0024130: Implementing ray tracing visualization core
[occt.git] / src / OpenGl / OpenGl_GraphicDriver.hxx
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b311480e 1// Created on: 2011-10-20
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
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20#ifndef _OpenGl_GraphicDriver_HeaderFile
21#define _OpenGl_GraphicDriver_HeaderFile
22
23#include <Graphic3d_GraphicDriver.hxx>
24#include <Handle_OpenGl_GraphicDriver.hxx>
fd4a6963 25#include <Handle_OpenGl_Display.hxx>
5e27df78 26#include <OpenGl_Context.hxx>
a174a3c5 27#include <OpenGl_PrinterContext.hxx>
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28
29#include <Standard_CString.hxx>
30
31#include <Handle_TColStd_HArray1OfByte.hxx>
32#include <Handle_TColStd_HArray1OfReal.hxx>
33#include <Quantity_PlaneAngle.hxx>
34#include <Quantity_NameOfColor.hxx>
bf75be98 35#include <Handle_OpenGl_View.hxx>
1981cb22 36#include <Handle_OpenGl_Workspace.hxx>
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37
38#include <Aspect_Display.hxx>
dc3fe572 39#include <Aspect_DisplayConnection.hxx>
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40#include <Aspect_GradientFillMethod.hxx>
41#include <Aspect_FillMethod.hxx>
42#include <Aspect_CLayer2d.hxx>
43#include <Aspect_TypeOfTriedronPosition.hxx>
44#include <Aspect_TypeOfTriedronEcho.hxx>
45#include <Aspect_Handle.hxx>
46#include <Aspect_PrintAlgo.hxx>
47
48#include <Graphic3d_CView.hxx>
49#include <Graphic3d_CStructure.hxx>
50#include <Graphic3d_CGroup.hxx>
51#include <Graphic3d_TypeOfPrimitive.hxx>
52#include <Graphic3d_CPick.hxx>
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53#include <Graphic3d_TextPath.hxx>
54#include <Graphic3d_HorizontalTextAlignment.hxx>
55#include <Graphic3d_VerticalTextAlignment.hxx>
56#include <Graphic3d_PrimitiveArray.hxx>
57#include <Graphic3d_CUserDraw.hxx>
58#include <Graphic3d_CGraduatedTrihedron.hxx>
59#include <Graphic3d_TypeOfComposition.hxx>
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60#include <Graphic3d_ExportFormat.hxx>
61#include <Graphic3d_SortType.hxx>
62#include <Graphic3d_PtrFrameBuffer.hxx>
63#include <Graphic3d_Array1OfVertex.hxx>
2166f0fa 64#include <Graphic3d_Array2OfVertex.hxx>
692613e5 65#include <Graphic3d_BufferType.hxx>
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66#include <NCollection_DataMap.hxx>
67
68class TColStd_Array1OfInteger;
69class TColStd_Array1OfReal;
70class TColStd_Array2OfReal;
71class TColStd_HArray1OfByte;
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72class Graphic3d_Vector;
73class Quantity_Color;
74class Graphic3d_Vertex;
75class Aspect_Array1OfEdge;
76class TCollection_ExtendedString;
692613e5 77class Image_PixMap;
2166f0fa 78class TColStd_HArray1OfReal;
2166f0fa 79class Handle(OpenGl_Workspace);
5e27df78 80class OpenGl_Element;
2166f0fa 81class OpenGl_Structure;
a174a3c5 82class OpenGl_Text;
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83
84//! This class defines an OpenGl graphic driver <br>
85class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver
86{
bf75be98 87public:
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88
89 //! Constructor
58655684 90 Standard_EXPORT OpenGl_GraphicDriver (const Standard_CString theShrName = "TKOpenGl");
2166f0fa 91
dc3fe572 92 Standard_EXPORT Standard_Boolean Begin (const Handle(Aspect_DisplayConnection)& theDisplayConnection);
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93 Standard_EXPORT void End ();
94 Standard_EXPORT Standard_Integer InquireLightLimit ();
95 Standard_EXPORT void InquireMat (const Graphic3d_CView& ACView, TColStd_Array2OfReal& AMatO, TColStd_Array2OfReal& AMatM);
96 Standard_EXPORT Standard_Integer InquireViewLimit ();
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97 Standard_EXPORT void Blink (const Graphic3d_CStructure& ACStructure,const Standard_Boolean Create);
98 Standard_EXPORT void BoundaryBox (const Graphic3d_CStructure& ACStructure, const Standard_Boolean Create);
99 Standard_EXPORT void HighlightColor (const Graphic3d_CStructure& ACStructure, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B, const Standard_Boolean Create);
100 Standard_EXPORT void NameSetStructure (const Graphic3d_CStructure& ACStructure);
101
102public: // Methods for graphical groups
103
104 Standard_EXPORT void ClearGroup (const Graphic3d_CGroup& ACGroup);
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105 Standard_EXPORT void FaceContextGroup (const Graphic3d_CGroup& theCGroup,
106 const Standard_Integer theNoInsert);
107 Standard_EXPORT void Group (Graphic3d_CGroup& theCGroup);
108 Standard_EXPORT void LineContextGroup (const Graphic3d_CGroup& theCGroup,
109 const Standard_Integer theNoInsert);
110 Standard_EXPORT void MarkerContextGroup (const Graphic3d_CGroup& theCGroup,
111 const Standard_Integer theNoInsert);
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112 Standard_EXPORT void RemoveGroup (const Graphic3d_CGroup& theCGroup);
113 Standard_EXPORT void TextContextGroup (const Graphic3d_CGroup& theCGroup,
114 const Standard_Integer theNoInsert);
115
116public: // Methods for graphical structures
117
118 Standard_EXPORT void ClearStructure (const Graphic3d_CStructure& theCStructure);
119 Standard_EXPORT void ContextStructure (const Graphic3d_CStructure& theCStructure);
120 Standard_EXPORT void Connect (const Graphic3d_CStructure& theFather,
121 const Graphic3d_CStructure& theSon);
122 Standard_EXPORT void Disconnect (const Graphic3d_CStructure& theFather,
123 const Graphic3d_CStructure& theSon);
124 Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView,
125 const Graphic3d_CStructure& theCStructure,
126 const Standard_Integer thePriority);
127 Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView,
128 const Graphic3d_CStructure& theCStructure);
129 Standard_EXPORT void RemoveStructure (const Graphic3d_CStructure& theCStructure);
130 Standard_EXPORT void Structure (Graphic3d_CStructure& theCStructure);
131
132public:
133
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134 Standard_EXPORT void ActivateView (const Graphic3d_CView& ACView);
135 Standard_EXPORT void AntiAliasing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
136 Standard_EXPORT void Background (const Graphic3d_CView& ACView);
137 Standard_EXPORT void GradientBackground (const Graphic3d_CView& ACView, const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod FillStyle);
138 Standard_EXPORT void BackgroundImage (const Standard_CString FileName, const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle);
139 Standard_EXPORT void SetBgImageStyle (const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle);
140 Standard_EXPORT void SetBgGradientStyle (const Graphic3d_CView& ACView, const Aspect_GradientFillMethod FillStyle);
141 Standard_EXPORT void ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait);
142 Standard_EXPORT void DeactivateView (const Graphic3d_CView& ACView);
143 Standard_EXPORT void DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
144 Standard_EXPORT Standard_Boolean ProjectRaster (const Graphic3d_CView& ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer& AU, Standard_Integer& AV);
145 Standard_EXPORT Standard_Boolean UnProjectRaster (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& AX, Standard_ShortReal& AY, Standard_ShortReal& AZ);
146 Standard_EXPORT Standard_Boolean UnProjectRasterWithRay (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& AX, Standard_ShortReal& AY, Standard_ShortReal& AZ, Standard_ShortReal& DX, Standard_ShortReal& DY, Standard_ShortReal& DZ);
147 Standard_EXPORT void RatioWindow (const Graphic3d_CView& ACView);
148 Standard_EXPORT void Redraw (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Integer x = 0, const Standard_Integer y = 0, const Standard_Integer width = 0, const Standard_Integer height = 0);
149 Standard_EXPORT void RemoveView (const Graphic3d_CView& ACView);
150 Standard_EXPORT void SetLight (const Graphic3d_CView& ACView);
4269bd1b 151 Standard_EXPORT void SetClipPlanes (const Graphic3d_CView& theCView);
152 Standard_EXPORT void SetClipPlanes (const Graphic3d_CStructure& theCStructure);
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153 Standard_EXPORT void SetVisualisation (const Graphic3d_CView& ACView);
154 Standard_EXPORT void TransformStructure (const Graphic3d_CStructure& ACStructure);
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155 Standard_EXPORT void Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
156 Standard_EXPORT void Update (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer);
157 Standard_EXPORT Standard_Boolean View (Graphic3d_CView& ACView);
158 Standard_EXPORT void ViewMapping (const Graphic3d_CView& ACView, const Standard_Boolean AWait);
159 Standard_EXPORT void ViewOrientation (const Graphic3d_CView& ACView,const Standard_Boolean AWait);
160 Standard_EXPORT void Environment (const Graphic3d_CView& ACView);
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161 Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True);
162 Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True);
163 Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True);
164 Standard_EXPORT void Text (const Graphic3d_CGroup& ACGroup, const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True);
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165 Standard_EXPORT void PrimitiveArray (const Graphic3d_CGroup& ACGroup,const Graphic3d_PrimitiveArray& parray,const Standard_Boolean EvalMinMax = Standard_True);
166 Standard_EXPORT void UserDraw (const Graphic3d_CGroup& ACGroup,const Graphic3d_CUserDraw& AUserDraw);
167 Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12);
168 Standard_EXPORT void TriedronDisplay (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True);
169 Standard_EXPORT void TriedronErase (const Graphic3d_CView& ACView);
170 Standard_EXPORT void TriedronEcho (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE);
171 Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_CView& view, const Graphic3d_CGraduatedTrihedron& cubic);
172 Standard_EXPORT void GraduatedTrihedronErase (const Graphic3d_CView& view);
173 Standard_EXPORT void GraduatedTrihedronMinMaxValues (const Standard_ShortReal xmin, const Standard_ShortReal ymin, const Standard_ShortReal zmin, const Standard_ShortReal xmax, const Standard_ShortReal ymax, const Standard_ShortReal zmax);
1981cb22 174 Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Graphic3d_CView& theCView,
175 const Standard_Boolean theDrawToFrontBuffer);
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176 Standard_EXPORT Standard_Boolean BeginAddMode (const Graphic3d_CView& ACView);
177 Standard_EXPORT void EndAddMode ();
178 Standard_EXPORT Standard_Boolean BeginImmediatMode(const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Boolean DoubleBuffer, const Standard_Boolean RetainMode);
2166f0fa 179 Standard_EXPORT void ClearImmediatMode (const Graphic3d_CView& ACView,const Standard_Boolean aFlush = Standard_True);
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180 Standard_EXPORT void DrawStructure (const Graphic3d_CStructure& ACStructure);
181 Standard_EXPORT void EndImmediatMode (const Standard_Integer Synchronize);
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182 Standard_EXPORT void Layer (Aspect_CLayer2d& ACLayer);
183 Standard_EXPORT void RemoveLayer (const Aspect_CLayer2d& ACLayer);
184 Standard_EXPORT void BeginLayer (const Aspect_CLayer2d& ACLayer);
185 Standard_EXPORT void BeginPolygon2d ();
186 Standard_EXPORT void BeginPolyline2d ();
187 Standard_EXPORT void ClearLayer (const Aspect_CLayer2d& ACLayer);
188 Standard_EXPORT void Draw (const Standard_ShortReal X,const Standard_ShortReal Y);
189 Standard_EXPORT void Edge (const Standard_ShortReal X,const Standard_ShortReal Y);
190 Standard_EXPORT void EndLayer ();
191 Standard_EXPORT void EndPolygon2d ();
192 Standard_EXPORT void EndPolyline2d ();
193 Standard_EXPORT void Move (const Standard_ShortReal X,const Standard_ShortReal Y);
194 Standard_EXPORT void Rectangle (const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal Width,const Standard_ShortReal Height);
195 Standard_EXPORT void SetColor (const Standard_ShortReal R,const Standard_ShortReal G,const Standard_ShortReal B);
196 Standard_EXPORT void SetTransparency (const Standard_ShortReal ATransparency);
197 Standard_EXPORT void UnsetTransparency ();
198 Standard_EXPORT void SetLineAttributes (const Standard_Integer Type,const Standard_ShortReal Width);
25289ec1 199
200 //! Set text attributes for under-/overlayer. <br>
201 //! <Font> argument defines the name of the font to be used, <br>
202 //! <Type> argument defines the display type of the text, <br>
203 //! <R> <G> <B> values define the color of decal or subtitle background. <br>
204 //! To set the color of the text you can use the SetColor method. <br>
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205 Standard_EXPORT void SetTextAttributes (const Standard_CString FontName,const Standard_Integer Type,const Standard_ShortReal R,const Standard_ShortReal G,const Standard_ShortReal B);
206 Standard_EXPORT void Text (const Standard_CString AText,const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal AHeight);
207 Standard_EXPORT void TextSize (const Standard_CString AText,const Standard_ShortReal AHeight,Standard_ShortReal& AWidth,Standard_ShortReal& AnAscent,Standard_ShortReal& ADescent) const;
208 Standard_EXPORT void SetBackFacingModel (const Graphic3d_CView& aView);
209 //! print the contents of all layers of the view to the printer. <br>
210 //! <hPrnDC> : Pass the PrinterDeviceContext (HDC), <br>
211 //! <showBackground> : When set to FALSE then print the view without background color <br>
212 //! (background is white) <br>
213 //! else set to TRUE for printing with current background color. <br>
214 //! <filename>: If != NULL, then the view will be printed to a file. <br>
215 //! <printAlgorithm>: Select print algorithm: stretch, tile. <br>
216 //! <theScaleFactor>: Scaling coefficient, used internally to scale the <br>
217 //! printings accordingly to the scale factor selected in the printer <br>
218 //! properties dialog. <br>
219 //! Returns Standard_True if the data is passed to the printer, otherwise <br>
220 //! Standard_False if the print operation failed due to the printer errors, <br>
221 //! or lack of system memory. This might be related to insufficient memory <br>
222 //! or some internal errors. All this errors are indicated by the message <br>
223 //! boxes (on level of OpenGl_GraphicDriver). <br>
224 //! Warning: This function can reuse FBO assigned to the view <br>
225 //! Please take it into account if you use it for your purposes; <br>
226 Standard_EXPORT Standard_Boolean Print (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH, const Standard_Real theScaleFactor = 1.0) const;
227 Standard_EXPORT void SetDepthTestEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
228 Standard_EXPORT Standard_Boolean IsDepthTestEnabled (const Graphic3d_CView& view) const;
229 //! Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT) <br>
230 Standard_EXPORT void ReadDepths (const Graphic3d_CView& view,const Standard_Integer x,const Standard_Integer y,const Standard_Integer width,const Standard_Integer height,const Standard_Address buffer) const;
231 //! Generate offscreen FBO (needs OpenGL2+ hardware) <br>
232 //! If not supported on hardware returns NULL. <br>
233 Standard_EXPORT Graphic3d_PtrFrameBuffer FBOCreate (const Graphic3d_CView& view, const Standard_Integer width, const Standard_Integer height);
234 //! Remove offscreen FBO <br>
235 Standard_EXPORT void FBORelease (const Graphic3d_CView& view, Graphic3d_PtrFrameBuffer& fboPtr);
236 //! Dump active rendering buffer into specified memory buffer. <br>
692613e5 237 Standard_EXPORT Standard_Boolean BufferDump (const Graphic3d_CView& theCView,
238 Image_PixMap& theImage,
239 const Graphic3d_BufferType& theBufferType);
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240 Standard_EXPORT void SetGLLightEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
241 Standard_EXPORT Standard_Boolean IsGLLightEnabled (const Graphic3d_CView& view) const;
242 //! Clear visualization data in graphical driver and stop <br>
243 //! displaying the primitives array of the graphical group <theCGroup>. <br>
244 //! This method is internal and should be used by Graphic3d_Group only. <br>
2166f0fa 245 Standard_EXPORT Standard_Integer InquirePlaneLimit();
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246 Standard_EXPORT Standard_ShortReal DefaultTextHeight() const;
247 Standard_EXPORT void FBOGetDimensions(const Graphic3d_CView& view,const Graphic3d_PtrFrameBuffer fboPtr,Standard_Integer& width,Standard_Integer& height,Standard_Integer& widthMax,Standard_Integer& heightMax);
248 Standard_EXPORT void FBOChangeViewport(const Graphic3d_CView& view,Graphic3d_PtrFrameBuffer& fboPtr,const Standard_Integer width,const Standard_Integer height);
249 Standard_EXPORT Standard_Boolean Export(const Standard_CString theFileName,const Graphic3d_ExportFormat theFormat,const Graphic3d_SortType theSortType,const Standard_Integer theWidth,const Standard_Integer theHeight,const Graphic3d_CView& theView,const Aspect_CLayer2d& theLayerUnder,const Aspect_CLayer2d& theLayerOver,const Standard_Real thePrecision = 0.005,const Standard_Address theProgressBarFunc = NULL,const Standard_Address theProgressObject = NULL);
3c3131a0 250
59f45b7c 251 //! Add a new top-level z layer with ID <theLayerId> for <br>
252 //! the view. Z layers allow drawing structures in higher layers <br>
253 //! in foreground of structures in lower layers. To add a structure <br>
254 //! to desired layer on display it is necessary to set the layer <br>
255 //! index for the structure. <br>
256 Standard_EXPORT void AddZLayer(const Graphic3d_CView& theCView,
257 const Standard_Integer theLayerId);
258
259 //! Remove Z layer from the specified view. All structures <br>
260 //! displayed at the moment in layer will be displayed in default layer <br>
261 //! ( the bottom-level z layer ). To unset layer index from associated <br>
262 //! structures use method UnsetZLayer (...). <br>
263 Standard_EXPORT void RemoveZLayer(const Graphic3d_CView& theCView,
264 const Standard_Integer theLayerId);
265
266 //! Unset Z layer ID for all structures. The structure <br>
267 //! indexes will be set to default layer ( the bottom-level z layer with <br>
268 //! ID = 0 ). <br>
269 Standard_EXPORT void UnsetZLayer(const Standard_Integer theLayerId);
270
271 //! Change Z layer of a structure. The new z layer ID will <br>
272 //! be used to define the associated layer for structure on display. <br>
273 //! It is recommended to take care of redisplaying the structures already <br>
274 //! presented in view with previously set layer index. This is usually <br>
275 //! done by viewer manager. Z layers allow drawing structures in <br>
276 //! higher layers in foreground of structures in lower layers. <br>
277 Standard_EXPORT void ChangeZLayer(const Graphic3d_CStructure& theCStructure,
278 const Standard_Integer theLayerId);
279
280 //! Change Z layer of a structure already presented in view. <br>
281 //! It is recommended to update z layer of already <br>
282 //! displayed structures with this method before setting new z layer <br>
283 //! index to the structure. This is usually done by viewer manager. <br>
284 Standard_EXPORT void ChangeZLayer(const Graphic3d_CStructure& theCStructure,
285 const Graphic3d_CView& theCView,
286 const Standard_Integer theNewLayerId);
287
288 //! Get Z layer ID of the structure. If the structure doesn't exists in <br>
289 //! graphic driver, the method returns -1. <br>
290 Standard_EXPORT Standard_Integer GetZLayer(const Graphic3d_CStructure& theCStructure) const;
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291
292public:
293
58655684 294 //! @return the visualization options
295 inline const OpenGl_Caps& Options() const
296 {
297 return *myCaps.operator->();
298 }
299
300 //! @return the visualization options
301 inline OpenGl_Caps& ChangeOptions()
302 {
303 return *myCaps.operator->();
304 }
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305
306 //! VBO usage can be forbidden by this method even if it is supported by GL driver.
307 //! Notice that disabling of VBO will cause rendering performance degradation.
308 //! Warning! This method should be called only before any primitives are displayed in GL scene!
309 Standard_EXPORT void EnableVBO (const Standard_Boolean theToTurnOn);
310
f0430952 311 //! Returns information about GPU memory usage.
312 //! Please read OpenGl_Context::MemoryInfo() for more description.
313 Standard_EXPORT Standard_Boolean MemoryInfo (Standard_Size& theFreeBytes,
314 TCollection_AsciiString& theInfo) const;
315
5e27df78 316 //! UserDraw function prototype
317 typedef OpenGl_Element* (*OpenGl_UserDrawCallback_t )(const CALL_DEF_USERDRAW* );
2166f0fa 318
5e27df78 319 //! Method to setup UserDraw callback
320 Standard_EXPORT OpenGl_UserDrawCallback_t& UserDrawCallback();
2166f0fa 321
e276548b 322public:
323
324 //! Returns information about OpenCL device used for computations.
325 Standard_EXPORT Standard_Boolean GetOpenClDeviceInfo (const Graphic3d_CView& theCView,
326 NCollection_DataMap<TCollection_AsciiString, TCollection_AsciiString>& theInfo);
327
5e27df78 328private:
2166f0fa 329
5e27df78 330 //! Method to retrieve valid GL context.
331 //! Could return NULL-handle if no window created by this driver.
332 Standard_EXPORT const Handle(OpenGl_Context)& GetSharedContext() const;
2166f0fa 333
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334public:
335
336 DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver)
5e27df78 337
338private:
339
fd4a6963 340 Handle(OpenGl_Display) myGlDisplay;
58655684 341 Handle(OpenGl_Caps) myCaps;
5e27df78 342 NCollection_DataMap<Standard_Integer, Handle(OpenGl_View)> myMapOfView;
343 NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)> myMapOfWS;
344 NCollection_DataMap<Standard_Integer, OpenGl_Structure*> myMapOfStructure;
1981cb22 345 Handle(OpenGl_Workspace) myImmediateWS;
a174a3c5 346 mutable Handle(OpenGl_PrinterContext) myPrintContext;
5e27df78 347 OpenGl_UserDrawCallback_t myUserDrawCallback;
a174a3c5 348 OpenGl_Text* myTempText; //!< variable for compatibility (drawing text in layers)
5e27df78 349
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350};
351
352#endif //_OpenGl_GraphicDriver_HeaderFile