30f0ad28 |
1 | // Created on: 2013-09-25 |
2 | // Created by: Denis BOGOLEPOV |
d5f74e42 |
3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
30f0ad28 |
4 | // |
973c2be1 |
5 | // This file is part of Open CASCADE Technology software library. |
30f0ad28 |
6 | // |
d5f74e42 |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
973c2be1 |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
30f0ad28 |
12 | // |
973c2be1 |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
30f0ad28 |
15 | |
16 | // ======================================================================= |
17 | // function : As |
18 | // purpose : Returns variable value casted to specified type |
19 | // ======================================================================= |
20 | template <class T> inline |
21 | T& Graphic3d_ValueInterface::As() |
22 | { |
23 | Graphic3d_UniformValue<T>* aPtr = dynamic_cast<Graphic3d_UniformValue<T>*> (this); |
24 | return aPtr->Value; |
25 | } |
26 | |
27 | // ======================================================================= |
28 | // function : As |
29 | // purpose : Returns variable value casted to specified type |
30 | // ======================================================================= |
31 | template <class T> inline |
32 | const T& Graphic3d_ValueInterface::As() const |
33 | { |
34 | const Graphic3d_UniformValue<T>* aPtr = dynamic_cast<const Graphic3d_UniformValue<T>*> (this); |
35 | return aPtr->Value; |
36 | } |
37 | |
38 | // ======================================================================= |
39 | // function : TypeID |
40 | // purpose : Returns unique identifier of value type |
41 | // ======================================================================= |
42 | template <class T> inline |
43 | Standard_Size Graphic3d_UniformValue<T>::TypeID() const |
44 | { |
45 | return Graphic3d_UniformValueTypeID<T>::ID; |
46 | } |
47 | |
48 | // ======================================================================= |
49 | // function : Create |
50 | // purpose : Creates initialized shader variable |
51 | // ======================================================================= |
52 | template<class T> inline |
53 | Graphic3d_ShaderVariable* Graphic3d_ShaderVariable::Create (const TCollection_AsciiString& theName, |
54 | const T& theValue) |
55 | { |
56 | Graphic3d_ShaderVariable* theVariable = new Graphic3d_ShaderVariable (theName); |
57 | theVariable->myValue = new Graphic3d_UniformValue<T> (theValue); |
58 | return theVariable; |
59 | } |