_ShaderManager::UpdateModelWorldStateTo (const OpenGl_Mat4& theModelWorldMatrix) |
30f0ad28 |
406 | { |
407 | myModelWorldState.Set (theModelWorldMatrix); |
408 | myModelWorldState.Update(); |
409 | } |
410 | |
411 | // ======================================================================= |
412 | // function : SetWorldViewState |
413 | // purpose : Sets new state of OCCT world-view transform |
414 | // ======================================================================= |
c827ea3a |
415 | void OpenGl_ShaderManager::UpdateWorldViewStateTo (const OpenGl_Mat4& theWorldViewMatrix) |
30f0ad28 |
416 | { |
417 | myWorldViewState.Set (theWorldViewMatrix); |
418 | myWorldViewState.Update(); |
419 | } |
420 | |
30f0ad28 |
421 | // ======================================================================= |
422 | // function : LightSourceState |
423 | // purpose : Returns current state of OCCT light sources |
424 | // ======================================================================= |
425 | const OpenGl_LightSourceState& OpenGl_ShaderManager::LightSourceState() const |
426 | { |
427 | return myLightSourceState; |
428 | } |
429 | |
430 | // ======================================================================= |
431 | // function : ProjectionState |
432 | // purpose : Returns current state of OCCT projection transform |
433 | // ======================================================================= |
434 | const OpenGl_ProjectionState& OpenGl_ShaderManager::ProjectionState() const |
435 | { |
436 | return myProjectionState; |
437 | } |
438 | |
439 | // ======================================================================= |
440 | // function : ModelWorldState |
441 | // purpose : Returns current state of OCCT model-world transform |
442 | // ======================================================================= |
443 | const OpenGl_ModelWorldState& OpenGl_ShaderManager::ModelWorldState() const |
444 | { |
445 | return myModelWorldState; |
446 | } |
447 | |
448 | // ======================================================================= |
449 | // function : WorldViewState |
450 | // purpose : Returns current state of OCCT world-view transform |
451 | // ======================================================================= |
452 | const OpenGl_WorldViewState& OpenGl_ShaderManager::WorldViewState() const |
453 | { |
454 | return myWorldViewState; |
455 | } |
456 | |
4fe9ad57 |
457 | //! Packed properties of light source |
458 | class OpenGl_ShaderLightParameters |
459 | { |
460 | public: |
461 | |
462 | OpenGl_Vec4 Color; |
463 | OpenGl_Vec4 Position; |
464 | OpenGl_Vec4 Direction; |
465 | OpenGl_Vec4 Parameters; |
466 | |
467 | //! Returns packed (serialized) representation of light source properties |
0adbd30f |
468 | const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); } |
01eaf654 |
469 | static Standard_Integer NbOfVec4() { return 4; } |
4fe9ad57 |
470 | |
471 | }; |
472 | |
473 | //! Packed light source type information |
474 | class OpenGl_ShaderLightType |
475 | { |
476 | public: |
477 | |
478 | Standard_Integer Type; |
479 | Standard_Integer IsHeadlight; |
480 | |
481 | //! Returns packed (serialized) representation of light source type |
0adbd30f |
482 | const OpenGl_Vec2i* Packed() const { return reinterpret_cast<const OpenGl_Vec2i*> (this); } |
01eaf654 |
483 | static Standard_Integer NbOfVec2i() { return 1; } |
4fe9ad57 |
484 | |
485 | }; |
486 | |
30f0ad28 |
487 | // ======================================================================= |
488 | // function : PushLightSourceState |
489 | // purpose : Pushes state of OCCT light sources to the program |
490 | // ======================================================================= |
491 | void OpenGl_ShaderManager::PushLightSourceState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
492 | { |
12381341 |
493 | if (myLightSourceState.Index() == theProgram->ActiveState (OpenGl_LIGHT_SOURCES_STATE) |
494 | || !theProgram->IsValid()) |
30f0ad28 |
495 | { |
496 | return; |
497 | } |
30f0ad28 |
498 | |
01eaf654 |
499 | OpenGl_ShaderLightType* aLightTypeArray = new OpenGl_ShaderLightType[OpenGLMaxLights]; |
500 | for (Standard_Integer aLightIt = 0; aLightIt < OpenGLMaxLights; ++aLightIt) |
501 | { |
502 | aLightTypeArray[aLightIt].Type = -1; |
503 | } |
504 | |
12381341 |
505 | const Standard_Integer aLightsDefNb = Min (myLightSourceState.LightSources()->Size(), OpenGLMaxLights); |
506 | if (aLightsDefNb < 1) |
507 | { |
30f0ad28 |
508 | theProgram->SetUniform (myContext, |
12381341 |
509 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_COUNT), |
510 | 0); |
30f0ad28 |
511 | theProgram->SetUniform (myContext, |
12381341 |
512 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_AMBIENT), |
513 | OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
01eaf654 |
514 | theProgram->SetUniform (myContext, |
515 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_TYPES), |
516 | OpenGLMaxLights * OpenGl_ShaderLightType::NbOfVec2i(), |
517 | aLightTypeArray[0].Packed()); |
12381341 |
518 | theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index()); |
0c4033b4 |
519 | delete[] aLightTypeArray; |
12381341 |
520 | return; |
521 | } |
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522 | |
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523 | OpenGl_ShaderLightParameters* aLightParamsArray = new OpenGl_ShaderLightParameters[aLightsDefNb]; |
30f0ad28 |
524 | |
12381341 |
525 | OpenGl_Vec4 anAmbient (0.0f, 0.0f, 0.0f, 0.0f); |
526 | Standard_Integer aLightsNb = 0; |
527 | for (OpenGl_ListOfLight::Iterator anIter (*myLightSourceState.LightSources()); anIter.More(); anIter.Next()) |
528 | { |
529 | const OpenGl_Light& aLight = anIter.Value(); |
530 | if (aLight.Type == Visual3d_TOLS_AMBIENT) |
30f0ad28 |
531 | { |
12381341 |
532 | anAmbient += aLight.Color; |
533 | continue; |
534 | } |
535 | else if (aLightsNb >= OpenGLMaxLights) |
536 | { |
537 | continue; |
538 | } |
30f0ad28 |
539 | |
4fe9ad57 |
540 | OpenGl_ShaderLightType& aLightType = aLightTypeArray[aLightsNb]; |
541 | aLightType.Type = aLight.Type; |
542 | aLightType.IsHeadlight = aLight.IsHeadlight; |
30f0ad28 |
543 | |
4fe9ad57 |
544 | OpenGl_ShaderLightParameters& aLightParams = aLightParamsArray[aLightsNb]; |
545 | aLightParams.Color = aLight.Color; |
546 | aLightParams.Position = aLight.Type == Visual3d_TOLS_DIRECTIONAL |
547 | ? -aLight.Direction |
548 | : aLight.Position; |
12381341 |
549 | if (aLight.Type == Visual3d_TOLS_SPOT) |
550 | { |
4fe9ad57 |
551 | aLightParams.Direction = aLight.Direction; |
30f0ad28 |
552 | } |
4fe9ad57 |
553 | aLightParams.Parameters = aLight.Params; |
12381341 |
554 | ++aLightsNb; |
555 | } |
30f0ad28 |
556 | |
12381341 |
557 | theProgram->SetUniform (myContext, |
558 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_COUNT), |
559 | aLightsNb); |
560 | theProgram->SetUniform (myContext, |
561 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_AMBIENT), |
562 | anAmbient); |
01eaf654 |
563 | theProgram->SetUniform (myContext, |
564 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_TYPES), |
565 | OpenGLMaxLights * OpenGl_ShaderLightType::NbOfVec2i(), |
566 | aLightTypeArray[0].Packed()); |
12381341 |
567 | if (aLightsNb > 0) |
568 | { |
4fe9ad57 |
569 | theProgram->SetUniform (myContext, |
570 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_PARAMS), |
571 | aLightsNb * OpenGl_ShaderLightParameters::NbOfVec4(), |
572 | aLightParamsArray[0].Packed()); |
30f0ad28 |
573 | } |
4fe9ad57 |
574 | delete[] aLightParamsArray; |
575 | delete[] aLightTypeArray; |
30f0ad28 |
576 | |
577 | theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index()); |
578 | } |
579 | |
580 | // ======================================================================= |
581 | // function : PushProjectionState |
582 | // purpose : Pushes state of OCCT projection transform to the program |
583 | // ======================================================================= |
584 | void OpenGl_ShaderManager::PushProjectionState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
585 | { |
586 | if (myProjectionState.Index() == theProgram->ActiveState (OpenGl_PROJECTION_STATE)) |
587 | { |
588 | return; |
589 | } |
590 | |
591 | theProgram->SetUniform (myContext, |
592 | theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX), |
593 | myProjectionState.ProjectionMatrix()); |
594 | |
595 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_INVERSE); |
596 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
597 | { |
598 | theProgram->SetUniform (myContext, aLocation, myProjectionState.ProjectionMatrixInverse()); |
599 | } |
600 | |
601 | theProgram->SetUniform (myContext, |
602 | theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE), |
603 | myProjectionState.ProjectionMatrix(), true); |
604 | |
605 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE); |
606 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
607 | { |
608 | theProgram->SetUniform (myContext, aLocation, myProjectionState.ProjectionMatrixInverse(), true); |
609 | } |
610 | |
611 | theProgram->UpdateState (OpenGl_PROJECTION_STATE, myProjectionState.Index()); |
612 | } |
613 | |
614 | // ======================================================================= |
615 | // function : PushModelWorldState |
616 | // purpose : Pushes state of OCCT model-world transform to the program |
617 | // ======================================================================= |
618 | void OpenGl_ShaderManager::PushModelWorldState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
619 | { |
620 | if (myModelWorldState.Index() == theProgram->ActiveState (OpenGl_MODEL_WORLD_STATE)) |
621 | { |
622 | return; |
623 | } |
624 | |
625 | theProgram->SetUniform (myContext, |
626 | theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX), |
627 | myModelWorldState.ModelWorldMatrix()); |
628 | |
629 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE); |
630 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
631 | { |
632 | theProgram->SetUniform (myContext, aLocation, myModelWorldState.ModelWorldMatrixInverse()); |
633 | } |
634 | |
635 | theProgram->SetUniform (myContext, |
636 | theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE), |
637 | myModelWorldState.ModelWorldMatrix(), true); |
638 | |
639 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE); |
640 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
641 | { |
642 | theProgram->SetUniform (myContext, aLocation, myModelWorldState.ModelWorldMatrixInverse(), true); |
643 | } |
644 | |
645 | theProgram->UpdateState (OpenGl_MODEL_WORLD_STATE, myModelWorldState.Index()); |
646 | } |
647 | |
648 | // ======================================================================= |
649 | // function : PushWorldViewState |
650 | // purpose : Pushes state of OCCT world-view transform to the program |
651 | // ======================================================================= |
652 | void OpenGl_ShaderManager::PushWorldViewState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
653 | { |
654 | if (myWorldViewState.Index() == theProgram->ActiveState (OpenGl_WORLD_VIEW_STATE)) |
655 | { |
656 | return; |
657 | } |
658 | |
659 | theProgram->SetUniform (myContext, |
660 | theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX), |
661 | myWorldViewState.WorldViewMatrix()); |
662 | |
663 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE); |
664 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
665 | { |
666 | theProgram->SetUniform (myContext, aLocation, myWorldViewState.WorldViewMatrixInverse()); |
667 | } |
668 | |
669 | theProgram->SetUniform (myContext, |
670 | theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE), |
671 | myWorldViewState.WorldViewMatrix(), true); |
672 | |
673 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE); |
674 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
675 | { |
676 | theProgram->SetUniform (myContext, aLocation, myWorldViewState.WorldViewMatrixInverse(), true); |
677 | } |
678 | |
679 | theProgram->UpdateState (OpenGl_WORLD_VIEW_STATE, myWorldViewState.Index()); |
680 | } |
681 | |
682 | // ======================================================================= |
683 | // function : UpdateClippingState |
684 | // purpose : Updates state of OCCT clipping planes |
685 | // ======================================================================= |
686 | void OpenGl_ShaderManager::UpdateClippingState() |
687 | { |
688 | myClippingState.Update(); |
689 | } |
690 | |
691 | // ======================================================================= |
692 | // function : RevertClippingState |
693 | // purpose : Reverts state of OCCT clipping planes |
694 | // ======================================================================= |
695 | void OpenGl_ShaderManager::RevertClippingState() |
696 | { |
697 | myClippingState.Revert(); |
698 | } |
699 | |
700 | // ======================================================================= |
701 | // function : PushClippingState |
702 | // purpose : Pushes state of OCCT clipping planes to the program |
703 | // ======================================================================= |
704 | void OpenGl_ShaderManager::PushClippingState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
705 | { |
706 | if (myClippingState.Index() == theProgram->ActiveState (OpenGl_CLIP_PLANES_STATE)) |
707 | { |
708 | return; |
709 | } |
710 | |
12381341 |
711 | theProgram->UpdateState (OpenGl_CLIP_PLANES_STATE, myClippingState.Index()); |
712 | const GLint aLocEquations = theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_EQUATIONS); |
713 | const GLint aLocSpaces = theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_SPACES); |
714 | if (aLocEquations == OpenGl_ShaderProgram::INVALID_LOCATION |
715 | && aLocSpaces == OpenGl_ShaderProgram::INVALID_LOCATION) |
716 | { |
717 | return; |
718 | } |
719 | |
5495fa7e |
720 | GLint aPlanesNb = 0; |
51b10cd4 |
721 | for (Graphic3d_SequenceOfHClipPlane::Iterator anIter (myContext->Clipping().Planes()); |
12381341 |
722 | anIter.More(); anIter.Next()) |
30f0ad28 |
723 | { |
724 | const Handle(Graphic3d_ClipPlane)& aPlane = anIter.Value(); |
725 | if (!myContext->Clipping().IsEnabled (aPlane)) |
726 | { |
727 | continue; |
728 | } |
729 | |
12381341 |
730 | ++aPlanesNb; |
731 | } |
732 | if (aPlanesNb < 1) |
733 | { |
734 | return; |
735 | } |
736 | |
5495fa7e |
737 | const Standard_Size MAX_CLIP_PLANES = 8; |
738 | OpenGl_Vec4* anEquations = new OpenGl_Vec4[MAX_CLIP_PLANES]; |
739 | GLint* aSpaces = new GLint [MAX_CLIP_PLANES]; |
12381341 |
740 | GLuint aPlaneId = 0; |
51b10cd4 |
741 | for (Graphic3d_SequenceOfHClipPlane::Iterator anIter (myContext->Clipping().Planes()); |
12381341 |
742 | anIter.More(); anIter.Next()) |
743 | { |
744 | const Handle(Graphic3d_ClipPlane)& aPlane = anIter.Value(); |
745 | if (!myContext->Clipping().IsEnabled (aPlane)) |
30f0ad28 |
746 | { |
12381341 |
747 | continue; |
30f0ad28 |
748 | } |
749 | |
12381341 |
750 | const Graphic3d_ClipPlane::Equation& anEquation = aPlane->GetEquation(); |
751 | anEquations[aPlaneId] = OpenGl_Vec4 ((float) anEquation.x(), |
752 | (float) anEquation.y(), |
753 | (float) anEquation.z(), |
754 | (float) anEquation.w()); |
755 | aSpaces[aPlaneId] = myContext->Clipping().GetEquationSpace (aPlane); |
756 | ++aPlaneId; |
30f0ad28 |
757 | } |
5495fa7e |
758 | |
759 | theProgram->SetUniform (myContext, |
760 | theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_COUNT), |
761 | aPlanesNb); |
762 | theProgram->SetUniform (myContext, aLocEquations, MAX_CLIP_PLANES, anEquations); |
763 | theProgram->SetUniform (myContext, aLocSpaces, MAX_CLIP_PLANES, aSpaces); |
4fe9ad57 |
764 | |
12381341 |
765 | delete[] anEquations; |
766 | delete[] aSpaces; |
30f0ad28 |
767 | } |
768 | |
769 | // ======================================================================= |
770 | // function : UpdateMaterialStateTo |
771 | // purpose : Updates state of OCCT material for specified program |
772 | // ======================================================================= |
773 | void OpenGl_ShaderManager::UpdateMaterialStateTo (const Handle(OpenGl_ShaderProgram)& theProgram, |
774 | const OpenGl_Element* theAspect) |
775 | { |
776 | if (myMaterialStates.IsBound (theProgram)) |
777 | { |
595a42a4 |
778 | OpenGl_MaterialState& aState = myMaterialStates.ChangeFind (theProgram); |
779 | aState.Set (theAspect); |
780 | aState.Update(); |
30f0ad28 |
781 | } |
782 | else |
783 | { |
595a42a4 |
784 | myMaterialStates.Bind (theProgram, OpenGl_MaterialState (theAspect)); |
785 | myMaterialStates.ChangeFind (theProgram).Update(); |
30f0ad28 |
786 | } |
30f0ad28 |
787 | } |
788 | |
789 | // ======================================================================= |
790 | // function : ResetMaterialStates |
791 | // purpose : Resets state of OCCT material for all programs |
792 | // ======================================================================= |
793 | void OpenGl_ShaderManager::ResetMaterialStates() |
794 | { |
795 | for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next()) |
796 | { |
797 | anIt.Value()->UpdateState (OpenGl_MATERIALS_STATE, 0); |
798 | } |
799 | } |
800 | |
801 | // ======================================================================= |
802 | // function : MaterialState |
803 | // purpose : Returns state of OCCT material for specified program |
804 | // ======================================================================= |
805 | const OpenGl_MaterialState* OpenGl_ShaderManager::MaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
806 | { |
807 | if (!myMaterialStates.IsBound (theProgram)) |
808 | return NULL; |
809 | |
810 | return &myMaterialStates.Find (theProgram); |
811 | } |
812 | |
e135a155 |
813 | // ======================================================================= |
814 | // function : SurfaceDetailState |
815 | // purpose : Returns current state of OCCT surface detail |
816 | // ======================================================================= |
817 | const OpenGl_SurfaceDetailState& OpenGl_ShaderManager::SurfaceDetailState() const |
818 | { |
819 | return mySurfaceDetailState; |
820 | } |
821 | |
822 | // ======================================================================= |
823 | // function : UpdateSurfaceDetailStateTo |
824 | // purpose : Updates state of OCCT surface detail |
825 | // ======================================================================= |
826 | void OpenGl_ShaderManager::UpdateSurfaceDetailStateTo (const Visual3d_TypeOfSurfaceDetail theDetail) |
827 | { |
828 | mySurfaceDetailState.Set (theDetail); |
829 | mySurfaceDetailState.Update(); |
830 | } |
831 | |
30f0ad28 |
832 | namespace |
833 | { |
834 | |
835 | static const OpenGl_Vec4 THE_COLOR_BLACK_VEC4 (0.0f, 0.0f, 0.0f, 0.0f); |
836 | |
837 | // ======================================================================= |
838 | // function : PushAspectFace |
839 | // purpose : |
840 | // ======================================================================= |
841 | static void PushAspectFace (const Handle(OpenGl_Context)& theCtx, |
842 | const Handle(OpenGl_ShaderProgram)& theProgram, |
843 | const OpenGl_AspectFace* theAspect) |
844 | { |
845 | theProgram->SetUniform (theCtx, |
846 | theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), |
847 | theAspect->DoTextureMap()); |
30f0ad28 |
848 | theProgram->SetUniform (theCtx, |
849 | theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), |
850 | 0 /* GL_TEXTURE0 */); |
30f0ad28 |
851 | theProgram->SetUniform (theCtx, |
852 | theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), |
853 | theAspect->DistinguishingMode()); |
854 | |
0adbd30f |
855 | OpenGl_Material aParams; |
12381341 |
856 | for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex) |
30f0ad28 |
857 | { |
12381341 |
858 | const GLint aLoc = theProgram->GetStateLocation (anIndex == 0 |
859 | ? OpenGl_OCCT_FRONT_MATERIAL |
860 | : OpenGl_OCCT_BACK_MATERIAL); |
861 | if (aLoc == OpenGl_ShaderProgram::INVALID_LOCATION) |
30f0ad28 |
862 | { |
12381341 |
863 | continue; |
30f0ad28 |
864 | } |
30f0ad28 |
865 | |
95b2678c |
866 | aParams.Init (anIndex == 0 || theAspect->DistinguishingMode() != TOn |
867 | ? theAspect->IntFront() |
868 | : theAspect->IntBack()); |
0adbd30f |
869 | theProgram->SetUniform (theCtx, aLoc, OpenGl_Material::NbOfVec4(), |
870 | aParams.Packed()); |
30f0ad28 |
871 | } |
872 | } |
873 | |
874 | // ======================================================================= |
875 | // function : PushAspectLine |
876 | // purpose : |
877 | // ======================================================================= |
878 | static void PushAspectLine (const Handle(OpenGl_Context)& theCtx, |
879 | const Handle(OpenGl_ShaderProgram)& theProgram, |
880 | const OpenGl_AspectLine* theAspect) |
881 | { |
882 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOff); |
883 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff); |
884 | |
885 | const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0], |
886 | theAspect->Color().rgb[1], |
887 | theAspect->Color().rgb[2], |
888 | theAspect->Color().rgb[3]); |
12381341 |
889 | OpenGl_Vec4 aParams[5]; |
890 | aParams[0] = THE_COLOR_BLACK_VEC4; |
891 | aParams[1] = THE_COLOR_BLACK_VEC4; |
892 | aParams[2] = aDiffuse; |
893 | aParams[3] = THE_COLOR_BLACK_VEC4; |
894 | aParams[4].x() = 0.0f; // shininess |
895 | aParams[4].y() = 0.0f; // transparency |
4fe9ad57 |
896 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL), |
897 | 5, aParams); |
30f0ad28 |
898 | } |
899 | |
900 | // ======================================================================= |
901 | // function : PushAspectText |
902 | // purpose : |
903 | // ======================================================================= |
904 | static void PushAspectText (const Handle(OpenGl_Context)& theCtx, |
905 | const Handle(OpenGl_ShaderProgram)& theProgram, |
906 | const OpenGl_AspectText* theAspect) |
907 | { |
908 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn); |
909 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff); |
910 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */); |
911 | |
912 | OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0], |
913 | theAspect->Color().rgb[1], |
914 | theAspect->Color().rgb[2], |
915 | theAspect->Color().rgb[3]); |
916 | if (theAspect->DisplayType() == Aspect_TODT_DEKALE |
917 | || theAspect->DisplayType() == Aspect_TODT_SUBTITLE) |
918 | { |
919 | aDiffuse = OpenGl_Vec4 (theAspect->SubtitleColor().rgb[0], |
920 | theAspect->SubtitleColor().rgb[1], |
921 | theAspect->SubtitleColor().rgb[2], |
922 | theAspect->SubtitleColor().rgb[3]); |
923 | } |
924 | |
12381341 |
925 | OpenGl_Vec4 aParams[5]; |
926 | aParams[0] = THE_COLOR_BLACK_VEC4; |
927 | aParams[1] = THE_COLOR_BLACK_VEC4; |
928 | aParams[2] = aDiffuse; |
929 | aParams[3] = THE_COLOR_BLACK_VEC4; |
930 | aParams[4].x() = 0.0f; // shininess |
931 | aParams[4].y() = 0.0f; // transparency |
4fe9ad57 |
932 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL), |
933 | 5, aParams); |
30f0ad28 |
934 | } |
935 | |
936 | // ======================================================================= |
937 | // function : PushAspectMarker |
938 | // purpose : |
939 | // ======================================================================= |
940 | static void PushAspectMarker (const Handle(OpenGl_Context)& theCtx, |
941 | const Handle(OpenGl_ShaderProgram)& theProgram, |
942 | const OpenGl_AspectMarker* theAspect) |
943 | { |
944 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn); |
945 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff); |
946 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */); |
947 | |
948 | const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0], |
949 | theAspect->Color().rgb[1], |
950 | theAspect->Color().rgb[2], |
951 | theAspect->Color().rgb[3]); |
12381341 |
952 | OpenGl_Vec4 aParams[5]; |
953 | aParams[0] = THE_COLOR_BLACK_VEC4; |
954 | aParams[1] = THE_COLOR_BLACK_VEC4; |
955 | aParams[2] = aDiffuse; |
956 | aParams[3] = THE_COLOR_BLACK_VEC4; |
957 | aParams[4].x() = 0.0f; // shininess |
958 | aParams[4].y() = 0.0f; // transparency |
4fe9ad57 |
959 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL), |
960 | 5, aParams); |
30f0ad28 |
961 | } |
962 | |
963 | }; // nameless namespace |
964 | |
965 | // ======================================================================= |
966 | // function : PushMaterialState |
967 | // purpose : Pushes current state of OCCT material to the program |
968 | // ======================================================================= |
969 | void OpenGl_ShaderManager::PushMaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
970 | { |
971 | if (!myMaterialStates.IsBound (theProgram)) |
972 | { |
973 | return; |
974 | } |
975 | |
976 | const OpenGl_MaterialState& aState = myMaterialStates.Find (theProgram); |
977 | if (aState.Index() == theProgram->ActiveState (OpenGl_MATERIALS_STATE)) |
978 | { |
979 | return; |
980 | } |
981 | |
982 | if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectFace)) |
983 | { |
984 | PushAspectFace (myContext, theProgram, dynamic_cast<const OpenGl_AspectFace*> (aState.Aspect())); |
985 | } |
986 | else if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectLine)) |
987 | { |
988 | PushAspectLine (myContext, theProgram, dynamic_cast<const OpenGl_AspectLine*> (aState.Aspect())); |
989 | } |
990 | else if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectText)) |
991 | { |
992 | PushAspectText (myContext, theProgram, dynamic_cast<const OpenGl_AspectText*> (aState.Aspect())); |
993 | } |
994 | else if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectMarker)) |
995 | { |
996 | PushAspectMarker (myContext, theProgram, dynamic_cast<const OpenGl_AspectMarker*> (aState.Aspect())); |
997 | } |
998 | |
999 | theProgram->UpdateState (OpenGl_MATERIALS_STATE, aState.Index()); |
1000 | } |
1001 | |
1002 | // ======================================================================= |
e135a155 |
1003 | // function : PushState |
30f0ad28 |
1004 | // purpose : Pushes state of OCCT graphics parameters to the program |
1005 | // ======================================================================= |
1006 | void OpenGl_ShaderManager::PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
1007 | { |
1008 | PushClippingState (theProgram); |
1009 | PushMaterialState (theProgram); |
1010 | PushWorldViewState (theProgram); |
1011 | PushModelWorldState (theProgram); |
05e2200b |
1012 | PushProjectionState (theProgram); |
30f0ad28 |
1013 | PushLightSourceState (theProgram); |
12381341 |
1014 | } |
8625ef7e |
1015 | |
1016 | // ======================================================================= |
1017 | // function : prepareStdProgramFont |
1018 | // purpose : |
1019 | // ======================================================================= |
1020 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFont() |
1021 | { |
1022 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
b990e557 |
1023 | TCollection_AsciiString aSrcVert = TCollection_AsciiString() |
4e1523ef |
1024 | + THE_VARY_TexCoord_OUT |
b990e557 |
1025 | + EOL"void main()" |
1026 | EOL"{" |
1027 | EOL" TexCoord = occTexCoord.st;" |
1028 | EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1029 | EOL"}"; |
1030 | |
4e1523ef |
1031 | TCollection_AsciiString |
1032 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, TexCoord.st).a; }"; |
1033 | #if !defined(GL_ES_VERSION_2_0) |
1034 | if (myContext->core11 == NULL) |
1035 | { |
1036 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, TexCoord.st).r; }"; |
1037 | } |
1038 | #endif |
1039 | |
b990e557 |
1040 | TCollection_AsciiString aSrcFrag = TCollection_AsciiString() + |
4e1523ef |
1041 | + THE_VARY_TexCoord_IN |
1042 | + aSrcGetAlpha |
1043 | + EOL"void main()" |
b990e557 |
1044 | EOL"{" |
1045 | EOL" vec4 aColor = occColor;" |
1046 | EOL" aColor.a *= getAlpha();" |
1047 | EOL" if (aColor.a <= 0.285) discard;" |
4e1523ef |
1048 | EOL" occFragColor = aColor;" |
b990e557 |
1049 | EOL"}"; |
8625ef7e |
1050 | |
4e1523ef |
1051 | #if !defined(GL_ES_VERSION_2_0) |
1052 | if (myContext->core32 != NULL) |
1053 | { |
1054 | aProgramSrc->SetHeader ("#version 150"); |
1055 | } |
1056 | #endif |
8625ef7e |
1057 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1058 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1059 | TCollection_AsciiString aKey; |
1060 | if (!Create (aProgramSrc, aKey, myFontProgram)) |
1061 | { |
1062 | myFontProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1063 | return Standard_False; |
1064 | } |
1065 | return Standard_True; |
1066 | } |
1067 | |
1068 | // ======================================================================= |
b86bb3df |
1069 | // function : prepareStdProgramFboBlit |
1070 | // purpose : |
1071 | // ======================================================================= |
1072 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFboBlit() |
1073 | { |
1074 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
1075 | TCollection_AsciiString aSrcVert = |
1076 | EOL"THE_SHADER_OUT vec2 TexCoord;" |
1077 | EOL"void main()" |
1078 | EOL"{" |
1079 | EOL" TexCoord = occVertex.zw;" |
1080 | EOL" gl_Position = vec4(occVertex.x, occVertex.y, 0.0, 1.0);" |
1081 | EOL"}"; |
1082 | |
1083 | TCollection_AsciiString aSrcFrag = |
1084 | EOL"uniform sampler2D uColorSampler;" |
1085 | EOL"uniform sampler2D uDepthSampler;" |
1086 | EOL |
1087 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1088 | EOL |
1089 | EOL"void main()" |
1090 | EOL"{" |
1091 | EOL" gl_FragDepth = occTexture2D (uDepthSampler, TexCoord).r;" |
1092 | EOL" occFragColor = occTexture2D (uColorSampler, TexCoord);" |
1093 | EOL"}"; |
1094 | |
1095 | #if defined(GL_ES_VERSION_2_0) |
1096 | if (myContext->IsGlGreaterEqual (3, 0)) |
1097 | { |
1098 | aProgramSrc->SetHeader ("#version 300 es"); |
1099 | } |
1100 | else |
1101 | { |
1102 | // there is no way to draw into depth buffer |
1103 | aSrcFrag = |
1104 | EOL"uniform sampler2D uColorSampler;" |
1105 | EOL |
1106 | EOL"THE_SHADER_IN vec2 TexCoord;" |
1107 | EOL |
1108 | EOL"void main()" |
1109 | EOL"{" |
1110 | EOL" occFragColor = occTexture2D (uColorSampler, TexCoord);" |
1111 | EOL"}"; |
1112 | } |
4e1523ef |
1113 | #else |
1114 | if (myContext->core32 != NULL) |
1115 | { |
1116 | aProgramSrc->SetHeader ("#version 150"); |
1117 | } |
b86bb3df |
1118 | #endif |
b86bb3df |
1119 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1120 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1121 | TCollection_AsciiString aKey; |
1122 | if (!Create (aProgramSrc, aKey, myBlitProgram)) |
1123 | { |
1124 | myBlitProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1125 | return Standard_False; |
1126 | } |
1127 | |
1128 | myContext->BindProgram (myBlitProgram); |
1129 | myBlitProgram->SetSampler (myContext, "uColorSampler", 0); |
1130 | myBlitProgram->SetSampler (myContext, "uDepthSampler", 1); |
1131 | myContext->BindProgram (NULL); |
1132 | return Standard_True; |
1133 | } |
1134 | |
1135 | // ======================================================================= |
8625ef7e |
1136 | // function : prepareStdProgramFlat |
1137 | // purpose : |
1138 | // ======================================================================= |
1139 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_ShaderProgram)& theProgram, |
1140 | const Standard_Integer theBits) |
1141 | { |
1142 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
e135a155 |
1143 | TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain; |
8625ef7e |
1144 | TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return occColor; }"; |
4e1523ef |
1145 | TCollection_AsciiString aSrcFragMainGetColor = EOL" occFragColor = getColor();"; |
8625ef7e |
1146 | if ((theBits & OpenGl_PO_Point) != 0) |
1147 | { |
1148 | #if defined(GL_ES_VERSION_2_0) |
1149 | aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;"; |
1150 | #endif |
1151 | if ((theBits & OpenGl_PO_TextureA) != 0) |
1152 | { |
4e1523ef |
1153 | TCollection_AsciiString |
1154 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).a; }"; |
1155 | #if !defined(GL_ES_VERSION_2_0) |
1156 | if (myContext->core11 == NULL) |
1157 | { |
1158 | aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).r; }"; |
1159 | } |
1160 | #endif |
1161 | |
1162 | aSrcFragGetColor = aSrcGetAlpha |
1163 | + EOL"vec4 getColor(void)" |
8625ef7e |
1164 | EOL"{" |
1165 | EOL" vec4 aColor = occColor;" |
1166 | EOL" aColor.a *= getAlpha();" |
1167 | EOL" return aColor;" |
1168 | EOL"}"; |
1169 | |
1170 | aSrcFragMainGetColor = |
1171 | EOL" vec4 aColor = getColor();" |
1172 | EOL" if (aColor.a <= 0.1) discard;" |
4e1523ef |
1173 | EOL" occFragColor = aColor;"; |
8625ef7e |
1174 | } |
1175 | else if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1176 | { |
1177 | aSrcFragGetColor = |
4e1523ef |
1178 | EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, gl_PointCoord); }"; |
8625ef7e |
1179 | aSrcFragMainGetColor = |
1180 | EOL" vec4 aColor = getColor();" |
1181 | EOL" if (aColor.a <= 0.1) discard;" |
4e1523ef |
1182 | EOL" occFragColor = aColor;"; |
8625ef7e |
1183 | } |
1184 | } |
6c6aadb1 |
1185 | else |
1186 | { |
1187 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1188 | { |
4e1523ef |
1189 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1190 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
6c6aadb1 |
1191 | aSrcVertExtraMain += |
1192 | EOL" TexCoord = occTexCoord.st;"; |
1193 | |
1194 | aSrcFragGetColor = |
4e1523ef |
1195 | EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, TexCoord.st); }"; |
6c6aadb1 |
1196 | } |
e135a155 |
1197 | else if ((theBits & OpenGl_PO_TextureEnv) != 0) |
1198 | { |
1199 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1200 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
1201 | |
1202 | aSrcVertExtraFunc = THE_FUNC_transformNormal; |
1203 | |
1204 | aSrcVertExtraMain += |
1205 | EOL" vec4 aPosition = occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1206 | EOL" vec3 aNormal = transformNormal (occNormal);" |
1207 | EOL" vec3 aReflect = reflect (normalize (aPosition.xyz), aNormal);" |
1208 | EOL" aReflect.z += 1.0;" |
1209 | EOL" TexCoord = aReflect.xy * inversesqrt (dot (aReflect, aReflect)) * 0.5 + vec2 (0.5);"; |
1210 | |
1211 | aSrcFragGetColor = |
1212 | EOL"vec4 getColor(void) { return occTexture2D (occActiveSampler, TexCoord.st); }"; |
1213 | } |
6c6aadb1 |
1214 | } |
8625ef7e |
1215 | if ((theBits & OpenGl_PO_VertColor) != 0) |
1216 | { |
4e1523ef |
1217 | aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;"; |
8625ef7e |
1218 | aSrcVertExtraMain += EOL" VertColor = occVertColor;"; |
4e1523ef |
1219 | aSrcFragExtraOut += EOL"THE_SHADER_IN vec4 VertColor;"; |
8625ef7e |
1220 | aSrcFragGetColor = EOL"vec4 getColor(void) { return VertColor; }"; |
1221 | } |
1222 | if ((theBits & OpenGl_PO_ClipPlanes) != 0) |
1223 | { |
4e1523ef |
1224 | aSrcVertExtraOut += |
1225 | EOL"THE_SHADER_OUT vec4 PositionWorld;" |
1226 | EOL"THE_SHADER_OUT vec4 Position;"; |
1227 | aSrcFragExtraOut += |
1228 | EOL"THE_SHADER_IN vec4 PositionWorld;" |
1229 | EOL"THE_SHADER_IN vec4 Position;"; |
8625ef7e |
1230 | aSrcVertExtraMain += |
1231 | EOL" PositionWorld = occModelWorldMatrix * occVertex;" |
1232 | EOL" Position = occWorldViewMatrix * PositionWorld;"; |
1233 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES; |
1234 | } |
1235 | |
1236 | aSrcVert = |
e135a155 |
1237 | aSrcVertExtraFunc |
1238 | + aSrcVertExtraOut |
8625ef7e |
1239 | + EOL"void main()" |
1240 | EOL"{" |
1241 | + aSrcVertExtraMain |
1242 | + EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1243 | EOL"}"; |
1244 | |
1245 | aSrcFrag = |
1246 | aSrcFragExtraOut |
1247 | + aSrcFragGetColor |
1248 | + EOL"void main()" |
1249 | EOL"{" |
1250 | + aSrcFragExtraMain |
1251 | + aSrcFragMainGetColor |
1252 | + EOL"}"; |
1253 | |
4e1523ef |
1254 | #if !defined(GL_ES_VERSION_2_0) |
1255 | if (myContext->core32 != NULL) |
1256 | { |
1257 | aProgramSrc->SetHeader ("#version 150"); |
1258 | } |
1259 | #endif |
8625ef7e |
1260 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1261 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1262 | |
1263 | TCollection_AsciiString aKey; |
1264 | if (!Create (aProgramSrc, aKey, theProgram)) |
1265 | { |
1266 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1267 | return Standard_False; |
1268 | } |
1269 | return Standard_True; |
1270 | } |
1271 | |
256f9ac0 |
1272 | // ======================================================================= |
1273 | // function : stdComputeLighting |
1274 | // purpose : |
1275 | // ======================================================================= |
abdf0b10 |
1276 | TCollection_AsciiString OpenGl_ShaderManager::stdComputeLighting (const Standard_Boolean theHasVertColor) |
256f9ac0 |
1277 | { |
1278 | bool aLightsMap[Visual3d_TOLS_SPOT + 1] = { false, false, false, false }; |
1279 | TCollection_AsciiString aLightsFunc, aLightsLoop; |
1280 | const OpenGl_ListOfLight* aLights = myLightSourceState.LightSources(); |
1281 | if (aLights != NULL) |
1282 | { |
1283 | Standard_Integer anIndex = 0; |
1284 | for (OpenGl_ListOfLight::Iterator aLightIter (*aLights); aLightIter.More(); aLightIter.Next(), ++anIndex) |
1285 | { |
1286 | switch (aLightIter.Value().Type) |
1287 | { |
1288 | case Visual3d_TOLS_AMBIENT: |
1289 | --anIndex; |
1290 | break; // skip ambient |
1291 | case Visual3d_TOLS_DIRECTIONAL: |
1292 | aLightsLoop = aLightsLoop + EOL" directionalLight (" + anIndex + ", theNormal, theView, theIsFront);"; |
1293 | break; |
1294 | case Visual3d_TOLS_POSITIONAL: |
1295 | aLightsLoop = aLightsLoop + EOL" pointLight (" + anIndex + ", theNormal, theView, aPoint, theIsFront);"; |
1296 | break; |
1297 | case Visual3d_TOLS_SPOT: |
1298 | aLightsLoop = aLightsLoop + EOL" spotLight (" + anIndex + ", theNormal, theView, aPoint, theIsFront);"; |
1299 | break; |
1300 | } |
1301 | |
1302 | bool& aTypeBit = aLightsMap[aLightIter.Value().Type]; |
1303 | if (aTypeBit) |
1304 | { |
1305 | continue; |
1306 | } |
1307 | |
1308 | aTypeBit = true; |
1309 | switch (aLightIter.Value().Type) |
1310 | { |
1311 | case Visual3d_TOLS_AMBIENT: break; |
1312 | case Visual3d_TOLS_DIRECTIONAL: aLightsFunc += THE_FUNC_directionalLight; break; |
1313 | case Visual3d_TOLS_POSITIONAL: aLightsFunc += THE_FUNC_pointLight; break; |
1314 | case Visual3d_TOLS_SPOT: aLightsFunc += THE_FUNC_spotLight; break; |
1315 | } |
1316 | } |
1317 | } |
1318 | |
abdf0b10 |
1319 | TCollection_AsciiString aGetMatAmbient = "theIsFront ? occFrontMaterial_Ambient() : occBackMaterial_Ambient();"; |
1320 | TCollection_AsciiString aGetMatDiffuse = "theIsFront ? occFrontMaterial_Diffuse() : occBackMaterial_Diffuse();"; |
1321 | if (theHasVertColor) |
1322 | { |
1323 | aGetMatAmbient = "getVertColor();"; |
1324 | aGetMatDiffuse = "getVertColor();"; |
1325 | } |
1326 | |
256f9ac0 |
1327 | return TCollection_AsciiString() |
1328 | + THE_FUNC_lightDef |
1329 | + aLightsFunc |
1330 | + EOL |
1331 | EOL"vec4 computeLighting (in vec3 theNormal," |
1332 | EOL" in vec3 theView," |
1333 | EOL" in vec4 thePoint," |
1334 | EOL" in bool theIsFront)" |
1335 | EOL"{" |
1336 | EOL" Ambient = occLightAmbient.rgb;" |
1337 | EOL" Diffuse = vec3 (0.0);" |
1338 | EOL" Specular = vec3 (0.0);" |
1339 | EOL" vec3 aPoint = thePoint.xyz / thePoint.w;" |
1340 | + aLightsLoop |
abdf0b10 |
1341 | + EOL" vec4 aMaterialAmbient = " + aGetMatAmbient |
1342 | + EOL" vec4 aMaterialDiffuse = " + aGetMatDiffuse |
1343 | + EOL" vec4 aMaterialSpecular = theIsFront ? occFrontMaterial_Specular() : occBackMaterial_Specular();" |
256f9ac0 |
1344 | EOL" vec4 aMaterialEmission = theIsFront ? occFrontMaterial_Emission() : occBackMaterial_Emission();" |
1345 | EOL" return vec4 (Ambient, 1.0) * aMaterialAmbient" |
1346 | EOL" + vec4 (Diffuse, 1.0) * aMaterialDiffuse" |
1347 | EOL" + vec4 (Specular, 1.0) * aMaterialSpecular" |
1348 | EOL" + aMaterialEmission;" |
1349 | EOL"}"; |
1350 | } |
1351 | |
8625ef7e |
1352 | // ======================================================================= |
1353 | // function : prepareStdProgramGouraud |
1354 | // purpose : |
1355 | // ======================================================================= |
1356 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_ShaderProgram)& theProgram, |
1357 | const Standard_Integer theBits) |
1358 | { |
1359 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
abdf0b10 |
1360 | TCollection_AsciiString aSrcVert, aSrcVertColor, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain; |
6c6aadb1 |
1361 | TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return gl_FrontFacing ? FrontColor : BackColor; }"; |
8625ef7e |
1362 | if ((theBits & OpenGl_PO_Point) != 0) |
1363 | { |
1364 | #if defined(GL_ES_VERSION_2_0) |
1365 | aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;"; |
1366 | #endif |
1367 | } |
abdf0b10 |
1368 | if ((theBits & OpenGl_PO_VertColor) != 0) |
1369 | { |
1370 | aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }"; |
1371 | } |
6c6aadb1 |
1372 | if ((theBits & OpenGl_PO_Point) != 0) |
1373 | { |
1374 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1375 | { |
1376 | aSrcFragGetColor = |
1377 | EOL"vec4 getColor(void)" |
1378 | EOL"{" |
1379 | EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;" |
4e1523ef |
1380 | EOL" return occTexture2D(occActiveSampler, gl_PointCoord) * aColor;" |
6c6aadb1 |
1381 | EOL"}"; |
1382 | } |
1383 | } |
1384 | else |
1385 | { |
1386 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1387 | { |
4e1523ef |
1388 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1389 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
6c6aadb1 |
1390 | aSrcVertExtraMain += |
1391 | EOL" TexCoord = occTexCoord.st;"; |
1392 | |
1393 | aSrcFragGetColor = |
1394 | EOL"vec4 getColor(void)" |
1395 | EOL"{" |
1396 | EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;" |
4e1523ef |
1397 | EOL" return occTexture2D(occActiveSampler, TexCoord.st) * aColor;" |
6c6aadb1 |
1398 | EOL"}"; |
1399 | } |
1400 | } |
8625ef7e |
1401 | if ((theBits & OpenGl_PO_ClipPlanes) != 0) |
1402 | { |
4e1523ef |
1403 | aSrcVertExtraOut += |
1404 | EOL"THE_SHADER_OUT vec4 PositionWorld;" |
1405 | EOL"THE_SHADER_OUT vec4 Position;"; |
1406 | aSrcFragExtraOut += |
1407 | EOL"THE_SHADER_IN vec4 PositionWorld;" |
1408 | EOL"THE_SHADER_IN vec4 Position;"; |
8625ef7e |
1409 | aSrcVertExtraMain += |
1410 | EOL" PositionWorld = aPositionWorld;" |
1411 | EOL" Position = aPosition;"; |
1412 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES; |
1413 | } |
1414 | |
abdf0b10 |
1415 | const TCollection_AsciiString aLights = stdComputeLighting ((theBits & OpenGl_PO_VertColor) != 0); |
8625ef7e |
1416 | aSrcVert = TCollection_AsciiString() |
1417 | + THE_FUNC_transformNormal |
1418 | + EOL |
abdf0b10 |
1419 | + aSrcVertColor |
256f9ac0 |
1420 | + aLights |
8625ef7e |
1421 | + EOL |
4e1523ef |
1422 | EOL"THE_SHADER_OUT vec4 FrontColor;" |
1423 | EOL"THE_SHADER_OUT vec4 BackColor;" |
8625ef7e |
1424 | EOL |
1425 | + aSrcVertExtraOut |
1426 | + EOL"void main()" |
1427 | EOL"{" |
1428 | EOL" vec4 aPositionWorld = occModelWorldMatrix * occVertex;" |
1429 | EOL" vec4 aPosition = occWorldViewMatrix * aPositionWorld;" |
1430 | EOL" vec3 aNormal = transformNormal (occNormal);" |
1431 | EOL" vec3 aView = vec3 (0.0, 0.0, 1.0);" |
1432 | EOL" FrontColor = computeLighting (normalize (aNormal), normalize (aView), aPosition, true);" |
1433 | EOL" BackColor = computeLighting (normalize (aNormal), normalize (aView), aPosition, false);" |
1434 | + aSrcVertExtraMain |
1435 | + EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1436 | EOL"}"; |
1437 | |
1438 | aSrcFrag = TCollection_AsciiString() |
4e1523ef |
1439 | + EOL"THE_SHADER_IN vec4 FrontColor;" |
1440 | EOL"THE_SHADER_IN vec4 BackColor;" |
8625ef7e |
1441 | + aSrcFragExtraOut |
6c6aadb1 |
1442 | + aSrcFragGetColor |
8625ef7e |
1443 | + EOL"void main()" |
1444 | EOL"{" |
1445 | + aSrcFragExtraMain |
4e1523ef |
1446 | + EOL" occFragColor = getColor();" |
8625ef7e |
1447 | EOL"}"; |
1448 | |
4e1523ef |
1449 | #if !defined(GL_ES_VERSION_2_0) |
1450 | if (myContext->core32 != NULL) |
1451 | { |
1452 | aProgramSrc->SetHeader ("#version 150"); |
1453 | } |
1454 | #endif |
8625ef7e |
1455 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1456 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1457 | TCollection_AsciiString aKey; |
1458 | if (!Create (aProgramSrc, aKey, theProgram)) |
1459 | { |
1460 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1461 | return Standard_False; |
1462 | } |
1463 | return Standard_True; |
1464 | } |
1465 | |
1466 | // ======================================================================= |
1467 | // function : prepareStdProgramPhong |
1468 | // purpose : |
1469 | // ======================================================================= |
1470 | Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_ShaderProgram)& theProgram, |
1471 | const Standard_Integer theBits) |
1472 | { |
6c6aadb1 |
1473 | #define thePhongCompLight "computeLighting (normalize (Normal), normalize (View), Position, gl_FrontFacing)" |
1474 | |
8625ef7e |
1475 | Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram(); |
6c6aadb1 |
1476 | TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcFrag, aSrcFragExtraOut, aSrcFragGetVertColor, aSrcFragExtraMain; |
1477 | TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return " thePhongCompLight "; }"; |
8625ef7e |
1478 | if ((theBits & OpenGl_PO_Point) != 0) |
1479 | { |
1480 | #if defined(GL_ES_VERSION_2_0) |
1481 | aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;"; |
1482 | #endif |
1483 | } |
abdf0b10 |
1484 | if ((theBits & OpenGl_PO_VertColor) != 0) |
1485 | { |
7e859dff |
1486 | aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;"; |
1487 | aSrcVertExtraMain += EOL" VertColor = occVertColor;"; |
1488 | aSrcFragGetVertColor = EOL"THE_SHADER_IN vec4 VertColor;" |
1489 | EOL"vec4 getVertColor(void) { return VertColor; }"; |
abdf0b10 |
1490 | } |
6c6aadb1 |
1491 | |
1492 | if ((theBits & OpenGl_PO_Point) != 0) |
1493 | { |
1494 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1495 | { |
1496 | aSrcFragGetColor = |
1497 | EOL"vec4 getColor(void)" |
1498 | EOL"{" |
1499 | EOL" vec4 aColor = " thePhongCompLight ";" |
4e1523ef |
1500 | EOL" return occTexture2D(occActiveSampler, gl_PointCoord) * aColor;" |
6c6aadb1 |
1501 | EOL"}"; |
1502 | } |
1503 | } |
1504 | else |
1505 | { |
1506 | if ((theBits & OpenGl_PO_TextureRGB) != 0) |
1507 | { |
4e1523ef |
1508 | aSrcVertExtraOut += THE_VARY_TexCoord_OUT; |
1509 | aSrcFragExtraOut += THE_VARY_TexCoord_IN; |
6c6aadb1 |
1510 | aSrcVertExtraMain += |
1511 | EOL" TexCoord = occTexCoord.st;"; |
1512 | |
1513 | aSrcFragGetColor = |
1514 | EOL"vec4 getColor(void)" |
1515 | EOL"{" |
1516 | EOL" vec4 aColor = " thePhongCompLight ";" |
4e1523ef |
1517 | EOL" return occTexture2D(occActiveSampler, TexCoord.st) * aColor;" |
6c6aadb1 |
1518 | EOL"}"; |
1519 | } |
1520 | } |
1521 | |
8625ef7e |
1522 | if ((theBits & OpenGl_PO_ClipPlanes) != 0) |
1523 | { |
1524 | aSrcFragExtraMain += THE_FRAG_CLIP_PLANES; |
1525 | } |
1526 | |
1527 | aSrcVert = TCollection_AsciiString() |
1528 | + THE_FUNC_transformNormal |
1529 | + EOL |
4e1523ef |
1530 | EOL"THE_SHADER_OUT vec4 PositionWorld;" |
1531 | EOL"THE_SHADER_OUT vec4 Position;" |
1532 | EOL"THE_SHADER_OUT vec3 Normal;" |
1533 | EOL"THE_SHADER_OUT vec3 View;" |
8625ef7e |
1534 | EOL |
1535 | + aSrcVertExtraOut |
1536 | + EOL"void main()" |
1537 | EOL"{" |
1538 | EOL" PositionWorld = occModelWorldMatrix * occVertex;" |
1539 | EOL" Position = occWorldViewMatrix * PositionWorld;" |
1540 | EOL" Normal = transformNormal (occNormal);" |
1541 | EOL" View = vec3 (0.0, 0.0, 1.0);" |
1542 | + aSrcVertExtraMain |
1543 | + EOL" gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex;" |
1544 | EOL"}"; |
1545 | |
abdf0b10 |
1546 | const TCollection_AsciiString aLights = stdComputeLighting ((theBits & OpenGl_PO_VertColor) != 0); |
8625ef7e |
1547 | aSrcFrag = TCollection_AsciiString() |
4e1523ef |
1548 | + EOL"THE_SHADER_IN vec4 PositionWorld;" |
1549 | EOL"THE_SHADER_IN vec4 Position;" |
1550 | EOL"THE_SHADER_IN vec3 Normal;" |
1551 | EOL"THE_SHADER_IN vec3 View;" |
8625ef7e |
1552 | + EOL |
6c6aadb1 |
1553 | + aSrcFragExtraOut |
1554 | + aSrcFragGetVertColor |
256f9ac0 |
1555 | + aLights |
6c6aadb1 |
1556 | + aSrcFragGetColor |
8625ef7e |
1557 | + EOL |
1558 | EOL"void main()" |
1559 | EOL"{" |
1560 | + aSrcFragExtraMain |
4e1523ef |
1561 | + EOL" occFragColor = getColor();" |
8625ef7e |
1562 | EOL"}"; |
1563 | |
4e1523ef |
1564 | #if !defined(GL_ES_VERSION_2_0) |
1565 | if (myContext->core32 != NULL) |
1566 | { |
1567 | aProgramSrc->SetHeader ("#version 150"); |
1568 | } |
1569 | #endif |
8625ef7e |
1570 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert)); |
1571 | aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag)); |
1572 | TCollection_AsciiString aKey; |
1573 | if (!Create (aProgramSrc, aKey, theProgram)) |
1574 | { |
1575 | theProgram = new OpenGl_ShaderProgram(); // just mark as invalid |
1576 | return Standard_False; |
1577 | } |
1578 | return Standard_True; |
1579 | } |
1580 | |
1581 | // ======================================================================= |
1582 | // function : bindProgramWithState |
1583 | // purpose : |
1584 | // ======================================================================= |
1585 | Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram, |
1586 | const OpenGl_Element* theAspect) |
1587 | { |
1588 | if (!myContext->BindProgram (theProgram)) |
1589 | { |
1590 | return Standard_False; |
1591 | } |
1592 | theProgram->ApplyVariables (myContext); |
1593 | |
1594 | const OpenGl_MaterialState* aMaterialState = MaterialState (theProgram); |
1595 | if (aMaterialState == NULL || aMaterialState->Aspect() != theAspect) |
1596 | { |
1597 | UpdateMaterialStateTo (theProgram, theAspect); |
1598 | } |
1599 | |
1600 | PushState (theProgram); |
1601 | return Standard_True; |
1602 | } |