0024224: Suspicious logics in changing clipping planes at OpenGl_Structure
[occt.git] / src / OpenGl / OpenGl_FrameBuffer.hxx
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b311480e 1// Created by: Kirill GAVRILOV
2// Copyright (c) 2011-2012 OPEN CASCADE SAS
3//
4// The content of this file is subject to the Open CASCADE Technology Public
5// License Version 6.5 (the "License"). You may not use the content of this file
6// except in compliance with the License. Please obtain a copy of the License
7// at http://www.opencascade.org and read it completely before using this file.
8//
9// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
10// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
11//
12// The Original Code and all software distributed under the License is
13// distributed on an "AS IS" basis, without warranty of any kind, and the
14// Initial Developer hereby disclaims all such warranties, including without
15// limitation, any warranties of merchantability, fitness for a particular
16// purpose or non-infringement. Please see the License for the specific terms
17// and conditions governing the rights and limitations under the License.
18
2166f0fa 19
7fd59977 20#ifndef OPENGL_FRAME_BUFFER_H
21#define OPENGL_FRAME_BUFFER_H
22
2166f0fa 23#include <OpenGl_Context.hxx>
5f8b738e 24#include <OpenGl_ExtFBO.hxx>
7fd59977 25
26#include <Standard_Boolean.hxx>
27#include <InterfaceGraphic.hxx>
28
7fd59977 29class OpenGl_FrameBuffer
30{
31
32public:
33
34 //! Helpful constants
35 static const GLuint NO_TEXTURE = 0;
36 static const GLuint NO_FRAMEBUFFER = 0;
37 static const GLuint NO_RENDERBUFFER = 0;
38
7fd59977 39public:
40
41 OpenGl_FrameBuffer (GLint theTextureFormat = GL_RGBA8);
42
43 virtual ~OpenGl_FrameBuffer()
44 {
2166f0fa 45 Release (Handle(OpenGl_Context)());
7fd59977 46 }
47
48 //! Texture width.
49 GLsizei GetSizeX() const
50 {
51 return mySizeX;
52 }
53
54 //! Texture height.
55 GLsizei GetSizeY() const
56 {
57 return mySizeY;
58 }
59
60 //! Viewport width.
61 GLsizei GetVPSizeX() const
62 {
63 return myVPSizeX;
64 }
65
66 //! Viewport height.
67 GLsizei GetVPSizeY() const
68 {
69 return myVPSizeY;
70 }
71
72 //! Returns true if current object was initialized
73 Standard_Boolean IsValid() const
74 {
b859a34d 75 return IsValidFrameBuffer() && IsValidTexture() && IsValidDepthBuffer() && IsValidStencilBuffer();
7fd59977 76 }
77
78 //! Notice! Obsolete hardware (GeForce FX etc)
79 //! doesn't support rectangular textures!
80 //! There are 3 possible results if you are trying
81 //! to create non power-of-two FBO on these cards:
82 //! 1) FBO creation will fail,
83 //! current implementation will try to generate compatible FBO;
84 //! 2) FBO rendering will be done in software mode (ForceWare 'hack');
85 //! 3) FBO rendering will be incorrect (some obsolete Catalyst drivers).
2166f0fa
SK
86 Standard_Boolean Init (const Handle(OpenGl_Context)& theGlContext,
87 GLsizei theViewportSizeX,
7fd59977 88 GLsizei theViewportSizeY,
89 GLboolean toForcePowerOfTwo = GL_FALSE);
90
91 //! Release GL objects
2166f0fa 92 void Release (const Handle(OpenGl_Context)& theGlContext);
7fd59977 93
94 //! Setup viewport to render into FBO
95 void SetupViewport()
96 {
97 glViewport (0, 0, myVPSizeX, myVPSizeY);
98 }
99
100 //! Override viewport settings
101 void ChangeViewport (const GLsizei theVPSizeX,
102 const GLsizei theVPSizeY)
103 {
104 myVPSizeX = theVPSizeX;
105 myVPSizeY = theVPSizeY;
106 }
107
108 //! Bind frame buffer (to render into the texture).
2166f0fa 109 void BindBuffer (const Handle(OpenGl_Context)& theGlContext)
7fd59977 110 {
2166f0fa 111 theGlContext->extFBO->glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, myGlFBufferId);
7fd59977 112 }
113
114 //! Unbind frame buffer.
2166f0fa 115 void UnbindBuffer (const Handle(OpenGl_Context)& theGlContext)
7fd59977 116 {
2166f0fa 117 theGlContext->extFBO->glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, NO_FRAMEBUFFER);
7fd59977 118 }
119
120 //! Bind the texture.
121 void BindTexture ()
122 {
123 glEnable (GL_TEXTURE_2D); // needed only for fixed pipeline rendering
124 glBindTexture (GL_TEXTURE_2D, myGlTextureId);
125 }
126
127 //! Unbind the texture.
128 void UnbindTexture()
129 {
130 glBindTexture (GL_TEXTURE_2D, NO_TEXTURE);
131 glDisable (GL_TEXTURE_2D); // needed only for fixed pipeline rendering
132 }
133
134private:
135
136 //! Check texture could be created
137 Standard_Boolean IsProxySuccess() const;
138
139 //! Generate texture with undefined data
2166f0fa 140 Standard_Boolean InitTrashTexture (const Handle(OpenGl_Context)& theGlContext);
7fd59977 141
142 Standard_Boolean IsValidTexture() const
143 {
144 return myGlTextureId != NO_TEXTURE;
145 }
146
147 Standard_Boolean IsValidFrameBuffer() const
148 {
149 return myGlFBufferId != NO_FRAMEBUFFER;
150 }
151
152 Standard_Boolean IsValidDepthBuffer() const
153 {
96352003 154 return myGlDepthRBId != NO_RENDERBUFFER;
7fd59977 155 }
156
b859a34d 157 Standard_Boolean IsValidStencilBuffer() const
158 {
159 return myGlStencilRBId != NO_RENDERBUFFER;
160 }
161
7fd59977 162private:
163
b859a34d 164 GLsizei mySizeX; // texture width
165 GLsizei mySizeY; // texture height
166 GLsizei myVPSizeX; // viewport width (should be <= texture width)
167 GLsizei myVPSizeY; // viewport height (should be <= texture height)
168 GLint myTextFormat; // GL_RGB, GL_RGBA,...
169 GLuint myGlTextureId; // GL texture ID
170 GLuint myGlFBufferId; // FBO object ID
171 GLuint myGlDepthRBId; // RenderBuffer object for depth ID
172 GLuint myGlStencilRBId; // RenderBuffer object for stencil ID
7fd59977 173
7fd59977 174};
175
176#endif //OPENGL_FRAME_BUFFER_H