0024023: Revamp the OCCT Handle -- general
[occt.git] / src / OpenGl / OpenGl_Element.hxx
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b311480e 1// Created on: 2011-08-05
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
2166f0fa
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16#ifndef OpenGl_Element_Header
17#define OpenGl_Element_Header
18
4269bd1b 19#include <OpenGl_RenderFilter.hxx>
2166f0fa 20
c04c30b3 21class OpenGl_Workspace;
22class OpenGl_Context;
23
a174a3c5 24//! Base interface for drawable elements.
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25class OpenGl_Element
26{
5e27df78 27public:
2166f0fa 28
a174a3c5 29 Standard_EXPORT OpenGl_Element();
5e27df78 30
31 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const = 0;
32
33 //! Release GPU resources.
10b9c7df 34 //! Pointer to the context is used because this method might be called
35 //! when the context is already being destroyed and usage of a handle
36 //! would be unsafe
37 virtual void Release (OpenGl_Context* theContext) = 0;
38
39 //! Pointer to the context is used because this method might be called
40 //! when the context is already being destroyed and usage of a handle
41 //! would be unsafe
5e27df78 42 template <typename theResource_t>
10b9c7df 43 static void Destroy (OpenGl_Context* theContext,
44 theResource_t*& theElement)
5e27df78 45 {
46 if (theElement == NULL)
47 {
48 return;
49 }
50
51 theElement->Release (theContext);
52 OpenGl_Element* anElement = theElement;
53 delete anElement;
54 theElement = NULL;
55 }
56
4269bd1b 57public:
58
59 //! Render element if it passes the filtering procedure. This method should
60 //! be used for elements which can be used in scope of rendering algorithms.
61 //! E.g. elements of groups during recursive rendering.
62 //! If render filter is null, pure rendering is performed.
63 //! @param theWorkspace [in] the rendering workspace.
64 //! @param theFilter [in] the rendering filter to check whether the element
65 //! should be rendered or not.
66 //! @return True if element passes the filering check and is rendered.
67 inline Standard_Boolean
68 RenderFiltered (const Handle(OpenGl_Workspace)& theWorkspace,
69 const Handle(OpenGl_RenderFilter)& theFilter) const
70 {
71 if (!theFilter.IsNull() && !theFilter->CanRender (this))
72 {
73 return Standard_False;
74 }
75
76 Render (theWorkspace);
77
78 return Standard_True;
79 }
80
5e27df78 81protected:
82
a174a3c5 83 Standard_EXPORT virtual ~OpenGl_Element();
5e27df78 84
85public:
2166f0fa 86
1c35b92f 87 DEFINE_STANDARD_ALLOC
5e27df78 88
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89};
90
a174a3c5 91#endif // OpenGl_Element_Header