0030640: Visualization, Graphic3d_Camera - add option creating Projection matrix...
[occt.git] / src / Graphic3d / Graphic3d_ShaderObject.hxx
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30f0ad28 1// Created on: 2013-09-20
2// Created by: Denis BOGOLEPOV
d5f74e42 3// Copyright (c) 2013-2014 OPEN CASCADE SAS
30f0ad28 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
30f0ad28 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
30f0ad28 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
30f0ad28 15
16#ifndef _Graphic3d_ShaderObject_HeaderFile
17#define _Graphic3d_ShaderObject_HeaderFile
18
30f0ad28 19#include <Graphic3d_TypeOfShaderObject.hxx>
4bf072e4 20#include <NCollection_Sequence.hxx>
21#include <OSD_Path.hxx>
494782f6 22
23//! Forward declaration
30f0ad28 24
25//! This class is responsible for managing shader objects.
26class Graphic3d_ShaderObject : public Standard_Transient
27{
4bf072e4 28public:
29 //! Structure defining shader uniform or in/out variable.
30 struct ShaderVariable
31 {
32 TCollection_AsciiString Name; //!< variable name
33 Standard_Integer Stages; //!< active stages as Graphic3d_TypeOfShaderObject bits;
34 //! for in/out variables, intermediate stages will be automatically filled
35
36 //! Create new shader variable.
37 ShaderVariable (const TCollection_AsciiString& theVarName, Standard_Integer theShaderStageBits) : Name (theVarName), Stages (theShaderStageBits) {}
38
39 //! Empty constructor.
40 ShaderVariable() : Stages (0) {}
41 };
42
43 //! List of variable of shader program.
44 typedef NCollection_Sequence<ShaderVariable> ShaderVariableList;
45
46public:
47
48 //! Creates new shader object from specified file.
49 Standard_EXPORT static Handle(Graphic3d_ShaderObject) CreateFromFile (const Graphic3d_TypeOfShaderObject theType,
50 const TCollection_AsciiString& thePath);
51
52 //! Creates new shader object from specified source.
53 Standard_EXPORT static Handle(Graphic3d_ShaderObject) CreateFromSource (const Graphic3d_TypeOfShaderObject theType,
54 const TCollection_AsciiString& theSource);
55
56 //! This is a preprocessor for Graphic3d_ShaderObject::CreateFromSource() function.
57 //! Creates a new shader object from specified source according to list of uniforms and in/out variables.
58 //! @param theSource shader object source code to modify
59 //! @param theType shader object type to create
60 //! @param theUniforms list of uniform variables
61 //! @param theStageInOuts list of stage in/out variables
62 //! @param theInName name of input variables block;
63 //! can be empty for accessing each variable without block prefix
64 //! (mandatory for stages accessing both inputs and outputs)
65 //! @param theOutName name of output variables block;
66 //! can be empty for accessing each variable without block prefix
67 //! (mandatory for stages accessing both inputs and outputs)
68 //! @param theNbGeomInputVerts number of geometry shader input vertexes
69 Standard_EXPORT static Handle(Graphic3d_ShaderObject) CreateFromSource (TCollection_AsciiString& theSource,
70 Graphic3d_TypeOfShaderObject theType,
71 const ShaderVariableList& theUniforms,
72 const ShaderVariableList& theStageInOuts,
73 const TCollection_AsciiString& theInName = TCollection_AsciiString(),
74 const TCollection_AsciiString& theOutName = TCollection_AsciiString(),
75 Standard_Integer theNbGeomInputVerts = 0);
76
30f0ad28 77private:
78
79 //! Creates new shader object of specified type.
80 Standard_EXPORT Graphic3d_ShaderObject (const Graphic3d_TypeOfShaderObject theType);
81
82public:
83
84 //! Releases resources of shader object.
85 Standard_EXPORT virtual ~Graphic3d_ShaderObject();
86
87 //! Checks if the shader object is valid or not.
88 Standard_EXPORT virtual Standard_Boolean IsDone() const;
89
90 //! Returns the full path to the shader source.
91 const OSD_Path& Path() const { return myPath; }
92
93 //! Returns the source code of the shader object.
94 const TCollection_AsciiString& Source() const { return mySource; }
95
96 //! Returns type of the shader object.
97 Graphic3d_TypeOfShaderObject Type() const { return myType; }
98
99 //! Returns unique ID used to manage resource in graphic driver.
100 const TCollection_AsciiString& GetId() const { return myID; }
101
30f0ad28 102public:
103
92efcf78 104 DEFINE_STANDARD_RTTIEXT(Graphic3d_ShaderObject,Standard_Transient)
30f0ad28 105
106protected:
107
108 TCollection_AsciiString myID; //!< the ID of shader object
109 TCollection_AsciiString mySource; //!< the source code of shader object
110 OSD_Path myPath; //!< the path to shader source (may be empty)
111
112private:
113
114 //! The type of shader object.
115 Graphic3d_TypeOfShaderObject myType;
116};
117
494782f6 118DEFINE_STANDARD_HANDLE (Graphic3d_ShaderObject, Standard_Transient)
119
30f0ad28 120#endif